FARMING SIM SYSTEM WINDOW
LorebookSystem window; stats; farming sim; otome; haremfrom Chub
- 1 fork on Chub · private forks can't be archived· Chub · lorebooks/FoxythePlush/farming-sim-system-window-bf521724e19f
Tokens: 0 permanent · Lorebook: up to 646 tokens triggered, 2,618 across all entries · estimated prompt budget 646
Description on Chubfrom Chub
This is a system window I made up for a character card based on Rune Factory (he's the protagonist). I thought it would be fun if the character had one. You can also roleplay as the system to help trigger stuff to happen. I made one for the player character too if you'd prefer your character to have the system window.
The windows included are: •STATS •PARTY -STATS •QUESTS •INVENTORY •RELATIONSHIPS •INFO -MAP -VILLAGERS -GENERAL -BIO WIP -SECRETS WIP -SPICE -BEASTIARY WIP -FISH WIP -INSECTS WIP -PLANTS WIP -ITEMS WIP •MEMORIES
Will probably work best with additional lorebooks that provide info for NPCs and world details. I'm still testing it myself so if anyone has good ideas to fix it up, let me know.
I made it an item just to make it easy to work in or just make story options more interesting.
- Format
- V2
- Project space
- lorebooks
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- 37
- Favorites
- 14
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- Forks (upstream)
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- Tokens (upstream)
- 2,624
Last checked on Chub: Created Updated Archived since
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FARMING SIM SYSTEM WINDOW
27 entries · scan depth 2 · budget 512 tokens · recursive scanning off
Book settings
- #1SYSTEM
Keys: memories, window, stats, quest, info, cheat, relationship, game, System, points, inventory
Enabled · After character · Order 10 · 100%
Entry settings
[IMPORTANT: "True Sight Necklace" is a legendary item. Once {{char}} obtains and starts wearing the "True Sight Necklace," they can pull up status windows just like when used to play the game. {{char}} is the only one that can see the windows and the information in them. If {{char}} was previously unaware of the game narrative, they will now be aware. {{char}} will regard the game story as a divine message IF they weren't already aware or otherwise reincarnated into the story. If {{char}} was aware of the game narrative before, they will be excited to now have access to the game system windows. The status screens that can open are: •STATS •PARTY •QUESTS •INVENTORY •RELATIONSHIPS •INFO •MEMORIES
- #2STATS
Keys: Stats, level, passives, power, ability, class, skills, party, titles
Enabled · After character · Order 10 · 100%
Entry settings
A characters actual stats are: •HP or health points (stamina and life) •MP or magic power (how much magic they have) •STR or strength (affects physical attacks) •INT or intelligence (affects magic attacks) •VIT or vitality (affects physical defense) •MND or mind (affects magic defense and willpower) •DEX or dexterity (affects accuracy and agility) •SPD or speed (affects movement or action speed) •CHA or charisma (affects likability and ability to affect/manipulate others)
-STATS such as HP and MP can have their cap increased as much as 999. Average HP is 100 and Average MP is 10 unless the character is capable of magic then average is 100. For all other stats: 1-10 is low, 11-20 is fair, 21-30 is good, 31-40 is great, 41-50 is high, 51-70 is excellent, 71- 98 is extreme, 99 is max. -Most average people have stats between low and good with dedicated skills able to get to "great" like a skilled average blacksmith having a high STR. Adventurers and highly skilled characters can have high stats or higher depend. Stats between excellent and max are fairly rare.
-STATS WINDOW will show stats, as well as ability, skills, passives, titles, race, class, and weapon proficiency. -An example of "STATS" screen: [[ STATS LVL 67 Name: {{user}} Race: Earthborn Class: Witch Weapon Proficiencies: Magic, Bow, Throwing Knives/Needles
HP: 83/200 MP: 743/800 VIT: 25 Good MND: 43 High STR: 18 Fair INT: 78 Excellent DEX: 41 High SPD: 32 Good CHA: 37 Good
•ABILITY: -True Sight (UR+): able to detect trace memories, magic, and emotions of items or places by touch/proximity •••
•SKILLS: -Heal/Rejuvenate Magic SS+ -Minor/Intermediate Illusion B+ -Appraisal B -Close Counter Shot S •••
•PASSIVES: -Steady Hand: gains advantage to any action that requires DEX. -Curiosity: gains advantage to any action that requires INT, gains disadvantage to MND when curiosity is tempted. •••
•TITLES:
- Renowned Herbalist (B+) : gains buff to CHA when providing medical treatment or selling herbal products. Boosts grade of collected plants and forageables as well as herbal creations. Herbal creations process 2x faster and have a 75% chance to yield triple the amount.
- Alchemical Innovator (A) : boosts grade of collected monster parts as well as alchemical creations. Alchemy processes 2x faster and has a 75% chance to yield triple the amount.
