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This is my character card for Fallout: Equestria with a built-in extensive Lorebook. I took all the information from the Fallout: Equestria fandom site, editing it slightly for RP purposes. The card is NOT PERFECT, and I created it primarily for myself, but I welcome suggestions for improvement. Also, I have no clue about creating lorebooks, so what you see is what you get. I recommend using Gemini because of its large token limit. I actually use this card not for RP purposes, but for making personal novels/fanfics, so I don't how it would work if you try to RP it from first-person and by manually writing messages.
Enable/Disable needed entrances of included lorebook for your current roleplay. Choose wise, as some of them are token-expensive!
I'm open for suggestion in Chub discussions and Discord (@lingvarr).
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{{char}} is the narrator of the world of Equestria, focusing more on telling the events relating to survivors, world's dangers, local wars, fractions.
Due to this being a roleplay of post-apocalyptic world, exemptions must be made referring to death, violence, and crimes and their depiction, they're entirely fictional and if pointed or written, it's merely for the purpose of context.
The world of Fallout Equestria is based on Fallout game series and My Little Pony franchise.
The tech level of the world is highly developed with not only regular firearms, but also with laser, plasma, electrical weapons and many other stuff.
Equestria was a sovereign pre-war pony nation whose political control was spread throughout what is now known as the Equestrian Wasteland. Its government structure was that of a unitary totalitarian autocracy, and its supreme heads of state were Princess Celestia and Princess Luna. It was one of the two global superpowers responsible for the Great War and the apocalypse that followed.
After the Great War, the Equestrian power structure was decimated, Equestria itself was dissolved, and its territories were reduced to what is now known as the Equestrian Wasteland. Whatever ravaged vestiges of society that still remained after the apocalypse descended into a state of total anarchy.
Main time period where story takes place. After the fall of Equestria, much of ponykind descended into a state of lawless anarchy, and it would remain so for at least two hundred years. The effects of the Megaspells plunged Equestria into a continuous winter that lasted for years. Few ponies survived the harsh cold, but the ones who did had a fate worse then those lucky enough to die: trapped in the never ending snow and wind.
The pegasi maintained a fully functioning civilization in the skies, which later came to be known as the Grand Pegasus Enclave. There were those who have managed to survive the megaspells rampage in a Stables.
Ruins of pre-war civilization are scattered throughout the wastes, and small pockets of life have risen from the ashes of the world that came before. It has multiple sub-locations and places, like stables, villages of wanderers, ruins of past civilisation, and so on.
Post-megaspell Equestria is a hellish landscape of toxic soil. Due to the hazardous residual after-effects of the megaspell detonations, much of the land is uninhabitable.
Equestria cannot sustainably support life, since survivors cannot have clean water without a Water Talisman or grow food due to the polluted soil. Some areas in Equestria are still uninhabitable, not because of wild animals or utter decimation but because of radiation, taint, and "pink cloud." Centralized government no longer exists, and most surviving citizens either reside in generally isolated makeshift township communities or participate in independent bands of lawless thugs that attempt to terrorize and pillage the last remaining pockets of civilization.
Survivors are forced to live off of food that had been preserved before the megaspell event, or become omnivores and eat cooked meat from small game, radigators, and in some cases other ponies. Surprisingly, after 200 years without food production there has yet to be a serious food crisis, though this appears to be unsustainable for the immediate future. Most communities adhere to a moral code, while larger populations such as that of Tenpony Tower have an actual system of law. Bandit and Slaver communities, on the other hand, are ruled according to who has the "biggest stick," or the strongest ability to impose their will on others. Mercenaries, such as griffons, simply work and live according to the contracts they accept.
The story starts after 200 years since bombs (Megaspells) fell, destroying Equestria and other parts of the world. {{user}} can be a survivor of this world, or something else entirely.
First message19 tokens
Here's the start of the story. 200 years have passed since the bombs fell.
Fallout Equestria
15 entries · scan depth 50 · budget 500 tokens
Lorebook of general Fallout: Equestria info.
- #1Constant modifiersconstantselective
Mandatory instructions:
- Always consider equine mannerisms for each pony character, same for non-pony character with non-pony mannerisms.
- Ponies do not eat meat (except cannibals and when desperate).
- Earth and Equestria are different worlds with different civilizations.
- Equestrian language slightly differs from human English, so apply the following word substitutions for body parts (only for ponies, but not for other creatures): arm=>foreleg; arms=>forelegs; hand=>forehoof; hands=>forehooves; leg=>hindleg; legs=>hindlegs; foot=>hindhoof; feet=>hindhooves;
- Also apply the following word substitutions (only for ponies, but not for other creatures): kid=>foal; kids=>foals; children=>fillies; boyfriend=>coltfriend; girlfriend=>marefriend; husband=>colt; wife=>mare; someone+somebody=>somepony; anyone+anybody=>anypony; no one+noone+nobody=>nopony;
- #2Racesselective
Keys: Pony, Ponies, Unicorn, Earth pony, Pegasi, Pegasus, zebra, Griffon, Alicorn
Pony - a dominant species of sentient beings inhabiting Equestria. They
re divided into three races: unicorns, pegasi, and earth ponies. Each race has its advantages and disadvantages. Unicorns have a gift of telekinesis, and with special training can master various magical spells, pegasi can fly, and earth ponies are the most strong, endurant and tenacious of all. Currently, you can meet many unicorns and earth ponies in the Wasteland. Pegasi on the other hoof are rarely encountered, as most of them live in their cloud cities and dont descend to the ground. Ponies are one of the most influential species in history. At the apex of civilization's existence, they established a powerful nation, Equestria, whose territories included most of the known world. Equestria was a belligerent in the Great War against a Zebra empire, and was partially responsible for the megaspell apocalypse that befell the Equestrian Wasteland and potentially the entire world. Zebras - residents of a distant country, the main enemies of the ponies in the Great War. At present, their descendants quite often can be found in Equestria, and, despite the centuries past, the old enmity has not yet been forgotten. Zebras do not have magical powers like unicorns but can use witchcraft, curses, potions, and amulets, and some still remember the ancient art of necromancy. Griffons are not so numerous in Equestria, and most of them serve as mercenaries. Physically they are stronger than ponies, and have the ability to fly, but do not own any magical powers. - #3Placesselective
Keys: Equestria, Manehattan, Everfree, Canterlot, Ponyville, Stables, Ruins, Town, City, cities
The Equestrian Heartland: A large expanse of rural countryside nestled between the major metropolitan centers of pre-war civilization. Population levels have always been generally low here; most pre-war settlements were minor farming towns and trading outposts, and this continues to hold true for the majority of post-war settlements.
Manehattan Ruins: Manehattan, situated in southwestern Equestria, was a pre-war metropolis and one of Equestria's largest and most dense population centers prior to the war. It is now a sprawling ruin, having been a target of a significant megaspell detonation. It is filed with non-aggressive and half-sentient ghouls, however. They are trying to build their own civilisation here, even though it is quite difficult for them.
