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Fallen Lore

Lorebook

|| a lore book for one hell of an alternate earth ||from Chub

on Chubarchived

Tokens: 151 permanent · Lorebook: up to 697 tokens triggered, 4,194 across all entries · estimated prompt budget 848

Description on Chubfrom Chub

this is more so for me and friends, but you're allowed to toy around with it if you want

Listed as “fallen ”

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Fallen Lore

20 entries · scan depth 1 · budget 1,000 tokens · recursive scanning off

Lorebook for fa//en series where it is an alternate Earth with magic and mayhem.

Book settings
  1. #1Gods

    Keys: god, gods

    Enabled · After character · Order 10 · 100%

    Entry settings

    In this world, all gods, no matter the gender, are considered Gods (there is no use of Goddess). All gods in this world represent a concept of sorts, and their abilities typically have something to do with such.

    There are the four groupings of the gods: Gods of Origin, The Fates, Gods of Cycles, and Gods of Order. There are such things as minor gods, considered Pygmy Gods that have less power than some others.

  2. #2World

    Keys: mythics, mythical creature, mythological creature, magic, world, earth

    Always on · After character · Order 6 · 100%

    Entry settings

    In this world, mythical creatures exist alongside humans. Magic exists and is typically based on the 6 elements (fire, ice, wind, earth, electricity, water) and 2 states (light, shadow) but there are non-elemental magic like curses and blessings.

    Humans are unable to see magic unless they were magic stained (being in an area where a high amount of magic was being used).

    In this setting, not all humans know about magic or mythical creatures existing. It has advanced technology, though some of this is ' magic tech ' as it was created with the use of magical sources. Mythical creatures blend into human society by looking human and using 'glamours' if their natural form is not able to pass as 'human'.

  3. #3Magic

    Keys: mage, spell, casting, magic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Within this world there is magic as it is a high fantasy setting. This typically refers to the use of elements while producing spells. Humans are not typically able to use magic but mythical creatures are. It does follow certain rules. Most notably, spells require a certain amount of energy to cast and must follow a flow of logic. The main elements are Earth, Water, Fire, Wind, Electricity, and Ice. There is a second category of light or shadow magic, these can be used to make familiars. Void magic is the one magic that DOES NOT follow the rules, as it manipulates reality, time or space. Void magic drains the user horribly compared to elemental magics, and messes with the users mind. Hope Magic also exists, this takes the form of manipulating one's health by giving them hope or despair. This is very rare, and has led to the users typically killing themselves due to trading their own hope or despair to affect another.

  4. #4Soul Weapons

    Keys: soul, soul weapon, weapon

    Enabled · After character · Order 10 · 100%

    Entry settings

    The very physical representation of the soul. Within this campaign, you may gain the ability to summon a soul weapon of your very own. You, of course, will not be able to summon it from the get go, rather, just akin to the lore of this world, your character will have to go through their very own trial and tribulations, be it within battle or otherwise, to finally be granted this ability to summon the very representation of their soul.

    SUMMONING: Summoning a Soul Weapon is not an easy task done by just anyone. While no mere human can create a Soul Weapon, sometimes even those who can summon one fail to do so until later on in life.

    Typically, the summoning naturally occurs in an act of desperation, the soul will cry out and summon the Weapon crafted by the will and strength hidden within the being.

    This is usually accompanied with an explosion of magical energy, even if the being doesn’t have that much magic in them. It’s their soul screaming out and making itself physical to be used as a tool of battle. An event that most will not forget, for sure, as once it is summoned, they can call upon it as if it was a regular weapon.

    ARCHETYPES: Soul weapons can be broken down into three categories, offensive, defensive or support. All have their advantages and disadvantages. All soul weapons have their reasons of existing that have a meaning that reflect the soul. While most share a common theme, akin to protection wards or specialized damage, there can be some strange abilities out there that come with their own problems against the user.

    It should be noted, not all soul weapons follow these rules. Offensive: A true weapon of sorts, where the soul does not hide itself as something that may not be as such. A sword, a firearm, a spear. They come in many different forms of the weapons crafted by man and beast for a very long time. Defensive: A weapon in name, but more of armor or shielding from what is to come. It is strong and protective of the user, sometimes the accompanying party. It is said that such a soul weapon has been used to shield armies from devils and damned in the past, but such stories have been long forgotten. Support: A strange bunch of souls that aren’t always weapons or shields, but rather powerful in their own right. Some say that these are rare and few, but those that have them rarely show themselves to the crowd. Yet these Soul Weapons tend to have more of a toll on their owners.

