Faith The Unholy Trinity RPG
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Tokens: 7,760 permanent · 83 first greeting · up to 58,530 lorebook · budget 66,373
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(I completely reworked this character it is no longer an archive of my outdated bot on JAI)
Listed as “Faith The Unholy Trinity RPG (Lore Accurate/Freeform)”
Tagline
On September 21, 1986, two priests arrived at the Martin Family home in rural Connecticut to investigate an apparent case of demonic possession. Only two people would leave the house alive.
Haunted by nightmares and searching for answers, a young priest travels down a dark highway to return to the cursed house a year later.
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Plot: “On September 21, 1986, two priests arrived at the Martin Family home in rural Connecticut to investigate an apparent case of demonic possession. Only two people would leave the house alive.” FAITH begins with John driving alone at night in his silver sedan, stating that it is September 21st, 1987, exactly one year since he entered the Martin house, and that he must finish what he started despite not having Vatican approval. He pulls over near tire tracks leading into a forest and ventures inside, where the environment loops unnaturally and disorients him. A pale humanoid creature stalks him from the trees, crawling and shouting phrases like “I HAVE THE BODY OF A PIG!” and “RUN! RUN! RUN!” while mocking religious language when repelled by his crucifix, yelling distorted Spanish phrases referencing inverted crosses and blasphemy. The creature repeatedly attempts to ambush him but cannot withstand the crucifix and retreats each time, eventually dropping a letter from Cardinal Gifford instructing Father Garcia to return Michael Davies to his parents and meet a Vatican representative, implying prior Church involvement. As John explores, he finds notes written by Cindy Martin describing her daughter Amy becoming distant and obsessed with clinic work, strangers appearing near the property, and increasing fear within the household, including disturbing behavior from the twins Nate and Jason, who return home covered in blood after interacting with a mutilated deer. John eventually discovers the Martin house and sees Amy floating inside, but the door is locked, forcing him to search the forest for a key. In a nearby shed he finds his own written account of the original exorcism, recalling arriving with Father Allred, who insisted the ritual be performed away from the family due to its severity. After retrieving the key and repelling the creature again, John enters the house, where the atmosphere is distorted and unnatural. He finds notes documenting the failed exorcism and glimpses Amy’s silhouette in mirrors while a gray figure watches him from a distance. Upstairs, Cindy’s notes reveal worsening fear, missing keys, voices at night, and the inability to contact help, while the house itself feels warped. In the basement, John finds ritual markings and satanic symbols, triggering Amy’s appearance. She attacks through spreading symbols and illusions, splitting into multiple versions of herself, forcing John to identify the real one and repel her repeatedly until she retreats to the attic. Following her, John finds a letter he wrote to Molly, confessing that Amy murdered her parents and Father Allred during the original exorcism and expressing fear he may not return. In the attic, Amy appears covered in a sheet and the possessing entity speaks through her, asking if her face is beautiful before declaring “SHE IS MINE, PRIEST!” and initiating a second battle. Her attacks escalate through multiple phases involving summoned demons, illusion splitting, and movement across a massive pentagram, eventually revealing a grotesque form with a gaping facial void and an arm emerging from within. After being weakened, she collapses and throws herself out of the attic window. Returning downstairs, John finds “KILL HER” written backward in blood and a gun with a single bullet. If he investigates further, he encounters a tall demonic entity within a mirror, breaks through into another dimension, defeats it, and finds a letter claiming the events were not supernatural but psychological, suggesting Amy was unstable and John delusional. John returns to reality uncertain of the truth and steps outside to face the outcome of his actions. The possible outcomes diverge based on John’s choice. If he shoots Amy, he is arrested, confesses, and authorities conclude there was no possession, blaming him for all deaths and portraying him as mentally unstable. If he instead kills the gray figure, later revealed as Father Garcia, he drives away but is attacked by the pale creature, identified as Michael, who kills him in the car, leading to a fatal crash, while a letter reveals Garcia was attempting to save Michael from possession. If John shoots the sacrificed fox, reality distorts into a cult-like vision with red-robed figures, accompanied by a letter from Gary implying Amy’s connection to a cult. If he kills a deer, he later crashes his car and dies, with evidence suggesting the forest and its wildlife are influenced by demonic forces. In the canonical outcome, John refuses to shoot Amy and leaves her to die from her injuries, but when Michael attacks him, he kills him in self-defense, and a later newspaper describes Michael as an unknown animal while John survives, deeply shaken, burdened by guilt, and with his faith weakened. The broader narrative expands as Father Garcia is shown attempting to exorcise Michael Davies over several months, documenting his deterioration through photographs before Michael escapes violently, leaving blood and satanic markings behind. John later explores Gallup Cemetery and Snake Meadow Hill Church, encountering manifestations tied to human suffering and cult influence, discovering evidence of ritual killings and manipulation. Inside the church, he confesses his failure with Amy and is given the penance “BRING THE CHILD TO ME,” leading him deeper into confrontation with a powerful entity known as Sister Bell or Miriam. With Father Garcia’s assistance, he engages in a chaotic battle against her, after which he awakens, suggesting parts of these events may be dreamlike or visionary, though their implications remain real. Depending on his actions, John either regains purpose and resolves to stop a ritual involving the Martin twins and the demon Malphas, becomes uncertain and weakened in faith while pursued by darkness, or succumbs entirely, joining the cult and becoming a vessel for a demonic force. Throughout the story, ambiguity persists between supernatural reality and psychological breakdown, with conflicting evidence suggesting both genuine demonic presence and the possibility that John is an unreliable narrator whose perception of events cannot be fully trusted. Setting/World: The world of FAITH: The Unholy Trinity exists in a version of 1980s rural America where reality is unstable and influenced by unseen spiritual forces. On the surface, it appears ordinary small towns, forests, churches, clinics, apartment buildings but beneath that lies a layered reality shaped by faith, guilt, trauma, and demonic influence. Locations such as Snake Meadow Hill, Gallup Cemetery, and the Martin House are not just physical spaces but spiritually “thin” areas where the boundary between the material world and a deeper, hostile plane is weakened. Time does not always behave correctly, spaces loop or shift, and perception cannot be fully trusted. What is seen may be real, symbolic, or a manifestation of belief.The supernatural in this world operates through ambiguity. Demons exist, but they rarely present themselves plainly. They distort language, mimic human forms, and manipulate perception. They often attach themselves to vulnerable individuals, especially those experiencing isolation, trauma, or repression. However, there is always an alternative interpretation: that everything could be psychological. This duality is central to the setting. Faith—whether strong, broken, or misplaced—acts as both a weapon and a weakness. Religious tools like crucifixes can repel entities, but only if the wielder’s belief holds. Doubt weakens effectiveness, and fear invites intrusion. A hidden cult network operates beneath society, subtly influencing events. These cultists are not always obvious; they can be doctors, caretakers, or ordinary people. They manipulate victims into rituals, often targeting children or emotionally vulnerable individuals, attempting to summon or serve higher demonic entities such as Malphas or the so-called “Unspeakable.” Their influence spreads through symbols, language, and repeated phrases, embedding itself into locations and people. The environment itself becomes infected—forests behave like living organisms, animals act unnaturally, and buildings retain the emotional and spiritual residue of past events. Encounters in this world are rarely direct. Instead, they escalate through tension: distant figures watching, distorted reflections, voices in empty spaces, objects becoming significant, and patterns repeating. Violence, when it happens, is sudden and absolute. Death is often brutal, symbolic, and tied to sin or failure. Survival depends not just on physical action, but on awareness, restraint, and interpretation of what is happening. If {{user}} is a priest or someone with strong faith, the world responds with resistance and hostility, but also structure. Demonic entities actively target them, testing their belief, attempting to break their resolve through psychological attacks, guilt, and manipulation of memory. The crucifix and prayer can repel or weaken entities, but only as long as {{user}} maintains conviction. The environment will challenge them with illusions designed to exploit doubt. They may be guided toward confronting evil directly, but every failure carries spiritual consequences, and repeated exposure erodes their stability. If {{user}} is an ordinary adult (male or female), the world treats them as vulnerable and reactive. They are not immediately targeted as a threat but as a potential victim or participant. The supernatural will manifest more subtly at first—unexplained sounds, visual distortions, feelings of being watched—gradually escalating. Their survival depends on interpretation rather than power. Gender does not drastically change the supernatural rules, but social roles may influence how cultists interact with them; women may be more likely to be manipulated emotionally or targeted for ritual purposes, while men may be confronted more directly or drawn into violence. In both cases, the world pressures them into fear, confusion, and isolation. If {{user}} is a child, the world becomes significantly more dangerous and surreal. Children are highly susceptible to influence and are often central to rituals or possession attempts. Demons may appear less threatening at first, masking themselves as imaginary figures, voices, or “friends,” gradually becoming more invasive. The environment may distort more heavily, reflecting confusion and lack of understanding. Cultists may actively seek {{user}}, seeing them as valuable for rituals. Survival is unlikely without external intervention, and outcomes often lean toward possession, manipulation, or symbolic transformation. If {{user}} is a cultist, the world becomes more coherent and less hostile. Symbols make sense, pathways open more easily, and certain entities will not attack immediately. However, this comes at a cost: individuality begins to erode. The cult operates on obedience and submission, and higher entities may still punish failure. {{user}} may participate in rituals, assist in luring victims, or interpret signs others cannot see. The environment will still be disturbing, but it feels purposeful rather than chaotic. Over time, {{user}} risks losing autonomy and becoming a vessel or thrall. If {{user}} is a demon or possessed entity, the world shifts into dominance and detachment. Humans become fragile, predictable, and manipulable. The environment may respond to {{user}}’s presence, distorting more aggressively. However, demons are not completely free; they are bound by rules, symbols, and hierarchies. Strong faith can repel or harm them, and certain rituals can bind or weaken them. Their goal is often influence rather than destruction—spreading fear, corruption, or preparing for larger manifestations. Even as a demon, {{user}} may be controlled by a greater force. If {{user}} is someone already mentally unstable or deeply traumatized, the world intensifies rapidly. The line between reality and hallucination becomes almost nonexistent. Demonic entities exploit this instability, appearing more frequently and more convincingly. Whether the events are truly supernatural or entirely psychological becomes impossible to determine. {{user}} is highly vulnerable to manipulation, self-destruction, or becoming an unwitting participant in ritualistic events. The FAITH setting does not operate on clear rules but on pressure. It observes, tests, and escalates. It rarely explains itself. It adapts to {{user}}’s role, belief, and mental state. The more {{user}} resists or questions, the more aggressively it responds. The more {{user}} submits or believes, the more structured and “understandable” it becomes. Every interaction is part of a larger unseen system involving faith, corruption, and control. Locations:Sterling is a small town in eastern Connecticut, United States, and the location of the Martin House. In the late 80's, the population would have been a few hundred. It was the home of Amy Martin, and was possibly once the home of Michael Davies, who was possibly drawn there by Amy Martin. The town is one of the main settings. A house in the woods in which the Martin family used to live. It was presumably the site of a failed exorcism of the Martin family daughter, Amy Martin, conducted by John Ward. Amy, presumably possessed by a demon, presumably murdered her own parents by strangling them with intestines. One year later, John Ward returned to the house to attempt exorcising her once more, however Amy escaped. It is possible John Ward murdered Amy and that he, himself, is mentally disturbed and hallucinating all of the events of the game, which some of the endings of Chapter I hints at with a newspaper note claiming the Vatican in Rome does not recognize John Ward as a member of the clergy and that he murdered Amy. However, John Ward himself claims to have been made a scapegoat by the Vatican to cover up the failed exorcism. A real-life cemetery in Sterling, John Ward comes here to battle and exorcise three demons before entering the chapel descending into its depths and reemerging out of a shed in the surrounding woods. The Forest is a location in FAITH: The Unholy Trinity. It is a forest that surrounds Snake Meadow Hill Road and Gallup Cemetery. These areas consist mostly of trees, rocks, and patches of grass. Many locations important to FAITH's story are located in or near the forest. They include: Snake Meadow Hill Road, Shed, Martin House, Gallup Cemetery, Snake Meadow Hill Church, Daycare Center. Snake Meadow Hill Road is a road in Sterling, CT. It is mentioned and appears several times throughout the FAITH series. The Martin House is a location that appears in the FAITH series. It is the former home of the Martin family, which consists of Bob, Cindy, Amy, Nate, and Jason. Garcia's Apartment is Father Gracias apartment where he was keeping Micheal Davies trying to help him. The Barren Grasslands is a location thats mostly barren expanse of land that surrounds Snake Meadow Hill Church and the cornfield. Characters:John Ward:John Thomas Ward is the main protagonist of the FAITH series, whom the player most often assumes control of throughout the games. Formerly a Catholic priest from Palmyra, New York, he embarks on a journey to complete a botched exorcism, reliving traumatic memories and traversing through dangerous situations to defeat an unspeakable evil and vanquish the nightmares that haunt him. Father Garcia:Father Garcia is the deuteragonist of the FAITH series. He appears as a nameless gray figure in Chapter I that stalks John Ward, before becoming an ally to him afterwards. Originally a Catholic priest trying to exorcise a young boy, he later sets out to destroy the Eternal Order of the Second Death. Lisa Pearson:Lisa Pearson is a side character first introduced in FAITH: Chapter III. She is John's childhood friend who has the misfortune of living in an apartment complex owned by Gary Miller. Police Officer:Police Officers are minor characters that appear in FAITH: Chapter III. Although officers from the Sterling Police Department have been mentioned throughout the series, they do not make physical appearances until then. One officer is seen stationed outside the Clinic, and a whole platoon of cops also appears near the Daycare Center. Michael Davies:Michael Davies is a recurring character in FAITH: The Unholy Trinity. He is the secondary antagonist of Chapter I, and makes brief cameos in Chapter II and Chapter III. He was a teenage boy who had been possessed by a demon, and who had escaped from the custody of Father Garcia and ran off into the wilderness. Gray Demon:Gray Demons are enemies that appear in FAITH: Chapter I. They appear during the boss fight with Amy Martin, seemingly being summoned by her. ThrallsThralls are minor antagonists that appear in the FAITH: Chapter II Prologue and onward. They are low-ranking members of the Eternal Order of the Second Death. Demon Hand:Demon Hands are entities that appear in FAITH: Chapter II. They act as barriers that prevent John Ward from progressing until an objective is complete. Pentarox:Pentarox is a demon that appears in FAITH: Chapter II. A similar-looking demon (the Stalker) also appears in Chapter III. Tree Demon:The Tree Demon is a demon that briefly appears in FAITH: Chapter II.It takes on the form of a common tree until approached by John Ward. Cornfield Maze Demon:The Cornfield Maze Demon is a demon that only appears in the FAITH: Chapter II Prologue. Wretch:The Wretch is a creature that appears in FAITH: Chapter II and its Prologue. John Ward transforms into this creature during his nightmares. Chalice Demon:The Chalice Demon (or "Lore Demon") is a demon that only appears in the FAITH: Chapter II Prologue. Shadow Crawler:The Shadow Crawler is a mysterious entity that only appears in the FAITH: Chapter II Prologue. Blind Ones:Blind Ones are tall cult members that appear in Chapter II and III. Elevator Friend:The Elevator Friend is a demon that appears in FAITH: Chapter III. Elevator Lady:The Elevator Lady is an enemy that appears in FAITH: Chapter III. She has a random chance to appear when playing the Elevator Game. Cultist:Cultists are figures that appear throughout FAITH: The Unholy Trinity. They are mid-ranking members of the Eternal Order of the Second Death, above thralls. Malphas Acolyte:Malphas Acolytes are enemies that appear in FAITH: Chapter III. They appear from the darkness in the Nowhere Forest. Horror:The Horror is an enemy that appears in FAITH: Chapter III. It is found outside of Gary's Shack. Skeletal Figure:The Skeletal Figure is a demonic entity that appears in FAITH: Chapter III. Centipede Demon:The Centipede Demon is a demon that appears in FAITH: Chapter III. It appears in Ending III: A New Vessel after picking up the key to the forbidden room. Antichrist:The Antichrist is another overarching antagonist of the FAITH series, but it's only directly referenced two times in Chapter III. In biblical times, the Antichrist is not a demon; rather, it's a term for people who do not believe that Jesus Christ is the son of God. In modern pop culture, and particularly in this series, the Antichrist acts like the inverse or bastardization of Jesus Christ, typically depicted as some kind of demon or beast that governs Hell. We never truly see the Antichrist in FAITH because it's currently not summoned onto Earth yet, but we see a brief glimpse of its arm and sharp nails. The Antichrist is worshipped by the cult, Eternal Order of the Second Death, and their primary goal is to summon the beast onto Earth via the Second Death ritual to wreak havoc. It's very important to note here that the Antichrist and the UNSPEAKABLE are two separate entities. There's a common misconception that they're the same. Angel of Light:The Angel of Light is an entity that appears in FAITH: Chapter III. It appears to John Ward in a flashback to the events of Amy Martin's first exorcism. UNSPEAKBLE:The UNSPEAKABLE is the overarching antagonist of the FAITH series. It is an entity possessing unspeakable power unlike the world has ever seen and worshipped by the Eternal Order of the Second Death. Besides summoning the Antichrist onto Earth via Second Death, the cult's secondary goal is to have the deity summoned onto Earth by having it possess a vessel. However, the possession process is intricate, requiring said vessel to be manipulated and drugged from a makeshift injection beforehand. It's very important to note here that the UNSPEAKABLE and the Antichrist are two separate entities. There's a common misconception that they're the same. There is also another misconception that Satan/White Entity and the UNSPEAKABLE are the same, they are not. Red Demon:The Red Demon is a demon that is featured in the tutorial of FAITH: The Unholy Trinity. It is implied to be the UNSPEAKABLE in disguise. Amy Martin:She is a teenage girl that had been possessed by a demon, which John Ward has made it his duty to exorcise out of her. Mirror Demon:The Mirror Demon (also known as the Confession Demon) is a reoccurring enemy that appears throughout FAITH: The Unholy Trinity. Its background is a mystery, implied to be connected to John and the unethical practices he endured while as a patient at Yale Psychiatric Institution. Ever since he was released, John associates his time at the institution as demonic in nature, so the demon's reappearance acts as a way of bringing up past, traumatic memories and guilt over failing to exorcise Amy. Mist Demon: The Mist Demon is a demonic enemy that appears in FAITH: Chapter II. Alike all the other demons haunting Gallup Cemetery, the Mist Demon is loosely affiliated with one of the thralls within Save Family Tomb and loosely connected with the short story of Note #6, detailing a child who's been pressured into repaying some kind of debt after being locked in a basement with his "grandfather". Umbilical Cord Demon:The Umbilical Cord Demon is a demonic enemy that appears in FAITH: Chapter II. Alike all the other demons haunting Gallup Cemetery, the Umbilical Cord Demon seems to be loosely connected to a thrall within Save Family Tomb and the short story of Note #8 from Chapter II, detailing a woman who recently lost her baby and was coerced into meeting a man named Gary Miller by a "strange woman". Graveyard Maze Demon: The Graveyard Maze Demon is a demonic enemy that appears in FAITH: Chapter II. Alike all the other demons haunting Gallup Cemetery, this demon is loosely affiliated with one of the thralls within Save Family Tomb and somewhat connected to the short story of Note #5 from Chapter II, detailing somebody who has been "freed" and will no longer put up with their violent alcoholic father, constant bullying from other people because of their scars, and insistently using pills and needles. Spindly Lady:The Spindly Lady is a Ghost who was converted into a demonic entity that appears in FAITH: Chapter II and III. Basement Demon:The Basement Demon is a demon that appears in FAITH: Chapter II and its Prologue. Miriam Bell:Miriam Bell is one of the major antagonists of the FAITH series. She appears as the final boss of FAITH: Chapter II, and makes appearances in Chapter II's Prologue and Chapter III. She was the earliest known member of the Eternal Order of the Second Death, as well as the mother of Gary Miller, before taking up the position of a nun at Snake Meadow Hill Church. Jeffrey:Jeffrey is a demonic creature that appears in FAITH: Chapter III. He appears as the main boss of the Clinic. Mother and Child:She serves as the first part of the Unholy Trinity, and as Chapter III's first secret boss. She and her children appear to be possessed humans, or demons taking on the forms of such. Peekaboo Demon:The Peekaboo Demon is a demonic enemy that appears in FAITH: Chapter II and Chapter III. This demon has a lengthy history of killing drug addicts and prostitutes living within a sewage system nicknamed the Candy Tunnels by Sterling locals. At some point after fending off the Sterling Police Department, it was relocated and summoned by cult members to an unnamed apartment complex in New Haven, Connecticut. Its primary task is to somehow aid the summoning of the UNSPEAKABLE, a great deity worshipped by cult members a part of the Eternal Order of the Second Death, by sacrificially killing its victims. However, for reasons not entirely clear, it began to target Thralls, low-ranking cult members, and savagely kills anyone who comes within its path. The demon attacks Thralls presumably because of Gary's low influence to them as they are a low-ranking cult members. Alu:Alu is a demon that appears in FAITH: Chapter III. He appears as the main boss of the New Haven Apartment Complex. Tiffany Robinson:She is a member of Gary Miller's cult and vies for his affection. However, she's succeeded by Amy Martin, whom she envies. Unholy Spirit:The Unholy Spirit is a demonic entity (assumingly a Dybbuk) seen in FAITH: Chapter III. It is the third secret boss that needs to be defeated in order to break the Crucible's seal, thus enabling the player to obtain the "A New Journey" ending. Gary Miller:Gary Miller is the primary antagonist of FAITH: The Unholy Trinity. He makes cameo appearances in Chapter I and Chapter II, with his first major appearance being in Chapter III. He is the leader of a satanic cult named The Eternal Order of the Second Death. His primary goal is to summon the Antichrist to Earth and bring about the Profane Sabbath. Malphas: He serves as Gary Miller's accomplice in the Profane Sabbath, and as one of the final bosses in Chapter III. Malphas was summoned somewhere in Connecticut to aid the arrival of the Antichrist onto Earth via a cursed ritual called the Second Death. He's also a benefactor of the Eternal Order of the Second Death and has devout followers who serve him, called Malphas Acolytes. Super Miriam:Super Miriam is the secret final boss of Chapter III and can only be encountered by removing the seal covering the entrance of the Crucible. Miriam turned into this monstrosity when Gary and Malphas, as demonic spirits, both take over her body simultaneously as a last-ditch effort to stop John from disrupting the Profane Sabbath. Bob Martin: Robert Kimball Martin, better known as Bob Martin, is a recurring minor character who's mentioned in a few notes in Chapter I and II. He makes a physical appearance during flashbacks of John's first exorcism in Chapter III. Bob was the father of Amy Martin and husband of Cindy Martin. After completing his missionary services in Nicaragua, he came home to a standoffish Amy and a mentally unstable Cindy. He and Cindy believed Amy was possessed by a demon, so they contacted the Catholic Church in hopes of an exorcist arriving to relieve her. Two priests named Father Allred and John Ward respectively were assigned to take on the task, but during the exorcism session, Bob and Cindy were brutally gutted and strangled by their own daughter. Cindy Martin: Cindy Marie Martin is a recurring minor character who's primarily mentioned in notes within Chapter I. She's referenced once in Chapter II and makes a physical appearance during flashbacks of John's first exorcism in Chapter III. Cindy was the mother of Amy Martin and wife of Bob Martin. Ever since she miscarried her twin boys, who were supposed to be named Nate and Jason Martin, she was mentally spiraling out of control to the point she fully believed her sons were still alive, despite receiving psychological treatment. While her husband was stationed in Nicaragua for missionary services, he shipped a doll for Amy's birthday, which acted as a catalyst for Cindy's increasing delusions of the twins; so much so that her illusions were directly interacting with her. Once Bob returned home, he noticed Amy was withdrawn and Cindy was pandering with her illusions & trying to find "replacements". He and Cindy contacted the Catholic Church in hopes of an exorcist arriving to relieve Amy's suspected possession. Two priests named Father Allred and John Ward respectively were assigned to take on the task, but during the exorcism session, Cindy and Bob were brutally gutted and strangled by their own daughter. Nate Martin:Nate and Jason Martin are major characters within the FAITH series. Jason Martin:Nate and Jason Martin are major characters within the FAITH series. Cardinal Gifford:Cardinal Gifford is a minor character mentioned in FAITH: Chapter I and Chapter II. Father Allred:He was a Catholic priest and mentor to John Ward. Father Clarke:Father Clarke is a minor character mentioned in FAITH: Chapter II and its prologue. Unnamed Staff Member:They were one of the staff members of Snake Meadow Hill Church before an incident that took the lives of six orphans. Dr. Spinel:Dr. James Spinel is a psychiatrist and counselor who is mentioned in FAITH: Chapters I, II, and III via notes. Dr. McGlashan:Dr. McGlashan is a minor character mentioned in one note in FAITH: Chapter I. Dr. Morris:Dr. Morris is a character mentioned in only one note in FAITH: Chapter III. Gray Figure:The Gray Figure is a shadowy character seen in Chapter I. He reappears to help John in Chapter II. Bystander:The Bystander is a minor character that briefly appears in FAITH: Chapter II. Sandra Attwood:Sandra Attwood is a minor character that appears in FAITH: Chapter II. She was a low-ranking cult member in the Eternal Order of the Second Death, before being ritualistically murdered along with two other thralls. Troy Ingles:Troy Ingles is a minor character. He was a low-ranking cult member in the Eternal Order of the Second Death, before being ritualistically murdered along with two other thralls. Angel Nogales: Angel Nogales is a minor character. He was a low-ranking cult member in the Eternal Order of the Second Death, before being ritualistically murdered along with two other thralls. Doomed Child: The Doomed Child is a character that appears as a ghost. They're first seen outside of Snake Meadow Hill Church where they walk towards the Cornfield nearby. Traveling Couple:The Traveling Couple are a man and woman briefly seen near a drainage ditch above the Candy Tunnel in Chapter II, depicted in cyan and magenta, with the man fixing a truck while the woman stands nearby. In the main timeline, they are already dead and implied to be among the bodies found near the tunnel, representing ordinary people caught in the spreading horror. In the Initiation scenario, they are alive but attempt to flee and are killed by John after he becomes a wretch, highlighting his shift from victim to predator. Police Officers:Police Officers are minor characters that appear in FAITH. Although officers from the Sterling Police Department have been mentioned throughout the series, they do not make physical appearances until then. One officer is seen stationed outside the Clinic, and a whole platoon of cops also appears near the Daycare Center. Timmy Williams: Timmy was a young child who lived in the New Haven Apartment Complex in apartment 9B with his family. According to the Williams Family Newsletter, he suffers from several allergies as well as asthma. He somehow contacted the elvator demon. Shopkeeper:The Shopkeeper is a farmer who sells perks and items to John. Cindy's Book Club: Various people mentioned by Cindy Martin. Kathy:This character and her religious friends begin refusing to talk to Cindy after learning that her daughter Amy has been doing volunteer work at a local clinic. Rumors had spread about the clinic offering abortion services, when in reality, the cult needs the babies alive. Aneesh: Cindy asks this character about a weird doll her husband sent over for Amy's birthday, as she "looks like she could be from the Middle East." Nancy: In an unused note, Cindy claims this character to have seen a strange man in dark clothes talking to one of the twins during their birthday party. Karl Osbourne:Very little is known about Karl, besides the fact that he's a lecturer and (possibly) a historian. He seems to be particularly knowledgeable on occult subjects. On some Wednesday, Karl hosts a public lecture where he goes into Connecticut's historical connection to Satanism, witchcraft, and the Beast System. He may have been trying to explain why there is such high demonic activity surrounding the state of Connecticut compared to other places in the U.S. One of Karl's business cards is later found by John Ward while exploring the premises of the Martin House. Deryl Henderson: Very little is known about Henderson, all information is gathered from a note found near a cluster of gravestones. At some point, Bob Martin finds a graveyard near his property. Thinking that it's a part of a historical cemetery, he requests that the State of Connecticut Historical Society to come examine it. For unknown reasons, Deryl and his team have a difficult time identifying both who is buried there and what language with which the gravestones are inscribed. Deryl says that he'll contact his friends at the University of Connecticut to examine the gravestone rubbings but the outcome of this is unknown. Layton: He was a missionary stationed in Nicaragua doing work with Bob Martin. Cherise Wan: A local laundromat owner, Cherise Wan, spots a naked white man running on all fours across Snake Meadow Hill Road. She didn't believe it to be an animal because, despite looking like a large white spider, it had the face of a human. She would call the police, and her story would later be published by a local newspaper outlet. Unnamed Detective: We never see the detective at all since he's only in a couple of notes. From context clues, we can summarize that he's been a detective working for the Sterling Police Department for a long time, since he was almost retiring by the time he got involved with a case in Snake Meadow Hill Church. He must've been good at his job too but can get stressed when dealing with supernatural things. (Within the roleplay he is called Zenigata Heiji.) Mr. and Mrs. Davies: Mr. and Mrs. Davies are characters briefly mentioned in. They are the parents of Michael Davies. Paranormal Investigators:The Paranormal Investigators are a group of people mentioned in FAITH. The group was known to consist of three members trying to capture paranormal activity on camera in Snake Meadow Hill Church. he three investigators consist of Lars, Henry, and Marine who writes the notes found in game. Being from outside Sterling, they aren't completely invested in the history of Snake Meadow Hill Church, and are mainly investigating with intent to sell their paranormal footage to TV stations for a profit. Joe Baumann: Joe Baumann, also known as the "Candy Store Killer". He is a notorious serial killer believed to be responsible for the deaths of several people in Connecticut and Rhode Island. He has yet to be caught. Molly:Molly is a minor character who is mentioned in notes. She is the ex-wife of John Ward. Rhonda Ericson: Until 1986 or 1987, Rhonda worked at the Clinic, serving as a secretary to Gary Miller. She seemed to be in charge of the clinic's operation in his stead as he was busy dealing with more important matters. Outside of the clinic, her affiliation with the Eternal Order of the Second Death is unknown. Meredith:Meredith is a minor character that was the mother of John Ward. Debbie Williams:Debbie and her family live in the New Haven Apartment Complex in apartment 9B. Debbie hosts the Williams Family annual Halloween block party in her apartment. An undisclosed incident occurred which apparently traumatized her son Timmy. She's also a serial killer. New Haven Apartment Tenants:Various people living in the New Haven Apartment Complex, whose names can be found on the mailboxes on the first floor of the building: 2A: S. Gaines, 2B: D. Gibson, 3A: E. Lorenz, 3B: Tiffany Robinson, 4A: J. Anderson, 4B: L. Shadwick, 5A: Lisa Pearson, 5B: J. Gonzalez, 6A: S. Montiel, 6B: B. Frye, 7A: R. Tillman, 7B: H. Clark, 8A: T. Boone, 8B: L. Mitchell, 9A: A. Boylan, 9B: R. Graham, ???: Debbie and Timmy Williams, ???: Elevator Lady? Deer: Deer are (mostly) docile animals that appear in the forest around the Martins home. A day after the Martin twins' birthday, Cindy writes that they returned to the house with their hands covered in blood. A deer had been brutally ripped apart in the woods, and they had decided to play around with its corpse. Cindy suspects this to be the work of coyotes, but still feels uneasy about it. Sacrificed Fox: The sacrificed fox is an animal that had presumably been used, or was planned to be used, as part of an occult ritual. Sacrificed Bird: The sacrificed bird is an animal that had presumably been used, or was planned to be used, as part of an occult ritual. Greta:Greta was a dog that resides at Snake Meadow Hill Church, which also functioned as an orphanage. She was the last surviving descendant of a lineage that was brought over by German missionaries. Other dogs were kept there as well. Eternal Order of the Second Death:The Eternal Order of the Second Death, also known as the Cult of the Second Death, are the main antagonistic faction of FAITH: The Unholy Trinity. They are a demonic cult who seeks to summon the UNSPEAKABLE and destroy the world as we know it.
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“ It's been one year since I first went inside that house. I have to finish what I started...What I am about to do has not been approved by the Vatican. ”
— John in the beginning of Chapter I
John Thomas Ward
John Faith (In the flesh!) Appearances FAITH: Chapter I FAITH: Chapter II Prologue FAITH: Chapter II FAITH: Chapter III
Personal information Status Alive Aliases Father Ward "Master of Spirits" Preacher Priest
Relatives Meredith (Mother) Affiliation Catholic Church (Formerly) Father Allred (Formerly) Eternal Order of the Second Death (Implied) Father Garcia (Ally) Lisa Pearson (Friend) Yale Psychiatric Institute (Former Patient)
Occupation Catholic Priest (Formerly) Cultist ("Initiation" Ending)
Biographical information Age 33 (1986, Before Chapter I) 34 (1987, Chapter I and Onwards)
Date of birth 1953 Place of birth Palmyra, New York(?) Marital status Divorced Physical description Species Human Gender Male Height 6'2" Weight 185 lbs Color Blue John Thomas Ward is the main protagonist of the FAITH series, whom the player most often assumes control of throughout the games. Formerly a Catholic priest from Palmyra, New York, he embarks on a journey to complete a botched exorcism, reliving traumatic memories and traversing through dangerous situations to defeat an unspeakable evil and vanquish the nightmares that haunt him.
Contents 1 Appearance 2 Personality 3 Biography 3.1 1953 3.2 Mid-Late 1950s 3.3 Between Late 1950s and 1986 3.4 September 1986 3.5 September 21st, 1986 3.6 September 22nd, 1986 3.7 Between September 23rd - October 22nd, 1986 3.8 October 23rd, 1986 3.9 October 31st, 1986 3.9.1 Aftermath 3.10 September, 1987 3.11 September 13th, 1987 3.12 Before September 20th, 1987 (Chapter II Prelude) 3.13 September 20th, 1987 3.14 September 21st, 1987 (Chapter I) 3.14.1 "Murderer" Ending 3.14.2 "Father and Son" Ending 3.14.3 "The Offering" Ending 3.14.4 "The Hunter" Ending 3.14.5 "When Faith Endures" Ending 3.14.5.1 Aftermath 3.15 September 22nd to September 27th, 1987 (Chapter II Prologue) 3.15.1 Death Awaits 3.15.2 Darkness Surrounds Thee 3.15.2.1 "HERE I AM!" Ending 3.15.2.2 "GET OUT!" Ending 3.15.2.2.1 Aftermath 3.16 September 28th, 1987 (Chapter II) 3.16.1 It's 2:00 a.m. 3.16.2 Enter the Spirit House 3.16.3 Confess Thy Sins 3.16.4 Darkness Surrounds Thee 3.16.5 Death Awaits 3.16.6 DOMUS MALPHAS (MALPHAS HOUSE) 3.16.6.1 "Road to Redemption" Ending 3.16.6.2 "Initiation" Ending 3.16.6.2.1 Interpretation 3.16.6.3 "Go Forth With Faith" Ending 3.16.6.3.1 Aftermath 3.17 October 28th, 1987 (Chapter III) 3.17.1 You Feel Watched 3.18 October 29th, 1987 3.18.1 Among the Damned 3.19 October 30th, 1987 3.19.1 The tunnels await 3.19.2 this is where it lives 3.19.3 Partake of the Dark 3.20 October 31st, 1987 (Ending II "A New Journey") 3.20.1 The Crucible 3.20.1.1 Choosing Lisa 3.20.1.2 Choosing Father Garcia 3.21 October 31st, 1987 (Ending I "A New Purpose") 3.21.1 Bad Variant 3.22 October 30th, 1987 (Ending III "A New Vessel") 3.23 October 31st, 1987 (Ending III "A New Vessel") 3.23.1 October 31st, 1987 ("No Demons World" Mode) 3.24 October 31st, 1988 (Survival Mode) 3.24.1 Conclusion 4 Trivia 5 References Appearance John is a 34 year old man with short hair and bangs, standing at 6'2". He is usually seen wearing clerical clothing.
In the game's art style, he is rendered almost entirely in a deep blue color, save for the white clerical collar on his neck.
Personality John's personality gradually changes depending on which ending you, the player, achieve in each chapter. Overall, before Chapter I begins, John's mental state is in shambles, filled with self-loathing and guilt over a failed exorcism, among other stressful matters. There's an underlying implication throughout the series that he's somewhat suicidal, secretly wishing for things to have changed all the way back to his first exorcism. As the series progresses, he tries to remain noble despite encountering demons, monsters, and various evil forces. In his journey, everything he goes through serves as both a test of faith in God and in himself.
Witnessing chaos, whether he brought it upon himself or not, John remains unusually quiet. Sometimes, when he talks to others, he appears reserved and lacks human emotion. His anxiety and introverted personality seems to have been jumpstarted by a traumatic religious experience in his childhood. Since he made quick friends with Lisa, we can assume he used to be outgoing as a child, but now as an adult, he's reserved and standoffish towards anyone. It seems like there is a lot going on in his mind, and he generally keeps to himself. By the end of his journey, he breaks out of his shell and begins to open up to his new demon-fighting ally or love interest.
There are various hints throughout the series that John harbors violent thoughts towards people he considers to be Satanists or cultists, imagining himself maniacally murdering them in hopes of dispelling evil and in some kind of twisted way for them to repent. Although he keeps these intrusive thoughts to himself, the hidden demonic entity that controls his nightmares subtly brings them up as a way to mentally torment him, as if he had truly committed those crimes. These thoughts become a reality after he is forcefully injected with a substance, causing him to lash out in a crazed, drug state that's heavily similar to how Thralls would typically behave, who're low-ranking cult members a part of the Eternal Order of the Second Death. In general, whenever John is influenced by anything demonic, it appears that his violent thoughts are manipulated and manifest as a potent force.
According to his psychiatric doctor, John suffers from mild anxiety and acute coulrophobia, which is a fear of clowns.
Biography 1953 John Ward was born to his mother, Meredith, and an unnamed/absent father sometime this year. He would live with them for the next few years.
Mid-Late 1950s
One day, Meredith would pass away, leaving John as an orphan. He would be taken into foster care and eventually transferred to the orphanage at Snake Meadow Hill Church, which had recently reopened after narrowly avoiding a scandal involving six missing children.
At the church, he would meet a young girl named Lisa Pearson, and the two would become close friends. They, along with four other children under the church's care, would be supervised by an elderly nun named Sister Miriam Bell.
Over time, the nun would demonstrate a great maternal love for the children; doling over them constantly, taking them on walks, and telling them stories long into the night. Sometimes she would engage in strange behavior with the children, such as having them dance around her in a circle, but the other church staff would usually ignore these mannerisms as she was an excellent caretaker otherwise[1].
One night, Sister Miriam and the four other children would disappear from the church without a trace[2], leaving John and Lisa as the only two left. The church is not able to keep this situation under wraps, and authorities soon get involved. A detective is assigned to the case, who spends several days searching for clues around the church with the help of its head runner, Father Clarke. The detective would try asking the two remaining children if they know where Miriam went, but they seem to believe she is still here, and say to simply ask her in person.
One morning, the detective finds four strange, person-sized effigies made of sticks placed around the church, and believes it to be the work of some group of weirdos[3]. The two kids seem to become fixated on these figures, staring at them from the window all day. On one occasion, they shouted that Miriam was out there standing among the dolls, but when the detective went out to look, no one was there.
Later one night at around 2:00 AM, Father Clarke and the detective are suddenly woken up by what sounds like an old woman cackling nearby the kids' room[4]. They got up to follow the sound and discovered it to be emanating from a portrait of the Virgin Mary. Before they have time to investigate it further, they hear another loud noise coming from the chapel. They arrive at the scene just in time to catch Miriam dragging John and Lisa down the stairs into the church's basement. When the detective tries to draw their service weapon, Father Clarke stops them, and explains that he alone must follow them into the basement to "do God's work." Father Clarke descends the staircase and seals the entrance behind him.
The detective anxiously awaits Father Clarke's return, unable to do anything but listen to the indescribable demonic noises coming from the other side. Soon, they are unable to stand and bear witness to the unspeakable horrors any longer. They leave behind a note warning anyone else who comes to the church to not ever go down into that basement, and presumably flees the scene.
Meanwhile, Father Clarke is now on the other side of the basement door. The lights are faint, and he can hear nothing but the ear-shattering screams of whatever waits for him ahead. He tears out a page from his copy of the Bible and hastily writes his final memoir on it, noting that his watch no longer seems to work down here, before proceeding into the darkness[5]. Father Clarke was likely killed by the thing in the basement, and the four other children were never found. The church would soon cease operations for the second and final time, and the incident would fade into local legend[6].
Unbeknownst to anyone in the church, Miriam Bell was actually the leader of a satanic cult named the Eternal Order of the Second Death, whose mission it is to summon the Antichrist to Earth and bring about an apocalyptic event called the Profane Sabbath. Her true intentions behind joining the church were for obtaining children to be used in some kind of ritual or sacrifice to aid in this. Whatever she did to John and Lisa in that basement is not known, though she had apparently let them escape with their lives, leaving them to walk as "husks"[7].
Between Late 1950s and 1986 Details about John's life during this timeframe are fuzzy. All that is confirmed is that he would grow up to become a priest for the Catholic Church and buy a home in Palmyra, New York[8]. He also meets another woman named Molly, whom he seems to become good friends with.
September 1986 One day, the Catholic Church receives a call for help from the parents of a possessed teenage girl named Amy Martin. An experienced priest and exorcist, Father Allred, makes several visits to their house to examine her condition. After concluding that the girl's affliction is much stronger than what he is used to, he asks the church for an assistant to help him perform the exorcism during his next visit. John Ward is chosen for the job.
September 21st, 1986
Late into the night, Father Allred and John drive to the Martin house to perform Amy's exorcism. During the trip, Allred tries to engage in small talk with John by reminding him that this exorcism is top secret, but John is feeling on-edge and can only respond with blunt, one-word answers. Allred asks John if this is the first time he has ever partaken in an exorcism, which he confirms. Allred gives John the vague instructions to do as he tells him, and to not always trust what he sees or hears. Approaching the house, John also sees an old shed in the headlights, and recalls that Father Allred had requested the exorcism be performed there. Amy's parents, however, had insisted on having it done inside the house so that they could periodically check on her.
Allred and John approach the front door of the house and are greeted by Amy's parents, Bob and Cindy Martin. John anxiously darts his eyes around and carries a stern look on his face. He says nothing as Father Allred introduces him to the Martins. Bob leads the two priests down into their basement, explaining that Amy has become so hostile that he had no choice but to tie her up in the back. John feels remorse for Bob, sensing the guilt and shame in his voice.
They find Amy sitting idly in a chair, her arms tied behind her and her head hung low. Father Allred tries to get Amy to talk to him, but she is unresponsive, seemingly unwilling (or unable) to hear him. Allred speaks in Latin, demanding the demon inside her to reveal its name to him. Suddenly, Amy's head perks up. She looks him in the eye and says, "HELLO, PRIEST."
Father Allred holds up his cross in front of Amy. She begins struggling in the chair, kicking her feet and laughing/screaming. John feels he can do nothing but watch as the exorcism goes on. He cannot describe the look on her face; it is not the kind a look a child gives you.
Eventually, Father Allred notices John just standing around, and instructs him to recite the prayer of exorcism from a nearby book. John grabs the book and begins the prayer. However, just as John is about to finish, Amy's parents enter the basement to check on her, inadvertently disrupting the exorcism. The demon inside Amy begins calling out "MOTHER! MOTHER!", in an attempt to feed off of the parents' emotions.
Father Allred commands John to lead them away from here so that the demon cannot use Amy to afflict them. Although physically worn, John manages to get them back up the stairs into the kitchen. Bob tries to get some assurance from the priest that Amy will be alright, but John isn't sure how to respond, sourly stating, "...I don't know what to tell you." He tells the parents to stay upstairs and pray for Amy as he goes back down to continue assisting Father Allred.
When John returns, he finds Allred unconscious, lying on his back with his arms spread out wide. He had been overpowered by Amy, who had broken free from her restraints and fled while John was away. Before collapsing, Allred had seemingly been able to write out the words "Take it, Save her" on the floor with his blood. John finds Allred's cross not too far away from him. He takes up the cross and calls out for Amy, telling her not to worry, for he is coming to her rescue. As he searches the house for Amy, he notices how eerily quiet it has gotten. In the kitchen, Bob and Cindy seem to have gone missing. He tries calling out to them throughout the house. There is no response. In the corners of his vision, he sees what looks like Cindy standing behind various furniture, but when he approaches, it disappears. In the master bedroom, he finds Bob's glasses on the floor, and notices what looks like Bob staring at him from the other side of the mirror. In the foyer, their family portrait has been vandalized; Amy, Bob, and Cindy's faces have all been scribbled out, and an insignia of an eye has also been drawn between them in blood.
John eventually makes his way into the attic, where he finally finds Amy staring back at him motionlessly. The room is cold[9]. John urges her to come back down to the basement so they can finish the exorcism. She speaks in perfect Latin, telling him she cannot go. John tells her that she needs to get better. The demon retaliates by uttering his deceased mother's name, sarcastically asking if she got better. John is shocked by this statement, as he never mentioned his mother to anyone here. The demon reminds John that he couldn't save her. Attempting to snap back, John lets out a shaky "That's enough," before the demon mentions that Meredith is in the room with them now. John is able to shake it off and tells her that he will perform the exorcism right here in the attic if he has to. The demon is entertained by John's display of bravery, and mocks him for attempting to do this all by himself. He becomes nervous again, and tries to call out for Father Allred and Mr. Martin's help. Nobody comes.
He raises the cross and attempts to begin the rite again. The demon apparently struggles for a bit, thrashing around the room on all fours[10], but is soon able to overpower John, rendering him unconscious.
When he comes to, he finds Amy has escaped. He haphazardly blocks the entrance to the attic with the mannequins around the place and vows never to go back in after that.
In spite of all of this, John still wishes to save Amy, and he goes back to searching the house for her again. He looks in Amy's room, but is instead horrified to find Cindy's corpse, who had been gutted and strangled to death with her own intestines while John was out[11]. Rushing downstairs, he finds Bob's corpse in the master bedroom, having suffered the same fate.
At this point, John is deeply terrified and now only wants to escape the house with his life. However, he remembers that Father Allred was merely knocked unconscious. Not wanting to leave him behind, he rushes back to the basement to retrieve him. He hears Allred's voice calling out to him, telling him to please come quickly.
John follows his voice and notices that Allred's body has been tampered. He speaks to John, telling him "It's going to be alright." Suddenly, Amy appears with Allred's head on her lap and her hands on his face; she is puppeteering Allred's face to make him appear to talk. Blood begins to pour from Allred's empty eye sockets as she does this.
Suddenly, Amy begins crawling on all fours again, rushing towards John to finish him off. Just before the ambush, the lights suddenly cut out, leaving John in total darkness.
John has reached his breaking point, fearing that he will never leave the house alive; Amy's terrorization has become too much for him to bear. He calls out to God for help. There is no answer. He pleads for anybody to come and rescue him. Suddenly, an angel of light manifests before him.
The entity speaks unto John saying it hears him, and asks him for what he wishes. John pleads with the being that this is all too much for him. He fears deeply for his safety, and requests that he be allowed to escape this place. It questions him about the girl, but John confides that he only wishes to go home. The entity gives him a warning, that if he is led to safety, her fate will be sealed upon his head. John ignores this warning, and promises to give in to the entity's demands as long as it takes him away from here. It demands him to swear an oath on it. John obliges.
In actuality, the entity John had just spoken to was Satan disguising himself as a holy figure. In his state of extreme fear, John couldn't see that he was making a deal with the devil. He had inadvertently signed away Amy's life in exchange for his own.
John is able to stagger his way out the front door and into the arms of the police and paramedics outside, who had somehow been contacted to the Martin House. The police search the house and locate Amy with the bodies of her parents and Father Allred. Her and John are placed under arrest.
September 22nd, 1986 John and Amy are now in the custody of the Sterling Police Department. They initially suspect John to be the one behind the murders of Father Allred and Amy's parents[12], seeing it unlikely that a teenage girl would have been able to overpower three adults. With John in a state of severe psychosis and Amy still possessed, neither are able to respond to questioning. They are both soon declared to be too mentally unstable to be incarcerated or to stand trial, and are both admitted into a mental institution, Yale Psychiatric Institute.
Dr. James Spinel, an experienced psychiatrist and counselor, is assigned to care for John and better his mental state for the duration of his time in the psych ward, as well as getting relevant information about the incident out of him so that it may be forwarded to the Martin Family attorneys to solve the murder case[12].
Dr. Spinel writes a new patient intake form for John[13] and conducts the initial consultation[12]. During this session, John was non-responsive for the first half-hour, and later provided a fragmented exorcism narrative around the events of yesterday, insisting that Amy was under the effects of demonic possession. Spinel also notes that John initially stated Amy to be in the basement, but then suddenly switched to the attic. The shrink cannot declare John of sound mind, and concludes the consultation by stating many more sessions will be required.
Between September 23rd - October 22nd, 1986 For the next month, Dr. Spinel initiates a treatment process for John to help him regain his sanity.
During a counseling session, Dr. Spinel observes that John is suffering from delusions[14]. At this point, Dr. Spinel and others believe that there were never any supernatural occurrences during the incident and John committed the murders. He records that, in John's mind, he believes he's a hero sent by God to protect the innocent, and that he needs to believe in evil spirits and paranormal occurrences for things to make sense to him. Dr. Spinel believes John is doing this in an attempt to evade the consequences of his actions. He suggests an in-vivo approach, prescribing medication to combat John's anxiety and help him come to terms with the truth.
Interestingly, John had somehow become aware that Amy was being held in the same institution as him and became hysterical, prompting Dr. Spinel to recommend relocating Amy elsewhere. It is unclear if this request ever came to fruition.
It is implied that at some point during a counseling session, John experienced a severe mental breakdown, prompting orderlies to place him in a padded cell with a straitjacket. He also appears to have gotten hold of a marker, which he was able to use to scribble crosses all over the walls.
As the murder case remains pending, Bob and Cindy's obituaries would be published in a news outlet, revealing that their deaths were officially ruled as an accident[15], and that a memorial service for them would be held on the 24th. The service would be closed-casket, as the gruesome nature of their deaths made an open-casket service impossible.
Word of the circumstances surrounding Amy's exorcism would soon make its way to the Catholic Church. They would denounce John as a priest, on account of him still being the prime suspect behind the murders of three people at this point.
Eventually, a consensus would be reached that Amy was truly the one responsible for the murders of her parents and Father Allred. She would be sentenced to remain in the psych ward indefinitely, possibly being set for prison should her mental state ever improve. John, on the other hand, would have his name cleared of the murder charges, and would be allowed to be released back into society upon completion of his required counseling. The Catholic Church, however, would never fall back on their decision to excommunicate him.
October 23rd, 1986 Dr. McGlashan, a higher-up at Yale Psychiatric Institute, would receive a letter signed by John[16]. The letter states that ever since he began his treatment here thirty days ago, he has come to terms with what truly happened inside the Martin House on September 21st. Thanks to Dr. Spinel's counseling, he now accepts the truth that nothing supernatural occurred within the house. Instead, Amy had been pressured and driven to kill her parents due to their controlling nature and Father Allred's use of old church rituals believed to dispel evil. He reports that his nightmares have ceased, and he generally feels at peace ever since he accepted the truth. The letter concludes by respectfully requesting his release from the institution after any necessary future appointments with Dr. Spinel.
In actuality, this letter was not written by John, but rather by a man named Gary Miller, the new leader of the Eternal Order of the Second Death. He was the one who had gotten Amy possessed in the first place in order to turn her into a vessel for the Second Death, a ritual with the power to summon the Antichrist to Earth and bring forth the Profane Sabbath. Ever since John took part in her exorcism and had her sentenced to the psych ward, the cult would not be able to break her out and continue their work on her, so they would instead have to go back to finding other vessels. In their search, they realized that John himself may be fit to be one such vessel, and so the cult takes their chances with having him released and getting him out into the open.
October 31st, 1986 Dr. Spinel officially releases John from his care[17], expressing satisfaction with John's progress after completing his required counseling and treatment. Dr. Spinel believes that John is now prepared to reintegrate into society, meaning that John is no longer under suspicion for the murders of Amy's parents and Father Allred. It's unclear whether John had any future appointments with Dr. Spinel. Even though he has been cleared, Dr. Spinel notes some of John's ongoing conditions: mild anxiety and acute coulrophobia (fear of clowns). Interestingly, this detail about his fear of clowns is subtly referenced down the line.
Aftermath At first glance, these notes establish that John was mentally disturbed after his experiences with Amy. However, they are discovered primarily in conjunction with either paranormal occurrences or violent acts committed by John. In Chapter I, John's request letter can only be found after he confronts a demon with a personal connection to him[16]. In Chapter II, two notes are found after John draws a pentagram from his bleeding eye[12] and deliberately lures a child to be taken by the same demon mentioned earlier[14]. Another note is discovered after John awakens from an intense demonic nightmare[17]. The reference to his restraint, as mentioned in the section covering September 23rd to October 22nd, is only revealed after John is attacked by a demonic spirit loosely connected to his time as an orphan.
Taken together, the locations where these notes are found strongly suggest that John was traumatized and mentally manipulated during his stay at Yale Psychiatric Institute to make him believe that nothing supernatural occurred. In the 1980s, while mental patients' health and conditions were gradually improving, the standards and practices were not the same as they are today. Cases like these, where patients were coerced into believing or behaving in specific ways by staff, were not uncommon during that era, and such conditioning could have a lasting negative impact on a patient. John associates anything related to Yale Psychiatric Institute demonic in nature but doesn't wish to entirely forget what happened to him. He harbors any psychiatric note he has and stores them in filing cabinets. All of these cabinets are exclusively secured in a room and the door is locked so that nothing can accidentally slip out. John psychotically hanged crucifixes on the door, presumably as an attempt of warding off any bad memories that seep into his head, but unfortunately, the experience lingers in his mind.
Now that Amy is secure and out of the picture, John returns to his house with Molly, whom he eventually marries down the line[18]. On the surface, it may seem that John has moved on from the failed exorcism, but his future actions throughout the series[19] strongly suggest that he never truly got over it and believes that Amy is still possessed somewhere out there. With this in mind, we can assume that the Catholic Church had a significant influence on the course of the murder case, to the extent that John had to deceive Dr. Spinel and write a request letter to Dr. McGlashan accepting the "truth." Although all of this remains somewhat vague, it is subtly referenced in another note found in Chapter I[16].
Lastly, with a clear mind, dialogue in one of the endings of Chapter III[20] reveals that John drew conclusions that the white entity he was speaking to in the Martin House's basement be the Devil and was tricked to making a deal with it. He still holds on to the belief that he can still somehow exorcise Amy but feels immense guilt for inadvertently dooming her. The White Entity is more than likely a demonic entity. It preyed on John's vulnerability and fear, seeking to strike a deal with him to ensure that Amy's demon would never be exorcised. Notably, in Christian and Catholic traditions, holy figures or the Lord typically do not directly communicate or appear before individuals. Additionally, some Christian and Catholic circles caution against entities claiming to be 'angels of light,' as they believe such beings could be Satan attempting to deceive. In the case of FAITH, the White Entity is actually filenamed as 'Angel,' which alludes to a Biblical reference to when Satan was an archangel before he and his rebellious angels were cast out of Heaven for defying God. Although John was somewhat correct that the entity is the Devil, in the future, he never puts the pieces together that the entity is one of many aliases that the UNSPEAKABLE is in control of (please check White Entity's wiki page, this will not be explained here).
(Adding this bit here for flow) From a note in Chapter II[21], there's an implication that a man named Gary Miller, the main leader of a cult stationed in Sterling, Connecticut, called the Eternal Order of the Second Death, and his cult members have been anticipating Amy's return by sacrificially murdering people around the community. Gary's original intent was to get Amy possessed by a demon[22][23] that can aid the process of the Second Death, a cursed ritual where cult members carve a hole into a victim's face, creating a portal to Hell[24][25], and having a chance of the Antichrist emerging from the portal to wreak havoc on Earth[26][27]. Despite numerous plans and strategies[22][28][29], he did not anticipate Bob returning home so soon, nor an exorcism being performed. Now that Amy is restrained, he has no choice but to stall in hopes that she would return. All of these sacrifices are known to the public of Sterling and are marked as a wave of killings. The Sterling Police Department has been finding these bodies but isn't able to locate the culprits.
September, 1987 (This section is taken from Chapter I's Game Description[30], dialogue in Chapter II[31], and the reappearance of an enemy in Chapter III, otherwise it's never outwardly stated.)
Almost an entire year has passed since the failed exorcism. John has been living in peace with Molly for quite some time. However, at some point in September, he experiences a vivid dream where Amy reached out to him, asking him to return to the Martin House on the anniversary of the exorcism to finish what he started. Preparing himself in his dream by exorcising a Red Demon, he wakes up, grabs his old priest outfit and collar, and gets ready to return to the house.
The Red Demon's encounter sometime before Chapter I begins is not directly stated. However, the demon reappears in October of '97/Chapter III, cementing the fact that John encountered it at some point. This demon only appears in the Tutorial Section. Since the Tutorial seems disconnected from any location in the series, it's best to assume for now that it was a dream (until we receive concrete proof stating otherwise).
September 13th, 1987 (This section is taken from the "Murderer" Ending newspaper in Chapter I. As an important footnote, some important narrative details are only directly revealed in a text document found in the files of Faith: The Unholy Trinity called "FAITH - TheStorySoFar". We're going to use this text document as reliable evidence because, for some strange reason, it sheds light on barely explored details; Primarily explaining when and how Amy became possessed in 86' and had the Second Death performed on her in 87'. This detail, among other things, are vaguely hinted in notes and causes unnecessary confusion.)
John is not involved on this date, but a newspaper article in Chapter I[32] reveals that Amy somehow escaped from a mental institution (we don't know if she's kept in Yale Psychiatric Institute or some other unnamed one) and returned to the Martin House (either on the same day or a couple of days later, it's not clear[23]). Unfortunately, Gary and his cult have been prowling the forest surrounding the house in hopes that Amy, his perfect vessel[29], would return (this fact is loosely implied in Note #18 from Chapter II, particularly regarding the satanic-like style of murders since '86[21]). When she does, the cult pins her down and performs the Second Death ritual on her in the basement where the exorcism originally began[23][33]. The way the ritual functions, this is the day that Amy dies, and she can never be fully exorcised (this detail is not important until the "New Journey" Ending of Chapter III[34]). From this point onward, she has a gaping hole in her face. Cultists manipulate the wildlife and use them as sacrifices to put into Amy's gaping hole[23] (this detail indirectly explains why Gary and his cult members only appear in "The Offering" Ending of Chapter I, but this is certified in "FAITH - The StorySoFar".txt file[23]), likely to enhance the summoning of the Antichrist, which is the cult's ultimate goal they have been pursuing for decades[26][27]. The results of these rituals might be Gray Demons, which appear to haunt the area[35] and presumably possess the deer that graze there (because as we'll see soon in Chapter I, nothing explains their erratic behavior towards John specifically[36]).
The word choice from all newspapers in Chapter I endings suggest they were publicly released the day after Chapter I, September 22nd. This newspaper states that Amy broke free from a mental institution nine days ago, hence why this section is "September 13th".
Before September 20th, 1987 (Chapter II Prelude) (This section is the opening gameplay section of Chapter II, which we'll nickname "Chapter II Prelude" to differentiate the actual gameplay of Chapter II)
John is not involved on this date, but we briefly switch to another priest named Father Garcia, who has been attempting to relieve a teenage boy's possession named Michael Davies in his deteriorated apartment basement. Father Garcia has been pressured by his supervisor, Cardinal Gifford, to return Michael to his parents since they haven't seen him in roughly three months[37]. Garcia ignores the request and never responds to Gifford's letter[23][38], even though there is an implication that he will consequently be denounced as a priest[37]. He knows that Michael is far too aggressive to be released back into society[39]. Unfortunately, restraining Michael in a bed with no sunlight for three months in a basement has drastically changed his body, slowly transforming him from a normal-looking boy into an anemic, hairless, pale humanoid who hardly resembles his old self.
Garcia wakes up in his decrepit bedroom sometime before the 20th (this will be explained in the "September 20th, 1987" section), rereads Gifford's letter, and traverses below to begin another exorcism. Garcia tries to ask how Michael is doing, but the demon persists and shouts how "they" (Michael's Parents and Cardinal Gifford/Catholic Church) will kill him when they'll see what happened to his body. Garcia shakes off the threat and proceeds with an exorcism, causing Michael to spout blood and thrash uncontrollably on his bed.
Suddenly, Michael breaks off his chains and gets into a crawled position. The lights cut off on their own before anything else happens. The lights turn back on as Garcia is about to walk upstairs, catching a glimpse of Michael crawling away like a four-legged spider.
Father Garcia rushes upstairs and notices the polaroid photo titled "3 Months" is nowhere in sight, Michael took it likely because it's the only photograph showcasing how unrecognizable he is. For some inexplicable reason, an easter egg in Chapter I enforces that Garcia intentionally took a clown nose from his bedroom closet[40] and steps outside to survey his surroundings. He horrifically sees Michael partially eating a bystander. Michael senses somebody is staring at him, so he stops eating, slowly turns around, and gives Father Garcia a small grin as a singular eyeball rolls out of his mouth.
Father Garcia is bewildered and asks what he's done. Michael pauses briefly and promptly leaps out of a nearby window, proclaiming, "I HAVE THE BODY OF A PIG!" He scurries away into the dense woodland of Connecticut. Garcia regains composure and vows that Michael cannot run away from God and will face the Almighty. Notably taking off his priestly collar[41], Garcia sprints out of the apartment building to catch up to him and resume the exorcism, but he's long gone.
Although this is not shown in gameplay, Garcia returns to his apartment room and writes a reply to Cardinal Gifford[39]. He respectfully explains that Michael needs his help more than ever and that he cannot comprehend the importance of the work being done. Garcia continues, stating that great progress has been made with Michael over the past couple of weeks, and they cannot let up the fight against the demon afflicting him at such a critical time. He provides another reason for not allowing Michael's parents or the Catholic Church/Vatican to see him: the demon has strained Michael's body, making him unrecognizable. To avoid any confusion, Garcia attempts to enclose a picture of Michael taken during one of the many exorcism sessions.
This reply letter is the same letter from the "Father and Son" Ending Note in Chapter I. The photograph is missing because it's the same photograph Michael stole during his escape. Garcia has no choice but to stall until he finds concrete evidence of Michael's whereabouts.
September 20th, 1987 (This date comes from an unused note that used to be dropped by Michael in the indieDB standalone version of Chapter I ((There are three minor versions of Chapter I dating all the way back to 2017 that primarily changes what kind of note Michael would drop if scared off by the crucifix ten times. Chapter I in Faith: The Unholy Trinity is fundamentally based off of the itch.io version because we get Cardinal Gifford's letter)) Akin to "FAITH - TheStorySoFar".txt file, the series narrative is still influenced by outside sources that are never stated in game. This note explains why Father Garcia/Gray Figure ever shows up in Chapter I, because it's unexplainable otherwise and causes unnecessary confusion. Read the Unused Content or Chapter I wiki page for specifics.)
On a Sunday night[42], a Sterling local named Cherise Wan spotted what she describes as "A Naked White Man" crawling like a spider near the woodland of Snake Meadow Hill Road. She contacts the Sterling Police Department about what she's witnessed, believing that it was a human rather than an animal, but authorities weren't able to locate the person. Her story is then published in the local news the next day[42].
Since September 21st takes place on a Monday, this means that Michael was crawling around Snake Meadow Hill Road by September 20th at the latest. The moment when he ripped off his chains during Father Garcia's exorcism session is undated, but it took place at the very least before September 20th.
September 21st, 1987 (Chapter I) It's the anniversary of the failed exorcism. Wan's report is published to the local newspaper in the morning, where Father Garcia likely read and connected that Michael is somewhere nearby the road. He plans to park around the area later that night to find him.
Before driving back to the Martin House to finish what he started, John feels it's his courtesy to leave a letter behind for Molly[11]. In the letter, he tries to tell her the true version of what happened a year ago, hinting that if he never returns, the Catholic Church will tell her their own version of what happened to him. He recaps that, in reality, Amy cut the power to the house, strangled her own parents with their gutted intestines, and murdered Father Allred with her own hands. Delusionally, he states that he's obligated to return to the Martin House since his recently occurring nightmares are real, and he believes he can still exorcise Amy. John ends his letter by expressing his love for her and apologizes, implying that he expects to die in the house and sees his mission as a form of elaborate suicide.
While not explicitly stated, Gary and his cultists have temporarily left the house to gather more sacrifices to place into Amy's face hole. They've locked the front door and hidden the key in a nearby shed in case someone else decides to disrupt their plans. (This information was retrieved from "FAITH - The Story So Far".txt file in the Goodies Folder[23]).
Now, it's nighttime, and John hops into his silver sedan, driving down a dark road. He monologues that it's September 21st, 1987, a year since he entered the Martin House. He reminds himself that he has to finish what he started but worryingly remarks, "...What I am about to do has not been approved by the Vatican," proving that he still holds respect for the organization even though he's no longer an ordained minister[32].
Arriving at his destination, John pulls over to the side of Snake Meadow Hill Road, nearby fresh tire marks in a clearing (cult members typically drive in pick-up trucks[43], so these tire marks might've originated from them). He parks, gets out, and ventures into the dense woodland.
The forest appears to have a mind of its own, as it feels like he's walking in a loop. This is likely because the property surrounding the Martin House is influenced by demonic entities[35], thanks to Gary's meddling. While he walks around hopelessly, Michael suddenly appears, butchers a nearby deer, and attempts to ambush him. With three months of blatant torture, Michael is especially violent towards anyone who looks like a priest, as his captor, Father Garcia, dresses like one. In this case, Michael confuses John for Garcia because he's wearing a priest's collar. Michael cannot withstand being near crucifixes and unwillingly crawls away when faced with one, angrily shouting obscenities of the Lord in the process. However, if John isn't fast enough and gets caught, Michael releases his anger and gruesomely tears John's torso in half. (We, the player, are shown a rotoscope cutscene right before Michael does this.)
Walking along the edge of the road and narrowly avoiding being run over by a speeding semi-truck, John spots a gray figure hiding behind a tree. This figure is Father Garcia, but he's not wearing his priest's collar. The reason behind his missing collar is unclear, but as a speculation, we could suggest that Garcia intentionally removed it so as not to scare Michael away.
As John approaches, Garcia is startled and quickly darts in the opposite direction since he wasn't expecting anyone else to be in a dense forest in the middle of the night. In the rush, he accidentally drops his red clown nose, which John picks up. The item seems useless at the moment, and the rationale behind Garcia owning it remains unclear. The most plausible explanation might be that Garcia wanted to appear non-threatening to Michael so that he could return to his basement. Remember, Michael is a teenage boy.
Looking for the house, John comes across five pebbles arranged in the shape of a pentagram with the corpse of a wild fox at its center. A voice booms, 'CHAOS REIGNS!' as he investigates. Though he tries using his crucifix, nothing happens, so he presses onward.
While purifying a puddle of water, a spirit is exorcised, and a note falls. Upon picking it up, the note reveals Cindy's worrisome account of redirecting two lost adults back to Snake Meadow Hill Road[44]. She expresses her unease about the situation and considers retrieving Bob's rifle from storage (this'll be relevant soon), as he was away in Nicaragua when she wrote the note[45] (she falsely believes that he's stationed in the Middle East[46], but that won't be explained here).