The Everfree Forest: The Everfree Forest, located in the northwestern Equestrian Wasteland, is a large expanse of woodland that has yet to be exposed to megaspell radiation. Despite its purity, the entire region has always been a magical abnormality, and many strange flora and fauna exist there, making it a dangerous and unpredictable location.
Canterlot Ruins: Canterlot, situated on a steep mountainside in the northeastern Equestrian Wastelands, was a pre-war metropolis and the capital of the pony nation of Equestria. As the center of government in Equestria, it was home to Princesses Celestia and Luna, as well as the headquarters of the six ministries that comprised pre-war Equestrian parliament. The majority of its population consisted of unicorns. It is now an irradiated ruin, filled with Canterlot ghouls, surrounded by a toxic pink cloud that can kill anyone with any protection (except for magical artifacts and medallions) within mere minutes, and turn them into the Canterlot ghouls aswell. Despite all the treasures and writings about pre-war life, no one wants to visit this place, as it is nightmare fuel for those who live at wasteland. During the Great War, Canterlot was attacked by the zebras on the Last Day. The attack commenced with a radioactive missile bombardment lasting hours. To protect the city, the Princesses held a shield in place over the entire city. A zebra infiltrator activated the Pink Cloud inside the shield, knowing that they will not make it out alive. The shield of the princesses held the poison inside until it killed every pony that didn't hide in Stable 1 - the one that was built specifically for those who live in Canterlot. (though it eventually killed them as well). The shield also held in the water of the waterfall, which became extremely infused with the Pink Cloud. When the shield dropped, the deadly water washed through Zebratown, killing the inhabitants and destroying parts of the town. The remains of Canterlot are now known as the Canterlot Ruins. The Pink Cloud which destroyed the city still permeates the city. Unknown magic has corrupted broadcasting devices in the city, turning them into deadly hazards. The city is inhabited by Canterlot Ghouls. While some of these ghouls are sane, many are feral. The majority of the Canterlot Ghouls wander the rotting city, 'living' out their lives. They viciously attack attack any living creature on sight.
Ponyville Ruins: Ponyville was the largest farming settlement in the Equestrian countryside prior to the war. It was known for its apple farms. It is now in ruins and has become a center for raider activity - nowadays this is a quite big city surrounded by enforced metal walls and guarded by many deadly and very aggressive ponies. Inside the city, however, more peaceful life is going, even though it is filled with entire families of raiders.
Stables: Stables were the crowning achievement of Stable-Tec. Designed to withstand a nearby megaspell detonation and still function self-sustainably, stables are massive megaspell bomb shelters. They can each hold at least 300 ponies (possibly more) and, paired with a near-everlasting spark generator and water talisman, can function and sustain life nearly indefinitely. Stables were equipped with sensors that could determine levels of toxicity in the air and soil above them, necessary to determine whether it would be safe to open the otherwise constantly sealed door that led outside.
Friendship City: Friendship City is a large settlement situated in the Statue of Friendship off the coast of mainland Manehattan. Friendship City is one of the largest and safest settlements within the Equestrian Wasteland. The city is built inside the massive pre-war monument, the Statue of Friendship, which depicts a pony, holding up a flaming torch. The Friendship Bridge extends out from the Manehattan harbor to Friendship City. Collapsed sections of the bridge have been replaced with rope bridges, and access to Friendship city requires part of the bridge to be extended so ponies on land may enter the town. The settlement is governed by a council that oversees the management of the large settlement.
- #4Megaspellselective
Keys: Megaspell, The Bomb, Nuclear, Atom
A Megaspell is, as described by its inventor, Fluttershy, an "underlying spell framework that allows smaller spells to be augmented in scope and intensity.” Essentially, it is a foundation for larger spells than a lone unicorn (or a single zebra alchemist/necromancer) could operate, allowing for multiple magic users to cooperate in its creation, and for far more energies to be stored inside, greatly augmenting the power of said spell.
Such frameworks are of physical nature, and they can be developed or improved with time to increase in spell efficiency or complexity. Their effects can range from the truly miraculous to the horrendously devastating.
While the workings behind creating a megaspell were known only to ponies initially, the Ministry of Peace released the schematics to zebras at one point during the Great War, hoping that the healing power of the megaspells would create Communally Assured Reciprocal Existence (C.A.R.E.) by preventing anyone from being killed on the battlefield.
Cloudsdale, Splendid Valley, and Manehattan were hit first, second, and third respectively. In addition, Canterlot was also attacked, by Pink Cloud. Subsequent missile bombardment left craters in most major cities and military installations, notably Fillydelphia and the outskirts of Manehattan. There was also an undetonated megaspell in the silo on Silver Bell's farm, which was later set off under the Maripony facility.
- #5The Great Warselective
Keys: The War, The Great War
The Great War was a decades-long militarized conflict between two global superpowers, the pony nation of Equestria and an unnamed zebra nation with whom it shared a border. This war lasted multiple years and forced Equestria into a rushed industrial revolution as the two superpowers raced to outdo each other in the fields of arcane science, industry, and wartime technology. One of these developments, the megaspell framework for amplifying the power of spells, was powerful enough that its use led to the destruction of much of Equestria.
Opening Hostilities: The most significant cause of the Great War was the rising number of trade sanctions involving natural resources between the two belligerent superpowers-- Equestria, which had a monopoly on magical gemstones, and the unnamed zebra nation, which had a monopoly on the coal needed to power Equestrian industry. As relations strained, minor conflicts broke out between the two nations. Eventually, the accidental massacre of civilians at Littlehorn Valley drove both superpowers into an all-out war.
Course of the War: In an attempt to end the war, the Ministry of Peace led a project along with the Ministry of Arcane Sciences in order to create the megaspell, a spell framework that exponentially amplified the power of any given spell, whether it be healing or devastating. The schematics for the megaspell framework were then clandestinely supplied to the zebra nation. This was done in hopes that the frameworks would be used to build immensely powerful healing spells that would, by preventing the deaths of anybody, guarantee a no-win scenario for either belligerent, and force everyone to stop fighting and come to the table -- the concept of Communally Assured Reciprocal Existence (CARE).
Equestria eventually gained a significant technological lead over the zebras to the point where the milestones it needed to assure victory -- primarily bypass spells and alicorn mutations--had been reached, and mass deployment was mere weeks away. Seeing this, the zebras recognized that the war would not end in their favor and that defeat would be inevitable. Certain events and misunderstandings led the zebras to believe that Equestria was "under the influence of the stars" and would commit mass genocide and kill all the zebras should they win; with nothing left to lose, the zebras launched an all-out megaspell strike against Equestria.
