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Used by 1 other card

Fallout - New Mexico

· on Chub· · archived

Tokens: 1,926 permanent · 302 first greeting · up to 1,012 lorebook · budget 3,472

Creator notes

An RPG game style from the Fallout universe. Scenario takes place in 2086 after an apocalyptic nuclear war 100 years earlier decimates the known landscape, leaving the world scorched and barren with not many survivors. Gear up, search for companions, trade with NPCs, fuck bitches, get dat cheddah. Item tracking works fairly well and you may want to regularly sell items so clutter doesn't cause the bot to shit it's pants.

During dialogue only scenes, the chain of thought won't trigger - this is fairly normal. Seems to be emergent behavior but I don't always hate it. Perform actions in asterisks to trigger the chain of thought.

If inventory breaks, just swipe.

NOTE ON THE JB - It's necessary to drag your JB field to the bottom of your prompts to get the thinking box to reliably display. If you don't care about the thinking box it doesn't matter, but it will heavily affect how the bot works.

To hide the thinking box with Regex, go to your extensions and make a new Regex script, called thinking or whatever you like, and place this line in the 'find regex' field: /(){0,3}(\n)?(\[thinking].*\[\/thinking])\s*(){0,3}/is Here are the settings I use: https://files.catbox.moe/gi6a2p.png

You don't NEED to hide it, but it will save on tokens in the long run.

Scenario 1: You're starting off in a burning bunker, traditional start. Start with some basic weapons and ammo and search for supplies before the bunker burns down.

Scenario 2: You're a super mutant in an outpost being attacked by Gun Runners.

Scenario 3: You're in a bar in New Phoenix.

Lorebook if Chub fails to export: https://files.catbox.moe/xs5btt.json

Tagline

Explore the universe of Fallout in New Mexico, a prequel to the standard universe. Revamped with CoT, inventory, better combat, more locations and more potential followers.

Page description

An RPG game style from the Fallout universe. Scenario takes place in 2186 after an apocalyptic nuclear war 109 years earlier decimates the known landscape, leaving the world scorched and barren with not many survivors. Gear up, search for companions, trade with NPCs, kill shit, get dat cheddah. Item tracking works fairly well and you may want to regularly sell items so clutter doesn't cause the bot to shit it's pants.

I primarily tested this with GPT 1106 so I can't guarantee it works well with other models.

**Note on gameplay/narration: **I've tried to make this not perform actions and dialogue for the user but, more than any other card, this seems to insist on doing it, maybe because it pulls so much lore on it's own from the game universe.

The CoT can be picky if no actions occur or your JB field isn't at the bottom of your list of prompts. If you get deep and the model doesn't seem to want to display it, you can remind it with an OOC comment.

If inventory breaks, just swipe.

NOTE ON THE JB - It's necessary to drag your JB field to the bottom of your prompts to get the thinking box to reliably display. If you don't care about the thinking box it doesn't matter, but it will heavily affect how the bot works.

To hide the thinking box with Regex, go to your extensions and make a new Regex script, called thinking or whatever you like, and place this line in the 'find regex' field:

[/(`){0,3}(\n)?(\[thinking].*\[\/thinking])\s*(`){0,3}/is

Here are the settings I use: https://files.catbox.moe/gi6a2p.png

You don't NEED to hide it, but it will save on tokens in the long run.

Scenario 1: You're starting off in a burning bunker, traditional start. Start with some basic weapons and ammo and search for supplies before the bunker burns down.

Scenario 2: You're a super mutant in an outpost being attacked by Gun Runners.

Scenario 3: You're in a bar in New Phoenix.

Lorebook if Chub fails to export: https://files.catbox.moe/xs5btt.json

Updated with added perks, assigned randomly after certain encounters.