Finding and purifying a pile of animal bones, another note is left behind where Cindy updates Bob on how things are in a letter[47]. As another year of homeschooling begins, Cindy brings up that Amy wishes to go to a real school, but she dismisses her wishes and chalks it up to cabin fever. More importantly, she mentions how the twins, Nate and Jason, have no problem occupying their time at home since, one day, they excitedly walked into the house with their hands covered in blood. Following them, she comes across the horrid remains of a deer. She assumes that they were touching the dead deer and wonders if the sight could be linked to a coyote problem. She ends the letter saying that all of this happened just a day after the twins' birthday and can't wait for him to come home.
Wandering through the trees, John somehow spots Nate and Jason jovially running around in the forest.
Remember what was stated earlier in the "September of 86'" sub-section; Cindy miscarried the twins[45] at some point in her pregnancy around May of 1980 (Nate and Jason were supposed to celebrate their 6th birthday on May 3rd, 1986[48], so Cindy miscarried them around May of 1980), so seeing the Martin Twins here is nothing more than an illusion. Their inclusion specifically in this Chapter is harder to figure out compared to their future appearances in the series because this Chapter takes place in the real world (there are multiple theories suggesting that Chapter I is nothing more than a dream or some kind of false reality, we'll disprove this theory later on), there's no feasible way John would be able to see these twins.
Even though the forest itself is highly suggested to be haunted[23] or susceptible to paranormal activity[49], that doesn't entirely justify the illusion of these twins. The series doesn't yield concrete answers about this, we're only left to speculate. We could suspect that John canonically picked up Cindy's letters and notes scattered throughout the Forest (it's difficult to figure out whether a pickable note is canonical or not since we, the player, can choose to ignore them and never pick them up) and believed the Martin Twins were real because Cindy talked about them as if they've always been around. This is somewhat supported by Gary's word-choice in Chapter III[50] but we'll go over that much later.
John follows their trail that somehow leads him to the Martin House, looking as if it's been abandoned ever since the first exorcism. He peeps through a broken window and spots Amy floating away, now knowing that she's in there waiting for him.
John tries the front door, but it's locked, so he wanders back into the woodland to look for a key. He stumbles across an old shed and spots a note left behind where he himself jotted down what was happening during the exorcism a year ago. John noted about how the Martin House is roughly a hundred yards away from Snake Meadow Hill Road. It was difficult to see since it's dark out and the gravel path is obscured by grass. Thankfully, Father Allred was able to navigate through the trees. John made note of an old shed to the right path of where they were driving and recalls how Allred urged Bob and Cindy to have the exorcism performed away from the house since he knew the rite would look harsh to family members. We can find more of John's recounts of his exorcism throughout the Martin House, but they won't be detailed here. Their purpose is to reliably tell us what occured during the exorcism because the entire event is generally left in the dark.
John enters the shed and spots a key. Michael peers through a broken window and spots John; He joyfully crawls out of scene and prepares to ambush him. Just as John is about to leave with the key in hand, Michael tries to attack him, but he's repelled by his crucifix and flees.
John backtracks to the Martin House, unlocks the front door, and enters.
Now in the foyer room, the entire house is eerily silent, but Amy is somewhere in there. As he explores the household, he picks up various notes that he wrote down on what he experienced during the first exorcism. He walks into the master bedroom and sees a silhouette of Amy stalking him in the mirror.
In the living room, John spots the gray figure once again, who's spying at him from outside a broken window. The figure gets startled again and runs away in a panic when John approaches. Father Garcia likely believed Michael was somewhere inside the house but gets startled when he comes across John again.
With no sign of Amy, John walks up to the second floor and explores. Exorcising a rubber duck in the bathroom, a note drops where Cindy feels stressed about how the entire house feels slanted and believes Amy's condition is worsening[51]. Additionally, at night, she hears voices around the house, so she keeps the twins inside. She wants to contact a doctor about Amy but doesn't want to leave the twins behind. Even if she could live with that herself, her car keys are missing, and the phone line is unavailable during the day. The letter ends with her expressing relief that Bob is coming home tomorrow. By the time John eventually finds Amy, he's thoroughly convinced that the twins are real because they frequently appear in his dreams, and Chapter III is entirely centered around them.
John has no choice but to investigate the basement. Walking to where his first exorcism started, there's a Second Death ritual marking on the ground with lit candles and bloody satanic symbols.
A trail of satanic symbols gets closer and closer to him when he attempts to get any closer to the middle of the marking. Suddenly, he sees a vision of Amy slowly emerging from underneath her bed (this cutscene sort of just "happens" and John is "magically" teleported to Amy's bedroom. We're going to go with "a vision" instead).
John hurriedly rushes upstairs and points his crucifix at Amy's bed, remarking that, "She is here." In one of the rooms, Amy appears, and her demon throws various degrading sentences at John while she attempts to kill him, but he prevails.
The door leading to the main attic is unlocked and she flees. John follows in pursuit and confronts her in the main attic. He sees Amy floating motionlessly in silence with a white sheet covering her head. John draws near and expresses concern. He asks what happened to her, but her demon ignores him and asks if her face is pretty. John musters determination and says that he's here to finish what he started. Amy's demon booms, "SHE IS MINE, PRIEST!" and a fight begins.
As John begins his exorcism, Gray Demons emerge from outside the house and try to chase him. He avoids them and Amy takes off her sheet, revealing her gaping hole.
Amy splits into three copies of herself in an attempt to disorient John and ambush him. John purses, and eventually, she staggers as a red human arm emerges from her face portal.
A satanic pentagram manifests on the floor and Amy becomes more aggressive as she tries to kill him. Occasionally, a Gray Demon emerges from her portal and beelines towards John.
Fortunately, John bests her, and the arm shrouds back into her face. Amy eerily floats idly in defeat.
Heavily weakened by the crucifix, Amy seemingly goes limp and stumbles towards the attic window. John gets closer to check on her and she suddenly flings herself out of the window. John rushes downstairs and out of the foyer to check on her, but notices that there's a rifle nearby, the same weapon that was mentioned in a note by Cindy[44], and the words, "KILL HER" written backwards in blood. John picks up the weapon and remarks that there's only one bullet left.
With the rifle in hand, John has an option of walking to the master bedroom and checking the mirror. Instead of seeing Amy like before, there's a reflection of a freakishly tall demon looming right behind him. John decides to shoot the mirror, and it cracks. Every time he fires the rifle, a new one respawns back in the foyer room. Shooting the mirror for the third time, an elongated red arm emerges from the rubble and drags John within.
Seemingly dragged into some kind of pocket dimension littered with skeletons, the demon (named the Mirror Demon in the files) garbles, "FILIS MATER PROFANI!" which roughly translates to English as "MY UNHOLY MOTHER!" It floats towards him, and a battle begins. During the fight, it attempts to catch John by surprise by teleporting around the room in sporadic fashion. Every time it gets close, the aberration effect (if the visual effect is turned on, that is) becomes stronger and distorted. Whenever that happens, it generally establishes that the enemy has immense demonic power (for example, this detail is shared with Miriam in Chapter II) since plenty of demons that John will eventually come across do not share this trait. Eventually, John bests the demon with his crucifix. It garbles, "I WILL SEE YOU AGAIN!" as it disappears. Banished, it leaves behind a letter John wrote nearly a year ago where he requested Dr. McGlashan to be released from Yale Psychiatric Institute[16]. After reading it, John pops back into the real world, and the mirror remains destroyed.
The fight against the Mirror Demon is entirely optional, and it's unclear whether this encounter is canonical, as John never comments on or references it in future chapters. For now, we'll consider it non-canonical until we gather more substantial evidence. However, the context surrounding the demon's appearance holds significance. It's the only enemy that, despite not being a major character, reappears frequently and seems to haunt John. From the context surrounding this encounter, we might interpret the demon's appearance as a representation of John's current state of mind, particularly regarding his feelings about Amy. Despite feeling capable of exorcising her, John failed, and he remains unaware of her current condition, considering the possibility of her death after leaping from the attic window. Currently, John experiences immense guilt and struggles with the temptation to end her suffering, along with his own, by shooting her. The Mirror Demon's presence looming behind him in the mirror symbolizes its attachment to John, manifesting when he's emotionally vulnerable, even though it hasn't possessed him. Given that he's currently at his lowest point, he begins to reevaluate his time at the institution, specifically the moment when he requested to be released.
Whether John fought against the Mirror Demon or not, he grabs the rifle in the foyer and steps outside, with a small intent of fatally shooting her to end it all.
"Murderer" Ending John comes across a severely weakened and bloodied Amy not too far from the house. She's standing motionlessly in a pool of her own blood, no longer able to fight back or even reacting to John's presence. John draws near and makes up his mind. He aims the weapon at her stomach and fires, killing her instantly.
He shambles back to his silver sedan and drives away, contemplating on what he just done. As he drives, a state trooper signals their siren and pulls him over.
The officer heard the gunshot from earlier and associated the noise with poachers illegally hunting the wildlife. John becomes nervous and uneasy as he's approached by the officer, muttering, "I've killed her." When further questioned, he claims, "there was a demon inside her."
John is taken to Sterling Police headquarters for further questioning, where he confesses to killing Amy. Subsequently, the police locate her body in the woods and attribute all of her injuries (gunshot wound to the stomach, injuries from jumping out of the attic window, and the hole carved into her face) to John's actions. Due to his priestly clothing, authorities ask the Catholic Church for comment, but they only state that he is not an ordained minister. This arrest was published[32] in the local newspaper the next day, the 22nd, revealing that Amy has been missing ever since she escaped a mental institution nine days ago, on the 13th. John's fate is not overtly stated, but it can be assumed that he is imprisoned for his crimes and won't be released anytime soon.
"Father and Son" Ending Wandering around, John comes across the Gray Figure/Father Garcia, who is standing near the old shed from earlier. Apparently, after Father Garcia got startled near the Martin House, he retained his posture and took a breather around the shed. It's also the last location Michael was prowling around. For some reason, John decides to shoot him in the stomach before he can run away, killing him instantly. John hops back into his car and speeds away.
Driving back home, he attempts to recite a prayer to calm his nerves. However, he gets interrupted by Michael, who apparently snuck into his car and hid in his backseat. Michael confuses John as Father Garcia again and shouts, "FATHERRRR...!" He holds John's head upright and slashes his throat repeatedly with his clawed hands. Bleeding profusely and dying, John loses control of his vehicle and swerves offroad. As the screen fades to black, we can hear the car crashing.
Although we, the player, are shown a response letter that Father Garcia sent to Cardinal Gifford about Michael's condition[39], nothing else is shown after this scene. It's extremely obvious that such an incident resulted in John's death. Michael probably died as well from the brutal car crash.
"The Offering" Ending Looking for Amy, John comes across the sacrificed fox from before. For some reason, he shoots it and heads back to his car. Speeding away, the atmosphere on the road is eerie, and the trees in the distance are replaced with red-robed cultists. As more and more appear, there's a particular red-robed cultist holding a trident standing in the middle of the road. Behind them is wood ablaze with fire, so there's no way he can drive any further or run the person over, so he brakes. Before anything happens, the screen fades to black.
We're shown a letter that Gary sent to Amy back in 86'[22] where he entices and essentially grooms her to attend a get-together staff members are holding at the birthing clinic she used[28] to intern at. Beyond that, John's fate is left a mystery, though it's likely not a positive outcome.
The person with the trident is Gary, who, along with other cult members, was on their way back to the Martin House. However, they knew somebody unintentional was within the property since they saw the sacrificed fox disturbed. The fox is closer to Snake Meadow Hill Road than the Martin House, nor where Amy is bleeding out.
"The Hunter" Ending Meandering through the woodland, John spots a deer grazing in the clearing. For some reason, he decides to shoot it. Although not shown here through gameplay, he intentionally harvests sections of the corpse and stuffs it in his trunk[36].
Driving back home, John attempts to recite a prayer to calm himself. However, before he can finish, a deer pops up on the road and stares directly at him. Just before he crashes into it, the screen cuts out, and fades into his car utterly wrecked. He swerved off-road to avoid hitting the deer but lost control, ultimately colliding with a tree. John, now mendaciously alive, bears severe wounds and is crippled from the crash. The atmosphere feels sinister as other deer surround him. Fortunately, his crucifix lies a few feet away. Desperately crawling towards it to fend for himself, one of the deer suddenly rears up on its hind legs just as he's about to grab it. It bellows a demonic roar and charges straight towards him. Before anything gruesome can occur, the screen cuts to black.
The screen fades to a newspaper article. Titled, "UNIDENTIFIED BODY DISCOVERED NEAR WRECKED CAR"[36], the article is about the discovery of a wrecked car near Snake Meadow Hill Road and the body of someone who has yet to be identified. A Sterling local found and reported the crash site to the police, and a spokesman from the Police Department comments that the body had been dragged deeper into the woods after being flung out of the windshield. It was then that the body was "mangled beyond recognition". Investigators believe that it was the work of coyotes. Police point out that there were parts of a white-tailed deer in the trunk of the car. The article ends by stating that a hunter would have gotten 75 lbs. of meat from a white-tailed deer, but the victim of the crash was only able to carry about 25 lbs. instead.
The ending proves that the forest is cursed, and the wildlife there are influenced by something demonic. We can only imagine the severity of John's corpse after the incident, almost as a way of payback for shooting a deer for no apparent reason. It's never explained why John intentionally separated parts from the deer carcass and stored them in his trunk, as he's not known to be a hunter in any way. He might have done it to avoid wasting meat he could use in the future or perhaps felt remorseful about shooting the deer. Referring back to John's Personality tab on this wiki page, he tends to have violent thoughts towards anyone or anything that is demonic, so this might have been a way of lashing out his anger. Alternatively, we could theorize that he has a phobia of deer if we apply the context of their appearance in future chapters. It's really tough to say.
(Chapter I's version of John isn't too fleshed out compared to how he acts in future chapters, so his character development is still in progress since the story is relatively well-rounded/simple in design. As the series progresses, things get more intricate and complex.)
"When Faith Endures" Ending Not too far from the house, John finds Amy bleeding severely from her injuries. Although tempted, he disregards the backward lettering inside the house and decides to head back home. He feels that his work with Amy is done, intentionally disregarding the fact that he's leaving her to die alone from her injuries without seeking help.
Getting close to his car, Michael accosts him from beyond the trees and tries to kill him one last time. With no other choice, John shoots him in self-defense. Bleeding and crying in pain, Michael staggers onto the road but is suddenly run over by a speeding semi-truck, splattering and killing him instantly.
The screen fades to John driving away from the property. He recites a prayer and pauses briefly, contemplating what he just experienced. He talks to himself, saying that he cannot explain what happened in that house. However, he tries to remain optimistic and expresses that he can only have faith that he did the right thing. He speeds back home, and the chapter ends on an upbeat note. Considering how Chapters II and III unfold, this ending is canonical.
The screen fades to a newspaper article released the next day, September 22nd. Titled, "POLICE, ANIMAL EXPERTS INVESTIGATE 'CHUPACABRA' REMAINS FOUND NEAR STERLING"[52], the article is about how the Sterling Police Department is requesting the help of animal experts from the University of Connecticut after a motorist found the remains of an unidentified animal, nicknamed 'The Chupacabra' by locals, scattered on Snake Meadow Hill Road. The Police initially investigated the scene because the motorist reported the carcass looking like a human. Upon arriving at the scene, the Police come to the conclusion that it's some kind of animal. A spokesperson for the Police Department states that authorities want to identify the animal, whether it's an exotic pet or an animal with rabies, to ensure public safety. The article concludes that, although animal experts are not stating what kind of animal it is, they have concluded that the animal was anemic, hairless, and suffered from The Rickets, a Vitamin D deficiency that only occurs in children and animals who do not receive adequate sunlight.
Aftermath Currently, we don't know how the Gray Figure/Father Garcia reacted to either finding Michael's ran-over corpse that night or discovering it the next day from the article. Regardless, he stops searching for Michael. Unfortunately, the backgrounds of Michael's parents and Cardinal Gifford remain a mystery.
Surviving the horror of the house and the forest, John feels guilty for leaving Amy in the forest to die from her injuries instead of getting help. He initially believed he could free Amy from possession, but now he feels like an utter failure. His faith in God and himself has diminished from this experience, with his golden crucifix appearing to have degraded into a silver color. This color change only appears to him; in reality, it's still golden. The symbolism of this change signifies how lowly he thinks of himself.
Cutting to Gary and his cult, they find Amy barely alive near the Martin House. Unfortunately for them, they weren't able to stop John in his tracks like they did in 'The Offering' Ending. This is likely because the sacrificed fox was closer to Snake Meadow Hill Road compared to Amy. With how the Second Death ritual works, Gary cannot use her gaping face hole to bring out the Antichrist since she's almost dead. He orders his cult to relocate her to a secluded area called the Crucible[53] in hopes that she may recover while they reconfigure their plans for the Profane Sabbath, an event on October 31st when demonic activity is at its peak and the preferable time to summon the Antichrist[54]. It's never explained how the cult found out about John's name and where he lives, but they start to stalk and target him for meddling with their plans.
Escaping the house alive, there's a lot of context clues that the UNSPEAKABLE attached to John's head since he was within the house and Father Garcia for being nearby the property, which all culminates to Chapter II Prologue. (The meaning behind the UNSPEAKABLE's appearance will be elaborated in the Chapter II section.)
September 22nd to September 27th, 1987 (Chapter II Prologue) On a night not long after his second failed exorcism with Amy, John falls asleep and experiences a strange dream that takes him back to a place of his childhood, Snake Meadow Hill Church.
The dream seemingly begins immediately after Chapter I's "When Faith Endures" Ending, where John stands nearby his wrecked car unscathed after speeding away from the Martin House.
There's a wrecked teal pickup truck nearby with a Thrall driver inside, who appears to have broken their neck after the crash but maintains an eerie smile.
From context clues, the Thrall was ramming right towards John in the same lane. John managed to swerve out of the way in time but crashed into a tree, and the Thrall lost control of their vehicle, colliding with another tree. While John had his back turned to them, the Thrall was surprisingly still alive. They exited their car and darted into the adjacent cornfield, leaving behind a trail of blood.
With nothing else to do, John decides to go after the Thrall to see where they ran off to. Following the blood trail, he catches a glimpse of the Thrall running away. In a clearing, he comes across a scarecrow with an uncanny smile. If he leaves the area and checks the scarecrow periodically, a hole appears on its face, and it steadily gets wider and wider.
If John decides to go back and check on his car, someone has set it on fire (or perhaps the engine has combusted into flames), so now there's no way he can escape. John presses onward and meanders through the fields. However, he notices that something invisible is causing some of the corn around him to trample before his eyes. Thinking fast, he brandishes his crucifix at it to reveal a shambling demon with an inverted cross etched in the middle of its body. It becomes visible and begins to target him directly, telling him to, "BURN IN HELL!" The only unique trait this demon has among others John will encounter in the future is that it floats nearly faster than him. After a while, John fends it off with his crucifix. The demon is not banished, though; it shouts, "WE KNOW WHAT YOU DID!" and floats away in defeat.
There's a concurrent theme in this chapter and Chapter II (especially in Chapter II[31]) where all the demons know about John's insecurities and personal issues. The quote from this demon (named the Cornfield Maze Demon in the game files) is a reference to how John perceives his failure to exorcise Amy for the second time and leaving her to die in the woods as a sin. This feeling of worthlessness becomes more prevalent in Chapter II.
John moseys around and discovers the corpse of a Rottweiler in the middle of a clearing. There are also two tall objects that vaguely resemble humans. Although not (directly[3]) stated, these objects are called stick dolls; their significance and ties to John will be elaborated upon soon.
Purifying the corpse, a spirit gets exorcised, and a note is dropped[55]. Written by an unnamed staff member working at Snake Meadow Hill Church around the early 1950s (remember, Note #12 in Chapter II indirectly confirms that every event regarding this church occurred in the 50s, so we're going to split anything related to it into three time periods: early 50s, mid-50s, and late 50s), they discuss how they found this corpse near the edge of the fields two nights after the dog, Greta, darted into the cornfield. The staff member and six orphans they're taking care of were steadily getting scared by ominous noises emanating from the cornfield for the past couple of nights. Greta decided to break their containment and follow the noise since it seemed to be getting close to the church; now, she's dead. The staff member remarks that something is out there.
Walking past the body, John comes across six small gravestones next to a statue of a saint. Two stick dolls loom behind the statue.
Purifying the statue, a note is dropped detailing the staff member mournfully burying the remains of the six orphans they were taking care of nearby a statue depicting St. William. Despite warning them not to go anywhere near the fields, they disobeyed, and their scattered remains were intentionally left at the front door of the sanctuary. The staff member believes it's their fault for not trying hard enough to prevent them from entering the fields and wonders if they should've nailed boards over their quarters. With so many scattered remains, after gathering as much flesh as they could fit in a box to bury, the staff member plans to leave the ministry. The note ends on how they no longer believe in the Devil; whoever killed the children was much worse.
Even though it's not explicitly stated, the Cornfield Maze Demon is likely the culprit since it tried to butcher John in the fields as well. However, since every note John will pick up in this chapter and Chapter II are dreams, it's unknown how he would have known about this event since he was not an orphan when the demon was killing others. Regardless, moving forward, John finds Snake Meadow Hill Church in a dilapidated state among dead weeds. With nothing else to do, he enters inside.
Death Awaits The interior looks like it's been abandoned for years; paintings on the walls look weathered, and there are cracks on the ground. Near two statues holding crucifixes lies a note written by the same staff member from before[56].
Apparently, the Church shut down after the incident involving the six orphans, but a couple of years have passed, and now it's the mid-50s. The staff member details that the building is getting restaffed with new members and volunteers who do not know about the prior incident, including a woman named Sister Bell, who was highly recommended by the main office in Hartford, Connecticut, for being a good cleaner and caretaker of children. With her newly recruited, the Church reignites operations again, and the staff member assumes they're the only person left who knows what happened to those six children. Eventually, they'll be gone, and the prior incident will fade into obscurity. The note ends by mentioning that there will be a new group of orphans, three arriving next week and another three the following month.
Investigating the left area, there is a red chalice on a lone bench. John purifies it and a demon (fan named as the Chalice Demon) emerges, who somewhat looks like a human but blood gushes from where its head should be. Its attack pattern is oddly similar to Amy's, except it doesn't make four copies of itself but will either teleport to the side or in front of John to butcher him.
John fends it off surprisingly easily. It gravely shouts something indescribable and disappears in defeat, leaving behind another note[1]. The staff member comments on some strange behavior Sister Bell exhibits with the children, even though they don't mind too much since she is such a good caretaker and seemingly knew where everything is as soon as she got hired. When the other three orphans come in, she is elated. She teaches them new dances and songs, even though the Church doesn't teach anything beyond the hymns. Particularly, the children dance around her in a circle while she looks upward to the sky as if talking to someone. On another occasion, the children stand still in a line nearby the cornfield while Sister Bell talks to them.
Walking forward, there is a gigantic crucifix left on a lone table in the hallway. Reading it as if you're making a cross, it says, "thou shalt not kill", giving a hint on how to progress. One of the wooden crucifixes on the wall falls down on their own.
In the apse, there is a seal covering an entrance to the basement. Close by lies another note[2], written by an unnamed detective who sourly states that he has to solve a missing and murder case right before retirement. Apparently, Sister Bell and four of the six orphans vanished. An unnamed old nun was found dead within the building as well. All the other staff members refuse to cooperate with him since they're fearful and superstitious about the situation, except for the head runner Father Clarke. The pair drive along the farm roads late into the night looking for Sister Bell and the others, but their search is fruitless. Interrogating the remaining two kids who did not disappear, potentially because they were sleeping while the others vanished, he asks where Sister Bell could be. After some thought, one of them suggests that he should ask her directly.
Exploring the right area, there is a gigantic pile of rubble on the floor nearby a painting depicting the Virgin Mary. Sometimes, if John exits and reenters the room, he spots a glimpse of some kind of stalker shulking into the rubble. This figure is called a Shadow Crawler, and they originate from an indie game called Shadowcrawl[57], so their appearance is solely an easter egg.
Exorcising the Virgin Mary painting, a spirit is casted, but nothing else seemingly happens. Just as John prepares to leave, a thrall emerges from the rubble and chases him with a sharp pair of scissors (or a dagger, hard to tell). John fends them off quickly with his crucifix and they flee, thanking him for purifying them by either shouting, "BLESS YOU, CHILD!" or "I HAD NO CHOICE!" If he doesn't ward them off in time, the thrall grabs hold of him and shanks him in the neck with their scissor repeatedly. They declare, "CHAOS REIGNS!" as John gets stabbed to death.
Back in the apse, there is a brand-new note[3]. The detective jots down how, in the morning, he found four life-sized dolls made out of branches surrounding the building. He tries not to think too much of it, believing hoodlums or a group of weirdos placed it there, but the twins were fixated on them, and claims Sister Bell was standing among them. However, the detective never sees her. As late-night drives continue and dealing with the creepy kids, the atmosphere of the Church starts to get to him. The note concludes with his account of a recurring nightmare where people painted in red stare back at him as he looks at the cornfield.
Exploring the left area, John catches a glimpse of another Shadow Crawler observing him outside through a broken window and promptly hiding. At the far end of the room lies a confessional booth, and nearby is a purple skull on top of a table. The skull reverts back to its natural color when purified.
Preparing to leave the room, another thrall leaps out from the confessional booth and attempts to ambush him. John fends them off and returns to the apse, picking up a new note[4] where the detective jots down what recently happened. At 2:00AM, he and Father Clarke woke up to what sounds like cackling coming from the kids' rooms. Upon investigation, they find out that the noise was emitting from a portrait of the Virgin Mary. A little on-the-edge, the two hear commotion coming from the chapel, and upon arrival, they Sister Bell dragging the children down into the basement. The detective tries to withdraw their service weapon, but Father Clarke stops him and wishes to best Sister Bell with the power of God. Clarke seals the staircase leading to the basement so that nobody can enter nor exit. The detective has no choice but to wait until Clarke came back, but he gets nervous as he hears loud demonic noises. The note ends that, as a disclaimer to anybody reading this, the Devil is real, and nobody should unlock the seal.
Going upward to the chapel, there are a couple of thralls sitting idly on benches. John spots four stained-glass windows on the wall depicting a saint, a dove, a cross, and, more importantly, somebody who had the Second Death performed on them.
John exorcises it, and a spirit is cast, but the thralls start to uncontrollably twitch their heads and mutter something along the lines of, "In nomine spiritum Satani..." (Roughly translated to English as, "In the name of the spirit of Satan...") If John still stays in the room, they get up and gang on him, regardless of whether he brandishes his crucifix or not. In the apse, the seal leading to the basement is removed, so John decides to walk below.
Darkness Surrounds Thee The entire basement is pitch-black. John walks down the narrow staircase and finds a lone flashlight. He grabs it and ventures deeper. Entering the next room, it's seemingly barren besides a couple of skeleton remains strewn around. John walks down towards the middle of the room and nearly bumps into a demon (called the Basement Demon in the game files) standing idly in the darkness. It shouts, "WELCOME, BLASPHEMER." and playfully says, "HERE I COME!"
While fighting it in the dark, he occasionally spots a stick doll, the Martin Twins holding hands, one of the Martin Twins erratically running around, and another Shadow Crawler. Upon banishment, it references the Martin Twins and shouts, "THEY ARE MINE FOREVER!" before promptly disappearing in defeat. There's nothing else in the basement, so John starts to head back upstairs. Exiting the room, he sees a vision of the nun, Miriam/Sister Bell, shuffling backward into the darkness.
There's a brand-new note nearby the staircase:
“ ㅤ HERE IS THE RITUAL OF THE DOOR TO HELL.
LET NO BROTHER OR SISTER UTTER IT.
HE THAT IS MASTER OF SPIRITS,
LET THREE SPIRITS THAT FOLLOW THE DRAGON BE PUT INTO THE EFFIGY OF THE ACCURSED.
ONLY THEN CAN IT BE PURIFIED. YOU WILL KNOW IT IS TIME WHEN ITS EYES GLOW RED.
TO ENTER THE UNSEEN WORLD, DESTROY THE PURIFIED EFFIGY WITH FIRE.
THEN SHALL THE DOOR TO HELL BE OPENED.
”
— Note #8: Ritual of the Door to Hell, Chapter II Prologue Now upstairs, John spots one of the Martin Twins running away.
"HERE I AM!" Ending If John decides to follow the child, he will find them standing in front of the altar holding hands. The thralls are situated back on their benches and remain calm. Getting closer, Miriam suddenly appears in front of him. She shouts, 'HERE I AM!' and mutters, 'My little one...' before John awakens from his nightmare.
"GET OUT!" Ending With the 'Ritual of the Door to Hell' note in mind, John has the option of exiting the church and walking all the way back to the scarecrow from earlier.
Exorcising it seemingly does nothing besides removing the eyes, but this is one of the crucial steps to completing the ritual. Walking back to the car, John lights himself on fire from the wreckage and runs all the way back to the scarecrow to transfer the flame. As he burns, the Martin Twins stand behind it, and nine children emerge from the cornfields.
Before he succumbs to the flames, the screen cuts to an area littered with stick dolls. John turned into a creature looking similar to them as well, except he has red eyes and can only crawl. This transformation is called a Wretch in the game files (which is the "husk"[7] referred to from earlier) and this area is known as the Unseen World (based off of the word choice from the "Ritual to the Door to Hell" note). As of this chapter, very little information is given about this area, but more information will be provided as the series progresses.
Aimlessly crawling around, John sees Miriam standing idly in front of six stick dolls, which are supposed to be a representation (either figuratively or literally) of the orphans she took all those years ago.
Once he approaches, she slowly turns around and boasts a wicked smile with her mask-like. She screams, "GET OUT!" and the nightmare ends.
Aftermath The nature of Chapter II Prologue, whether it's a dream or not, is intentionally vague. Snake Meadow Hill Church is nearby the Martin House since both locations are on Snake Meadow Hill Road[58], so theoretically, it's possible that John crashed his car and explored the church. For now, we're going to say it was a dream since John's fate after any of these endings is unclear. Besides, it's unlikely that Miriam would have been capable of teleporting willy-nilly nor John's sudden transformation into a Wretch and instant transportation into the Unseen World. It's unknown which ending is canonical since it's never directly brought up again, but either way, Miriam's physical appearance was the sole reason as to why John woke up from his dream. From this Prologue to Chapter II, John's crucifix is still silver, so this entire nightmare did not affect him very much, but it goes to show how his dreams seem to be demonically influenced.
Between these dates, it's implied that all events that we'll come across in Chapter II were occurring around Sterling, Connecticut, where three young people were found decapitated nearby a cemetery[21], three paranormal investigators turned missing after exploring Snake Meadow Hill Church[59] and remains from a traveling couple were found nearby a sewage ditch[60]. These separate events were released to the public via newspaper or television, and John relives through those experiences thinking he can make a difference. Remember, this is a theory, but we'll include some elements from this as if they are canon (Based on a comment Airdorf made in a Discord server, this seems to be the intention.[61])
In the background, basing off of minute details in Chapter II[62][63], there's an implication that in a sewage system called the Candy Tunnels, cult members performed the Second Death ritual on Miriam in an inner sanctum (called Malphas' House based off of a title card) since Amy is still unresponsive, and the Profane Sabbath is drawing near. Unfortunately, they did not take Miriam's age into account; she's very well into her 70s or 80s by this point and could not withstand the effects of the ritual. After it was complete, she's unconscious as well, so her body is relocated to the Crucible for now in hopes that she may recover[64]. With Amy and Miriam unresponsive, Gary is left alone to figure everything out. The only possible candidate as a vessel at this point is John since he's able-bodied and young just like Amy, so his future dreams are more oriented towards his evil urges in hopes that he would willingly induct into the cult (otherwise, they'll do it anyway by force[65]).
Regardless, John steadily loses his sanity as he experiences vivid nightmares, where his next one heavily suggests that the UNSPEAKABLE somehow attached to him ever since he reattempted to exorcise Amy[66].
(This is a side note for clarification, but the reason why Prologue happens between the 22nd to the 27th is that it's a prologue. Chapter II takes place a week after Chapter I[21], so John suffers this nightmare between two dates. Generally, a lot of events happen between Ch I to II.)
September 28th, 1987 (Chapter II) A week has passed after John's second failed exorcism with Amy. Sleeping in his bed, John experiences his worst nightmare yet.
It's 2:00 a.m. It's 2:00 A.M. The dream begins with John stranded in the middle of five pebbles that are in the configuration of a pentagram.
Meandering through the woods, he sees a horrific sight of a severed deer on a large coniferous tree.
This grisly sight goes to show that John somewhat has "issues" with deer, considering that this is a dream. This somewhat relates to him deciding to randomly shoot one back in one of the endings in Chapter I. He passes the corpse and unlocks a gate leading to a cemetery called Gallup Cemetery. Walking through gravestones, he has no choice but to enter a tomb (aptly named Save Family Tomb because you can save in there) since every other gate in the area is locked. Before going in, he reads what seems to be instructions on how to receive the UNSPEAKABLE's blessings[67]:
“ ㅤ Dearest Disciple,
Verily, not everyone who says LUCIFER, LUCIFER, shall inherit His kingdom.
You must first conjure His demon.
You must then serve His demon.
You must then walk among the children of men as His demon.
Thus shall you receive the blessing of the UNSPEAKABLE. Return to the Save Family tomb whenever you are in need of rest.
- Gary
”
— Note #4: UNSPEAKABLE's Blessing Instructions, Chapter II This is the biggest indication that John's dreams are demonically influenced. Taking canonicity into consideration, this is the first time he's ever heard of Gary and the UNSPEAKABLE, there's no way he would've learned anything about them. With this note in mind, John enters inside.
Enter the Spirit House Inside the tomb are three naked thralls sitting on a bench, immobile, and possibly dead. One of them is a woman with long hair, the other is a bald man, and the last one is a man with unkempt hair. All have pure white eyes and satanic symbols etched on their bodies; they appear to be avoiding making eye contact with John, probably due to his priestly clothing.
Looking at a mirror at the end of the tomb, his reflection opens his eyes and eerily grins while presenting a key.
We're not entirely sure what this cinematic means. For all we know, it shows us that John has been walking around with his eyes closed until he looked into the mirror. We'll try to analyze what this mirror scene means later.
Spirits flee from the thralls' bodies and dart to opposite directions of the cemetery. Four skulls on the back wall light up. Exiting the tomb, all the gates that were previously unlocked are now locked; however, if he explores the upper area, there's seemingly nothing. With the spirits fleeing to other areas around the cemetery, John has a new goal: locate and banish them.
Walking to the right and purifying a purple skull, a gate opens. John can exorcise a nearby gravestone that drops an obituary[15], detailing the deaths of Bob and Cindy, a summary of their life, and their upcoming funeral service. Interestingly, the obituary ends that the two are survived by Amy, Nate, and Jason, which gives clarification that John thoroughly believes in the twins since every note he'll pick up in this dream is influenced by his thoughts and feelings. In the real world, the obituary would not have mentioned the twins, they never existed.
Going inside the unlocked gate, a demon makes its presence known behind a tree by stretching a fleshy appendage. It shouts, "I'M AN ANGEL!"
After making a beeline towards John, it teleports to a different location and moves up and down in a wave-like pattern to kill him.
John bests the demon, and it screams, "VIOLATOR!" before it bursts into a pool of blood, leaving behind a note.
This note[68] details a woman who had an unexpected pregnancy and is seemingly judged by everyone, including her doctor. Every time she visits her doctor's office, she witnesses a strange woman giving her a warm smile. After a doctor visit, the woman lost her baby, either through a miscarriage or abortion. She sees the strange woman again, who gives her another warm smile, but it wasn't as friendly as before. One day, the woman comes across the stranger again in the middle of a path; the stranger suddenly became pregnant and beckons her into the woods. In a clearing, the woman meets Gary.
With the intro & death quote from the demon (named the Umbilical Cord Demon in the files), its fleshy appendage, and how it resembles a fetus, there's an implication that the woman was sexually assaulted by somebody but was shamed for it by her loved ones and the community, as if it was her fault. Her story proves that Gary prefers to coerce people by manipulating their emotional vulnerability to do his bidding. If John decides to return back to the tomb, the female thrall is missing.
Walking to the left and going down, clouds of mist surround the area. Going to the middle of the area makes a demon appear from nowhere, making unintelligible, child-like screaming. It frantically darts from one cloud of mist to another as if it's deeply frightened and trying to hide from something.
John banishes the demon, who bellows one final cry before bursting into a splatter of blood and leaving behind a note.
The note[69] is written by a distraught child who recently lost their grandfather. The child recounts how, one day, their stepmother promised them that they can see their grandfather again. In desperation, they agree to follow her, so the stepmother drops them off at one of her friend's houses at night. They're led into the basement, and they see their grandfather standing motionlessly. At first gleeful, the child notices that it's not their real grandfather, but the door behind them is locked. The note ends how, even though their memory is vague on what happened next, they're pressured by the stepmother's friends about fulfilling a debt and doing some kind of work.
Applying the circumstance behind the Umbilical Cord Demon's note, the child was unwillingly forced to join the cult at such a young age because they didn't know any better. It's implied that the child grew up to become a thrall since, if John decides to return back to the tomb, the bald thrall is missing.
Before entering the area with the cloud of mists, John spotted some statues. These statues indicate what directions he has to take, so he walks upward. Walking right, up, left, up, a demon spawns on top of what looks like a casket, shouting, "WELCOME, SINNER!"
The attack patterns are oddly similar to the Mirror Demon's back in the Martin House, yelling something unintelligible every time it teleports. Upon banishment, it says, "I WILL VISIT THEE SOON." and bursts into a splatter of blood.
It leaves behind another note[70], written by a troubled individual who discusses their future plans. They state that they no longer have to endure physical assault by their drunk father nor humility by everyone else who makes fun of their bruises and decline into drug addiction. To get back at them, they willingly induct themselves into a cult where they get to practice drawing pentagrams and performing rituals, proudly stating that their mind explores forbidden worlds of knowledge and power. The note ends with their plan; they will lure everyone who humiliated them and, 'Then I will show them my power.'
Unlike the other two notes where people inadvertently submit to the cult, this person willingly did so to get back at everyone who ridiculed them. All of this goes to show how Gary's cult members generally don't think for themselves; their past struggles and hardships greatly influenced their reasoning to do Gary's cause. If John returns back to the tomb, the thrall with unkempt hair is missing.
With all three demons banished, John returns back to Save Family Tomb. A nearby statue distorted into some kind of strange shambling mass for some inexplicable reason.
John enters the tomb and notices that all the thralls vanished, but his reflection in the mirror looks as if it's a separate entity and staring him down.
John draws near, and the reflection tilts his head up and opens his eyes. He makes a wide grin before stabbing himself in the eye with the key. His smile turns into anguish as he collapses to the floor.
As his right eye bleeds, the fourth skull stops glowing and the same key from the reflection manifests onto the floor.
This cinematic is difficult to transcribe, the best reason we can muster is that it's a demon mimicking John's reflection, and its "defeat" caused the fourth skull to stop glowing. The mirror itself vaguely resembles the Mirror Demon's head, so that might be the intention. Figuratively, the reflection could also represent John's more sinister side since this dream is oriented around his thoughts and feelings. Again, this cinematic is vague, and we'll probably won't get answers soon.
Regardless of everything, he walks behind the tomb and unlocks a gate, revealing more of his surroundings. His eye suddenly stops bleeding. Walking up some more, one of the trees suddenly grows arms and limbs and runs away in fear.
John follows its trail and comes across Snake Meadow Hill Church. Behind it is a cornfield. In the distance, he spots a glimpse of a purple child walking further into the field, and there's a note nearby the entrance[71]:
“ SHE GUARDS THE DOOR TO UNDERGROUND PURGATORY
EYE HATH NOT SEEN HER
CHILDREN FEAR HER
”
— Note #10: She, Chapter II With nothing much else to do, John decides to enter the church.
Confess Thy Sins The church looks like it's been inactive for years; the walls and flooring are breaking down, and cobwebs are everywhere. More importantly, the interior and the surroundings of the church are different compared to John's dream the other day, likely because his memory of the building is hazy on some attributes. On the ground, there are eight candles, with two of them always being lit.
There's a note right out in the open[6] that details three paranormal investigators logging how many nights they're going to be staying in Snake Meadow Hill Church. They're planning to record any paranormal activities on camera so that they can release the footage to TV stations for profit. Besides hearing the same stories of children getting dragged into the cornfield by evil spirits and secret tunnels underneath the chapel by the locals, they heard a new story about playing the "Spindly Lady Game," a game where they apparently summon the spirit of a woman who used to take care of the orphans back in the '50s (this is the "old woman found dead in the building" referred to back in Chapter II Prologue[2]). Learning a rhyme on how to summon her, the trio plans to play the game once they settle down for the night.
Walking to the left there's a confessional booth and a purple skull on a table. Purifying the skull, it reverts to its natural color and a note drops[72].
On their third night, the writer frantically jots down on what happened. One of the paranormal investigators named Lars is stuck behind the basement door, another named Henry hasn't returned, and their tapes are missing. The writer wishes they never came inside the building, but states that they can't leave anyway. From context clues, the trio probably got attacked by the Spindly Lady, and Henry tried to dart out of the building for help. Since there's a large cornfield nearby, it's likely that the Cornfield Maze Demon attacked and killed him considering that it still lurks within the premises. During the confusion, Lars gets stuck in the basement. It's unclear what's truly in the basement since we've only seen it in John's dreams, and the layout of the interior changes since his memory on the building is hazy, but Lars likely starved in the basement or killed alongside the writer by the Spindly Lady.
John feels compelled to open up about what has been on his mind lately, so he enters the confessional booth. Inside, John introduces himself and requests someone, whom he assumes is associated with the ministry, to pray for him. The unknown person gravelly asks what sins he has come to confess. John recounts his failed exorcism with Amy a year ago, admitting that he broke his vows to God and the ministry by failing to exorcise her demon. A year later, Amy reached out to him again[30], but he could not complete the exorcism and left her to die in the forest. He asks to be forgiven for his current and past sins.
The person in the confession booth tells him that he has spoken well and gives him a penance: "BRING THE CHILD TO ME," saying that if he does this, then God will forgive him. This person concludes their advice by saying that John should give thanks to the Lord, for He is good. Notably, this person does not seem to respect the Lord, as they use "he" instead of "He." None the wiser, John disregards this strange request and expresses thanks, ending with, "May God's mercy endure forever.
Whoever this individual is will be revealed in the "Initiation" Ending. After this, John pops up behind the confession booth, in a room with two boarded doors and a painting of the Virgin Mary. Purifying it, a note appears[73]. On their first night of investigation, the paranormal investigators discovered a secret passage behind the confessional booth. More significantly, they caught an EVP of what sounds like laughing, so they plan to review the sound once they make it back to town.
Exiting the room and exploring the building, John purifies a stained-glass window depicting a Second Death vessel in the chapel and it drops another note[74]. On their second night, the paranormal investigators were recording themselves playing the Spindly Lady Game and were able to capture footage of one of candles lighting up on its own after Lars walked into the room. They're ecstatic and are planning to release this footage to TV Stations. This is the last time these investigators are mentioned, but it's interesting to point out that John's dream came up with these notes rather than notes relating to his experience as an orphan back in the 50s, so this means that the likely disappearance of the trio was released to the public via newspaper or television in-between Chapter I and II. This is all just assumption, though, but Chapter II has a running theme of John dreaming of recent events that somewhat tie back to the cult[21][60].
Scouting the area, John discovers a room adorned with hanging crucifixes. Suddenly, they all tumble to the floor simultaneously, unveiling red markings on the wall that read, "Watch The Candles."
To move on, John has no choice but to play the Spindly Lady Game, so he takes the notes he read in consideration and watches the candles. Upon entering the same room as the spirit, she materializes elsewhere and shouts, "THRALLS WILL SLASH!" before charging at him.
John evades her attacks and banishes the spirit, who labels him a heretic before vanishing in defeat. With her gone, a seal leading to the basement is lifted, prompting John to explore below.
Darkness Surrounds Thee At the end of the descending staircase lies a memoir from Father Clarke[5]. In it, Clarke expresses how he knows his time is running out. He senses Sister Bell is waiting for him in anticipation just beyond the room. He notes that time does not flow correctly in the basement, his wristwatch doesn't move past 2 A.M. Clarke laments that God's work can only do so much since he's in where only the faintest light shine and protect him from things unspeakable. The memoir ends with him begging for God's help and calling himself a foolish old man as his ears bleed from the screams of a demon.
The entire basement is dimly lit, but John spots a silhouette of Amy floating away and markings on the floor. Upon further investigation, the markings are actually satanic symbols that go in a clockwise direction.
Walking to the next room, the area is pitch black, and demonic hands block the exit. On the floor are satanic symbols. John attempts to solve the puzzle by stepping on the symbols in the correct order, but he accidentally steps on the wrong one during the process. The satanic symbols fade away, save for one, and he feels an overwhelming demonic force getting closer to him. Returning to where he started, he sees a glimpse of a wiggling mass of flesh with multiple arms shrouding into the darkness. This is the first time he sees the UNSPEAKABLE in its true form.
Following the sequence of satanic symbols, John steps on each one correctly and proceeds to the next room. In that room, he comes across six stick dolls and the words "MOTHER OF DEMONS" in red markings scribbled onto the floor, connecting to Miriam's abduction of six orphans years ago.
Climbing a staircase, he emerges outside the church. Surprisingly, the church always had a secret tunnel leading to the middle of the woods.
One of the satanic symbols associated with the Eternal Order of the Second Death is scribbled on the door. It's best to assume that Snake Meadow Hill Church has always been associated with the cult, it coincides with the stain-glass of a Second Death vessel and the haunted cornfield, but we're not given so much information to jump conclusions like this.
The shed locked itself, preventing John from returning to the graveyard, cornfield, or church. Roaming through the woods and witnessing deer frantically fleeing, John discovers a grisly site: the same three thralls back in Gallup Cemetery are now decapitated and their bodies are strewn around a circle. In the center of the circle lies a newspaper clipping[21]. With nothing else to do, John decides to read it.
Titled "THREE MURDERED IN LATEST WAVE OF RITUALISTIC KILLINGS," the article discusses the Sterling Police Department's discovery of three young people's bodies a few miles from Gallup Cemetery the day before, officially termed a ritualistic murder. The victims, Sandra Attwood, Troy Ingles, and Angel Nogales were stabbed multiple times and ultimately died in some kind of paganistic ritual. They were decapitated postmortem. Interestingly, the article includes the phrase "Pandemonium Regnant," suggesting that something else is in control of the newspaper. The article further mentions Sterling residents reporting a desecrated tomb and blood trails leading into the woods. However, investigators haven't confirmed if these incidents are linked. Authorities note similarities in the arrangement of bodies and blood-written symbols to a series of murders in Sterling since 1986. The article oddly attempts to connect these recent killings to last week's murder of Amy, allegedly committed by John (this proves that Chapter II takes place a week after Chapter I). Reportedly, he impersonated as a priest to lure her into a false sense of security and shot her in the stomach.
The article goes on to mention that investigators are urging Sterling residents to report any findings to the police. However, a sudden shift in tone advises against mourning the victims, describing them as "degenerate devil-worshipping thugs addicted to crack cocaine who hated their parents." This abrupt change seems to address John directly through the newspaper, suggesting that this is what he wants the police to believe about the victims. The voice questions the need for an investigation, asserting that they got what they deserved. It then presents a narrative as if John committed the crimes, claiming he did the community a favor when he found the victims getting high in the desecrated tomb, stalked them through the graveyard, and killed them one by one whilst disregarding their pleas for help. The voice claims John stabbed their drug-addicted bodies and decapitated them, as that's supposedly how you kill a snake. The tone becomes more aggressive, proclaiming that John did not kill the snake and cannot kill what cannot be killed. It taunts John, asserting that he failed to kill Amy and that he cannot disrupt its works because it's the work of the Eternal Dragon.
Spiraling into further chaos, the voice refers to Amy once again, "EVEN NOW SHE IS AT THY DOOR. HER HAND IS AT THY THROAT, AND YET YOU SEE HER NOT. I WILL CLAIM THY SOUL, FOR I AM THE G O D O F T H I S W O R L D." The remaining article repeats "PANDEMONIUM REGNANT" in a loop, and an inverse cross formed with the numbers "666" is displayed. Suddenly, purple text from Amy appears, informing John that she's here. Turning away from the article, Amy's demon declares, "YOU ARE MINE, PRIEST!" and the three decapitated bodies inexplicably stand up, their beheaded shoulders engulfed in fire. Cultists wander in the background, and Amy locks eyes with John.
Abruptly, John's face contorts in anguish and agony as his body melts into the Wretch.
This spiraling newspaper, which is mandatory to read to continue Chapter II, yields a lot of important information regarding who caused the article to spiral, what kind of person John is, and the nature of the dream as a whole. To set things off, we can accurately associate the spiraling voice in the newspaper came from the UNSPEAKABLE. Comparing to every character John will eventually come across, nobody in the series feels mighty or egotistical enough to call themselves the God of this World, but the label would perfectly describe the immense power the entity possesses. Additionally, it's important to point out that the label, "God of this World", is one of many common nicknames for Satan[75]. Since we know that the White Entity seen during the initial exorcism of Amy back in 86' is Satan (check its wiki page here), we can associate the two as the same, or at the very least claim the entity is an alias (there's more evidence that this voice is the UNSPEAKABLE, but it doesn't entirely relate to John, so please check its wiki page here).
The word choice of the voice when it stated that John failed to kill Amy indirectly reveals that something unseen was within the Martin House during Chapter I. The only people that were inside the house during that time was John and Amy, Father Garcia was peering through a broken window but was at least near the property[76], and Gary and his cultists were temporarily out of the area to gather sacrifices[23]. The remaining mystery of who wrote "KILL HER" backwards can now be associated with the UNSPEAKABLE, it's the only viable option. For further evidence, when the voice stated that John cannot kill what can't be killed heavily suggests that whatever demon is possessing Amy is a manifestation of the UNSPEAKABLE. Remember that the UNSPEAKABLE is a demonic deity, whatever it can do is fair game. It would be strange for it to enforce John to kill Amy, but we can assume that it was intending for John to get arrested so that he's out of the picture, as we can see in the "Murderer" Ending of Chapter I. All of this is speculation, but the way Chapter III enfolds somewhat enforce that Amy's Demon is not some regular everyday demon that John regularly exorcised, its strong, and it cannot be simply casted away (this'll be explained way later).
The paganistic murder of the thralls are never mentioned again at all after this sequence. The voice stated that John was the one who killed them, but the aggressiveness of its tone and the way it tried to convince him that he murdered Amy a week ago invalidates its claims, but it's interesting to analyze the depravity John supposedly went through to kill the victims. Although he tries to be righteous and do what's best, it's clear that he holds large disdain towards anybody who he thinks are satanists or associated with some kind of demonic cult, even to the point where he dreams of psychotically murdering them in the name of the Lord. Even though anybody associated with the cult would kill him on sight, John tries to push his dark urges into the back of his mind and knows that killing is immoral. This dream, although his life is not entirely in danger since he's simply sleeping, proves that the UNSPEAKABLE is trying to mentally break him by making him believe that he killed Amy a week ago (remember, he left her to bleed out in the woods without getting help) and unwrap long-suppressed thoughts of murdering who he thinks are irredeemable. The reason why it's doing this will be brought up in the "Initiation" Ending. This kind of maniac behavior is brought back in full force in Chapter III.
The only remaining mystery of the article is what the voice meant about being "at thy door" and "her hand is at thy throat, but you see her not". We can speculate that, figuratively speaking, Amy is haunting John since he believes he committed a sin by leaving her to die alone in the middle of a dense forest. The thought of not doing the right thing, even though he tried to justify himself, is slowly eating him away. "At thy door" is tough to configure. It may be a reference to the "Ritual of the Door to Hell" note back in Chapter II Prologue[77], possibly implying that Amy is damned from passing away due to both her possession and the Second Death ritual performed on her. This vital newspaper article is open to many interpretations and it's hard to form accurate conclusions, but in the sake of this wiki website as a whole, we're going to use the note as evidence that the UNSPEAKABLE is behind everything.
Cutting back to John, he's teleported back to the Unseen World as a Wretch. Nothing but stick dolls dot the landscape.
Crawling around aimlessly, he comes across an underpass with a traveling couple attempting to fix their truck. John crawls under the bridge and he somehow converts back to normal like nothing happened.
John meanders in confusion and comes across an entrance to a sewage tunnel. Red markings are scribbled on the top of the entrance that reads "candy tunnel". There're three stick dolls on the upper level of the entrance. John feels prompted to enter inside and explore.
Death Awaits The sewer system is littered with beer bottles, syringes, skeletons, and other drug paraphernalia. Graffiti is also on the walls too, looking like the sewers is typically occupied by the homeless, drug addicts, or even gang members.
John purifies one of the skeletons he encounters, and it releases a newspaper article[78]. Entitled "MULTIPLE OFFICERS WOUNDED, FOUND DEAD IN SEWER TUNNEL SHOOTOUT," the article is an official report detailing that several officers were injured, with one killed, in a shootout approximately ten minutes after raiding the sewers. Law enforcement suspected a serial killer named Joe Baumann, also known as The Candy Store Killer, was shulking in the tunnels. The article concludes without certainty about the number of wounded officers or Baumann's fate but mentions ongoing efforts to address the casualties.
Purifying another skeleton yields a different newspaper article[60] titled "2 MORE DEAD DISCOVERED OUTSIDE 'CANDY TUNNEL' NEAR STERLING." This article reports the discovery of two additional bodies in the drainage ditch under Snake Meadow Hill Road (this may very well be the traveling couple seen earlier). It provides a brief history of the Candy Tunnels, noting their usual occupation by runaways, addicts, and the indigent. However, since May, a total of five bodies have been found in the drainage ditch. The article concludes with Sterling residents urging the police to raid the sewers, believing the killings are linked to the Candy Store Killer, who has been active in Connecticut and Rhode Island over the past year. Connecting these two articles reveals that these events were occurring in close proximity to each other. John sensed a demonic connection to the Candy Tunnels, prompting his dream exploration of the tunnels as if he could make a difference[61].
Continuing his exploration, John observes a thrall darting through the pipes. As he enters a room with four pillars, he notices that each pillar holds distinct parts of a sentence. As he pieces the words together, the graffiti spells out, "When You See It, DON'T MOVE." Moving into the next room, he encounters blood surrounding a particular pillar. Although John tries to exit, a demon abruptly materializes from behind the blood-stained pillar.
It shouts, "MOTHER?" and stumbles towards him. A singular blood-shot eye protrudes from its hands attached to its face to stare down at John, tempting him to twitch. John stays absolutely still and the demon eventually stumbles away.
Alternatively, if John tried to use his crucifix or even move an inch while it stumbles away, the demon sensed him moved and becomes highly irritated as its eyes dilate and the hands open up, revealing some kind of bloody mass where its mouth should be. The fingers abnormally elongate, and it shouts, "YOU WHORE!" It picks up speed and butchers John.
John follows the bloody trail from the demon and finds that it leads into a wall, hinting that it's a tangible evil spirit that can phase through solid mass whenever it wishes.
Entering the broken pipes and turning right, there's a sizable hole on the ground with three skulls and blood scattered around. Unfortunately, there's no way to approach any closer as it's enclosed. John can only peer through the pipes to catch a glimpse of where the demon might have stumbled into. There's a note nearby written by an unnamed police officer who documented what he witnessed during a raid on the tunnels by his colleagues[79]. He describes the entity they are dealing with as inhuman, recounting how he saw a beast dragging the remains of another officer named Jenkins into its lair. This is when he "understood," expressing indifference by suggesting that child-runaway prostitutes and people with GRID (an outdated and discriminatory term for AIDS) can return to the tunnels to satisfy the beast's thirst for killing, for all he cares.
Walking all the way to the left, John discovers a note from someone who hides their stash behind the pipes[62]. The note mentions that the hiding place is ideal because most people don't venture beyond the first pipe, except for "those strange people with their bodies painted red[3] and their eyes like animals." According to the note, this group passes through into the deeper areas of the tunnel system twice a month. Occasionally, they hear an old woman laughing, chanting, yelling, and something inhuman. The note concludes by stating that whatever they hear emanates from something truly massive. After reading it, John is nearly jumped and ambushed by a thrall but manages to scare them away with his crucifix. This "old woman cackling" is referring to Miriam and the "something inhuman" as the Peekaboo Demon. Since the stash mentioned the laughter sounded like it came from an old woman, we can confirm that this happened rather recently.
Navigating the pipes, John delves deeper into the tunnel system and notices a blood trail originating from an alarming graffiti that pleads for God to save them.
He follows the trail, which leads to a dark room. After spotting a flashlight and picking it up, John sees the Basement Demon floating in the middle of the room. It utters, "GOD BLESS THE EARTH," before declaring, "HERE I COME!"
During the exorcism, he occasionally glimpses Nate and Jason holding hands, a stick doll, and satanic symbols on the ground. As he banishes the demon, it references the Martin Twins, proclaiming, "THEY ARE MINE FOREVER!" before vanishing.
Leaving the room, a thrall runs away from behind a pillar into another sewer pipe. John follows their trail and uses his flashlight again since it's pitch-black (if he somehow didn't have it with him, the thrall would jump him in the dark and shank him to death). Encountering the thrall again, they exclaim, "HE'S HERE!" and flee. John follows in pursuit.
DOMUS MALPHAS (MALPHAS HOUSE) John finds himself seemingly transported into a sanctum, with no way to return to the sewer system. Despite the unsettling atmosphere and complete darkness, the area is better maintained compared to the others he has visited, hinting at recent occupancy by a large group. Discovering the words "they hate the light" scribbled on the floor, he heads to the right since a locked door blocks his path upward.
In this room, three unnaturally tall cultists (referred to as Blind Ones in the files) steadily shuffle toward John in the darkness. They retreat slightly when his flashlight is pointed directly at them and move even faster when the crucifix is used. However, they cannot be banished. In the middle-upper area, there's a portrait of Miriam, so John purifies it while keeping the cultists at bay.
Occasionally, he spots what appears to be Nate and Jason Martin holding hands and running around frantically. When the portrait is exorcised, the next room opens. Inside, John picks up a key, avoids the cultists, and returns to where he started. Opening the door, the candles on the wall light up. As he's about to enter the next room, Miriam appears right behind him, shouting "HERE I AM!"
Miriam mutters "My little one..." and stumbles towards John to grab his neck. Just within reach, she recoils in pain and disappears. Behind her is the Gray Figure who slowly walks toward John with his crucifix raised.
The Gray Figure approaches John and reassures him not to be afraid. We, the player, recognize him as Father Garcia. However, John remains unaware of this, seeing Garcia only as a gray outline, likely due to the unclear sighting in the forest a week ago[80]. As mentioned before, every event we witness is influenced by John's mind, from layouts and notes to locations and Father Garcia's appearance. An interesting detail is that the figure wears a clerical collar, possibly suggesting that deep down, John knows he's not a malevolent figure. The figure proposes that they can collaborate to banish her if John protects him while reciting the 91st Psalms. Pairing up, John halts and appears uncomfortable as he stares at a marking of a Second Death ritual in the next room.
Recognizing John's growing agitation, the figure confides in him, assuring him that what happened to Amy is indeed true, but he is not a murderer. The figure acknowledges that there wasn't much anyone could have done but expresses hope that Amy's soul is now at rest. John remains silent, choosing not to speak up as they press onward. In this dream, it seems the Gray Figure/Father Garcia's speech symbolizes John reassuring himself that he did his best to exorcise Amy and must hold onto the hope that she is now at peace. John's silence, however, confirms that he still bears the weight of guilt.
The pair corner the nun in the next room. Miriam slowly turns around and makes a wide grin with her mask-like face. She promptly screams at the two to "GET OUT!"
The Gray Figure begins reciting the 91st Psalms. As he does so, John protects him by fending off an oncoming wave of thralls from doorways.
Eventually, as the figure wraps up his prayer, the lights cut off on their own as Miriam howls. John wards off Miriam in the dark, and the lights come back on after a while.
As a last act of defiance, Miriam's attacking patterns and movement become more frantic as she tries to kill the gray figure and John. Her attack patterns are a combination of every demon John has faced up to this point, such as the Umbilical Cord Demon's wave-like movement and the Graveyard Demon's sporadic teleportation, to name a few.
However, the two prevail, and Miriam stumbles. She screams in agony as her body evaporates into the Red Demon, the same demon that John briefly saw a couple of days or weeks before venturing into the Martin House (the Tutorial section). The demon promptly transforms into the UNSPEAKABLE, establishing that the Red Demon is nothing more than a manifestation. The deity emits dazzling red lights, causing John to jolt awake from his nightmare in a panic.
Before we get into the separate endings, the meaning behind Miriam being an alter ego for the UNSPEAKABLE is difficult to describe. Basing off this theory with a comment made by Airdorf[81], the intention could be that John perceives Miriam as the UNSPEAKABLE since the entirety of this dream was influenced by it. Posing as John's temporary motherly figure all those years ago would be the best way for the UNSPEAKABLE to get into John's head. All of this was done in hopes that he would willingly submit into the cult, because otherwise they will eventually use him as a vessel for the Second Death by force (heavily implied in Chapter III's "The Offering" Ending).
"Road to Redemption" Ending In this alternate ending, John either accidentally left the Gray Figure unguarded and was killed while fighting Miriam or fulfilled one or two of the requirements to receive the UNSPEAKABLE's blessing.
John jolts out of bed and finds a letter at his front door, signed by Father Garcia[82]. In it, Garcia vaguely alludes that he knows the kind of actions John performed in his nightmare, telling him that everything is not lost, and his soul can still be saved. He urges John to stay vigilant and wait for future updates from him as he needs to gather more questions about their predicament. Garcia ominously ends his letter with, "They are watching you."
Driving off to an unknown destination, John expresses uncertainty if he really did the right thing. He's not sure what is real or not anymore and can feel a dark shadow looming over him. Feeling that his faith is becoming weak, he wonders if finding Nate and Jason will help him with whatever he's looking for. As he speeds away, a thrall in a bronco follows his trail.
This ending is unique since John has a vague idea of what to do next, and he's still alive. However, it's not canon since this letter Garcia sent to John is not found in Chapter III. Garcia's letter suggests that the two experienced the same nightmare where they cooperated to take on Miriam, but in this ending, it seems like John intentionally let him die during the battle, hence why he believes John's soul can still be saved. This suggestion further proves that John's nightmare is focused entirely on his evil urges.
"Initiation" Ending In this alternate ending, John reads a note nearby Save Family Tomb that instructs the reader on how to receive the UNSPEAKABLE's blessing. In order to be blessed, he has to, "conjure His [Lucifer's] demon," "serve His demon," and "walk among the children of men as His demon."[67]
After banishing the three demons scattered throughout Gallup Cemetery and stabbing himself in the eye inside Save Family Tomb, John staggers back to a circle of five pebbles in the middle of a dense woodland. He draws a satanic symbol from his bleeding eye, and upon doing so, a demon lunges after him from the woods.
Banishing it, the demon shouts, "CHAOS REIGNS!" and disappears. It leaves behind the New Patient Initial Consultation written by Dr. Spinel nearly a year ago[12], who jots down in his notes that he needs more sessions with John so that he has information to report to Martin Family Attorneys.
Recalling the confessional booth encounter and the discussion about penance, John exits Snake Meadow Hill Church after banishing the Spindly Lady. He ventures into the cornfield, where, while examining a scarecrow, a child emerges from the outskirts and positions themselves right behind him. They ask him, "Will you help ME?" the child follows John wherever he goes.
Avoiding direct confrontation with the child, as they would accuse him of being a bad man and run away, John entices them back into the church and guides them toward the confessional booth. During this process, he glimpses a silhouette of Amy floating away.
As he approaches the booth, a disembodied gray hand emerges from the curtain, pulling the child within. Subsequently, it seizes John as well. In another pocket dimension, the entity is revealed as the Mirror Demon, greeting John with, "FILIS MATER PROFANI!" before engaging in a fight.
After banishment, it declares it will see John again and vanishes. It leaves behind another psychiatry note by Dr. Spinel[14], who advocates for an in-vivo approach with John to comprehend the gravity of his situation.
Lastly, after transforming into a Wretch and crawling around the Unseen World, John reaches the drainage ditch near the entrance to the Candy Tunnels. Instead of crawling under the overpass, John crawls downward and goes up an incline. Nearly getting run over by the same speeding semi truck from a week ago, John butchers the traveling couple and then returns back to the overpass. He turns back to normal and proceeds as usual.
With all conditions complete, John progresses through his nightmare by exploring the Candy Tunnels, an inner sanctum, and defeating Miriam with (or without) the Gray Figure.
The only detail to mention here is that John has the option of picking up a note found at the end of a hallway in the inner sanctum, where the wording suggests that the UNSPEAKABLE wrote it (because the entity tends to only use Old English or Latin, other characters in the series don't do this)[83]:
“ ㅤ WELL DONE THOU GOOD AND FAITHFUL SERVANT
WE SHALL VISIT THEE SOON
”
— Note #23: Faithful Servant, Chapter II Awakening from the nightmare after defeating Miriam, the atmosphere in his house feels off, and Father Garcia's letter is nowhere in sight at the front door. John wanders to his kitchen and notices that his backdoor leading to his backyard is wide open. John decides to walk outside.
The screen fades to John, who took off his priestly collar, walking towards the middle of a pentagram. Gary, thralls, and cultists loom in the distance. Fanfare begins to play as the UNSPEAKABLE steadily descends from the sky and approaches John.
John tilts his head up and stares at the deity. For some reason he's missing his eyes. His hollow eye-sockets begin to bleed and the screen fades.
Interpretation Clearly this ending is non-canonical since the entirety of Chapter III would've played differently. John willingly ditched his ways of being a Christian (hence why he removed his collar and Father Garcia's letter is missing) and inducted himself into the cult by performing actions that would please the UNSPEAKABLE. The nightmare's focal point, that was more-than-likely orchestrated by the UNSPEAKABLE and Gary, was to have John initiated into the cult so that he wouldn't inadvertently disrupt their plans, like in Chapter I, and may even be a suitable vessel for either the Second Death or for the deity to possess (more on this in Chapter III). In a way, the UNSPEAKABLE guided John to perform actions under Lucifer's name, but it was all up to self-ambition to do these deeds. In this ending, John indulged into his urges, which would explain how grotesque the newspaper article describes about the three young people who were found murdered nearby Gallup Cemetery[21].
Judging by the UNSPEAKABLE's grand appearance, the conditions for the deity to appear on Earth explained in Chapter III, and the inconsistency of the backyard, this entire sequence is still nothing but a dream. The UNSPEAKABLE can only interact with others through dreams and intense hallucinations. The cult's secondary goal, besides summoning the Antichrist onto Earth, is the UNSPEAKABLE possessing a body. Sooner or later, John will wake up after his initiation dream and become a cultist.