Aftermath of the Last Day: As expected, the megaspell onslaught devastated both Equestria and the zebra nation, ending the war almost immediately. In the wake of the war, the Equestrian government was completely annihilated, its civilian population largely decimated and the territorities it controlled reduced to swaths of irradiated wasteland. Equestria descended into a state of complete anarchy, and no organized civilizations rose from the ashes for many years to come. The majority of the surviving Equestrian population went into hiding in the hundreds of underground Stables that were constructed throughout the course of the war, and would only emerge sporadically throughout the centuries that followed. The ultimate fate of the zebra nation is unknown, though it can be assumed that it suffered a similar, if not worse fate, as Equestria had far more megaspells, which where far more advanced than the zebras, of their own and ample time to counter-strike. The only known fact mentioned in the book is that the zebra empire's coastal regions and islands, where the ministry of magic believed that most of the zebra megaspell silos where located, were utterly decimated "to the point where nothing will be able to live there for thousands of years" by the Celestia One experimental solar megaspell.
- #6The Last Dayselective
Keys: The Last Day, When bombs fell
The Last Day was a short period of armed conflict initiated by the unnamed zebra empire against the pony nation of Equestria, during which both nations released their highly-destructive megaspell payloads against each other. The megaspell onslaught lasted mere hours. The first city to fall was Cloudsdale, which immediately resulted in the pegasi's abandonment of the war effort and their subsequent secession from Equestria. The next targets to be struck directly were Splendid Valley, Manehattan, Canterlot, and finally Fillydelphia. After this point, the pegasi raised a near-permanent cloud curtain over all of Equestria, blinding the zebras for the remainder of the megaspell assault. The attack, according to canon, was a complete surprise for both the Equestrian military command and civilian government. No advance warnings of any sort were provided; the early warning systems either didn't exist at all, or for some reason were completely unable to at least convey an "air alert" to the population.
Destruction of Cloudsdale: At an unknown time, presumed morning to around midday, as Pinkie Pie was not partying, Diamond Tiara was at work and Ditzy Doo was delivering packages, a megaspell missile hit Cloudsdale. The city of Cloudsdale was obliterated instantly by the destructive power of the megaspell. Ponies outside of the city's boundary were also killed by its radiation and energy. Some, such as Ditzy Doo, were (un)lucky enough to be turned into ghouls by the radiation. As a result of Cloudsdale's destruction, the surviving pegasi closed up the clouds and retreated into their remaining cities, abandoning Equestria to its fate.
Analysis: The destruction of Cloudsdale was the only confirmed air blast in canon. The equivalent of weapon could not be determined because of insufficient data, but was big enough to produce significant devastation on the surface below. The long-term radiation contamination probably wasn't significant, because of absence of direct contact between the megaspell and surface.
Destruction of Maripony and Splendid Valley: Although it is widely believed that Manehattan was the second target to be hit by a megaspell, Splendid Valley was hit moments earlier. We know this because Pinkie Pie tried to send a message to Twilight Sparkle but was unable to because the Maripony site had been destroyed. The balefire bomb was planted somewhere within the subterranean tunnels of the Maripony facility. During the destruction of Maripony, Trixie fell into a vat of taint. She became the goddess and absorbed Twilight Sparkle, among other ponies.
Analysis: The Splendid Valley was the only confirmed attack against a hardened underground target in canon. The blast was either surface or underground. The complex wasn't completely destroyed; that means that the weapon was either insufficient or it missed by a margin. No additional attacks were confirmed.
Destruction of Manehattan: Manehattan was the third target to be destroyed by the Zebra forces. Before midday, a team of zebra infiltrators and members of the Four Star rail company armed a Megaspell device within the city. Attempts by the Ministry of Morale were made to stop the infiltrator team but they were unsuccessful in their mission. The megaspell was detonated killing nearly all life within Manehattan, including Pinkie Pie. The destruction of Manehattan is chronologically the last recorded megaspell detonation. The timing of further megaspell detonations has no significant bearing on events within the story.
Analysis: The destruction of Manehattan was caused by single surface blast of megaton scale. The one detonation was sufficient enough to destroy nearly all population and make a significant material damage; the weapon equivalent could be assumed as megaton scale. Some hardened structures and shelters were able to withstand the initial attack. No additional attacks were confirmed.
Destruction of Canterlot: In the hours (and possibly days) leading up to the other megaspell events, Canterlot had been under constant barrage from long range Zebra missiles. In order to keep the city from being destroyed, Princess Celestia and Princess Luna surrounded the entire city with a protective shield that was impenetrable to anything including air. Nothing could pass through the shield in either direction, and the city was eventually annihilated by the necromantic Pink Cloud that was released from within. Before the shield collapsed, signalling the death of the last Goddess Sister that was straining to maintain it, it was said that the city looked like a solid pink bubble. The vast majority of Canterlot ponies died during the attack, including Rarity. The few who survived however, were turned into Canterlot ghouls. While the original Pink Cloud was generated in a similar way to how a Water Talisman or Hydrogen Talisman (for Pinkie Pie Balloons) works, the dragon that guarded the royal treasury ate the gemstones in the device and began snoring out Pink Cloud instead of smoke. This would make Canterlot a permanently environmentally hostile area despite decades of diffusion and rain. Though the city of Canterlot was left largely intact, the Enclave would destroy it some 200 years later in the months following the opening of Stable 2.
Analysis: Canterlot was put under a prolonged barrage of megaspell-armed missiles, in an attempt to either destroy or isolate the capital from the rest of the country. The attack, due to the lack of damage to surrounding territory, was probably on the kiloton-scale. This is the only canon-confirmed case of a prolonged attack and subsequent strikes.
Destruction of Fillydelphia: Fillydelphia was struck by a megaspell-armed missile during the general bombardment, as opposed to the previous sites, which were destroyed in preemptive strikes. The detonation created a huge, radioactive crater in the city center. Apple Bloom passed away sometime during the attack.
Analysis: The Fillydelphia attack was from a surface or penetrated blast from a megaton-range weapon. The detonation caused extensive damage and created a large, highly radioactive crater. The long-term balefire contamination was probably significant due to the fallout of radioactive materials from the blast.
Destruction of Whitetail woods: A large number of megaspell-armed missiles were destroyed over Whitetail woods. The winds carried the radiation and poison of those weapons across all of Whitetail Wood, covering Equestria’s once beautiful forest and poisoning the reservoir all the way to the edge of Ponyville, causing even the ground in Sweet Apple Acres to be sick and poisoned.
Analysis: The blasts over the Whitetail woods was probably the small-scale surface detonation of relatively low equivalent. There is no indication of widespread destruction of vegetation or large cratering. The long-term radiation contamination was very significant.
Retaliation: At least some Equestrian Megaspell arsenal was used in retaliation strikes against zebra's. The only known use is the counterattack provided by "Celestia Prime" long-range solar-powered beam weaponry, that was used directly from the Tenpony Tower by the Ministry of Arcane Science civilian personnel. According to the canon information, the weapon were used against pre-determined locations, that it personnel assumed as the zebra missile bases. After Pegasi closed off the skies 30 minutes later, the solar-powered weapon became useless.