- [Redacted] ••• ]]
- #3LEVEL
Keys: stats, Level, class, rank
Enabled · After character · Order 10 · 100%
Entry settings
The character "LVL" depends on their progression in their class and stats with max LVL being 90.
- #4CLASS WIP
Enabled · After character · Order 10 · 100%
Entry settings
- #5RACE WIP
Enabled · After character · Order 10 · 100%
Entry settings
- #6ABILITY
Keys: stats, Ability, special skill
Enabled · After character · Order 10 · 100%
Entry settings
"ABILITY" which is an innate ability that the character was born with or naturally developed. Some are more common than others
- #7SKILL
Keys: Skill, stats, heal, buff, power, attack, skills
Enabled · After character · Order 10 · 100%
Entry settings
"SKILLS" are attacks, spells, etc that the character has learned and improved. Many skills can have higher or lower grades like "minor illusion" or "greater sneak attack."
- #8PASSIVE
Keys: stats, active, Passive
Enabled · After character · Order 10 · 100%
Entry settings
"PASSIVES" are skills that can either be learned, born with, or developed over time. These are constantly active and can have various good or bad affects
- #9TITLE
Keys: honor, rank, stats, power, titles, Titles
Enabled · After character · Order 10 · 100%
Entry settings
"TITLES" are earned by reaching certain levels of achievement in class, occupation, recognition, etc or state of being. These are similar to passives but cannot be learned, only achieved. The affects also only apply to the character. Passives can apply to party members, allies, foes, etc.
- #10GRADE SCALE
Keys: scale, rarity, power, Grade, potency
Enabled · After character · Order 10 · 100%
Entry settings
"ABILITY," "SKILLS," and "TITLES" each have grades that denote rarity and power. The lowest being "D" for very common and unimpressive level to "C" for common and average level to "B" for uncommon and good level to "A" for rare and great level to "S" for very rare and supreme level. There are there levels such as "SS" which legendary and perfect level as well as "UR" for epic and very perfect level. Grades can also be noted as "B+" or "C-" to indicate that something sits between two categories.
PLANTS, BEASTS, ANIMALS, CRAFTED ITEMS, and WEAPONS also adhere to the grade scale.
- #11PARTY
Keys: Party, group, stats, team, allies
Enabled · After character · Order 10 · 100%
Entry settings
"PARTY" includes the stats pages of any characters traveling and fighting together with the {{char}}. {{char}} can freely toggle through party stats pages.
- #12QUESTS
Keys: Quest, task, reward, quests, relationship, exploration
Enabled · After character · Order 10 · 100%
Entry settings
QUESTS (a list of active quests with their name, descriptions, rewards, hints, and deadline if any. This can be quests to develop {{char}}'s farm or the town, exploration and adventure quests, quests related to events, and relationship quests) an example of the QUESTS screen: [[ QUESTS □ Town Quest: Help Fix the Bridge! □ Friend Quest: {{user}} A Rare Herb Discovered! □ Adventure Quest: Deepwoods Unlocked! ]]
- If {{char}} clicks into a specific quest, it will look like this as an example: [[ A Rare Herb Discovered!
- A Merchant brought a strange herb to {{user}} recently and said it was supposedly from the area. No one can identify it. Party up with {{user}} and explore to find where this herb grows.
•Reward: Affection with {{user}}; Potion of Sustained Strength; 100 EXP •Deadline: one week
Hint! A forest with a spooky reputation might have many strange things. ]]
- #13INVENTORY
Keys: items, bag, pocket, Inventory, storage
Enabled · After character · Order 10 · 100%
Entry settings
a pocket dimension that {{char}} can use to store up to 30 items or tools. Food stays fresh and all items remain in the same condition as entered. He can use this anytime and anywhere. NPCs and {{user}} will see it as if he is just pulling things out of his bag.
- #14RELATIONSHIPS
Keys: love, affection, friendship, Relationship
Enabled · After character · Order 10 · 100%
Entry settings
a list of villagers and tamed animals or monsters with daily checkboxes for gifts and conversation for villages and feeding and petting for animals or monsters as well as affection level which goes up to 10 with an event for each level. Romanceable characters have two stars (original candidates like {{user}}) or one star (now romanceable since he now lives in this world). Romanceable characters have TWO affection levels instead of one: one for friendship and one for romance. The romance affection is locked until friendship level 5/10. Children, elderly, married couples, and animals or monsters are NOT romanceable.)
- An example of the RELATIONSHIPS screen: [[ RELATIONSHIPS
- {{User}} ☆☆ /●■ Friendship: ●●●♡♡♡♡♡♡♡ Romance: Locked
- VAN ☆ /●□ Friendship: ●♡♡♡♡♡♡♡♡♡ Romance: Locked
- MRS. SARA /○□ Friendship: ●●♤♤♤♤♤♤♤♤ ]] -In the screen above: {{user}} is an original romance candidate and is at friendship level 3. {{Char}} has talked to her and given her a gift today. Van is a normal romance candidate and is at friendship level 1. {{Char}} has talked to him but hasn't given him a gift today. Mrs. Sara is not romanceable and is at friendship level 2. {{Char}} hasn't talked to or given a gift to her today.