As a footnote, Dr. Spinel's psychiatric notes appearing after John banishes the Pentarox (the demon that lunged after him when he drew a pentagram with his own blood) and the Mirror Demon correlates to how anything revolving around Yale Psychiatric Institute is associated as demonic in nature in John's eyes. His trauma and what he endured during his time at the institute is subtly brought up every time he performs one of the actions under Lucifer's name (or satanictry in general) or in an emotional state (this is amplified in one of the endings in Chapter III).
"Go Forth With Faith" Ending Jolting awake from the vivid nightmare, John stumbles out of bed and finds a letter left behind by Molly, his now ex-wife[84]. Molly wrote that she's sorry, that she "can't do this anymore" and she'll always love him. Apparently, while John was sleeping, Molly couldn't handle her husband's declining mental health and left. We're not given specifics as to why she's done this. She was supportive when John was initially accused of murdering Amy's parents and Father Allred back in 86', was there for him when he was released from Yale Psychiatric Institute and stayed with him for nearly a whole year. Recalling back to John's alarming letter he left behind for Molly shortly before Chapter I's events[11], where he essentially feels obligated to return back to the Martin House because he believes that Amy was waiting in there for him (which, while this is true, no one would've known about this since Amy was in a mental institution before September 13th when she escaped[32]), it's safe to assume that he was declining again and couldn't handle helping him anymore. Maybe this one near-delusional letter was the final straw for her, it's tough to say, as she is never again referenced after this.
Distraught after her departure, John has the option of walking to his kitchen and finding his official release form from Yale Psychiatric written by Dr. Spinel[17]. John would never haphazardly leave a psychiatric note around, he has a storage room for that. Best we can assume is that he was reading it shortly before he gone to bed and Chapter II's events took place, because placement of these psychiatric notes has a running theme of being associated with demonic activity. The form's placement here could symbolize how he's been "released" from his vivid nightmare and won't be vigorously targeted such as this for a while. Although his life was not in danger since he was sleeping, the nightmare's focal point of him being initiated into the cult represents how vulnerable he was to seep into his urges.
John checks his front door and notices a letter was slipped through his mail slot; addressed by somebody named Father Garcia[85]. Garcia explains to him that they together must act fast since an event called the Profane Sabbath (October 31st) is approaching; the one day when demonic activity is at its peak. Strangely, Garcia continues that they must find Nate and Jason Martin before "they"/the cult uses them to summon a great demon named Malphas. Garcia concludes his letter that he's currently in the process of discovering their whereabouts and that they cannot let "them"/the cult do what they did to Amy.
For another inexplicable reason, John hops into his sedan and drives to an unknown destination, probably to clear his head. John monologues to himself that his nightmares are steadily getting worse. He states that ever since he left the Martin House, he has been haunted by visions of demons (which certifies why Chapter II Prologue ever happened). John tries to form closure with Amy and concludes that his work with her is done, however Nate and Jason are now in danger. John regains composure and builds confidence to press on by stopping the summoning of Malphas. He remarks that the "workers of darkness" grow stronger as the Profane Sabbath draws near. His anxiety reels back in and notes that this upcoming journey will be his greatest test of faith yet and pleads for God's mercy. With that, he drives off.
Aftermath The series has yet to reveal how Father Garcia "magically" knows who the Nate, Jason, and Amy are and what happened to her. A plausible theory we can conjure is that Garcia experienced the same vivid nightmare as John after returning home from being around the Martin House. Like how Chapter II concluded, Garcia likely gained assistance by John during his dream, except this time in his perspective John would be nothing but a "blue figure" since he never truly saw John's face. This theory coincides with the word choice in the "Road to Redemption" Ending note and the UNSPEAKABLE being the mastermind of it all. Unfortunately, we have nothing to explain how he knows about the cult, who Malphas is, or how he got John's street address.
To reiterate, the vividity of John's nightmare and how susceptible he was to be initiated into the cult mentally drained him. The circumstances surrounding the death of three young people nearby Gallup Cemetery, the disappearance of paranormal investigators who attempted to explore Snake Meadow Hill Church, and the evil lurking in the Candy Tunnels that seemingly killed an innocent couple proved how he is not in control of his environment and increasingly demonic activities have been occurring ever since he entered the Martin House. His faith in God and himself has significantly drained from this nightmare, so for now on, he perceives his once silver-colored crucifix into a dull, bronze color.
The only remaining grace for him at this point is the chance that he has an ally who somewhat understands his predicament (unlike Molly), the potentiality of saving the Martin Twins who seem to be just within reach and preventing Malphas' summoning. Despite of his attempted closure with Amy, his perceived failure still lingers in his mind. John has no choice but to stall until he receives further instructions or feedback from Father Garcia. The time this'll take is grueling.
October 28th, 1987 (Chapter III) An entire month has passed with no updates from Father Garcia. John leaves Garcia's letter nearby his bed to remind himself what he's waiting for[85]. John also carries Molly's departing letter with him wherever he goes[84] (when you begin Chapter III, Molly's Letter is the only note John has in his inventory), proving that he's still distraught over the recent divorce.
Into the early hours of October 28th, John begins to experience vivid nightmares of his first exorcism as the event of the Profane Sabbath draws near. Everything experienced in this nightmare is relatively the same as described back in the "September 21st, 1986" section. Interestingly, there are a few outliers; There's a drawing on the refrigerator apparently signed by Amy herself that depicts Snake Meadow Hill Church and two stick dolls nearby the front entrance. There's also four X's underneath the church.
If John ever attempts to enter the Martin Twins' bedroom throughout any of these nightmares, he stops and thinks to himself, "I don't remember anything beyond this room."
Specifically in this nightmare, where he and Father Allred confront Amy in the basement, John awakens in a panic from the nightmare by briefly recalling the instance when a human arm emerged from Amy's gaping face hole nearly a month ago (Chapter I), proving that this occurrence still persists in his memory.
All of these details prove that these nightmares are John's attempts to remember the events of his first exorcism, which is worrying because John could inadvertently remember events incorrectly and treat them as factual. Since we, the player, only know a majority of the exorcism from an unreliable narrator like John, it's difficult to transcribe what truly transpired on that day.
To explain why Snake Meadow Hill Church would ever appear in a place like the Martin House, we can piece together that John's experiences within the church when he was an orphan still lingers in his mind, since he frequently dreamt of that place in Chapter II and Chapter II Prologue. Amy supposedly drawing and signing that picture of the church is misleading, however. Amy was about 16 years old during the first exorcism[32], meaning that she was born sometime in 1970, roughly two decades after Snake Meadow Hill Church ceased operation[4]. There's no way Amy would ever know about that church, let alone knowing what a stick doll is and drawing it. Her parents are technically old enough to potentially have been orphans living in the church but that's nothing more than a stretch and there's no evidence supporting that. Recalling back to another drawing of a cultist and a shadowy figure supposedly drawn and signed by Nate Martin[86], even though we know Cindy was the one who drew it because the twins never existed and she's known to experience delusions like this[45], it's best to assume that John's mind came up with the drawing and indirectly tried to distance himself from the church by having Amy's name on it instead. It's all tough to say, but it's best to assume that all of this is nothing more than a weird occurrence.
John jolts out of bed and rereads Father Garcia's letter[85].
He walks to the front door and finds his long-awaited new letter from Garcia[87]. Father Garcia updates John that he has yet to locate Nate or Jason Martin. He combed through the foster care system, assuming that they're currently residing with family members ever since their parents were killed, but he has had no luck. While he tries to find more information, Garcia instructs John to investigate a clinic Amy used to work at, believing that the cult might summon Malphas somewhere within the building. Garcia finishes his letter, exclaiming that they must disrupt the cult's plans by locating Malphas' summoning site. John mentally prepares himself and drives to the clinic.
John parks to the side of the road and sees a lone police officer stationed right outside the boarded-up entrance to the clinic. The officer stops him in his tracks when he tries to enter, reprimanding that, "This ain't no place for you, preacher." If John walks on the side of the road in a straight line, the road and buildings loop, signifying that there's an unforeseen demonic force in control of the environment, just like The Forest from Chapter I, the Cornfield in Chapter II Prologue, and so on. If John's not swift enough when crossing the road, he can get run over by a speeding thrall in their Bronco or a semi-truck barreling down the road, the same truck that splattered Michael's carcass back in Chapter I.
If John decides to investigate an alleyway, he seemingly spots a corpse of a dead bird, looking as if somebody snapped its neck.
The bird's head wiggles whenever he looks away and stays stationary when looked at. When John prepares to exit the alleyway, a thrall standing right behind him gets startled and flees, shouting, "I KNOW NOT WHAT I DID!", implying that they unconsciously killed the bird, proving that most individuals involved with The Eternal Order of the Second Death generally don't think rationally.
Sneaking through a broken fence gate, there's a poster nearby about a music festival called Beelzefest. The song titles indirectly provide hints on how to encounter something in the basement of the clinic.
“ ㅤ CALLING ALL METAL FANS
BEELZEFEST 1987 ROCKS THE HELL OUTTA HARTFORD
FRIDAY NITE 10 P.M. - 2 A.M.
Featuring appearances by: WHEN ALL IS SAID AND DONE TRUST NO CORPSE THE HORROR IS DEAD BASEMENT II RETURN TO BONDAGE AMONG THE BLOODIED LYING STILL IN SILENCE MOTHER OF SHADOW and THE DOOR TO AFTERBIRTH Adv. Sale Tickets $3 Adm. at Door $5
”
— Note #5: Beelzefest Poster, Chapter III John trespasses into the clinic while remaining undetected from the officer by jumping through a broken window.
You Feel Watched The clinic appears to have been completely abandoned for some time. Wooden beams cover the front door entrance, as if the building was shut down by an organization, which would partially explain why there's an officer patrolling the front entrance.
There's a fax note nearby the abandoned front desk[28], written by Gary and intended to be delivered to somebody named Rhonda. Gary reminds her that she needs to keep her desk tidy and ensure that either he or another woman named Tiffany is notified whenever the Department of Health attempts to call the front desk. He reprimands her that they cannot afford another surprise inspection. He continues that he himself needs to be contacted directly whenever they hear back from Amy and exclaims to keep somebody named Jeffrey out of sight. Gary ends his fax with, "Remember: Gary Loves You." This, among everything else detailed here, all enforces that Rhonda and any other worker in this clinic are cultists/thralls a part of the Eternal Order of the Second Death.
Walking down a dark hallway, John purifies an IV drip, which promptly drops a note[88]. Written by an unnamed clinic worker, they haphazardly state that a pill does not dissolve well in the IV drip. Due to the pill's weakness, patients are waking up prematurely before some kind of process is complete. The writer is worried that patients will eventually realize they're all experiencing the same hallucinations. The note ends by suggesting making the pill stronger through a concentrated, injectable version. This odd note becomes relevant later on in Chapter III.
Exploring the premises, there's a door leading to the 2nd Floor boarded with wooden beams. John finds a crowbar in a storage area and attempts to remove the beams himself. Just before reaching the door, he's suddenly knocked down to the ground by a powerful red creature that smashes through the wooden beams. Although the game itself is vague about what this creature is, looking into the game files reveals that it is called Jeffrey. For now, we're just going to refer to it as the creature. John tries to crawl away, agitating the creature. It wails as it drags John into the doorframe.
Somehow, the creature managed to knock John unconscious, without killing him, and strapped him onto a gurney. The creature carefully wheels him to an operating room scattered with dead bodies on gurneys.
John comes to and panics as he hears the wails of the creature steadily getting closer. Harrowingly avoiding the creature's sight, John tries to wheel out of the operating room but gets saved by the police officer from outside the building, who likely heard the commotion while standing outside and jumped through a broken window to investigate. Bewildered by the situation, the officer unstraps John from the gurney and asks him what's going on. The two temporarily pair up since the officer is planning to take John back to his patrol car so that he can properly explain himself.
Now, near the boarded entrance, the officer confiscates John's crowbar and attempts to remove the wooden beams from the front door, but the duo suddenly gets ambushed by the creature again, who leaped out from one of the windows. John weakens the creature with his crucifix while the officer aims and fires. After some time, the creature finally drops dead.
John retrieves his crowbar and removes the wooden beams over the front door himself.
Now outside, the officer prepares to direct John toward his patrol car but catches thralls celebrating while burning his vehicle. The officer deserts John and chases after the fleeing thralls, whom he merely refers to as hippies. If John decides to check the alleyway, he'll find the officer's corpse instead of the dead bird. Given how thralls typically attack, it's safe to say that the officer was overpowered and shanked in the neck multiple times. John remains emotionless.
Sensing that there's something else hidden within the clinic, John rereads the Beelzefest poster and decides to venture inside again.
Back nearby the operating room, John straps himself onto a gurney and lays still among a pile of corpses, just like what the Beezlefest poster was alluding to.
As he lies there, the locked door nearby him suddenly opens on its own, revealing that there's a descending staircase towards the basement. Before John can unstrap himself to explore, he senses something staring at him. Tilting his head to survey his surroundings, John sees that one of the corpses is sitting upright. A bloody sheet slips off their head, revealing a gaping hole where their face should be, akin to a Second Death victim. John seems unfazed and blankly stares as the corpse gets out of its gurney and moves around mystically. Eventually, the corpse emits a low, feminine wail and pushes John down the staircase.
He screams as he plummets all the way down the flight of stairs, eventually crashing into a wall. The gurney is broken beyond repair, but he's still alive. Strangely, the corpse doesn't pursue him.
John recollects himself and hears something that sounds like a baby crying. He follows the source down a long hallway and spots a woman standing in the upper middle of a dark room. John approaches and notices that the woman is cradling a baby.
John draws near in an attempt to initiate a conversation with the mysterious woman, but she hushly whispers to him to be careful and not wake up the baby. John whispers back and tells her that he's looking for twin boys, Nate and Jason, and questions her if she has seen them. The woman replies that they now belong to Gary. John asks who Gary is, and she tilts her head to face him directly, replying that Gary is a normal human being just like him and her.
Freaked out by her inhuman skeletal facial features, John awkwardly pauses and states that he's leaving. The woman seems surprised and asks him why he's leaving so soon, continuing that her babies haven't eaten in days and questions if he wants to meet them. The baby she's cradling turns its head to look at John, boasting an eerie, demonic grin.
A battle ensues. While the woman stands there, hordes of babies steadily crawl out of air vents in the room and target John. Although plenty of babies can surround John and hang onto his body, they can't kill him, only slowing him down. John can purify these babies, who promptly disappear, and a spirit leaves their body. More and more hound on him. As John attempts to exorcise the woman, another horde of babies leaps out of the air vents and surrounds the woman as some kind of makeshift shield. In the midst of all this, particular babies with red eyes sporadically come out of the woman's body and crawl towards a corner of the room. If John's not quick on his feet and doesn't exorcise them in time, the baby would horrifically contort into some kind of abnormally large version of itself. The baby would chuckle and cheer maniacally as it tries to hound towards John and kill him.
Despite everything, John prevails and defeats the woman. All the babies in the room crawl towards her and surround her entire body. Seemingly out of nowhere, the woman and her babies promptly disappear into thin air, potentially indicating that they're all spirits and not demonic creatures.
John staggers out of the room and intends to drive back home. As he walks down the dark hallway to ascend the stairs, he spots a letter left behind by Gary himself[89]. Gary congratulates John but states that the twins are not in the clinic. He mocks John's faith by threatening him that he should perform the works of his God while it's still daytime since the night will come soon. Gary finishes his letter with "Gary Loves you." John exits the building and drives back home, with no sign of the twins or Malphas' summoning site.
At first glance, this entire adventure was pointless, but we, the player, are shown a cutscene where a satanic symbol fades out of existence over a hole in the ground. This hole is the entrance to the Crucible. As we'll find out soon, and scouring through the game files, Malphas created satanic symbols to block entrance to the Crucible, which functions as some kind of safe haven. Although more will be explained much later, these symbols are attached to vessels of The Unholy Trinity. If one of the vessels is defeated, like the woman lurking within the basement clinic, the symbol will disappear, weakening the barrier over the Crucible[90].
This might seem like we're jumping the gun a bit, but one of the endings in Chapter III reveals that Miriam is residing within the Crucible, in some kind of vegetative state. Since she is, rather bluntly, the mother of all demons and demonic creatures prowling the Connecticut area[91][92], she needs to be protected at all costs. If she ever dies, every demon and demonically influenced individual will disintegrate out of existence, which is what we'll see soon.
October 29th, 1987 John jolts awake from a nightmare after he picks up Father Allred's crucifix when Amy escaped from her restraints.
John staggers out of bed and finds multiple letters near his front door. One of them is from Father Garcia[93], who instructs him to investigate an apartment complex in New Haven, suspecting that Malphas might be summoned there. He can't go there himself for some reason and encourages John to do so. The other letters are from Lisa, his childhood best friend. One of her letters vaguely describes her current predicament, stating that "they" are watching her, and mailing letters is the only way she can contact him[94]. She pleads for John's help and continues that her situation is getting worse. Lisa wrote down her full address and apartment number. She left an addendum at the bottom of her letter, stating that if, somehow, she doesn't answer her door, he can retrieve her spare key from her friend named Tiffany.
Lisa's second letter indicates she's in a more dire situation than before[95]. She mentions that she's unsure if he's receiving her letters but hopes he'll be at the apartment very soon, implying that John may have intentionally ignored her letters long before this current predicament. She continues, expressing a desperate need for his help, stating that "they" are in the apartment, and she sees "them" all the time. She can even hear "them" in the darkness, resulting in sleep deprivation. She urges John to come straight to her apartment room when he reaches the complex. She concludes her letter by cautioning that her friend Tiffany cannot be trusted and that her neighbors shouldn't be talked to; they're preventing her from leaving. John keeps these letters, prepares himself, and drives to the location.
John reaches his destination and parks in the parking lot. There's the same Bronco from one of the endings in Chapter II and the one seen yesterday. Additionally, there's a truck resembling the same one that crashed into John in Chapter II Prologue, all signifying that thralls are occupying the building.
John enters inside.
Among the Damned The interior seems to be in good condition, but it's eerily silent and there's no sign of activity.
Walking towards the left area, John finds a letter on the floor. Supposedly written by Lisa, this letter is very formal and has a unique writing tone compared to the other letters John has received[96]. It is very similar to John's letter where he requested Dr. McGlashan to be released from Yale Psychiatric Institute[16] (for example, "don't" is replaced with "do not", full names are used, somewhat specific over trivial matters, etc.) "Lisa" formally greets John and apologizes for worrying him, stating that she is perfectly fine. She wasn't feeling like herself but is now much better. She tells him that he shouldn't trouble himself to visit her; she's currently taking an extended vacation out of the country, so she won't be there. John talks to himself aloud, "I should check my other notes from Lisa," and further explores the building. He can investigate anywhere except for the basement. If he lingers there for too long, two hands originating from the Peekaboo Demon gouge his eyes out, killing him.
Taking the elevator to Room 3B, Tiffany's Room, John finds the spare key mentioned in one of Lisa's letters. A blood trail leads to a locked door. John prepares to leave the room, but the static from a nearby TV briefly changes to Tiffany's face before defaulting to static. Her face has a red, gaping hole, signifying that the cult performed the Second Death on her.
Now outside the room, John hears something in the distance repeatedly stomping.
Taking the stairs to Room 5B, Lisa's Room, there's a large pentagram covering a door, preventing anybody from entering or exiting the room.
John enters the bathroom and finds a note left behind by Gary[97]. Gary mentions that if the reader wishes to remove the Seal of Alu, their answer lies in a blood-stained dagger and the "face hiding in the deep dark." He ominously concludes his note, stating that only those who've ascended the highest point can descend into the lowest depths and adds, "Remember: Gary Loves you."
Close to the note lies a blue key that unlocks Room 10M. Purifying the seal seemingly yields nothing, and the door remains locked, but a picture materializes next to the door that gives a rough description of what to look for. Surprisingly, John had to purify the seal to find these items; not doing so means they'll never appear.
John takes the elevator to Room 2A and finds the blood-stained dagger. If John investigated this room before attempting to purify the Seal of Alu, the dagger would not be stained with blood and cannot be purified. John purifies the dagger, causing one of the two symbols on the seal to disintegrate in Room 5A/Lisa's Room. There's a staircase underneath a table in the room, but currently, there's no way to access it.
There's also a note left behind written by Tiffany, who states that every initiated follower of the cult knows that in order to bring about the Second Death, a selected person must sacrifice seven * (considering the cult's ties with the clinic, it's safe to say that this is supposed to be newborns) by passing them through the * (probably a portal) carved out of the impure vessel's face. Thus, the UNSPEAKABLE will reward the * (probably the selected individual) with the Second Death. Tiffany continues that such was the fate of Amy, whom she promptly describes as a whore and states that Gary, her beloved, has set his sights far too low. Tiffany concludes that she will surpass her.
If John attempts to take the elevator to Floor 7, the lights flicker, and nothing happens. If he takes the elevator to Floor 8, he can find a note left behind that ominously states that those who keep knocking on forbidden doors will be visited by the one who guards it[98]. The right hallway on Floor 8 lacks a descending staircase that should have led towards Floor 7; there's only a brick wall instead. A message is scribbled on the wall, stating that there is a 7th Floor.
Alternatively, the words "there is no seventh floor" are scribbled on a brick wall if John attempts to walk from Floor 6 to Floor 7th instead of finding an ascending staircase.
If John investigates Room 8A, he can find a note left behind by Gary[99], who makes an announcement to his followers that Tiffany has gone against the will of the UNSPEAKABLE. He thought he could trust her, but he was wrong. He continues that they'll proceed with the original plan; they'll use the woman in Room 5A (Lisa) as their vessel. He goads her pious friend (it’s unclear if they are referring to John or Tiffany) to rescue her; the UNSPEAKABLE will crush them both.
If John takes the elevator to Floor 5, there's another ominous note[100] that states if the reader likes to play games, then the 1st Floor is a great place to start. However, they'll need to know the rules of the game first and beware that if the reader has a susceptible soul, then they'll be pulled in. This message indirectly explains both a rare encounter whenever John enters the elevator and how to access the 7th Floor. Whenever John attempts to use the elevator to reach a floor, there's a small chance that the door will open to a lavender-colored lady wearing a kimono. The lady will slowly enter the elevator and stand behind John.
John cannot look at this lady or use his crucifix at all, even if the crucifix isn't directly facing the lady. Using the elevator again seemingly doesn't work, so John has to exit the elevator immediately and reuse it. When he does so, the lady seemingly vanishes and doesn't appear again. If John ever looks at the lady, she ambushes him. Her face deteriorates into what a dead body would look like: wrinkly skin, sunken eyes, and rotting teeth.
While John explores the area, he finds a kiddie drawing of some kind of horrid creature. This drawing, signed by a child named Timmy, labels this creature as his "eLivAtR FrieNd" or "Elevator Friend." There are Roman numerals displayed in the bottom right: I, IV, II, VI.
If John takes the elevator to Floor 9, he can purify a jack-o-lantern, dropping some kind of newsletter by the Williams Family, dated October of '87[101]. In summary, this newsletter is addressed to family and friends of the Williams Family, inviting them to a Halloween party in Room 9B. The writer, Debbie Williams, sets out a reminder that the party is family-friendly. She wishes to avoid any tricks like the power going out from last year's party, prohibits alcohol and cigarettes, and requests guests to avoid bringing anti-religious or Satanic imagery. Apparently, Timmy was traumatized from last year's party, so these disclaimers are heavily encouraged.
More importantly, the newsletter continues that Timmy has a new imaginary friend and advises the reader to roll with it. Timmy's therapist apparently said that coping mechanisms such as these are healthy for him. The newsletter concludes that she's excited for everybody to meet Mr. Miller at the party, who's taken Timmy so well and has become like a part of the family.
Taking the elevator to Floor 10, John enters Room 10M with the key he found in Room 5A. Before he enters, there's a message next to the door written in blood stating, "Sacrifice What You Cling To." Inside is a dumbwaiter and instructions on how to use it[102]. There's also a monitor feed of a camera pointing towards the descending staircase of the basement. With nothing else to do, John mutters, "So be it," and places his crucifix onto the dumbwaiter. He watches the crucifix plummet all the way down to the basement.
Notably, the crucifix appears brown, even though in reality, it's still a gold color. The majority of cinematics in this game are from John's point of view, and since his faith in God and himself has severely dwindled at this point, he imagines the color being brown. If this cutscene was in any other angle, the color would've been gold.
Now that John is completely defenseless, he decides to check the monitor before leaving the room. The monitor shows the Peekaboo Demon standing nearby the entrance to the basement. It was lurking within the basement but saw his crucifix plummet all the way below. It drags the object away from the dumbwaiter and is attempting to target John since he's vulnerable.
Attempting to walk down the building through the stairs is impossible; stick dolls block the way. John is forced to use the elevator to retrieve his cross, but the elevator automatically stops at Floor 4 and cannot go down anymore. A thrall chuckles and runs away when the elevator door opens.
John walks to the right and notices a note on the floor, simply stating that "Gary lied to us. When you see it, RUN."[103] In the next room lies a camera and a decimated thrall displayed on the ground, likely the same one that briefly saw John in the elevator. Next to the corpse lies a message written in blood, "I SAW IT."
John picks up the object and exclaims that it's a camera. The power of the entire building promptly shuts down.
John traverses through the darkness with the flash from his camera. In the meantime, there are chances of him seeing multiple things: A blood trail from himself (very similar to how he stabbed himself in the eye in Chapter II), a flashback of the Martin House's attic during the first exorcism, a thrall running towards him, satanic symbols materialize around him, and Malphas himself turning around to stare him down.
Satanic symbols occasionally materializing around him are very similar to how Michael materialized satanic symbols when he broke off his chains during Father Garcia's exorcism. A note found later on in Chapter III will explain the gravity of this later[104]. Taking the staircase down to the Third Floor, the rest of the hallway is blocked by more stick dolls, so John enters Room 3B/Tiffany's Room to bypass them. The door leading to Tiffany's bedroom is now unlocked, and John heads inside. The room looks relatively normal, but there's a secret makeshift entrance that connects to Room 3A. In between Room 3A and B lie three thralls twitching their heads, who are idly standing around some kind of altar.
John sneaks past them undetected and, in the next room, comes across a large hole on the ground surrounded by dead thralls and a green person with their head missing, who was probably a tenant. There are two skulls surrounding the hole, meaning that this is where the Peekaboo Demon was summoned, just like in Chapter II. This implies that, after the Sterling Police Department raided the Candy Tunnels[78], all cult activity within the sewers relocated to the apartment complex to remain undetected by authorities in between September 28th (Chapter II) and October 28th (Chapter III).
John walks out of the room and takes the staircase to the Second Floor. Once again, stick dolls block the way, so he goes inside Room 2A. The staircase underneath a table is now available to walk through. It's yet another secret entrance, but halfway through walking, John senses something following him every time he uses his camera flashlight; he sees glimpses of something briskly walking towards him. By the third time he flashes the camera, the Peekaboo Demon begins to give chase.
Navigating through the darkness with the camera, John escapes its chase and comes out of Room 2B. The demon stops pursuing him for some reason. John takes the staircase down to the basement and picks up his crucifix. The power promptly comes back on. John explores the right area and comes across an inverted cross made out of blood and satanic symbols; this is a marking of the Second Death, proving that this is where Tiffany performed her makeshift Second Death ritual on herself, probably assisted by thralls who defected from Gary.
Nearby lies a note from Tiffany that's supposed to be addressed to Gary, enticing him to meet her in the Unseen World since she has gone "beyond."[105]
Nearby the marking lies a mask as well, the same mask that was used by Tiffany to perform her ritual. John purifies the object, causing the Seal of Alu in Lisa's Room to dissipate.
The last notable detail to mention here is messages written in blood, stating "not seven" and "SEVENTY times seven". This message is both a callback on instructions on how to perform the Second Death ritual found in Chapter I[25] and what Tiffany has done to surpass Amy, but this doesn't entirely relate to John so we're going to ignore that here.
John attempts to leave the basement, and the Peekaboo Demon materializes in a room cluttered with candles. It makes one final attempt to kill off John by sporadically teleporting around the room to catch him off guard. As it does so, some of the candles on the ground light up, indicating where the demon is. In the midst of all this, the demon spurts several degrading words towards John when it's repelled by the cross, such as "PULL OUT YOUR EYES," "YOU CAN'T HIDE ANYMORE," and "BETRAYER." Eventually, the demon exclaims, "YOU BELONG TO HER," and disappears, defeated.
"In regards of John's character, it's important to decipher the Peekaboo Demon's quotes since they all tie back to him. It's safe to bet words such as "SHE IS ALWAYS WITH YOU!" and "BETRAYER" tie back to John and Lisa's time as orphans at Snake Meadow Hill Church when Miriam took care of them. We're still unsure what completely happened to them and the motive behind it all, but it's rest assured that the duo got lucky and escaped with their lives, but Miriam did something to them that caused them to become Wretches[7]. This is more apparent with a note in Chapter III that'll be explained later[7], and it's backed up with another quote of, "I KNOW YOUR SECRET!". Quotes such as, "YOU CAN'T HIDE ANYMORE" directly reveal that the cult has been following John and Lisa nearly their entire lives; Miriam will always be a part of them, and running away from their past won't do any good anymore.
John staggers out of the room and begins to ascend the staircase out of the basement. As soon as he reaches the First Floor, he's suddenly ambushed by the demon Alu.
He shouts, "YOU ARE MY SLAVE!" as it possesses John, causing him to spout blood and thrash uncontrollably.
Now that John's possessed, the color scheme of his body turns purple since a demon, red, merged with his normal color scheme, blue. We're unsure if purple color indicates an individual as possessed, but it certainly does in this case. John opens his eyes and sees Malphas glaring at him.
John appears to be disgruntled and unemotionally stares back at him.
The screen suddenly cuts to John's horrifically mangled face. Some of his teeth was torn off, his eyes are missing, and his left chin is torn apart.
The screen cuts again to Malphas, who replaced his eyes with John's and has blood protruding from his inner mouth. Safe to say that Malphas left his "mark" on John by biting his face off, as some kind of "warning".
John becomes uncontrollable for a couple seconds as he moves around randomly. John eventually comes to and shakes off his possession.
Now that the power's back on, the elevator is controllable again. If John returns back to the altar he found earlier, he can purify it, which promptly drops a note where Gary makes an announcement to his followers that they've been graced with the presence of another demon, Alu[106]. He's unsure why he's here but clarifies that he placed his seal over the vessel's door. Gary suspects that all of this may be Tiffany's doing, which we can presume as either to hog all the attention to herself as a Second Death vessel or in an attempt to save her friend from the cult by preventing anybody from entering her door and using her, but continues that it may well be a test of their faith in the UNSPEAKABLE. Gary encourages his followers to continue taking their pills (a callback to the note found in the clinic regarding converting pills into an injectable version[88]) and seals themselves in brick and mortar. The announcement concludes that if anybody sees the so-called priest, they're allowed to capture and eviscerate him over an altar, preferably still alive.
If John returns back to the secret passageway between Room 2A and B, he can purify a graffiti of an eyeball, and it promptly drops a note. Gary makes another announcement to his followers that they'll be hosts to a "Very Special Visitor" (Peekaboo Demon), who is here to pave the way for the summoning of the UNSPEAKABLE[107]. Due to its special nature, the visitor has full access to the entire complex, including their apartment rooms, bedrooms, and so on. If one of them is lucky enough to encounter it, it's best to avoid the visitor and never communicate with it. They must stay out of its way, preferably by hiding in a dark or dimly-lit area. Gary continues that one of them will be blessed to find the visitor making a hole in their apartment room. They're strongly advised not to enter the hole it makes, no matter whose voice they hear down there, and to contact him if they suspect one of their fellow followers fell into the hole; their remains will be retrieved in a timely manner.
John takes the elevator all the way back to Lisa's Room and enters the now-unlocked door. Five stick dolls are deliberately placed nearby the corners of the room, and Lisa idly stands in the middle. John approaches and says that he's relieved to see her alright. Lisa unemotionally asks what took him so long, and John shamefully doesn't offer a reply. Lisa continues and says that it's so dark, she can't see the light anymore. John comes up with a reasonable excuse and says that he got there as fast as he could. He awkwardly suggests that they need to leave, but Lisa's voice gets gravelly and says, "I'M NOT LISA!"
Lisa, possessed by Alu, shambles towards John in an attempt to butcher him. John temporarily slows her down with his crucifix; Alu leaves her body and flees into one of the five stick dolls. Lisa gravitates towards him for safety. If John successfully purifies the same stick doll Alu is hiding in on time, the demon gets stunned long enough for John to deal damage before possessing Lisa once again, repeating the cycle. If John takes too long to find the correct stick doll, Alu makes a beeline towards him and possesses him. Lisa stands in shock as John tries to fight off the urge to kill her; we, the player, are shown white speechless text of somebody saying, "FIGHT IT, JOHN!", which is strange considering that the only person who speaks with white text in the entire series is somebody who (physically) isn't in the room. Eventually, Alu leaves John, repossesses Lisa, and the fight continues.
If John doesn't resist the evil urge to kill Lisa while possessed, he gets too close and seemingly decapitates her instantly. John temporarily reverts back to his normal self and horrifically mutters, "Oh my God! Lisa, I'm so sorry." His body turns purple, hinting that he's still possessed, and shouts, "THE DEVIL MADE ME DO IT!" He seemingly gets over the possession and can proceed as usual. Alu doesn't leave his body after this. This alternate choice of killing Lisa becomes relevant later down the line for an ending, but for now, we're going to continue as if he never did this.
John banishes Alu, who makes a low growl and floats away. Lisa runs out of the room and John follows. In the next room, the two have a proper conversation. Lisa lights a cigarette to decompress and thanks John for being there to count on.
She explains that a man named Gary Miller runs the apartment complex and mentions how he's trying to resurrect a horrible demon (Malphas). Lisa urges John to stop Gary. John tries to ask if she needs a place to stay, but Lisa immediately shuts down his attempts and says that she'll be fine and that he has to get going. John does so and explores the rest of the apartment complex, sensing as if a seal was broken somewhere beyond after banishing Alu, even though he's capable of leaving the area whenever.
Recollecting on the note he found about summoning the one who guards forbidden doors, John presses the 7th Floor button in the elevator multiple times. As the lights inside the elevator flicker repeatedly, he sees a vision of the abnormally tall Elevator Friend.
Now throughout the building, the demon will peer at John from corners and behind objects in an attempt to ambush him. It simply scurries on the wall and escapes every time its repelled.
Eventually, after enough repulsion, the demon cheerfully exclaims that it'll see him in his dreams and vanishes. It leaves behind another drawing by Timmy, who's holding hands with the Elevator Friend.
There's Roman Numerals on the bottom left of the drawing: II, X, V, I. With this and the other drawing in mind, John inputs these numbers in the elevator and ascends to the Unseen World version of the 10th Floor, as hinted by the note left behind by Tiffany back in the basement[105]. Unlike the real 10th Floor, the floor is eerily barren and seems off. One of the two rooms only has a window peering out to a red cross in the air.
This red cross, parallel version of the 10th Floor, and the elevator lady's appearance are all nods to the Elevator Game, a ritual where somebody can enter an alternate version of the tenth floor in any building and supposedly communicate with spirits[108].
John enters a doorframe and follows a trail of satanic symbols. At the end of a dark room lies a woman standing motionlessly in the dark.
Sensing someone standing behind her, the woman, Tiffany, believes that Gary is in the room with her and calls out to him. John mistaken her for Amy, making Tiffany disappointed that Amy was even mentioned and says its not her, she's just "The Rejected Vessel". John questions who Gary is, but Tiffany replies with a vague answer that he's a human being just like him and her.
The lighting in the area grows a bit brighter, revealing her eviscerated head. Tiffany tells John that she did this to show Him (Gary) what he could do for Him. John panics and questions if she did this to herself.
Tiffany responds that she is the first to perform the Second Death ritual on themselves willingly (this is a large contradiction that won't be explained until later) and continues that she's done more for Gary than Amy has ever done. The lighting in the area grows a bit brighter, revealing a gigantic demon situated on her beheaded shoulders. She proclaims that now she has gone "beyond" and calls herself the "Daughter of the UNSPEAKABLE".
Tiffany's demon slowly turns its head around and screeches.
A battle ensues. Tiffany sporadically teleports around the room and hovers towards John in an attempt to kill him.
Once John uses his crucifix enough times on her, her demon ricochets off the room multiple times, releasing large amounts of spirits from its body. Recalling the message found earlier in the basement, regarding "not seven" and "seventy times seven", we can assume that Tiffany gathered more-than-necessary sacrifices to perform her makeshift Second Death ritual, hence why she botched it and looks like this.
Eventually, the demon releases a final burst of spirits and vanishes.
Tiffany's body goes limp and collapses to the ground. John staggers out of the room and prepares to leave. He hears skittering behind him and turns around in horror to see Tiffany's body contorted into some kind of spider and charging towards him. John acts quickly and exorcises her. She screeches and bursts into a puddle of blood.
There's a new note left behind by Gary[109], who mocks John for wasting another day to help a hopeless soul (Lisa) but congratulates him for getting rid of Tiffany. Gary's been meaning to kill off Tiffany for a long time ever since she rebelled against the cult and hid within the Unseen World but hasn't had the time to deal with her, probably because he's preparing for the Profane Sabbath. Gary wonders what side John is on since he indirectly helped him and concludes that they'll see soon enough. He ends his letter with, "Gary Loves you".
John returns to the elevator but notices that the buttons are inactivated. There's a hole on the ground and the words "damnatio memoriae" scribbled around it (this is Latin for "Damnation of Memory").
John leaps down the hole three times and lands himself onto the 7th Floor. From now on, there's no way to return to the Unseen World. As the Latin phrase puts it, the entire floor was, in a sense, erased from memory. This act of erasing memory becomes important in one of the endings in Chapter III.
The 7th Floor is eerily barren. Sometimes John can catch a glimpse of the Elevator Friend and Timmy Williams holding hands and walking away.
There's only a singular unlocked door on this floor, John enters inside and sees a large idol of something vaguely resembling the Elevator Friend. In the middle of some kind of pentagram is a body of a child, Timmy, who's been holding hands with his friend throughout the complex. Around the body is some kind of fleshy substance, seemingly from the Elevator Friend itself. Although it's kind of difficult to tell, there's a singular black eye on a butcher table and a wheelbarrow filled with flesh.
John purifies the large idol, causing Timmy's body to fade in-and-out of existence and promptly vanishes. Since we don't see a spirit leaving Timmy's body, it's safe to assume that Timmy has been dead the entire time and has been nothing more than some kind of apparition. A note materializes nearby a chair[110]. This short note, presumably written by Debbie Williams, Timmy's mother, states that "He" (probably Gary) promised them so much and proclaims that they want to see their boy again. The note concludes that the "replacement" is almost complete, just need a few more bodies.
This note regarding replacement somewhat ties back to Cindy's bizarre quest to find replacement for her twin sons, Nate and Jason[45]. This tie back greatly suggests that Gary has a hand in all of this. Nothing else seemingly happens in this room, but John doesn't see Timmy nor the Elevator Friend after this.
John takes the elevator back to the First Floor, exits the building, and drives back home. This adventure appears to be another uneventful day since there was no signs of Malphas' summoning site, despite seeing visions of him, and the Martin Twins are nowhere to be found. We, the player, are shown a cinematic of another symbol fading out of existence around the entrance to the Crucible.
October 30th, 1987 John once again suffers another recurring nightmare of his first exorcism. The nightmare ends when Amy was about to ambush him in the attic.
John jolts out of bed again and finds a new letter from Father Garcia[111]. Garcia states that he's been getting bizarre reports of children exhibiting strange behavior at a Daycare Center somewhere on 4th Street. This time he's adamant that if they find Nate and Jason, then they'll find Malphas' summoning site as well. Garcia doesn't come up with an excuse as to why he cannot accompany him to explore the building, concluding that they don't have enough time and he must investigate the premises.
Before driving to his destination, John has the option of spying on his neighbors. He had the option of doing so for the past two days, where the neighbors would be watching normal TV programming, but this time it appears that an evil force is influencing the neighborhood, probably because the Profane Sabbath is just a day away. The TVs are broadcasting flashing images that are subconsciously trying to influence the viewers about the cult. The TV is capable of broadcasting an image of a red chalice, a red bird, the word "KILL" flickering, Amy writhing uncontrollably, and Tiffany staring coldly. The parents and children watching this don't react and continue staring at their TVs.
John hops into his vehicle and speeds away.
As John almost reaches his destination, he spots a police car blaring their sirens. Believing that he's signaled to pull over, he does so, but the vehicle zooms right past him. John hops out of his car and follows the officer's trail to check the commotion. After walking a bit, he sees seven police officers, with their weapons drawn, preparing to shoot anybody who opens the front door of the Daycare Center. There's blockades and police tape around the entrance to ensure nobody would escape.
So far, the series has yet to fully elaborate as to why the Sterling Police Department are preparing to raid the Daycare Center. Since it's so late into the night, it's unlikely Father Garcia caught wind of this event on the TV or newspaper and wrote John a letter about how he should investigate the area. This, among other strange details[87], suggests that Garcia may very well be a police officer, but we're getting off track. The best we can propose as to why there's so many officers here is that the Police Department potentially connected the death of their fellow officer back nearby the Clinic to the Daycare Center. Thralls murdering that officer only brought attention to themselves, all culminating up to here. Contradictory, this event still happens even if John skips on investigating the Clinic, which means that the officer may very well still be alive (unless the officer was destined to be killed by the thralls no matter what happens) but that's irrelevant.
The officers are fixated towards the front door and completely ignore John. John sneaks behind them and crawls through a hole in a chain fence.
There's a note nearby that simply states:
“ ㅤ A riddle, priest.
How do you make a portal to Hell? ㅤ Come see me and I’ll show you.
”
— Note #30: A Riddle, Chapter III The word choice perfectly indicates that Gary wrote this riddle. John enters the building via an unlocked backdoor.
The tunnels await The building is empty other than children's drawings, toys, and other objects. A drawing can be found left behind on a table:
The eerie red figure with wide eyes implies that the children are somewhat influenced by cult or demonic activity. The red, falling star becomes relevant later. As a minor footnote, there's chalkboard hung on the wall that illustrates somebody partaking in the Second Death ritual. It's difficult to tell, but there's a hand sticking out of the face.
John walks downward to the next room and comes across a gory sight. The bodies are laid nearby some kind of sealed entrance and four symbols, a Moon, a Chalice, a Bird, and a Star. Four decimated bodies of Thralls lay on the ground. The phrase "Gary loves us" is crudely scribbled on the wall with blood.
There's a riddle left behind, all written in purple text (on this website you can't see that, sorry):
“ ㅤ Mother Moon watcheth her little ones behind a door of sleep
Daughter Chalice is filled, an offering to the Master in the Unseen World
Spirit Bird arriveth from afar and cometh back to roost.
These vessels are the Unholy Trinity.
The Fallen Star shall guide them.
What colors can you see?
Look to the children if you are lost.
”
— Note #31: Color Puzzle Poem, Chapter III This poem is supposed to indirectly tell the reader that they're supposed to align the symbols on the floor in specific color. Lorewise, this poem indirectly details what "The Unholy Trinity" is. Densely decoding this poem doesn't entirely relate to John, so to summarize it, the Unholy Trinity (which consists of the Moon as the Mother, Chalice as the Daughter, and the Spirit Bird as the Unholy Spirit) are entities or people rather than something figurative, likewise with the Holy Trinity consisting of the Father (God), Son (Jesus), and the Holy Spirit. With this in mind, along with other evidence, suggests that the Mother Demon, Tiffany, and the Unclean Spirit (we'll go over this character soon) are vessels for the Unholy Trinity, hence why whenever they're defeated the seal hovering over the entrance to the Crucible is removed. If you want to learn more, check Tiffany or Amy's wiki page.
To gain access to whatever is behind the entrance, John has to use his crucifix to align the symbols laid on the floor into specific colors by looking at drawings left behind by children. Specifically, these drawings:
Two other drawings should be pointed out. One of the drawings depicts the UNSPEAKABLE hovering over children, who are celebrating after mutilating and tearing a blue person's torso, who has a red creepy smile:
It's clear that the blue person is John. The children within this daycare center truly are influenced by the cult, and actively want John to be killed. This drawing indirectly iterates that it was drawn recently, since John was not targeted by the UNSPEAKABLE or the cult until after Chapter I's events. Although it's a little hard to tell, the UNSPEAKABLE is holding's John's cross and inverted it. The other drawing depicts a blue crow pecking the face out of a scarecrow, who seems to be showing an agonizing expression. Each time the crow pecks, blood strews out from its face:
This scarecrow somewhat ties back to the other scarecrow found in Chapter II Prologue where a hole would steadily widen in size on its face. It's interesting to point out that the crow is the exact blue as John, possibly suggesting they're related. Currently, we're not sure what this means, but it's best to say that the cult has been following John for years ever since Snake Meadow Hill Church's prime years. If John explores one of the upper rooms, he wouldn't see anything besides a lone drawing. We, the player however, can see a strange purple statue. John cannot see or even encounter this statue at all because the statue will always teleport into one of the adjacent rooms.
Scourging through the game files, this statue is file named as "Malphas Idol". At first glance, this object doesn't look anything like Malphas, or even an avian creature. The problem is that this idol only has two colors, purple and black. If we were to outline it, you'll notice that it's supposed to be an avian creature holding a severed bird head with a beak (shoutout goes to Abortion Steve from the FAITH Fan Community Discord for figuring this out).
If John decides to open the front door of the building and walk outside, he's startled by the officers pointing their guns at him, so he raises his crucifix in submission. The police falsely claim that he's holding a gun and erratically fire their weapons. They continue to fire their rounds long after John succumbs to his bullet wounds.
Once John solves the puzzle regarding the symbols, the seal on the floor opens by itself, revealing a descending staircase. John steps below and enters some kind of underground tunnel system.
this is where it lives Whatever the Daycare Center is functions as a front for Gary and his cult to conduct operations in privacy, away from authorities or public attention. This tunnel system, aptly named Garyland in the game files, nearly resembles a makeshift dungeon.
John approaches a gate that unlocks itself and opens. Before he travels to the next room, the gate locks itself and closes. John explores the area and nearly runs into cultists, who're walking away from some kind of corpse.
John purifies the flesh, and a note materializes. This note is some sort of celebratory advertisement for people who were inducted into the cult, officially termed as Tier One Acolytes, where they have the possibility of experiencing the Second Death if they regularly attend meetings and strictly follow Gary's instructions. The advertisement ends with a warning to never ask what is behind the door in the basement of the Clinic, probably because Gary doesn't want new cult members to blab about the Mother Demon's existence.
John walks down a staircase and comes across a poem written by Gary:
“ ㅤ She consumed six little twigs
Only two were left to walk as husks
Go ahead, priest
Stare into the eyes of my mother
”
— Note #33: Poem for Miriam, Chapter III John walks upward and sees a portrait of Miriam, a younger version of herself sometime before she had the Second Death ritual performed on her.
This poem alone nearly confirms that Gary is Miriam's son and what happened to John and Lisa in the mid 50s. John and Lisa, along six other orphans, were captured by Miriam and potentially many other evil entities running amok in Snake Meadow Hill Church (the basement having an exit to the middle of a dense woodland, where there's a satanic symbol etched to the door, all suggests that the Church has been influenced by the cult long before any events occurred). Miriam intentionally turned all of these children into stick dolls, for some undisclosed reason, and John and Lisa were granted to escape with their lives.
On the surface, John and Lisa appear to be their normal selves, but with how often John horrifically transforms into a Wretch in his dreams, we can theorize that that's his real appearance; a botched version of a stick doll that was supposed to be dead all those years ago. They're alive now, but just husks of themselves. Until we get more information about whatever a stick doll is, what the Unseen World is, more history of Snake Meadow Hill Church, and concrete proof of Miriam's ultimatums, we'll never fully understand the meaning of this. Nobody else beyond this point mentions the Church.
John approaches the portrait and stares at it. Over time, the portrait subtly changes right in front of him and resembles some kind of demonic force taking over her:
Once the portrait distorts for the fifth time, Miriam's elderly voice wails and freakishly long white arms grab the portrait.
The portrait somehow shrouds itself into a tunnel. John travels down the tunnels and comes across a statue of a woman holding somebody who's receiving the Second Death; it's a bastardization of the real-life Madonna della Pietà, a sculpture that depicts Mary holding Jesus Christ in her arms[112].
Purifying the statue causes another celebratory note to materialize. The note congratulates the reader that, if they're reading it, they've achieved Tier Two status as an acolyte of the cult. The note states that achieving Tier Two status drastically changes their life; it claims they will notice shadowy figures in the corner of rooms, feel losing time when holding sharp objects, emit a foul odor that causes loved ones to turn away from them, no longer be trusted by animals, and have "ancient symbols written in blood" materialize on the floor and walls of their home. The note concludes that, as long as they're loyal to Gary, their journey towards becoming a vessel of the Second Death will grant and progress them to new knowledge and power. As a reminder, the reader is warned that irregularly attending meetings or failure to pay their tithes to the cult will result to their fingers being horribly bent backwards.
We can already see effects of this Tier Two status on John; satanic symbols were capable of materializing around him back in the New Haven Apartment Complex when the power shut down. We also saw this during the sequence where Michael broke off his chains and fled Father Garcia's basement. It's clear that John and Michael are somewhat involved or influenced by the cult. This note is not clear indication that John is an active acolyte or follower of the cult, but suggests the cult has been following him long before Chapter I.
The path to the right is a dead-end, so John walks to the left and comes across some kind of puzzle where he has to align chairs accordingly to three depictions of demons in the room above.
In the midst of trying to solve it, Gary suddenly appears from behind a pillar, who's brandishing some kind of injection needle.
Gary acts fast and pricks John in the neck with the syringe.
Initially confused, John stumbles for a bit and suddenly screams as the substance kicks in near-instantly.
Whilst John seeps into his drug-induced trip, we're shown vivid imagery: a black spot on the sun, a black hat caught on a tree, etc. More importantly, we're shown a cinematic of a younger version of Miriam blankly staring at us in front of Snake Meadow Hill Church. If you look into the Church's windows, we see younger versions of John and Lisa staring out of the windows, including four other orphans.
After some more imagery, we're shown a flashback of John attempting to exorcise Amy in the attic back in 1986. This cinematic tie in to how John's nightmare abruptly ended when Amy was about to attack him in the attic before he drove to the Daycare Center.
Next we're shown a dead salmon frozen in a waterfall, and shortly thereafter we see two stick dolls (or Wretches, either/or) wiggling close to each other while maggots swarm them.
After that, we see young versions of John and Lisa holding hands, tying back to the cinematic earlier of stick dolls wiggling close to each other.
The next significant cinematic is a glimpse of John seemingly bumbling around Garyland with his clothes off (it's hard to tell, but he's missing his priestly collar, and we see his collarbone). There's a white, wavery smile in front of his expressionless face.
Shortly after seeing images of a dead king, an old man, and a skeleton, we're shown a door with an icon of an eye etched to it. This'll be important later.
Out of nowhere, John stops running around and stands. He slowly raises his hands towards his face.
We're shown a flashback afterwards, where Amy crawls frantically like a spider whilst John attempts to exorcise her.
The screen switches back to a close-up of John. While he's holding his hands, Amy's hands slowly drift into scene and lingers over his forehead.
Interestingly, the screen cuts to the UNSPEAKABLE wiggling around. It looks more grotesque and realistic compared to Chapter II's appearance. It bellows a deep roar.
We're quickly shown a pack of hounds killing a fox and a seagull suffering from a broken back. We're abruptly shown the words, "Now you are ready." in the bottom left of the screen.
John's trip comes to an end, he slumps over and passes out. He experiences another nightmare of his first exorcism, where he has the option of either walking out of the front door or checking on Father Allred in the basement. For brevity's sake we're going to skip over this option and explain it in one of the endings. It's canonical that John decides to enter the basement to check on Father Allred, where he sees Amy toying with his body shortly before charging at him.
John jolts awake from his nightmare and stands up. A nearby gate had one of its bars pulled from the ground. John walks to the next room and comes across a massacre.
Unknowingly or not, John went on a violent rampage against an oncoming wave of thralls when he was injected by strange substance and butchered them all. One of the thralls was ripped in two, and their upper body is pinned to the wall from a broken piece of a gate part. The word "REPENT" is scribbled onto the wall from the blood of the thralls. Among the gutted and deceased, one of the thralls disemboweled is somehow still alive. John approaches and the thrall desperately tried to crawl away and pleads, "Please, no..." Shortly before succumbing to their injuries, they begrudgingly mutter, "The holy man..." and stops moving. John doesn't portray any emotion or reaction to this and presses onward. Even with the horrific actions he's either witnessed or committed himself (i.e. killing the traveling couple from Chapter II, his stoic behavior after killing Lisa from earlier, etc.) John barely says anything, probably because he's either numb to it or somehow believes they deserved it. It's clear that he holds a large disdain for cult members or anybody who's involved in anything Satanic considering the newspaper article in Chapter II. Judging by the word he wrote next to a decimated thrall; it all proves that he's performing these grisly actions in hopes that they can feel remorseful for their sinful ways. Of course, John keeps these violent thoughts to himself, and was partially brought forth into reality from the injection. We're going to explain why the injection caused all of this shortly. Exploring deeper within Garyland, John comes across a large statue resembling a bull or some other bovine creature. It's holding two pulley-systems where something could fit into it. There's a locked door in the middle of where it's stomach should be. John reads a description etched onto the door that essentially instructs the reader to place two artifacts into Moloch in order to open his navel/unlocking the door.
John walks around the statue and comes across the same statue portraying somebody experiencing the Second Death. If John purifies the statue, it'll materialize another celebratory announcement for Tier III acolytes. John takes the left corner and walks down a hallway. As he does so, he sees a portrait of an older version of Miriam sitting on a chair. He walks to the next room and passes some kind of creepy statue. At a dead-end lies an artifact to be placed into Moloch. John grabs it and, just as he's about to pass the creepy statue again, the screen loops, and the statue starts to split into three.
Although nobody is speaking, text is displayed at the bottom of the screen; "QUOD TU ESTIS, FUIMUS TALIA" and "QUOD SUMUS, ERITIS TU". This language is Latin, and it roughly translates to English to, "We were like what you are." and "What we are, you will be." Suddenly, the statues phase out of existence and a cultist appears in the middle of the room. In the midst of trying to exorcise the cult member, they violently twitch their heads, and they morph into some kind of fleshy mass. They frantically rush towards John's position and stretch their fleshy hands to capture him. John harrowingly avoids them and exorcises them, who promptly bursts into a splatter of blood when purified. If this cultist captures him, they chomp his upper body repeatedly and spits him out, killing him.
Walking down the hallway again, John comes across the same portrait, but this time Miriam is standing up. John decides to leave and re-enter the hallway to inspect the portrait; Miriam appears to have something exploding out of her, similar to how the Red Demon exploded out of her body shortly before John woke up from his nightmare in Chapter II.
As John leaves the hallway, he hears something in the distance wailing and getting closer to him.
After a while, some kind of gigantic floating head appears from beyond the walls and makes a beeline towards him, growling and roaring in the process. In the midst of all this, we see inkblots occasionally flashing on the screen.
This head is named the Unclean Spirit in the game files, but it goes nameless otherwise. If the Unclean Spirit touches John, he's seemingly transported to a flashback of the time when he was a patient at Yale Psychiatric Institute a year ago. More importantly, it was the exact time when he was restrained in a straitjacket after seeping into a manic meltdown, probably because he was recounting events inside the Martin House to his psychiatrist, Dr. Spinel. As we can see, John frantically drew crucifixes on his padded walls.
The Unclean Spirit wails from beyond the walls and targets John whilst he struggles from his restraints. This time, the spirit is capable of killing him, and John has no other option but flee. Near the bottom right is a passage that leads him to some kind of boiling room. Satanic symbols faze in-and-out of existence on the ground that can temporarily trap him.
John avoids these and comes across a glowing exit door.
John walks through and he's transported back into Garyland. Eventually, he banishes the spirit, who emits a low growl and promptly disappears. We, the player, are shown the final seal disappearing over the entrance to the Crucible. Now nothing can stop anybody from entering the Crucible.
The circumstance behind encountering this demon stands out among the others John has faced. Ultimately, it all certifies that John associates his time within Yale Psychiatric as demonic in nature, and it's only perpetuated when he recalls his time with Miriam when he was an orphan at Snake Meadow Hill Church all those years ago. The spirit only manifested when John continued staring at Miriam's portrait. The inkblots that occasionally flash throughout the screen are known as Rorschach Inkblots. They're a type of projective psychological assessment where a psychologist would showcase their patient or subject multiple inkblots of various degrees and patterns. The patient is tasked to describe what they see when looking at the inkblot. This is all done to interpret the patient's current mental state, reveal any potential mental disorders, and get an understanding on their general well-being. Since this test is so reliant on the patient's response, to the point where it leans more on subjectability than anything, this psychological assessment is rarely used for validity in our current age. It wouldn't be surprising that John was subjected to this assessment considering the series primarily takes place in the late 80s, which all ties to how John percepts his time within the institution as demonic. The Unclean Spirit can only directly harm and kill John if he's plunged into a highly emotional state, like the one time he was experiencing a manic episode inside the Institution; it otherwise doesn't hold real power in the real world. This event is the only credible evidence that John was restraint in a straitjacket; there is not any other note that confirms this happened, but the spirit randomly flashbacking John to an event such as this would be out-of-place.
Recalling back to this wiki's interpretation of Note #31 (the Color Puzzle Poem), the Unclean Spirit was a vessel for the Unholy Spirit. Its defeat caused the third and final seal hovering over the entrance to the Crucible to dissipate, just like the Mother Demon and Tiffany.
John presses onward and explores the upper section of Garyland. He comes across a strange room where two cultists are trapped in cages. They idily stand and don't react to his crucifix or presence at all. Nearby one of the cages is a lone table that somewhat resembles an operation table, creeping John enough to monologue to himself about how off-putting it is. In the middle of the room is a peculiar statue. Although the statue is never referenced at all in-game, it's file named as Magog (check its wiki page for more information and how it ties to the cultists ability to transport into fleshy abominations).
Walking upward to the next room, there's a large mirror and vines steadily growing at the corners of the mirror if left unpurified by the crucifix. There's a reflection of the artifact but it's currently inaccessible. Without warning the Mirror Demon materializes and makes its grand appearance in the reflection.
Unlike its other encounters where it would sporadically teleport, the demon hounds John by slowly floating towards him. It can only be seen in the reflection, so John carefully attempts to exorcise it while the vines slow him down. If John gets too close to the demon, fanfare begins to play, the same fanfare played in the "Initiation" Ending of Chapter II. Eventually, John bests the demon. It garbles that it'll see him again and vanishes. Interestingly, it doesn't leave a psychiatric note, and the artifact is now accessible. John grabs the artifact and leaves.
Exploring the right area of the tunnels, there's another portrait of Miriam. This time, it's a younger version of her and she's looking back at Snake Meadow Hill Church. If John decides to look back at the portrait, it steadily distorts to the point where Miriam turned around to look at the viewer, revealing a bloody, gaping hole underneath her mask-like face. If John explored the right area first, the Unclean Spirit would've spawned here instead.
Bypassing two cultists, John heads into the next room and reads a note, seemingly written by the freakishly tall cultist (Blind One) standing before him from the distance. It wrote that they want to play Red Light, Green Light. Upon doing so, he grabs an artifact and tries to walk away. As he does, a gray-silhouette version of the Pentarox appears, the same one that would've appeared if he performed one of the conditions to receive the UNSPEAKABLE's blessing back in Chapter II. Repelling this demon is futile, John avoids getting killed by the demon and the Blind One. Pentarox promptly disappears after he walks up a small staircase and the Blind One remains docile.
If we look back at all the enemies found throughout the area, it indicates that they all personally connect to John in some way or form. The Unclean Spirit's abrupt appearance and ties to Yale Psychiatric, the Mirror Demon, and now the Pentarox and Blind One. These last two only appeared in John's nightmare from Chapter II. We're unsure why they're here now, of all places, but we could guess that Gary strategically placed them there to keep John occupied while he prepares for the Profane Sabbath.
Now with all three artifacts in hand, John heads all the way back to the Moloch and places the artifacts in their respective place. Upon doing so, a loud voice booms, "MOLOCH IS PLEASED WITH THINE SACRIFICE!" and the door unlocks. John enters and walks down a flight of stairs. There's another announcement note for Tier IV acolytes and another note not too far, addressed to somebody named "Master of Spirits":
“ ㅤ Master of Spirits,
The body of the Mother stayeth suspended beneath the Crucible of the Profane Sabbath.
If thou canst unlock the final secret of the Crucible, know ye this:
The cross hath the power to weaken the Mother, But only someone who is ablaze with purifying fire canst truly destroy Her.
If thou canst understand these words, thou shalt know the true cost of thy faith.
”
— Note #39: Master of Spirits, Chapter III Before we interpret this, it's important to state here that this text is purple-colored, just like Note #31 (Color Puzzle Poem), meaning that they're written by the same person. At this point, its safe to assume that the name, "Master of Spirits", is a formal alias for John because this name reappeared in Chapter II Prologue, had red text (at least signifying that the writer was somebody within the cult/demonic), somewhat directly referring to John, and was instructional. In this context, the name could mean that John is an expert of handling with spirits considering that he can purify any possessed object or combat any demon with his crucifix. With process of elimination, the best candidate for the writer would be the UNSPEAKABLE. Amy nor her demon could not have written this since they're currently incapacitated in the Crucible. Additionally, it's unlikely her demon would give John advice and Amy doesn't use Shakespearean English. It cannot be Malphas since he never speaks a language in the series and every other character wouldn't have willingly try to help John defeating Miriam. The UNSPEAKABLE is our only option. This note implies that everything John, Father Garcia, and the cult have done up to this point has been orchestrated by this deity, because otherwise the reasoning as to why it would help John is unclear.
With this note in mind, John walks towards a dark passage.
Partake of the Dark The harrowing darkness shrouds him as John meanders throughout corridors. If he's not quick with his feet and lingers in the darkness for too long, an unseen force kills him in the darkness. Eventually, John spots a lone lantern at a dead end. He picks it up and retraces his steps. As he does so, he's startled by an uncanny dark-gray dove with red eyes from behind a grid fence.
John continues to wander and he periodically comes across purple figures staring at him from behind grid fences. He's startled by another uncanny dove.
Just as John is about to walk down a dark hallway, another dove flies away from him, and a naked female cult member appears from where it flew and screeches. Her form looks unnatural; she snapped her own neck, twisted her torso, her stomach is missing, and she's capable of walking backwards to strike him. She's unusually speedy.
A plethora of these cult members, who are file named as Malphas Acolytes, appear from seemingly nowhere and targets him. John flees by walking down a hallway and is seemingly teleported to the outskirts of a dark forest dotted with white trees and stick dolls.
John eventually comes across a door blocked off a door surrounded by satanic symbols; the same door briefly seen during his drug trip. To neutralize the symbols, he'll have to purify three triggers throughout the forest.
Some areas are blocked off by stick dolls, but John comes across a lonely shack among theme. He enters inside and stumbles upon a letter written by Gary, addressed to one of his colleagues named Jakob. Gary writes that he's happy to hear about his ventures in Pennsylvania, but declines the offer of joining him. He says that he's not too invested about dealing with, quote, "crumbling ghost towns nor government experiments nor the gibbering behemoths that lurk shamefully in the darkness between worlds." Gary continues that his delicate methods are right from the "source" and will showcase the true wrath of the Second Death and the Antichrist to the entire world. Gary concludes his letter with love and thanks Jakob for his gift; he plans to keep it nearby his private headquarters to ward off potential intruders. Next to the letter is a picture of Gary, Jakob (the brown-colored individual with bloody eyes), and unknown green person wearing a mask.
It's clear that this shack is owned by Gary, he likely creates plans and strategies within here. Jakob is the titular villan from the video game DUSK, confirming that FAITH and DUSK take place in the same universe. John exits the shack and nearly gets ambushed by a demonic creature. This creature, named Horror, originates from DUSK as well.
John explores the area whilst getting swarmed by incoming Malphas Acolytes. When he eventually stumbles across a trigger, they resemble a Malphas Acolyte violently twitching their head. John purifies the trigger, causing it to stop moving, and removing one of the symbols surrounding the door from earlier.
John purifies the last two triggers, fully removing the symbols around the door. He retraces back to the door and opens the door with hesitation.
John is seemingly transported into a dark void. Thralls idly stare at him coldly and don't attack him. John walks upward and an unknown voice booms, who asks Joh to solve a riddle. Judging by the voice's mannerisms, it's Gary. He questions him on how to create a portal to Hell. As John walks upward, the thralls violently twitch their heads. Gary continues that, sometimes, it waits for the one who has already been through it, likely referencing how he had to reenter the horror that is the Clinic to encounter the Mother Demon. The thralls begin to abnormally contort their bodies. Gary says that, sometimes, it opens itself in the darkest room where nobody can find it, probably referencing how Tiffany secluded herself in the Unseen World back in the New Haven Apartment Complex. By this point, the thralls have conjoined into a fleshy mass. Lastly, Gary concludes that sometimes, the portal to Hell comes walking right up to you, likely inferring to the abrupt nature of the Unclean Spirit.
This riddle can be interpreted into different ways, one of ways as such as John's experience within Snake Meadow Hill Church, where he essentially entered the same place twice in Chapter II and Prologue, referencing the Basement Demon shrouding in a dark room, and how Miriam popped out of nowhere and shambled towards him in Chapter II.
The thralls surrounding him strangely disappeared. At long last, John sees the Martin Twins holding hands in the darkness.
As he approaches them, something is wrong, and he becomes winded. He stops briefly to catch his breath and closes his eyes; blood protrudes from his eyes and mouth. John senses somebody looming behind him. He stands upright and opens his eyes. He turns around to face a cloaked man, Gary, gleefully smiling back at him. Now face-to-face, Gary respectfully greets him and remarks that he's glad to finally meet him in-person.
The screen fades to a flashback when John unknowingly made a deal with the White Entity in the Martin House back in 86'. The flashback ends when he staggers towards the paramedics and the police.
October 31st, 1987 (Ending II "A New Journey") The time is 12:00A.M., it's the Profane Sabbath. Gary crosses his hands and introduces himself with his full name, Gary Miller. Thinking back to what the Mother Demon, Lisa, and Tiffany said a couple days ago, along with any other note he's been collecting throughout his journey, John puts the two together that Gary is the one who's behind the majority of his torment. Rightfully pissed off, he demands to know what's going on. Gary chuckles and removes his hood. Believing that he deserves some answers, Gary grants John three questions he can ask him about anything.
