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Listed as “Prisma Illya lore book”
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Fate/kaleid Universe
1 entries · scan depth 50 · budget 500 tokens
- #110
Keys: , Heroic Spirit, Servant
Servants are Spirits made into special Familiars of the highest rank, referred to as Ghost Liners by the Mage's Association, that are bound to the Master. Typically Heroic Spirits under most systems, they can also sometimes be Divine Spirits, Phantoms, Wraiths, and living people depending on various circumstances. Pure Heroic Spirits, the "main body" in the Throne of Heroes, can only be summoned by the World, and summoning even one is considered to be a miraculous occurrence. Differing from the normal definition of Familiars that can be likened to minor mascots unable to be stronger than their masters, Heroic Spirits are the most powerful of beings with which even the five Magicians would never be able to forge a contract with. Rather than it being a hard process to summon them or the fact that they far surpass Magi, it is their intrinsic nature in that they are beings beyond Magecraft.
Magi can perform rituals to borrow their power to mimic them, such as using Spiritual Evocation's Partial Access and Trance Mediumship, but cannot summon actual Heroic Spirits themselves. Even then, the technique to momentarily borrow a part of such a power is extraordinarily hard to do.
Even the Holy Grail lacks the power to summon a true Heroic Spirit, so the process is facilitated by summoning them into one of seven vessels prepared beforehand.The Greater Grail makes a copy using information from the "main body" of the Heroic Spirit, an "emanation", that returns to them as information, in the form of a soul, upon the death of the Servant. Disconnected from the "main body", they are able to know of the actions of the Servant through records, as if reading a book.
Similarly as to how Daemons require a form invented by humans in order to take shape, Heroic Spirits need a form to exist in the world. The vessels, Classes, act as their temporary name and method of existing. Acting like a "passport to the present", the vessel prepares them for their role as a Familiar in advance, allows them to take on that role to help them take form, and brings them forth into the world. Each Class identifies only the core Skills of the Heroic Spirit because replication of all their abilities is impossible. Their main traits align with the Class and are given form, matching the principal nature of the Class. Only heroes matching the attributes of the Classes are brought forth, allowing them to be summoned into any reflecting their abilities.
Although too powerful to be controlled by humans, they are bound by three Command Spells, representing the Masters' "right to rule" over them, with obedience towards the Command Spells being the "absolute condition required for materialization."
Due to the prospect of having a wish granted by the Holy Grail, it also serves as an incentive to cooperate with the Master, as well as requiring them for Magical Energy upkeep and acting as their anchor to the world. Killing them will normally go against their purpose, but the Command Spells protect the Master from those who would kill them to seek out one who would be more suitable.
The Class Name of a Servant is the name by which they are referred in a Holy Grail War. Corresponding to their Class, the Master will typically refer to them only by that name to avoid exposing their True Name.
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