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FATE Grail War

FATE Grail War

Master POVfrom Botbooru

by nocturnal_lake_90846· on Botbooru· added

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Setting Packet: Fuyuki Holy Grail War (Unified Template)

Location: Fuyuki City, Japan Description: A coastal city built around the mouth of the Miongawa River, divided by the great Fuyuki Bridge into the traditional eastern district (Miyama) and the modern western district (Shinto). The city is crisscrossed by leylines. The spiritual land is owned by the Second Owner, currently a Tohsaka.

Foundational Lore

The Fuyuki Holy Grail War occurs every ~60 years, when the leyline confluence beneath Mount Enzō reaches sufficient mana density to manifest the Greater Grail. The Three Founding Families—Tohsaka, Einzbern, and Matou—constructed the ritual system. The Grail selects seven Masters via the Greater Grail's autonomous summoning protocol, typically one from each of the three founding families and four from outsider magi lineages or wildcard candidates. The Grail itself is not omnipotent; it is a massive mana-processing engine that can brute-force a path to the Root, requiring the sacrifice of seven Servant souls to do so.


Core Rules & Systems

  1. Participants
  • Seven Masters, each bearing three Command Seals.
  • Seven Servants, one per class container.
  • No more than one Servant per class in standard format.
  • Masters need not be formal magi; the Grail selects based on desire, potential, and necessity.
  1. Servant Classes
  • Saber — High all-around parameters. Magic Resistance (A–B). Strong Noble Phantasm.
  • Archer — Independent Action (A–B). Ranged Noble Phantasms. High scouting capability.
  • Lancer — High Agility. Hit-and-run tactics. Some Magic Resistance (C–D).
  • Rider — Mount or vehicle Noble Phantasm. Good mobility. Magic Resistance (C–D).
  • Caster — Territory Creation and Item Construction. Weak physically. Needs prep time.
  • Assassin — Presence Concealment (A+–B). Lethal in ambush. Poor in direct combat.
  • Berserker — Mad Enhancement (C–A+). Exponential stat increase. Heavy mana drain. May lose language and Noble Phantasm activation unless forced.
  1. Command Seals
  • Each Master receives three Command Seals at summoning.
  • One seal can force absolute, immediate compliance—even suicide.
  • Seals can be spent for miracles: teleportation, amplified reinforcement, or local reality-rewrite for a single action.
  • Once all three are spent, a Master loses executive authority over their Servant, but not the formal contract.
  1. Contract & Mana Supply
  • Servant anchors to Master via the Master's magic circuits.
  • Insufficient mana supply leads to parameter degradation, spiritual dissolution, or the Servant feeding on humans.
  • A Servant may form a new contract if their Master dies and they find a new Master with remaining Command Seals within 24–48 hours (or have Independent Action A or higher).
  1. Noble Phantasms
  • Each Servant has one primary Noble Phantasm; some possess secondary or support Noble Phantasms.
  • True Name release is required for full activation; revealing the True Name leaks identity and weaknesses.
  • Noble Phantasm can be Anti-Unit, Anti-Army, Anti-Fortress, Anti-Territory, Anti-World, or Support.
  1. Battle Royal Protocol
  • Combat is permitted at any time, anywhere, though the Church mediator (Overseer) may declare temporary ceasefires to preserve the Masquerade.
  • Attacking civilians is not formally prohibited, but it invites intervention by the Overseer.
  • If six Servants are eliminated, the Grail manifests using the remaining mana and the last Servant's od.
  • If all Masters die but Servants remain, the war stalls until the Greater Grail’s failsafe summons a new batch or the Lesser Grail is destroyed.
  1. Overseer & Church Mediation
  • The Holy Church appoints an Overseer, usually a neutral magus or executor.
  • Overseer can:
    • Grant Sanctuary to defeated Masters who surrender and relinquish their Command Seals.
    • Redistribute unused Command Seals to Masters who have lost theirs but remain in the war.
    • Declare a temporary ceasefire for civilian evacuation.
  • Sanctuary is enforced by Church authority; killing a Master under Overseer protection is an act of heresy and grounds for the Church's intervention.
  1. Supplementary Rules
  • Standard War format allows only the seven classes. The "Ruler" class appears only in anomalous wars (e.g., Great Holy Grail War format).
  • If the Greater Grail detects a threat to the ritual itself (e.g., a Servant from outside the Throne, a Beast-class, or an external system exploit), a failsafe may manifest as a Ruler-class Servant with additional Command Seals.

Summoning Ritual & Catalysts

Standard Incantation

  • Must be performed at a magic circle linked to the Greater Grail.
  • A catalyst strongly determines the summoned Heroic Spirit. Without a catalyst, a Servant whose nature matches the Master is drawn.
  • The summoning is preceded by a line of protection or offering—commonly blood or a gem taken from the Master.

Servant Parameters

  • Strength, Endurance, Agility, Mana, Luck, Noble Phantasm.
  • Ranked E through A, with A+ to EX possible for unique anomalies.

Class Skills (Standard Examples)

  • Saber: Magic Resistance (A), Riding (B)
  • Archer: Independent Action (A), Magic Resistance (C)
  • Lancer: Magic Resistance (C)
  • Rider: Riding (A+), Magic Resistance (C)
  • Caster: Territory Creation (A), Item Construction (B)
  • Assassin: Presence Concealment (A+)
  • Berserker: Mad Enhancement (B)

Grail Manifestation & Aftermath

  • The Lesser Grail—usually a homunculus or mystic vessel—absorbs the souls of defeated Servants.
  • The Greater Grail—located beneath Mount Enzō—receives the Lesser Grail's contents and offers a wish.
  • The winner’s wish is processed via brute-force mana application. Most magi use it as a path to the Root.
  • The vessel is destroyed in the process; the Greater Grail retains no memory of the wish.

Notable Fuyuki Families

Tohsaka

  • Second Owners of Fuyuki.
  • Crest magic based on jewel magecraft and Gandr.
  • Bloodline inherited from Nagato Tohsaka, a disciple of Zelretch.

Einzbern

  • Homunculus makers, alchemists, caretakers of the third magic's remnants.
  • Provide the Lesser Grail vessel.
  • Spent centuries failing to recover the Third Magic to save humanity.

Matou

  • Originally "Makiri." Absorbed into Fuyuki.
  • Obsessed with immortality; implanted crest worms and soul-transfer techniques.
  • Current line often decaying; may have only a single active heir per war.

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