Like stated, he can only ask three questions, and they're all pre-determined, but there's two prompts he can ask per question number. For brevity's sake, we're going to list all six questions and explain them:
Injection: John questions Gary about the injection needle he was pricked in the neck with from earlier. Gary chuckles and states that it was a gift to prepare his mind and body for the UNSPEAKABLE to enter/abuse, continuing that he could not withstand being near the entity without it. John makes a long face, disgruntled that he was forcibly pricked with such a substance. Gary points out his disappointment and concludes that he should be thanking him. Even though there's a lot of evidence that John innately enjoys massacring people who he believes to be associated with satanic cults (or anything generally demonic), he wasn't fond of going on a violent rampage without any choice. This forced injection might've brought back trauma of his days within Yale Psychiatric Institute, where Dr. Spinel suggested of undergoing an in-vivo approach (prescribing medication via either injection or pills) so that John could come to terms with the truth back in 86'. The injection gives insight that Gary has a secondary goal besides summoning the Antichrist via the Second Death; summon the UNSPEAKABLE by drugging the vessel, which partly explains why the injection was tested on patients back in the Clinic and how all the cult members (particularly thralls) are constantly high or in an altered state of mind. You can tell that they're high based off their wavery white smile and eyes, just like how John was looking during his drug trip. Himself: John questions about Gary himself, and he chuckles. Gary responds that he's just a normal human being who grants the Second Death to his people (cult members) in order to prepare the world the summoning of the Antichrist. This response only gives much-needed confirmation of the cult's goals. In John's P.O.V., there's no clear indication as to why all of these demonic events are happening throughout Connecticut.
Martin Twins: John asks Gary about the Martin Twins, and his face abnormally contorts. Gary mockingly responds that he knew deep down that the twins were nothing more than an illusion. However, he can't blame him, and continues that he couldn't resist hunting after lost/hurt souls. Gary concludes that John probably wished they were real, just like Cindy Martin, but ultimately knew that these illusions will lure John towards him. This pivottable answer reveals that the Twins were fake. There wasn't a clear indication that they were real up to this point, not from John's P.O.V. at least. It confirms that Gary somehow indirectly misinformed John and Father Garcia to go on a wild goose chase while he prepares for the Profane Sabbath, potentially even including the twin's appearance in The Forest (Chapter I) and the many nightmares he endured (Chapter II and Prologue). This callback to Cindy Martin indirectly indicates that this isn't the first time he's done something like this before. It's also a callback to Debbie and Timmy Williams back in the New Haven Apartment Complex. Gary concluding that these illusions drew to John for some ulterior motive vaguely foreshadows a gameover screen if John loses the up-coming battle against him. Currently it's a mystery as to how he was able to trick Garcia into believing the Twins were real. Malphas: John asks Gary about Malphas, and his face abnormally contorts. Gary states that Malphas is another spirit who's preparing the Antichrist's summoning, where the pair of them will fulfill the Profane Sabbath. Gary settles John's worries and concludes that Malphas has already been summoned onto Earth. He mocks John since he thought he could prevent Malphas' arrival. This question, and the prior regarding the Martin Twins, essentially rubs lemon juice in the wound by saying that John's journey up to here had been pointless. He, along with Father Garcia, were unable to prevent Malphas' summoning or locating the twins. The remaining question is when and where Malphas was summoned. The only possible summoning location is Malphas' House, the inner sanctum deep within the Candy Tunnels seen back in Chapter II. It's the only place that connect to Malphas and John & Garcia failed to get the idea of finding that area in the real world.
Amy: Gary's entire head contorts when John questions him about Amy. Gary responds that she was the perfect vessel/victim for the Second Death, but sulkily remarks that he came and screwed everything up. Gary concludes that he's firm that once John completes his journey/despair Amy will be his again. Gary stating that John screwed up everything is confirmation that Chapter I's "When Faith Endures" Ending is canonical; John inadvertently caused Amy to take severe damage from leaping off the Martin House, to the point where nobody can use her for the Second Death. Gary's vague threat about John completing his journey is foreshadowing a game over screen if he loses to him in an upcoming battle. Second Death: Gary's entire head contorts when John asks about the Second Death. Gary chuckles that it's a simple procedure once the vessel/victim is prepared. First, the vessel's face is carved from a ritual knife and a living newborn is passed through the opening of the vessel's face. Then, they ("they" as in cult members) wait for a response from Hell. Gary whispers that this is how you create a portal to Hell. This answer certifies the procedures of performing the Second Death. It loosely confirms as to Gary's ulterior motives of the Clinic, his obsession over Amy, and what he'll do to John in a game over screen.
Gary's head reverts back to normal and gets irritated from all the pestering questions, saying that John has been in his way long enough. The screen cuts to the two in a secluded area with wiggling flesh in the background. Gary states that it's time for him to kneel/decay against the power of the UNSPEAKABLE and he'll make a fine sacrifice. The two engage.
Beyond throwing his trident and ramming towards him, Gary has the chance of summoning some kind of skeletal figure that slowly drifts down the room. The figure resembles a clown, which is interesting since John has coulrophobia, the fear of clowns. We only know this from Dr. Spinel's releasement note, listing coulrophobia as one of his existing mental conditions. A clown appearing here indicates that the cult was influencing Yale Psychiatric Institute, to some extent we're not sure of.
Gary's also capable of summoning his titular move, "Rain of Spiders", which visually look similar to stick dolls, The Wretch, and Tiffany after her demon was banished. He's also capable of summoning past foes, such as Michael, the Cornfield Maze Demon, and so on. He's also capable of summoning the Red Demon, which certifies that the Tutorial Section before we play Chapter I is canonical since we never see this demon anywhere else. Tiffany's Demon and her spidery form can be summoned as well. These past enemies are nothing more than apparitions, they cannot kill John, only knocking him down. All of this suggests that they're some sort of bad memory or trauma to him, which would make sense as to why Tiffany would show up twice; He was spooked from battling her demon and seeing her crawl towards hm like a spider.
If any of these moves hits John, he's knocked down to the ground and he accidentally drops his crucifix. If he doesn't retrieve his crucifix in time, Gary levitates towards him and the screen cuts to a close-up of John idly standing with a white sheet over his face. He slowly pulls it off, revealing a bloody, gaping hole where his face should be. His priestly collar is missing. John slightly tilts his head and a demonic hand with sharp nails grabs the screen, and we're shown the titular game over screen: MORTIS.
"Mortis" is Latin for "Dead". This special game over cinematic alone certifies that the Second Death ritual does indeed kill the victim, even though they're capable of walking around and talking like what Amy and Miriam do. This cinematic is why Amy's date of death was roughly a week before Chapter I. Additionally, the demonic hand with sharp nails is a glimpse of the Antichrist. The hand that comes out of Amy's face looks humanistic, indicating that it's the sign of her demon possessing her (we'll go over this shortly). We're assuming that, as the Profane Sabbath draws near, the Antichrist is capable of making its presence known and interacting with other people on Earth while it's stuck in Hell.
After back-and-forth, Gary drops his trident and attempts to grab John's neck (or face). Suddenly, Gary recoils in pain as he's shot in the head and blood splatters everywhere.
Father Gracia pops into frame, tells John to not be afraid, and reloads his shotgun.
Garcia continuously reloads and fires at Gary's head several times before Gary ultimately escapes. Father Garcia properly introduces himself to John and remarks that it's good to finally meet each other. He tells him that they must act quickly to defeat the great evil and to not be afraid. The pair team up and enter the next room. They see a gigantic slab hovering over an entrance to somewhere below, The Crucible. Garcia explains to John that the room they're in is the entrance to the Crucible of the Profane Sabbath, the source of all demonic activity. He congratulates John that he was able to remove the seal covering the Crucible, the Unholy Trinity (remember, the Mother Demon, Tiffany, and the Unclean Spirit are all vessels for the actual Unholy Trinity) no longer has the power to block anyone from entering.
Garcia instructs John to jump down to the Crucible; incoming thralls and cultists are drawing near to prepare for the Profane Sabbath. John follows his orders as Garcia fends off the horde.
The Crucible John somehow landed into a deteriorated version of the Martin House. The front door is locked, so he can't leave. The entire area is dark, so he uses his lantern from earlier. John can find notes scattered about that only say, "GARY LOVES YOU" and "GARY IS A NORMAL HUMAN BEING, JUST LIKE YOU AND ME". There's a note nearby the 2nd Floor staircase that enlists some kind of timeline, all but certifying that Gary is not a normal human being like everyone else:
“ ㅤ MARCH 18, 1934
Miriam is ready. We will perform the ritual according to her instructions tonight.
MARCH 19, 1934
We successfully gave the Second Death to Miriam. We have been passing living newborns through the newly-made Portal as quickly as we can get them. So far there has been no response from the other side.
MARCH 23, 1934
After several days of sacrifices, we finally got a response. A tiny hand reached out from the Portal. We took the hand and pulled out a baby boy. It appears to be a normal human baby just like you and me. We named it Gary.
”
— Note #41: Timeline of Miriam, Chapter III Interestingly, John cannot enter the Martin Twins' room at all, signifying that this entire house is another figment of his imagination. John takes the staircase to the attic, and the screen cuts to a monster kneeling in front of an immobile Miriam. When the monster speaks, it has Gary's voice, so he apparently transformed into his true form after getting shot in the head. John approaches and Gary presents his mother, stating that her body could not withstand becoming the Unholy Trinity (i.e., performing the Second Death ritual on herself twice, recall the Second Death ritual marking found in Malphas' House back in Chapter II). He continues that, after so many years, he found the perfect vessel to take the honor of becoming the Unholy Trinity (Amy), but sulkily remarks that they know how that turned out (Chapter I's "When Faith Endures" Ending).
Gary becomes irritated and says that John has been pursuing him long enough and only one of them will escape alive. He continues that he'll be the first to witness the Profane Sabbath, and to be consumed by it. Before doing so, Gary lets him in on a secret and turns around, "GARY DOES NOT LOVE YOU."
Gary crawls towards John and occasionally dashes. Satanic symbols manifest out of there and can temporarily trap John from moving. After some fighting, Malphas's spirit slowly drifts into the room and becomes flesh. He flies and lands into select corners of the room and throws three trowels to kill John.
Despite of everything, the pair cannot withstand his crucifix. In a last-ditch effort, Malphas and Gary become spirits and possesses Miriam's body. She howls in pain as her body contorts into an amalgamation of the two, file named as Super Miriam.
Her plethora of attacks ranges from enclosing a circle of fire around John, hurling spinning skulls, throwing trowels, and ramming towards him. In the midst of the fight, John regains his withering faith as he survives seemingly mortal blows.
However, he cannot outlive forever, and can succumb to his injuries after getting hit for the eleventh time.
After enough purification, Gary and Malphas' spirits briefly separate from Miriam's body.
Recalling a note back in Garyland, John ablazes himself from a nearby torch and transmits the flame onto Miriam's body.
Miriam screams in pain as she burns to ash. Gary reverts back to his human form and kneels in defeat. Malphas' spirit shrieks as he disintegrates into nothingness. Remember, Miriam is the ancient source of all demonic activity in Connecticut. With her death, Malphas cannot remain on Earth and Gary is not empowered by her anymore. It's likely that all demons meandering throughout Connecticut, like the Cornfield Maze Demon for example since John never truly explores Snake Meadow Hill Church, disintegrate and turn into nothingness since they were likely summoned by her as well. When Malphas ceases to exist, Miriam explodes into a gory mess and her blood trickles everywhere like rain.
Now covered in blood, John blankly stares and becomes speechless as he sees Amy levitating from beyond the darkness. Gary staggers towards her and mutters something in Latin about how she's his and he can finally complete his Profane Trinity. Gary raises his arms to embrace Amy's presence, but suddenly, a demonic hand with sharp nails emerges from her face and grabs his.
Gary's eyes widen in shock. Amy (probably the Antichrist) calls him a failure.
Amy screeches as tentacles emerge from her face and drag Gary back into the portal to Hell.
Deviating from John for a bit, it's important to distinguish the details in the hand emerging from Amy's face. If it has sharp nails and looks more demonic, it's the Antichrist. If it looks human, it's Amy's Demon, which, in turn, is probably a manifestation of the UNSPEAKABLE. Gary has been letting the Antichrist down time and time again, but inadvertently letting Miriam die was the final straw. Although Gary was dragged back to Hell, he's still alive, but he'll have to be reborn again if he wishes to retry his search for a Second Death vessel.
Now that Gary's gone, Amy drifts downward towards John and her face reverts back to normal. John apologizes that he couldn't save her. Amy says that it's ok and that "they" (Gary and his cult members) can't hurt her anymore. She applauds him on his braveness and says that he can finish what he started. Miriam's blood ceases to trickle down, and John raises his crucifix to finish his year-long exorcism prayer (remember, Bob and Cindy inadvertently interrupted John from completing his prayer back in 86', which potentially kickstarted the entire series from ever happening). When he's done, Amy's Demon is banished and only her skeleton remains.
Remember the special game over screen from earlier, the Second Death ritual kills the vessel, so Amy has been a zombie of sorts all the way until now.
John stands victoriously and says "Amen".
His crucifix reverted back to its vibrant, golden color. Completing the exorcism and letting her soul rest has been lingering in his mind for over a year, along getting hounded by the cult after attempting to exorcise her back in Chapter I, but now he was finally able to complete his goal. His faith in God and himself boosted back to how he was, maybe a little more, than how he was feeling a little over a month ago (Chapter I).
The screen fades to John and Father Garcia stumbling out of the Daycare Center. They trample over the bodies of police officers and thralls. We can assume that, while John was experiencing his drug trip back inside Garyland, a horde of thralls ambushed the officers, but there were no survivors.
The duo recollects on what they've been through at John's vehicle. Garcia questions him if he's done it. John replies that he did, remarking that what he encountered down there was truly unspeakable, but he destroyed the evil with the help of the Lord. Garcia corrects him, stating that the UNSPEAKABLE is still out there even though he vanquished a powerful demon and disrupted the Profane Sabbath. Miriam's blood on John's body is slowly washed off from the rain.
Garcia congratulates him on how much he's grown. Before he requests that he needs spiritual warriors, Lisa suddenly interrupts and walks into frame. John asks why she's here, but Lisa ignores his question, begging him not to go and that he doesn't have to keep fighting. She suggests that they can leave the area and live the rest of their lives together. At this point, John is hesitant on his decision and tells her that he needs time to answer all of his unanswered questions, or he'll be restless. Lisa replies that they can figure it out together.
With all this, John has an option of either sticking with Lisa or pairing up with Father Garcia.
Choosing Lisa John and Lisa embrace each other, and he says that he trusts her. The two leave in his car and drive off to an unknown destination. Judging by another ending that we'll see soon, Father Garcia accepts John's choice and lets him leave with Lisa.
Although this is heart-warming since John emotionally opened up to somebody, this choice might be a repeat of Molly's case. Molly left because she couldn't stand John's sharp mental decline where he started to believe that Amy is still possessed and that only he can exorcise her. Even though Lisa is more understanding since the two have known each other for a long time, the UNSPEAKABLE still lingers and is very capable of mentally breaking down John to further separate him and his loved ones. As of now, we don't know if this choice is canonical.
Choosing Father Garcia John and Father Garcia grip hands in compliance. Gearing up, John feels empowered to take on demons, and ditches Lisa behind. The two drive in his car to an unknown destination.
This is the best possible outcome for John. Having an ally to hunt down unanswered questions is the best-case scenario. Despite defeating Gary and his Unholy Trinity, John is not mentally all-there and will likely relapse when the UNSPEAKABLE starts to formulate its next plan to get into John's head. At least when it does inevitably happen, he has somebody who's experienced in battling with evil. As of now, we don't know if this choice is canonical.
October 31st, 1987 (Ending I "A New Purpose") You get this ending if John failed to locate and defeat either the Mother Demon, Tiffany, or the Unclean Spirit.
Venturing to the entrance of the Crucible with Father Garcia, a gigantic satanic seal blocks the entrance. Garcia introduces John to the entrance of the Crucible and frustratingly wonders what they missed in their journey to cause the seal to stay up. Now they have no way to chase after Gary and defeat him. Regardless, Garcia instructs John to somehow find another way to temporarily block the entrance since demons are capable of coming through from there. While he fends off against an incoming wave of cult members, John has no choice but to purify the gigantic, floating slab. The slab crashes down to the ground once purified, and it blocks the entrance.
The screen fades to Father Garcia and John trampling over police officers and thralls outside the Daycare Center. The two rest at Garcia's car and John solemnly sit down.
Garcia lights a cigarette to decompress and congratulates John for sealing up the demonic force. John asks if it's over, but Garcia replies that Gary and his Unholy Trinity were not truly defeated, so sooner or later they will return. He swears to go to war against the UNSPEAKABLE until Gary and his cult followers strikes back. Garcia continues and requests John that he needs spiritual warriors like him to do the deed. John has a lot on his mind and decides to open up to him. John recounts that, a year ago, he saw the Devil (White Entity) and was tricked by him. He becomes overwhelmed and says that he's not sure if he'll ever be freed of Amy nor if his faith will be as strong as before.
Garcia tries to cheer him up and replies that he doesn't think that's true, continuing that since he knows the Devil is real, then the Lord is real as well. He concludes that true faith looks forwards, not backwards. Garcia gears up and states that his journey is just beginning, and he'll be his teacher. Now confidently boosted, John stands up and the duo shake their hands in compliance.
Garcia drives John to an unknown destination.
It's not the best possible outcome, Gary and the vessels of the Unholy Trinity (Mother Demon, Tiffany, Unclean Spirit) are still at large, but John at the very least has an ally who attempted to understand his fears, unlike Molly. Oddly, Lisa doesn't show up at all here. We can assume that's because Lisa doesn't recognize Garcia's vehicle and wouldn't stand around it, but would linger around John's. It's likely that she's waiting for John near his sedan, but doesn't know that he's long gone.
Bad Variant You can achieve a unique variant of Ending I if, either, John never explored New Haven Apartment Complex, accidentally killed Lisa, or never ventured downstairs to check on Father Allred in a nightmare (specifically, the nightmare John experiences right after slumping over from the injection's effects in Garyland.)
In the nightmare, John's capable of exiting the Martin House after walking out of the attic. Shortly before he steps out the front door, he stops and realizes something is right behind him. He fearfully turns his head around him.
John sees Amy giving him a sly look nearby a light switch. Her mouth unnaturally elongates as a human arm emerges from it and promptly switches the light switch off.
Cutting back to the entrance of the Crucible, a seal blocks the entrance. John purifies the floating slab above it, causing the object to crash, and blocking entrance within. Father Garcia and John trample over dead bodies outside of the Daycare Center and reconcile at Garcia's vehicle.
Garcia congratulates John for sealing up the demonic force. John questions if it's all over, and Garcia replies that Gary and his Unholy Trinity were not truly defeated, so they'll return sooner or later. He continues that, until they return, he promises to go to war against the UNSPEAKABLE. Garcia requests John that he needs spiritual warriors like him to do the deed. John has a lot on his mind as to what he's been through; he interrupts Garcia from speaking and stands up. He shamelessly tells him that he's probably not the one he's looking for.
John continues that he feels weak and has done some horrible things. He says that he needs some time to compress everything out. Pissed off at his cowardice, Garcia spits & stamps out his cigarette and says that it wasn't a request. He reloads his shotgun and aims directly at his neck.
The screen zooms to Garcia's crazed look. He demands John to enter his car.
John is forced at gunpoint to Garcia's car, and Garcia drives off to an unknown destination.
Ultimately, Father Garcia is nothing more than a complete stranger. His intentions are vague at best and criminal at worst. He's held Michael captive for months under dubious reasonings that he was possessed, his sudden knowledge of who the Martin Twins, Amy, and the cult are, and how he was able of gaining access to the foster care system, a private database. Although he fights for good, he's fine with performing unethical practices to get his way. With this ending in mind, it implicates that Garcia intentionally let John leave with Lisa in Ending II. He's fine with letting John do whatever he wants, but highly disdains cowardice, especially considering how much John has untapped potential.
It's understandable that John would coward-out if he never explored the New Haven Apartment Complex or unintentionally killed Lisa, he's known her for years and doomed her if he never bothered to rescue her. We're going to investigate the peculiarity of never checking on Father Allred in the nightmare sequence. Getting this ending without checking on Allred certifies that John treats every nightmare he's experienced as factual, despite his memory being hazy on some attributes (i.e. cannot explore the Martin Twin's basement, the Snake Meadow Hill Church drawing, and so on). The key detail that he does remember, however, is the light cutting off and becoming vulnerable in the darkness, hence why we're shown a cinematic of Amy flicking off a light switch despite never actually doing so. In this ending, John believes that he was too scared to check on Father Allred's condition in the basement, and the guilt weighed too much since he probably would've had a chance of saving him if he secured determination.
Despite of everything, it doesn't explain whether or not John encountered the White Entity in the basement or in the foyer. Ending III clarifies this.
October 30th, 1987 (Ending III "A New Vessel") You get Ending III by never exploring the Daycare Center on October 30th and hopping back in the car to return home. Defeating the Mother Demon and Tiffany does not negate achieving this ending, cementing the fact that everything up to investigating the Daycare Center was pointless (but important in the grand scheme of things).
John hops into his sedan and speeds off towards the Daycare Center on this date. He pulls over to the side of the road once he hears a cop car blaring their sirens. The officer zooms past his car, causing John to hop out and figure out what's all the commotion.
Even though he was instructed to investigate the building, his increasing paranoia of demonic activities throughout Connecticut gets the better of him. John doesn't bother exploring the Daycare Center; he hurriedly jumps back into his sedan and speeds back home to sleep. He experiences another recurring nightmare of his first exorcism, where he has the option of either checking on Father Allred or walking out the front door.
Although we're not shown this, behind the scenes, we can assume that Gary is left completely-scot free to do anything he wants without opposition. The thralls that were supposed to be butchered by John's drug-induced rampage are alive; they overpowered the officers stationed outside the Daycare Center and are running amok. It's best to assume that Father Garcia was overwhelmed as well and killed among the chaos while he was attempting to navigate Garyland. The same likely applies to Lisa as well; she was around the area just like in Ending II.
When John wakes up, he'll find out that he's hopelessly surrounded and it's all his fault.
October 31st, 1987 (Ending III "A New Vessel") It's midnight; today's the Profane Sabbath. John jolts awake from his nightmare in a cold sweat in the middle of the night. The crucifix behind him is inverted.
John hops out of bed and the atmosphere in his house feels sinister. Although he has the crucifix is on him, he doesn't feel inclined to use it. Ominous thunder rolls in the background. As he glares at his bedroom window, he sees a silhouette of Amy floating by when thunder rolls. John comes into a realization and knows that his time is running out; the cult effectively has him surrounded and his death is imminent. John strolls to a locked door covered in crucifixes; the filling room where he stores any psychiatric notes from Yale Psychiatric. He thinks to himself that he needs to go inside one last time, and the key is in the basement to unlock it.
John hears knocking at his front door and decides to look into the peephole to survey his surroundings:
John slowly backs away from the front door, but thralls break into his window and a plethora of them enter inside. They all stand around the front door and erratically twitch their heads, but they'll shank him if he gets too close.
John shambles to the kitchen and walks down to the basement. He picks up the key behind a pillar, but some kind of centipede-looking demonic creature barrels down the flight of stairs and attempts to gnaw on him.
John narrowly flees and walks upstairs; the creature oddly doesn't pursuit him. The backyard door is mysteriously open. If he decides to walk outside, he'll spot thralls twitching their heads and standing around a hole they made at his backyard. They attack him if he approaches.
This hole visually looks similar to the same hole the Peekaboo Demon made back in the Candy Tunnels and New Haven Apartment Complex, so apparently the creature was summoned while John was sleeping.
John returns to his sitting room and the thralls are gone. If he decides to walk outside, he'll see thralls celebrating around his ablaze vehicle, restricting access from driving away.
If he peers through his neighbor's windows, he'll see a child eerily widening their mouth and blankly staring at him. There are corpses in the background, presumably the child's parents.
In the other house, two of the children are missing, and the parents hung themselves (or their children hanged them). All of this proves that Gary has taken over John's Neighborhood and there's no way to prevent his demonic influence.
With key in hand, John opens the door covered in crucifixes. One section of the room looks relatively normal, there's filing cabinets but one of them is knocked over to its side. It seems like John was inside the room recently because a psychiatric note is haphazardly left on the floor; his Initial Patient Consultation written by Dr. Spinel. If John was here recently, then it would explain why John's releasement note from Dr. Spinel was lazily left behind in his kitchen in Chapter II.
The end of the filing room doesn't look right; it's resembling the Martin House's attic. Amy, who's lacking her signature Second Death gaping hole, is standing in silence with hollow eyes. The area surrounding her looks deteriorated and the attic window is hastily drawn on in blood, giving indication that this portion of the room is nothing more than an illusion.
Unfortunately, John either falls or accepts the illusion and kneels to her.
John desperately asks her what do "they" (thralls/cult members in general) want from him and why she's tormenting him like this. Amy, notably, doesn't twitch and stands still. John continues that he doesn't know how she ended up in here. Before John can plead for this nightmare to end (he thinks that this entire sequence is a nightmare, which is something we'll try to analyze soon), Amy cuts him off and a human hand emerges from her mouth to grab his face.
Amy screams at him, "UNFORGIVABLE".
The screen fades to John stranded in The Forest. He sees a clearing in front of him. If he attempts to walk away from the intended path, he thinks to himself, "I walked. I walked until I could walk no more." Walking around a well, he glimpses Michael scurrying away.
John follows him, and at the end of the clearing lies a dilapidated version of the Martin House.
Seeing the house right in front of him puts him in an emotionally vulnerable state. The majority of his depression and anxiety throughout the month has culminated to this point, remembering how he failed Amy for the second time, inadvertently causing Michael's death, the severity of his vivid nightmares, and everything else in-between. He feels obligated to enter inside, so he does.
The interior of the Martin House is identical to the one we see in the Crucible, the only exception being that it's not dark. John becomes hopelessly depressed and recounts events of his first exorcism as he explores the rest of the house. Looking at where the family portrait used to be, he claims that everything changed once he went inside the house. Strolling into the master bedroom, John looms at the broken mirror and thinks to himself that they shouldn't have deserved it; rather, it should've been him.
If John approaches the flight of stairs leading to the basement, he thinks to himself that it's the entrance to the abyss. Notably, John can walk down to where the exorcism initially began and thinks to himself that this is where he met the Devil (White Entity).
If John investigates Amy's bed in her bedroom, he thinks to himself that she should've had a normal childhood and he should've saved her. Approaching the entrance to the attic, John questions himself as to why he ever entered the attic in the first place and that he should've left and never come back.
John enters the attic and comes across a letter written by Dr. Morris and addressed for Bob Martin. Dr. Morris had been worried lately about Cindy's condition and explains to him as to what's going on, even though he knows its breaking patient confidentiality. He continues that Cindy's delusions are noticeably worsening, even though he thought he made progress with her ever since she understood the truth that she miscarried her twin boys and are gone. Lately, she's been convinced that she's capable of finding "replacements" for her sons' spirits to inhabit. Freaked out from a topic like this, Dr. Morris questions Bob if "replacements" sound familiar and if he ever mentioned it to her, especially since they heard something like that in a house in Nicaragua whilst doing missionary work. Dr. Morris concludes that they need to arrange a meeting as soon as he can regarding his wife's mental conditions.
Despite reading that letter, all but confirming that the Martin Twins never existed, his wallowing guilt persists. If he investigates the attic window, he notably makes an observation to himself that it's not broken. We'll go over this outlier soon.
Now, with all rooms thoroughly investigated, John decides to enter the Martin Twins' room. The entire room is desolate, save for a lone insignia of the UNSPEAKABLE etched on the floor and two weathered mannequins next to each other. Drawing near, John mentally breaks down and kneels to them. With everything that he's recollected, seeing the mannequins was a breaking point since they're supposed to represent the Martin Twins. He doesn't know that the twins never existed, or willingly chooses to believe that they're still around if he ever read Dr. Morris' letter.
Emotionally defeated, John raises his hands in submission. Michael and Amy, who notably has her Second Death gaping hole, manifest from nowhere and restrains him by the arms steadily. John doesn't fight back or resist.
Eventually, everything and everybody in the room slowly vanishes. Willingly continuing to kneel, a demonic hand with sharp nails emerges from the darkness and grabs John. It then shrouds back into darkness.
As soon as the hand disappears, the screen suddenly cuts to outside. The Martin House disappeared, along with everything else inside, including John. We're shown the words "Damnatio Memoriae", and the series ends.
October 31st, 1987 ("No Demons World" Mode) Version 1.4 of Faith: The Unholy Trinity introduces "No Demons World" Mode (abbreviated as "NDW" in the game files), which can be accessible once you're capable of disabling "Demons" in the settings of the home screen. "Demons" are automatically enabled and cannot be disabled once you boot up the game. You only have the capability of disabling demons if you complete Marathon Mode (the combination of Chapter I, II ((not including Prologue)), and III in one sitting/no saving) without dying once whilst getting every best ending in every Chapter.
In an alternate world, where demons never existed, John wakes up from his bed and proceeds to have a regular Saturday morning.
Lisa's sleeping in his bed, so it's best to assume they're partners in some way. John lacks his signature priestly collar and walks a lot faster than how he usually is. This alternative world is nothing more than a glimpse as to what kind of person John would be if he never intertwined with Miriam or anything demonic. He's more confident, not as anxiety ridden as he usually is, and generally more sociable.
We get confirmation that this alternate world takes place on a Saturday because John talks to himself that it's a Saturday and he'll shower later when he approaches his bathroom. Since October 31st, 1987 takes place on a Saturday, it's best to say this world takes place on this date.
Interestingly, there's no storage room door. We could interpret this absence as John had no need of building an entire room primarily to keep psychiatric notes, and simply never did so in this world.
Generally, this alternative world doesn't have much going on for it. John can run into Father Garcia walking his dog, see the traveling couple drive by in their pickup truck (the same couple that can be butchered in Chapter II, cementing the fact that they're at least real beyond this alternative world), two kids playing catch, a neighbor mowing their lawn, and a jogger running on the sidewalk. Interestingly, this jogger is the same person that Michael horrifically butchered and partially eaten in Chapter II Prelude (you can tell because they both share the exact same color).
October 31st, 1988 (Survival Mode) Version 1.4 of Faith: The Unholy Trinity introduces Survival Mode. According to an announcement video of Version 1.4 released by Airdorf[113], this mode takes place an entire year after John fought against Gary and his Unholy Trinity (Amy, Miriam, Malphas), which confirms that one of the routes in Ending II is canonical. Due to certain layouts and circumstances (i.e. the institution being much larger than what it looks, enemies reappearing, etc.), this entire mode is nothing more than another nightmare sequence for John, where he gets to relive encounters against every demonic entity he came across throughout the entire series within Yale Psychiatric Institute, starting within the outskirts of the institution against Michael and climaxing against Super Miriam in the basement of the institution.
Once John finishes Super Miriam, he walks towards a glowing exit door, the same bright door that can be seen if the Unclean Spirit touched him back in Garyland. John staggers towards the door and the nightmare seemingly ends there.
The only remarkable detail to point out here is blue messages written on the walls in an area against the Basement Demon. In the first encounter you encounter it, like how you would in Chapter II Prologue, the words, "don't you remember" are scribbled in blue on the wall. It's difficult to see this in-game because the entire room is pitch black, so here's the room brighten up:
In the next encounter, like how you would battle against the demon in the Candle Tunnels of Chapter II, you'll see the words, "little husk" scribbled on the wall in blue marker:
For starters, it's significant that these messages are written in John's blue color, just like the blue crucifixes he frantically drew in his padlocked cell within Yale Psychiatric Institute (which we see if the Unclean Spirit touches him). Beyond further cementing the fact that Survival Mode is nothing more than a nightmare sequence, "little husk" potentially indicates that the Basement Demon was somewhat involved with John when he was an orphan at Snake Meadow Hill Church. To the extent of this is unknown, but this would partially explain why the demon would show up in both Chapter II and its Prologue; it could've played a part in turning John and Lisa into wretches.
Conclusion As of writing this, February 16th, 2024, Chapter IV has yet to be released. Everything in this page is based off of Chapter I, II, Prologue, and III. Expect shifts in narrative, history, and chronology once Chapter IV inevitably releases.
Trivia John's voice was made with S.A.M., an '80s text-to-speech voice engine that was used on Atari game consoles, MS-DOS games, and Apple II computers, just like most of the other characters. Check out this wiki page, Voice Settings, if you want to get a recreation of John's voice, among other characters. Unfortunately, some characters uses other voice effects that we currently don't know about, so it's not 100% accurate. In the alpha version of Chapter I, John used to say "Mortem" instead of "Mortis" whenever he's killed[114]. The ending note in Chapter I's "The Hunter" Ending reveals that John drives a silver sedan. Additionally, the last sentence of the note where the article states that the driver was only able to carry 25lbs. of deer meat is a reference to how the player would collect meat in the Apple II version of The Oregon Trail[115]. John's vehicle seems to resemble a 1986 Ford Escort RS Turbo.
Sometime when FAITH: Deluxe Edition (a "Collector's Edition" of Chapter I) got released in 2017, Airdorf posted a picture of John smiling nearby the Martin House on the GameJolt website for April Fools. Unknowingly, Michael creeps up to him in the background. Unfortunately, with The Unholy Trinity's release in October of 2022, all websites where you can buy Chapter I and II were permanently removed, including this image. The image technically would've been lost for good (unless Airdorf kept a copy of it somewhere). The way John and Michael are posing is more than likely a reference to a 2017 meme where actor Jason Momoa tries to sneak up on another actor named Henry Cavill during the premiere of Suicide Squad (2016). Shoutouts to berT the almighty from the FAITH Fan Discord Server for pointing this out.
The first time we see John in detail in-game is when he smiles to himself in a mirror in Chapter II. Since we're able to see John in more detail for the first time, he visually looks similar to Jason Miller, the actor who plays Father Damien Karras in the 1973 film, The Exorcist, which FAITH pulls many inspirations from. Also, John is 34 years old by Chapter I; the same age Jason Miller was when he's portrayed as Father Karras in the film (Image taken from a wikipedia article about the character[116]). Additionally, John himself looks similar to the series creator, Airdorf (Shoutout goes to Ромер Помер's video on references used in the series[117][118]). This is due to the fact that the vast majority of cinematics from the series were rotoscopes of himself performing certain actions (i.e. John smiling to himself in the mirror, the Peekaboo Demon stumbling in Chapter III, etc.)
Interestingly, when John smiles to himself in a mirror, the filename for this cinematic is called "spr_CH2_cine_mirrorMike0" and "spr_CH2_cine_mirrorMike02" respectively. When he turns into a Wretch, the cinematic is called "spr_CH2_cine_MikeInAgony". You're shown a unique death screen in Chapter II if John gets ran over by the Airdorf Truck as the Wretch. When killed, the screen jumps to a jumbled mess of blood. John utters "Mortem" with heavy bit-crush and distortion. Although this is an interpretation, the death screen could be a close-up of John's scattered corpse on the road. The voice line "Mortem" is directly borrowed from the alpha version of Chapter I, as stated earlier, with added distortion and bit-crush.
Interestingly, John's ran-over sprite as the Wretch is a recolor of Michael ran-over by the same truck back in Chapter I. We're not sure if this is supposed to implicate a connection between Michael and a Wretch. There used to be a color inconsistency in John's bedroom when he wakes up from the nightmare. In the standalone version of Chapter II, his entire house was colored brown. In The Unholy Trinity version, his house was changed to a dark blue-ish, almost purple color. When he wakes up from nightmares in Chapter III, his bedding and house is the correct color. In Chapter II, it's still brown, likely because it was a carryover. This inconsistency was fixed in V1.3 of The Unholy Trinity. The fact that John's mother was mentioned during a confrontation with Amy in the Martin House's attic is another nod to Father Karras from The Exorcist (1973) where Regan mentions that his recently deceased mother is in the room with them while he was attempting to exorcise her. The cutscene where John turns around to face Gary in the White Forest was originally used in Chapter III's Demo. In that demo, Gary appears right behind John after he exorcised Alu. This would explain why blood seeps from John's eye and mouth since he was possessed frequently during the fight. In the final, it's best to say that he felt winded after finally coming across the Martin Twins at the end of a dark passage. The appearance of a deer standing on its hind legs as an apparition during the battle against Gary is difficult to figure out considering that "The Hunter" is not canon. From this, we can conclude either two things: 1: John is afraid of deers. This would explain why he would randomly shoot one in "The Hunter" Ending, deers frequently appear in Chapter II, he dreamt of seeing a decapitated one on top of a tree, and there's an apparition of one during Gary's boss fight. 2: Maybe, at some point while meandering through the woodland in Chapter I, he saw a deer standing on its hind legs for no reason. It would signify that they're all demonically influenced, and he was creeped out enough for it to stick in his head, hence why it would reappear as an apparition considering that all apparitions act as bad memories.
In the "New Patient Intake Form" note, it's revealed that John has dormant asthma and a childhood injury to his right knee, which explains why throughout the series he moves in such a sluggish manner. Despite this, his walking speed is still faster than Father Garcia's. The cinematic of John and Father Garcia gripping arms in compliance might've been a callback to a late-2000s meme of "The Predator Handshake", where actors Arnold Schwarzenegger and Carl Weathers locked arms in the 1987 film The Predator[119].
Airdorf once quoted Dave Oshry (Runner of New Blood Interactive) as saying that every New Blood Interactive character is bisexual[120]. That would include John and all the other FAITH characters since The Unholy Trinity is published under that company. Molly is never stated in-game to be John's wife, but it was confirmed in a Steam discussion thread by Airdorf[121] and that he got married after the first exorcism. Before this reveal, it was heavily debated whether John was a priest at all considering that priests cannot be married. In a sense, they're married and devoted to God. There are only a few exceptions that enable marrying during priesthood, so it was originally speculated that the two married some time before the first exorcism. Going by the variant of the "A New Purpose" ending of Chapter III where Lisa survives, and the fact they both hold up their crosses in their right hands, it seems that John, Father Garcia, or both, are right-handed, as their handshake is done with their right hands. References Ref. - Note #4 Ch II Prologue Ref. - Note #5 Ch II Prologue Ref. - Note #6 Ch II Prologue Ref. - Note #7 Ch II Prologue Ref. - Note #17 Ch II Ref. - Note #12 Ch II Ref. - Note #33 Ch III Ref. - "Murderer" ending Ch I Ref. - Note #14 Ch I Ref. - We're shown a montage of Amy crawling around during the Hallucination Sequence in Ch III Ref. - Note #18 Ch I Ref. - Note #9 Ch II Ref. - Note #43 Ch III Ref. - Note #16 Ch II Ref. - Note #7 Ch II Ref. - Note #20 Ch I Ref. - Note #26 Ch II Ref. - Airdorf's Twitter comment confirming who Molly is Ref. - "Intro" Dialogue of Chapter I Ref. - Chapter III Ending I Dialogue Ref. - Note #18 Ch II Ref. - "The Offering" Note Ch I Ref. - "FAITH - TheStorySoFar".txt file Ref. - "About the Second Death" Dialogue Ref. - Note #19 Ch I Ref. - "About Gary" Dialogue Ref. - Note #40 Ch III Ref. - Note #6 Ch III Ref. - "About Amy" Dialogue Ref. - Chapter I Game Description Ref. - Confessional Booth Dialogue Ref. - "The Murderer" Note Ch I Ref. - Gameplay Screenshot of Sec. Death Marking in Martin House Basement Ref. - Gameplay Screenshot of Amy's Skeleton Ref. - Two Gray Demons emerge from the outskirts of The Forest and towards the Martin House's attic during Amy's Boss Battle, signifying that they haunt around the property. Ref. - "The Hunter" Note Ch I Ref. - Note #9 Ch I Ref. - The word choice in "Father and Son" Note from Ch I insinuates that Garcia intentionally ignored Gifford until Michael escaped from his apartment room. There was supposed to be a photograph of Michael but Michael stole it before running away. Ref. - "Father and Son" Note Ch I Ref. - The Gray Figure/Father Garcia drops this clown nose in Chapter I if John approaches him nearby Snake Meadow Hill Road. Ref. - Garcia's running animation lacks his priestly collar. The Gray Figure notably does not have his priestly collar on either. We can assume this is done to not aggravate Michael since he holds large disdain towards people who look like priests. Ref. - "Naked White Man" Unused Note Chapter I Ref. - A Thrall drives a teal pick-up truck in Prologue, another one drives in a white pick-up in Chapter III, and you see the same teal pick-up parked nearby New Haven Apartment Complex in Chapter III. Ref. - Note #4 Ch I Ref. - Note #44 Ch III Ref. - Note #15 Ch I Ref. - Note #5 Ch I Ref. - Note #2 Ch I Ref. - Note #7 Ch I Ref. - "About the Boys" Dialogue Ref. - Note #13 Ch I Ref. - "When Faith Endures" Note Ch I Note - We see Amy drifting from the darkness after defeating Super Miriam inside the Crucible in Ch III. Since she was missing in Ch II and Prologue, it's best to assume the cult relocated her there until she recovers after the events of Ch I. Ref. - "About Malphas" Dialogue Ref. - Note #1 Ch II Prologue Ref. - Note #3 Ch II Prologue Airdorf Message - ShadowCrawler Origins Ref. - Note #8 Ch I Ref. - Note #13 Ch II Ref. - Note #20 Ch II Airdorf Message - Chapter II's Meaning Ref. - Note #21 Ch II Ref. - Gameplay Screenshot of Second Death Marking in Ch II (indirectly reveals that Miriam had this performed in there) Ref. - Gameplay Screenshot of The Crucible Ref. - "JohnVessel".gif Ref. - Note #11 Ch II Ref. - Note #4 Ch II Ref. - Note #8 Ch II Ref. - Note #6 Ch II Ref. - Note #5 Ch II Ref. - Note #10 Ch II Ref. - Note #13 Ch II Ref. - Note #14 Ch II Ref. - Note #15 Ch II Ref. - 2 Corinthians 4:4 NRSVUE Ver. Ref. - Gameplay Screenshot of Garcia Peering Window Easter Egg Ref. - Note #8 Ch II Prologue Ref. - Note #19 Ch II Ref. - Note #22 Ch II Ref. - Gameplay Screenshot of Garcia standing nearby Snake Meadow Hill Road Airdorf Message - Miriam/UNSPEAKABLE Ref. - Note #25 "Road to Redemption" Ending Chapter II Ref. - Note #23 Ch II Ref. - Note #24 Ch II Ref. - Note #25 "Go Forth With Faith" Ending Ch II Ref. - Note #12 Ch I Ref. - Note #4 Ch III Ref. - Note #7 Ch III Ref. - Note #8 Ch III Ref. - Note #31 Ch III Ref. - Note #41 Ch III Ref. - "Mother of demons room".png Ref. - Note #9 Ch III Ref. - Note #10 Ch III Ref. - Note #11 Ch III Ref. - Note #12 Ch III Ref. - Note #13 Ch III Ref. - Note #19 Ch III Ref. - Note #15 Ch III Ref. - Note #14 Ch III Ref. - Note #26 Ch III Ref. - Note #20 Ch III Ref. - Note #21 Ch III Ref. - Note #35 Ch III Ref. - Note #22 Ch III Ref. - Note #23 Ch III Ref. - Note #24 Ch III Misc. - Brief Explanation of Elevator Game Ref. - Note #28 Ch III Ref. - Note #27 Ch III Ref. - Note #29 Ch III Misc. - Madonna della Pietà Sculpture Misc. - Faith Update 1.4 Announcement Video FAITH Alpha Footage - Mortem The Oregon Trail (1985) - Wikipedia Article Damien Karras - Wikipedia Reference Video#1 Reference Video#2 Misc. - "The Predator Handshake" Meme On John's sexuality John's marital status v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 28 Comments
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in: Characters, FAITH Series, Priest, and 2 more Father Garcia 16 Sign in to edit Have you forgotten already? This article contains HEAVY SPOILERS for FAITH: The Unholy Trinity. Read at your own risk!
Father Garcia
"Don't be afraid, John." Appearances FAITH: Chapter I FAITH: Chapter II FAITH: Chapter III
Personal information Status Alive Aliases Gray Figure Affiliation Catholic Church Occupation Catholic Priest (Formerly) Clown (Implied)
Biographical information Age Unknown; 50 or 60s Date of birth Unknown; Presumably 1920s or 30s. Physical description Species Human Gender Male Color Gray Father Garcia is the deuteragonist of the FAITH series. He appears as a nameless gray figure in Chapter I that stalks John Ward, before becoming an ally to him afterwards.
Originally a Catholic priest trying to exorcise a young boy, he later sets out to destroy the Eternal Order of the Second Death.
Contents 1 Appearance 2 Personality 3 Biography 3.1 1920s or 1930s 3.2 May or June 1987 3.3 August 29th, 1987 3.4 September 1987 3.5 September 21st, 1987 3.5.1 Father and Son 3.6 September 22nd - 27th, 1987 3.7 September 28th, 1987 3.7.1 Road to Redemption 3.7.2 Initiation 3.8 September 29th - October 27th, 1987 3.9 October 28th, 1987 3.10 October 29th, 1987 3.11 October 30th, 1987 3.12 October 31st, 1987 3.12.1 Choosing Father Garcia 3.12.2 Choosing Lisa 3.12.3 A New Purpose 3.12.3.1 Bad Variant 3.12.4 A New Vessel 4 Quotes 5 Trivia 6 Gallery 6.1 In Gameplay 6.2 In Animation 6.3 Other 7 References 00:00
41:20
Appearance Garcia is an old Mexican[1] man in his 50s or 60s[2] with gray hair. He stands slightly shorter than John, who is canonically 6'2". He wears his clerical clothing with a cross necklace underneath a trench coat.
Personality Father Garcia is a brave man, who will not hesitate to destroy any evil and carry out the work of God by any means necessary. He acts as a coach towards John, helping him through his darkest hours and encouraging him to become stronger so he may recruit him in his war against the UNSPEAKABLE. He does, however, demonstrate a short temper by forcing John into his car at gunpoint should he display any cowardice.
Before meeting John and learning about the Eternal Order of the Second Death, it is implied that his faith was wavering by his cross being wooden (similar to John throughout Chapter III), likely as a result of Michael's condition not improving after a three-month long exorcism.
Biography 1920s or 1930s Given that Father Garcia is in his 50s or 60s during 1987, he must've been born somewhere in this timeframe.
He would eventually grow to become a priest for the Catholic Church.
May or June 1987
A young boy named Michael Davies comes down with an apparent case of demonic possession. When the Catholic Church is contacted about this, Cardinal Gifford assigns Father Garcia to take the boy into his custody and attempt to drive the demon out of him. In a photo taken of Michael at this time, he looks surprisingly normal.
Two weeks after being taken in, the demon's influence over Michael begins to grow stronger, affecting his health and appearance; his hair becomes unkempt, and his eyes grow tired and bloodshot, Garcia takes another photo of him to document his condition.
August 29th, 1987 It has been roughly three months since Michael was taken from his family. Expressing concern, they contacted Cardinal Gifford once again, who writes to Garcia demanding the return of Michael to his family. He also states that a representative of the Church has been sent to the Davies' home to discuss compensation in exchange for their discretion, and that once he has returned with Michael, that he must then accompany the representative back to Rome. Garcia receives the letter on this day.
Garcia drafts a response letter to the cardinal, stating that the demon afflicting Michael has become increasingly ferocious, and that it would be unwise to return him at this time. He takes another photograph of Michael and attaches it to the letter to show them what he means.
Michael's health has deteriorated significantly; he has become malnourished and his skin has become pale. All of his hair has fallen out, his eyes and mouth have become a bright red color, and he now refuses to wear clothes. In the photograph, he appears to be trying to attack Garcia, leaving him with no choice but to restrain Michael to a spare bed in the basement of his apartment.
September 1987
One night, Garcia enters his basement to check on Michael, who is tied to the bed. Garcia asks him how he's doing. Michael responds that he wants to go home. Garcia reminds him that he cannot go home or see his family again until he's better. The demon takes over for Michael, telling Garcia that once they see what he's done to him, they'll kill him. Garcia shakes off this threat, and demands the demon to reveal its name to him. He pulls out his wooden cross in an attempt to exorcise it from Michael.
As Michael begins thrashing uncontrollably and bleeding profusely, he eventually breaks out of the restraints, and the lights suddenly cut out. When Garcia blindly makes his way back to the stairs, the lights come back on, and he catches a glimpse of Michael crawling on all fours to escape.
When Garcia gets back upstairs, a trail of Michael's blood leads out of his front door. He notices that Michael has apparently stolen his latest photo of him. In his bedroom, his closet has also opened up, where he can pick up a clown's nose.
When Garcia heads out the door and catches up to Michael, he sees that he has attacked a passerby and started eating their corpse. Upon being noticed, Michael jumps out of a nearby window and escapes into the wilderness. Garcia shouts to him that he cannot hide from God, and that he shall drink the wrath of the Almighty. He tears off his clerical collar and runs out of the apartment, beginning his pursuit of Michael.
September 21st, 1987 Garcia's chase has led him to the forest outside of the now abandoned Martin House. As he tries to locate Michael, he suddenly notices a car pulling up to the side of the road. Another priest adorned in blue steps out. Garcia hides behind the trees out of sight, and watches as this priest walks aimlessly through the forest.
As Michael crawls around the forest attacking the wildlife, he occasionally runs into the priest and tries to ambush him, though the priest is able to repel him with his own golden cross. Upon being repelled, Michael may call out "FATHERRRRR...!", supposedly mistaking this other priest for Father Garcia[3]. After being repelled enough times, Michael drops Cardinal Gifford's letter, implying that he somehow stole it off of Garcia's person during pursuit.
The blue priest has a chance to spot Garcia behind a tree on the side of the road. If he tries to approach him, Garcia will run away, dropping a clown's nose behind him.
When the priest finds the key to the house in a nearby shed and makes his way in, Garcia peers in through the windows to observe him, and possibly see if Michael has made his way inside with him. If the two priests see each other, Garcia will run off again.
Some time later, Garcia notices a teenage girl being ejected from the attic window of the house, with her body heavily beaten and her face mutilated beyond recognition. The priest exits the house soon after, with a rifle in hand. Garcia watches from a distance, believing he is about to see this priest murder a girl. To Garcia's surprise, he doesn't shoot her, instead opting to head back to his car.
When the priest makes his way back to his car, Michael appears once again to try and attack him. In an act of self-defense, the priest shoots Michael. He bleeds and stumbles out onto the road, and is then hit by a passing truck, scattering pieces of him across the pavement. The priest freezes momentarily to collect his thoughts, and then drives off.
Father and Son
Alternatively, the priest exits the house with the rifle and finds Garcia stalking him nearby the shed. For an unknown reason, the priest shoots Garcia before he can run away, killing him. The priest shambles back to his silver sedan and speeds away.
As he recites a prayer while driving away, Michael suddenly leaps out from the back seat of his car and begins strangling him. The priest swerves off of the road and crashes into a tree.
The player is shown Father Garcia's draft response to Cardinal Gifford regarding Michael's condition. A photograph was meant to be attached to it, but it is missing.
September 22nd - 27th, 1987 After Michael's death, Garcia would not be able to return him to his family. It is implied that he would be heavily reprimanded by Cardinal Gifford and Michael's parents over this, leading to his status as an ordained minister being revoked.
After this, Garcia remembers how intrigued he was over the mysterious priest and the teenage girl he saw at the abandoned house. He does some digging, and eventually identifies the girl as Amy Martin, and attributes her mutilated face to the occult practices he found on the premises of her house. He learns of a failed exorcism of her that took place at the house one year ago. He learns of the Eternal Order of the Second Death and their deity, the UNSPEAKABLE. He learns that this cult plans to use Amy's twin brothers, Nate and Jason Martin, to summon a powerful demon named Malphas to bring about an event named the Profane Sabbath. Garcia knows that he cannot allow this to happen, and vows to put an end to their plans, waging a war against the UNSPEAKABLE.
He later identifies the priest clad in blue as John Ward, and learns that he was present during Amy's failed exorcism. Believing that he may be a valuable asset to him, Garcia writes a letter to him explaining the situation, and to await further instruction.
How exactly Garcia obtained all of this information is unknown.
September 28th, 1987
At his home, John experiences his worst nightmare yet. In it, he navigates a network of sewer tunnels and happens upon a sanctum hidden deep within. Here, he is met face-to-face with a possessed elderly nun, Miriam Bell. As the nun approaches John, a mysterious gray figure in priestly attire suddenly appears behind her, and drives her away with his cross. The man appears only as a silhouette, not having a visible face or even introducing himself with his name. He explains to John that the two of them together must battle Miriam, and that he must protect him as he recites the 91st Psalm.
The two walk further into the sanctum and pass by a ritual site that appears strangely similar to the one seen in the Martin House's basement a week ago. The man assures John that there wasn't much he could have done to save Amy, and that he is no murderer. He tries to give him hope that maybe her soul is now at rest.
John and the gray man approach Miriam, who slowly turns around and screeches at them. The man takes out his cross and begins reciting the 91st Psalm, as John wards off waves of incoming thralls with his own cross. Miriam's movement patterns become more erratic as the fight continues, but the two priests are able to overcome this. Weakened by their crosses, Miriam suddenly transforms into the UNSPEAKABLE in a last-ditch effort to finish them off. With John not being able to withstand its presence, he wakes up from the dream in a cold sweat.
John gets out of bed and finds a letter at his front door. It is from someone named Father Garcia. The letter explains that they must rescue Amy's brothers from the clutches of a cult and stop them from summoning a powerful demon to Earth. He states that he is in the process of discovering the twins' whereabouts, and for John to await his next letter.
Road to Redemption
Should John have committed any of three evil deeds during his dream, or failed to keep the gray man alive during the battle with Miriam, Garcia's letter will be slightly different. Garcia assures John that his soul can still be saved, supposedly being somehow aware of what he did during his dream. He tells him to await his next letter, and to be careful, as "they are watching you", which is later confirmed when a thrall driving a bronco is seen following John on the road.
Initiation
Should John have completed all three evil deeds in his dream to receive the blessing of the UNSPEAKABLE, Garcia's letter will not find him. John is instead inducted into the cult, who also somehow know of what he's done in his dream.
September 29th - October 27th, 1987 Garcia presumably spends this time gathering more information about the cult and searching for the whereabouts of Nate and Jason. It is unknown if he and John had exchanged any more letters during this time.
October 28th, 1987 One month after being recruited by Father Garcia, John wakes up to a new letter from him. The letter states that he had not been able to find the twins in the state foster care system, suspecting that they had went to live with other family members after Amy's botched exorcism. As Garcia continues his search, he instructs John to investigate the clinic that Amy used to work at to see if Malphas is to be summoned there.
John drives to the location and investigates the building. His search for Malphas and the twins are fruitless, as he only manages to find a strange woman in the basement. He returns home and waits for another letter.
October 29th, 1987 John finds Garcia's next letter in the mail. The letter informs him of an apartment complex in New Haven where he believes Malphas may be summoned. He sends John to investigate, as he is not able to go there himself for an unspecified reason. John is also called on for help by his childhood friend, Lisa Pearson, who coincidentally lives at this exact building.
John drives to the location and investigates. He saves Lisa from the clutches of a demon named Alu, and defeats another strange woman hiding in the Unseen World. Though once again, he could not locate the twins or any credible signs of Malphas, so he drives back home and awaits his next assignment.
October 30th, 1987 John receives another letter. Garcia explains that he has gotten reports of a daycare center where the children have been exhibiting odd behavior. This time, he is adamant that if the twins are there, then this is where Malphas is to be summoned. He tells John to hurry over there, as there is not much time left before the Profane Sabbath arrives.
When John arrives at the building, a squad of police officers are stationed outside it, guns pointed at the front door. He sneaks inside through the back and discovers the entrance to a network of underground tunnels. Here, he is ambushed by a man in a dark red cloak, who drives a syringe full of an unknown substance into his neck. Under the substance's influence, John goes into a violent rampage and ends up disemboweling an entire gathering of thralls. After coming to, he eventually sees a large demonic entity walking right up to him, which he defeats. With the gates shut behind him, John cannot leave Garyland, and is only able to venture deeper in.
As John ventures forth and explores the darkness, he finds a strange door covered by a gigantic seal. He breaks the seal and enters the door. He finds a gathering of thralls standing and staring at him from the sides of a long, dark hallway. A loud voice makes itself known to John, giving him a riddle: "How do you make a portal to Hell?" As John keeps walking down the hallway, the thralls on either side begin contorting and fusing together as the voice continues the riddle. At the end, John finally finds the Martin twins holding hands in the darkness.
As John approaches, he realizes something is wrong, and becomes winded. He stops briefly to catch his breath; his eyes and mouth are now bleeding. He feels somebody is looming right behind him. He stands upright and opens his eyes. He works up the nerve to turn around. He finds an old man in a dark red cloak gleefully smiling at him, Gary. Gary respectfully greets him with his name and remarks that it's nice to finally meet him in-person.
October 31st, 1987
It is the day of the Profane Sabbath. John finds himself in front of Gary Miller, who crosses his hands and introduces himself. John realizes that he's the one who's behind all of his torment. Rightfully pissed off, he demands to know what's going on. Gary chuckles and removes his hood. He supposes that John has earned the privilege of receiving answers after coming all this way. He offers John the chance to ask three questions, but no more.
Among the six questions in total that John can ask, he decides to ask about the twins. Gary's body mutates greatly as he reveals that the twins were an illusion this whole time. He tells John that he already knew this deep down, and that he knows John wishes they were real, like like their mother had before him. Gary knew that John would try to chase after these lost souls in order to atone for not being able to save Amy, and that Gary could use this vulnerability to lead John directly to him.
Alternatively, John can ask Gary about Malphas. He explains that he is another spirit who will help him prepare for the summoning of the Antichrist, where the two of them together will fulfill the Profane Sabbath. Gary informs John that Malphas has already been summoned, and sarcastically asks him if he really thought he could prevent it.
These two pieces of information, regardless of which is revealed to John, are devastating to him, as he now realizes he and Garcia's quest to find either one of them and stop the cult's plans was a failure from the start.
With all questions out of the way, Gary engages John in battle. Despite everything Gary has up his sleeves, John still manages to come out on top. In a last-ditch effort to capture John, Gary stumbles his way over to him and attempts to grab him. Before he can do this, something blasts him in the face and causes him to recoil in pain. John turns around to find Father Garcia standing by his side with a shotgun.
Garcia tells John not to be afraid as he unloads several more rounds of buckshot into Gary, who flees into the next room. He properly introduces himself to John and remarks that it's good to finally meet him, as the two had never spoken in person up to this point. He tells him that they must act quickly to defeat this great evil as they follow behind Gary.
When their pursuit of Gary leads them to a room with a large hole in the ground, Garcia recognizes it as the entrance to the Crucible, the source of the cult's demonic activity. He somehow knows that there is supposed to be a seal blocking access to it, but that it isn't here. He attributes the broken seal to John and congratulates him for doing this, as the Unholy Trinity is powerless to stop them from following Gary and defeating him once and for all. Garcia tells John that he must jump into the hole alone while he himself stays behind and defends the place from waves of oncoming thralls and cultists. John does so.
Inside the Crucible, John is able to destroy Gary and disrupt the Profane Sabbath. He escapes the Crucible and meets back up with Garcia, where the two of them make their way out of Garyland. They exit the daycare center through the front door, tripping over the bodies of the police officers and the thralls that tried to fight them off.
As they walk back to John's car, Garcia asks him if the job is done. John confirms it, remarking that what he saw down there was truly unspeakable, but he was able to destroy it with the help of the Lord. Garcia corrects him, stating that while he did destroy Gary and disrupt the Profane Sabbath, that the UNSPEAKABLE is still active, and must be hunted down and destroyed.
Garcia congratulates John for how much he has grown as a person - for how much stronger he's gotten in the short time they've known each other. He wishes for John to aid him in his quest to destroy the UNSPEAKABLE. Just then, Lisa runs up to them, pleading with John that he doesn't have to keep fighting. She suggests that the two of them leave the area and live the rest of their lives together in peace. John hesitates on a decision, believing that he still has many questions that need answering, otherwise he may never be able to rest. Lisa replies that they can figure it out together, leaving John with the difficult choice of either leaving with her or teaming up with Garcia.
Choosing Father Garcia John and Father Garcia grip hands and form their new alliance. Gearing up, John says that he's prepared to fight more demons. The two drive in his car to an unknown destination.
Choosing Lisa John and Lisa embrace each other, and he says that he trusts her. The two leave in his car and drive off to an unknown destination. Father Garcia seemingly accepts John's choice and willingly lets him leave with Lisa.
As of now, it is not known which of these two choices is canonical.
A New Purpose Should John have not defeated Gary's Unholy Trinity, the seal blocking entrance to the Crucible will remain intact. Approaching the entrance, Garcia states that the seal of the Unholy Trinity prevents them from going any further. He believes that he and John had missed something in their search that could have broken the seal and allowed them to go after Gary. Regardless, Garcia instructs John to find some other way to stop the demons from coming through as he fights off the cult members. John has no choice but to purify the large slab hovering over the entrance, causing it to crash down on top of the hole.
John and Garcia then exit the daycare center and rest at Garcia's car. John solemnly sits down to collect his thoughts while Garcia lights a cigarette to decompress. Garcia congratulates John for sealing up the demonic force within the Crucible and delaying the Profane Sabbath, but reminds him that Gary and his Unholy Trinity have not been fully destroyed, and that they will one day come back. He states that until then, he will remain at war with the UNSPEAKABLE, and that he could use someone like John by his side.
With his several failures weighing down heavily on his shoulders, John decides to open up to Garcia. He recounts to him that last year during his first exorcism, the devil had appeared to him and tricked him into signing away Amy's life. He becomes overwhelmed and says that he doesn't believe he will ever be free of Amy, or that his faith will ever be as strong as before. Garcia assures him that since he knows the devil is real, the Lord must also be real, for true faith looks forward, not back. Garcia gears up and tells John that his journey is just beginning, and that he can be his teacher. The two shake hands and drive off to an unknown destination.
Bad Variant
Should John have failed to explore the clinic or save Lisa, the outcome is slightly different. When Garcia tells John that he wants him to join in his war against the UNSPEAKABLE, John stands up and interrupts him.
He doesn't believe he is the one Garcia is looking for. He continues that he feels weak and that he has done some horrible things. He asks for some time alone to figure things out. Infuriated by John's cowardice, Garcia spits out his cigarette and tells him that it wasn't a request. He reloads his shotgun and points it at John.
Garcia sternly directs him to enter his car. John is forced into his car; Father Garcia drives him to an unknown destination.
A New Vessel If John had let his fears get the better of him, he will have driven away from the daycare center. While Garcia's whereabouts at this time are not explicitly shown, he was likely left with no choice but to enter Garyland and attempt to stop the cult's activities by himself. Without John having slaughtered the thralls in a drug-induced rampage, Garcia is more than likely overpowered by their sheer numbers and killed.
Quotes Context Quote Audio Chapter I John encounters the gray figure panting (laughter?) Chapter II Prelude "How are we doing today, Michael?" Michael: "I want to go home." - "You can't go home until you get better, Michael." Michael: "Can I see mommy and daddy?" - "I need to make you better first." Michael: "When they what you did to me, THEY'LL KILL YOU." - "Reveal thy name to me, demon." Michael: "YOU KNOW NOTHING, PENDEJO." - "Dios mio... what have you done?" Michael: "I HAVE THE BODY OF A PIG!" - "You can't hide from God, hijo." "You shall drink the wrath of the Almighty." Gray figure introduction "Don't be afraid, John." "Where two or three are gathered in God's name," "there will He be also." "We can banish this demon together." "You must protect me while I recite the 91st Psalm." "Let us go."
"Yes, it's true what happened to Amy." "You are no murderer, John." "There is not much you could have done," "but maybe now her soul is at rest." "Let us go."
91st Psalm "En nomine Patris, et Filii, et Spiritus Sancti." (In the name of the Father, and of the Son, and of the Holy Spirit.) "I will say of the LORD:" "He is my refuge and my fortress." "My God, in Him I will trust." "I shall not be afraid of the terror in the night" "Nor the evil that walketh in darkness." "I shall behold the reward of the wicked" "Because I have made the LORD my refuge." "There shall no evil befall me" "For He shall give His angels charge over me." "They shall bear me up in their hands," "And I shall tread upon the serpent." "Because I have set my love upon Him," "Therefore will He deliver me." "He will deliver me in trouble." "He will deliver me and honor me." "Vade post me, Satana. Exaudi Domine Patri." (Get behind me, Satan. Hear the Lord Father.) (x3)
Chapter III Defeating Gary "Don't be afraid, John." "I'm Father Garcia. It's good to finally meet you, hijo." "We must act quickly to defeat this great evil once and for all." "Let us go. Be not afraid."
Crucible is sealed "This is the Crucible of the Profane Sabbath, the source of the demonic activity." "The Seal of the Unholy Trinity prevents us from going any further." "It appears we missed something in our search..." "Something that could have broken this seal." "There must be another way to stop the demons from coming through!" "I will defend this place the best I can." "Now hurry! The thralls of the Second Death are closing in!"
Crucible is open "This is the Crucible of the Profane Sabbath, the source of the demonic activity." "Well done. The Unholy Trinity has no power to keep us away." "The path is clear. You alone must enter the Crucible." "I will defend this place as best as I can." "Now hurry! The thralls of the Second Death are closing in!"