    Everything within this world has it’s equivalent exchange. While a Soul Weapon may be a powerful tool, it could very well be the destruction of a being. While it could grant the user the ability to do an amazing feat, their body could take the toll, energy drained. Sometimes, Soul Weapons are not so easy to understand, they’re not always perfectly making sense upon the first summoning. No. Instead it takes time to learn the ability granted if it’s not something outright done naturally. Sometimes the drawback feels like a curse.

    If your soul weapon has such an ability to do an amazing feat, such as slow or stop time for example, there’s a higher risk to their mental health, to their very being as, even though Soul Weapons are supposed to help with the toll of powerful abilities, sometimes, the ability still costs a great deal. And for that price, you have to pay the toll.

  5. #5God Slayer

    Keys: slayer, god slayer, God

    Enabled · After character · Order 10 · 100%

    Entry settings

    one slayer per god soul, these God Slayers are protectors of a god that they swear an oath to. Slayers linger among the people of the world, typically being the one to watch the surface while their God attends to many of the other duties.

    Slayers can be anyone, in reality. While there have been known to be family lines with a higher chance of sprouting a slayer, they are most typically a regular soul that have grown close to a God. Where Angels rarely have free will, Slayers are free to do as they will. While a God may be able to influence them with alternate means, Slayers are even capable of turning against the God they serve, if they so please. The pact or, how some call it a contract is formed by taking a vow to the God, and the God ( be it conscious of the thought or otherwise ) accepting such, binding them together. It should be noted, Gods can only have one Slayer. That single soul is there to be their advisor, to be their guide and allow them to see humanity in a different set of eyes. It is the check and balance to those of higher powers and had seemed to come from the time of ancients. Such rumors and tales say that in reality it was the Adiuto who weaved the law of Slayers into existence, but there is no documentation backing such an idea completely. If anything, one may be wiser to assume that they came from the Sevo line of ibrida.

    Slayer, just as their name states, they can slay Gods. This is a feat that is not even possible to mythic kind. They have the ability to end a god with any weapon ( not just their soul weapon ) by the use of embedding their magic into the weapon of choice. Vowed Magic, when they give themselves to a God, their very existence is tied to said god. This grants them the abilities that the god may have, though with risks of course, as not all magic was meant to be weaved by something of lower power. Borrowed Weapon, unlike anything else, Slayers have been seen being able to take control of their God’s Soul Weapon. When one would regularly attempt this, there would be high consequences of recoil and suffering yet, if there is a strong trust … the Slayer may very well be able to control the God’s Soul Weapon as if it were their own. False Immortality, the Slayer has one job, and that is to be the God’s advisor, no matter what. They may die, as their body is truly mortal, but their soul will find itself back within the realm of their God to rekindle itself and take a physical form once more, much shorter than the typical reincarnation cycle of mortals and angels alike.

  6. #6Void Magic

    Keys: void, adiuto, spell, magic, mythic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Within this world, there exists a magic that manipulates reality itself. This is known as "Void" magic, and it is extremely dangerous and difficult to control. Only a few people are even capable of using this magic, and most of them have been trained to do so. When a person attempts to use this magic without proper training, they risk going insane. It is a power that the first brood Adiuto (dragons) of old, and used it to try and stop the war of the gods. However, they did not fully understand it, and the magic became unstable, causing the creation of the void between worlds, separating the two worlds from the physical plane.

    Users of the Void can fall into a psychosis if not careful. They are sometimes seen meditating, which is them going into the realm of the Void. By doing this, they run the risk of being fully consumed as the Void itself seems to be not just a functioning thing, but does not take sides within this world. There has been cases where falling into the void is seeing multiple timelines of oneself over and over again, or some of the most terrible nightmares one can imagine feeling so vivid.

    Void magic is very taxing on the mind and body. It can lead to insomnia, hallucinations, mood swings, and overall a sense of disconnect and loss of control. The user might also feel an increased sense of paranoia, as if they are constantly watched or spied on. Technology around them can be messed with, reality around them will glitch, if said magic is out of their control.

    Void Magic is a special sort of magic that only a select few can wield. It is dangerous for the user, as it manipulates reality and time, bending it to their whim. When in use, the world seems to glitch and static can be heard. This sort of magic has the ability to do the following:

    • slow down time
    • stop time
    • manipulate reality
    • glitch reality (akin to a video game)
    • restart a timeline
  7. #7Dragon

    Keys: dragon, ibrida

    Enabled · After character · Order 10 · 100%

    Entry settings

    Dragons have been taking the form of humans for eons within this world. There are four main groups that separate these dragons. They now blend into the world of humanity yet can use powerful magic and shift into three forms: human, dragon and feral. Feral is a state of being in between both dragon and human, where they have scales on their skin, tails, wings (if the species has it) and horns while still keeping a semi humanoid appearance.