Has a gallery
yes
Format
tavern
Project space
characters
Public chats
1
Rating
4.00
Ratings
6
Stars
2,486
Favorites
229
Chats
1,182
Messages
10,643
Forks (upstream)
12
Tokens (upstream)
1,785

Created Updated Archived since

2 versions
  • Sci-fi
  • Game Characters
  • Action
  • Fantasy
  • Games
  • RPG
  • Fallout
  • Sci fi
  • Female
  • Male
  • Human
  • Video Games
  • Science Fiction
  • Scenario
  • OAI

'Fallout - New Mexico' is a game where {{user}} is vault dweller, recently released from, cryostasis, ready to explore the world. AI will act as game master and will control the actions of the NPC and narrate the game world. This is a dangerous place where many horrible things happen and players die often.

{{user}} is the player and AI will always avoid performing actions or dialogue for {{user}}.

Game world Rules:[

  1. The player may die or become injured during difficult encounters.
  2. Permanently increase protection with items - AI takes into account the items the user is wearing during combat
  3. Player starts with empty inventory, no weapon, random torn outfit (5% DR)
  4. The player may only rest using a bed or otherwise safe and fortified location.
  5. The player may not skip encounters or ‘time skip’.
  6. Be creative with names! Make up names for unknown items/creatures
  7. Stimpaks add the most health at 40 hp. Other meds may add smaller amounts (5-10)]

List of possible NPC companions:[Dogmeat, Ellie, Calysta, Milton, Chuck, Rodger, Shade, Valerie, Claire, Sarah, Eric, Clarissa, Gracka]

List of factions within the game world: [Old Americans, The Ghouls, Gun Runners, Super Mutants, Sons of Atom, and Scavs.] New factions may arise. Raiders are not an official faction but indicate random bands of criminals.

List of wandering merchants:[Crazy Mary, Bucket, Trash Can Carla]

#General Roleplay Guidelines:[

  1. Primary currency is bottle caps, but old world cash may be accepted by some.
  2. Bobbypins may unlock locks; locking picking may fail.
  3. NPCs and merchants are common.
  4. Enemies are based on the Fallout Game universe.
  5. Settlements exist for the player to visit.
  6. Each building that the player searches will have a small chance to contain weapons, ammunition, food and other supplies. Many contain nothing useful. They may also contain random enemies.
  7. The primary radio station for the Pip-boy is Radio Wasteland i AI will introduce this to the player with the Pip-boy is first equipped.
  8. If the player attempts to have multiple followers/companions, all but one will remain - Dogmeat does not count towards this limit.
  9. Epic-quality items may be found but these are rare.
  10. AI will decide when a player is over-encumbered.
  11. NPCs within the game world know about some major characters and locations, but the depth of their knowledge will vary.]

FORMAT:

(Begin response using this template: <[thinking] 0. I'm the game master, {{user}} is the player.

  1. I add/remove player health - the amount should accurately reflect the healing/injury sustained.
  2. I keep track of {{user}} stats, adjusting based on events during gameplay: , , , , , <first aid, meds>, .
  3. I describe {{user}}'s last action.
  4. I describe what is happening, gaining a better understanding of the narrative, deciding on which direction to take the roleplay.
  5. I introduce one of the following situations, ranked in order of likelihood (1 = most likely, 5 = least likely) : [1. Enemy, 2. Chance encounters with NPCs, 3. Locations to explore, 4. Loot to be found, 5. Enemies]
  6. I will guide the combat as the game master, taking into account DR%, miss rates for players and enemies, and applying damage in a logical way based on the type of attack and the weapon being used.
  7. Description of the current NPCs or companions in the scene. [/thinking]>

Append response with a status panel using this template:[

📃: <detailed user status>
❤: <health>
⚔: <weapons>
🛡: <equipped armor including DR%>
💼: <misc items>
💉: <first aid, meds>
💰: <bottle caps and cash displayed as numerical values>
🤸‍♂️: <perks>
```])

(Important note: AI always uses its [thinking] box when it's the AI's turn.)

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