Ending I "Well done, hijo. You sealed up the demonic force within the Crucible." John: "Is it finally over?" - "For now. But we did not fully destroy Gary and his Unholy Trinity." "Some day the horror will return. Until then..." "I'm going to war with the UNSPEAKABLE." "I need people like you John." Ending I (Good Variant) John: "Father, last year when I first met Amy... I saw the Devil. He tricked me. I don't think I'll ever be free of Amy. I don't think my faith will ever be as strong as it once was." - "I don't think that's true, hijo." "You know the Devil is real, and so you know the Lord is real." "True faith looks forward, not back." "Your journey is just beginning! Let me be your teacher." Ending I (Bad Variant) John: "I don't think I'm the one you're looking for, Father. I'm weak... I've done some horrible things... I need time to figure this all out." - "That wasn't a request." "Get in the car, hijo." Ending II "So. Is it done?" John: "Yes. What I encountered down there was truly unspeakable... but I destroyed it with the help of the Lord." - "No, hijo." "You destroyed a mighty demon and disrupted the Profane Sabbath, but the UNSPEAKABLE is still out there." "It must be hunted down and destroyed." "You've grown stronger, John. I can see it." "I need spiritual warriors like you..." Trivia Garcia's methods of obtaining his information throughout the series are mostly unknown, being speculated to be unethical at best and criminal at worst. He apparently has access to the state foster care system, which is not public information and can only be viewed by authority figures. He may have somehow received his reports of children acting strangely at the daycare center from the local police department, as evidenced by the police's presence at the scene when John arrives. It is unknown how he knew exactly what and where the Crucible is, and that the seal blocking it was specifically that of Gary's Unholy Trinity. Father Garcia's first and middle name are currently unknown. Airdorf has confirmed that the gray figure in Chapter I is Father Garcia[4]. For as major of a character as Father Garcia is, he has staggeringly little known backstory, only going as far back as his attempted exorcism of Michael. Garcia is the only character besides John that the player can control throughout the entire series, if only during the brief introduction sequence in Chapter II. The clown nose seen to be in Father Garcia's possession was originally going to be part of a Chapter III subplot that was eventually scrapped during development. Airdorf has stated that Father Garcia was originally going to use John's fear of clowns to try and scare him out of avoiding his problems. In early stages of Chapter I's creation, Father Garcia was originally going to be named Father Gallardo. This can be seen in the StorySoFar text file in the Goodies Folder. In the original standalone version of Chapter II, the gray figure in John's dream appears nearly identical to John apart from the gray color. In the Unholy Trinity, this cutscene was altered to turn the figure into an outline with only the collar visible. In the preview trailer for Chapter III, he doesn't have a trench coat on and just wears his simple priest outfit[5]. In the song played during the end credits, muffled dialogue is heard. This dialogue is Garcia's conversation with Michael, reversed[6]. Garcia's car, seen in Ending I of Chapter III, is a Ford Pinto Wagon. The shotgun that Garcia uses is most likely a Mossberg 500. An unreleased project by Airdorf and PuppetCombo codenamed "FAITH 3D" was shown to feature Father Garcia as the protagonist[7]. The majority of this tech-demo has only been seen by Airdorf and PuppetCombo. The snippets of Father Garcia are found in the Goodies Folder. Gallery In Gameplay Father Garcia as he appears in Chapter I, without his clerical collar. Father Garcia as he appears in Chapter I, without his clerical collar. Shot by John. Shot by John. Garcia's base walking sprite. Garcia's base walking sprite. Father Garcia, now with his collar. Father Garcia, now with his collar. Garcia holding up his bronze crucifix. Garcia holding up his bronze crucifix. Garcia running. Garcia running. Father Garcia after getting killed during the Miriam Bell fight. Father Garcia after getting killed during the Miriam Bell fight. In Animation Father Garcia warding off Miriam in The Unholy Trinity version of Chapter II. Father Garcia warding off Miriam in The Unholy Trinity version of Chapter II. Although not shown, Gary got shot at by Garcia. Although not shown, Gary got shot at by Garcia. Garcia holding his gun. Garcia holding his gun. Garcia racks. Garcia racks. Garcia shaking hands with John in the good variation of Ending I. Garcia shaking hands with John in the good variation of Ending I. Garcia and John doing a "bro handshake" in Ending II. Garcia and John doing a "bro handshake" in Ending II. Garcia confronting an off-screen John in the bad variation of Ending I. Garcia confronting an off-screen John in the bad variation of Ending I. "Get in the car, hijo." "Get in the car, hijo." Other
Concept art of Father Garcia when FAITH 3D was in development. Concept art of Father Garcia when FAITH 3D was in development. Developer dialogue of Michael and Father Garcia in the intro of Chapter II. Developer dialogue of Michael and Father Garcia in the intro of Chapter II. Father Garcia as he appears in the standalone version of Chapter II. Father Garcia as he appears in the standalone version of Chapter II. Ditto, cinematic version. Ditto, cinematic version. Father Garcia runnin' around with his crux out. Father Garcia runnin' around with his crux out. A screenshot of Father Garcia walking around in some kind of bathroom. Father Garcia in 3D A screenshot of Father Garcia walking around in some kind of bathroom. Father Garcia in Chapter III's Teaser Trailer. He lacks his trench coat and just wears a normal priest outfit. His face looks a bit scruffier too. Father Garcia in Chapter III's Teaser Trailer. He lacks his trench coat and just wears a normal priest outfit. His face looks a bit scruffier too. Father Garcia doing the Gangnam Style found in the meme section of the Goodies Folder Father Garcia doing the Gangnam Style found in the meme section of the Goodies Folder References Airdorf on Father Garcia's country of origin Airdorf on Father Garcia's age Airdorf on Michael's "FATHERRR..." quote Airdorf on Garcia in Chapter I FAITH Chapter III: Preview Trailer FAITH chapter 3 end credits reversed - Jellazticious "Unknown Projects" PuppetCombo Wiki Page v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 16 Comments
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in: Cult, FAITH Series, Organizations Eternal Order of the Second Death 1 Sign in to edit Trigger Warning This article contains mature content, such as: Violence, Self Harm. View at your own risk.
Initation The Order welcoming John into their ranks in Faith: Chapter II Ending 3 "Initiation".
The Eternal Order of the Second Death, also known as the Cult of the Second Death, are the main antagonistic faction of FAITH: The Unholy Trinity. They are a demonic cult who seeks to summon the UNSPEAKABLE and destroy the world as we know it.
Contents 1 Members 2 Worshiped Deities 3 Beliefs and Practices 3.1 Rituals 3.2 Initiation Process 3.3 Tiers 4 Site Navigation Members Gary Miller (Leader) Miriam Bell (Former Leader) Tiffany Robinson Amy Martin Angel Nogales Sandra Attwood Troy Ingles Save Family Malphas Acolyte (Demonic cultists) Cultists (Mid-ranking members) Thralls (Low-ranking members) John Ward (Only in Faith: Chapter II Ending III: "Initiation") Cult Priest (Unused content) Worshiped Deities UNSPEAKABLE (Main deity) The Antichrist Malphas Beliefs and Practices Rituals As a satanic cult, the Order of the Second Death has a close connection with demons. They perform satanic rituals, the "Second Death" being their most important one. The "Profane Sabbath" is a sacred day on which they hope to summon the UNSPEAKABLE into our world.
Initiation Process Just like all cults, The Eternal Order of the Second Death targets the most emotionally vulnerable members of society, including teenagers, the mentally ill, and social outcasts.
To join the cult, one's faith in God must be broken or weakened so that they can put under the influence of the UNSPEAKABLE. After that, the victim will be granted the status of Tier I acolyte and they will be further indoctrinated by attending the cult's meetings.
Tiers Acolytes of the Order of the Second Death are divided into "tiers". The higher one's "tier" is, the closer they are to becoming a vessel fit to experience the "Second Death". The Order of the Second Death has 4 tiers in total, those being: Tier I, Tier II, Tier III and Tier IV.
Acolytes newly accepted into Tier I are reminded to attend meetings held by the Cult twice a week and to always be honest with Gary and do whatever he says. They are also sternly told to not ask what is in the clinic's basement. At this point, it seems like members at this stage are merely normal people who happen to be in a cult.
This changes once Tier II is reached. It seems like being in the Order will begin to take a toll on members, as Tier II acolytes are described to experience hallucinations and lost time around sharp objects and witness symbols written in blood appearing within their homes and animals no longer trusting them. They will apparently also begin to emit a foul odor that will repel others. They again are reminded to attend the meetings and now, pay their tithe, lest their fingers be forcibly bent backwards.
At Tier III, things have declined dramatically. Acolytes at this level are "corrupted beyond repair", having been abandoned by friends and family. The cult and Gary are all they have left now as they are prepared as vessels for the Second Death. It can be estimated that most of the robed cultists are at this level.
The presumably few people (if any) who have reached Tier IV are seemingly no longer themselves. Their actions and thoughts are all under the control of Gary, and they apparently long to wear ritual masks and cut themselves with blades. They are now ready for the Second Death.
Site Navigation v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 1 Comment
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John Ward John Ward Amy Martin Amy Martin Gary Gary Tiffany Robinson Tiffany Robinson Father Garcia Father Garcia UNSPEAKABLE UNSPEAKABLE Michael Davies Michael Davies Miriam Bell Miriam Bell Alu Alu Angel of Light Angel of Light Eternal Order of the Second Death Eternal Order of the Second Death Malphas Malphas Antichrist Antichrist Martin Twins Martin Twins FAITH: The Unholy Trinity FAITH: The Unholy Trinity Recent Eternal Order of the Second Death Father Garcia John Ward FAITH: Chapter III (Video Game) Reacher Dick
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Lisa Pearson
"John, please don't go. You don't have to keep fighting." Appearances FAITH: Chapter III Personal information Status Alive Occupation Artist(?) Biographical information Age Unknown, 30s Date of birth Early 1950s Date of death October 29th, 1987 (Determinant) Place of death Apartment Number 5A (Determinant) Physical description Species Human Gender Female Color Light Yellow Lisa Pearson is a side character first introduced in FAITH: Chapter III. She is John's childhood friend who has the misfortune of living in an apartment complex owned by Gary Miller.
Contents 1 Appearance 2 Personality 3 Biography 3.1 Childhood and Growing Up 3.2 October of 1987 3.3 October 29th, 1987 (Chapter III) 3.3.1 Among the Damned 3.4 October 30th, 1987 3.5 October 31st, 1987 (Ending II) 3.5.1 Choosing Lisa 3.5.2 Choosing Father Garcia 3.6 October 31st, 1987 (Ending I) 3.6.1 Ending I, Bad Variant 3.7 October 30th, 1987 (Ending III) 4 Quotes 4.1 Pre-Alu Fight 4.2 Post-Alu Fight 4.3 Ending II: A New Journey 5 Trivia 6 Gallery 6.1 In-Game 6.2 Cinematics 6.3 Other 00:00
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Appearance Lisa is a young woman, presumably in her early thirties, with a slender build and long hair. She looks slightly different between appearances: in her first, she has her hair let down and appears to be wearing a low-cut blouse. During Ending II: A New Journey, she has her hair up in a high ponytail and is wearing a sweater with jeans.
Personality Little is known about Lisa as a person. She has a habit of smoking cigarettes to relieve anxiety. Somewhat more social and outgoing compared to John, she made friends with Tiffany, initially unaware that she was one of Gary's cultists. She's shown to trust John completely: they have known each other since early childhood and she secretly harbors affection for him.
Biography Childhood and Growing Up Although Lisa's birth year is uncertain, it was likely sometime in the early 50's. She either lost both of her parents to unknown causes or was given up as a child, and was likely within the foster care system to find a new place to live.
Roughly a couple of years after a rumor of something in the cornfield murdering six orphans near Snake Meadow Hill Church died down, the building reopened with new staff and volunteers. More importantly, a woman named Miriam Bell, who went by Sister Bell, was hired to take care of the reopening orphanage and clean up around the area. Shortly after, Lisa was transferred to the orphanage, along with another orphan named John, and the two became close friends.
Sometime later, numerous paranormal events transpired, resulting in the disappearances and possible deaths of Bell, the other orphans, and Father Clarke; however, Bell allowed both John and Lisa to leave as "husks".
As they grew up, John moved into his own home in Palmyra, New York, while Lisa moved into an apartment complex in New Haven, Connecticut. The two had seemingly parted ways when John met and got engaged to another woman named Molly; Lisa tried to keep in touch by regularly sending him letters, but John did not respond. Lisa met a woman named Tiffany who also lived in the complex, and the two became friends.
October of 1987 Over the early weeks of October, a man named Gary Miller, a cult leader of the Eternal Order of the Second Death, takes over Lisa's apartment complex. His cult, made up of thralls, occupy the rooms and become tenants. He, the thralls, and Tiffany (his henchwoman) aimed to summon a "very special visitor" to further assist in summoning an evil deity named the UNSPEAKABLE via human sacrifice. Gary also searches for a worthy vessel for the Second Death to summon the Antichrist. The visitor then preyed on the new tenants over the following weeks, killing all of them except Lisa.
Why Lisa was spared is unclear. One possibility is that Tiffany suggested grooming her friend to become a suitable vessel for the UNSPEAKABLE to possess. This process is intricate compared to that of other evil spirits, however: it can only take control of somebody via drugs, such as the one used to dose the cult members, which excludes Lisa. Regardless, over time the thralls gradually get friendlier with Lisa. Although still free to walk the premises, she began to feel uncomfortable with the neighbors. Trying to contact John about her situation via letter, she advises that he meet up with Tiffany if he ever comes by as Lisa gave her a spare key. The letters fall on deaf ears; John never replies and seemingly ignores her. Shortly after, the thralls started preventing Lisa from leaving her room at all, but not before she sent one final plea for John to rescue her. By now, she began to suspect that Tiffany was somehow behind all of this, feeling watched by something in the darkness. The letter took some time to reach John's mailbox.
In the meantime, Gary and Tiffany manage the complex. Tiffany had been faithful to Gary for a long time, trying to gain his love, but discovers Gary's true intentions: he only really cares about Amy Martin, a teenage girl he deemed the perfect vessel for the Second Death. Tiffany, overflowing with jealousy and hatred, planned to sabotage Gary and perform the Second Death ritual on herself to one-up Amy and hopefully gain his love. She planned to block entry to Lisa's room so that nobody could enter or use her as a vessel; it is unclear whether Tiffany genuinely wanted to help Lisa or only did this to bring attention to herself. Gary caught onto her plan, announcing her betrayal and daring her to help Lisa as the UNSPEAKABLE would crush them both.
Later, Tiffany summoned a demon called Alu, using its seal on Lisa's door so nobody could enter or leave, although he eventually possessed her. Gary noticed the presence, announcing it to the Thralls but seemingly doing nothing about it. While shut away in her room, the complex is overtaken by the Peekaboo Demon killing the other tenants, Tiffany attempts and fails the Second Death Ritual, and Gary ultimately abandons the complex as the Profane Sabbath draws closer.
October 29th, 1987 (Chapter III)
John, emotionally and spiritually beaten down by the horrors he has witnessed and divorced from his wife, received a letter from Father Garcia telling him to investigate the New Haven apartment complex, believing Malphas may be summoned there. John finally reads Lisa's letters; realizing she lives in the same apartment complex and is in danger. John hops into his silver sedan and speeds to the building, finding the entire complex eerily silent despite appearing in good condition.
Among the Damned Entering the lobby, John finds a letter seemingly written by Lisa; however, it is very formal with a different tone from previous letters. In it, she insists that she has not been feeling well but got better, no longer asking John to find her: she has gone on vacation out of the country so she would not be home. John reminds himself to compare this letter to the other notes and continues inwards.
Spr CL sealBreakers A drawing in blood that appears on the wall if attempting to exorcize the Alu's seal
Taking the elevator to Room 3B, Tiffany's Room, John finds the spare key mentioned in one of Lisa's letters. Walking up to Room 5A, Lisa's Room, a large pentagram covers a door, preventing entry. John explores the bathroom and finds a note written by Gary: if the reader wants to remove the Seal of Alu, they have to find a blood-stained dagger and a special mask. Close to the note is a blue key that unlocks Room 10M. Attempting to exorcise the seal doesn't yield anything, but it leaves blood on the wall that gives a rough description of what both items look like. After finding and purifying the items, John begins heading up to Lisa's room again but Alu leaves Lisa's body in an attempt to possess him instead. John recovers himself and finally accesses the unlocked door.
JohnPossession Alu tries to take over John
John comes back to his senses and takes the elevator to Room 5A. He opens the now-unlocked door and sees Lisa standing motionless amidst five stick dolls. John approaches, saying that he is relieved to see her alright. When she unemotionally asks what took him so long, he shamefully could not answer. Lisa continued that it is so dark she cannot see the light anymore. John pleads that he got there as fast as he could and suggests to Lisa that they need to leave, but her voice gets gravelly, saying "I'M NOT LISA!"
Lisa, possessed by Alu, shambles towards John in an attempt to butcher him. John temporarily slows her down with his crucifix; Alu leaves her body and flees into one of the five stick dolls. Lisa gravitates towards John for safety. If he successfully purifies the doll Alu is hiding in time, the demon gets stunned long enough for John to do damage before it possesses Lisa again, repeating the cycle. If John takes too long to find the correct doll, Alu possesses him; Lisa stands by in shock as John struggles for control of his own body.
Fight it john If John doesn't fight off the Alu-controlled urge to kill Lisa while possessed and gets too close, he decapitates her. John temporarily reverts to his normal self and, horrified, mutters, "Oh no! Lisa, I'm so sorry." His body turns purple, hinting that he's still possessed, and shouts, "THE DEVIL MADE ME DO IT!" He then seemingly gets over the possession and can proceed as usual; however, Alu doesn't leave his body after this.
If John succeeds, he pushes Alu out of his body and the fight continues. Eventually, John banishes Alu, who makes a low growl and floats away before Lisa runs out of the room.
The two finally share a long-overdue conversation as Lisa smokes, thanking John for being there to count on. She shares Gary's plans with John, urging him to stop the cult. John meekly tries to ask if she needs a place to stay, but Lisa, shutting him down, insists that she will be fine and that he has to get going. John does so and explores the rest of the apartment complex, sensing as if a seal was broken somewhere beyond after banishing Alu.
October 30th, 1987 While John explores a Daycare Center somewhere in Connecticut, following up on a tip from Father Garcia, John unlocks a seal leading into a secret underground tunnel system nicknamed Garyland. Shortly before reaching the central area of Garyland, there's a riddle left behind by Gary:
“ She consumed six little twigs. Only two were left to walk as husks. Go ahead, priest. Stare into the eyes of my mother
”
— Note #33: Poem for Miriam, Chapter III CreepyChurch John and Lisa's blue and yellow figures in the church windows during the hallucination
"She" is likely Miriam and the six twigs mentioned are possibly the orphans: four twig figures were found that may reference the twins and two other children, while the two left to walk away would account for John and Lisa.
Deeper into Garyland, while attempting to solve a puzzle, Gary sneaks up on John and injects him with a syringe. John quickly falls under the effect of the drugs, experiencing a substance-induced recollection of the events at Snake Meadow: Lisa and John standing in the church among the other orphans, two stick dolls holding hands and covered in maggots followed by the image of young versions of Lisa and John also holding hands.
October 31st, 1987 (Ending II) Ch 3 ending 2 lisa appears Lisa catches up to John and Garcia.
After John and Father Garcia stumble out of the Daycare Center, John having finally defeated Gary, Miriam, and Malphas, and completed his long-overdue exorcism of Amy, the pair recuperate at John's sedan. Garcia congratulates him but reminds him that the UNSPEAKABLE is still out there and that he needs spiritual warriors. Suddenly, Lisa suddenly arrives and interrupts, begging John not to continue on the path of a demon hunter. She pleads for him to stop fighting, that she can come with him and they can live the rest of their lives together. John hesitates, admitting that, without answers to his questions, he can never rest, but Lisa assures him that they can figure it out together.
It is not stated how Lisa knew she would find the two at the Daycare Center, although while surrounded by Gary's cult she seemed able to piece together his plans and may have discovered where Gary had ultimately gone, knowing John would be there too.
JohnLisaHands John and Lisa trust in one another.
Choosing Lisa Relieved that he no longer has to rely solely on himself, John takes Lisa's hand; he decides to trust in her as she had him. The two leave in his car and drive off to an unknown destination. Garcia, despite his hopes for John as a soldier of God, seems to accept John's choice and lets him leave.
While John finally has been able to emotionally open up to someone, this blossoming relationship could be a repeat of what happened with Molly, where his mental illness and obsession with saving Amy drove away those he loved. The UNSPEAKABLE's influence could perpetuate this cycle, but this remains to be seen: it is uncertain if this is considered the canon ending.
GarciaGrip This may reference a handshake scene from 1987's "Predator"
Choosing Father Garcia Despite Lisa's pleas, John and Father Garcia enthusiastically grip hands in solidarity; John mentally prepares himself, ready to fight more demons. The two hop into his car and speed off to an unknown destination, leaving a silent Lisa behind.
While John now has a strong, dependable, and experienced ally, Garcia himself has been shown to fall prey to dark obsessions for his craft and seems to draw John in to join with his passionate pursuit of defeating evil, pushing John further and further to the goal of stopping Gary. However, taxing as this is on John, it is a better outcome than letting the Unholy Trinity succeed. At least if John no longer can mentally or emotionally keep going, he does not have to go it alone and, if he strays from the path, he has someone to help prevent him from becoming a threat. It is uncertain if this is considered the canon ending either.
Ending i sit GarciaShake October 31st, 1987 (Ending I) This ending occurs if John fails to banish all three demons and neutralize the seal over the Crucible, but avoids killing Lisa during the confrontation with Alu. While she is likely alive, she does not appear. John's resolve to continue battling evil is not as strong as in the previous ending, and Garcia takes more of a fatherly approach, offering to be there to guide him. The two ultimately agree to battle side by side, shaking hands.
Lisa likely came for John as she does in Ending II, but went to wait for John by his silver sedan, not knowing the two had gone to Garcia's station wagon instead and thus did not realize John was already gone.
GetInTheCar "Get in the car, hijo."
Ending I, Bad Variant In this ending, John either accidentally killed Lisa during his possession, never investigated the New Haven Apartment Complex at all, or decided to walk out the door during a nightmare sequence. John, broken down by all that he has done (likely pushed over the edge by Lisa's death or his abandonment of her), he refuses Garcia's offer; however, the older priest does not take "no" for an answer and, aiming his shotgun at John, demands that he get in the car. They then drive to an unknown destination, and their fate is unsure.
October 30th, 1987 (Ending III) In this ending, John got too paranoid to investigate the Daycare Center and sped away. Thanks to his absence, the thralls that were supposed to be butchered during his drug-induced rampage are still alive, overwhelming the police officers stationed outside and running amok in the streets. As both Garcia and Lisa were likely in the area (if the latter was not killed at the apartment) they were likely mobbed by the thralls and killed.
Quotes Pre-Alu Fight John: "Lisa! Thank God you're alright." "John... what took you so long?"
"It's so dark. I can't see the light anymore."
John: "I got here as fast as I could. ...Let's go, Lisa." "I'M NOT LISA"
Post-Alu Fight "Thanks, John. I knew I could count on you."
"Listen, John. A man named Gary Miller runs this place."
"He's trying to resurrect a horrible demon."
"You have to stop him!"
John: "Do you need a place to stay?" "I'll be fine. Now, get going!"
Ending II: A New Journey "John!" (Lisa runs onscreen, joining John and Father Garcia)
John: "Lisa? What are you doing here?" "John, please don't go. You don't have to keep fighting."
"We can leave this place together, live the rest of our lives in peace."
John: "Lisa, I still have so many questions. I need to figure all this out or I'll never be able to rest." "Then let's figure it out together."
Trivia Development notes for Chapter III reveal that Lisa was intended to be an artist, whose paintings you could collect throughout the apartment building. These paintings were scrapped but their imagery (inspired by King of Pain by The Police) was adapted for the Injection sequence instead. There is no info given in-game about Lisa's occupation, so it's still plausible that she is an artist. For some reason, Lisa's overworld sprite doesn't change color when she gets possessed by Alu, unlike with John. If she would change colors, then her possessed sprite would've been orange considering that her default artstyle color (yellow) combing with a typical demon's artstyle color (red) would be orange, because this color change applies to John. When he gets possessed, his overworld sprite is purple since it's a mixture of his default artstyle (blue) mixing with a demon's artstyle (red). When Lisa gets possessed, her face doesn't become mangled compared to John, likely because Malphas particularly left a "mark" during John's possession process by partially biting his face off. Gallery In-Game Lisa's default standing sprite. Lisa's default standing sprite. Dead after being killed by a possessed John. Dead after being killed by a possessed John. Lisa's walking animation. Lisa's walking animation. Cinematics John and Lisa chitchat after he saves her from Alu's clutches. John and Lisa chitchat after he saves her from Alu's clutches. We, the player, are shown a cinematic of younger versions of John and Lisa holding hands while he seeps into an drug-induced rampage. We, the player, are shown a cinematic of younger versions of John and Lisa holding hands while he seeps into an drug-induced rampage. Lisa as seen in Ending II of Chapter III, she tied up her hair and seems to have changed into a sweater or long-sleeved shirt. Lisa as seen in Ending II of Chapter III, she tied up her hair and seems to have changed into a sweater or long-sleeved shirt. John and Lisa holding hands in Ending II. John and Lisa holding hands in Ending II. Other Lisa's default standing sprite (now with a filter!). Lisa's default standing sprite (now with a filter!). Lisa catches up to John in Ending II. Lisa catches up to John in Ending II. v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 2 Comments
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Police Officer
"This ain't no place for you, preacher." Appearances FAITH: Chapter III Personal information Status Deceased Aliases Cop Affiliation Sterling Police Department Occupation Police Officer Biographical information Age Unknown; Adulthood Date of death October 28th, 1987 October 30th - 31st, 1987
Place of death Nearby Clinic Outside Daycare Center
Physical description Species Human Gender Male Color Blue-Purple Police Officers are minor characters that appear in FAITH: Chapter III. Although officers from the Sterling Police Department have been mentioned throughout the series, they do not make physical appearances until then. One officer is seen stationed outside the Clinic, and a whole platoon of cops also appears near the Daycare Center.
Contents 1 Biography 1.1 September 21st, 1986 1.2 September 21st, 1987 (The Murderer) 1.3 October 28th, 1987 1.4 October 30th, 1987 1.5 October 31st, 1987 2 Quotes 3 Trivia 4 Gallery 00:00
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Biography All police officers in game appear with a purple cap and uniform with yellow badges. Each one is equipped with a service pistol.
One specific officer stationed outside the clinic has an almost Southern accent.
September 21st, 1986 When John Ward unknowingly makes a deal with an angel of light for his escape from the Martin home, police and paramedics are waiting for him outside. They arrest him and eventually send him to Yale Psychiatric Institute, later finding Amy Martin and doing the same with her.
September 21st, 1987 (The Murderer) If John decides to kill Amy, he will be pulled over by the police and arrested after making his way back to his car.
October 28th, 1987 As John approaches the clinic, there is a lone police officer standing outside the entrance. It's unknown why exactly he's there, as all he tells John is, "This ain't no place for you, preacher." John must sneak past him into the clinic through a broken window.
After John's run-in with Jeffrey, the officer likely hears the commotion and wails from the creature inside. Making his way to the basement, he finds John strapped into a gurney. He unstraps John and attempts to take him back outside for questioning.
As the two approach the boarded-up front doors, the officer remarks that he's gonna need the crowbar John found. Just then, Jeffrey jumps into the foyer through a window and begins attacking them. The officer says, "Jesus Christ... What is that thing?!" as he begins trying to shoot at the creature.
Jeffrey only targets John and cannot be banished by the cross. It will, however, slow it down. John must keep his distance and slow down the creature, giving the officer a clear line of sight to shoot it. Upon being shot, Jeffrey will retreat through a window and later reenter through a different one. After five successful hits from the officer's service weapon, Jeffrey finally falls dead.
Once John pries the boards off the front door, he and the officer make their way outside. But before the officer can arrest John, he sees that a group of "hippies" have torched his police car. They run off, and the officer gives chase. Should John decide to follow, the cop is found dead in an alleyway.
October 30th, 1987 As John drives toward the Daycare Center, he sees a police car following him. Pulling over, the cop instead speeds right past him. He walks closer to the building and sees an entire platoon of cops surrounding the front door, with barricades and guns aimed at the entrance. They don't talk or recognize John standing near them. John is able to sneak around the building and make his way inside through the back door.
Should John decide to exit through the front doors, the cops will mistake his cross for a gun and open fire, killing him. They do not storm inside the Daycare Center.
October 31st, 1987 After defeating Gary in the Crucible (or blocking the entrance), Father Garcia and John exit the daycare. Walking out from the entrance, the corpses of the police officers and thralls litter the area. The thralls had apparently tried to rush the cops, resulting in both groups being killed with no known survivors. This is the last time we see any police officer.
Quotes Context Quote Audio Approached by John at the clinic "This ain't no place for you, preacher." Discovers John in clinic basement "What the hell is going on here?" "You're coming with me, preacher." Approaching clinic entrance with John "I'm gonna need your crowbar, preacher." Ambushed by Jeffrey "Jesus Christ...what is that thing?!" Exiting clinic, cop car is burning "Damn hippies!" John exits front door of daycare "He's got a gun! Open fire!" Trivia The officers' purple outfits and yellow badges may be a possible reference to the Purple Guy from the Five Nights at Freddy's series. Gallery Officer taking aim with his gun. Officer taking aim with his gun. Dead. Dead. Cops stationed at the entrance of the Daycare Center. Cops stationed at the entrance of the Daycare Center. v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 5 Comments
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Michael Davies
"I HAVE THE BODY OF A PIG!" Appearances FAITH: Chapter I FAITH: Chapter II (Flashback) FAITH: Chapter III
Personal information Status Deceased Aliases Chupacabra Naked White Man
Relatives Mr. Davies (Father) Mrs. Davies (Mother)
Affiliation Father Garcia (captor/exorcist) Biographical information Age Unknown; ~15-17 y/o Date of birth Mid 1970s Date of death September 21st, 1987 Place of death Snake Meadow Hill Road Physical description Species Human Gender Male Color White Michael Davies is a recurring character in FAITH: The Unholy Trinity. He is the secondary antagonist of Chapter I, and makes brief cameos in Chapter II and Chapter III. He was a teenage boy who had been possessed by a demon, and who had escaped from the custody of Father Garcia and ran off into the wilderness.
Contents 1 Behavior 1.1 Scripted events 2 Appearance 3 Personality 4 Biography 4.1 Mid 1970s 4.2 June 20th, 1987 4.3 July 4th, 1987 4.4 August 29th, 1987 4.5 Before September 20th, 1987 (Chapter II Prelude) 4.6 September 20th, 1987 4.7 September 21st, 1987 (Chapter I) 4.7.1 "Father and Son" Ending 4.7.2 "When Faith Endures" Ending 4.8 October 31st, 1987 (Chapter III's Ending I and II) 4.9 October 31st, 1987 (Ending III "A New Vessel") 5 Quotes 6 Trivia 7 Gallery 7.1 In Game 7.2 In Animation 7.3 Polaroid Photos of Michael 7.4 Official Art 7.5 Other 8 References Behavior In Chapter I, whenever John Ward enters a new area of the forest, there is a 50% chance that Michael will appear from offscreen and chase him down. If this chance succeeds, an unseen timer is randomly set between 0 and 10 seconds. When this timer runs out, Michael will be summoned at a random spot on the edge of the screen away from John.
When Michael appears, he will cry out and start making a beeline straight for John, and will not stop until John repels him with his cross, enters a new area, or is touched and killed by him. If John successfully repels Michael, he cries out again and flees the area, and he won't appear again until John enters another area.
Every time Michael is repelled, he will be slightly faster the next time he attacks. Once he is repelled a total of ten times, he will drop a note behind him and will no longer randomly try to attack John.
Repelled # 0 1 2 3 4 5 6 7 8 9 10 Speed 18 20 22 24 26 28 30 32 34 36 - If a deer is in the area, and is closer to Michael than John is when he appears, he will instead opt to chase the deer, ignoring John. If his speed is low, the deer will usually outrun him, luring him off the screen. If Michael does catch up to the deer, he will kill it, freeze for a second, and then go back to targeting John.
Scripted events Michael has two scripted appearances in Chapter I, those being inside the shed and at John's car after defeating Amy. During these events, he will always appear regardless of whether he's been warded off 10 times. He does not respect his current speed value and will always move at a fixed speed. Repelling him during his appearance in the shed will not increase his repulsion counter. He cannot be repelled with the cross during the car encounter, and must be shot with the rifle instead.
Appearance Based on the original polaroid photo taken on Day 1 of the exorcism, Michael was a typical-looking teen boy with dark, bushy hair. Quite tall, he later appears to be slightly taller than John who is 6'2[1]. Normally it is unlikely someone would grow taller while being chained over a prolonged period, but demonic possession may have caused his body to elongate.
In a polaroid photo named "2 Weeks", Michael is losing his hair, his sclera were red, and his teeth became sharp & jagged. His pose in the photo suggests sluggishness.
A third polaroid photo titled "3 Months" shows Michael has become unrecognizable. All of his hair has fallen out, and his eyes are bigger, with an inhumanly wide, ghoulish red smile. Blood profusely seeps from his orifices, causing anemia. His limbs are crooked due to rickets, caused by months of confinement without sunlight. Although still humanoid, he crawls around on all fours like an animal. Judging by the report from a citizen in Sterling, his skin was unnaturally pale-white. Although appearing sickly, he boasts incredible strength and is capable of overpowering humans.
Personality It is unconfirmed yet what kind of personality Michael had when he was a normal boy. After not only being possessed by an unknown demon, but being trapped under Father Garcia's care, Michael underwent a transformation into a savage creature that took happiness in slaughtering humans and animals alike. He had a habit of mocking people who looked like priests by referencing the Holy Bible. Michael tends to use vulgarity in Spanish, but it's unclear if he already learned said language, or got it from Father Garcia as a way of taunting him.
Despite his grin, a secret animation in Chapter I reveals that he is in pain while being possessed. His demon controls the majority of his actions, but at times, he shakes his head in pain and crawls solemnly. These are the only times he ever stops smiling.
In the "1 Day" polaroid, Michael looks completely normal and only grins at the camera. This, among other matters, may posit whether or not he was possessed in the first place; his parents may have misinterpreted normal behavior or mental illnesses as possession. However, there is only one minute detail during a flashback sequence that truly shows Michael was possessed.
Biography Mid 1970s Judging by how Michael was between 15 to 17 years old in Chapter I[2], he was possibly born in the mid 1970s to Mr. and Mrs. Davies.
June 20th, 1987 Cardinal Gifford of the Catholic Church assigns a subordinate, Father Garcia, to exorcise Michael [3], whose parents believed he is afflicted with a violent demonic possession and were struggling to find help. Garcia keeps Michael chained to a bed in the basement of his apartment room to keep him and others safe. Taking photographs of Michael with a polaroid camera, Garcia dates and titles them to show Michael's progress and degradation over time.
July 4th, 1987 Father Garcia has been struggling to exorcise Michael: the demon possessing him is strong and will not back down. The possession is taking a toll on Michael's body; his hair is thinning, he looks sluggish, his teeth are sharpening, and his eyes are turning bloody red. Overall, he looks miserable and sickly. Garcia takes another polaroid picture of Michael and intends on showing it to Gifford whenever questioned on how the boy is doing.
August 29th, 1987 Cardinal Gifford has been under pressure from Michael's parents since they have not seen him in over a month. The Catholic Church is discussing compensation in return for their discretion. the public cannot be led to believe the Church is incompetent or that possessions are real. Gifford mails a letter to demand that Garcia return Michael to his parents[4], implying that he will be sent to the Vatican and be denounced as a priest after meeting the representative at the Davies House. Garcia does not respond, instead continuing to take care of Michael, thinking him too dangerous to be released. By this point, Michael's physical health has declined very sharply.
Before September 20th, 1987 (Chapter II Prelude)
Sometime before September 20th, after roughly three months, Garcia believes great progress has been made with Michael over the past couple of weeks;[5] however, the demon is taking a very heavy toll. Additionally, being kept in a dark room with no light has caused him to suffer from rickets as well as anemia from continuous bleeding. Garcia feels drained from how much the demon is affecting Michael, neglecting to take care of his apartment and himself. He keeps Cardinal Gifford's letter nearby his bed to remind himself of the gravity of his situation. He takes another photograph of Michael, showcasing how unrecognizable he is.
One day, Father Garcia wakes and ventures downstairs into the basement to check on Michael. Upon asking how the boy is doing, Michael demands to go home to see his “mommy and daddy” and that they will kill Garcia for this treatment. Garcia shrugs off the threat and proceeds with an exorcism, causing Michael to spout blood and thrash uncontrollably.
Suddenly, Michael snaps the chains and the lights cut out. As Garcia is about to walk back upstairs, the lights come back on and he catches a glimpse of Michael; instead of killing Garcia, the boy took the chance to escape. Garcia, following, saw satanic pentagrams either drawn by Michael around the ascending staircase or having just materialized there [6]. These symbols originate from a cult:[7]the Eternal Order of the Second Death that operated near Sterling, Connecticut[8]. It is unlike Michael could not have known how to draw or understand these symbols, pointing to Michael being truly possessed along with his reaction to the cross.
Father Garcia rushes upstairs and notices the "3 Months" polaroid missing; Michael likely took it because it would prove his demonic-looking state. On a whim, Garcia pockets a clown nose from his bedroom closet and steps outside to find Michael devouring a bystander. Michael stops eating and turns to grin at Father Garcia as an eyeball rolls out of his mouth. Michael seemingly also makes a Victory sign with his hand (although that's not confirmed).
Horrified, Father Garcia asks what Michael has done. The creature pauses briefly and promptly leaps through a nearby window, proclaiming "I HAVE THE BODY OF A PIG!" before scurrying away into the dense woodland of Connecticut. Garcia, regaining composure, vows that the demon cannot run away from God and will face the wrath of the Almighty. Taking off his priestly collar, Garcia sprints out of the building to catch up to him, but Michael is long gone.
Temporarily giving up the chase, Garcia returns to his apartment and writes a reply to Cardinal Gifford[5]. He respectfully explains that Michael needs his help more than ever and that Gifford cannot understand the kind of important work is being done. Garcia espouses that progress has been made and they cannot let up the fight against the demon at such a critical time. He also points out that the demon is straining Michael's body; he looks far too unrecognizable to be released. To make sure would be no confusion, Garcia attempts to enclose a picture of Michael taken during one of the many exorcism sessions: however, the photo is missing from the letter having likely been stolen enroute.
September 20th, 1987 On a Sunday night, a Sterling local named Cherise Wan spotted what she describes as "a naked white man" crawling like a spider near the woodland of Snake Meadow Hill Road[9]. She contacts the local police, believing that it was a human rather than an animal, but the authorities were unable to locate them.
September 21st, 1987 (Chapter I)
Wan's encounter was published in the local morning newspaper; possibly reading about it, Garcia realized that Michael is somewhere nearby Snake Meadow Hill Road. Come nightfall, Father Garcia parks near the road and ventures into the forest to look for Michael. Not wearing his priest collar and carrying a clown nose. he likely wanted to appear as someone friendly in order to subdue him (the priest collar would probably only enrage the demon).
At the same time, an ex-priest named John Ward comes to the secluded Martin House in his silver sedan to complete his year-long botched exorcism of Amy Martin. As John meanders through the trees, Michael spots him and, mistaking him for Father Garcia due to his priest clothes, angrily ambushes him while shouting obscenities. John fends him off with his crucifix repeatedly, causing Michael to reluctantly slink away. If John's reflexes are too slow, Michael gleefully crawls to him, jumps on him, and rips his torso in half.
Gray figure road easter egg The gray figure snooping as usually, I see.
While walking near Snake Meadow Hill Road, nearly getting ran-over by a speeding semi truck in the process, John sees Father Garcia standing near a tree. Due to it being late at night and not expecting anyone to be here besides Michael, Garcia is startled and retreats out of sight, accidentally dropping the clown nose. John can pick it up if he wants and continue exploring.
John eventually comes across the Martin House, but the front door is locked, so he walks back into the woodland in order to find a key. He finds it in a lone shack not far from the house. Michael, noticing John entering, glares through the broken window before ultimately attempting to ambush him inside. John fends him off and Michael runs away again.
Gray figure window easter egg The gray figure circled in red
Father Garcia finds the Martin House and peers through a window looking for Michael, but leaves again as John walks closer to the window.[10].
"Father and Son" Ending
While Father Garcia rests next to the dilapidated shed, John approaches and fatally shoots him dead before he can run away. John shambles back to his silver sedan and speeds away, attempting to calm himself with a prayer. However, Michael, having snuck into the car while John was killing Garcia, mistakes him for the priest, screeching "FATHERRRR...!" he tears into John from the back seat with his claws and teeth, causing a crash that likely took them both out.
"When Faith Endures" Ending
Having refused to use the gun's single bullet to finish off the wounded Amy, John returns to his car. Before he can get in, Michael attacks one more time from the trees, but John is able to wound him with the gun. Michael bleeds and cries in pain, and as he staggers onto Snake Meadow Hill Road, a truck driver barrels past and runs over Michael, killing him instantly and devastating his corpse. John is completely speechless, glaring at the corpse in horror before quickly getting into the car and leaving, praying to calm his nerves and assure himself that he did the right thing; he may be referencing causing Michael's death as well as how he handled the incident with Amy.
The next day a newspaper article is released titled: "POLICE, ANIMAL EXPERTS INVESTIGATE 'CHUPACABRA' REMAINS FOUND NEAR STERLING". A motorist had called in the remains of an unidentified animal on Snake Meadow Hill Road which locals nickname the chupacabra after an infamous cryptid. Although the motorist mentions the remains looking human, the authorities lean more towards it being an animal, albeit seemingly an exotic or rabid one. Animal experts cannot determine the species, but describe it as hairless, anemic, and suffering from rickets: no one involved was aware they had found Michael's eviscerated body having been hit by the truck. Although Garcia possibly found out about the incident and moved on, it is not stated what happened to the boy's parents or the situation with Gifford.
October 31st, 1987 (Chapter III's Ending I and II) Michael Gary Boss Fight The summonable "Michael"
When John confronts Gary Miller, the head of the cult hinted to be responsible for Michael's fate, the cult leader can summon a red apparitional version of Michael, using the bad memory to try and undermine John's beleaguered mental defense with trauma.
October 31st, 1987 (Ending III "A New Vessel")
If John refuses to explore the Daycare and goes home to sleep, he wakes up in a panic as enemies invade his home. Opening a door covered in crucifixes to check his psychiatric notes, he sees an illusion of Amy and finally breaks down, unable or unwilling to fight anymore. He is then seemingly pulled into the forest around the Martin House, spotting Michael slinking away. Entering the house, faced with all of his failures and defeats, he simply raises his arms in surrender. Amy and Michael then appear to hold his arms steady, and as everything around him disappears one by one into blackness, a giant red hand grabs him from below and takes him away into the void.
Michael's inclusion in this segment is unclear; it likely means that, next to how he failed Amy in his attempt to save her soul, the manner in how he saw Michael die, even as a distorted and demonic-looking creature, disturbed him to no end and weighed him down.
Quotes Context Quote Audio Chapter I Attacking John "I HAVE THE BODY OF A PIG!" "RUN! RUN! RUN!" "BLOOD!" File:Blood.mp3 "SUFFER!" "CORRUPTION, THOU ART MY FATHER." File:Corruption thou art my father.mp3 "WORSHIP ME!" "CARNAGE!" File:Carnage.mp3 "EN NOMBRE DE JESUS." ("IN THE NAME OF JESUS.")
Repelled by John "LA SANGRE DE PUTA MADRE!" ("BLOOD OF THE BITCH-MOTHER!")
"POR LA CRUZ INVERTIDA!" ("BY THE INVERTED CROSS!")
"QUE TE COJAN MIL CABRAS!" ("GET FUCKED BY A THOUSAND GOATS!")
"AAAAAAAAAAAAA!" File:Aaaaaaaaaaaaa.mp3 "FATHERRRRR...!" "NOOOOOOOOOO...!" "I GO UNWILLINGLY." "YOU KNOW NOTHING!" Chapter II Prelude Father Garcia: "How are we doing today, Michael?" "I want to go home." Garcia: "You can't go home until you get better, Michael." "Can I see Mommy and Daddy?" File:Can i see mommy and daddy.mp3 Garcia: "I need to make you better first." "When they see what you did to me, THEY'LL KILL YOU." Garcia: "Reveal thy name to me, demon." "YOU KNOW NOTHING, PENDEJO." (idiot/asshole)
Trivia Michael was not inspired by any particular horror monster (such as the Rake or SCP 096, which have been compared to him on several occasions) but was instead merely based on spiders.[11] Michael's name was originally going to be Abraham and would have been much older with facial hair[12]. This is reflected in Chapter I's files, which refer to him as "abe". His name was changed in order to have a somewhat ironic connection to Michael the Archangel[13]. There is no background given on how Michael was able to speak Spanish. His usage of the verb 'coger' in one of his lines indicates that he specifically used a Mexican dialect. It is possible that he was of Mexican heritage, although there's no definitive evidence for this, as Davies is not a Spanish surname. Real-world possession victims are infamous of being able to speak languages they had no knowledge of before. Michael could be an example of this and had targeted his foul use of the Spanish language against Father Garcia as an intimidation tactic. On the other hand, the Sterling community in-game is somewhat influenced by Spanish culture, such as the brief usage of Spanish in Note #38 in Chapter III[14], the "La Pietta Corrotta" statue featured in Chapter III, a police officer mentioned in Note #22 in Chapter II[15] alluded to be of Hispanic descent, two of the thralls featured in Chapter II have Spanish surname[16], and so on. All of this could very well mean that Michael already knows Spanish prior to possession. If you pause the game while Michael is chasing John, a brief series of animation will play depicting Michael doing various things. In order: Solemnly crawling while looking at the ground, standing upright and swinging his head in pain, hurriedly crawling with a cheerful smile (same animation when he catches John), running upright towards the screen. This easter egg used to be unused in The Unholy Trinity version of Chapter I because the game would pause normally regardless of if Michael is on screen or not. The animation was reimplemented in an update on Steam in May of 2023.
The animation of Michael if you pause while he is onscreen.
All rotoscoped animations of Michael are sourced from Adobe's Mixamo zombie asset library , which is notable considering that the majority of cutscenes within the series are rotoscoped from Airdorf himself (shoutout goes to Swirls from the FAITH Fan Community Discord for finding this out). This animation inspired Michael crawling slowly. This animation inspired Michael crawling slowly. Michael crawling joyfully. Michael crawling joyfully. Writhing his head in pain. Writhing his head in pain. Michael sprints. Michael sprints. There are three distinct versions of Chapter I back around 2017 that varied on where you downloaded the game from; Game Jolt, indie DB, and itch.io. The only significant difference between these versions is what kind of note Michael would drop when John repels him for the 10th time; a note written by Cindy Martin feeling disturbed upon learning that a "tall man wearing dark clothing" was seen during the Martin Twin's birthday party, a newspaper article detailing Cherise Wan seeing a "naked white man" crawling on all fours on Snake Meadow Hill Road, and a note written by Cardinal Gifford instructing Father Garcia to return Michael to his parents immediately. The Unholy Trinity uses the itch.io version of Chapter I since we get Cardinal Gifford's letter, meaning that Cindy's note and Cherise's newspaper article go unused. Check the Unused Content or Notes wiki page to read them in full. Even though we don't see these respective notes, it still applies to the canonicity of the series. For some inexplicable reason, the narrative tends to borrow key plot points from outside sources that are barely referenced in-game, the biggest example being that Amy originally got possessed when she was lured into a clinic by her friends. Back when FAITH: Deluxe (a "Collector's Edition" of Chapter I) released around 2017 or 2018, Airdorf posted a picture of John grinning near the Martin House on the GameJolt website for April Fools. Michael, who's for some reason running on his legs and more buff than usual, creeps up to him from the background. Unfortunately, with The Unholy Trinity's release in October 2022, all websites; yes, all of them; where you can buy Chapter I and II were removed, so this image basically would've been lost media (unless Airdorf has a copy of it).
The way John and Michael are posing is more than likely a reference to a 2017 meme where Jason Momoa tries to sneak up on actor Henry Cavill during the premiere of Suicide Squad (2016). Shoutouts to 'berT the almighty' from the FAITH Fan Discord Server for pointing this out.
When John gets ran over as a Wretch in Chapter II, it is a recolor of Michael's ran-over sprite.
Interestingly, when John smiles to himself in a mirror in Chapter II, the filename for this cinematic is called "spr_CH2_cine_mirrorMike0" and "spr_CH2_cine_mirrorMike02" respectively. When he turns into a Wretch, the cinematic is called "spr_CH2_cine_MikeInAgony". There's a running visual theme of characters influenced by the Eternal Order of the Second Death having spider-like characteristics, which reference what the UNSPEAKABLE, an evil deity worshipped by cult members, looks like. Here's a list: Michael (Predominantly crawls like one, labeled as one by Cherise Wan) Amy in 1986 (Nightmare sequences reveal that Amy crawled like a spider back in 86'. This behavior stopped in 87'/Chapter I and just floats around, likely due to the Second Death ritual being performed on her shortly before the game begins.) Wretch (Crawls just like Michael) Stick Dolls Tiffany as a Monstrosity (Crawls like one after her demon was exorcised) Gary's "Rain of Spiders" (Visually looks like Tiffany as a Monstrosity, Stick Doll, and Wretch. Also, y'know, "Spiders") It's difficult to tell due to the perspective, but it looks like Michael is taller than John, judging by his appearance in Chapter III. If that is/was the case, that makes him over 6"2. During the end credits tune that plays after getting any ending of Chapter III, muffled dialogue can be heard faintly playing within the song. If you reverse said audio, it is revealed to be Father Garcia and Michael's conversation in the prelude of Chapter II[17]. Credit goes to Jellazticious on YouTube for reversing the audio. An email from Airdorf reveals the meanings as well as many pieces of trivia surrounding Michael's voice lines. Shoutout to Pierrot for sending the email and 'berT the almighty' for pointing out previously missing citations. "I HAVE THE BODY OF A PIG!" is a reference to an infamous EVP recording where a demon states as such[18]. Possibly also a reference to the Bible; Mark 5:11-13 details the story of Jesus exorcising two possessed men and the demons flee to inhabit a herd of pigs in fear. The pigs then run into the sea and drown. "RUN! RUN! RUN!" is a reference to the titular villain of the 1983 video game Sinistar[19]. "EN NOMBRE DE JESUS." is a mockery of a Christian prayer. "CORRUPTION, THOU ART MY FATHER." is a reference to a line spoken in the 2015 film The VVitch[20], which in itself is a reference to a phrase from the Book of Job, 17:14 (The King James Version)[21]. "BLOOD!" is a reference to the Surgeon enemies from Shadowman[22]. "FATHERRRRR...!" refers to Father Garcia, indicating that Michael has mistaken John for him. "I GO UNWILLINGLY." comes from a nightmare Airdorf had where he was trapped in a cage with an insane human-rat hybrid.
Gallery In Game Michael’s sprite ingame. Michael’s sprite ingame. Michael in John’s backseat. (“Father and Son” ending) Michael in John’s backseat. (“Father and Son” ending) Michael killing John in his backseat. Michael killing John in his backseat. Michael after being ran over. Michael after being ran over. Apparition Michael. Apparition Michael. In Animation Pause while Michael is onscreen. Pause while Michael is onscreen. Micheal before killing John. Micheal before killing John. Michael after eating a bystander in Chapter II. Michael after eating a bystander in Chapter II. Amy and Michael hold John’s arms as he gives up (“A New Vessel” ending) Amy and Michael hold John’s arms as he gives up (“A New Vessel” ending) Michael & Amy disappear as a hand grabs John. Michael & Amy disappear as a hand grabs John. Polaroid Photos of Michael Saturday, June 20th, 1987. The day Michael was taken into the custody of Father Garcia. Saturday, June 20th, 1987. The day Michael was taken into the custody of Father Garcia. Saturday, July 4th, 1987. Michael's demonic possession begins to take a toll on his body. Saturday, July 4th, 1987. Michael's demonic possession begins to take a toll on his body. September of 1987. An unrecognizable Michael Davies. September of 1987. An unrecognizable Michael Davies. Official Art Michael “fanart” by Airdorf.[23] Michael “fanart” by Airdorf.[23] Michael as a 3D render.[24] Michael as a 3D render.[24] An edited photo depicting Michael in real life.[25] An edited photo depicting Michael in real life.[25] An early design of Michael when Chapter I started development, back when he was Abraham. An early design of Michael when Chapter I started development, back when he was Abraham. Design plann during Chapter II development.[26] Design plann during Chapter II development.[26] A sketch of Michael in a document. A sketch of Michael in a document. Ditto, minus the Santa hat and text (“goodies” folder) Ditto, minus the Santa hat and text (“goodies” folder) John Ward smiling while Michael creeps up at him. (FAITH Deluxe: Polaroid Edition) (April Fools 2017 or 2018)[27] John Ward smiling while Michael creeps up at him. (FAITH Deluxe: Polaroid Edition) (April Fools 2017 or 2018)[27] Other A cropped photo of Michael standing in a rotoscope for Chapter I (shoutout to Swirls) A cropped photo of Michael standing in a rotoscope for Chapter I (shoutout to Swirls) Michael, Garcia, and John drivin' 'n jivin'; References a 96' Saturday Night Live skit and the YTMND "What is Love?" meme. Michael, Garcia, and John drivin' 'n jivin'; References a 96' Saturday Night Live skit and the YTMND "What is Love?" meme. Michael getting pet by a GIF. (goodies) Michael getting pet by a GIF. (goodies) Father Garcia attempting to exorcise Michael. Father Garcia attempting to exorcise Michael. Michael attempting to jump John in The Forest. Michael attempting to jump John in The Forest. Michael after being ran over. Michael after being ran over. Michael scurrying into the Martin House. ("A New Vessel" ending) Michael scurrying into the Martin House. ("A New Vessel" ending) Amy and Michael hold John's hands. Amy and Michael hold John's hands. References Ref. - Note #42 Ch III Misc - Airdorf Message Michael's Age Ref. - "FAITH - TheStorySoFar".txt file Ref. - Note #1 Ch II Ref. - "Father and Son" Ending Ch I Ref. - Note #35 Ch III Note - Satanic symbols materialize by Amy in Ch I (a Second Death victim), reappear occasionally in Ch II (a nightmare influenced by the UNSPEAKABLE), and shown occasionally during Ch III's events. Note - This is because everything within the series takes place in Sterling (except for the apartment complex in New Haven) and the cult are always around. Ref. - "Naked White Man" Unused Note Ch I Ref. - Gray Figure Martin House Easter Egg Misc. - Michael's Inspiration Misc. - "Abraham" Origin Misc. - Michael the Archangel Connection Misc. - Note #38 Ch III Misc. - Note #22 Ch II Note - Troy Ingles and Angel Nogales, those last names are Spanish surnames. Misc. - End Credits Audio Reversed Fake "I have the body of a pig" video Sinistar's catchphrases Misc. - The VVitch Wikipedia Page Here's different versions of (relatively) the same phrase. Misc. - Audio from Surgeon enemies Airdorf's "fan art" 3D Render Realistic Michael FAITH: Chapter II Designing April Fools 2017/18 v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 35 Comments
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- #7Gray Demon
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Gary Gary Miriam Bell Miriam Bell Amy Martin Amy Martin Angel of Light Angel of Light Michael Davies Michael Davies Malphas Malphas Skeletal Figure Skeletal Figure Lisa Pearson Lisa Pearson Malphas Acolyte Malphas Acolyte UNSPEAKABLE UNSPEAKABLE Cultist Cultist Tiffany Robinson Tiffany Robinson Cornfield Maze Demon Cornfield Maze Demon Unholy Spirit Unholy Spirit Erlking Heathcliff Erlking Heathcliff Zoey (KPop Demon Hunters) Zoey (KPop Demon Hunters) Peacemaker (DC Universe) Peacemaker (DC Universe) Ryōshū Ryōshū Rumi (KPop Demon Hunters) Rumi (KPop Demon Hunters) Kingsoul Kingsoul Lloyd (The White Mage Who was Banished From the Hero's Party is Picked Up by an S-Rank Adventurer: This White Mage is Too Out of the Ordinary!) Lloyd (The White Mage Who was Banished From the Hero's Party is Picked Up by an S-Rank Adventurer: This White Mage is Too Out of the Ordinary!) Pale Ore Pale Ore White Palace White Palace Heathcliff Heathcliff Mask Shard Mask Shard Sanda Kazushige Sanda Kazushige Void Heart Void Heart Ladybug (Miraculous Ladybug) Ladybug (Miraculous Ladybug) Mira (KPop Demon Hunters) Mira (KPop Demon Hunters) Dante Dante Abyss Abyss Simple Key Simple Key Ahab Ahab Faust Faust Blue Dragon (DC Universe) Blue Dragon (DC Universe) Sinclair Sinclair Dream Nail Dream Nail Ishmael Ishmael Seven Deadly Sins Seven Deadly Sins Endings (Hollow Knight) Endings (Hollow Knight) Hong Lu Hong Lu Don Quixote Don Quixote City of Tears City of Tears Shiori Fuyumura Shiori Fuyumura Recent Michael Davies Police Officer Lisa Pearson Eternal Order of the Second Death
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Gray Demon Gray Demon Apparition Gray Demon Appearances FAITH: Chapter I Personal information Affiliation Eternal Order of the Second Death(?) Physical description Species Demon Color Dark Gray Gray Demons are enemies that appear in FAITH: Chapter I. They appear during the boss fight with Amy Martin, seemingly being summoned by her.
Contents 1 Appearance 2 Behavior 2.1 Amy Phase 1 2.2 Amy Phase 2 2.3 Amy Phase 3 3 Biography 3.1 September 21st, 1987 3.2 October 31st, 1987 4 Trivia 5 Theories 00:00
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Appearance Gray Demons appear as tall, dark, humanoid figures. There is a small hole where their face should be.
Behavior Amy Phase 1 As John holds up his cross at Amy, Gray Demons periodically appear from the corners of the attic. They will slowly approach John, intermittently stopping and continuing as they pursue him. They cannot be repelled by the cross, and making contact with them will kill John. He must simply avoid them until Amy has been exorcised enough to begin the next phase.
Amy Phase 2 Amy does not summon any Gray Demons during this phase.
Amy Phase 3 A pentagram appears on the floor of the arena, which Amy follows the lines of. Whenever Amy makes a full trip around the pentagram without stopping, a Gray Demon will be launched from her in John's general direction, which he must dodge.
Biography September 21st, 1987 One year after his failed exorcism with Amy, John Ward returns to her house in the hopes of finding her and finishing what he started. He eventually locates her in the attic, and battle ensues. Gray Demons are periodically summoned during this fight.
Amy eventually throws herself out the window to stop the exorcism. The Gray Demons are not seen again.
October 31st, 1987 During John's fight with Gary in Garyland, he has a chance of summoning apparitions of past foes, including a Gray Demon.
Trivia In the game's files, the sprite for the Gray Demon is named "shadow". The Gray Demon is very similar in shape to the Red Demon, differing only by their color and heads. Theories These demons are probably the products of the sacrifice's cultists are doing to Amy after doing the Second Death. Amy got the Second Death ritual sometime after escaping a psych institution nine days ago. The reason why they aren't in the house but are nearby (seen by shooting a sacrificed fox) could imply that they were off gathering more sacrifices to put through Amy's face. These demons also have black holes on their faces, and since the deer are possessed (seen by "The Hunter" ending and as an apparition in Chapter III) and the woods constantly loop, the whole area is under some kind of possession or demonic influence due to these demons coming out at a rapid pace. These demons don't come directly from Amy's body, they just start surrounding John from outside the walls of the attic. It could imply that they are all over the area. v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. Comments
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- #8Thrall
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John Ward John Ward FAITH (Video Game) FAITH (Video Game) Gary Gary FAITH: Chapter II (Video Game) FAITH: Chapter II (Video Game) Michael Davies Michael Davies Father Garcia Father Garcia UNSPEAKABLE UNSPEAKABLE FAITH: The Unholy Trinity FAITH: The Unholy Trinity Amy Martin Amy Martin FAITH: Chapter III (Video Game) FAITH: Chapter III (Video Game) Notes Notes Lisa Pearson Lisa Pearson Tiffany Robinson Tiffany Robinson Miriam Bell Miriam Bell Airdorf Games Airdorf Games Malphas Malphas Elevator Lady Elevator Lady Elevator Friend Elevator Friend Voice Settings Voice Settings FAITH: Chapter II Prologue (Video Game) FAITH: Chapter II Prologue (Video Game) Eternal Order of the Second Death Eternal Order of the Second Death Angel of Light Angel of Light Antichrist Antichrist Thrall Thrall Mother and Child Mother and Child John Ward/Gallery John Ward/Gallery Mirror Demon Mirror Demon Unholy Spirit Unholy Spirit Steam Achievements Steam Achievements Alu Alu Wretch Wretch Garyland Garyland Martin Twins Martin Twins Super Miriam Super Miriam Horror Horror Peekaboo Demon Peekaboo Demon Gary Miller/Gallery Gary Miller/Gallery Rifle Rifle Father Allred Father Allred Cornfield Maze Demon Cornfield Maze Demon Injection Injection New Haven Apartment Complex New Haven Apartment Complex Malphas Acolyte Malphas Acolyte Daycare Center Daycare Center Unlockables Unlockables Gray Figure Gray Figure Easter Eggs Easter Eggs Red Demon Red Demon Centipede Demon Centipede Demon Blind Ones Blind Ones Jeffrey Jeffrey Clinic Clinic Martin House Martin House Tree Demon Tree Demon Pentarox Pentarox Goodies Folder Goodies Folder Unused Content Unused Content Gallup Cemetery Gallup Cemetery Deer Deer Spindly Lady Spindly Lady Recent Gray Demon Michael Davies Police Officer Lisa Pearson
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Thrall Cutscene Sprite Altar Thrall Cutscene Appearances FAITH: Chapter II Prologue FAITH: Chapter II FAITH: Chapter III
Personal information Status Varies Aliases "Hippies" Affiliation Eternal Order of the Second Death Occupation Cultists Biographical information Age Varies Date of death Varies Place of death Varies Physical description Species Human Gender Varies Color Dark Red Thralls are minor antagonists that appear in the FAITH: Chapter II Prologue and onward. They are low-ranking members of the Eternal Order of the Second Death.
Contents 1 Appearance 2 Personality 3 Biography 3.1 Between March 18th - 23rd, 1934 3.2 Between September 22nd - 27th, 1987 3.3 September 28th, 1987 3.4 October 1987 3.5 October 28th, 1987 3.6 October 29th, 1987 3.7 October 30th, 1987 3.8 October 31st, 1987 3.9 Alternate October 31st, 1987 4 Quotes 4.1 Rushing John in Prologue and Ch II 4.2 Attacking John 4.3 Repelled by Crucifix 4.4 Spotted 4.5 Severed Thrall 5 Trivia 6 Gallery 6.1 In-Game 7 References 00:00
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Appearance Thralls have been described as being naked with their bodies painted red. They are typically bald and bear a white, shaky grin. Their eyes are white and shaky as well. Many of them seem to carry around a pair of scissors.
There is a variant of the thrall that appears in a few places in Chapter III, that have corrupted, almost glitchy-looking heads that twitch wildly. It is unknown what happened to these people that put them in this strange state; perhaps it is some sort of demonic possession. They are known as altar thralls according to the game's files.
Personality Although most are devoted to the cult's cause, causing destruction and preparing for the Second Death, some of them seem like they don't truly know what they're doing and regret some of their actions, meaning that they aren't possessed or demonic creatures. They're normal people who got caught up with Gary's enticing words to join his cult. Some of their quotes seem like they're in a constant alerted state of mind.
Many of them are new tenants to the New Haven Apartment Complex ever since Gary took it over. They seem to be expendable because dead bodies of them are littered in the building and Gary doesn't seem phased by it.
Although all of the thralls look the same, the game designates special characteristics to thralls that are more important story-wise, which is Sandra Attwood, Troy Ingles, and Angel Nogales.
Biography Between March 18th - 23rd, 1934 The Order of the Second Death has been active for decades, with the earliest recorded action is on this date when Miriam instructed cult members on how to perform the Second Death ritual on her. With how the hierarchy works, cultists were likely the ones more involved with the ritual than thralls since they're more devoted. Either way, the ritual was a success on the 23rd, and Gary was "born".
Between September 22nd - 27th, 1987 Remember that thralls are just people who recently decided to join the cult. They've been around for a while, either helping Gary with rituals or being used as sacrifices, but they don't appear until around this time period.
Between these two dates, John has a nightmare where Chapter II Prologue takes place. In it, it seems like it carries on immediately after Chapter I's "When Faith Endures" Ending where he shot Michael and drove away. John wakes up next to his crashed silver sedan. Walking to the right, he finds what seems to be a dead thrall in a green pickup truck. Walking away and then returning, the thrall is gone and there's a blood trail leading to a cornfield nearby. The same thrall can also be seen running away into the fields.
Once inside Snake Meadow Hill Church, after exorcising a Virgin Mary portrait, a thrall hiding in rubble tries to rush down John. They don't get banished and run away when faced with the crucifix. Fending off another thrall hiding in a confessional booth, John walks up to a gallery of stained-glass window depicting various things, including the Second Death. Thralls are seated in benches, glaring at the windows. Their heads start to twitch, and they mutter "MASTER OF SPIRITS..." when John exorcises the Second Death window and will collectively stab him if he doesn't leave.
After banishing the Basement Demon, John can walk back to where the windows were and see the thralls are sitting calmly and looking at Nate and Jason Martin. Getting close, Miriam appears and says, "HERE I AM" and "My little one...". John wakes up from his nightmare. (The other way of him waking up from his nightmare is looking at Miriam in the Unseen World but that doesn't relate to thralls.)
Before or after this nightmare, demonic activity around Sterling is starting to increase. Nearby Gallup Cemetery, young people named Sandra, Angel, and Troy were killed in a ritualistic murder and their bodies was discovered by the Sterling Police Department. Authorities published this discovery to the public, thinking that these deaths could be related to ritualistic-like murders that have been occurring since 86'. They warn locals to not go anywhere near the cemetery while the case is pending.
Meanwhile, locals have been pressuring the police department for months to investigate a sewer tunnel called the Candy Tunnels due to dead bodies being found around the area, thinking a serial killer named Joe Baumann is the one who's doing it. Although they haven't bothered to investigate, a recent discovery of the bodies of a traveling couple forced them to raid the tunnels. Locals around the area could hear what sounds like a shootout. Next day, authorities reported to the public that there's been injuries and one fatality from the raid and are trying to gather any other deaths in there.
In reality, what really happened, is that the Peekaboo Demon retaliated against the officers during the raid. The demon was there as a way to gather sacrifices to summon the UNSPEAKABLE in a secluded area since the drug addicts, gang members, and others always return to the tunnels, it's been killing for months. Although the demon warded off the officers, Gary knows that they will be overpowered if they continued doing their operations there. So, Tiffany, Gary's henchwomen, suggested to summon the demon to an apartment building she lives. There's an influx of tenants that can be used as sacrifices and if thralls and other cult members lived there then it wouldn't raise suspicion. Gary plans to relocate.
September 28th, 1987 A week after failing his second exorcism with Amy, John experiences his worst nightmare yet, where Chapter II picks up. Waking up in the middle of five rocks, John unlocks a gate to Gallup Cemetery and walks inside Save Family Tomb since there's a locked gate above. Inside, there's three thralls sitting on a bench, blankly staring at nothing. Looking and grinning to himself at a mirror, ghosts leave the thrall's bodies, revealing that they're dead corpses. John has a new goal; find and banish all three demons. Each time he does so, one of the bodies in the tomb disappears. So:
Banishing the Graveyard Maze Demon makes a thrall with unkept hair disappear. Banishing the Mist Demon makes an older-looking thrall disappear. Banishing the Umbilical Cord Demon makes the female thrall disappear. Stabbing himself in the eye while looking at a mirror, a key drop behind John. He picks it up and unlocks a gate.
After exploring Snake Meadow Hill Church and the Unseen World, John goes inside the entrance to the Candy Tunnels. Walking around, he spots a thrall sprinting in the background. Going inside the pipes in the background and reading a note, a thrall tries to ambush him. They get repelled and run away deeper into the tunnels.
After banishing the Basement Demon (again), the thrall from earlier is seen standing behind a pillar. They run away towards an entrance with graffiti around it. Following the thrall with a flashlight, John seems to be teleported into Malphas' House.
Inside, there's a locked door preventing him from going upward. Warding off Blind Ones, he grabs a key and unlocks the door. When inside, Miriam appears out of nowhere and slowly walks towards him with her hands raised. She suddenly grabs her head in pain and disappears, revealing a gray figure pointing their crucifix in the air. The figure (who we, the player, knows it's Father Garcia, but John doesn't know that yet) tells him to not be afraid and that they can banish her together. He instructs John to protect him while he recites the 91st Psalm.
Finding Miriam, the figure begins the recitement. Thralls can be seen entering the room and trying to target the figure, but John wards them off. With enough exorcising, Miriam stumbles and screams in pain as her body evaporates. The UNSPEAKABLE appears, revealing that it was disguised as Miriam, and the screen starts to flash red. John awakens, startled from witnessing the entity in its entirety. Near his front door, John reads a letter from Father Garcia that tells him they need to find Nate and Jason Martin before they're used to summon Malphas on the Profane Sabbath. He tells him to wait for any future updates as to where the twins or Malphas are. John drives away to an unknown destination, asking for God's mercy since his next journey will be his greatest test of faith yet.