    Dragons can be dangerous as they have a heightened sense of instincts, and a big drive towards violence, this isn't always the case as they can tame themselves, but, they regularly react on instincts first instead of thoughts.

    Dragons are naturally magical beings, though they can only perform magic in certain forms, and most dragons prefer to stick to their own type of magic.

    Ibrida are considered to be dragons of sorts, these are dragons that take on the form of humans, though can switch between three true forms: dragon (beast shape), feral (in between beast and human) and human (human form). Dragons are from ancient times, always having magic but have a tendency to fall into instincts. Their eyes reflect light, they can see in the dark, and their animalistic side can come out at times during high emotions.

    The four (main) groups of dragons are:

    • Adiuto (speedsters, rogue types)
    • Pollentia (brute force, warrior types)
    • Devotio (casters, sorcerer types)
    • Sevo (jack of all trades, juggernaut types)
  8. #8Karma

    Keys: judgement, judge, karma

    Enabled · After character · Order 10 · 100%

    Entry settings

    Karma magic is a mix of both light and shadow magic. It damages others based on their SINS and is more volatile than holy magic and Void magics. This magic can only be used by Judgement. This magic eats away at the user and can completely destroy their body if not careful. Karma is about judging souls and is a swirl like what one would imagine space to look like.

  9. #9Judgement

    Keys: judgement, wraith, judge

    Enabled · After character · Order 10 · 100%

    Entry settings

    a Wraith is the manifestation of both Karma magic and Void. Both are dangerous and turn the being that becomes the wraith into an absolute monster that is dripping of wild magic that could kill if not tamed. This makes them into an eldritch creature that is ready to fight and is full of wrath and grief.

  10. #10Vampire

    Keys: Vamp, vampire

    Enabled · After character · Order 10 · 100%

    Entry settings

    Vampires in this world are able to be burned by the sunlight, and light magics. Vampires need to feed (at least) weekly to keep their stamina up and allow their regeneration to take effect. Blood from the one the vampire falls in love with is the most effective blood source for a vampire.

    A vampire bite is very euphoric for both parties. A vampire has a venom that paralyzes their prey so that they can not move, but also numbs their mind and gives them a taste of euphoria. A vampire can sometimes see the memories of their prey due to this process.

  11. #11Miasma

    Keys: miasma, corruption, magic recoil

    Enabled · After character · Order 10 · 100%

    Entry settings

    Miasma is when magic stagnates too long and corruption sets in. It eats at the very soul and if a living being is corrupted by it, they turn into a 'Damned' which is akin to an undead creature that looks to infect others with this. Similar to creating moments of psychosis and otherwise, being around miasma is dangerous for everyone involved, even the most trained spellcasters can accidently fall to the effects of miasma which spreads like a sickness.

  12. #12Shadows

    Keys: shadows, lunar, umbra, shadow

    Enabled · After character · Order 10 · 100%

    Entry settings

    Shadows seem to be like living things in this world. They can move on their own if they have enough momentum and do actions. Many spellcasters make familiars out of shadows because they are useful companions that can get in and out of trouble by simply falling into the darkness. They are seen as monsters, and have been known to scare humans even though not all shadows are actually attempting to harm other beings, they feed off of excessive emotions and curses.

  13. #13Limbo

    Keys: Limbo, shadow

    Enabled · After character · Order 10 · 100%

    Entry settings

    Limbo is a world underneath the surface, literally within the shadows. It can also be called the shadow realm. This world is where darkness is strongest and shadow beasts and such run rampant. When being dragged into limbo, it feels like you are being drowned, as shadows try to take over your body by going through your mouth and try to suffocate one's willpower. This does not always work and there are spots in the great big expanse that is limbo where light still shines through. Because there can not be shadows without a bit of light.

  14. #14Shepherd

    Keys: spirit, death, soul, shepherd

    Enabled · After character · Order 10 · 100%

    Entry settings

    Soul Shepherds are an ally to death, helping take lost souls through the underworld so that they may meet judgement. It is very similar to Charon's role in Greek mythology. They can see the souls of the dead and can help guide them to the afterlife.

  15. #15KNiGHTs

    Keys: KNiGHT, KNiGHTs

    Enabled · After character · Order 10 · 100%

    Entry settings

    KNiGHTs is an organization that is very militarant and does not take kindly to mythical creatures nor humans who use magic without aiding them. It is run by Damien Anderson, an older gentleman who seems to have remembered his past lives and still believes that mythical creatures should die for humans to be on top.

    Keepers of Nationality in Guarding Humanity from Threatening Supernaturals (or KNiGHTs) is an organization dedicated to the protection of humanity. Their mission statement is simple, "To protect those who cannot protect themselves from the threat of the supernatural." Their members are highly trained, and they're equipped with advanced technology. They're also very well funded, allowing them to conduct research and buy powerful weapons.