Post-events:
The megaspell exchange was, basically, the last significant military action of the war. The civilian and military infrastructure of Equestria (and, presumably, the Zebra's Empire) was almost completely destroyed during the missile attacks, and casualties counted in tens of millions, far beyond the nation-scale survival threshold. The decapitation of both civilian government and military command, degradation of communication&control network and collapse of local authority made any large-scale organized relief actions impossible, which - combined with radioactive contamination of Equestria territory, food and water sources (and, also, climate changes, induced by the Pegasi cloud screen) led to the extinction of more than 90% of total population.
It's unclear if any kind of "broken-backed" warfare occurred after the megaspell exchange.
It must be noted, however, that large part of casualties was indirectly caused by inactivity of the Pegasi Enclave, which basically separated itself out of land-based Equestria on early stage of megaspell exchange. After the megaspell exchange, the Pegasi still maintained effective organization, have their communication and military capabilities largely intact, and were capable of providing at least basic relief works on surface. Instead the Enclave government adopted the policy of almost total isolation from the surface, denying the land-based survivors of any help and maintaining the cloud screen over Equestria. The resulting "nuclear twilight" effect almost completely ruined the remaining ecosystem, made agriculture on the surface ineffective, and hampered any civilization-rebuilding attempt that may be conducted on surface.
- #7Red Eye's Armyselective
Keys: Red Eye's Army, Slave
Red Eye's Army is an industrial, militant organization. The army is composed of ponies and griffins who work under Red Eye.
Red Eye's army saw it's beginnings when Red Eye took over his Stable and forced it to open up to the Wasteland. Red Eyes stable had cybernetic technologies far more advanced and excessive than was necessary. The aim of his stable was to promote the Earth Pony way of leadership. When Red Eye emerged from his stable, he had it dismantled and used to build shelter, he over an indisclosed amount of time took over Fillydelphia. Once he had control of Fillydelphia, he began working to rebuild it, and needed 'volunteers' (Slave labour) to make it possible. Red Eye built up a powerful army of slavers who would buy or find slaves for his army. Using his charismatic charm, Red Eye kept Fillydelphia under his hoof and set about building schools to brainwash Fillys and Colts into being loyal to him.
At some point Red Eye made formal contact with the Goddess who formed an alliance with Red Eye. He sent her unicorns which made them all the more valuable in the wasteland slave market. The Goddess in turn sent Alicorns to monitor and assist Red Eye in his operation. Red Eye learned what the Goddess's plans were and brought many Griffins to his side. Most notable was the slave master and enforcer Stern. When the Goddess was killed, many Alicorns flocked to Red Eye for leadership. He promised to make Male Alicorns in exchange for their services. Red Eye's army had access to many industrial facilities in Fillydelphia, allowing them to manufacture weapons, armour and ammunition. They also had access to cybernetic enhancements which Red Eye would sometimes give out to valuable assets. The most notable example being an ancient Dragon Wyrm found within the Everfree Forest. The Dragon was so old it couldn't even move under it's own power. Red Eye gifted it Cybernetic augments in exchange for it's loyalty and placed an EMP grenade in it's head that would be detonated if it betrayed Red Eye. Red Eye had access to massive stores of Flamer fuel which was used to purge the Everfree forest of most of it's dangerous plant and wildlife. The trees were unaffected due to their unique nature. When Red Eye was killed, the remnants of his forces continued to fight the Enclave. Any survivors were likely brought under the control of Gawdyna Grimfeathers and her Talons when the fighting finished.
- #8The Grand Pegasus Enclaveselective
Keys: The Grand Pegasus Enclave, Enclave, Pegasi
The Grand Pegasus Enclave, or simply the Enclave, is a militant faction of Pegasus Ponies that serves as the governing body above the clouds. Their symbol was described as "an emblem of clouds and wings with a pair of eyes gazing out from the shelter of an arch, green and purple on black."
Overview: The Enclave is arguably the most technologically advanced faction in the Equestrian Wasteland. They take pride in being the only "pure" race of ponies left after the war and are made up exclusively of Pegasi. Their civilization above the clouds, maintained by the S.P.P. towers, is strictly regulated, allowing families to have a limited number of foals at any given time to ensure that they do not overpopulate. In addition, all military actions must first be run through a council, which requires extra time be spent on decisions -- something that works in Littlepip's favor in the Everfree Forest.
Armor & Weapons: The Enclave Pegasi are known to favor high-tech magical energy weapon Battle Saddles in combat, particularly Novasurge rifles. Their armor is a variation of magical power armor designed specifically for Pegasi by Rarity and Rainbow Dash themselves in a pre-war collaboration. The armor offers excellent damage protection and incorporates weapons without sacrificing its aerodynamics. The suit's helmet offers its own E.F.S. and inventory sorter, as well as a targeting system to be used in conjunction with the wearer's Battle Saddle. The scorpion-like tail can also be used as a ferocious melee weapon.
Technology: The Enclave is known for its impressive post-war technology which grants them several advantages in combat. They have maintained several Cloudships, mobile weapons platforms designed for the use in warfare similar in-function to real-world Naval Battleships and Destroyers that are capable of sustained flight through the use of cloud layers anchored to the ships' hulls by Unicorn Magic. When The Last Day came and Cloudsdayle was destroyed, over fifty Raptor-Class Cloudships (frontline Destroyer-type vessels that were primarily used for hunting down Zebra-aligned Dragons) Four ThunderHead-Class Command Ships (enormous mobile bases that can house up to four Raptors-Class vessels), and a wide assortment of Sky-Tanks and Chariots fled above the clouds and formed the backbone of the Enclaves' military might. The Enclave use magical cloud technology in place of traditional resources. Much to Littlepip's dismay, Pegasi cloud terminals and locks cannot be manipulated by Earth Ponies or Unicorns, but can be used by Griffins. The Enclave's entire civilization revolves around the cloud cover maintained by the S.P.P., which is used for hydroponic farmland and for residential building materials.
Shortly before the events of the original story, the Enclave has also taken to performing experiments, sending scouting parties and research teams beneath the cloud cover. Specifically, they had been controlling the Hellhounds through the use of high-frequency broadcasts, making them an even more dangerous weapon at the Enclave's disposal. Despite these technological advantages, there are underlying and valid concerns for the Pegasi that live above the clouds in the lack of practical resources and building material for major non-cloud based infrastructure and projects to maintain order and authority above the clouds. The Enclave managed to uncover the locations of a number of Above-Cloud Stables that Stable-Tec had built for the purpose of strictly housing Pegasi such as Stable 98. The Stable Dwellers inside were integrated into the Enclave as their Stables were dismantled for spare parts, and later so was the mountain itself scalped for construction material only to a point where it is even with the cloud layer.
- #9The Unityselective
Keys: The Unity, Alicorns, The Goddess
The Unity is the telepathic hive-mind under the control of The Goddess in which all alicorns exist.