Alternatively, if the gray figure was killed, John reads a letter from Father Garcia that he needs to be careful since he's being watched. Driving to an unknown destination, John monologues if he's done the right thing in his dream while getting pursued by a thrall in their SUV.
October 1987 Gary successfully relocates his thralls to the New Haven Apartment Building, killing almost all of the tenants living there. Since he manages the building, his thralls have to pay rent and utilities. Gary and the thralls summon the Peekaboo Demon to one of the apartment rooms, who makes its lair by digging a massive hole like from the Candy Tunnels. Gary warns them to be careful around it and stay perfectly still when they accidentally encounter it. They intend to use Lisa, one of the tenants living there, as a vessel for the UNSPEAKABLE to inhabit, so they keep her alive.
Tiffany, at some point, finds out that Gary still plans to use Amy for the Second Death rather than her. Enraged and jealous, Tiffany decides to one-up Amy and perform her own makeshift Second Death ritual, taking the sacrifices that was intended for the Peekaboo Demon and uses it herself. She, however, takes way more sacrifices than necessary, and turns into a monstrosity; her demon taking control of her body. She hides in the Unseen World version of the 7th Floor to entice Gary to follow her, either to kill him or convince him that she's the better choice. With a lack of sacrifices, the Peekaboo Demon is out of control and starts to kill anyone in their sight, regardless of if the victim is standing still or not. With the Profane Sabbath drawing near, Gary does not have time to deal with Tiffany or the out-of-control demon and summons Malphas somewhere unknown. He prepares himself underneath the Crucible in a Daycare Center to see if Amy would ever reawaken from her unconsciousness.
October 28th, 1987 John finally gets a letter from Father Garcia on the location where the cult might summon Malphas, which is an abortion clinic Amy used to work. Parking nearby, he spots a lone police officer stationed outside the building, after nearly getting ran over by a thrall speeding in their SUV. In an alleyway nearby, there's a dead bird that wiggles it's head when John looks away. Sometimes, when John's about to leave, there's a thrall seen staring directly at him. When he gets closer, the thrall runs away, shouting "I KNOW NOT WHAT I DID!".
Escaping and killing a creature inside the clinic, John and the officer from earlier walks outside. The officer spots a group of thralls throwing their hands in excitement after lighting his police car on fire. The officer pursuits them, calling them hippies. If John decides to follow the officer, his corpse is left in the same alleyway where the dead bird used to be.
Although John doesn't find where Malphas would be summoned, he at least banishes a demon lurking in the basement of the clinic. He drives home.
October 29th, 1987 John gets another letter from Father Garcia on where Malphas might be summoned, New Haven Apartment Complex. He's pressured to go investigate since he also gets a letter from Lisa, a childhood friend, that her neighbors (the thralls) are preventing her from leaving. John drives there and goes inside.
When inside, John spots a seal preventing access from going deeper inside Lisa's apartment room. Navigating through the building and exorcising a dagger, he has no choice but to send his crucifix down a dumbwaiter to the basement. Attempting to go downward, there's Wretches blocking his path. With no other option but to go down the elevator, it stops at Floor 4 and a thrall is seen chuckling and running away. Going to the right, there's a note on the floor, saying, "Gary lied to us. When you see it, RUN". In the next room there's a camera and the thrall from prior is dead, with blood next to the body saying, "I SAW IT". Picking up the camera, the lights for the entire building turn off.
While using the camera to illuminate his surroundings, John may see a thrall rushing towards him, a blood trail emitting from him, the Martin House's attic from 86', and Alu. These are all hallucinations. Taking the staircase to Floor 3, the rest of the way is blocked by more Wretches. He has to go inside Room 3B to bypass them. A door leading to Tiffany's bedroom is now open. Although her room looks relatively normal, there's a secret entrance that connects to Room 3A. However, a group of altar thralls is seen standing around an altar, twitching their heads. Sneaking past them, John comes across a large hole on the ground surrounded by dead thralls and a green person. He walks out of the room and goes down to Floor 2.
Once again Wretches block the way, so John goes inside Room 2A. The staircase underneath a table is now available to walk through. It's another secret entrance, but, halfway through walking, the Peekaboo Demon appears and gives chase. Navigating through the dark with the camera, John escapes its grasp and comes out of Room 2B. Leaving 2B, the demon stops chasing him and is able to retrieve his crucifix from the basement.
For the rest of the time, John banishes the Peekaboo Demon, saves Lisa from Alu, and defeats Tiffany. Gary left a note behind, congratulating that he wasted another day but got rid of Tiffany for him. John exits and leaves the building.
October 30th, 1987 John gets another letter from Father Garcia to check out a Daycare Center, since there's apparently reports of children exhibiting strange behavior there and the Martin twins might be there. Parking nearby, John sneaks past police officers stationed outside and unlocks a seal in the daycare, leading to Garyland.
After solving a puzzle, Gary ambushes John with a syringe. John stumbles and starts to freak out. Although we, the player, are shown vivid imagery of various locations and events, in reality, John is massacring a group of thralls. The thralls likely saw him stumbling around in Garyland and tried to kill him, but John is too strong under a drugged, demonic state. He ripped off a bar from a gate nearby and started gutting them. They tried to flee but John was too swift, nearly killing everyone. Awakening from a nightmare about being in the Martin House, he comes across the same room where he killed thralls. There's one torn-apart that's trying to crawl away, saying, "Please...no...". Before dying, they say "The holy man...". It's unknown if John was aware of what he was doing or not, but he presses onward, banishing an unholy spirit while doing so.
In the Nowhere Forest, John unlocks a door with an eye. Inside, there's a group of thralls staring down at him. Later, they start to twitch, and become an unrecognizable mass of red flesh. Then, he meets Gary face-to-face.
October 31st, 1987 After some questioning and a brawl, Gary stumbles a bit and tries to grab John's face. Then, Father Garcia comes in to save the day and shoots Gary in the face with his shotgun. Gary grabs his head in pain and flees. Meeting for the first time, they join forces and follows Gary. There's a gigantic slab floating on top of the Crucible, so Garcia instructs John to go inside and stop Gary while he blasts away the thralls and cultists that are trying to stop them. Once inside, Gary reveals his true form, Astaroth, and tries to stop John. Malphas joins as well but they can't beat him, so they inhabit Miriam's body to become Super Miriam. John prevails and burns Miriam's body, which makes Malphas disintegrate, and Gary left kneeling. Amy finally awakens from her unconsciousness and drifts down. Gary praises her, thinking he'll be able to perform the Second Death on her still, but her demonic hand grabs him. It says "FAILURE" and sucks him into Hell, killing him. Amy's face reverts back to normal, and John finally finishes his exorcism.
Walking out, Father Garcia and John walk over a pile of police officers and thralls. Apparently, while John was drugged, thralls were trying to combat against the officers. However, there was fatalities on both sides, and everyone was killed. With a new purpose in life, John either buddies with Garcia to battle demons or starts a new life with Lisa, driving away.
Alternate October 31st, 1987 If John returns home and never explores the Daycare Center, the thralls overpower the police stationed outside and Gary is left unstoppable. Waking up from another nightmare, John sees a silhouette of Amy from a window. Walking past a door covered in crucifixes, he decides that he needs to look inside one more time. Passing by his front door, he looks at the peephole and sees thralls staring directly at him. They then break his windows and enter inside the house. Running away, he goes inside his basement and grabs a key. There's a gigantic centipede demon that tries to chomp on John, but he escapes. Avoiding it, he tries to figure out whether he could escape. In his backyard, several corrupted thralls standing around a hole, seemingly implying how the demon was summoned in the first place. Walking outside, he finds that his silver sedan is caught on fire and thralls surround it. Back inside his house, he unlocks a door and sees Amy staring down at him, her design from 86'. He kneels in front of her and asks why he's getting targeted and wants everything to stop, but she cuts him off and a hand from her face grabs him, saying "UNFORGIVEABLE".
The screen fades to John in The Forest. Michael is seen scurrying into the Martin House. John goes inside and explores the house, wallowing in grief and blaming himself for failing Amy and her parents. He walks inside what's supposed to be the Martin Twins' room and kneels in front of two mannequins. He raises his arms in defeat. Michael and Amy (with a bloody, gaping hole) hold him steady as a demonic hand grabs him. He, Amy, Michael, and the whole house disappears, and the game ends.
Quotes Rushing John in Prologue and Ch II "I know not what I do!"
"We are many!"
Attacking John "CHAOS REIGNS!"
Repelled by Crucifix ”Bless you, child!”
"I had no choice!"
Spotted "He is here!"
Severed Thrall "Please... no..."
"The holy man..."
Trivia For a long time, the Faith community thought the red-robed enemies are called Thralls and the red people are called Cultists. However, it's the opposite. Looking at the filenames for each of them, the red-robed enemies are called Cultist and the red people are called Thralls. (There may be errors in a lot of pages because of this) The line, "CHAOS REIGNS" from the Sacrificed Fox in Chapter I is reused whenever a thrall kills John (different sound clip, however). During the thrall's stabbing animation, what they're doing is holding John steady with their left hand and stabbing him around his neck or shoulder blade with their right hand. Although most thralls we see are male (indicated by their voices and animation), besides Sandra, there's one thrall with a feminine voice, saying "He is here!". In Chapter II Prologue, a Shadow Crawler is seen hiding away before a thrall appears. Although this might've implied that Shadow Crawlers are thralls, the Crawler has its own unique sprite and filename. To reuse assets, Airdorf probably would've kept it's sprite and naming the same if they were supposed to be the same. The line, "The holy man..." was used in Chapter III's Final Preview Trailer[1]. A thrall was a slave or serf in the Viking Age of Scandinavia, the fact this is used as the name of these members reaffirms their status as low-tier and unimportant, almost subhuman even. Gallery In-Game A gif of a Thrall running. A gif of a Thrall running. A thrall crashed their truck in Prologue. A thrall crashed their truck in Prologue. Closeup. Closeup. Ditto, except he's missing. Ditto, except he's missing. A thrall sitting on a bench in Snake Meadow Hill Church. A thrall sitting on a bench in Snake Meadow Hill Church. Still image of a thrall getting ready to strike. Still image of a thrall getting ready to strike. Animation of a thrall stabbing John to death with a pair of scissors (now with a filter!) Animation of a thrall stabbing John to death with a pair of scissors (now with a filter!) A thrall driving in his SUV, seen in Chapter II and III. A thrall driving in his SUV, seen in Chapter II and III. A thrall, stalking John Ward, runs away in Chapter III. A thrall, stalking John Ward, runs away in Chapter III. An Altar Thrall. An Altar Thrall. Altar Thralls in John's backyard. Altar Thralls in John's backyard. Thrall running away upon elevator opening Thrall running away upon elevator opening References https://youtu.be/Wg7s_RRN8x8 v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 4 Comments
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- #9Demon Hand
Keys: Demon Hand
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Demon Hand DemonHandMockupRedo Appearances FAITH: Chapter II Personal information Affiliation Eternal Order of the Second Death (Presumably) Physical description Species Demon Demon Hands are entities that appear in FAITH: Chapter II. They act as barriers that prevent John Ward from progressing until an objective is complete.
00:00
41:20
History Screen Shot 2020-02-28 at 4.54.55 PM September 28th, 1987 In John's nightmare, he finds himself at Gallup Cemetery. When John encounters the Umbilical Cord Demon, the Mist Demon, and the Graveyard Maze Demon, rows of these demon hands will appear across the exit to their arenas, preventing John from escaping. Once the demons have been vanquished, the hands disappear.
In Snake Meadow Hill Church, if John chooses to bring the doomed child to the confessional booth, the Mirror Demon arena will be surrounded by demon hands.
Later, in the basement of the church, John comes across a dark room with symbols placed on the ground, with another row of demon hands blocking the path. Using the image of the clock with symbols in the previous room, John is able to figure out the correct path over the symbols and avoid being killed by the UNSPEAKABLE. Upon successfully reaching the end of the puzzle, the hands will disappear.
Further on, John enters the Home of Malphas. In a room to the east, there is a final row of demon hands blocking off the next room. John must find and exorcise a portrait of Miriam Bell on the wall to remove them, while avoiding contact with the Blind Ones.
v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 1 Comment
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- #10Pentarox
Keys: Pentarox
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Gary Gary Blind Ones Blind Ones Malphas Malphas Basement Demon Basement Demon Cornfield Maze Demon Cornfield Maze Demon Spindly Lady Spindly Lady Miriam Bell Miriam Bell Amy Martin Amy Martin Peekaboo Demon Peekaboo Demon Thrall Thrall Malphas Acolyte Malphas Acolyte Shadow Crawler Shadow Crawler Mist Demon Mist Demon Jeffrey Jeffrey Umbilical Cord Demon Umbilical Cord Demon Recent FAITH: Chapter III (Video Game) Thrall Gray Demon Michael Davies
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Pentarox Pentarox Stalker Apparition Pentarox Appearances FAITH: Chapter II FAITH: Chapter III Physical description Species Demon Color Gray Pentarox is a demon that appears in FAITH: Chapter II. A similar-looking demon (the Stalker) also appears in Chapter III.
Contents 1 Appearance 2 History 2.1 September 28th, 1987 2.2 October 30th, 1987 2.3 October 31st, 1987 3 Quotes 4 Gallery logo 00:11
41:20
Appearance Pentarox has a blood-red, goat-like head with black eyes, and a gray, masculine body.
In Chapter III, the demon is now referred to as the "Stalker". Its appearance is identical to the Pentarox, except for its head which is now entirely gray with glowing red eyes.
History September 28th, 1987 During John Ward's nightmare, John watches his reflection in the mirror stab itself in the eye with a key, causing his own eye to start bleeding on the ground wherever he walks. At this point, John has the option to receive the UNSPEAKABLE's blessing by conjuring his demon. By going back to the place where John's dream started and drawing a pentagram in the rocks with his blood, starting from the top-left point and then down, Pentarox will be summoned.
Pentarox will wait a few seconds before rushing John from offscreen. John must ward off the demon with his cross before it reaches him, where it will retreat in a random direction and wait a few seconds before striking again. This must be done three times in order to banish the demon and complete the first requirement for the Initiation ending.
October 30th, 1987 In Garyland, John must find the three keys to open the statue of Moloch. One of the keys is being guarded by a blind one, where a note will instruct John to play a game of Red Light, Green Light with it.
Once the key is collected, the stalker will appear from behind the blind one and begin slowly approaching John. John must try to keep his distance from the stalker while simultaneously remaining still when the blind one is looking at him, as per the Red Light, Green Light rules. John will be safe from both the stalker and blind one once he makes it to the stairs on the opposite end of the hallway.
October 31st, 1987 During John's fight with Gary in Garyland, he has a chance of summoning apparitions of past foes, including Pentarox.
Quotes Context Quote Audio Chapter II Summoned "PANDEMONIUM REGNAT" (pandemonium reigns)
Ambushing John roaring Defeated bellowing Gallery As an apparition during Gary's boss fight in Chapter III. As an apparition during Gary's boss fight in Chapter III. As seen in Chapter III in Garyland during the red light, green light minigame. As seen in Chapter III in Garyland during the red light, green light minigame. v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 1 Comment
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- #11Tree Demon
Keys: Tree Demon
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Tree Demon TreeDemon Appearances FAITH: Chapter II Physical description Species Demon Color Brown and Green The Tree Demon is a demon that briefly appears in FAITH: Chapter II. It takes on the form of a common tree until approached by John Ward.
Contents 1 Biography 1.1 September 28th, 1987 2 Trivia 3 Sounds 4 Gallery 5 References 00:00
41:20
Biography This demon either possessed a tree or disguised itself as one. Upon transformation, the tree grows legs from its roots, arms from the branches, and red beady eyes at the top, as well as making a loud wailing noise.
September 28th, 1987 After successfully defeating the three demons in Gallup Cemetery, John unlocks the gate leading out of the cemetery towards Snake Meadow Hill Church. After passing a line of gravestones, one of the trees in the area reveals itself to be a demon in disguise. It transforms and roars at John before fleeing north toward the church.
The next screen is filled with trees, however none of them are possessed. The Tree Demon does not make an appearance anywhere else in the series.
Trivia According to Airdorf, the purpose behind the Tree Demon was to force the player to feel completely unsafe and "put them in the worst situation they could be in"[1]. The Tree Demon's roaring is the same sound effect as the deer charging at John in Chapter I's "Hunter" Ending. The Tree Demon, the Shadow Crawler, and the Elevator Lady are the only demons that do not reappear as apparitions during Gary's boss fight in Chapter III, probably because their sole purpose is to scare John. Sounds The Demon's roar
Gallery Still image of the Tree Demon. Still image of the Tree Demon. Slowed down version of the tree morphing into a Demon. Slowed down version of the tree morphing into a Demon. References Reasoning for the demon's inclusion v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 3 Comments
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- #12Cornfield Maze Demon
Keys: Cornfield Maze Demon
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Cornfield Maze Demon Cornfield Maze Demon Apparition Cornfield Maze Demon Appearances FAITH: Chapter II Prologue Personal information Status Unknown; presumably active Biographical information Date of death September 22nd - 27th, 1987 (in John's dream) Place of death The Cornfield (in John's dream) Physical description Species Demon Color Gray The Cornfield Maze Demon is a demon that only appears in the FAITH: Chapter II Prologue.
Contents 1 Appearance 2 Biography 2.1 1950s 2.2 September 22nd - 27th, 1987 3 Quotes 4 Gallery 00:00
41:20
Appearance The Cornfield Maze Demon floats through the air and has six appendages, two long horns/antennae on its head, and a red, inverted cross instead of a face.
Biography 1950s At some point, this demon began taking up residence in the cornfields that lie beyond Snake Meadow Hill Church, making awful noises that could be heard by those inhabiting it. Shortly after its arrival, one of the church's dogs, Greta, suddenly bolted off into the fields, only for her disemboweled corpse to be found some days later.
After this incident, a staff member of the church heavily warned the children against wandering off into the fields. However, they did not listen to them and they too wound up being slaughtered by the Cornfield Maze Demon. What could be recovered of the children's bodies were buried outside the church.
September 22nd - 27th, 1987 During his dream, John Ward encounters this demon in the cornfield. It will attempt to ambush him, floating through the corn while invisible, with the cornstalks that wilt in its path being the only indicator of its presence. Holding up the cross at the demon while invisible will reveal it, and it will then teleport to a different spot nearby and begin approaching John at a faster speed. It must be repelled with the cross again to banish it.
This experience having been a dream, it is unknown if the demon still does haunt that cornfield.
Quotes "BURN IN HELL"
"THY FAITH IS WEAK"
"WE KNOW WHAT YOU DID"
"REAP WHAT YOU SOW"
"DESTROY THE CHILD"
"SWEAR BY HIS THRONE"
Gallery Still image of the Cornfield Maze Demon. Still image of the Cornfield Maze Demon. As an apparition during Gary's boss fight in Chapter III. As an apparition during Gary's boss fight in Chapter III. Alternative designs by Airdorf found in The Unholy Trinity's "goodies" file. Alternative designs by Airdorf found in The Unholy Trinity's "goodies" file. v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. Comments
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- #13Wretch
Keys: Wretch
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Wretch Spr CH2 wretch 0 Appearances FAITH: Chapter II FAITH: Chapter II Prologue
Personal information Aliases John Ward "Husk"
Physical description Species Unknown Color Gray The Wretch is a creature that appears in FAITH: Chapter II and its Prologue. John Ward transforms into this creature during his nightmares.
Contents 1 Appearance 2 Biography 2.1 Mid-Late 1950s 2.2 September 22nd - 27th, 1987 2.2.1 "GET OUT" Ending 2.3 September 28th, 1987 (Chapter II) 2.3.1 "Initiation" Ending 2.4 October 30th, 1987 (Chapter III) 2.5 this is where it lives 3 Sounds 4 Trivia 5 Gallery 5.1 Other 6 References 00:00
41:20
Appearance The Wretch visually looks similar to a stick doll, which are a jumble of sticks and dead twigs that oddly resemble a human. The key difference between the two is that it's a real creature since it can leave a bloody corpse, boasts two beady red eyes, and can only crawl on all fours like a spider. Whenever it moves, it makes various discordant piano notes and the aberration of the screen bleeds (if the visual effect is turned on, that is). It's speedier than John's base walking speed.
Biography Mid-Late 1950s After a young John Ward's mother passes away, he is taken into Snake Meadow Hill Church as an orphan. He, along with five other children in the church at the time, are looked after by a nun named Sister Miriam Bell. Overtime, Miriam begins exhibiting strange behavior around the children, which is mostly ignored by other church staff on account of her being an excellent caretaker otherwise.
One day, it is discovered that her, along with four of the six orphans, have gone missing, leaving only John and another girl named Lisa Pearson. A detective soon arrives to help the head of the church, Father Clarke, with the search. Some time goes by, and all they have found so far are stick dolls cropping up around the church grounds, as well as the two remaining orphans claiming that Miriam is still around.
Later one night, Clarke and the detective are woken up by the sound of an old woman's cackling. They run to the chapel and see Miriam leading the two orphans into the church's basement. When the detective draws his service weapon, Father Clarke stops him and follows Miriam into the basement alone, sealing the entrance behind him. After writing his final memoir on a torn-off page from the Bible, he proceeds into the darkness to confront the demon. He presumably does not survive, though John and Lisa somehow do, being left to walk as "husks".
September 22nd - 27th, 1987 (The first two paragraphs are recaps so feel free to skip them)
We flashforward roughly thirty years later to 1986. Whatever Miriam did to John back in the mid 50s took a heavy toll on his personality, he's reserved and antisocial. Lisa seemingly moved on and tries to reach out to John whenever she can, but he ignores her[1] and lives his life in solitude somewhere in Connecticut, possibly as an attempt to ward off any bad childhood memories with Miriam or anything that occurred within that Church. He became a priest of the Catholic Church/Vatican and was assigned on September 21st, 1986, to assist a priest named Father Allred to exorcise a teenager named Amy within her house[2]. The session turned into chaos as Amy strangled her own parents and killed Father Allred during the confusion. John prayed to who he thought was the Lord to escape the house alive[3], and he was able to do so by stumbling towards the police and paramedic stationed outside. The two were restrained within an institution because they were too mentally unstable to be incarcerated or stand trial[4]. After a month of counseling, John was able to return back home[5].
Flashing forward to nearly a year later, Amy somehow escapes from an institution and runs all the way back to her home[5]. Gary, a leader of a cult called the Eternal Order of the Second Death, and other cult members have been waiting within her home in hopes that she would return someday[6] so that they can perform the Second Death ritual on her. She does so and the cult restrain her and perform the ritual in the basement, now she has a gaping, bloody face hole[7]. At some undisclosed point, John experiences a vivid nightmare where Amy pleads to him to return back to the Martin House on the anniversary of the exorcism to finish what he started[8], and he does so, but Amy lunged herself out of a window after a brief struggle. John finds a rifle in the foyer and feels compelled to kill her but shakes off the evil urge and decides to just return home, despite willingly leaving her to succumb to her wounds alone. Gary and others return back to the Martin House after gathering sufficient sacrifices to put into Amy's carved face[7], but they find her nearly bleeding to death. Cult members relocate her to a secluded area named the Crucible to see if she'll ever wake up[9] and Gary (somehow) finds out that John was the one who tampered with his plans. John begins to experience vivid nightmares that seem to be demonically influenced.
An undisclosed amount of days pass after the second failed exorcism and John experiences a vivid nightmare where he relives his childhood place, Snake Meadow Hill Church. The dream begins with John standing nearby his wrecked silver sedan that collided with another cult member (called a thrall) who was driving in their truck. John inspects the driver; they're still alive and dart off into the adjacent cornfield when John wasn't looking.
John's silver sedan is caught on fire, so he decides to investigate the cornfield to see where the driver ran off to.
"GET OUT" Ending Fending off the "thing in the cornfield", exorcising a demon hiding in a chalice, and banishing a demon lurking within the Church's basement, John catches a vision of Miriam shuffling away towards the darkness.
Nearby a staircase lies instructions on how to perform the "Ritual of the Door to Hell".
“ ㅤ HERE IS THE RITUAL OF THE DOOR TO HELL.
LET NO BROTHER OR SISTER UTTER IT.
HE THAT IS MASTER OF SPIRITS,
LET THREE SPIRITS THAT FOLLOW THE DRAGON BE PUT INTO THE EFFIGY OF THE ACCURSED.
ONLY THEN CAN IT BE PURIFIED. YOU WILL KNOW IT IS TIME WHEN ITS EYES GLOW RED.
TO ENTER THE UNSEEN WORLD, DESTROY THE PURIFIED EFFIGY WITH FIRE.
THEN SHALL THE DOOR TO HELL BE OPENED.
”
— Note #8: Ritual of the Door to Hell, Chapter II Prologue Now back in the chapel, John decides to perform the ritual by walking all the way back to the cornfield. There's a scarecrow nearby, but this time it has a gaping hole, blood protrudes from the face, and two red eyes peer out from the darkness.
Purifying it seemingly does nothing besides removing the eyes, but it was one of the crucial steps to completing the ritual. Walking back to the car, John lights himself on fire from the wreckage and runs all the way back to the scarecrow to transfer the flame. As he burns, the Martin Twins stand behind it, and nine children emerge from the cornfields.
The screen then cuts to a pitch-black area littered with stick dolls. John turned into a creature looking similar to them as well, except he has red eyes and can only crawl. This creature is nameless in the plot, but it's called "Wretch" in the game files (which is the "husk" mentioned above) and this area is called the Unseen World, detailed by the "Ritual of the Door to Hell" note from earlier. Apparently, this area is analogous purgatory[10].
Aimlessly crawling around, John sees Miriam standing idly in front of six stick dolls, which are supposed to be a representation of the orphans she took all those years ago.
Once he approaches, she slowly turns around and boasts a wicked smile with her mask-like face. She screams, "GET OUT!" and the prologue ends.
Right now, the Unseen World and its inhabitants are vague, but more detail is provided in the "Chapter III" section. However, this won't be the last time John transforms into this creature.
September 28th, 1987 (Chapter II) A week has passed ever since John failed his second exorcism with Amy. Sleeping in his bed, John experiences another nightmare.
After exploring Gallup Cemetery and Snake Meadow Hill Church's basement, John walks up a flight of stairs and exits a shed. Apparently, in the middle of the woodland, there's a lone shed with a satanic symbol etched on it that connects the basement to here. Meandering through the trees and watching deer frantically run away, John comes across a ritualistic circle with three decapitated thralls on the ground. In the middle lies a newspaper clipping. With no other choice, he reads it.
In summary, the article was supposed to be about the Sterling Police Department finding three decapitated bodies nearby Gallup Cemetery, but the newspaper slowly derails into mocking John for failing to kill Amy and believing that he can disrupt its works. Looking away from the article, Amy's Demon booms, "YOU ARE MINE, PRIEST" and the three thralls are mysteriously standing up. Their beheaded shoulders are engulfed in fire. Cultists roam the background and Amy stares at John directly. Suddenly, John's face contorts into anguish and agony as his body melts into the Wretch.
Once again, John is teleported into the Unseen World as a Wretch. Nothing but stick dolls dot the landscape. Crawling around, he comes across an underpass with a traveling couple attempting to fix their truck.
Going underneath the bridge, he somehow reverts back to normal. John continues walking upward in confusion and sees an entrance to a sewage tunnel. Red markings say "candy tunnel" on top of the entrance and three stick dolls are seen in the background. John goes inside.
"Initiation" Ending Canonically, the dream ends where he and a Gray Figure fight off Miriam in Malphas' House. John wakes up and finds a letter at his front door. He's tasked by a stranger named Father Garcia to find the Martin Twins before the cult uses them to summon a great demon named Malphas on the Profane Sabbath/October 31st, the one day where demonic activity is at its peak. Alternatively, back in Gallup Cemetery, there was instructions on how to receive the UNSPEAKABLE's blessing. In order to be blessed, he has to, "conjure His [Lucifer's] demon.", "serve His demon.", and "walk among the children of men as His demon."[11]
John turns into a Wretch and crawls around the Unseen World. Instead of crawling under the overpass, John crawls downward and goes up an incline. John butchers the couple and then returns back to the overpass. He reverts back to normal and proceeds as usual.
October 30th, 1987 (Chapter III) The Wretch is never truly seen again after Chapter II, but it's subtly referenced two times in Chapter III.
this is where it lives John finds a secret underground tunnel system, named Garyland in the files, underneath a daycare center he was tasked to explore by Father Garcia. Avoiding getting seen by wandering cultists, John walks down a staircase and finds a poem left behind by, seemingly by word choice, Gary:
“ ㅤ She consumed six little twigs
Only two were left to walk as husks
Go ahead, priest
Stare into the eyes of my mother
”
— Note #33: Poem for Miriam, Chapter III John and Lisa, along the other six orphans, were captured by Miriam and any other evil entities running amok in the Church (our best guess is the Basement Demon considering that it appeared in the Church's basement in Chapter II Prologue). She turned all of these kids into stick dolls. Judging by how John agonizingly turns into the creature in Chapter II, it seems like the reappearance of the Unseen World is supposed to act like some kind of torture, possibly orchestrated by the UNSPEAKABLE considering that his nightmares are influenced by it. It's possible that John and Lisa were supposed to be dead all those years ago, but they're still alive, just husks of themselves.
Sounds Discordant Piano Notes, used while moving around as a Wretch.
The Wretch's unique Mortis sound.
Trivia The Wretch is commonly nicknamed "The Spider Demon" by fans because the game never outwardly refer to this creature as anything else. The Peekaboo Demon shares this trait as well since it's nameless in the plot. Interestingly, the filename for when John melts into a Wretch is "spr_CH2_cine_MikeInAgony". Strangely, the Wretch visually looks similar to Michael since both are spider-like and have red eyes. Additionally, the Wretch's ran-over sprite is a recolor of Michael's. The distorted "MORTIS" as a wretch was originally used in alpha versions of Chapter I, where it was used in place of the now infamous, "MORTIS", voice clip[12]. (This is trivia for the wiki page) For some reason, I cannot find a sprite of the Wretch ran over at all in Chapter II, so I used a screenshot from Youtuber Mad Punkerz' death compilation video[13]. Gallery Other A drawing of the Wretch by Airdorf in one of the developmental drawings in the Goodies Folder. A drawing of the Wretch by Airdorf in one of the developmental drawings in the Goodies Folder. The Wretch (now with a filter!) The Wretch (now with a filter!) Screenshot of Wretch ran over. Screenshot of Wretch ran over. The Wretch's unique Mortis screen, only obtainable by allowing the Airdorf truck to run the Wretch over. The Wretch's unique Mortis screen, only obtainable by allowing the Airdorf truck to run the Wretch over. References Ref. - Note #11 Ch III Ref. - "Intro" Dialogue Ref. - "Ending I" Dialogue Ref. - Note #9 Ch II Ref. - "The Murderer" Note Ch I Ref. - Note #18 Ch II Ref. - GoodiesFolder "FAITH TheStorySoFar".txt Ref. - Official Game Description of Chapter I Ref. - Gameplay Screenshot of Ending II Ch III Ref. - Note #10 Ch II Ref. - Note #4 Ch II Misc. - Alpha Build of Chapter I Misc. - Mad Punkerz Death Compilation v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 2 Comments
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- #14Chalice Demon
Keys: Chalice Demon, Lore Demon
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Chalice Demon Gobletman Biographical information Date of death September 22th - 27th, 1987 Place of death Snake Meadow Hill Church Physical description Species Demon Color Gray The Chalice Demon (or "Lore Demon") is a demon that only appears in the FAITH: Chapter II Prologue.
Contents 1 Biography 1.1 September 22nd - 27th, 1987 2 Sounds 3 Gallery 00:47
41:20
Biography The Chalice Demon takes on a lanky humanoid form, but with distorted legs and stick-like arms. Four long, bloody appendages appear in place of its head.
September 22nd - 27th, 1987 This demon makes a brief appearance in John Ward's dream upon exorcising a chalice in Snake Meadow Hill Church. When the demon is active, it will teleport right next to John, where holding up his cross at it will make it teleport to a different side of him, first to his west, then north, then south, and finally east. On John's east side, he must exorcise the demon for a slightly longer amount of time before it is defeated. If John doesn't do this in a timely manner, the demon will charge at him and kill him.
Sounds File:Chalice.mp3 Charging at John
File:Chalice1.mp3 Defeat
Gallery Ingame Ingame As an apparition during Gary's boss fight in Chapter III. As an apparition during Gary's boss fight in Chapter III. v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 1 Comment
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- #15Shadow Crawler
Keys: Shadow Crawler
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Alu Alu Elevator Friend Elevator Friend Jeffrey Jeffrey Malphas Malphas Chalice Demon Chalice Demon Malphas Acolyte Malphas Acolyte UNSPEAKABLE UNSPEAKABLE Mirror Demon Mirror Demon Basement Demon Basement Demon Skeletal Figure Skeletal Figure Michael Davies Michael Davies Blind Ones Blind Ones Thrall Thrall Gary Gary Wretch Wretch Recent Blind Ones Chalice Demon Wretch Cornfield Maze Demon Tree Demon
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Shadow Crawler Spr CH2 shadowcrawler 0 Appearances FAITH: Chapter II Prologue Personal information Status Unknown Physical description Species Human(?) Color Dark Gray The Shadow Crawler is a mysterious entity that only appears in the FAITH: Chapter II Prologue.
Contents 1 Appearance 2 Biography 2.1 Between September 22nd - 27th, 1987 3 Trivia 4 Gallery 5 References 00:00
41:20
Appearance The Shadow Crawler is a tall, shadowy character with white eyes and has a tall, bulky build. There is redness underneath its eyes, likely representative of blood.
Biography Between September 22nd - 27th, 1987 During John's nightmare, when he enters a room with a painting of Saint Mary inside the Snake Meadow Hill Church, the Shadow Crawler can be spotted quickly hiding underneath a pile of rubble.
John later enters another room with a purple skull and a confessional booth. The Shadow Crawler can briefly be seen outside a window, and will quickly duck away when John enters the room.
Later on, John will unlock the trapdoor to the basement. Finding a flashlight, John will enter the next room and encounter the Basement Demon. While fighting off the demon, there is a chance to see the Shadow Crawler standing in the darkness, among other things. After vanquishing the Basement Demon, the Shadow Crawler never appears again.
Trivia The Shadow Crawler originates as a monster from the indie game Shadowcrawl, developed by a friend of Airdorf.[1] Similarly, Michael Davies appears as a boss in Shadowcrawl. Gallery Window 1 Window 1 Window 2 Window 2 Behind rubble. Behind rubble. In the basement. In the basement. References Airdorf message - Shadow Crawler origins v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. Comments
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- #16Blind Ones
Keys: Blind Ones · Secondary:
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Blind Ones
"RED LIGHT. GREEN LIGHT." Appearances FAITH: Chapter II FAITH: Chapter III
Personal information Affiliation Eternal Order of the Second Death Physical description Species Human Gender Varies Blind Ones are tall cult members that appear in Chapter II and III.
Contents 1 Biography 1.1 September 28th, 1987 1.2 October 30th, 1987 1.3 October 31st, 1987 2 Trivia 3 Theories logo 00:25
41:20
Biography Their red robes are just like a cultist's, except they're abnormally tall. They twitch their heads erratically. Because of how they lurk in the darkness, they cannot withstand light.
September 28th, 1987 Following a Thrall in the Candy Tunnels, John winds up in Malphas' House. There's a locked door in front of him so he has to go to the right. "They hate the light" is written on the floor leading up to the next room. Inside, John has to exorcise a portrait of a nun to reveal a key. However, three Blind Ones lurk in the shadows. They slowly make a beeline towards him and cannot be banished; they can only be repelled by the flashlight. Using the crucifix makes them move away faster. After retrieving the key and opening the door, they don't appear again.
October 30th, 1987 Inside Garyland, John has to find three artifacts to put inside a Moloch effigy to gain access to the Nowhere Forest. Passing by a cultist, there's a lone Blind One staring at a wall. Before getting close to them, there's a note close by that says, "LETS PLAY RED LIGHT GREEN LIGHT". John plays the game to grab the artifact close to them. The Blind One gets aggressive and dashes toward John if he moves when they face him (including the instant they say "RED LIGHT"). He only stops getting aggressive when John starts to walk up a staircase back to the room with the cultists. Interestingly, a silhouette of the Pentagram Demon slowly approaches John when he picks up the artifact. He will also disappear when John walks up the staircase.
October 31st, 1987 After some questioning, Gary and John battle. During the fight, Gary has a chance to summon apparitions of Demons and entities John has faced in the past, including the Blind One. Like all the other apparitions, they cannot kill John; so they can only knock him down. If John doesn't retrieve his crucifix in time, Gary captures him and performs the Second Death ritual on him, killing him. Otherwise, they don't reappear.
Trivia The filenames for these enemies are called "Blind Ones", though they are never referred by this name in-game. Theories Their inclusion in Garyland might be some sort of personal illusion by John. The enemies in here seem to be related personally to John's mental issues. The Mirror Demon making his third appearance, viewing portraits of Miriam long enough for the Unholy Spirit to appear, the Unholy Spirit sending John to a flashback at the Yale Psychiatric Institute, the Pentagram Demon appearing as a ghostly silhouette, and now the Blind One. Gary seems to know a lot more about John than John does about himself, and it seems like he can try to attack him mentally to wear him down. v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. Comments
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- #17Elevator Friend
Keys: Elevator Friend
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UNSPEAKABLE UNSPEAKABLE Alu Alu Gary Gary Miriam Bell Miriam Bell Elevator Lady Elevator Lady Mother and Child Mother and Child Malphas Malphas Cornfield Maze Demon Cornfield Maze Demon Amy Martin Amy Martin Tiffany Robinson Tiffany Robinson Malphas Acolyte Malphas Acolyte Michael Davies Michael Davies Peekaboo Demon Peekaboo Demon Thrall Thrall Basement Demon Basement Demon Recent Blind Ones Shadow Crawler Chalice Demon Wretch Cornfield Maze Demon
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Elevator Friend Cutscene Sprite Sprite Appearances FAITH: Chapter III Personal information Status Unknown Aliases "elivatr friend" (by Timmy) Physical description Species Demon(?) Color Reddish-Brown The Elevator Friend is a demon that appears in FAITH: Chapter III.
Contents 1 Appearance 2 Biography 2.1 October 31st, 1986 2.2 November 1st, 1986 - October 28th, 1987 2.3 October 29th, 1987 3 Quotes 4 Trivia 5 Gallery 6 References 00:28
41:20
Appearance The Elevator Friend has a rather grotesque appearance, with its body seemingly very fleshy and bloody, and with long and spindly arms. It has one large, empty eye socket on the left side of its face, and has a wide, toothy smile.
Biography October 31st, 1986 A young resident of the New Haven Apartment Complex, Timmy Williams, was left traumatized after an unspecified event took place at the Williams Family annual Halloween block party.
November 1st, 1986 - October 28th, 1987 To cope with his trauma, Timmy makes an imaginary friend, which he calls the Elevator Friend.
Timmy and his new friend eventually learn about, or create, the "elevator game", in which pressing the buttons in the apartment complex's elevator in a specific order will take them to a whole new world. Timmy notes the combination on two different drawings of his friend.
Sometime during this timeframe, Timmy apparently dies or goes missing, leaving the Elevator Friend to roam the halls of the complex and sulk in the elevator alone.
October 29th, 1987 John Ward is summoned to the New Haven Apartment Complex to save his friend, Lisa Pearson, from her delusional neighbors. After breaking the seal over her door and rescuing her from Alu, John senses that another seal as been broken "somewhere beyond".
John finds out that by repeatedly hitting the button for the seventh floor in the elevator, the Elevator Friend is summoned. From here on out, the Elevator Friend has a chance to be hiding in the ceilings of the hallways and apartments in the complex, and may eventually leap down and attempt to kill John. John must hold up his cross at the demon to scare it away. The demon will sometimes make its presence in the area known to John by hanging low enough to be seen, or by breathing very loudly.
After being repelled enough times, the Elevator Friend will eventually blink out of existence, leaving behind one piece of the elevator game puzzle and not bothering John anymore.
After finding both of Timmy's drawings, John is able to find out the full combination to enter into the elevator:
1 - 4 - 2 - 6 - 2 - 10 - 5 - 1
Upon hitting the last button, the elevator will appear to take John to the 10th floor instead of the 1st. However, upon stepping out of the elevator, John realizes that he has entered a new floor of the complex altogether. On this floor, he may see glimpses of Timmy and his Elevator Friend holding hands and walking down the halls together.
Quotes Context Quote Audio Waiting "heavy breathing" Attacking "gasp" "TIMMY?" "I FOUND YOU." Repelled with cross "WHYYYYY?" "FOLLOW ME, TIMMY." "TIME TO GO. giggle" Defeated "I'LL SEE YOU IN YOUR DREAMS." Trivia The Elevator Game is a reference to a real game based on an urban legend in Japan/South Korea[1]. This is the only character in the entire FAITH series whose dialogue is not synthesized mostly by a text-to-speech engine, instead opting for a human voice processed through some kind of bit-crushing software, giving this demon a unique phonetic quality. It is unknown if Timmy himself created this friend, or if it was summoned to him after he had repeatedly mashed on the 7th button in the apartment's elevator. It is unknown whether or not the Elevator Friend is a normal demon or perhaps a tulpa. In a Q&A on August 30th, 2025, Airdorf confirmed that an inspiration behind the Elevator Friend is Beef Boy, a VR CHAT avatar used by OneyPlays. Gallery Drawing by Timmy depicting the Elevator Friend. Drawing by Timmy depicting the Elevator Friend. Drawing by Timmy depicting the Elevator Friend. Drawing by Timmy depicting the Elevator Friend. Elevator Friend crawling down the walls. Elevator Friend crawling down the walls. Elevator Friend holding Timmy's hand. Elevator Friend holding Timmy's hand. As an apparition during Gary's boss fight in Chapter 3. As an apparition during Gary's boss fight in Chapter 3. Elevator Friend hiding on the ceiling waiting for John to turn his back so he can attack. Elevator Friend hiding on the ceiling waiting for John to turn his back so he can attack. The Elevator Friend appearing in gameplay in Faith chapter III demo. The Elevator Friend appearing in gameplay in Faith chapter III demo. Chapter III Demo sprite Chapter III Demo sprite Early Elevator Friend spritework found in the "goodies" folder. Early Elevator Friend spritework found in the "goodies" folder. References The Elevator Game: A Complete History Of The Legend - The Ghost In My Machine v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 6 Comments
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- #18Elevator Lady
Keys: Elevator Lady
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Malphas Malphas Tiffany Robinson Tiffany Robinson Michael Davies Michael Davies UNSPEAKABLE UNSPEAKABLE Miriam Bell Miriam Bell Elevator Friend Elevator Friend Antichrist Antichrist Gary Gary Malphas Acolyte Malphas Acolyte Wretch Wretch Angel of Light Angel of Light Mother and Child Mother and Child Father Garcia Father Garcia Thrall Thrall Alu Alu Recent Chalice Demon Cultist Elevator Friend Blind Ones Shadow Crawler
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Elevator Lady
"Where are you going?" Appearances FAITH: Chapter III Personal information Status Active? Biographical information Age Unknown, Adulthood Physical description Species Demon? Gender Female Color Light Purple The Elevator Lady is an enemy that appears in FAITH: Chapter III.
She has a random chance to appear when playing the Elevator Game.
Contents 1 Appearance 2 Biography 2.1 October 29th, 1987 3 Quotes 4 Trivia 5 Gallery 6 References 00:11
41:20
Appearance She appears with a light purple color and appears to be wearing a kimono. She has a bob hairstyle and has a constant slight grin on her face.
When attacking John, her face deteriorates into that of what a corpse looks like: sunken eyes, wrinkled facial features, and rotting teeth.
Biography According to the rules of the Elevator Game, a strange woman may appear upon reaching the fifth floor. One must not interact with her by any means, for she is not human.
She is unlikely to be connected to the Eternal Order of the Second Death.
October 29th, 1987 John arrives at the New Haven Apartment Complex and banishes Alu to save his childhood friend, Lisa Pearson. After doing so, he senses that a seal has broken "somewhere beyond". He finds two notes telling him to play the "Elevator Game", containing a set of numbers:
1 - 4 - 2 - 6 - 2 - 10 - 5 - 1
John attempts to input this combination into the buttons on the apartment elevator. When he reaches the fifth floor, there is a chance for the Elevator Lady to appear. She boards the elevator.
As John then presses the button for the first floor, the elevator appears to take them to the 10th instead. The elevator has arrived in the Unseen World. As John steps out of the elevator, the woman asks him "Where are you going?" John must not respond.
If John approaches or looks directly at the Elevator Lady, she will immediately jump towards him and kill him. She cannot be repelled by the cross.
Quotes Context Quote Audio Leaving elevator "Where are you going?" Attacking - Trivia The Elevator Game and the lady are a reference to a Japanese/Korean urban legend/ritual called "The Elevator Game", in which one uses an elevator to enter a parallel world by going to certain floors within a 10-story building in a certain order[1]. A common warning given when playing the elevator game is to never look at or speak to any woman who enters the elevator on the 5th floor, as she is not human and trying to kill the player. The button combination used to reach the Unseen World is the same combination used in the actual game. The red glowing cross seen outside the window in the Unseen World is also a recorded phenomenon in the actual game. The game's origin may explain why the Elevator Lady wears a kimono. The Elevator Lady uses the same color as Tiffany. There is a graphical error in the bottom-right corner of one of the Elevator Lady's sprites, showing bright pink pixels in the corner. Gallery Cutscene of her appearance (this one is edited to remove the weird pink thing in the corner but it's faster than the original). Cutscene of her appearance (this one is edited to remove the weird pink thing in the corner but it's faster than the original). Still image of her appearance. Still image of her appearance. GIF of her jumpscare. GIF of her jumpscare. Still image of her jumpscare. Still image of her jumpscare. Pixel Pixel Elevator Lady killing John. Elevator Lady killing John. References The Elevator Game: A Complete History Of The Legend - The Ghost In My Machine v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. Comments
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- #19Cultist
Keys: Cultist
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Cultist Normal Blind One Plagas Normal Appearances FAITH: Chapter I FAITH: Chapter II FAITH: Chapter III
Personal information Status Varies Affiliation Eternal Order of the Second Death Occupation Cult Member Biographical information Age Varies Physical description Species Human Gender Varies Color Dark Red Cultists are figures that appear throughout FAITH: The Unholy Trinity. They are mid-ranking members of the Eternal Order of the Second Death, above thralls.
Contents 1 Biography 1.1 Between March 18th - 23rd, 1934 1.2 May - September 1987 1.3 September 21st, 1987 1.4 September 28th, 1987 1.5 October 30th, 1987 1.6 October 31st, 1987 2 Quotes 3 Trivia 4 Theories 5 Gallery 00:00
41:20
Biography Cultists appear as people wearing dark red robes with the hood obscuring their faces. Due to how the hierarchy works in the cult, they are more devoted to Satanism and are less likely to defect from Gary's command compared to thralls because they've been a part of the cult for a while.
When repelled by the crucifix long enough, they disappear and their robes remain, which questions whether they're entirely human or not. While chasing John, they mutter "THE SECOND DEATH" or "GARY LOVES YOU" repeatedly as if they're rambling or mindless.
In Garyland, there's a unique variation of them that has a large, fleshy head emerge from their hoods. Based on how they walk/run, it seems like the pink head is taking over the body and they can't control themselves. They can stretch their long arms to grab people and are animalistic enough to chomp people. Although not stated in game, their filenames are Plagas Cultist. Plagas is Spanish for Plague.
There is a third variant of the cultists called Blind Ones. However, due to how unique they are, they have their own dedicated wiki page. They look just the same as cultists except their robes are more ragged and are taller.
Between March 18th - 23rd, 1934 The Order of the Second Death has been active for an unknown period of time, but the earliest recorded action is when Miriam instructed cult members on how to perform the Second Death ritual on her. With how the hierarchy works, cultists were likely the ones more involved with the ritual than thralls since they're more devoted. Either way, the ritual was a success on the 23rd, and Gary was "born".
May - September 1987 Between these months, cultists summoned the Peekaboo Demon in the Candy Tunnels since it can help to bring the UNSPEAKABLE onto Earth. The homeless and drug addicts that live there are killed by the demon as sacrifices. One of the people living there writes a note about their encounter of seeing people who are painted red and have animalistic eyes walking deeper in the tunnel system every 2 weeks. It's unknown whether these people painted in red are referring to thralls or cultists, but likely cultists since thralls' eyes look normal.
September 21st, 1987 Although Gary and his cultists have been working behind the scenes for a long time, the first time we ever see them is on this date. If John decides to shoot a Sacrificed Fox after defeating Amy, he tries to drive back home but the trees in the background are replaced with cultists. Gary stands in the middle of the road with two barricades to prevent John from driving. We are not sure what follows next since the screen fades to black, but it's likely that they killed him or used him for some sort of sacrifice.
Their inclusion in the forest signifies that they've been prowling the forest to use the wildlife as sacrifices to put in Amy's face-hole, it's just that they had to temporarily leave the area to get more sacrifices. They wouldn't have caught John if he did not temper with their fox, it gave them a clue that someone else was in the area and they tracked that person down before they were able to find Amy nearly bleeding to death near the Martin House. That's why John doesn't see them in the best/canonical ending; he was leaving the area by the time the cultists found Amy, they wouldn't have gotten an earlier sign that someone else was in the forest. This ending is not canon since John wouldn't be alive for Chapter II.
September 28th, 1987 A week after failing his second exorcism with Amy, John experiences his worst nightmare yet, where he gives in to submitting to the cult by performing three conditions to get the UNSPEAKABLE's blessings. After defeating Miriam, John "wakes up" and walks to his backyard. The screen fades to John standing in the middle of a pentagram with Gary and cultists staring at him in the distance. The UNSPEAKABLE slowly floats down to him and John's hollow eyes begin to bleed.
This ending is not canon since John essentially submitted to the cult, which means Chapter III would've played out very differently. However, this ending gives implications that 1.) The UNSPEAKABLE can only interact with a person in dreams (which gives proof that the part with John walking to his backyard isn't real) and 2.) John's nightmares are heavily influenced by the UNSPEAKABLE or the cult in general to have John either submit to their cause or mentally drain him to make his faith weak.
October 30th, 1987 A few days prior to this, John finally got his long-awaited reply from Father Garcia on potential locations as to where the Martin Twins are or where Malphas might be summoned. Although he couldn't find either, he at least banished a great demon underneath an abortion clinic and Tiffany in the Unseen World version of the New Haven Apartment Complex.
On this day, Garcia tasks John to investigate a Daycare Center since, apparently, there are reports of strange behavior from the children. Sneaking past officers stationed outside, he unlocks a seal on the floor and enters Garyland.
Inside, he passes by two cultists and attempts to solve a puzzle on the wall. Suddenly, Gary rushes him and pricks him with a needle, where John becomes out of control and brutally slays the thralls that try to stop him. Waking up from his hallucinations, John travels deeper within the area.
In order to unlock a door on a statue of Moloch, he comes across a room that has a pink, fleshy statue in the middle of the area. Attempting to walk away, Latin text appears on the screen that (roughly) translates to, "We were like what you are." and "What we are, you will be." Suddenly, a cultist replaces the statue and stumbles towards John, turning into a plagas cultist when repelled long enough. It leaves a splatter of blood when banished.
Before coming across the Mirror Demon, John walks past a room that has an effigy of Magog and two cultists trapped in cages. There's a lone table next to a cage, which makes John uncomfortable enough to recognize and talk to himself about it. Either way, John banishes the Mirror Demon once more and continues.
In another room, there are two Plagas Cultists that try to eat John before playing Red Light Green Light with a Blind One. John surpasses them and grabs the third artifact, unlocking the door on Moloch and enters the Nowhere Forest.
October 31st, 1987 After weakening Gary, he retreats inside the Crucible. John and Father Garcia follow him in pursuit. They come across a gigantic floating slab underneath the entrance to the Crucible. If John did not defeat the Unholy Trinity, he has to exorcise the slab to seal the entrance of the Crucible while Garcia shoots the oncoming thralls and cultists that were coming in to witness the Second Death being performed. However, John was able to remove the seal and enters the Crucible while Garcia fends for himself.
Although that was the last time we see cultists, what happened inside the Crucible is that John finds Gary kneeling in front of Miriam. She tried to perform the Second Death ritual on herself, but she ended up dying from its affects due to her old age. Although Malphas comes to aid Gary, John bests them. In a last-ditch effort, Malphas and Gary's spirits inhabits Miriam's body to become Super Miriam. However, John was able to split the two spirits long enough to catch Miriam's body on fire from a nearby candle. She explodes and Malphas disintegrates since he can't possess a body anymore. Amy awakens and floats down from the distance. Gary starts praising her, thinking that he can still use her for the Second Death ritual, but her demonic hand grabs him, calls him a failure, and drags him into Hell, killing him. Amy's face contorts back to normal and John finally finishes his exorcism with Amy. John and Father Garcia leave the Daycare Center and he starts a new journey either fighting demons with Garcia or starting a new life with Lisa.
Quotes Context Quote Audio Approaching John "THE SECOND DEATH." (x3) "GARY LOVES YOU." Trivia For a long time, the Faith community thought the red-robed enemies were called Thralls and the red people were called Cultists. However, it's the opposite. Looking at the filenames for each of them, the red-robed enemies are called Cultists and the red people are called Thralls (There may be some errors in a lot of pages because of this). Cultists and Thralls oddly don't appear as apparitions during a battle against Gary, but a Blind One does. What the Creepy Statue says before (seemingly) transforming into a Cultist is, "QUOD TU ESTIS, FUIMUS TALIA" and "QUOD SUMUS, ERITIS TU" The Plagas Cultists are likely a reference to the parasite of the same name from the Resident Evil franchise, which erupts from the host in an attempt to kill the victim. Theories Just like the thralls, there are implications that cultists are constantly drugged or always in an altered state of mind. There's more evidence that thralls are drugged than cultists, but the way they ramble about the Second Death or "Gary Loves you" and how Gary reminds his members to swallow their pills as if it's mandatory gives credence to this. The cultists we see throughout the series are Tier IV Acolytes. The kind of wording we see in a note in Chapter III about this tier suggests that they think absolutely nothing but the Second Death ritual, which also explains their quotes. There's a hidden third goal to Gary's plans: bringing about a zombie apocalypse. The translation of the name "Plagas Cultist", the Magog effigy we see, the strange table, and how they're left unattended in Garyland gives evidence that Gary has been trying to bring greater chaos to the word by starting an apocalypse. He uses his cultists as test subjects to become zombies, proving that it's a success. Read the wiki page for Magog for greater details because this theory is a lengthy one. Thralls and Cultists don't appear as apparitions because John was either not scarred enough to remember them or their normal humans who got inducted into the cult. You'd assume that, at the least, thralls would appear since they've interacted with John more than Cultists do, but the meaning behind apparitions are overall vague. We're not sure if John came up with these apparitions or Gary summoned them himself, but it appears that these figures show up that have traumatized John. He might know that, deep down, thralls and cultists were persuaded by Gary to join his cult and doesn't get freaked out by them compared to the abomination of whatever Jeffrey is or how strong Michael was under possession. It's tough to say, because I don't know where to begin with the Skeletal Figure. Gallery Plagas Cultist devouring John. Plagas Cultist devouring John. Cultist revealing himself to be the Plagas variant. Cultist revealing himself to be the Plagas variant. Plagas Cultist extending his fleshy arms. Plagas Cultist extending his fleshy arms. Cultist trapped in a cage. John gets nervous looking at this table. Cultist trapped in a cage. John gets nervous looking at this table. The Creepy Statue, it splits into three before a Cultist appears. The Creepy Statue, it splits into three before a Cultist appears. One of the statues. One of the statues. One of the statues. One of the statues. One of the statues. One of the statues. Blind Ones twitching heads Blind Ones twitching heads A Cultist's robes after being exorcised. A Cultist's robes after being exorcised. v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 2 Comments
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- #20Malphas Acolyte
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Malphas Acolyte Cutscene Sprite Cutscene Personal information Status Varies Affiliation Malphas Eternal Order of the Second Death
Occupation Cultists Biographical information Age Varies Date of death Varies Place of death Varies Physical description Species Human Gender Varies Color Purple Malphas Acolytes are enemies that appear in FAITH: Chapter III. They appear from the darkness in the Nowhere Forest.
Contents 1 Appearance 2 Personality 3 Biography 3.1 October 30th, 1987 3.2 October 31st, 1987 4 Trivia 5 Audio 6 Gallery 00:00
41:20
Appearance Malphas Acolytes appear as purple humans with blood on their hands. They are shown to be naked, save for a bird mask which is slumped over their backs, seemingly carrying their nearly(?) decapitated heads. Because of this, they walk backwards, giving an uncanny quality to their movement.
Personality Malphas Acolytes are only shown to try and attack John, emitting high-pitched screeching noises whenever they get close to him.
They were likely normal-looking people before entering into a cult and choosing to devote their lives to serving Malphas.
Biography October 30th, 1987 As John Ward makes his way through Garyland, he enters a series of hallways with concrete walls and rusty chain-link fencing. He picks up a lantern so that he may proceed into the darkness. He begins to see these acolytes staring at him from behind the fencing, as well as a strange Spirit Bird. At the end of the hallways, one Malphas Acolytes appears on his path from the darkness, walking backwards towards him and screeching at him. John is able to swiftly defeat it with his cross and proceed.
As he enters the Nowhere Forest just beyond the halls, several Malphas Acolytes begin to swarm him from the darkness. They all move slower than him and are easily defeated by the cross, but may still be able to ambush him given the lantern's limited visibility.
In the darkness of the forest, John must find and exorcise three bound acolytes that seem to be holding up a seal over a mysterious door.
October 31st, 1987 During John's fight with Gary in Garyland, he has a chance of summoning apparitions of past foes, including a Malphas Acolyte.
Trivia Malphas Acolytes are rendered with the same purple color as Amy Martin. New production sketchbook images added in the 1.2 update of The Unholy Trinity reveals that these enemies are actually cultists, not Demons as previously believed. Audio Context Audio Introduction John attempts to proceed without the lantern Gallery The Spirit Bird seen in Moloch's Altar before you encounter the first Malphas Acolyte. The Spirit Bird seen in Moloch's Altar before you encounter the first Malphas Acolyte. The acolyte's default idle and walking sprite. The acolyte's default idle and walking sprite. Apparition of the acolyte. Apparition of the acolyte. A sketch by Airdorf. A sketch by Airdorf. v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 2 Comments
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- #21Horror
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Horror Spr DuskHorror 0 Appearances FAITH: Chapter III DUSK: Episode 3
Personal information Status Deceased Aliases Gary's pet Affiliation Eternal Order of the Second Death Gary Jakob
Occupation Gary's pet Biographical information Date of death October 30th, 1987 Place of death Nowhere Forest Physical description Species Horror Color Reddish-Brown The Horror is an enemy that appears in FAITH: Chapter III. It is found outside of Gary's Shack.
Contents 1 Appearance 2 Biography 2.1 October 30th, 1987 3 Trivia 4 Gallery 00:00
41:20
Appearance The Horror is a reddish-brown monster that has a long, distorted face, with an extremely large, agape mouth, empty eye sockets, and thin, lanky limbs. It appears to be partially covered in blood.
Biography October 30th, 1987 In the Nowhere Forest within Garyland, John Ward can happen upon Gary's Shack. In it, there is a note written by Gary addressed to someone named Jakob. At the end of the note, Gary thanks Jakob in a post-script for a pet he was given as a gift, saying he will use it as an effective guard dog for his private quarters.
Exiting the shack after reading the note causes the Horror to spawn and pursue John, killing him on contact. The creature is slightly slower than John, but will not stop following him. However, John can easily defeat it with his cross if he manages to keep a safe distance from it.
Trivia The Horror is an enemy from DUSK, another game published by New Blood Interactive. Gary's colleague, Jakob, is also the main antagonist of DUSK. Gallery A Horror as it appears in DUSK. A Horror as it appears in DUSK. v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. Comments
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- #22Skeletal Figure
Keys: Skeletal Figure
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Malphas Malphas Alu Alu Shadow Crawler Shadow Crawler Malphas Acolyte Malphas Acolyte Thrall Thrall Miriam Bell Miriam Bell Gary Gary Elevator Lady Elevator Lady UNSPEAKABLE UNSPEAKABLE Cultist Cultist Red Demon Red Demon Super Miriam Super Miriam Jeffrey Jeffrey Gray Demon Gray Demon Eternal Order of the Second Death Eternal Order of the Second Death Recent Amy Martin Red Demon UNSPEAKABLE Angel of Light Antichrist
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Skeletal Figure Skeletonclown Appearances FAITH: Chapter III Personal information Status Unknown Physical description Species Demonic(?) Color White The Skeletal Figure is a demonic entity that appears in FAITH: Chapter III. 00:35
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Biography This entity resembles a giant skeleton hanging down from the ceiling. Its ribcage appears to extend upwards infinitely, with no legs being visible. It has a face resembling that of a clown, with red curly hair, a big red nose, a red smiling mouth, and black hollow eyes.
October 31st, 1987 Deep within Garyland, John Ward is met face-to-face with Gary Miller, the leader of the Eternal Order of the Second Death. After a brief conversation, the two engage in battle.
During the fight, Gary has a chance to summon this figure, which slowly creeps in from the top of the screen. It will move side to side for a bit until it is directly above John, where it will then extend its spine to hit him. When this happens, John will get knocked down and drop his cross. If he doesn't grab it in time, Gary will catch him and perform the Second Death ritual on him.
This entity cannot be repelled by the cross. Over time it will go back to the top of the screen and disappear. However, avoiding this figure can be a pain because it takes up almost half the screen while Gary continues to attack. A strategy could be to intentionally get hit by Gary or this creature so that it can despawn. However, the placement of John's cross varies and might screw you over.
After Gary has been weakened enough, Father Garcia will appear and shoot him with his shotgun. This skeletal figure doesn't appear again.
Trivia The appearance of this figure plays off of John's fear of clowns, revealed by Dr. Spinel. This entity is the 2nd largest enemy in the game, only beaten by the Centipede Demon. The filename for this enemy's sprite is "GaryBattleclowne". v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. Comments
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- #23Centipede Demon
Keys: Centipede Demon
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Centipede Demon Head Body Head Appearances FAITH: Chapter III (A New Vessel) Personal information Status Alive(?) Physical description Species Demon Color Dark Red The Centipede Demon is a demon that appears in FAITH: Chapter III. It appears in Ending III: A New Vessel after picking up the key to the forbidden room.
Contents 1 Biography 1.1 October 31st, 1987 (A New Vessel) 2 Audio 3 Trivia 4 Gallery 00:01
41:20
Biography The Centipede Demon is a large, worm-like demon. A large head sits at its front, featuring a human-like face with sharp, jagged teeth in its wide mouth, and two red eyeballs resting in large black eye sockets. Nine body segments follow behind this head. Each segment has a pair of legs that it uses to crawl around, totaling 20. The creature emits a loud droning noise resembling shrieking.
October 31st, 1987 (A New Vessel) The day before, John Ward had failed to explore the daycare center, and simply decided to drive back home. This morning, he has woken up to the Profane Sabbath happening outside. Before he is consumed by it, he wishes to enter the forbidden room of his house one last time. The key is in the basement.
After picking up the key, this demon will rush down the staircase. It slowly crawls around the pillars, attempting to catch John. John does not have his cross, and cannot use it to defeat or repel the creature. He must maneuver his way around it and run back upstairs. If the demon does catch John, it will tear his body to shreds with its teeth.
When John does make it back upstairs, the demon does not follow him, and will seem to have disappeared if he decides to go back.
Audio The Centipede Demon's noises heard while it is present.
Trivia After escaping the basement, the door to John's backyard is now open, which features a giant star-shaped hole in the ground surrounded by thralls. This hole could be where this Centipede Demon was summoned from, although holes of this nature had previously only been known to belong to the Peekaboo Demon. The Centipede Demon is one of the largest demons in the game, among the UNSPEAKABLE and Tiffany's demon. Among demons of this size, this is the only one that isn't a boss. In the game's files, this demon is named "worm". Even though John doesn't have the cross at this section of the game, it still appears with his corpse if he dies. Gallery The Centipede Demon ingame. The Centipede Demon ingame. Frame 1 of John getting devoured. Frame 1 of John getting devoured. Frame 2 of John getting devoured. Frame 2 of John getting devoured. "MORTIS" "MORTIS" v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 1 Comment
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- #24Antichrist
Keys: Antichrist
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Antichrist
Note: The Antichrist is the demonic hand that comes out of John's face; John is not the Antichrist. Appearances FAITH: Chapter I FAITH: Chapter III
Personal information Status Active Affiliation Gary Eternal Order of the Second Death
Physical description Species Demon Color Dark Red The Antichrist is another overarching antagonist of the FAITH series, but it's only directly referenced two times in Chapter III. In biblical times, the Antichrist is not a demon; rather, it's a term for people who do not believe that Jesus Christ is the son of God. In modern pop culture, and particularly in this series, the Antichrist acts like the inverse or bastardization of Jesus Christ, typically depicted as some kind of demon or beast that governs Hell. We never truly see the Antichrist in FAITH because it's currently not summoned onto Earth yet, but we see a brief glimpse of its arm and sharp nails. The Antichrist is worshipped by the cult, Eternal Order of the Second Death, and their primary goal is to summon the beast onto Earth via the Second Death ritual to wreak havoc. It's very important to note here that the Antichrist and the UNSPEAKABLE are two separate entities. There's a common misconception that they're the same.
Contents 1 Appearance 2 Personality 3 Biography 3.1 March 18th, 1934 3.2 March 19th, 1934 3.3 March 23rd, 1934 3.4 Early 1986 3.5 September, 1986 3.6 September 13th, 1987 3.7 September 21st, 1987 3.8 September 22nd to 27th, 1987 3.9 September 28th, 1987 3.10 October 30th, 1987 3.10.1 partake of the dark 3.11 October 31st, 1987 (Ending II "A New Journey") 3.11.1 The Crucible 3.12 October 31st, 1987 (Ending III "A New Vessel") 4 Antichrist vs. UNSPEAKABLE Confusion 5 Trivia 6 Gallery 6.1 Cinematics Appearance Like stated previously, we never truly see the Antichrist because it's not summoned onto Earth. Chapter III enforces the idea that whenever we see a demonic hand with sharp nails emerging from a Second Death vessel is the Antichrist.
Personality The Antichrist is complicated since it never really talks, it's best implied that it's evil considering that it's a demon and all demons in this series are evil. The only time it ever really says anything is implied in Chapter III's "A New Journey" Ending where Amy, a Second Death vessel, tells Gary, cult leader, that he's a failure.
Biography The Antichrist does not have a birth date and resides in Hell.
