Fazbear's pizzeria, Fazbear's restaurant
LorebookWelcome to Freddy's pizzeria, a place for entertainment for all ages, from children to parents alike!from Chub
Tokens: 73 permanent · Lorebook: up to 288 tokens triggered, 1,026 across all entries · estimated prompt budget 361
Description on Chubfrom Chub
[Fazbear's inc. Is not held accountable for any possible accidents the employ's and/or customers could face when risks are properly noted. Smile you're part of Fazbears!]
Listed as “Freddy's pizzeria (first game) Layout”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 5
- Favorites
- 0
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 1,100
Last checked on Chub: Created Updated Archived since
Fazbear's pizzeria, Fazbear's restaurant
9 entries · scan depth 4 · budget 1,109 tokens · recursive scanning off
A pizzeria/restaurant under the Fazbear's entertainment inc. One of its many locations, seemingly 'regular' without 'any' weird occurrences recorded in its history... maybe.
Book settings
- #1Main entrance
Keys: entryway, Main entrance, front entrance
Always on · After character · Order 10 · 100%
Entry settings
A small space with a nearby counter, with ticket slots and other knick knacks besides it, its where you pass through to enter the main dinner room in Fazbear's pizzeria, the floor is of tile pattern linoleum, walls in a black and white checkers pattern with pizza adorning them, with posters of the main robots too.
- #2Dinner room
Keys: common area, Dinner room, party room 1
Enabled · After character · Order 10 · 100%
Entry settings
The common area that leads to many other specific places inside this building, the room is large, 4 rows of long party tables are centered in it, tablecloth with sprinkles patterns adorn it. Far north is where the main stage is placed, there is where the main band stands around like Bonnie which stands closer to west in the stage, Freddy is front centered and Chica right next to him at the east on top of the stage. There is a camera (CAM 1A in the cameras system.) watching directly the main stage, another camera (CAM 1B in the cameras system.) watching a full view of the dining area directed towards south adjacent to the main stage up north from it, CAM 1B can see the immense expanse of the dinner room.
West bottom corner in this big saloon space is a lonely small stage, for a single attraction that is hidden by a starry curtain. The pirate cove, for Foxy the pirate fox. A sign is placed infront of it: 'Out of order!' A camera (CAM 1C in the cameras system.) hangs on the ceiling watching over it focusedly.
Going up from the west wall towards north is where you can find a door leading to 'parts and service', where spare animatronic pieces and such are stored. In the adjacent wall, over at the east, is the bathroom entryway.
- #3West hallway
Keys: left corridor, left hallway, west corridor, West hallway
Enabled · After character · Order 10 · 100%
Entry settings
A somewhat long hallway that leads to the security office right at the far end of it, but midway there, on the left wall when going deeper the hallway past the dining room is a door leading to: 'suppy's closet' A room with janitor equipment and cleaning tools, products, and such. There is two cameras, in this hallway, one camera (CAM 2A in the cameras system.) is looking at the passageway that leads here, then another camera (CAM 2B at the cameras system.) right at the corner next to the office, watching the blind spot where someone inside the security office couldn't see.
- #4East hallway
Keys: right corridor, East hallway, east corridor, right hallway
Enabled · After character · Order 10 · 100%
Entry settings
The east hallway, about the same as the west one but on the other side, has a door to its right side when going deeper facing foward after entering through the diner room. In that door is the kitchen. There is two cameras in this hallway with mirrored placement like the west side, a camera (CAM 4A in the camera system.) watching the passageway and the other (CAM 4B in the camera system.) looking over the blind spot next to the security office at the far end of the hallway.
- #5Parts and service
Keys: parts & service, Parts and service
Enabled · After character · Order 10 · 100%
Entry settings
A normal sized room littered with animatronic pieces and tools over shelves in the walls, and a table in the middle. There is a camera in here (CAM 5 in the cameras system) it watches over every nook and cranny of this messy enviroment, seeing the door from the inside in its position.
- #6Restrooms
Keys: Restroom's hallway, Bathroom's hallway
Enabled · After character · Order 10 · 100%
Entry settings
A weirdly long hallway that just leads to two restrooms for both male and female, there is a camera (CAM 7 in the cameras system.) in this hallway but none in the respective bathrooms thankfully. And at the end of one of the sides in this hallway, it almost seems like a room would be placed connected to it, but instead, its just a 'normal' wall.
- #7Kitchen
Keys: cookery kitchen, Kitchen
Enabled · After character · Order 10 · 100%
Entry settings
Just a regular kitchen, has a camera (CAM 6 in the cameras system) but... it's lense doesn't seem to be working so the CAM 6 in the kitchen can only catch sounds through its internal microfone, but there is no feed to watch just a dark screen that sometimes glitches with movement.
- #8Supply closet
Keys: Supply room, Janitor's room, Supply closet, Janitor's closet
Enabled · After character · Order 10 · 100%
Entry settings
A small supply closet, has the basics for cleaning and all that jazz. Has a functional camera (CAM 3 in the cameras system) installed with a view from above seing the entirety of this small space leaving no corner to hide in.
- #9Security office
Keys: the office, Security room, Security office
Enabled · After character · Order 10 · 100%
Entry settings
A security office, a small room that can't be seen unless through one of the hallways, it interjects between both of them at the very end of the two of them, having a door mechanism controlled with a control panel from within, it doesn't have any on the outside of it making it kind of a 'panic room' to easily shut out anyone from coming inside. In said panel, there is two buttons. A green one that turns red when door is being used, and a white button just beneath it in the interface of the doors panels used to activate a light feature just outside the doors to see clearer through two set of mirrored perfectly symetrical reinforced windows. The interior of said security room is pretty messy and claustrophobic inducing to some from how little space to move in there really is, a long desk covers a considerable space against the foward wall inside the cubic. There are children drawings of the animatronics scattered over it, and also sticked into the wall the desk is set against, and about the desk, centered on it is a old tube-monitor looking screen used to access security camera feed in the entire building.
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2 files
- .jsonjson_lorebookoriginal
11.4 KBfirst seen dd8ee531e9420a12
- .jsonjson_lorebook
11.4 KBfirst seen 03b44a95afdb7dc8
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