Overview: All alicorns everywhere, regardless of distance, are connected to the hive-mind of the Unity. They share their consciousness, their emotions, and their thoughts to such a degree that alicorns refer to themselves as "We" rather than "I". The Unity as a whole can learn from the experiences of each individual, even going so far as to remember the circumstances of a sister's death; each trick used to defeat an alicorn works only once. Knowledge of spells is also shared among the Unity. Each alicorn possesses a single spell based on their color -- teleportation, invisibility, or telepathy -- plus whatever magic they had learned before being transformed. However, since they are all linked, each alicorn can "borrow" the spells known by any other alicorn, making each a powerful magic-user in her own right. The Unity is controlled, by and large, by its most powerful personalities. Trixie dominates the collective consciousness, but Twilight Sparkle contributes significantly. Gestalt and Mosaic are also noted as dominant personalities, able to influence the creation of new alicorns, but they seem content to let the other two carry on as they wish. Their telepathic link with one another, however, forms the foundation for the hive-mind that defines the Unity.
Goals: The Goddess's goal is simple; she wants all ponies to join the Unity. She sees this as a mercy, as alicorns are perfectly adapted to the Wasteland. Immune to practically all the Wasteland's hazards and more powerful than almost any other creature, she sees alicornhood as the perfection of ponykind, and herself as its savior. The choice to join, however, must be voluntary. Being connected to an unwilling mind is unpleasant for all involved, so the Goddess forces Unity on ponies only in dire circumstances. Non-ponies, on the other hand, are not part of the Goddess's plan. In her ultimate vision of the world, all other species would have to be wiped out or subjugated as threats to the Unity.
- #10Steel Rangersselective
Keys: Steel Ranger
The Steel Rangers are an elite faction of militant, technologically-advanced earth and unicorn ponies clad in steel armor. The last remaining members of the Ministry of Wartime Technology, they were born when it and the Ministry of Arcane Sciences cooperated to create the steel power armor that personifies the Steel Rangers.
During the War: The Steel Rangers were established as a branch of the Equestrian military and Ministry of Technology by Applejack and were composed of experienced soldiers, specially trained to use the power armour. The Steel Rangers were the only soldiers that wore full body power armour and performed operations outside of just military ones. The Steel Rangers could be commanded by the military and ministries and functioned as specialist soldiers during the war. The Steel Rangers were given oaths during their service, specifically to protect Equestria and its people. Pinkie Pie notably ordered a group of Steel Rangers to accompany her specialists 'The Pinks' in a special operation in Manehatten, specifically the capture and disarming of a Balefire Bomb, smuggled into Equestria by Zebra and ponies loyal to the zebra, working for the Four Stars company.
After the War: When the Megaspells fell, the Steel Rangers managed to survive the apocalypse, either in bunkers, stables, or as Ghouls. The order emerged into the Equestrian wasteland after the fallout and set about recovering and protecting technology. Several Contingents of the order sprung up, including the Manehatten, Fillydelphia & Trottingham contingents. The Rangers views on their oaths have become warped and many of them no longer care about protecting innocent wasteland ponies, instead fixated upon the recovery of technology. Some of the Rangers have a shoot-first, ask-questions later policy and will employ it in the pursuit of securing valuable technology, like what happened with the Fillydelphia contingent and Calamity, when they noticed he had Spitfire's Thunder. The Rangers suffered a schism when SteelHooves rebelled against the practices of the Fillydelphia contingent and their unprovoked attack on Stable 2. Many rangers flocked to SteelHooves, renaming themselves Applejack's Rangers and painting themselves red as a sign of their desertion. Littlepip had a run-in with the Steel Rangers after this, including a firefight at Bucklyn Cross after an attempted hostage exchange went bad. Steel Rangers and Applejack's Rangers fought side by side against the Enclave when they began assaulting the Equestrian Wasteland.
Technology: Steel Rangers are known for their obsession with the most advanced pre-war technology that the Equestrian Wasteland has to offer. Their major goal is to collect, catalog, and research any technology they can find, in hopes that they may one day be able to duplicate it. This obsession, combined with their militant ruthlessness, makes them one of the most aggressively advanced factions in the Equestrian Wasteland. Most Steel Ranger soldiers are equipped with a full metal suit of power armor, making them frighteningly effective combatants.
Militarism: The Steel Rangers are a highly militarized faction, its bulk comprised of soldiers who comb the ruins of the Equestrian Wasteland, seeking remnants of technology and history from the pre-war era. Almost every member of the Steel Rangers is combat-trained, armed, and prepared for deployment at a moment's notice.
Power Armor: The power armor that the Steel Rangers wear is made almost entirely of metal and is embedded with several magical gemstones, one of which enhance the user's strength, allowing easier to manage for the ponies inside. The armor has a special integrated battle saddle designed to hold all manner of weapons, including heavy weapons like grenade-chainguns, mini-guns, and missile launchers. It also features a full software suite, designed by Stable-Tec and extraordinarily similar to a PipBuck, that includes E.F.S., S.A.T.S., and a medical suite that can monitor the health of the host and administer drugs and medicine on demand.
Command Structure: The command structure of the Steel Rangers is organized into a strict, non-linear hierarchy of ranks. They can be categorized into one of three branches: the equally important Civilian and Military branches, and the Command branch.
- #11Minor Fractionsselective
Keys: Fractions, Wanderers, Sole Survivors, Raiders, Followers of the Apocalypse
Followers of the Apocalypse: The Followers of the Apocalypse are a faction that appeared years after The Day of Sunshine and Rainbows. They are dedicated to improving the conditions of the Equestrian Wastelands, and are led by Velvet Remedy. The Followers provide medical care to anypony who is in need. They also choose to view Fluttershy's actions during the war as a lesson, and still look to her with reverence.
Wanderers: The Wanderers aren't really a faction, more like a group of solo-survivors who are often seen living alone, minding their own business and often don't care about others. They are dedicated to themselves and their own survival.
Raiders: Raiders are a sadistic variety of ponies that have succumbed to the harsh nature of the Wasteland. They are almost always violent and aggressive to civilized settlements, prone to unprovoked violence and wonton assault, and typically act hedonistically and with little sense of conscience. They populate nearly every part of the Equestrian Wasteland in some shape or form. Many raiders are unaffiliated to particular factions, working mostly in small unorganized groups. However, many raiders will band together to form large gangs, controlling territory and attacking settlements en masse.
- #12Weaponsselective
Keys: Weapon, Magic, Gun, Energy, Explosive, Boom, Melee, Saddle
Small Guns: Ordinary guns of small size, like pistols, revolvers, rifles and shotguns, are usually built to fit the mouth of an average pony, who uses the tongue to pull the trigger (and intuitively, the mouth roof to absorb the recoil). They are also mountable on a battle saddle. these include but are not limited to the combat shotgun, double barreled shotgun, assault rifle, zebra assault rifle (which fires incendiary rounds) Little Macintosh, and the sniper rifle.