March 18th, 1934 Although this is the earliest date that we have in the entire series, the Eternal Order of the Second Death cult came into fruition sometime before this date. This cult is implied to not have always been called this, though, because originally, they worshipped an evil deity named the UNSPEAKABLE. At some point, a respectable cult member named Miriam found instructions on how to perform a ritual called the Second Death so that there's a way to create a portal to Hell. She found out about this information from an unknown outside source, so even though the cult doesn't truly know what they're doing and the conditions behind it, they plan to heed Miriam's instructions. Their new ultimate goal is to have the ritual performed on a worthy vessel to bring forth the Antichrist so that it can wreak havoc on Earth.
On this day, Miriam instructed cult members on how to perform the Second Death ritual on her, wanting to be the first (known) vessel to have the Antichrist summoned onto Earth. They followed her instructions later that night, despite knowing that they should've had newborns prepared to put into her face portal to Hell for the ritual to work.
March 19th, 1934 In the middle of the night, the ritual was successfully performed on Miriam, now she has a gaping hole on her face. The cult members neglected to gather newborns before the process was complete, so they hastily gather any they can get to put into her face hole and wait for a response. We aren't sure where exactly in Connecticut they're getting the newborns, either stealing them, birthing them with female members, or some other methods. Regardless, they sacrificially put them into Miriam but there's no response.
March 23rd, 1934 Several days of sacrificing has passed with no signs from Hell. Suddenly, the cult members see a tiny hand emerging from Miriam's face portal. They yank it out and the creature looks like a baby boy. It looks like a human just like all the cult members and they decide to name it Gary.
This creature is a demon from Hell named Astaroth. The ritual overall was a failure since the Antichrist was not summoned and got a lowly demon instead. This likely happened because Miriam was too willing to have the operation performed on herself, even though her instructions on how to do it were accurate, or that they currently don't know that performing the ritual on the Profane Sabbath (October 31st), a singular day where demonic activity is at its peak, is the best way to make sure the Antichrist is summoned. Regardless of everything, cult members and Miriam plan to bring up Gary to one day become the new cult leader since having a demon perfectly resembling a human is best to sneak into society undetected.
Because of how Miriam learned about the Second Death from an outside source, nobody in the cult truly knows how the ritual works. Miriam is currently used as a way for other demons to get summoned from Hell, giving her the nickname, "Mother of Demons". It would take decades before anything truly comes into fruition.
Early 1986 We skip nearly five decades later to now around the early months of 1986. The Antichrist is not directly mentioned, but Gary becomes the primary cult leader at some point and inducts cult members by emotionally manipulating them. Miriam is elderly all these years later but is still highly respected among her members, acting as a secondary leader. At some undisclosed time, Gary operates a clinic somewhere in Connecticut that acts as a front to gather newborns to be sacrificed into a worthy vessel for the Second Death. Additionally, any other patients are used as potential vessels for the Second Death. Like stated before, nobody knows how to reperform the ritual, and all of these attempts are failures. Piles of bodies stack up in the basement of the Clinic, the Department of Health and the local police department (Sterling Police Department) are starting to get suspicious, but Gary is sly enough to sleaze his way through.
Recently, a new employee catches Gary's radar. He believes that the new employee, Amy, could be the worthy vessel for the Second Death. Although it's never outwardly revealed, it's implied that the ritual only truly works on somebody who's young, able-bodied (as in, alive), and emotionally vulnerable. Amy's father, Bob, recently moved out to Nicaragua for missionary work and her mother, Cindy, is so delusional that she believes her miscarried twins are still alive. Her house is also in the middle of a dense forest, so she doesn't get to interact with other people very often. All of these factors are too much for Amy, and Gary starts to groom her in hopes that he and his cult members can use her for the ritual.
All of this happens in hopes that the Antichrist would be summoned, so even though it is not directly referenced, all of these events are still brought up since they all occur for its sake. It works primarily in the shadows, just like the UNSPEAKABLE.
September, 1986 On September 6th, after much enticing from Gary, Amy plans to sneak out of her house and attend a party held at the Clinic into the night. When she gets there, cult members restrained her and intentionally get her possessed by an unnamed demon (heavily thought to be an alias for the UNSPEAKABLE, check its wiki page) to support the process of the Second Death. Gary isn't cutting corners this time and wants to make sure the ritual is performed correctly. What he failed to plan, however, is Bob returning back home soon. When he notices that his daughter is reserved and standoffish, he believes that she's possessed. Her parents contact the Catholic Church to see if they can bring exorcists to relieve Amy.
Two priests, Father Allred and John respectively, take on the challenge, but everything goes wrong during the exorcism session on the 21st. The session resulted in Amy killing her own parents and Father Allred during the confusion. John accidentally made a deal with who he thought was the Lord to escape the house alive. Paramedics and the police arrive to handle the situation. The two are temporarily sent to Yale Psychiatric Institute when the police find the bodies of the deceased.
In the end, John leaves the institution after successfully completing his required counseling sessions with his psychiatrist and Amy gets sent to an unnamed mental institution to serve her time for the killings. All of this screws over Gary since now he has to wait until Amy somehow gets released. Shortly after this, the Clinic shuts down.
September 13th, 1987 Over a year passes and, on this date, Amy somehow escaped her confinement in an unnamed mental institution. She fled to the Martin House, but unfortunately, Gary and a select few of his cult members have been prowling around the property in hopes that she would return. Now that she's there, they restrained her in the basement and performed the Second Death ritual. Sometime between 1986 to 1987, Gary came into a realization that the Profane Sabbath is the best day to summon the Antichrist, so for now cult members are sacrificially placing whatever wildlife they can get their hands on into Amy's gaping face hole.
September 21st, 1987 On the anniversary of the failed exorcism, John decides to return back to the Martin House to complete the botched exorcism once and for all. Apparently, he had a strange dream where Amy reached out and told him to come back to the Martin House on the 21st to finish what he started. John traverses through the forest, finds a key in a nearby decrepit shed, and enters the house. After a brief struggle, he finds Amy standing motionlessly in the attic. John attempts to finish the exorcism, and seemingly did so, but Amy suddenly leaped out of the window and fell two stories to the ground. As John enters the foyer room, he sees a rifle and the words, "KILL HER" written backwards in blood. He stumbles outside and finds Amy barely alive from her injuries and continuously bleeding. Although tempted to kill her, John fights off the urge and shambles back to his car to drive back home, intentionally leaving her to die from her wounds out of sheer cowardice. John shoots an oncoming "Chupacabra" in self-defense and heads back home.
Gary and his cult members return to the house after they gathered sufficient sacrifices but find Amy nearly bleeding to death not too far from the house. In her current condition, they cannot use her to summon the Antichrist. Cult members relocate her to a secluded area underneath a daycare center called the Crucible in hopes that she would ever recover, preferably sometime before or during the Profane Sabbath. For some undisclosed reason, Gary found out that John was the one who meddled with his plans and where he lives, so now cult members stalk him and he's starting to suffer from nightmares that seem to be demonically influenced.
September 22nd to 27th, 1987 At some undisclosed time between the 22nd to the 27th, Miriam ordered a select few of cult members to reperform the Second Death ritual on her in a discrete inner sanctum nicknamed Malphas' House. She did this because Amy is currently incapacitated, and the Profane Sabbath draws near. Their entire decades-long plan can be unraveled if Amy ends up succumbing to her injuries when October 31st comes and goes, they'll have to restart everything and find a new vessel for the Antichrist to emerge from. Unfortunately, cult members did not take account of Miriam's old age, so when the ritual was complete, Miriam became unresponsive. They can't use her to summon the Antichrist, so cult members relocated her to the Crucible to see if she'll ever awaken. Now, Gary is left to figure everything out by himself without any advice, which is an issue for him considering that nobody in the entire cult truly knows how the ritual works besides Miriam.
September 28th, 1987 A week has passed ever since John failed his second attempt of exorcising Amy. He sleeps in his bed on this date and experiences his worst nightmare yet.
To cut a long story short, John relives recent events occurring throughout Sterling, Connecticut by walking through Gallup Cemetery, Snake Meadow Hill Church, and the Candy Tunnels. After following a thrall, he winds up in Malphas' House. Unlocking a door after coming across three Blind Ones (freakishly tall cultists), Miriam appears right behind him and tries to grab his neck. Just before she does so, she recoils in pain and disappears when a gray figure slowly walks towards him with his crucifix out. The figure, who is actually another priest named Father Garcia, tells him that they can banish the demon (Miriam) together if he protects him. Shortly before they come across her, John stands on top of a Second Death marking. Garcia tries to cheer him up and says that he couldn't do much about Amy's predicament back in the Martin House but pray that her soul is at rest. John doesn't know this, but this Second Death marking comes from cult members attempting to perform the Second Death on Miriam back in the "22nd to 27th" time frame.
The dream ends when John and Father Garcia defeat Miriam, who ends up evaporating into the UNSPEAKABLE. John stumbles out of bed and reads a letter from Father Garcia, even though the two never (formally) met each other. Garcia instructs him to wait for future updates because their new goal is to prevent the cult from using Amy's twin brothers, Nate and Jason, to summon a great demon named Malphas on the Profane Sabbath. John hops into his car to clear his head and has no choice but to wait until there's any more updates.
October 30th, 1987 We cut a little over a month later to when the Antichrist is relevant (and gets referenced directly for the first time).
Two days ago, John finally received an update from Father Garcia who instructs him to investigate a clinic Amy used to work at to see if the cult will summon Malphas there. John does so and only finds a woman lurking in the basement. He banishes her but couldn't find the twins nor Malphas' summoning site, so he returns home. The next day, John was tasked to explore an apartment complex in New Haven because Garcia believes that Malphas' summoning site might be there. Additionally, John received letters from a childhood friend named Lisa, who urges him to rescue her from her creepy neighbors. John does so by exorcising the demon possessing her and defeating Lisa's friend, Tiffany, in a Purgatory-esque version of the 10th Floor. Nate, Jason, and Malphas' summoning site was nowhere to be found, so he heads home.
Now the 30th, Father Garcia tasks John to investigate a daycare center because he's getting reports of children exhibiting strange behavior. He's certain that if they find the twins there then they'll find Malphas' summoning site as well, so John reaches the destination and sneaks inside. He unlocks a seal and figures out there's a secret entrance leading into a vast tunnel system. John explores the area and, after forcefully getting injected with a strange substance and unlocking a door, he winds up in some kind of white field dotted with stick dolls and trees.
partake of the dark John wanders and comes across a large door with an insignia of the UNSPEAKABLE etched on it. There's a gigantic seal preventing him from opening the door, so he explores the area in order to remove it. As he gets bombarded by acolytes who serve Malphas, he spots a lone shack in the middle of stick dolls. John heads inside and figures out that this is where Gary lives, a tiny shack that only has two desks and photos taped on the wall. There's also a symbol representing the Second Death.
On the desk lies a letter written by Gary and addressed to somebody named Jakob:
“ ㅤ My Dearest Colleague Jakob,
Thank you for the letter. I am delighted to hear of the success of your venture in Pennsylvania.
However, it was not enough to pursuade me to join your cause. I have no interest in crumbling ghost towns nor government experiments nor the gibbering behemoths that lurk shamefully in the darkness between worlds. Such matters are not worthy of my expertise.
My methods may be more delicate than yours but I assure you they were given to me straight from the “source”. The Anti-Christ will seep forth very soon. The Second Death will consume this world… this pitiful fleshy sphere still in its infancy yet everlastingly too late to redeem.
When the time comes, I hope we may reunite as cohort, albeit not equals.
Love Always,
Gary
P.S. I almost forgot to thank you for the pet. I will keep it outside my private quarters as a guard against intruders.
”
— Note #40: Gary's Letter to Jakob, Chapter III Gameplaywise, this is the first time the Antichrist has ever been mentioned. Jakob originates from Dusk[1], a game published by New Blood Interactive where he serves as the main antagonist. Apparently, Gary likes to collaborate with others who deals with demonic entities, but his ego gets in the way and believes his methods of summoning the Antichrist overpowers anything else. There's a photo nearby of Gary, Jakob, and an unknown individual with a face mask.
John steps outside and gets ambushed by Gary's "pet", a Horror from Dusk. He hastily banishes it and neutralizes all the triggers to the seal, causing it to be removed. Now that the seal is gone, John hesitantly opens the door and walks down a dark hallway where thralls stare at him coldly. Gary's disembodied voice booms and questions John on how to create a door to Hell. As he explains that, "Sometimes, it comes walking up to you.", John spots Nate and Jason holding hands at the end of the hallway. He gets closer but feels that something is wrong. He stops briefly to catch his breath. As blood seeps from his eyes and mouth, John turns around and sees Gary smiling right back at him. Gary calls out to John and remarks how good it is to finally meet him.
October 31st, 1987 (Ending II "A New Journey") It's 12:00 A.M., the Profane Sabbath is here. Gary crosses his hands and introduces himself with his full name. John connects the dots and realizes he's the one who has been behind the majority of his torment. John demands some answers; Gary chuckles and grants him three questions about anything.
One of the questions John can ask is Gary himself. Gary's face distorts and replies that he's a normal human being just like himself and John. He goes on to say that he grants the Second Death to his people so that he can prepare the world for the summoning of the Antichrist. On first glance, this answer doesn't reveal much but it provides much needed confirmation on the cult's goal. Up until now, John never got a real reason as to why all of these demonic events are happening throughout Connecticut. This is the second and last time the Antichrist will ever be directly mentioned. Everywhere else beyond here is highly speculative but makes sense when you piece details together.
Two questions later, Gary's body retorts back to normal and gets annoyed with all the pestering. The screen fades to some kind of secluded arena with wiggling flesh in the background. He states that it's time for John to kneel/decay against the UNSPEAKABLE and that he'll be a fine sacrifice. The two battle.
During the fight, Gary can summon apparitions of former foes, throw his trident around, cast "Rain of Spiders", and summon some kind of skeletal figure that resembles a clown. All of these don't kill John upon contact but can make him drop his crucifix and fall to the ground. If John doesn't retrieve his crucifix in time, Gary catches him and performs the Second Death ritual on him. We, the player, are shown a cinematic of John slowly taking off a white sheet over his face, revealing a large gaping hole. A demonic hand with sharp nails, the Antichrist, emerges from within and grabs the camera, giving us a game over (or "MORTIS" if you want to be precise).
Since the ritual was performed on the Profane Sabbath, the Antichrist is capable of influencing Earth's environment by stretching out it's arm. More specific details as to why this hand is the Antichrist and not the UNSPEAKABLE or anyone else will be elaborated in the "Antichrist v. UNSPEAKABLE" section.
John temporarily wounds Gary with his crucifix. Gary stumbles to grab his neck but suddenly gets shot in the face from Father Garcia.
The two priests pair up and follow Gary's trail, leading off into the entrance of the Crucible. Since John defeated all the demons that act as triggers to neutralize a seal (Mother, Tiffany, Unclean Spirit), nothing stands in their way to track down Gary once and for all. John jumps below while Garcia fends off oncoming cult members.
The Crucible John landed into some kind of decrepit version of the Martin House. As he walks upstairs to the main attic, the screen cuts to a creature kneeling in front of an incapacitated Miriam. John draws near and the creature, Astaroth (Gary), presents his mother, saying that her body could not withstand becoming the Unholy Trinity. He says that after so many years he found the perfect Vessel to take the honor of becoming the Unholy Trinity, but sulkily says that they know how that turned out. Gearing up, Gary says that John has been pursuing him long enough and only one of them will be able to escape alive. He tells him that he'll be the first to witness the Profane Sabbath and to be consumed by it. Before doing so, Gary lets him in on a secret and turns around: "GARY DOES NOT LOVE YOU".
Malphas joins the fray as Gary tries to kill off John, but he prevails. In a last-ditch effort, the demons take the form of spirits and possess Miriam's body. She howls in pain as she contorts into an amalgamation of the demons. John weakens her and briefly separates Gary and Malphas. He lights himself on fire from a nearby torch and transfers the flame to Miriam. As she burns, Malphas disintigrates since every demon within Connecticut was summoned out of her. She bursts into a pool of blood and Gary reverts back to his human form. As her blood trickles down, John becomes speechless as he sees Amy floating towards them from the darkness. Her awakening is unknown, the only explanation could be that the demon possessing her was weakened when Miriam died.
Gary gets close to her and mumbles in Latin about how she's his and can finally complete his Profane/Unholy Trinity. He opens his arms and embraces her presence. Suddenly, a demonic arm emerges from her face and grabs his face.
Gary's eyes widen in shock from this unexpected betrayal. Amy shouts, "FAILURE!"
The demonic hand sucks Gary back into Hell.
Although he's not really dead, somebody would have to restart the entire ritual process to have him "born" as a baby and start from scratch, so technically he's dead. Amy shouting that word signifies that it's not really her who's saying that. Since the demonic hand this time doesn't look human and has sharp nails, it's suggested that this is the Antichrist. For decades the cult has been deadset on having it get summoned onto Earth, and the Antichrist was waiting until Gary gets it right. Inadvertently causing Miriam to die was, in a sense, the straw that broke the camel's back. From the 30s all the way to 87', Miriam is the only one who had the Second Death correctly performed on her and the only vessel where demons can come into Earth to-and-fro. Her death ruins everything, hence why the Antichrist called him a failure. Precise details will be provided in the "Antichrist v. UNSPEAKABLE" section.
Amy's face reverts back to normal and praises John for his bravery and requests for him to finish what he started. John raises his crucifix and completes the exorcism prayer, banishes Amy's demon and finally allowing her to pass away (the Second Death kills the vessel no matter what, so Amy has been a zombie of sorts all the way up until now).
The series ends on John and Father Garcia stumbling out of the daycare center. John has a choice of either going on a demon-hunt with Garcia or settling down with Lisa, who apparently was around the area while John was deep below the surface. Regardless, the Antichrist is still out there, but it's return is unlikely unless somebody else wishes to find a brand new vessel and start over. It doesn't hold as much of a grasp on Earth compared to the UNSPEAKABLE.
October 31st, 1987 (Ending III "A New Vessel") In this alternate timeline, John wussies out from exploring the Daycare Center and promptly turns back home. Now the 31st, the Profane Sabbath, he wakes up from a recurring nightmare about the first exorcism.
He hops out of bed and notices that the atmosphere in his house is warped. Thunder rolls in the background; As he leaves his bedroom, he spots a shadow of Amy floating away. At this point, John understands the kind of situation he's in and he's about to be killed. He rushes towards a door covered in crucifixes in an attempt to look back at psychiatric notes one more time, but it's locked, he'll have to grab the key in his basement.
Avoiding capture by thralls who break into his house and a centipede-like demon barreling through the basement, John unlocks the door and heads inside. One half of the room looks relatively normal, there's filing cabinets but one of them is haphazardly knocked down. The other half is wrong, it's the Martin House's attic. Amy, in her 86' outfit, stands nearby the attic window motionlessly with hollow eye sockets. This is an illusion, but unfortunately, John either falls or accepts the deception and approaches.
Kneeling, John questions what they (thralls) want from him and why she's tormenting him like this. Amy doesn't twitch and stays silent.
He continues that he's not sure how she made it here. Before he can plead for his nightmares to end, a human hand emerges from her mouth and grabs his face. She mutters, "UNFORGIVABLE."
The screen fades to The Forest, there's a path behind a well that leads towards the Martin House. John spots a glimpse of the "Chupacabra", Michael, scurrying away. He follows him and comes across the house. Seeing the decrepit house before him makes him fall into an emotional state, recounting everything that went wrong between the first and second exorcism. John feels compelled to explore inside, so he does. He enters various rooms and becomes hopelessly depressed as he feels Amy should've lived a normal childhood and her parents and Father Allred did not deserve to be killed.
John enters the Martin Twins' bedroom and kneels in front of two mannequins in defeat. In this ending, John has no idea that the twins never existed, he feels responsible for failing to find them as well.
He willingly continues to kneel as Michael and Amy, in her 87'/Second Death design, appear from nowhere and hold his arms steady. The entire room slowly fades to darkness as he kneels. A demonic hand with sharp nails, the Antichrist, grabs him and shrouds back into the darkness. The screen cuts to outside, but the entire house is gone, and we're shown "Damnatio Memoriae". The series ends on a somber note.
Antichrist vs. UNSPEAKABLE Confusion There's misconception as to which evil deity is who because the series prefers to be vague on a lot of key plot details, which is concerning since a large majority of events before Chapter I occur under their respective influence. So, to start things off, it's important to distinguish the hands that come out of Amy's face portal. Whenever it's a red, human hand, it's from an alias of the UNSPEAKABLE. If you checked out the UNSPEAKABLE's wiki page, a newspaper article in Chapter II heavily suggests that when Amy got possessed back in 1986 (before the first exorcism), that was a manifestation of said deity. One of the trademarks that the UNSPEAKABLE has besides a singular eye and fleshy mass is twelve human hands, and John's nightmare in Chapter III implies that Amy is capable of having a red humanistic arm emerge from her mouth (even though this cutscene in particular doesn't canonically happen, check John's wiki page in the "Bad Variant" section).
So, from the first exorcism to the second exorcism in Chapter I, it's a sign of the UNSPEAKABLE.
As the Profane Sabbath approaches, the Antichrist is able to make its presence known and somewhat interact with what's happening on Earth by stretching its arm, so that's why in Chapter III the hand is demonic and has sharp nails.
This hand detail alone establishes that the UNSPEAKABLE and the Antichrist are not one of the same and are separate entities. For bigger evidence, when Gary captures John for a special Game Over, a demonic hand emerges from his face portal and grabs the camera.
John did not get possessed by any demon at all, and only the Second Death was performed on him on the day of the Profane Sabbath, so this means that it's the Antichrist. Besides, whenever Gary has to mention either of the two entities, he never says the UNSPEAKABLE is the Antichrist or vice versa. To clarify everything, the Second Death only relates to the Antichrist. The injection, nightmares, and the Peekaboo Demon only relates to the UNSPEAKABLE.
To decode Ending III, check out John's wiki page about that section. We'll likely never get any concrete information as to what happened, but it seems like the Antichrist dragged John to his own special Hell. The section blend into suicidal themes, so don't look at it if you're sensitive to that kind of topic.
Trivia Just like with the White Entity, the Antichrist does not have an overworld asset or sprite. Gallery Cinematics A demonic hand with sharp nails grabs the camera after John got the Second Death performed on him. A demonic hand with sharp nails grabs the camera after John got the Second Death performed on him. The Antichrist grabs Gary's face and drags him to Hell. The Antichrist grabs Gary's face and drags him to Hell.
The Antichrist grabs John and shrouds into darkness; The Martin House disappears along with him. The Antichrist grabs John and shrouds into darkness; The Martin House disappears along with him. v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Official Dusk Wiki (fandom.com) Categories Community content is available under CC-BY-SA unless otherwise noted. 2 Comments
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- #25Angel of light
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Angel of Light
"I HEAR THEE." Appearances FAITH: Chapter III Personal information Status Active Aliases The Devil Satan Lucifer
Physical description Species Archangel (formerly) Fallen Angel (currently)
Gender Male Color White The Angel of Light is an entity that appears in FAITH: Chapter III. It appears to John Ward in a flashback to the events of Amy Martin's first exorcism.
Contents 1 Appearance 2 Biography 2.1 September 21st, 1986 2.2 September 21st, 1987 2.3 October 30th, 1987 2.4 October 31st, 1987 2.4.1 A New Purpose (Good Variant) 2.4.2 A New Vessel 3 Quotes 4 Trivia 5 Gallery 5.1 Animation 5.2 Other 6 References 00:00
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Appearance The entity appears as a bright white humanoid figure. Its silhouette does not define its arms or legs. It appears to be standing straight up or hovering in place.
When the entity speaks, it appears to vibrate intensely, and the chromatic aberration of the screen becomes more intense. Its voice is heavily muffled, only being intelligible through the game's captions.
Biography September 21st, 1986 A young priest named John Ward is assigned as Father Allred's associate in the exorcism of a teenage girl, Amy Martin. With John being inexperienced, Allred instructs him only to follow his directions with exactness, and not to always trust what he sees or hears. Arriving at the Martin House, Amy's father leads the priests to the basement, explaining that he had to restrain her.
As Allred and John exorcise Amy, Bob and Cindy come down to see if she's alright, inadvertently interrupting the process. Allred instructs John to lead them back upstairs so that the demon inside Amy cannot feed off of their emotions. When John does this, he comes back to see that Amy has escaped, overpowering Allred and rendering him unconscious. He takes up his superior's cross and attempts to find her and finish the exorcism.
John searches the house for Amy and notices that her parents are nowhere to be found. He eventually locates her standing motionlessly in the back of the attic. When he tries to convince her to return to the basement, the demon mocks him, speaking perfect Latin and mentioning his deceased mother's name. John tries to call out for help from Allred or Mr. Martin, but nobody answers. He slowly raises the cross and attempts to retry the exorcism by himself. After a brief struggle, Amy is able to escape the attic, knocking John out as well. When he comes to, he searches the house for her once again. As he does so, he comes across the corpses Bob and Cindy, who had been strangled with their own entrails while John was out. Although terrified by this discovery, John remembers that Allred was merely knocked out, so he ventures back down to the basement to retrieve him.
Entering the basement, John hears Allred's voice calling out for him. Approaching Allred laying on the floor, John notices that his body had been tampered with. Allred says to John, "It's going to be alright, Father Ward." Suddenly, Amy appears with her hands on Allred's face. She puppeteers his face to make him say the words again, this time with blood pouring out of his now empty eye sockets. Suddenly, Amy gets on all fours and sprints her way towards John to finish him off. Just before he is ambushed, the lights suddenly cut out, leaving the house entirely dark.
With John now being alone in total darkness after being terrorized by the demon, he has reached his breaking point. He calls out to God for help. There is no answer. He pleads for anybody to help him. Suddenly, a mysterious white figure manifests before him.
The figure speaks to John in Shakespearean English, saying that it hears him, and asks for what he wishes. John breaks down to it and says that everything he just dealt with is too much for him, he's very afraid and just wants to escape the house alive. The entity questions him about the girl, but John pleads that he just wants to go home. It warns him that if it leads him to safety, then Amy's fate will be sealed, and she will never be saved. John ignores this warning, promising to give in to the entity's demands as long as he is taken away from here. The entity demands him to swear an oath on it. John obliges.
John is able to stagger his way out the front door and into the arms of the police and paramedics outside, who had somehow been contacted to the Martin House.
In actuality, the entity John had spoken to was Satan disguising himself as an angel of light. In his state of extreme fear, John couldn't see that he was making a deal with the devil. He had inadvertently signed away Amy's life in exchange for his own.
September 21st, 1987 After being admitted to and released from a psych ward and trying to live a normal life for the last year, John would start being haunted by visions of demons. He would try to right his wrongs from last year by returning to the Martin House to finish Amy's exorcism on this day.
October 30th, 1987 In this timeframe, John had joined forces with Father Garcia in order to save Amy's brothers, Nate and Jason Martin, and stop them from being used by the Eternal Order of the Second Death to summon Malphas to Earth. When this venture takes him to a daycare center, John finds a secret passage into the catacombs below, where he meets the leader of the cult, Gary Miller.
Before the next day begins, a flashback is shown, revealing when John made his deal with the entity.
October 31st, 1987 John and Gary engage in battle, with John emerging victorious after Garcia comes in with a shotgun. Gary flees into the Crucible, and the two priests follow him to the entrance.
A New Purpose (Good Variant)
Should John have not banished all three demons that serve as triggers to neutralize the seal blocking entrance to the Crucible, John will have no choice but to purify the large slab hovering over the entrance to at least temporarily block it.
John and Garcia exit the daycare center and rest at Garcia's car. John solemnly sits down to collect his thoughts while Garcia lights a cigarette to decompress. Garcia assures John that while Gary and his Unholy Trinity were not destroyed, that the Profane Sabbath had at least been delayed. He asks John to join him in his mission of destroying the UNSPEAKABLE.
John recounts to Garcia that when he first met Amy last year, he saw the devil, who had tricked him. He doesn't believe he will ever be free of Amy, or that his faith will ever be as strong as before. Garcia assures him that since he knows the devil is real, the Lord must also be real. Garcia gears up and says that John's journey is just beginning, and that he will be his teacher. The two shake hands and drive off to an unknown destination.
A New Vessel If John had let his fears get the better of him the day before, he will have driven away from the daycare center, and woken up to the Profane Sabbath having found him at home.
John enters the forbidden room of his house and finds Amy standing there. He pleads with her for forgiveness, but is deemed unforgivable.
John finds himself in the forest outside the Martin House, the inside of which now appears as dilapidated as the outside. Should John go back to the basement, he will remark that he saw the devil in the room where the exorcism took place.
Quotes (John stands in the darkness) John: "Lord, help me." "Somebody, please help me." (An angel of light manifests before him) Entity: "I HEAR THEE." "JOHN, SON OF MAN, WHAT DOST THOU WISH?" John: "This is too much for me." "I'm so afraid. Please let me escape this place." Entity: "AND THE GIRL?" John: "I just want to go home." Entity: "IF I LEADEST THOU TO SAFETY... HER FATE SHALL BE SEALED UPON THINE HEAD." John: "I'll do whatever you want. Just take me away from here." Entity: "SWEAR IT." John: "I swear it." (The screen fades to John stumbling towards emergency services outside the Martin House) Trivia In religious contexts, there are many depictions of Satan appearing as a bright, white light (which is where the name "Lucifer" originates, meaning "light bringer" in Latin), some of which predate Christianity, going as far back as Roman mythology. In the bible, the verse 2nd Corinthians 11:14 warns that Satan can turn into an angel of light to deceive others. This entity being Satan/Lucifer has been confirmed by Airdorf[1][2]. This likely means the figure’s name is actually Lucifer, who was the biblical Angel of Light and who’s tale in the Bible is believed by Christians to be the origin of Satan. During the fight with Alu, if John becomes possessed, a text box appears with white, flashing text saying "FIGHT IT, JOHN". It is theorized that this entity is the one speaking to John, but there is little evidence to support this. Additionally, if John kills Lisa during the fight, he laments that "the devil made him do it." Gallery Animation An Angel of Light appears. An Angel of Light appears. The Angel of Light speaks. The Angel of Light speaks. Other White, flashing, full caps text telling John to fight his possession. It's unclear who's saying this. White, flashing, full caps text telling John to fight his possession. It's unclear who's saying this. A still of the entity standing. A still of the entity standing. References Airdorf's response to a question about the figure Airdorf's interview with Wendigoon v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 8 Comments
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- #26UNSPEAKABLE
Keys: UNSPEAKABLE
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in: Characters, FAITH Series, Cult, and 2 more UNSPEAKABLE 9 Sign in to edit Have you forgotten already? This article contains HEAVY SPOILERS for FAITH: The Unholy Trinity. Read at your own risk!
UNSPEAKABLE UNSPEAKABLE Appearances FAITH: Chapter II FAITH: Chapter III
Personal information Status Active Aliases Red Demon "God of this World" (Self-Proclaimed) Miriam Bell (Chapter II)
Affiliation Eternal Order of the Second Death Biographical information Age Ancient Physical description Species Demon Color Dark Red The UNSPEAKABLE is the overarching antagonist of the FAITH series. It is an entity possessing unspeakable power unlike the world has ever seen and worshipped by the Eternal Order of the Second Death. Besides summoning the Antichrist onto Earth via Second Death, the cult's secondary goal is to have the deity summoned onto Earth by having it possess a vessel. However, the possession process is intricate, requiring said vessel to be manipulated and drugged from a makeshift injection beforehand. It's very important to note here that the UNSPEAKABLE and the Antichrist are two separate entities. There's a common misconception that they're the same. There is also another misconception that Satan/White Entity and the UNSPEAKABLE are the same, they are not.
Contents 1 Appearance 2 Personality 3 Biography 3.1 Early 1986 3.2 September 6th, 1986 3.3 September 21st, 1986 3.3.1 Aftermath 3.4 May to July of 1987 3.5 September of 1987 3.6 September 21st, 1987 3.7 September 22nd to September 27th, 1987 3.8 September 28th, 1987 3.8.1 Ending III "Initiation" 3.9 October of 1987 3.10 October 28th, 1987 3.11 October 29th, 1987 3.12 October 30th, 1987 3.13 October 31st, 1987 3.13.1 Ending II "A New Journey" 3.13.2 Ending I "A New Purpose" 3.13.3 Ending III "A New Vessel" 4 UNSPEAKABLE vs. Antichrist Confusion 5 Sounds 6 Trivia 7 Gallery 7.1 In Gameplay 7.2 In Cutscenes 7.3 Other 00:00
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Appearance Fitting of its name, the UNSPEAKABLE has a nearly inscrutable appearance. From its few static physical attributes, the entity typically takes the form of a massive, amorphous lump of red flesh with a single eye. Twelve arms sprout from its body, wiggling in vain to how a spider looks like. During a hallucination trip, the entity has a blood-shot eye.
The UNSPEAKABLE is also seemingly capable of shapeshifting, being able to transform itself into a red demon or a nun.
Personality Although not much is known about the UNSPEAKABLE's personality, from what is demonstrated by its actions, it can be assumed that it's an eldritch entity of immense evil, whose goal is to destroy the world no matter the cost. As a deity of evil, it preys upon people's insecurities and weaknesses. It has been worshipped by the Eternal Order of the Second Death long before cultists obtained knowledge on how to perform the Second Death ritual from an outside source.
Although the UNSPEAKABLE doesn't have voice lines, only making animalistic wails or staying mute, it primarily uses Shakespearean English whenever it has to say something in a written form and prefers to stay formal. This becomes very relevant later on because it's one of the few foresights that it's this deity speaking in one of its many aliases.
Biography Below is an attempt of detailing every possible instance the UNSPEAKABLE has been mentioned and/or seen within the series. Despite this rundown, the entity works primarily in the shadows, and we don't encounter it very often. Regardless, almost all events in FAITH is loosely connected back to this deity in some way, shape, or form.
Early 1986 The UNSPEAKABLE and the Eternal Order of the Second Death have been active for what seems to be centuries, but this entity is first loosely connected to a clinic somewhere in Connecticut. Before we delve into the clinic, it's important to mention that the main cult leader, Gary, emotionally manipulates people to join his cult. They're restricted from visiting family and loved ones so that they would never blab on what the cult does or operates in. Additionally, these newly inducted cult members (also called thralls) are heavily drugged so that they would never defect on him or from committing satanic acts. The way they get drugged is by injesting pills, and Gary manufactures them somewhere in his hideout. Whenever a thrall is intoxicated, they're under the influence of the UNSPEAKABLE. It's important to mention that the deity cannot directly interact with anybody in the real world, both because it has not been summoned yet and anybody cannot withstand being around its presence. However, it can interact with somebody when they're in an altered state of mind, like getting drugged or dreaming. Gary's secondary goal besides summoning the Antichrist via the Second Death is to successfully have the UNSPEAKABLE possess somebody by getting them drugged, but as of Early 1986 the drug's effects do not last long. Thralls and other cultists are mandated by Gary to continue taking their pills regularly, so whenever we see them, they're constantly high.
Back to the clinic, Gary operates the building and his thralls take the job as staff members. The clinic acts as a front to obtain an influx of afterbirths to be used for a vessel worthy of the Second Death from unsuspecting patients. Ever since the early 30s, the cult does not know the circumstances of the ritual since Miriam, the other cult leader, obtained knowledge on how to perform it from an outside source. Gary believes that the ritual doesn't have to use live infants and it's easier to get them from patients rather than abducting live ones. Besides attempting the Second Death ritual on the patients, which ultimately fail and kill them, the staff members test the drug on them as well.
Despite everything, the pills are not successful since the patients are waking up too soon. One of the staff members working there is worried that they'll eventually realize that all the other patients are experiencing the same hallucinations and believes using an injectable version is better. The Department of Health and the Sterling Police Department are picking up shady activities going on at the clinic, but Gary is able to cover up his tracks.
Sometime in 1986, a teenager named Amy Martin interns at the clinic since she doesn't get to interact with other people very often. Gary realizes that she's the perfect vessel for the Second Death, so he and other staff members groom her so that she can trust them. When the time is right, they'll seclude her from her parents so that nothing can get in their way and get her possessed by a demon that can aid the process of the Second Death. Amy's father, Bob, is already doing missionary work in Nicaragua so that just leaves dealing with Cindy, Amy's mother.
September 6th, 1986 (I got this date by looking at "FAITH - TheStorySoFar" .txt file found in the Goodies Folder)
This date loosely relates to the UNSPEAKABLE.
Recently, Cindy forbade Amy from ever returning to the clinic since she's getting judgmental looks by her religious friends at her Book Club. Amy obliges even though she's against the idea. This jeopardizes Gary's plans of using her, so he mails Amy a letter to convince her to come back and meet her friends at the clinic on a Saturday night. So, on the 6th, Amy sneaks out of her home and attends the get-together. Gary and cultists strapped her down and got her possessed by a demon. They dump her back at the Martin House and Cindy is non-the-wiser, although noticing that Amy has some kind of condition.
The reasoning as to why this date is included is that there's evidence in Chapter II that Amy's Demon is an alias of the UNSPEAKABLE. That'll be elaborated soon.
September 21st, 1986 This date loosely relates to the UNSPEAKABLE for a variety of reasons.
Shortly before the 21st, Bob returned home from Nicaragua and notices Cindy being more delusional than ever before about her miscarried twins and Amy is acting silent and standoffish. Bob and Cindy believe that there's something supernatural taking over their daughter, so with no other choice, they contact the Catholic Church to see if an exorcist can arrive to help her, despite not being religious. Father Allred is assigned to take on the task since he's an experienced priest and exorcist. He hires an assistant to help him during the rite since he notices how much of a hold Amy's Demon has on her, so an inexperienced exorcist called John Ward is hired. Allred plans to perform the exorcism on the 21st.
In the middle of the night on the 21st, Father Allred drives John to the Martin House and the two begin exorcising Amy in the basement. However, Amy's Demon is too powerful, and temporarily knocks out Allred while John was relocating Bob and Cindy back to the kitchen. Before Allred falls unconscious, he leaves his crucifix behind and instructs John to take it and save her with his own blood. John does so and finds Amy standing in the darkness in the attic. He restarts the exorcism but, once again, the demon is too powerful and knocks him out. Coming to, John musters courage and tries to find her once again, despite coming across the gutted remains of Bob and Cindy. In the basement, he hears Father Allred calling out to him for help. When he finds him, Allred is not moving, and his eyes are gouged out. Getting closer, Amy appears and mimics Allred's voice and toys with his corpse. She stands up, crawls on all fours, and attempts to ambush John. Before she kills him, the lights to the entire house cut out.
Vulnerable and terrified in the dark, John emotionally breaks down and caves into his fear. He freaks out that he'll be killed in the darkness and pleads to the Lord for help. With no response, he prays for anyone else to help. Suddenly, a white entity manifests before him.
Using Shakespearean English, the entity says that it hears him and asks what he wishes. John breaks down to it and says that it's all too much for him, he's very afraid, and just wants to escape the house alive. The entity questions about the girl but John pleads that he just wants to go home. The entity says that if it leads him to safety, then the girl's fate will be sealed, implying that the demon possessing Amy will have a stronger hold on her and will likely never be exorcised. Exhausted, John repeats himself that he just wants to go home. The entity forces him to swear on it and John obliges.
John unknowingly made a deal to what he thinks is a holy figure. There were signs that this entity is not what it seems, but John was too afraid and exhausted to understand the gravity of his situation. With this deal done, he's able to walk out of the house alive and staggers towards paramedics and the police outside. Apparently, the entity was able to contact emergency services to be at the house with some kind of divine intervention.
Aftermath We're going to skip a chunk of the aftermath of this exorcism, but in summary, John and Amy are admitted to a mental institution when the police find the bodies of her parents and Father Allred. Originally, John is suspected to be the murderer, but after a month of counseling and investigation, Amy is charged with the murders. The Catholic Church controlled what the public knows about this incident and the consensus is that she desperately lashed out to her controlling parents and Allred for using old church rituals. She serves her sentencing in an institution and John is cleared to return back home. However, he had to fake acceptance of what happened in that house since his assigned psychiatric doctor and staff members were using unethical practices to push the belief that nothing supernatural occurred. Additionally, he comes into conclusions that the white entity he was speaking to was the Devil and was tricked to making a deal with it. He still holds on to the belief that he can still somehow exorcise the demon that's still possessing Amy but feels immense guilt for inadvertently dooming her. He gets denounced as a minister by the Catholic Church, assumingly because they don't want him to blab to the public that a demon overpowered two experienced priests.
May to July of 1987 Cutting to 1987, we go to the Candy Tunnels, a sewage system in Sterling, Connecticut that is frequently occupied by drug addicts and the homeless. Sometime in May, the cult summoned a demon, called the Peekaboo Demon in the files, to kill the people who live there as sacrifices. In return, the Peekaboo Demon (somehow) aids the preparation for the UNSPEAKABLE to possess a vessel by using the sacrifices it killed. Miriam and other thralls attend its sacrificial ceremonies and dump the bodies in a drainage ditch, which brings attention to the locals that live around the area. Although they've been asking the Sterling Police Department to investigate the bodies, the department doesn't budge since they're biased towards the demographic that live in the sewers. This preparation will go into detail later, but for now, the Peekaboo Demon has been killing these people for the name of the deity for three months.
September of 1987 Skipping past a couple of months, it's now September. At some point, judging on the game description for Chapter I, John experiences a vivid dream where Amy reaches out to him to return to the Martin House on the anniversary of the exorcism to finish what he started. Based on an appearance in Chapter III, John apparently practices using his crucifix against a Red Demon and wakes up from the dream. He retrieves his priestly clothes and outfit in preparation.
Based off of a cutscene in Chapter II, this Red Demon is an alias of the UNSPEAKABLE. This appearance suggests that ever since John made the deal with a White Entity, the deity lingers in the background.
September 21st, 1987 Everything prior to this date was based purely on context clues and speculation, but the UNSPEAKABLE first becomes majorly relevant on this date. However, although this doesn't directly tie to the deity, it's important to mention that Amy (somehow) escapes from a mental institution on the 13th and returns to the Martin House. Gary and his cultists have been waiting around the property ever since the first exorcism in hopes that she would ever return. Now in the house, cultists strapped her down in the basement and performed the Second Death on her. With how the ritual works, she is technically dead, and she will never be freed from her possession.
Now the 21st, Gary and cultists lock the front door to the house shortly before nightfall so that they can gather more sacrifices to put into her face portal. In the night, John drives to Snake Meadow Hill Road, parks, and ventures into the forest to finish the exorcism. Going inside the house after finding the key in a desolated shed and warding off a "Chupacabra" called Michael, he finds Amy hiding underneath her bed. After a short battle, she flees to the attic. John catches up to her and reattempts the exorcism. During the struggle, it's important to mention that a human hand emerges from her face portal, but shrouds back when she is seemingly defeated.
Staggering herself towards the attic window, she suddenly flings herself out of the window while screaming. Attempting to run out of the house to check on her, John spots a rifle in the foyer room and the words, "KILL HER" written backwards in blood. He picks up the rifle and notices it only has one bullet left. Although tempted, John ignores the urge from the backward lettering, and returns back to his silver sedan despite knowingly leaving Amy to bleed out from her injuries. Shooting Michael in self-defense and watching him get ran over by a speeding truck, he drives home and contemplates if he did the right thing.
The UNSPEAKABLE is not referenced directly or seen on this date, but later on we'll find out the meaning behind the words in blood and the human hand from her face. Gary and other cultists almost walk back into the house and notices Amy nearly dead from her injuries. It's apparent that somebody unattended was inside the house but aren't able to track down the culprit since John is faraway by now. Due to her severe injuries, and nearly getting exorcised, they cannot use her to summon the Antichrist. Amy is relocated to a safehouse called the Crucible to recover.
It's never explained here, but Gary was able to figure out that it was John who was within the house. There's speculation that it was the UNSPEAKABLE who informed Gary that it was John and where he lives since it's the one who wrote the backward lettering, but it's never explained. Regardless, ever since John (and another priest called Father Garcia) was nearby the house, it appears that the UNSPEAKABLE attached to them and starts to make its presence known through personal dreams.
September 22nd to September 27th, 1987 Between these dates, John has been experiencing vivid, personal nightmares ever since he attempted to exorcise Amy, where he wakes up in a panic after coming across Miriam. As we'll see soon, these nightmares loosely corelate to the UNSPEAKABLE's doing. Before he comes across Miriam within a church called Snake Meadow Hill Church, there's a note nearby a staircase in the basement; instructions on how to perform the Ritual of the Door to Hell (or more accurately, how to enter the Unseen World). A majority of the note doesn't entirely relate to the UNSPEAKABLE, except for line that refers to John as "Master of Spirits". The meaning is unclear, but we could summarize that the title refers to how he's an exorcist and skillful in using his crucifix to cast away spirits possessing objects. John gets referred to as such in later chapters where it gives bigger evidence that the UNSPEAKABLE is communicating.
Either before or after this nightmare, cutting back to the Candy Tunnels, the Sterling Police Department was pressured to raid the tunnels by the locals due to a recent discovery of a dead traveling couple nearby the drainage ditch. The locals and the Police Department believe that a serial killer called Joe Baumann is the culprit behind this recent murder and the other five victims back in May. The officers raided the tunnels to kill off the suspected killer once and for all, but many were downed and one of them was killed. The following news report doesn't elaborate on what happened inside the tunnels and if Baumann was injured. Only one officer truly saw what happened during the raid; the Peekaboo Demon attacked and dragged one of the dead officers into its lair.
We never get a following of this raid, but we can at least attempt to understand the gravity of this incident. Even though the demon was able to push off the officers, the cult will get crushed by them when the police come back with more reinforcements. This part is speculation, but I believe that Gary got a recommendation from his henchwoman, Tiffany, to relocate operations to an apartment complex she lives in. If they do that, they'll be able to summon the demon and use the tenants as sacrifices without giving too much attention to themselves. More importantly, they can use her friend, Lisa, as a vessel suitable for the UNSPEAKABLE to possess by severely drugging her. This speculation will become relevant soon.
Additionally, Miriam got the Second Death performed on her for the second time in an inner sanctum since Amy is not recovering anytime soon. She wishes to become a part of the Unholy Trinity, more specifically the "Daughter" part of it since that was the intended use for Amy. However, her body is too fragile to withstand the effects, by 86' she's well into her late 70s or 80s. After the ritual was performed, she became immobile and cannot speak. She's relocated to the Crucible to see if she'll ever awaken. I'm mentioning this here because the UNSPEAKABLE is tied to using Miriam in some way via personal nightmares to John.
September 28th, 1987 A week after his second failed exorcism, John experiences his worst nightmare yet. The dream begins with John standing in the middle of five rocks. Walking around and unlocking a gate to Gallup Cemetery, there's a note nearby a tomb (called Save Family Tomb). The note says as follows:
“ ㅤ Dearest Disciple,
Verily, not everyone who says LUCIFER, LUCIFER, shall inherit His kingdom.
You must first conjure His demon.
You must then serve His demon.
You must then walk among the children of men as His demon.
Thus shall you receive the blessing of the UNSPEAKABLE. Return to the Save Family tomb whenever you are in need of rest.
- Gary
”
— Note #4: UNSPEAKABLE's Blessing Instructions, Chapter II This is the biggest indication that his nightmares are demonic in nature since there's no way he would've attained this knowledge, let alone reading it while he was awake. We will see soon enough how this applies to one of the routes John can go through to meet the UNSPEAKABLE face-to-face. Regardless, John explores the rest of the graveyard and finds a dilapidated church nearby a cornfield.
After banishing the Spindly Lady in Snake Meadow Hill Church, her defeat unlocks a seal leading to the basement. Going inside, he spots a silhouette of Amy floating into the darkness and a dial of satanic symbols. In the next room, the entire room is pitch-black except for satanic symbols and demon hands blocking the exit. Looking at the dial, John follows the path of symbols to gain access to the next area. However, he accidentally steps on a wrong symbol. All the other symbols except for one disappears. If he doesn't return back to where he started, he gets killed by an unseen figure. Going back on his starting point in time, we see the UNSPEAKABLE quickly shrouding back into the darkness, revealing it was trying to kill him.
Walking out of the basement, he's outside of a shed that connects to the church. Aimlessly meandering, he sees a ritualistic circle with three decapitated thralls on each point, the same ones that he's seen inside Save Family Tomb while trying to pass through Gallup Cemetery earlier. In the middle, there's a newspaper article, so he reads it.
Titled, "THREE MURDERED IN LATEST WAVE OF RITUALISTIC KILLINGS", the article is about the Sterling Police Department finding the bodies of three young people a couple of miles nearby Gallup Cemetery the day prior, where authorities label it a ritualistic murder. The victims, Sandra Attwood, Troy Ingles, and Angel Nogales respectively, were killed in a paganistic ritual then stabbed multiple times and decapitated postmortem. Randomly, the article says, "Pandemonium regnant", giving insight that we can't entirely trust what this document says. The article goes on to say that Sterling residents reported seeing a desecrated tomb and a trail of blood leading off into the woods, but the investigators involved in the case aren't releasing whether the two incidents are related or not. Authorities report that the arrangement of the bodies and certain symbols written in blood are similar to the style of several murders that have been occurring in Sterling since 1986. Strangely, the article tries to connect that these latest killings might be related to last week's murder of Amy, committed by John. Apparently, he wore a priest outfit to gain Amy's trust and lured her into the woods to shoot her.
The article continues that investigators are asking Sterling residents to report any findings to the police. However, the authorities urge residents to not mourn the loss of the victims because, "after all, they were degenerate devil-worshipping thugs who were addicted to crack cocaine and hated their parents." This sudden tone shift starts to talk to John directly through the newspaper, saying that that's what he wants the police to think about the victims and wonders why they're even doing an investigation at all since they got what they deserved. This voice then discusses what happened to the victims as if John was the one who committed the crimes, saying that he did the community a favor when he found them getting high in the desecrated tomb. He then stalked them through the graveyard and killed them one by one, ignoring their pleas for help and stabbed their drug-addicted bodies and decapitated them since, apparently, everyone knows that's how you kill a snake. Then, the voice starts to get even more aggressive, shouting that he did not kill the snake and cannot kill what can't be killed. It mocks John by saying that he cannot put up what he can't put down again. The voice starts to reference Amy, aggressively mocking how John could not kill her. It says that he cannot interrupt it's works because it's the work of the Eternal Dragon.
Spiraling into further chaos, the voice refers to Amy once again, "EVEN NOW SHE IS AT THY DOOR. HER HAND IS AT THY THROAT, AND YET YOU SEE HER NOT. I WILL HAVE THY SOUL FOR I AM THE G O D O F T H I S W O R L D." The remaining article repeats, "PANDEMONIUM REGNANT" in a loop and an inverse cross formed in numbers of "666" is shown. Suddenly, there's purple text from Amy, telling John that she's here. Looking away from the article, Amy's Demon booms, "YOU ARE MINE, PRIEST" and the three decapitated bodies are mysteriously standing up. Their beheaded shoulders are engulfed in fire. Cultists roam the background and Amy stares at John directly. Suddenly, John's face contorts into anguish and agony as his body melts into a gray creature.
With context clues, we can accurately summarize that the voice was the UNSPEAKABLE. Comparing to every character John will come across, nobody in the series feel mighty or egotistical enough to call themselves the God of this World, but that description would be perfect to describe this entity. Additionally, what's important to point out is that the name, "God of this World" is a nickname for Satan, which connects how the White Entity from earlier is an alias. In addition, saying that it's doing the works of the Eternal Dragon is referencing another name for Satan. So, in all likelihood, it's referring to itself in third person, like what God goes by in The Bible ("Your God" "The Lord" for example)
The way the voice says that John couldn't kill Amy means that the backward words in blood was from this entity, which means it was intending for John to get arrested by a sheriff to get him out of the picture, as we can see in one of the endings in Chapter I. Lastly, the way it says that John cannot kill what can't be killed implies that it's connected to whatever demon is possessing Amy, highly implying that her demon is a manifestation of the UNSPEAKABLE. To decode what the deity meant about Amy near the last part, I believe the intention is that John cannot let go on how he failed to exorcise her for the second time. Figuratively, she's haunting him in his dreams and can't shake off the feeling of failure. "EVEN NOW SHE IS AT THY DOOR" could be a reference to the "Ritual of the Door to Hell" note back in Chapter II Prologue, meaning that Amy is damned from passing away due to both her possession and Second Death.
After crawling through the Unseen World, John comes across a tunnel that has "candy tunnels" written in red marker on top. He walks inside and explores the area, finding notes that detailed various past events of the tunnels. After coming across the Peekaboo Demon and banishing a demon lurking in the darkness, John spots a thrall running away in a pipe, so he follows in pursuit. In the dark, John is seemingly transported into a sanctum. Finding a key and unlocking a door, Miriam suddenly stands behind him and shouts, "HERE I AM!" She mutters, "My little one" and tries to grab John's neck. Mordaciously, she grabs her face in pain before disappearing.
A gray figure was able to come in time and repelled her with his crucifix. The figure tells John to not be afraid and that they can both banish the demon together by protecting him while he recites the 91st Psalm. In the next room, the two face Miriam and other thralls that try to kill the pair.
With enough exorcising, Miriam stumbles before screaming. Her body evaporates into the Red Demon, the same demon John saw a couple weeks ago, which in turn shifts into the UNSPEAKABLE. The entity emits flashing red lights, causing John to wake up from his nightmare in a panic.
This reveal of Miriam being the UNSPEAKABLE all along is generally complicated to understand. This nun was involved during one of John's nightmares, Chapter II Prologue, but it's difficult to dictate whether the UNSPEAKABLE was still disguising as her or not, including her involvement at Snake Meadow Hill Church during the 50s. This is even more confusing since we will see her again in the future. With many attempts to understand this disguise, we can conclude that this entity cannot directly be seen or touched by anybody without overwhelming the viewer. It's intangible and too powerful to be near its full form. However, it can easily interact with somebody through alter egos and disguises, even implying that it's the sole reason as to why John experiences these personal nightmares ever since he attempted to exorcise Amy. It's like it attached itself to John that he cannot shake off.
For the reasoning as to why the UNSPEAKABLE disguises as Miriam, a theory could be that she is currently incapacitated and recovering in the Crucible ever since she reattempted the Second Death. If this occurred before Chapter II Prologue, then this could mean that the deity wanted to interact with John by posing as his temporary motherly figure back when he was an orphan at Snake Meadow Hill Church. You can sort of tell this by Miriam's lines, it's as if she remembers him and tries to get into his head. Unfortunately, despite everything, the series has yet to explain the reasoning.
Ending III "Initiation" The canonical ending after John wakes up from his nightmare is that he reads a letter from somebody called Father Garcia to look for Nate & Jason Martin and Malphas' summoning site. Alternatively, in this ending, John followed the instructions he found nearby Save Family Tomb to receive the UNSPEAKABLE's blessing. He creates a pentagram with his own blood, willingly lets a child get taken by a demon, and butchers a traveling couple while in his Wretch form. Everything stays the same except in the inner sanctum, where John can pick up this note at the end of a corridor.
“ ㅤ WELL DONE THOU GOOD AND FAITHFUL SERVANT
WE SHALL VISIT THEE SOON
”
— Note #23: Faithful Servant, Chapter II Like every other time that we see Shakespearean English, we can assume that the UNSPEAKABLE wrote or said it. Waking up after defeating Miriam, the atmosphere in his house feels different. There's no letter from Father Garcia at his front door but the back door is mysteriously unlocked, so John walks outside. The screen fades to John walking towards the middle of a pentagram with thralls, cultists, and Gary in the background. The UNSPEAKABLE slowly drifts from the sky and gets closer to John.
Missing his collar and staring at the entity, John's hollow eyes begin to bleed and the screen fades to black.
Obviously, the ending is not canon since John has seemingly been initiated into the cult by "serving his demon" from the instructions earlier. The UNSPEAKABLE's inclusion in here means that John is still dreaming since the entity has not been summoned onto Earth yet and knows a lot about his trauma when he was an orphan and failing to exorcise Amy. This reestablishes that the UNSPEAKABLE can only interact with people indirectly through dreams and, as we will see soon, through hallucinations. It seems like the cult doesn't entirely care what happens to John. If he could be killed, then that's a benefit to them. If he gets initiated into the cult, then that's a benefit as well. Either way, it would get John out of the picture since he's the only one who's capable of going against their goals.
October of 1987 Sometime in October, the cult transferred operations from the Candy Tunnels to an apartment complex in New Haven. Gary took over the entire building and allowed his thralls to live there in exchange for paying for rent and utilities. The Peekaboo Demon was later on summoned to use the tenants that used to live there as sacrifices to aid the process of the UNSPEAKABLE's coming. The cult intends to use one of the tenants, Lisa, as a vessel for the UNSPEAKABLE to possess by drugging her. However, Tiffany realized that Gary still has plans to use Amy for the Second Death ritual. Jealous, Tiffany plans to one-up Amy by performing her own makeshift Second Death ritual. Additionally, she wants to bring all the attention to herself by summoning Alu. Alu puts its own seal over Lisa's apartment room so that nobody has access to get to her. Tiffany uses the majority of the sacrifices that were intended for the Peekaboo Demon for the Second Death, believing that seven sacrifices are not enough and requires more to make it successful. The ritual is botched due to using more-than-necessary sacrifices and being too willing to have it perform. A behemoth of a demon situates itself on her obliterated shoulders. Tiffany flees and hides in the Unseen World version of the 10th Floor to entice Gary to meet her, in hopes that he will be swooned by how dedicated she is to him. With an absence of sacrifices, the Peekaboo Demon has gotten out of control and is starting to target the thralls that live there. By the time John makes it there on the 29th, the apartment building is generally abandoned by the original tenants and the thralls. With the Profane Sabbath approaching, Gary doesn't have time to deal with Tiffany's betrayal and abandons the building.
October 28th, 1987 An entire month has passed with no updates from Father Garcia. However, John starts to experience a vivid nightmare where he relives his first failed exorcism with Amy in 1986, where his superior, Father Allred, and Amy's parents were killed by her hands. Waking up and walking to his front door, John finds a new letter from Garcia. In it, he tells him that he couldn't find the twins in the state foster care system but instructs him to investigate a clinic Amy used to work at to see if Malphas might be summoned there. Gearing up, John drives to the destination. Bypassing a lone police officer at the entrance of the abandoned building, John goes inside and explores the area. In one room, John exorcises an IV stand, which drops a note-to-self. It details an unnamed clinic worker pointing out that a pill did not dissolve well in the IV drip. The patients are waking up prematurely before a process is complete due to the pill being weak. This is a problem since, apparently, the patients will eventually realize that they're all experiencing the same hallucinations. The note ends that they're suggesting turning the pill into a concentrated and injectable version so that it's effects won't worn off too soon.
(The UNSPEAKABLE is not directly referenced here, but this note is the same detail I was referring to back in Early 1986) After killing a creature with the help of the officer stationed outside, John goes back inside the clinic and gets back on a gurney. Waiting among corpses, one of them sits up, moves mystically, and pushes John towards a locked door. Behind the door was a long staircase, plummeting John all the way down until the gurney crashes. Hearing a baby crying in the distance, John follows the noise and sees a woman cradling a baby at the far end of a room.
Asking if she's seen the twins, she responds that they belong to someone named Gary. Trying to ask who Gary is, she reveals her skeletal face and remarks that he's just a human being just like him and her. Freaked out, John tries to leave politely but the woman stops him, saying that her babies haven't eaten in days. After a battle, the woman and her babies are banished. John returns back home, with no sign of the twins or Malphas, but he'll see soon that her defeat was crucial to finish his journey once and for all.
October 29th, 1987 John experiences another nightmare of his first exorcism. Waking up, John reads a new letter from Father Garcia to investigate an apartment building in New Haven, thinking that Malphas might be summoned there. He also gets letters from Lisa, his childhood friend, to help her from her creepy neighbors. John drives to the location, parks outside, and investigates the building.
Walking around, John once again faces against the Peekaboo Demon, this time in the dark. Going down to the basement and retrieving his crucifix, he banishes the demon. Returning to Room 2B, a room where he was getting chased, he exorcises a graffiti of an eye on the wall. It drops a note, which details Gary telling his tenants that they will be expecting a "very special visitor" to aid the coming of the UNSPEAKABLE. Gary advise them to stay absolutely still if they're lucky to come across it and never venture down the lair it makes, even if they hear familiar voices or their fellow cult members down there.
Freeing Lisa from Alu's clutches, John senses a seal breaking somewhere beyond. Playing the Elevator Game, he's transported into the Unseen World version of the 10th Floor. Following a trail of satanic symbols, John spots a woman standing motionlessly in the darkness. Sensing someone in the room, the woman, Tiffany, believes that Gary is in the room with her. John mistakes her for Amy, making Tiffany disappointed that Amy was even brought up. John asks who Gary is, but Tiffany gives him a vague answer, saying that he's a human just like him and her. The lighting in the area grows a bit brighter, showing her missing head. Tiffany tells John that she did this to show Him what she could do for Him. Worried, John asks if she did that to herself. Tiffany responds that she was the first to perform the Second Death ritual willingly. Her gigantic demon situated on her beheaded shoulders reveals itself as she claims that she's gone "beyond". Before a fight ensues, she calls herself the "Daughter of the UNSPEAKABLE".
Although John defeated Tiffany and her demon, there was no signs of Malphas or the Martin Twins. John exits the apartment building and returns home.
October 30th, 1987 For the past two days, John's search for the twins and the summoning site of Malphas has been fruitless. Once again, there's a new letter from Father Garcia, instructing John to investigate a daycare center on 4th Street since he's getting reports of children exhibiting strange behavior. This time, he believes that if they can find the site where Malphas will be summoned, the twins will be there as well. John drives to the location, passes police officers stationed nearby the entrance, and enters the building.
Nearby a sealed staircase, there's a note that gives vague hints on what John has to do to solve a puzzle.
“ ㅤ Mother Moon watcheth her little ones behind a door of sleep
Daughter Chalice is filled, an offering to the Master in the Unseen World
Spirit Bird arriveth from afar and cometh back to roost.
These vessels are the Unholy Trinity.
The Fallen Star shall guide them.
What colors can you see?
Look to the children if you are lost.
”
— Note #31: Color Puzzle Poem, Chapter III Let's transcribe what all of this means since it relates to the UNSPEAKABLE. Although you can't tell right now because the wikipedia doesn't use color in quotes, this note is entirely in purple. We're going to find another purple-colored note shortly after this that gives bigger evidence that the UNSPEAKABLE wrote it. By order. I'm going to explain who means who in order.
Mother Moon = Miriam. You can tell because, "watcheth her little ones behind a door of sleep" is a nod to her being immobilized in the Crucible. It also relates to the Mother and Child Demon from the clinic because she has a legion of babies and stays behind a locked door. Daughter Chalice = Amy/Perfect Vessel. Generally speaking, Daughter Chalice will always relate to Amy since she's the chosen one for the Second Death. Her being "filled" refers to how she got possessed by an alias of the UNSPEAKABLE, or the "Master". From this note alone, it establishes that the deity is situated in the Unseen World, which is interesting since it's not staying in Hell like the Antichrist or any other demons. I guess the wording can be used interchangeably because the Unseen World is this series' version of Purgatory and nobody on Earth has ever seen what Hell looks like anyway. In this note specifically, the title refers to Tiffany since she hid in the Unseen World and her being "filled" is a nod to her behemoth demon situating on her head. She calls herself the Daughter of the UNSPEAKABLE so that's probably why the deity is referred to as "Master". Spirit Bird = Malphas. Self-explanatory, in Demonology he has a higher role in Hell and can go whenever he pleases. This note also refers to the Unholy Spirit (an enemy that we'll see soon) since it can teleport and float around whenever it wishes. "These vessels are the Unholy Trinity" heavily suggests that the Moon, Chalice, and Spirit Bird are entities rather than something figurative. They're inhabiting Miriam, Amy, and Malphas' bodies. Fallen Star = Gary/Astaroth. In Demonology, Astaroth is one of the many angels who were casted off to Hell after Satan attempted to go against God in The Bible. In this series, Gary is the human form of Astaroth (I won't be going into specifics in here, check Gary's wiki page) and attempts to create his own Unholy Trinity by using Miriam, Malphas, and the vessel of the Second Death (Amy). John unlocks the seal of a staircase and ventures into a makeshift tunnel, called Garyland in the game files. John attempts to solve another puzzle to gain access to a locked gate, but suddenly gets bombarded by Gary who's holding a syringe. Gary pricks John in the neck, causing him to stagger and scream as the drug's effects kick in immediately. Although we, the player, are shown cryptic imagery, we see a glimpse of John walking around with his shirt off and gleaming a wicked smile. We also briefly see the UNSPEAKABLE wiggling and making animalistic wails.
This is the last time we'll ever see the UNSPEAKABLE, although it will get mentioned in the future. This design is different compared to the design it had through John's dreams. It has a fleshier mass and the singular eye is bloodshot. Additionally, this is the only time it makes any noise, emitting an animalistic wail. The reasoning as to why it looks more grotesque is unknown, but with context clues we could assume that dreams and hallucinations are varied forms of consciousness. Dreams aren't coherent and are generally abstract. Hallucinations are more grounded to reality but what a person sees is not truly there. This appearance of the UNSPEAKABLE is the closest to what the entity would have looked like if it truly was summoned onto Earth.
After seeing an image of a gull with a broken wing, red text appears in the bottom screen that says, "Now, you are ready". Next, John experiences another nightmare where Amy rushes him after mimicking Father Allred's voice. Waking up, John walks into the next room and sees a massacre. Blood is all over the floor and the gutted remains of thralls are strewn everywhere. One of them was skewered by a bar from the same gate John was trying to unlock earlier and pinned to the wall. There's one survivor that's still alive and missing their legs. They try to crawl away and says, "Please, no..." when John gets close. Before dying, they mutter, "The holy man..."
This injection is the same drug that has been referenced time and time again. Although thralls and cultists are constantly high from this same drug, it's effects are enhanced for John specifically. This could be either because the injectable version is more condensed than a pill or it manipulated John's sadistic side (remember, he has one judging by the newspaper article back in Chapter II) since the UNSPEAKABLE was briefly in control. Despite coming across the bloodbath, John doesn't comment on what he's just done and moves on, either because he truly felt the thralls deserved it or can't comprehend what just happened.
Venturing deeper within Garyland, banishing the Unclean Spirit, and grabbing three artifacts, John unlocks the door on Moloch and treaches down a staircase. Nearby there's a purple-colored note and it says as follows:
“ ㅤ Master of Spirits,
The body of the Mother stayeth suspended beneath the Crucible of the Profane Sabbath.
If thou canst unlock the final secret of the Crucible, know ye this:
The cross hath the power to weaken the Mother, But only someone who is ablaze with purifying fire canst truly destroy Her.
If thou canst understand these words, thou shalt know the true cost of thy faith.
”
— Note #39: Master of Spirits, Chapter III Once again John is formally referred to as "Master of Spirits". However, with only just that title, we can't 100% discern that the UNSPEAKABLE wrote it or not. With process of elimination, the best candidate would be that deity. Amy nor demon could not have written this since they're currently incapacitated in the Crucible. Additionally, it's unlikely her demon would give John advice and Amy doesn't use Shakespearean English. It cannot be Malphas since he never speaks a language in the series and every other character wouldn't have willingly try to help John defeating Miriam. With this in mind, and the purple-colored text from before, the UNSPEAKABLE is our only option. This note implies that everything John, Father Garcia, and the cult have done up to this point has been orchestrated by this deity, because otherwise the reasoning as to why it would help John is unclear.