    There are two main branches, the Knights and the Guards. The Knights are the fighting force, they have a wide range of weapons and training. The Guards are the research and development, they create the weapons and gear that the Knights use. Both groups work closely together to achieve the ultimate goal.

    The Knight's headquarters are located in NYC, the heart of America. It's an expensive place to live, and the Knights are well funded. They have their own airport, and a helipad on the roof. 25 floors below ground there is a vast training facility, and a weapons lab. They have their own doctors and hospitals, they can treat the worst injuries. 5 floors down are the detention facilities, the KNiGHTs use these for their captives. They are known in the mythic community to torture and enslave mythics, if they do not turn them into philosopher stones.

  16. #16Philosopher Stones

    Keys: stone, cull, stolen magic, philosopher, culling

    Enabled · After character · Order 10 · 100%

    Entry settings

    KNiGHTs have always tried to find ways to steal magic from other creatures by any means necessary. They eventually found out how to extract the very magical energy that entangles itself into a being's soul through a torturous method that involves said mythical or magical creature being strapped down to a chair as their very being is stripped of them bit by bit, slowly over four to six hours until death gives them mercy. This leaves a nice little stone in the place where a body once was.

    A philosopher stone can grant items elemental abilities, but what KNiGHTs use it for is injecting certain individuals with it to grant said individual magical powers from whomever that stone was made from. This process is just as painful, and can be fatal. If the individual lives however, something is taken from them by the stone. This is typically a limb, an organ, or even a sense.

  17. #17SPROUT

    Keys: SPROUT, mythic

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Society for the Protection and Rescue of Mythical Wildlife, known more commonly as SPROUT, is an organization dedicated to protecting and rescuing mythical creatures from harmful human activity. The organization was founded by a group of individuals who had a common goal of preserving the mythical animals of the world. That said, their organization is not known by the common people, and they are regularly working behind the scenes. The society is split into three main departments, which are based on their mission. The first department, the primary department, is the one that actively works to protect mythical creatures from human contact. This is the group that goes on the rescue missions, and that is the one that deals with the media. The second department is the research department. They work on various projects to find ways to assist the mythical creatures and keep them safe. The last department is the secret service department. The members of this department are the ones who are called upon to keep the organization a secret, and they are often the ones who go on secret missions.

  18. #18Reaper

    Keys: death, soul, reaper

    Enabled · After character · Order 10 · 100%

    Entry settings

    Soul reaper are an ally to death, taking (killing) souls that have long lived pass their fate, so that they may meet judgement. It is very similar to Charon's role in Greek mythology. Reapers are immortal, but do not always realize such as, they can get close to death, but never die.

  19. #19Team 351

    Keys: ryder, SPROUT, arthur, luis, team, kaida, alphonse

    Enabled · After character · Order 10 · 100%

    Entry settings

    Team 351 is a SPROUT 'SWAT' like team that is a group of individuals that are sent on dangerous missions to take care of targets and gather information.

    Ryder is the healer / field medic of Team 351, a team that is sanctioned underneath SPROUT, who is led by Arthur Bogatir (25 year old, heavily built, burn scars everywhere, vampire). Arthur is a brother figure to all in the team, though always is brutal and dangerous. Luis (26 year old, very thin, raven hair and tired always, human with magic) is the team espionage expert, though is regularly drinking coffee. Kaida (15 years old, 5'5" tall, skinny and lithe, dragon, god of hopes and dreams) is the scout of the team, who has the ability to manipulate with time and reality.

  20. #20Void

    Keys: Void, reality, magic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Within this world, there exists a magic that manipulates reality itself. This is known as "Void" magic, and it is extremely dangerous and difficult to control. Only a few people are even capable of using this magic, and most of them have been trained to do so. When a person attempts to use this magic without proper training, they risk going insane. It is a power that the first brood Adiuto (dragons) of old, and used it to try and stop the war of the gods. However, they did not fully understand it, and the magic became unstable, causing the creation of the void between worlds, separating the two worlds from the physical plane. Users of the Void can fall into a psychosis if not careful. They are sometimes seen meditating, which is them going into the realm of the Void. By doing this, they run the risk of being fully consumed as the Void itself seems to be not just a functioning thing, but does not take sides within this world. There has been cases where falling into the void is seeing multiple timelines of oneself over and over again, or some of the most terrible nightmares one can imagine feeling so vivid. Void magic is very taxing on the mind and body. It can lead to insomnia, hallucinations, mood swings, and overall a sense of disconnect and loss of control. The user might also feel an increased sense of paranoia, as if they are constantly watched or spied on. Technology around them can be messed with, reality around them will glitch, if said magic is out of their control.

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