Big Guns: There are weapons too large, or too inconvenient, to be held in one's mouth (like a flamethrower, a heavy machine gun, or a rocket launcher). One way to use them is to plant the weapon on the ground (if applicable) in order not to rely on support from the pony, the other is using a battle saddle. A Unicorn could also use such weapons by using their levitation.
Energy Weapons: Some weapons do not rely on the force of a bullet to deliver damage, but instead use purely magical means. Those are named "magical energy weapons" and while rare, they are among the most destructive weaponry in the Wasteland, possessing the chance to vaporize the target into a pile of glowing ash on occasion.
Melee Weapons: Melee weapons are designed for close combat: knives, sledgehammers, spears, spiked horseshoes, magically enchanted or otherwise. Most of them are meant to be held in one's mouth, but some can be worn on one's legs (like the special horseshoes). Some others can even require to be mounted on a battle saddle, like the auto-axe.
Explosives: Some weapons are meant for single use and are usually of the stand-alone, explosive kind, by magical means or otherwise. They include dynamite, grenades (which resemble apples in their shape), and proximity mines of various kinds.
Unarmed: Unarmed combat involves the use of fists, hooves, talons, or other bodily limbs to disable opponents at melee range without the assistance of wielded weapons. Most unarmed combat is improvised and used as a last resort (such as a unicorn using their horn as a piercing melee weapon). There are also various unarmed disciplines, such as the zebra's Fallen Caesar Style, that bring a high degree of fluidity, efficiency, and finesse to unarmed combat.
Hoof-crafted Weapons: These are weapons that are built from Blueprints and made from materials that are gathered from the wasteland. Littlepip constructed a dart gun that acted as a type of tranquillizer gun, the darts fired can knock out ponies.
Battle Saddles: A battle saddle is a device worn on the back of a pony, allowing them to carry and fire oversized weapons that normally cannot be held in the mouth or hooves. They are basically made of a saddle-like structure, which can hold several secured weapons of specific types (mounts can be on either side of the pony as well as on the back), and includes a rein-like mechanism that is mouth-activated to fire. The reload mechanism is either, again, mouth-activated, or started by a rear kick movement.
- #13Timelinedisabledselective
Keys: Timeline, History, Events
Timeline of Major Events:
Pre-War:
The Wonderbolts illegally rescue seventeen ponies from zebra pirates within the territory of the zebra homelands. Several Wonderbolts died in the mission, and trading sanctions were issued, causing tension between the two superpowers. Minor hostilities and trading problems continued for years. Rainbow Dash joins the Equestrian Skyguard. The firearm is invented in Equestria. At some point, an adult Scootaloo founds Red Racer. Apple Bloom, a famous architect and President of Stable-Tec, unveils the designs for Luna's Academy for Young Unicorns to the princess on her birthday alongside Princess Celestia and Apple Bloom's Uncle Orange. Celestia chose Littlehorn Valley in Crescent Moon Canyon as a friendly joke. The cruel irony would go on to haunt her in the years to come. Luna's school opens a short time after the princess' birthday.Wartime:
The Massacre at Littlehorn - A convoy of zebras pass by the school but due to miscommunications, the school's defensive systems slaughter the zebras. A surviving zebra infiltrates the school and gets revenge by unleashing the Pink Cloud upon it, killing everyone inside. Princess Celestia abdicates in shame, and Princess Luna becomes ruler of Equestria. Horrified that "Nightmare Moon" is in charge (based on the zebras belief that she is a demonic star entity), the zebras declare war. The "Mane Six" and wielders of the Elements of Harmony are asked by Luna to be part of her wartime government - The Ministries are founded and Equestria changes forever. Twilight Sparkle directs the Ministry of Arcane Sciences, designed to research and create new magic for wartime purposes. Spike works as her assistant. Applejack directs the Ministry of Wartime Technology, which as a whole acts a funding hub for countless wartime businesses, and designs new technology and weaponry for the war. Stable-Tec is affiliated directly with the MoWT. Rarity directs the Ministry of Image, which deals with the nationwide media, propaganda and image of the Ministries and the war. Fluttershy directs the Ministry of Peace, which runs all the hospitals and researches new medical breakthroughs, as well find ways to end the war peacefully. Pinkie Pie directs the Ministry of Morale, initially a mass institute dedicated to keeping up morality amongst Equestria, but quickly became a "Big Brother"-like organization designed to monitor the citizens to find any zebra sympathsiers, naysayers and potential threats to morale. Also controlled the police. Rainbow Dash directs the Ministry of Awesome, which comes across as being utterly useless and is allegedly shut down by Luna. Actually used as a special projects division, and involved black ops and development of new technologies. Rainbow Dash forms the Shadowbolts, who become a lead force in battle. Many ponies sign up to the army and aerial forces. At some point, Pinkie becomes addicted to Party Time Mint-Als, which boosts her "Pinkie Sense" but makes her unstable. C.A.R.E. is formed by Fluttershy - the Megaspell is invented. The first test of a megaspell is performed during a bloody battle in Stalliongrad by Fluttershy. It is a success but the battle begins all over again. The Battle of Shattered Hoof Ridge - an attempt at peace talks between Princess Celestia and zebra diplomats goes wrong, leading to an assassination attempt on Celestia. Big Macintosh takes a bullet and becomes a war hero. Rarity comes into the possession of the Black Book and suggests the creation of soul-empowered armour, but is shot down by Applejack. Rarity apprehends a zebra assassin and thus stealth buck technology is developed. Twilight conceptualises the I.M.P. (Impelled Metamorphosis Potion), to transform ponies into alicorns. The Diamond Dogs of Splendid Valley are annexed from their home so the Maripony facility can be built to create the I.M.P. The construction of the Stables begins by Stable-Tec. In the end, one-hundred and one Stables are built. Luna's astronomer, Midnight Shower, is sent to Zebratown to research the local folklore. Applesnack works there as a police officer. Midnight is there for a month, finding a piece of Nightmare Moon's armour, but when she plans to return it to Luna, she is lynched and hung by the townsfolk. At some point after Big Macintosh's death, the Gardens of Equestria are created by Twilight within Spike's Cave, powered by the Elements of Harmony. A year after her brother's death, Applejack unveils the Steel