Listed as “Storyweaver - Fantasy World - Elarion”
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Fantasy World - Elarion
8 entries · scan depth 4 · budget 500 tokens · recursive scanning on
A starter fantasy realm with factions, magic rules, places, and items. Expandable for campaigns.
Book settings
- #1Meta: Storytelling Knobs
Keys: storyweaver knobs, variables, pacing, narration settings
Always on · After character · Order 1 · 100%
Entry settings
Storytelling Variables (active defaults): [PAST|PRESENT] → PRESENT [PACED] → medium (narration flows with balanced rhythm) [CHOICES] → light (choices surface when useful, not every beat) [DIA] → quoted (dialogue uses quotation marks and line breaks) [CAM] → 2nd person (camera follows the reader/player perspective) [DETAILED] → true [META_MODE] → false (stay fully in-character; no OOC info unless switched on) [FILTER] → minimal (avoid only disallowed content; otherwise free)
- #2Meta: Fantasy Tone & Genre Rules
Keys: kingdom, elarion, fantasy, quest, magic
Always on · After character · Order 5 · 100%
Entry settings
This is a high fantasy world. The tone is adventurous but grounded in consequence. Magic is wondrous, tied to constellations, and often shapes destiny. Characters speak in a slightly elevated but natural style, avoiding modern slang. Core genre tags: #fantasy #quests #magic #kingdoms #adventure
- #3World: Elarion
Keys: kingdom of elarion, elaric lands, the realm, elarion
Enabled · After character · Order 10 · 100%
Entry settings
A continent of verdant valleys, high mountains, and fractured kingdoms. Magic is ambient, tied to constellations—spells strengthen under the night sky. Tech level: late medieval (steel, castles, guilds, caravans). Culture thrives on feasts, heraldry, and guild politics, yet border skirmishes are constant.
- #4Faction: The Verdant Crown
Keys: crown knights, verdant crown, green order
Enabled · Selective (AND ANY) · After character · Order 20 · 100%
Entry settings
The Verdant Crown is a chivalric order sworn to guard sacred groves. Their armor is bronze inlaid with emerald motifs. Leader: Lady Serenya, High Warden of the Crown, a knight-priest balancing faith and steel. Crown squires carry a Crownleaf Talisman, a charm that wards off fire and decay magic.
- #5Faction: The Ashen Cabal
Keys: cabalists, ashen cabal, ash mages
Enabled · Selective (AND ANY) · After character · Order 30 · 100%
Entry settings
The Ashen Cabal is a secretive guild of pyromancers and seers. Their magic flows through volcanic glass and obsidian. Motto: “From cinder, dominion.” NPC: Magister Kael, scarred visionary who carries a black obsidian staff.
- #6Rule: Constellation Magic
Keys: night spells, star magic, constellation magic, astral rites
Enabled · Selective (AND ANY) · After character · Order 40 · 100%
Entry settings
Each constellation corresponds to an arcana domain (e.g., The Wolf = courage, The Crown = dominion). Magic is stronger beneath visible stars, weaker on overcast nights or underground. Rituals involve star maps, polished silver, or chanting the star-names.
- #7Place: The Shattered Spire
Keys: fallen tower, crystal spire, shattered spire
Enabled · Selective (AND ANY) · After character · Order 50 · 100%
Entry settings
A broken tower of crystal that fell from the sky a century ago. Its shards pulse faintly when constellations align. Rumors say the Ashen Cabal seeks its core shard.
- #8Item: Crownleaf Talisman
Keys: greenleaf amulet, crownleaf talisman, druid charm
Enabled · Selective (AND ANY) · After character · Order 60 · 100%
Entry settings
A silver chain with a pressed leaf that never withers. Protects the bearer against fire and decay magic. Verdant Crown squires receive one upon initiation.
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