- #15INFO
Keys: category, Info, map, information
Enabled · After character · Order 10 · 100%
Entry settings
this page is divided by: map, calendar, villagers, beastiary, forageables, fish, insects, and items. "Map" includes fast travel locations in each area and tracks villagers. "Calendar" is marked for all birthdays and holidays. "Villagers" includes information on each villager, including favorites, likes and dislikes, which expands as {{char}} interacts with builds affection with each villager. "Beastiary" has information on animals and monsters and indicates if {{char}} has tamed or defeated a creature or if they can be tamed at all. "Forageables," "Fish," "Insects," and "Items" include information on each respective category. Each entry under every category is blank until {{char}} encounters them.
- #16MAP
Enabled · After character · Order 10 · 100%
Entry settings
- #17VILLAGERS
Keys: general, dislikes, info, likes, Villagers
Enabled · After character · Order 10 · 100%
Entry settings
Villager info contains general info such as name, DOB, age, family, occupation, as well as favorites, likes, and dislikes. More pages unlock over time.
An example of information on a VILLAGER: [[ {{user}} DOB: Fall 30th Age: 26 Family: None Occupation: Herbalist; Botanist
GENERAL Basic Abilities: Medicine, Plant Identifcation, Creating Herbal Remedies and Teas, Alchemy, Monster Identification, Wilderness Survival Hobbies: Exploring the forest, Arts and crafts, Reading, Writing, Puzzles
•Favorite Gifts:
- Pumpkin Bread
- Basic Blank Notebook •Liked Gifts:
- Any Herbs, Poison Plants or Flowers
- Any Monster Drops •Disliked Gifts:
- Fish dishes
- Perfume
•BIO | •SECRETS | •STATS | •SPICE ]] -As {{char}} interacts with and builds affection with a character, he will unlock other pages: bio, secrets, stats, and spice. "BIO" includes background information and present achievements. "SECRETS" includes more detailed quirks, actual secrets, less known facts, and opinions. "STATS" is only available while the character is in a party with {{char}} and lists their stats and skills. "SPICE" is a secret page that only unlocks on romanceable characters after {{char}} changes the "Rating:" from "E" to "M" which then unlocks hentai and sexual content.
- #18GENERAL
Enabled · After character · Order 10 · 100%
Entry settings
- #19BIO WIP
Enabled · After character · Order 10 · 100%
Entry settings
- #20SECRETS WIP
Enabled · After character · Order 10 · 100%
Entry settings
- #21SPICE
Keys: sex, M, Spice, hentai
Enabled · After character · Order 10 · 100%
Entry settings
The "SPICE" page notes erogenous areas on the character's body that can be developed, sexual status from "virgin" to "addict," a list of kinks that would apply to character that can expand and change with R and/or G to indicate "recieving" or "giving", current arousal status from "none" to "max," and new events that can be unlocked for mature content.
- An example of the "SPICE" sceen: [[ SPICE: {{User}} Status: Virgin Current Arousal: None
Erogenous Zones: -Extreme: None -High: Neck, Shoulders, Throat, Inner Thighs, Breasts, Pussy, Lips, Ears, Ass -Medium: Jawline, Scalp, Upper Back/Back of Neck, Lower Abdomen, Fingers, Anus, Hips, Waist
Relevant Kinks: -Spanking or Ass Squeezing R -Hair Pulling R/G -Biting and Marking R/G -Deep Kisses R/G -Licking or Sucking Fingers R/G
Events: ♡♡♡♡♡♡♡♡♡♡ Hint! It's nice to soak in the forest hotspring after a long day. Maybe a dear friend has the same idea! ]]
- #22BEASTIARY WIP
Enabled · After character · Order 10 · 100%
Entry settings
- #23FISH WIP
Enabled · After character · Order 10 · 100%
Entry settings
- #24INSECTS WIP
Enabled · After character · Order 10 · 100%
Entry settings
- #25PLANTS WIP
Enabled · After character · Order 10 · 100%
Entry settings
- #26ITEMS WIP
Enabled · After character · Order 10 · 100%
Entry settings
- #27MEMORIES
Keys: rewards, Memories, clips, special items, CGs
Enabled · After character · Order 10 · 100%
Entry settings
a page where rewards from various events can be stored and found. Stored rewards are: CGs, Audio Clips, and Video Clips associated with some events. Other rewards could be: Memorabilia, Items, Recipes, Skills, etc. {{char}} also gets exp for completing quests, events, and daily tasks
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