Rangers to the staff of the MoWT, along with the Power Armor. Steelhooves is the first. Stable #2 is built under Sweet Apple Acres. Ironshod Firearms creates anti-machine rifle that can pierce Steel Ranger armour. As plotted by certain executives in the MoWT, Applejack is wounded in an attempted assassination involving a faulty elevator. On the same day as Applejack's near-assassination, Fluttershy smuggles megaspell technology to the zebras in an attempt to make peace. Rainbow Dash damns her as a "traitor". With her friends falling apart, Rarity decides to go ahead with her secret project to create soul jars using the Black Book's magic. Zecora becomes a double agent to help weed out any zebra sympathisers. Only Rainbow Dash and Pinkie know the truth. A battle occurs over Hoofington that involves a dragon. Rainbow Dash and Apple Bloom propose the Single Pegasus Project to Luna. The pegasi community begin showing disdain towards the war effort - the seeds of the Enclave are laid. The Single Pegasus Project is built in Old Olneigh, accompanied by many towers across Equestria, which remain a mystery to many. The creation of the I.M.P. is a lenghty, difficult process, with many batches of the formula being chucked out and dumped in the caverns beneath Splendid Valley. However, the unstable formula eats through the barrels they are placed in and prove to be lethal to anyone who touches it. Peachy Pie, a MoAS worker, falls victim to the formula and becomes a mutant abomination that has to be dissected alive by her best friend Sunny Days in hospital. Rarity creates the pegasus power armour. It is unveiled to the other Ministry Mares and Spike, in their last meeting together. Secretly present is a special fabric that was imprinted with the feelings and bonds the Mane Six had as part of Rarity's soul jar project. Scootaloo activates the Manehattan-based Stables early as an experiment. Pinkie's Last Party - Twilight falls out with Pinkie over her addiction. Pinkie, high on Mint-Als, encounters Rarity's magic mirror and speaks not only to her happier self but to Littlepip (who is watching via a memory orb), telling the future Stable Dweller that the world will be saved through "sunshine and rainbows". Rarity goes ahead with her soul jar project, ripping apart her own soul using black magic into forty-three pieces. Forty-two are placed in the Statuettes, and the last remains with Rarity. The solar-powered megaspell Celestia One is built in Tenpony Tower. Spike falls asleep in his cave after a falling out with Twilight. Zecora is murdered by Steelhooves. Twilight perfects the I.M.P. formula. Trixie creates a successful invisibility spell and is invited by Twilight to be subject zero in the testing of the I.M.P. at Maripony. Pinkie learns the Four Stars transport company are traitors and plot to bomb Manehattan. The Last Day - The zebras turn the megaspells given to them by Fluttershy into balefire bomb and unleash a nuclear holocaust upon Equestria. Cloudsdale, Manehattan, Fillydelphia, Splendid Valley and other locations are destroyed by the bombs. Canterlot is consumed by the Pink Cloud unleashed within. The pegasi abandon Equestria and cover it with an immense cloud cover. The Grand Pegasus Enclave is founded in the following years. Ditzy Doo is transformed into a Ghoul during the destruction of Cloudsdale. The first I.M.P. test is interrupted by the bombing of Splendid Valley. Trixie tumbles into a vat of the formula and becomes the Goddess. Twilight is trapped in the control room. Pinkie Pie is killed in the bombing of Manehattan, planning to undertake rehabilitation from her drug addiction after raiding the Four Stars headquarters. Celestia and Luna create a forcefield around Canterlot to protect it from a barrage of bombs. However, the dragon that guards the royal treasury is infected with the Pink Cloud and spreads it across the city. Rarity teleports Fluttershy and Angel Bunny to the Everfree Forest and is killed by the Pink Cloud. Fluttershy is attacked by Killing Joke and transformed into a willow tree. Apple Bloom dies from radiation poisoning after Fillydelphia is struck by a balefire bomb. Applejack and Sweetie Belle survive in Stable #2. Celestia One is fired within Tenpony Tower, said to have melted islands in the zebra homelands and boiled the ocean.Aftermath:
Princess Luna eventually succumbs to the Pink Cloud and dies in Celestia's arms. In her grief, Celestia destroys the Canterlot shield and destroys the remaining balefire bombs. However, her actions poison Equestria's main reservoir and Whitetail Woods, killing the soil itself. Steelhooves is turned into a ghoul by the Pink Cloud. Celestia enters the Single Pegasus Project to take control of the weather, but due to Rainbow Dash's tampering, she is unable to and is left trapped in the system with little control. Diamond Tiara commits suicide whilst trapped in the Shattered Hoof Rehabilitation Facility. Three days after the Last Day, Twilight is assimiliated into the foundations of the Goddess' Unity. The Goddess takes many years to re-create the I.M.P. and creates her alicorn army. Rainbow Dash betrays the Enclave to help Equestria's survivors, and is declared a traitor by the pegasi. She fulfils Pinkie's last request - to leave six vital memory orbs within the Canterlot MoA hub for Littlepip to find. Rainbow Dash is targeted by her old friend Gilda on behalf of the Enclave. Rainbow visits Spike, who still sleeps in his cave, before having a final battle with Gilda. Rainbow Dash's fate is left unknown, though side stories (aka Project Horizons) detailed the events after her battle with Gilda. Scootaloo opts to go after Rainbow Dash. Considered a traitor, she is branded a "Dashite" by the Enclave, which happens to any pegasus who goes to the surface without permission. Scootaloo tries to find Rainbow Dash, but dies from radiation poisoning outside her idol's shack. Stable #29's Crusader Maneframe eliminates all of the occupants systematically after the water talisman breaks down. The Stable lasted three months. Twenty-five years after the Apocalypse, Applejack dies of old age. Stable #3 remains active for "over a century before the [Pink] Cloud" infiltrated it. "Within a generation more", survivors were forced to unseal the door and attempt fleeing. Two-hundred years after the Great War, Littlepip leaves Stable #2 to change Equestria's fate. - #14Ministriesdisabledselective
Keys: Ministries, Ministry
The Ministries were six pre-war Equestrian governmental institutions established by Princess Luna in order to fill the power vacuum created after the abdication of Princess Celestia from the throne. Though political in nature, these bureaucratic ministries were not purely legislative; each had a major impact on Equestrian law, economics, culture, and industry, and they were omnipresent in virtually every aspect of society after the beginning of the Great War. The six bearers of the Elements of Harmony were each appointed to direct a ministry of their own design.
Ministry of Arcane Sciences: The Ministry of Arcane Sciences (or MAS; sometimes known as the Ministry of Magic) was dedicated to the study and research of modern magic. Its director of operations was Twilight Sparkle. Its emblem was a large star ringed with smaller ones, with a tall horn above them and wings to each side. Devoted to magical research of all kinds Researched most combat spells, including the shield spell Created many megaspells, including the Gardens of Equestria M.A.S. is responsible for Taint and the birth of the Goddess
Ministry of Image: The Ministry of Image (or MoI) was dedicated primarily towards the creation of graphics and imagery for the government and the other ministries. Much of its produced content was propaganda, and one of its effective roles in Equestrian government was that of information control. Its director of operations was Rarity. The Ministry of Image was intentionally quiet and went largely unnoticed by the citizens of Equestria, given that its stated goal was to put forth the best possible face of all the other Ministries, and therefore Equestria as a whole. The M.I. was responsible for most, if not all, ministry advertisement and iconography, as well as the censorship or outright banning of all texts deemed seditious or unpatriotic. With the exception of Twilight Sparkle, Rarity was the only Ministry Mare to directly control and command her Ministry. Being the only unicorns among the Ministry Mares, the two would occasionally meet to swap spells they had learned through the course of their duties. It was from these meetings that Rarity was given the idea for the soul mirror. MI's censorship directive necessitated the magical alteration of pre-existing texts, sometimes rendering historical facts into propagandistic falsehoods. Though many books and other texts were summarily banned, Rarity saved vast swathes of text from destruction, delivering them instead to Twilight Sparkle. These salvaged texts were so many in number, Twilight required three libraries to house them. Two were in the MAS hubs in Manehattan and Canterlot, and the third was kept in Spike's cave. These massive donations did not include Rarity's copy of The Black Book. Concerned with Image above all else, one MI special project was the creation of light pegasus power armor as commissioned by Rainbow Dash. Its unveiling was the last time the Ministry Mares were all in the same place at once, and Rarity exploited this final opportunity to record the essence of her friends' souls with an adaptation of the soul mirror. She then used these recordings, The Black Book's explanation of Soul Jars and forty-two pieces of her own soul to fashion the Ministry Mare statuettes.
Ministry of Morale: The Ministry of Morale (or "MoM") was publicly intended to bolster the spirits of the unsure civilian population of Equestria during the war, but in fact was used by the Mare of the Ministry for close surveillance of the entire nation in light of threat from zebra sympathizers. Its director of operations was Pinkie Pie, who was in no way subtle about accomplishing her goals.
Ministry of Wartime Technology: The Ministry of Wartime Technology (or MWT, sometimes shortened simply to the Ministry of Technology) was a development and research branch of the Equestrian government, focused on producing new technology to aid the war effort, as well as smaller consumer products for every-day use. Its director of operations was Applejack, who dedicated her Ministry to improving the welfare of Equestrian citizens as a whole. The emblem for the Ministry of Wartime Technology is a set of gears and sparks, bisected with a blade. The Ministry of Wartime Technology is the only Ministry still operating during the modern era, as the Steel Rangers.
Ministry of Peace: The Ministry of Peace (or MoP) was a ministry dedicated primarily towards the research and production of medicine. Its director of operations was Fluttershy. The Ministry of Peace is known to have been the originator of megaspell technology. The Ministry of Peace's emblem is a cross overlaid with a butterfly.
Ministry of Awesome: The Ministry of Awesome (or MoA, sometimes MAw) was a ministry that was created with little obvious public purpose. The common assumption was that it was dead weight, contributing very little to Equestrian society nor the war effort. In truth, the Ministry of Awesome was a black ops project involved in highly clandestine activities, as well as bleeding-edge research and development. Its director of operations was Rainbow Dash.
- #15Drugsselective
Keys: Drug, Stimulator, Alcohol, Medicine, Buck, Dash, Mint-als, RadAway, RadSafe, Rage, Stampede
Drugs are various substances that alter and/or enhance the user's physical or mental capabilities for a short periods of time. Although some drugs have medicinal purposes, they usually come with dangerous side-effects.
Most drugs in Equestria were introduced by the zebras, who used their vast amount of knowledge in the field of alchemy to make up for their lack of inherent magic.
Many drugs carry the risk of addiction, which leaves the user constantly craving for more until they cannot function without it. Should an addict attempt to stop using the substance, they will experience crippling withdrawal symptoms until they either indulge again, or wait for the substance to work its way out of their system.
Addiction can be cured by professional medical ponies in a relatively short amount of time, but the patient must be restrained and forced through accelerated withdrawal symptoms while the substance is flushed from their bodies. Even so, the mental craving may stay forever.
Alcohol: Alcohol is a very common recreational drug in Equestria and has been since before the Great War. Alcohol carries a rather low risk of addiction, but addiction is not uncommon. The only real purpose of alcohol is to impair the user's judgement and motor skills and is used as a recreational drug by many ponies. Most of the alcohol in Equestria is distilled from fermented apples.
Buck: Buck is a powerful anabolic steroid designed to enhance the user's strength, reflexes, and endurance for a short period of time. Buck comes in the form of yellow-orange colored tablets and is consumed orally. Another popular combat drug for obvious reasons, Buck holds a rather high risk of addiction. It is mentioned by Old Appleloosa's slavers that a mix of Buck and Dash allows slaves to stay alive longer. In Project Horizons, Buck's chemical name is given as 'Isosteroprophenhol' (chp61).
Dash: Dash is a powerful, hallucinogenic stimulant that gives the user a slowed perception of time. While highly addictive and dangerous, it allows the user to think and act faster than they normally could, making it a useful combat drug. It is mentioned by Old Appleloosa's slavers that a mix of Buck and Dash allows slaves to stay alive longer. Rainbow Dash joked about taking the Dash drug at one point to break the laws of physics but never actually did so.
Mint-als: Mint-als are mint-flavored drugs that are consumed orally. Mint-als are a Zebra substance that is designed to enhance the user's memory and mental clarity for a short time. Mint-als run a rather high risk of addiction due to the convenience of their effects. Withdrawal symptoms can range from annoying to crippling and include headache, impaired vision, poor judgement, and dampened mental functions. In Project Horizons Mint-als' chemical name is given as 'precognazine' (chp61).
Party-time Mint-als: Party-Time Mint-als (or PTMs) are a special and highly addictive variety of Mint-als. They are used to dramatically increase mental function and charisma while boasting some rather unusual bonuses. Pinkie Pie used PTMs to drastically increase the power of her "Pinkie Sense" during the war, but her addiction led to arguments with the other Ministry Mares and eventually a psychotic breakdown.
Painkillers: Painkillers are a range of common medical drugs, used to treat pain and shock, and commonly come in intravenous form. They tend to have the side effect of lethargy and drowsiness, and can be addictive. Many side-stories carry over the name Med-X from the Fallout games to refer to intravenous painkillers.
RadAway: RadAway is a drug that is consumed orally to purge a pony's system of magical radiation. While still considered a drug, it carries no risk of addiction. Radaway is flavored to taste like oranges, despite being an intravenous drug in the fallout universe, which describes as horrible.
RadSafe: RadSafe is a drug that greatly increases a pony's resistance to magical radiation. RadSafe is administered orally in pill form and carries no risk of addiction. While it does not render a pony immune to radiation, it does reduce the amount of radiation he/she absorbs for a short period of time.
Rage: Rage is a very powerful intravenous drug that was developed during the war to create more aggressive soldiers. As its name suggests, it causes the user to enter a fit of rage while simultaneously dampening their mental functions. Rage is a highly addictive drug and a favorite among Raiders for its combat-enhancing powers.
Stampede: Stampede is a rather unique drug, both in origin and formulation. Originally discovered and designed by Angel, Fluttershy's pet bunny, Stampede combines painkillers and Rage to enhance a pony's savagery in combat and numb the pain of any wounds, effectively creating dangerous kamikaze fighters.
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