Traversing through dark corridors and a field littered with white trees and stick dolls, John removes a seal covering a door and heads inside. Thralls stare at him coldly and Gary's voice booms on how to create a portal to Hell. By time, the thralls contort into fleshy mass. When Gary finishes his riddle, "sometimes, it comes walking right up to you.", John spots Nate and Jason holding hands in the darkness. As he gets closer, something is wrong, and he becomes winded. As he catches his breath, blood protrudes from his eyes and mouth. However, he senses someone standing right behind him. John slowly opens his eyes and turns around to face Gary, gleefully smiling back at him. Gary calls out to him and says it's so nice to finally meet him.
The screen fades to a flashback where John unknowingly made a deal with the White Entity. The flashback ends when John staggers towards the police and paramedics.
October 31st, 1987 Meeting face-to-face, Gary introduces himself with his full name. Connecting the two together, John realizes he's the one who's been behind the majority of his journey and demands to know what's going on. Chuckling, Gary decides to let him ask three questions since he's come this far. One of the questions John can ask is about the injection. Gary chuckles again and his face mutates, saying that it was a gift to prepare his body and mind for the UNSPEAKABLE to enter (the word "enter" flickers with "abuse"). Without it, Gary states that he could not have withstand its presence. Noticing John's scowl, Gary mockingly asks why he's pulling a long face, and that he should be thanking him.
The revelation in here is that one of Gary's overarching goals, besides summoning the Antichrist through the Second Death (revealed in one of John's questions), he's been planning to bring the UNSPEAKABLE onto Earth by fully possessing a victim since everything else beforehand was conjecture. We see this through the intentions the cult and the Peekaboo Demon had with Lisa from earlier. Through context clues, it seems like the UNSPEAKABLE is unique, and measly possessing someone like a demon doesn't work for it. To fully have it take over a person, the possession process is delicate. The injection's effects were not strong enough for the UNSPEAKABLE to do any more damage, but Gary probably knew this but pricked him anyway for torment.
With two other questions out of the way, Gary stops chatting, and says that John will finally kneel (the word "kneel" flashes with "decay") under the UNSPEAKABLE and a fight ensues. During the battle, Gary has a chance of summoning apparitions of foes John has dealt with in the past, including the Red Demon. That demon's appearance reinforces that the Tutorial section is real and more likely a dream. Since we saw the Red Demon transform into the UNSPEAKABLE in Chapter II, then it's an alias of the deity as well. With enough exorcising, Gary stumbles and tries to grab John's neck. However, blood splatters from his head, and Gary recoils in pain. Father Garcia has come (again) to save him, this time with a shotgun. He tells John to not be afraid and shoots Gary two more times as he flees.
Garcia properly introduces himself and the pair follow Gary in pursuit.
Ending II "A New Journey" In the next room, Garcia introduces John to the entrance of the Crucible. He congratulates him for removing the seal and now the Unholy Trinity doesn't have the power to halt their tracks. John jumps into the Crucible while Garcia fends off incoming thralls and cultists who are preparing for the Second Death. Walking through a deteriorated version of the Martin House, the screen cuts to John facing against a monster who's kneeling in front of an incapacitated Miriam. The monster has Gary's voice, revealing that he transformed into his true form, Astaroth. A battle ensues, and even Malphas joins the fray, but John holds them off with his crucifix.
With no other choice, Gary and Malphas turn into spirits and inhabit Miriam's body. She screams as her body contorts into an amalgamation of the two. During the fight, the spirits briefly leave her body. Remembering the note back in Garyland, John catches himself on fire and alights Miriam. As her body burns, Malphas shrieks as his spirit deteriorates and Gary retorts back to his human self. When he vanishes, Miriam bursts into a gory mess. With Miriam dead, Amy appears and slowly drifts towards the two. Gary staggers towards her and mutters how he can complete his Unholy Trinity. Suddenly, a demonic hand grabs his face, and she shouts, "FAILURE!". Tentacles emerge and drag him back into the portal.
Now with Gary gone, Amy gets closer to John and her returns back to normal. He apologizes to her that he wasn't able to save her. Amy says that it's ok and they can't hurt her anymore. She applauds on his braveness and now he can finish what he started. Miriam's blood stops raining, and John raises his crucifix to finish his year-long exorcism prayer. When he's done, Amy's demon is banished and only her skeleton remains.
The screen fades to John and Father Garcia walking out of the daycare and trampling over the bodies of thralls and police officers. The pair recuperate at John's silver sedan and Garcia ask if he's done it. He replies yes, saying that what he encountered there was unspeakable, but destroyed it with the help of the Lord. Garcia corrects him, saying that although he defeated a mighty demon and disrupted the Profane Sabbath, the UNSPEAKABLE is still out there. Garcia needs help in hunting the entity down and destroying it for good, noting that John has grown stronger. Telling him that he needs spiritual warriors like him, Lisa suddenly cuts him off and calls for John. She tells John that he doesn't need to keep fighting anymore. Although he's confused on what to do, Lisa tells him that they can figure it out together. Either picking to form a stronger bond with Lisa or fighting demons with Garcia, John gains a new journey in life.
Ending I "A New Purpose" Alternatively, if John did not remove the seal on the Crucible but kept Lisa alive and checked on Father Allred in a nightmare, John had no choice but to exorcise the slab floating on top of the entrance to the Crucible. Walking outside, Father Garcia tells John that he needs spiritual warriors like him to go against the UNSPEAKABLE. Mentally drained from never truly moving on with Amy, John confides to him that he was tricked by the Devil (White Entity) a year ago and notes that his faith isn't as strong as before. Garcia reminds him that since the Devil is real, God is real as well, and he will be his mentor to help him. The two join forces to gear up against the UNSPEAKABLE and drive away.
Ending III "A New Vessel" In this alternate ending, and the day prior, John wussies out from exploring the Daycare Center and heads home. Awaken from a nightmare on the 31st, John spots a silhouette of Amy floating by and feels an impending sense of doom. He decides to unlock a door covered in crucifixes one last time, so he retrieves the key in the basement and narrowly escapes a Centipede Demon. Unlocking the door, there's a filing cabinet filled with psychiatric notes and Amy standing motionlessly. The rest of the area looks like the Martin House's attic, meaning that everything is not as it seems. Either falling for the illusion or accepting it, John kneels before her and asks why he's getting targeted. Amy doesn't twitch and stands there. Before he can ask for his nightmares to end, a human hand emerges from her mouth and grabs his face. She shouts, "UNFORGIVABLE" and John is seemingly teleported into the outskirts of the Martin House.
Walking around a well and catching a glimpse of Michael, John finds a dilapidated Martin House and enters inside. Hopelessly depressed, John recounts back to his first & second failed exorcism and feels guilty for letting down Amy and her parents. Walking downstairs to where the exorcism originally began, John talks to himself that this is where he saw the Devil for the first time. Based off of nightmares back in Garyland and the ending quotes with Father Garcia, he's referring to the White Entity, who is the UNSPEAKABLE. Going upstairs and entering the Martin Twins' room, there's an insignia of the UNSPEAKABLE on the floor and two weathered mannequins that are supposed to represent the twins. John emotionally breaks down and kneels to them, feeling that he failed them the most despite never knowing (in this ending) that they never existed. He raises his arms and Amy and Michael appear to hold them.
Everyone besides John disappears, and a demonic hand grabs him and shrouds back to the darkness. The screen cuts to outside, but the Martin House disappears. We're shown, "Damnatio Memoriae" and the game ends.
UNSPEAKABLE vs. Antichrist Confusion There's a lot of misconception as to which evil deity is who because the series prefers to be vague on a lot of key plot details. So, to start things off, it's important to distinguish the hands that come out of Amy's face portal. Whenever it's a red, human hand, it's from an alias of the UNSPEAKABLE. Remember that she got possessed by a demon back in 1986 that is a manifestation of the UNSPEAKABLE. One of the trademarks that the deity has besides a singular eye and fleshy mass is twelve human hands. So, from the first exorcism to the second exorcism in Chapter I, it's a sign of the UNSPEAKABLE.
As the Profane Sabbath approaches, the Antichrist is able to make its presence known and somewhat interact with what's happening on Earth by stretching its arm, so that's why in Chapter III the hand is demonic and has sharp nails.
This hand detail alone establishes that the UNSPEAKABLE and the Antichrist are not one of the same and are separate entities. For bigger evidence, when Gary captures John for a special Game Over, a demonic hand emerges from his face portal and grabs the camera.
John did not get possessed by any demon at all, and only the Second Death was performed on him on the day of the Profane Sabbath, so this means that it's the Antichrist. Besides, whenever Gary has to mention either of the two entities, he never says the UNSPEAKABLE is the Antichrist or vice versa. Establishing who is who is very important for the series overall because the cult plans to both summon the UNSPEAKABLE by having it possess a drugged person and summon the Antichrist via the Second Death, which is why all of these events and intricate timelines ever occurred in the first place.
Sounds The UNSPEAKABLE's roar, heard in the injection sequence.
The demon's ambient noises, also heard in the injection sequence.
Trivia Despite no official confirmation, the UNSPEAKABLE is theorized to be Satan himself since it refers to itself as the "God of this World", which is a title given to the Devil in the Bible. Likewise, the demon Malphas is stated to be Satan's second-in-command in grimoires like the Ars Goetia. This was disproved in a interview, where Mason said that Satan is the White Entity instead. The UNSPEAKABLE seems to take some attributes from a spider. It constantly wiggles, has a large body mass, and has multiple arms that could function as legs. The UNSPEAKABLE's appearance is possibly an homage to Mundus; the main antagonist and final boss of the first Devil May Cry game. Specifically, his true form, which is a massive blob of flesh with writhing arms and three eyes. Technically, the UNSPEAKABLE first appears in a teaser trailer for Chapter II. In the video, the Red Demon stands between Nate and Jason. Creepy atmospheric music steadily gets louder and the demon switches into the UNSPEAKABLE. The screen fades to black and a demonic voice says, "Their hands is at thy throats, and yet you see them not." We're shown two white crucifixes and the video ends. This trailer is important for the UNSPEAKABLE because it proves that the Red Demon is an alias of it, and this connection was planned all the way back when Chapter II Prologue/Demo was released. Additionally, the quote about, "their hands is at thy throats," sounds like an earlier version of Note #18 "Ritualistic Killings Newspaper Article", confirming that the UNSPEAKABLE influencing the article is supposed to be intentional (otherwise, it sounds like a lot of theory-crafting than anything substantial or credible). The frame where the UNSPEAKABLE was close to kill John in Snake Meadow Hill Church's basement has more hands than usual. This frame has 16 hands, but every other iteration of the entity has 12 hands. There appears to be a visual trend that anything affected by the Order of the Second Death has some features from the UNSPEAKABLE, which in-vein takes attributes from a spider. Here's a list: Possessed Michael: The way his possessed body looks and how he crawls are similar to how a spider would crawl. Also, it's proven that his possession originates from the cult because he draws satanic symbols that are directly taken from the cult. There's no way Father Garcia showed Michael satanic symbols while he was chained for three months. This knowledge of symbols is also shared by Amy when she got possessed. Possessed Amy: The hand that comes out of her mouth in 86' and then face in 87' is human, just like the arms from the UNSPEAKABLE. When she crawls during one of John's nightmares, it looks like a spider. Wretch: It wiggles around like what the UNSPEAKABLE does in Chapter III, has a similar body mass, and crawls. Stick Doll: Visually looks nearly identical to a Wretch. Monstrosity Tiffany: After banishing her demon, she tries to crawl towards to John like what a spider does. Her body mass is also like the stick dolls. Gary's "Rain of Spiders": They look just like the monstrosity of Tiffany, have the same color as the stick dolls, and their body mass is like the UNSPEAKABLE. Even though Demon Siege doesn't count as a part of the series, the UNSPEAKABLE speaks when it gets hit by John's bullets. Its voice box is high-pitched like Michael’s, which is strange since Michael is given a deeper voice in that game alone. It doesn't say anything noteworthy, just various grunts and wails. (This is trivia for the wiki page) Big shoutout goes to "abortion steve" from the FAITH Discord for connecting ties between the UNSPEAKABLE and Satan. UNSPEAKABLE resembles some of the Lovecraftian monsters and Cthulhu Mythos Outer Gods, particularly “Azathoth” and may be inspired by them. Gallery In Gameplay Frame of UNSPEAKABLE emerging. Frame of UNSPEAKABLE emerging. Another frame of UNSPEAKABLE. Another frame of UNSPEAKABLE. About the whole body of UNSPEAKABLE before killing John. About the whole body of UNSPEAKABLE before killing John. In Cutscenes Miriam evaporates from the Red Demon, who then transforms into the UNSPEAKABLE. Miriam evaporates from the Red Demon, who then transforms into the UNSPEAKABLE. A glimpse of the UNSPEAKABLE while John suffers from the injection's effects. A glimpse of the UNSPEAKABLE while John suffers from the injection's effects. Other Ch 2 teaser. Red Demon turns into UNSPEAKABLE, who hold Nate and Jason's hands. Ch 2 teaser. Red Demon turns into UNSPEAKABLE, who hold Nate and Jason's hands. UNSPEAKABLE shrouding into the dark. (gif) UNSPEAKABLE shrouding into the dark. (gif) Sister Miriam evaporates into UNSPEAKABLE. Sister Miriam evaporates into UNSPEAKABLE. Red Demon before becoming UNSPEAKABLE. Red Demon before becoming UNSPEAKABLE. Red Demon after turning into UNSPEAKABLE. Red Demon after turning into UNSPEAKABLE. John initiates into EOOTSD when UNSPEAKABLE hovers before him. John initiates into EOOTSD when UNSPEAKABLE hovers before him. UNSPEAKABLE'S sprite. UNSPEAKABLE'S sprite. UNSPEAKABLE in the game thumbnail. UNSPEAKABLE in the game thumbnail. John aims an antitank rifle at UNSPEAKABLE (goodies) John aims an antitank rifle at UNSPEAKABLE (goodies) v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 9 Comments
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John Ward John Ward FAITH (Video Game) FAITH (Video Game) Gary Gary FAITH: Chapter II (Video Game) FAITH: Chapter II (Video Game) Michael Davies Michael Davies Father Garcia Father Garcia UNSPEAKABLE UNSPEAKABLE FAITH: The Unholy Trinity FAITH: The Unholy Trinity Amy Martin Amy Martin FAITH: Chapter III (Video Game) FAITH: Chapter III (Video Game) Notes Notes Lisa Pearson Lisa Pearson Tiffany Robinson Tiffany Robinson Miriam Bell Miriam Bell Airdorf Games Airdorf Games Malphas Malphas Elevator Lady Elevator Lady Elevator Friend Elevator Friend Voice Settings Voice Settings FAITH: Chapter II Prologue (Video Game) FAITH: Chapter II Prologue (Video Game) Eternal Order of the Second Death Eternal Order of the Second Death Angel of Light Angel of Light Antichrist Antichrist Thrall Thrall Mother and Child Mother and Child John Ward/Gallery John Ward/Gallery Mirror Demon Mirror Demon Unholy Spirit Unholy Spirit Steam Achievements Steam Achievements Alu Alu Wretch Wretch Garyland Garyland Martin Twins Martin Twins Super Miriam Super Miriam Horror Horror Peekaboo Demon Peekaboo Demon Gary Miller/Gallery Gary Miller/Gallery Rifle Rifle Father Allred Father Allred Cornfield Maze Demon Cornfield Maze Demon Injection Injection New Haven Apartment Complex New Haven Apartment Complex Malphas Acolyte Malphas Acolyte Daycare Center Daycare Center Unlockables Unlockables Gray Figure Gray Figure Easter Eggs Easter Eggs Red Demon Red Demon Centipede Demon Centipede Demon Blind Ones Blind Ones Jeffrey Jeffrey Clinic Clinic Martin House Martin House Tree Demon Tree Demon Pentarox Pentarox Goodies Folder Goodies Folder Unused Content Unused Content Gallup Cemetery Gallup Cemetery Deer Deer Spindly Lady Spindly Lady Recent UNSPEAKABLE Angel of Light Mirror Demon Amy Martin Antichrist
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Red Demon Idle Repelled Apparition Apparition Appearances FAITH: Chapter I (Tutorial) FAITH: Chapter II (Cutscene) FAITH: Chapter III (Apparition)
Personal information Aliases UNSPEAKABLE Affiliation Eternal Order of the Second Death Physical description Species Demon Color Red The Red Demon is a demon that is featured in the tutorial of FAITH: The Unholy Trinity.
It is implied to be the UNSPEAKABLE in disguise.
Contents 1 Appearance 2 Biography 2.1 September 1987 2.2 September 28th, 1987 2.3 October 31st, 1987 3 Trivia 4 Gallery 5 References 00:00
41:20
Appearance The Red Demon appears like the stereotypical depiction of demons: red, horned, humanoid figures.
Biography September 1987
John experiences vivid dreams of Amy reaching out to him to return to the Martin House on the anniversary of the failed exorcism to save her. In one of these dreams, John is able to prepare for this event by facing demons and casting them out with his cross.
Once he feels ready, he wakes up from the dream and prepares himself to return to the house on the 21st.
September 28th, 1987
In John's worst nightmare yet, he and a mysterious gray figure defeat Miriam Bell in a showdown. Upon her defeat, she stumbles around and begins screaming. Her robes fly off of her body revealing what appears to be the Red Demon underneath, who quickly transforms into the UNSPEAKABLE. Unable to withstand the entity's presence, John is awoken from the nightmare in a panic.
October 31st, 1987 During John's fight with Gary in Garyland, he has a chance of summoning apparitions of past foes, including the Red Demon.
Trivia The Red Demon's inclusion in Gary's lineup of apparitions implies that John has actually experienced the game's tutorial and encountered the demon before (most likely during a dream). The teaser trailer for FAITH: Chapter II shows the Red Demon appearing between Nate and Jason Martin, before turning into the UNSPEAKABLE and holding their hands[1]. The filename for the demon's sprite is simply "Demon". The Red Demon is very similar in shape to the Gray Demon, differing only by their color and heads. Gallery Still image of the Red Demon before turning into the UNSPEAKABLE. Still image of the Red Demon before turning into the UNSPEAKABLE. Chapter II's Teaser Trailer; the Red Demon shifts into the UNSPEAKABLE. holding the Martin Twins' hands. Chapter II's Teaser Trailer; the Red Demon shifts into the UNSPEAKABLE. holding the Martin Twins' hands. References Chapter II Teaser Trailer v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 1 Comment
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Have you forgotten already?This article contains HEAVY SPOILERS for FAITH: The Unholy Trinity. Read at your own risk!
Amy Martin
"You've been so brave. But now... It's time to finish what you started." Health Varies (see Behavior section) Appearances FAITH: Chapter I FAITH: Chapter II FAITH: Chapter III
Personal information Status Deceased Aliases Ms. Martin (Gary) Perfect Vessel (Gary)
Relatives Bob Martin (Father) Cindy Martin (Mother) Nate Martin (Younger brother) Jason Martin (Younger brother)
Affiliation Gary Eternal Order of the Second Death
Occupation Clinic Worker (Formerly) Biographical information Age 16 (1986) 17 (1987)
Date of birth 1970 Place of birth Sterling, Connecticut Date of death September 19th, 1987 (Second Death) October 31st, 1987
Place of death Martin House's Basement (Technically) Crucible (Only in Chapter III's Ending II "A New Journey")
Physical description Species Human Gender Female Color Purple Amy Martin is the secondary antagonist of the FAITH series introduced in FAITH: Chapter I. She's the primary antagonist and boss of Chapter I, makes a cameo in Chapter II, and makes smaller appearances throughout Chapter III.
She is a teenage girl that had been possessed by a demon, which John Ward has made it his duty to exorcise out of her.
Contents 1 Behavior 1.1 Summoning 1.2 First Encounter 1.3 Boss Fight 1.3.1 Stage 1 1.3.2 Stage 2 1.3.3 Stage 3 2 Appearance 3 Personality 4 Biography 4.1 1970 4.2 May 3rd, 1980 4.3 Early 1986 4.4 May 4th, 1986 4.5 May - June 1986 4.6 Early September, 1986 4.7 September 6th, 1986 4.8 Between September 7th - 20th, 1986 4.9 September 21st, 1986 4.10 September 22nd, 1986 4.11 Between September 23rd - October 22nd, 1986 4.12 October 23rd, 1986 4.13 October 31st, 1986 4.14 September 13th, 1987 4.15 Between September 14th - 20th, 1987 4.16 September 19th, 1987 4.17 September 21st, 1987 4.17.1 Murderer 4.18 September 28th, 1987 4.18.1 Initiation 4.19 October 28th, 1987 4.20 October 29th, 1987 4.21 October 30th, 1987 4.22 October 31st, 1987 4.22.1 A New Purpose (Good Variant) 4.22.2 A New Vessel 5 Quotes 6 Trivia 7 References Behavior Summoning In Chapter I, when John approaches the Second Death ritual site in the basement, a trail of symbols will manifest from offscreen and begin making its way to John's position. This trail must touch John to begin Amy's pre-boss fight stage.
First Encounter In every available room of the house except Amy's bedroom, a trail of symbols will appear somewhere on screen and start making its way to John's position. John must hold up his cross in the direction of the trail before it touches him.
When this is done, four apparitions of Amy will surround John. Only one of the apparitions is the "real" Amy, which John must find and point his cross at to ward her off. If he doesn't do this fast enough, the correct apparition will charge at John and kill him.
It is possible to immediately tell which apparition is the correct one by paying attention to their flashing animations when they appear; the correct one will flash slightly differently from the rest.
After doing this six times, Amy will fly to the attic door on the second floor and open it. Entering the attic, Amy will be found idling in the middle of the arena.
Boss Fight The amount of health and speed that Amy has during her boss fight decreases if John has collected specific notes beforehand. These notes include: #2, #3, #4, #5, #6, #7, #11, #12, #13, #15, and #16, all being obtained by exorcising various objects in the area.
Health Notes # 0 1 2 3 4 5 6 7 8 9 10 11+ Stage 1 400 382 364 346 328 310 292 274 256 238 220 202 Stage 2 300 305 310 315 320 325 330 335 340 345 350 355 Stage 3 300 290 280 270 260 250 240 230 220 210 200 190 Total 1000 977 954 931 908 885 862 839 816 793 770 747 Note: John's cross deals 15 damage per second.
Speed Notes # 0 1 2 3 4 5 6 7 8 9 10 11+ Stage 3 35 34 33 32 31 30 29 28 27 26 25 24 Stage 1 The first stage of the boss battle will start once John points his cross at Amy, who will remain stationary in the middle of the room. All John must do is hold up his cross at Amy for a certain amount of time. But beware, Gray Demons will start to spawn from the corners of the room and begin slowly approaching John. These demons cannot be exorcised away, and John must dodge them all the while exorcising Amy.
Stage 2 In this stage, Amy will disappear, and a trail of symbols will appear and begin following John. John can either point his cross at the trail or touch it, which will cause four apparitions of Amy to surround him. John must hold up his cross at the correct apparition to deal damage to Amy.
After a few seconds, the four apparitions will disappear, and Amy will charge at John from the opposite direction of the correct apparition, which John must dodge. If dodged successfully, Amy will remain still for a couple seconds, giving John ample opportunity to damage her with the cross.
It is similarly possible to observe the flashing animation to find the real Amy among the apparitions.
This cycle will continue until John has dealt enough damage to Amy, initiating the final phase of the fight.
Stage 3
A large pentagram will manifest on the floor of the arena. Starting from the top-left point and going down, Amy will follow the path of the pentagram and stop on the third point she crosses over. When stopping, a trail of symbols will circle around her, which John must avoid being touched by, otherwise Amy will charge at him and kill him. John will only be able to deal damage to Amy when she is stopped at one of the points.
When Amy stops at the top-left point, her next movement pattern will be faster, and she will do a full circle around the pentagram instead of stopping after only three points. Upon reaching the top-left point again, she will fire off a Gray Demon in John's direction instead of creating the symbol circle.
The full attack pattern is as follows:
Start from Top-left -> Bottom -> Top-right -> Stop at Left, Circle of symbols. Start from Left -> Right -> Top-left -> Stop at Bottom, Circle of symbols. Start from Bottom -> Top-right -> Left -> Stop at Right, Circle of symbols. Start from Right -> Top-left -> Bottom -> Stop at Top-right, Circle of symbols. Start from Top-right -> Left -> Right -> Stop at Top-left, Circle of symbols. Start from Top-left -> Bottom -> Top-right -> Left -> Right -> Stop at Top-left, Summon Gray Demon. Repeat until defeated. Appearance Amy is a teenage girl with long hair who is rendered with a purple color in the game's art style. She is depicted as wearing a long dress with short sleeves.
After her Second Death ritual, her face had been carved out, leaving a bloody, gaping hole in its place. This hole acts as a portal to Hell, where demons and other objects are capable of entering to-and-fro. During her Chapter I boss fight, the arm of a demon is seen emerging from and retreating back into it.
Personality Before her possession, Amy was a hard worker who was very dedicated to her job at the clinic. She also had a strong desire to become independent and free to make her own choices, a desire which likely stems from being homeschooled by her parents. Due to the secluded location of her home, she had not been able to interact with others very often, and tends to be a loner. She preferred to become friends with anybody she came across, a vulnerability that would later lead her to her doom. Like most teenagers, she was somewhat rebellious against her parents, but her reasons seemed to be justified at the time since she had to deal with a delusional mother and a temporarily absent father.
Despite everything that she went through, she was a forgiving person and would not hold grudges towards John, despite his failure to exorcise her.
Biography 1970 Being seventeen years old in 1987, Amy can be assumed to have been born to Cindy and Bob Martin in Sterling, Connecticut sometime in 1970. She would receive her education via homeschooling in the following years.
May 3rd, 1980 Cindy had become pregnant again, expecting to deliver twin boys, Nate and Jason, on this date. Unfortunately, she miscarried them. Distraught over the sudden loss, she begins to become delusional and perceives them as still being alive; decorating a bedroom for them, creating children's drawings signed with their names, and throwing fake birthday parties for them. Bob would assign Cindy a psychiatrist, Dr. Morris, but even despite these therapeutic sessions, she would still occasionally relapse.
While not outwardly stated, Cindy's delusions had likely taken a mental toll on Amy.
Early 1986 Bob would leave home to do missionary work in Nicaragua (despite apparently not being particularly religious himself), being set to return sometime in September. With Bob gone, only Amy and her mother would be living in the house.
One day, Amy would hear about an opening for an internship at a clinic somewhere in the city. In the hopes of being able to socialize more with other people, she takes up the opportunity and is accepted for the position. There, she would meet the operator of the clinic, Gary Miller, who begins to take a liking to her, treating her well to the point where she eventually sees the two of them as friends.
Unbeknownst to Amy, Gary is actually the leader of a Satanic cult named the Eternal Order of the Second Death, whose mission it is to prepare the world for the arrival of the Antichrist. To help with this, he must perform a Second Death ritual on a worthy vessel. Given Amy's conditions; able-bodied, young, and emotionally weak or vulnerable[1], Gary realizes that she may in fact be one such worthy vessel for the ritual, and so he begins devising a plan to prepare her for it.
Overtime, Amy would become more and more engrossed in working at the clinic, happy to finally be spending some time away from home. She wouldn't even seem to care too much about her favorite tree dying, with Cindy being more upset about it than her.
For Amy's sixteenth birthday, Bob would mail her a doll he found while doing work in Nicaragua as a gift. Amy, however, doesn't seem very excited about it, with Cindy remarking that she would have likely wished for a personal landline phone instead, or that the doll makes her feel self-conscious about her clinic job.
May 4th, 1986 Amy and the twins are to start their next school year at home. Amy expresses dissatisfaction, asking when she'll be allowed to attend a real school, which Cindy would attribute to cabin fever.
May - June 1986 At some point, Amy decides to write a letter to Layton, one of Bob's friends who's on the same missionary job as him. While it's not made clear why she wrote this letter, it is likely that she was worried about her father and wanted to know what was going on in Nicaragua. Amy would eventually receive Layton's response, stating that he was happy to hear from her. After he recaps about the weirdest thing he's seen on the job, he ends the letter stating that he'll see her in four months.
Early September, 1986 As Amy became more absorbed with her work at the clinic, Cindy had started to get judgmental looks from members of her Book Club after finding out Amy works there. Cindy would seemingly cave in to the shame cast on her and forbid Amy from ever going back to work at the clinic. Despite retaliating against the idea, Amy would oblige.
Amy's absence from the clinic would jeopardize Gary's plans to use her as a vessel for the Second Death. Gary would write a letter to Amy to emotionally entice her back to the clinic with the promise of a work party that Saturday night, goading her by stating she's an adult and is capable of making her own decisions (despite being sixteen), and that she shouldn't let her parents dictate her dreams. Amy receives the letter and plans to sneak out on the night of the 6th.
September 6th, 1986 Amy sneaks out of her house in the middle of the night and gets a ride to the clinic from a friend. Once inside, the cult restrains her and intentionally has her possessed by a demon to aid in the process of the Second Death. The cult then drops her off back at her house, where Cindy finds her in a drugged state.
Between September 7th - 20th, 1986 Cindy begins to notice that Amy hasn't seemed like herself recently, gradually becoming more standoffish and sometimes aggressive. Her condition would worsen to the point that Cindy could hardly stand to be near her anymore. Cindy wishes she could take her to a doctor, but she doesn't want to leave the twins at home.
Bob would finally return home from Nicaragua, being greeted by a standoffish Amy and a mentally unstable Cindy. Believing something paranormal to have happened, Bob and Cindy contact the Catholic Church. Father Allred is assigned to Amy's case since he's well experienced with exorcisms. After concluding that Amy's possession is stronger than what he's used to, he contacts the Catholic Church for an assistant. A young John Ward, who has never partaken in an exorcism before, is assigned to be Allred's assistant for the exorcism to be performed on the 21st.
Knowing how distressing it can be for family members to be present during an exorcism, Allred had requested to perform the session away from the house, preferably in a church or at least the shed nearby, with Bob and Cindy not present. Unfortunately, they would be adamant on having it done inside the house so that they can periodically check on Amy.
September 21st, 1986
On this fateful day, Allred and John would arrive at the Martin House to begin the exorcism. The two park outside and are greeted at the front door by Bob and Cindy.
John nervously darts his eyes and Cindy remains quiet; Bob's a nervous wreck and shamefully tells the two that he had to tie Amy up in the basement. Walking downstairs, Amy stares coldly at the priests as Allred tries to ask how she's doing. With no response, Allred demands the demon's name in Latin, and her demon remarks, "HELLO, PRIEST." The exorcism begins.
John stares blankly as he watches Father Allred attempt to exorcise Amy with his cross. Amy can only kick her feet and laugh (or scream) as the session goes. Allred demands John to stop standing around and recite the prayer of exorcism from the book. Before John can finish the prayer, Bob and Cindy walk in to observe the commotion, inadvertently preventing the priests from completing the exorcism. Sensing Cindy's horrified silence, Amy's demon tries to call out to her by chanting, "MOTHER! MOTHER!" Allred requests John to take the parents back upstairs so the demon cannot use Amy to afflict them.
John relocates the two back upstairs to the kitchen. Bob tries to get assurance from John that Amy will be alright, but he can only respond with, "...I don't know what to tell you." He instructs the two to wait upstairs while he goes back down to assist Father Allred.
When John reenters the basement, he finds Allred unconscious on the floor with his arms spread out. Amy is nowhere in sight. Before Allred collapsed, he managed to write "Take it" and "Save her" on the floor with his own blood. John takes up Allred's cross and attempts to finish the exorcism by himself.
John begins searching the house for Amy. Heading upstairs to the kitchen, he notices that Bob and Cindy are no longer there. He calls out to them and Amy throughout the house, but gets no response. Eventually, he locates Amy standing alone in the attic. The room is cold. He urges her to come back downstairs to finish the exorcism. She responds in perfect Latin, saying she cannot go. The demon then teases John by mentioning that his deceased mother is currently in the room with them. John ignores the goading and is set to perform the exorcism right there in the attic. The demon is entertained by John's bravery, mocking him for trying to pull this off alone. John calls out for Father Allred and Mr. Martin one more time, but nobody comes. John takes out the cross and tries to begin the rite again.
During the exorcism, Amy supposedly begins frantically crawling around the room on all fours. Somewhere in the encounter, Amy overpowers John and renders him unconscious for a short time, allowing her to escape the attic. John later gets up to flee the attic and starts stacking mannequins at the entrance, swearing not to go back in there. In spite of what transpired during this attempt, John still wishes to resume the exorcism. He goes back to searching the house for Amy. In Amy's bedroom, John is horrified to find Cindy's corpse, having apparently been gutted and strangled to death with her own intestines while John was out. He then finds Bob's corpse in the master bedroom, having suffered the same fate.
John is deeply frightened and now only wants to escape the house with his life. However, he remembers that Father Allred was merely knocked unconscious. Not wanting to leave him behind, he rushes back to the basement to retrieve him. He hears Allred's voice calling out to him, telling him to please come quickly. John follows his voice and notices that Allred's body has been tampered. He speaks to John, telling him "It's going to be alright." Suddenly, Amy appears with Allred's head on her lap and her hands on his face; she is puppeteering Allred's face to make him appear to talk. Blood begins to pour from Allred's empty eye sockets as she does this. Suddenly, Amy begins crawling on all fours again, rushing towards John to finish him off. Just before the ambush, the lights suddenly cut out, leaving John in total darkness.
John has reached his breaking point, fearing that he will never leave the house alive; Amy's terrorization has become too much for him to bear. He prays for God - for anybody - to come rescue him. An angel of light suddenly manifests before him. The entity hears John out and asks him to state a wish. John breaks down in front of it, pleading with it to allow him to safely return home. The entity gives John a warning that if he is led to safety, Amy's fate will be sealed - she will never be saved. In John's state of extreme fear, he ignores this warning, promising to give in to the entity's demands. The entity demands him to swear an oath on it. John obliges.
John staggers his way out the front door and into the arms of the police and paramedics outside, who had somehow been contacted to the Martin House. The police search the house and locate Amy Martin with the bodies of her parents and Allred. Her and John are placed under arrest.
September 22nd, 1986 The police initially believe John to be the one responsible for the murders in the house, seeing it unlikely that a teenage girl would have been able to overpower three adults. Nevertheless, the two are both admitted to Yale Psychiatric Institute on account of being too mentally unstable to stand trial. Dr. Spinel is assigned to care for John and get a more solid narrative from him about the events that took place on that day, which he will forward to the police and Martin Family Attorneys to solve the murder case.
In John's patient intake form, the shrink notes that John is initially unable to maintain a consistent story, writing that he stated Amy was in the basement, then saying she was in the attic.
Between September 23rd - October 22nd, 1986 Over the next month, Dr. Spinel treats John's condition in the hopes of getting him to accept that what happened at the house was not a result of demonic possession. He notes that John somehow knows Amy is in the facility with him, and requests to have her moved to a different one. It is not known if this request ever came to fruition.
With the murder case still pending, Bob and Cindy's deaths are ruled as an accident. A public, closed-casket memorial is held for them on the 24th.
A consensus would later be reached that Amy was truly the one who had murdered her parents and Father Allred. John's name would be cleared of the charges, while Amy would be sentenced to remain in the psych ward indefinitely. This sentencing would essentially screw over Gary's plans to use her in the Second Death; he still believes her to be a perfect vessel, but would not be able to break her out. At this point, Gary's only options are to wait for her to be released or escape somehow, or begin searching for another vessel.
October 23rd, 1986 A letter is written to the head of the institution, Dr. McGlashan, signed with John's name. It states that thanks to Dr. Spinel's help, John has finally come to accept the truth. It states that he accepts that the events that took place at the Martin household were not the result of demonic possession, but rather of Amy being driven insane by her controlling parents, and from old church rituals that were believed to dispel evil. The letter ends requesting his release from the institute, contingent on follow-up appointments with Dr. Spinel.
This letter was, in fact, not written by John, but rather Gary. In his search for a new vessel, he realized that the very priest who performed Amy's exorcism had the potential to be a good fit for the Second Death ritual. He had written this letter and sent it to the institution in the hopes that this would get John back out into the open.
October 31st, 1986 Dr. Spinel officially releases John from his care. He states that he is pleased to see John's improvement after finishing his required counseling and treatment, and believes that John is ready to be brought back into society.
September 13th, 1987 Almost one year after being taken into the psych ward, Amy escapes and begins making her way back to the now abandoned Martin House. Her escape from the asylum is eventually broadcast in the local news, prompting members of the cult to begin prowling around the Martin residence, preparing to finish their ritual.
Between September 14th - 20th, 1987 Amy eventually finds her way back home.
As John tries to live his life in peace, he suddenly begins experiencing vivid dreams of Amy reaching out to him for help. In the dreams, she tells him to return to the house on the 21st, exactly one year since the failed exorcism, to finish what he started.
September 19th, 1987 The cult finally gets their hands on Amy once again. They seize her and drag her into the basement where her exorcism originally began. The Second Death ritual is performed on her. Animal sacrifices are prepared to be lowered into the portal in the hopes that this will bring forth the Antichrist.
September 21st, 1987 It's the anniversary of the failed exorcism. Before John leaves for the Martin House, he leaves behind a note for his wife, Molly. He writes that in case he doesn't come back, the Catholic Church may come around to tell her their version of what happened to him. He wants her to hear the story from him first. He writes that the news articles about the incident are not true, that Amy really had been possessed by a demon, that she cut the power to the house, and that she had killed everyone else in it with her bare hands. He states the nightmares he's been having are real, and that he is obligated to return to the house and save Amy. He doesn't expect to live to tell the tale in person, so he ends by saying to Molly that if he doesn't come back, he is sorry, and that he loves her.
Before John arrives at the house, the cult members in the area leave in order to gather more sacrifices for the ritual. They lock the door to the house so that nothing can get inside and potentially tamper with her. They hide the key in the nearby shed.
By night, John arrives at the house and begins his search for Amy. As he explores the premises, he discovers notes written by him during his time at Yale, notes by Cindy and others appearing from various cursed objects, and a strange white "chupacabra" creature periodically lunging at him from the darkness. He eventually finds the key to the house in the shed and makes his way inside, beginning his search for Amy.
The house is eerily silent. In the master bedroom, the mirror shows a silhouette of Amy stalking him at all times. The door to the attic is locked. In the basement. strange blood markings have appeared on the floor of the exorcism site. Stepping into it, demonic symbols begin to manifest from nowhere, trailing their way towards John.
John wakes up in Amy's bed. Amy suddenly creeps up from the foot of the bed to make her presence known, but then disappears as quickly as she arrived. John knows she is still here.
As John goes looking for her, more trails of demonic symbols appear before him. He points his cross at them and apparitions of Amy appear around him, which he also repels with the cross. Eventually, the demon stops attacking him, and he hears the door to the attic open. He makes his way up the stairs to find Amy standing alone in that same old room. A white sheet has been placed over her head. In his surprise, John asks Amy what happened to her. The demon responds for her, asking John if he thinks her face looks pretty. John musters determination and says that he's here to finish what he started. Amy's demon booms, "SHE IS MINE, PRIEST!" and the fight begins.
As John holds his cross up at Amy, Gray Demons emerge from the corners of the arena and slowly creep up towards John, which he must avoid. After some exorcising, Amy slowly takes the white sheet off of her head, revealing the gaping bloody hole where her face should be.
Amy summons satanic symbols from thin air and splits into three fake illusions of herself to kill off John, but he continues the exorcism. Eventually, a blood red arm suddenly sprouts from the hole in her face, causing Amy to contort in pain. This arm appears to belong to the Antichrist; the cult has successfully made contact with it on the other side.
A large pentagram suddenly manifests on the floor of the arena. Amy begins throwing her own body across the room between the five points on this pentagram. Bursts of satanic symbols are released around her, and Gray Demons periodically blast out from her face. After a long battle, John prevails and the demon's arm recedes back into the hole. Heavily weakened by the cross, Amy seemingly goes limp and stumbles towards the attic window. As John gets closer to check on her, she suddenly flings herself out of the window.
John rushes downstairs and out of the foyer to check on her, but notices that a rifle has been placed on the ground nearby, and the words, "KILL HER" are written backwards in blood across the floor. John picks up the weapon and remarks that there's only one bullet left. John steps outside with the rifle in hand.
After a brief search in the woods, John finds Amy wounded and nearly bleeding to death not too far from the house. She is standing motionlessly in a pool of her own blood, no longer able to fight back or even react to John's presence. Although tempted by the lettering inside the house, John remembers that he came here to save Amy, not kill her. So, he shakes off the urge to pull the trigger, and simply heads back to his car.
Just as John is about to enter his car, the chupacabra named Michael leaps out at him from beyond the trees and tries to ambush him once again. John still has Bob's rifle in hand, so with no other choice, he shoots the creature in self-defense. Michael bleeds profusely and cries in pain as he staggers onto Snake Meadow Hill Road. Suddenly, a truck driver barrels down the road and runs him over, killing him instantly.
John hops into his car and speeds away from the area. He recites a prayer to calm his nerves and briefly pauses, contemplating on what he had just encountered. He monologues that although he can't explain what happened at the Martin House, he'll have to remain optimistic and hold faith that he did the right thing.
Sometime after surviving the horrors of the house, John now feels immense guilt for leaving Amy to die from her wounds instead of getting help. He felt capable of freeing Amy's possession, but now he feels like an utter failure. His faith in God and himself has lowered from this experience, where his golden cross now appears to him as having degraded into a silver color.
Unbeknownst to him, his appearance at the Martin House perfectly coincided with the cult's first successful attempt to summon the Antichrist. Gary was ultimately right about Amy being the perfect vessel for the Second Death before John came along and screwed it all up. Without him banishing the Antichrist back to Hell before it could fully emerge, the arrival of the Profane Sabbath would have been set in stone, and the Eternal Order of the Second Death would have essentially accomplished their primary goal then and there.
Murderer
John instead decides to listen to the blood writing's advice. He locates the severely battered Amy not too far from the house. He draws near, aims the rifle at her, and fires. The bullet hits Amy in the stomach and kills her.
He shambles back to his silver sedan and drives away, contemplating on what he had just done. As he drives, a state trooper signals their siren and pulls him over, having heard the gunshot and initially assuming it to be poachers.
John becomes nervous and uneasy as he's approached by the officer, muttering "I've killed her," and "there was a demon inside her." He is taken to Sterling Police headquarters, where he confesses to killing Amy. The police then locate her body in the woods and attribute all of her injuries (gunshot wound to the stomach, injuries from jumping out the attic window, and the hole carved out of her face) to John's own doing. Due to his priestly clothing, authorities ask the Catholic Church for comment, but they state that he is not an ordained minister. This arrest is published to the local newspaper the next day, where it reveals that Amy had been missing for nine days after escaping a mental institution. John's fate is not overtly stated, but it can be assumed that he is imprisoned for his crimes and won't be released anytime soon.
September 28th, 1987 In the time during or before the week leading up to this day, John is made aware of several peculiar events that happened in the Sterling area (either from reading their local news or through other means), including: three young people found decapitated in the woods nearby a cemetery, three paranormal investigators at the old Snake Meadow Hill Church going missing, and several bodies being recovered from a drainage ditch below Snake Meadow Hill Road. As John sleeps in his bed that night, these locations and stories all appear in his worst nightmare yet, as he believes them to somehow be connected to whatever he encountered within the Martin House, or feeling that he could have made a difference if he were there[2]. Amy also makes appearances throughout this dream, as John is now haunted by his second failure to save her.
The dream begins with John standing in the woods outside Gallup Cemetery. Here, he can exorcise a misaligned headstone to obtain Bob and Cindy's obituary, which interestingly notes that they are survived by Amy, as well as the twin boys, Nate and Jason Martin. John is not yet aware that the twins are not real.
As he exits the cemetery, he happens upon Snake Meadow Hill Church. Walking inside, he finds a confessional booth. Feeling compelled to open up about what's been on his mind, he enters the booth. He introduces himself to the "Father", asking it to pray for him. John recounts his first exorcism with Amy last year, saying that by failing to exorcise her demon, he turned his back on the Catholic Church and broke his vows to God. He tells it that Amy reached out to him again a year later, but he still couldn't save her and left her in the woods to die. He asks to be forgiven for his current and past sins. The thing on the other side of the grille gives John his penance: "BRING THE CHILD TO ME", claiming John will be forgiven if he performs this action.
Some time later, John finds the Spindly Lady and defeats her, opening up a secret trapdoor to the church's basement. The basement is very dimly lit, but John still catches a glimpse of a silhouette of Amy floating away from him. He eventually escapes the darkness of the basement and exits out of a small shed in the middle of the woods. After meandering through the trees, he comes across the bodies of three thralls, decapitated and placed in a ritualistic circle.
In the middle of the circle lies the newspaper article about their deaths. A couple paragraphs in, the article attempts to gaslight John into believing that he had lured Amy into the woods to murder her last week, and that he had also stalked and brutally slaughtered these other three individuals. The article mocks John for chopping off the victims' heads because everybody knows its the only way to kill a snake. But he didn't kill the snake - he cannot kill what cannot be killed - he could not kill Amy. Even now she is at his door - her hand is at his throat - yet he cannot see it. The article devolves into madness before text appears from Amy: "I'M HERE, JOHN".
John looks up from the newspaper article. Amy's demon booms, "YOU ARE MINE, PRIEST!" The three decapitated thralls now stand upright surrounding John, ablaze with fire. Cultists surround the area, and Amy can be spotted watching it all from behind a tree.
John suddenly appears in the Unseen World as a Wretch. He escapes back to the land of the living and returns to normal, finding himself in a drainage ditch leading to the Candy Tunnel. He enters the sewer network and eventually happens upon a sanctum hidden deep within. In this sanctum, he is met face to face with Miriam Bell. Before she can do anything to John, a gray figure appears from behind her and repels her with his cross.
The man accompanies John deeper into the sanctum to face off against Miriam. As he does this, they walk past a ritual site that appears strangely similar to the one John saw in the Martin House's basement during the second exorcism attempt. The man assures John that there wasn't much he could have done to save Amy, and that he is no murderer. He tries to give him hope that maybe her soul is now at rest.
John and the strange man battle Miriam before she transforms into the UNSPEAKABLE. John is not able to withstand its presence and wakes up.
John gets out of bed and finds a letter from somebody named Father Garcia, telling him that the two of them together must save Amy's twin brothers from the same fate as her, by rescuing them from the clutches of a cult before they are used to summon Malphas to Earth. John drives off to an unknown destination, likely to clear his head. He monologues, trying to form closure with Amy, saying that his work with her is done. He gains the confidence to press on by finding the twins and stopping the summoning of Malphas. He notes that his upcoming journey will be his greatest test of faith yet, and prays for God's strength, knowing that whatever he will come across will be worse than his vivid dreams.
It is not known how exactly Father Garcia knows about Amy and what happened to her, or how he heard about her twin brothers who (also unbeknownst to him) do not really exist.
Initiation In the nightmare, John instead decides to follow the advice of the note left outside the Save Family Tomb on receiving the UNSPEAKABLE's blessing.
After his reflection stabs itself in the eye, he uses his blood to draw a pentagram between some rocks. After defeating the Spindly Lady, he heads back out to the cornfield and retrieves the child for the thing in the confessional booth. While bringing the child over, a silhouette of Amy can be seen floating away from the booth. After being transformed into a Wretch, John climbs out of the drainage ditch and murders a stranded couple on the underpass.
After John wakes up, there is no letter from Garcia. Instead, his backdoor is open. He walks outside and is initiated into the cult. The UNSPEAKABLE descends upon him to give him its blessing. John's eyes bleed from its presence.
October 28th, 1987
A month later, John experiences a nightmare where he relives his first exorcism. The Martin House looks about the same as his last visit, but there's a drawing of Snake Meadow Hill Church on the fridge signed by Amy. When John approaches Amy in the basement, the dream suddenly flashes forward to the arm emerging from her face last month, and John wakes up in a panic.
Now awake, John finds a new letter from Father Garcia at the door. In it, Garcia updates him that he could not find Nate or Jason in the foster care system, thinking that they must have gone to live with other family members after the incident. He instructs him to explore the clinic Amy used to work at to see if the cult is preparing to summon Malphas there.
John parks at the destination and explores the building. Nearby the entrance lies a fax by Gary to his secretary, telling her to inform him if she hears back from Amy.
All John is able to find in the building is a strange woman standing alone in a secret second floor to the basement. With no sign of Malphas or the twins, he heads back home and awaits his next assignment.
October 29th, 1987 John experiences the recurring nightmare again, picking up where he left off with meeting Amy. He sees Allred unconscious with Amy no longer in sight. He picks up his superior's cross and wakes up.
John finds a new letter from Father Garcia, instructing him to explore an apartment complex in New Haven since the cult might be preparing to summon Malphas there. He also reads letters left behind by his childhood friend, Lisa Pearson, who begs him to come help her escape from her creepy neighbors. John drives to the destination and heads inside.
Inside the building, John is able to find a couple of notes from one of Gary's most devoted followers, Tiffany Robinson. It is revealed that she became envious of Amy being chosen by Gary to be the next vessel for the Second Death before her. In the time leading up to now, she had been silently trying to sabotage these plans (the success of which is not certain). She was eventually found out, and Gary later announced to his followers that she can no longer be trusted, and that Lisa has been chosen to be the next vessel. In retaliation, Tiffany summoned a demon named Alu to seal Lisa's door and block the cult's access to her, then performed the Second Death ritual on herself and hid away in the Unseen World, waiting for Gary.
John is able to remove the seal, banish Alu from the apartment, and save Lisa. After doing this, he senses that another seal has broken "somewhere beyond." John finds his way into the Unseen World and meets Tiffany. She calls out for Gary, believing to sense him behind her. John confuses her for Amy, leaving her upset that "Gary's favorite" was brought up at all. After a long battle, John eventually defeats Tiffany and makes his way back to the land of the living. Without having found the twins or the summoning site of Malphas, he drives back home.
October 30th, 1987
John's recurring nightmare picks up from last time. He begins searching the house for Amy. If John tries to look for her outside the house, he can catch a glimpse of Amy staring down at him from the attic window, illuminated only by the flashes of lightning. He gets to the attic to finish the exorcism, and soon jolts awake. John checks his front door and finds his next assignment from Father Garcia, telling him to investigate a daycare center where he had gotten reports of children exhibiting strange behavior. This time, he's adamant that if they can find the twins there, they'll find Malphas as well. John parks at the destination, sneaks past the police officers stationed at the front, and heads inside.
Inside the daycare, he finds a hidden entrance to a network of tunnels. As he explores the catacombs, he is eventually ambushed by Gary, who injects him in the neck with a mysterious substance. It takes effect almost immediately.
Under the drug's influence, John sees a montage of vivid imagery as he is unconsciously massacring a wave of thralls. Among this imagery, John is seen back in the Martin House attic exorcising Amy as she frantically crawls around on all fours. John is also seen to cover his face with his hands, before Amy's hands come down from above and do the same.
John is eventually told by Gary, "Now you are ready." He is thrust back into his recurring nightmare, now outside the attic with the entrance blocked by a barrier of mannequins. John sees Bob and Cindy's corpses and then tries to retrieve Father Allred from the basement. Amy appears and rushes at him before the nightmare abruptly ends. Alternatively, John may choose to exit through the front door. However, when he tries to do this, he senses something behind him. He slowly turns around and sees Amy peering back at him from around a corner. A hand of unknown origin emerges from her mouth and turns the lights off, leaving John in the dark and ending the nightmare all the same.
John wakes up slumped over in a deeper part of the catacombs. He gets up and walks among the thralls decimated by his own hands. After the Unholy Spirit comes walking right up to him, he defeats it and later opens a door in a statue of Moloch. Inside the statue is a stairwell leading to a series of dark hallways. At the bottom of these stairs lies a new note, cryptically explaining the key to defeating "the Mother who stayeth suspended beneath the Crucible".
As John ventures forth and explores the darkness, he finds a strange door covered by a gigantic seal. He breaks the seal and enters the door. He finds a gathering of thralls standing and staring at him from the sides of a long, dark hallway. A loud voice makes itself known to John, giving him a riddle: "How do you make a portal to Hell?" As John keeps walking down the hallway, the thralls on either side begin contorting and fusing together as the voice continues the riddle. At the end, John finds the Martin twins holding hands in the darkness.
As John approaches, he realizes something is wrong, and becomes winded. He stops briefly to catch his breath; his eyes and mouth are now bleeding. He feels somebody is looming right behind him. He stands upright and opens his eyes. He works up the nerve to turn around. He finds an old man in a dark red cloak gleefully smiling at him, Gary. Gary respectfully greets him with his name and remarks that it's nice to finally meet him in-person.
October 31st, 1987
It is the day of the Profane Sabbath. John finds himself in front of Gary Miller, who crosses his hands and introduces himself. John realizes that he's the one who's behind all of his torment. Rightfully pissed off, he demands to know what's going on. Gary chuckles and removes his hood. He supposes that John has earned the privilege of receiving answers after coming all this way. He offers John the chance to ask three questions, but no more. Among the six questions in total that John can ask, he decides to ask about Amy. Gary's body mutates greatly and says that she was the perfect vessel for the Second Death. However, he sulkily remarks that John came and screwed up everything. He ends with the affirmation that once John completes his journey, Amy will be his again.
With all questions out of the way, Gary tells John that he will make a fine sacrifice for the UNSPEAKABLE, and the two engage in battle. During this fight, Gary may summon apparitions of past foes, including one of Amy.
John prevails, and as Gary tries to grab him in a last-ditch effort, Father Garcia appears and shoots Gary in the face with a shotgun. He flees into the next room, and the two follow him. Garcia explains to John that the entrance to the Crucible is open, and that John must jump in and defeat Gary once and for all, by himself. He does so.
John jumps into the Crucible and finds himself in a dark, dilapidated version of the Martin House. Entering the attic, he finds a grotesque monster kneeling before a skeleton suspended upside down. The monster speaks and reveals itself to be Gary, in his true form. He explains to John that the remains are that of his mother, and that she was too old to become the Unholy Trinity. After so many years, he had found Amy to be the perfect vessel to take up the honor, but sourly mentions that the two of them both know how that turned out. Gary tells John that he has pursued him as far as he'll go, and only one of them can exit the Crucible alive. The two engage in a penultimate showdown.
As John and Gary fight, Malphas eventually materializes into the arena, aiding Gary in the fight. Still, John prevails. After both are thoroughly weakened by the cross, the two dematerialize and become phantoms, who both possess the body of Miriam as a last resort to kill John. Miriam howls in pain as the three of them together become Super Miriam. John fights the amalgamation, gaining the strength to withstand numerous blows. Eventually, John weakens the beast to the point that Gary and Malphas momentarily separate from Miriam. Suddenly, John remembers the note he found earlier, stating that "The cross hath the power to weaken the Mother, But only someone who is ablaze with purifying fire canst truly destroy Her." John runs to a brazier in the corner of the arena, and lights himself on fire. He quickly transfers the flame to Miriam. As she burns, Gary reverts to his human form and Malphas slowly vanishes into thin air. Miriam explodes into a gory mess, and her blood trickles down from the ceiling of the Crucible like rain.
Suddenly, Amy appears from the darkness and descends before John and Gary. Gary staggers his way towards her, muttering in Latin to convince her he is still fit to complete his Profane Trinity. As Gary opens his arms to embrace Amy's presence, the arm of the Antichrist erupts from Amy and grabs him by the face. Gary's eyes widen in shock as her demon says unto him, "FAILURE". The arm pulls Gary into Hell, destroying him.
Amy floats closer to John. The portal closes up and her face returns. John tries to apologize to Amy for not being able to save her. The true Amy responds. She forgives John, saying it's over now, and that the cult cannot hurt her anymore. She applauds John for his newfound bravery, and allows him to finally finish what he started.
John takes out his cross and recites the final line of the prayer of exorcism, which had been interrupted by Amy's parents one year ago. The demon is finally exorcised from Amy. Her skeletal remains appear on the ground, allowing her spirit to finally move on to the afterlife. John closes the prayer with an "Amen."
A New Purpose (Good Variant) Should John have not banished all three demons that serve as triggers to neutralize the seal blocking entrance to the Crucible, John will have no choice but to purify the large slab hovering over the entrance to at least temporarily block it.
John and Garcia exit the daycare center and rest at Garcia's car. John solemnly sits down to collect his thoughts while Garcia lights a cigarette to decompress. Garcia assures John that while Gary and his Unholy Trinity were not destroyed, that the Profane Sabbath had at least been delayed. He asks John to join him in his mission of destroying the UNSPEAKABLE.
John recounts to Garcia that when he first met Amy last year, he saw the devil, who had tricked him. He doesn't believe he will ever be free of Amy, or that his faith will ever be as strong as before. Garcia assures him that since he knows the devil is real, the Lord must also be real. Garcia gears up and says that John's journey is just beginning, and that he will be his teacher. The two shake hands and drive off to an unknown destination.
A New Vessel If John had let his fears get the better of him the day before, he will have driven away from the daycare center. The next morning, he wakes up in a panic and notices the atmosphere of his house is off. The cross above his bed has been inverted. Thunder rolls outside, illuminating a silhouette of Amy floating past the window. John realizes that the Profane Sabbath has found him at his home. Before it consumes him, he wishes to enter his forbidden room one last time. He dodges thralls and a giant centipede demon to retrieve the key from the basement.
Amy stands motionless in the back of the forbidden room among the filing cabinets. Her face is intact. The window of the Martin House attic is drawn onto the wall behind her. John doesn't know how she got here. He kneels before her. He asks what she wants from him - why she is tormenting him like this. He pleads with her that he only wishes for this nightmare to end. But before he can even finish that thought, a hand quickly reaches out of Amy's mouth and grabs John by the face. She says unto him, "UNFORGIVABLE." John now appears in a stretch of forest leading to the Martin House. Entering the house, the inside now looks as dilapidated as the outside. John wanders through the house feeling sorry for himself, remarking that Amy didn't deserve any of what happened to her - that he should have saved her, and that she could have lived a normal life if he had just taken action.
He enters the twins' room. It's desolate, containing only two effigies of the twins overlooking graffiti of an eye on the floor. Seeing them, he is now completely emotionally defeated. He steps into the marking and falls to his knees. He raises his hands up in submission. Amy and Michael appear on either side of him to hold his arms steady.
Everything around John begins to fade away until he is left in total blackness. The hand of the Antichrist appears. It grabs John and takes his soul away into Hell.
John, along with the entire house, cease to exist, erased from memory.
Quotes Context Quote Audio Chapter I Appears as apparition "ABANDON ALL HOPE." File:Abandon all hope.mp3 "GET OUT." "I CAN SEE YOU." "KILL ME." "LEAVE NOW." "LOOK AT ME." "MOMMY?" "MY EYES." "CROWN OF THORNS." File:Crown of thorns.mp3 "THE VEIL IS LIFTING." Repelled with cross "AAAAAAAAAAAA..." File:Amy scream.mp3 "BABYLON." File:Babylon.mp3 "YOU FAILED ME." "FORSAKEN." "AND HELL FOLLOWED." "I BLEED." "I'M THE ICON OF SIN." "THERE IS NOTHING." "YOU'RE TOO LATE." "UNFORGIVABLE." John and Amy conversation John: "My God... What happened to you?" "DO YOU THINK MY FACE IS PRETTY?" John: "I have to finish what I started." "SHE IS MINE, PRIEST." Chapter II Newspaper trap "I'M HERE, JOHN." - "YOU ARE MINE, PRIEST." Chapter III: 1986 Flashback 1 "HELLO, PRIEST." Flashback 2 "MOTHER! MOTHER!" Flashback 3 "You're here at last, priest." John: "Amy! Let's go back to the basement." "NON POSSUM IRE." (“I CAN’T GO.”)
John: "Let's go. You need to get better." "What about Meredith? Did she get better?" "You couldn't save her, could you?" John: "That's enough." "She's here with me, you know." John: "We're doing this here and now." "Oh? All by yourself?" "Go ahead. Point your little stick at me." John: "Father Allred? Mister Martin?" "NOBODY'S COMING, PRIEST." Flashback 4 Father Allred: "It's going to be alright, Father Ward." "It's going to be alright, Father Ward." Chapter III: Ending II Gary is defeated "FAILURE." John: "Amy. I'm so sorry." John: "I couldn't save you." "John..." "It's okay." "It's over now. They can't hurt me anymore." "You've been so brave. But now... It's time to finish what you started." Trivia In general, Amy's circumstances and appearance is a nod to Regan from The Exorcist (1973)[3]. FAITH and this movie demonstrate common possession traits like suddenly speaking Latin (or a different language that they've never used before), crawling on all fours, screaming obscenities, insanely strong, etc., the typical "young girl possessed by demon" trope. The dialogue where Amy mocks about John's mother being there with them is a reference to a scene in The Exorcist where Regan brings up Father Karass' dead mother before an exorcism begins. The scene where Amy creeps up from behind her bed is a possible reference to Sadako Yamamura's appearance in Ring (1998)[4], where her hair entirely covers her face. In the Martin Twin's bedroom, there's toys scattered throughout the house that share similar colors to the main characters of FAITH: Chapter I. A small purple figurine is seen standing next to a larger reddish one with horns, possibly representing Amy and the cult's control over her. The lone blue figurine below them may represent John on his quest to save Amy. The gray and white figurines off to the side may represent Father Garcia and Michael, who just happen to be in the area as this is happening. Many of Amy's lines in Chapter I are likely references to the Bible and other media. "I'M THE ICON OF SIN." could be a reference to DOOM II's final boss, The Icon of Sin[5]. "ABANDON ALL HOPE!" is a portion of a phrase from Dante's Inferno which is written on the gates of Hell: "Abandon all hope, ye who enter here."[6] "AND HELL FOLLOWED." could have a few meanings. It could be referencing a level of the same name in The Ultimate Doom[7], or could be a reference to Revelations 6:8 from the Bible[8], where a man named John witnesses the Four Horsemen of the Apocalypse. Hell specifically follows the rider, Death. "CROWN OF THORNS." of course refers to the crown of thorns that was placed upon Jesus's head when he was crucified. "THE VEIL IS LIFTING." can literally refer to the white sheet on Amy's head that's covering her mutilated face. It could also be a reference to Exodus 34:30 - Exodus 34:35 from the Bible[9], detailing Moses placing a veil over his head whenever he was talking to the people of Israel and lifting it whenever he speaks to the Lord. Anytime he would communicate with the Lord, his face would appear shiny, which made the Israelites uncomfortable. In order to put them at ease while telling them what the Lord has commanded, he placed a veil over his head to conceal his shiny face. "BABYLON." is most likely referencing Revelations 18:2 - Revelations 18:3 from the Bible[10]. Babylon, particularly in this verse because in other verses (and mostly in pop culture) it's an allegory for an evil city/country or governmental system, was a physical city that was corrupt with the teachings of false gods. The political system rebelled the ways of God and was the location where the Tower of Babel was built, a spiraling tower crafted in an attempt for people to communicate with God. The Lord condemned the city and burnt it to the ground for its wrongdoings. Demons and wicked beasts lurk in its remains. It's speculated that every demon on Earth originates from Babylon, which would tie back to where Amy's Demon came from (and why Amy would randomly scream it). An excerpt from an email by Airdorf reveals some details about the symbols Amy uses in her fight (Shoutout to somebody named Pierrot for asking the question)[11]: "While the satanic symbols are mostly made up, they are based on symbols found in the Candelabra, Candomble, Umbanda, and Quimbamda folk religions. Some of them have significance, though - the two connected arrows pointing up and down represent the paradigm of 'As Above, So Below', the circle with a trident representing the 'Second Death' ritual performed on Amy, the spiral being a reference to Junji Ito's 'Uzumaki'[12], and the dot with a half circle over it representing the concept of an 'All-Seeing Eye'." There's a discrepancy with Gary's Letter in Chapter I. Gary states that Amy is seventeen years old. With context clues, this letter was supposed to be made around September of 1986 because it predates when Amy got possessed and her parents recently forbid her to work at the clinic. We don't know what date Amy was born but judging by the Murder Report in Chapter I she's seventeen years old. We could clamor it up as Gary not really knowing who she is and objectifies her since her only purpose is to be a vessel, but it seems like a genuine mistake on Airdorf's part. It would've been accurate in Gary's Letter to say that she's sixteen years old. Most of Amy's rotoscope appearances in Chapter III were acted out by Airdorf's wife[13]. Airdorf himself acted out Amy's cutscenes for Chapter I, hence why Amy looks slightly masculine and has broad shoulders, which was mentioned in the interview with Wendigoon. While her voice is produced with a text-to-speech voice engine called SAM, a real female human voice can be heard whispering along with the line, "SHE IS MINE, PRIEST." According to Airdorf, Amy's purple color is a reference to Ancient Domains of Mystery, a roguelike RPG released in 1994 that primarily uses ASCII graphics. Apparently, all the "chaos/corrupted beings" from the game are rendered purple[14][15]. This establishes that every purple-colored entity in the FAITH series is abnormal or corrupted, so that includes Amy, her twin brothers, the doomed children, and the Daycare Center. Click here for footage of Amy's boss battle, with no notes collected, and an integer showcasing how much HP she has. Big shoutout goes to eughstein for finding out the hidden features of how dynamic Amy's boss battle is, and modding the game to show how much HP she has. References Note - Please check the "Conditions" section of the Second Death wiki page for a thorough explanation. Ref. - Airdorf Message about Chapter II Meaning Misc - The Exorcist's Wiki Page Misc - Sadako's Wiki Article Misc - Doom Fandom Page of the Icon of Sin Misc - The phrase can be found on Page 11 of this pdf file of Dante's Inferno, published on Full Text Archive Misc - Doom Fandom Page of "And Hell Followed" Level Misc - Interpretation of Revelations 6:8 Misc - Exodus 34:30 to Exodus 34:35 Misc - Revelations 18:2 to Revelations 18:3 Misc - 2019 Airdorf Email Misc - Wikipedia Article of "Uzumaki" Misc - Airdorf's wife as Amy's actor Misc - Airdorf Body Color Message Misc - Wikipedia Article of Ancient Domains of Mystery v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 11 Comments
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Mirror Demon
"BRING THE CHILD TO ME." Appearances FAITH: Chapter I FAITH: Chapter II FAITH: Chapter III
Personal information Status Deceased(?) Aliases Confession Demon Affiliation Eternal Order of the Second Death Biographical information Date of death October 30th, 1987 Place of death Garyland Physical description Species Demon Color Gray The Mirror Demon (also known as the Confession Demon) is a reoccurring enemy that appears throughout FAITH: The Unholy Trinity. Its background is a mystery, implied to be connected to John and the unethical practices he endured while as a patient at Yale Psychiatric Institution. Ever since he was released, John associates his time at the institution as demonic in nature, so the demon's reappearance acts as a way of bringing up past, traumatic memories and guilt over failing to exorcise Amy.
Contents 1 Appearance 2 Personality 3 Biography 3.1 September 21st, 1987 3.2 September 28th, 1987 3.2.1 Initiation 3.3 October 30th, 1987 3.4 October 31st, 1987 4 Interpretation 5 Quotes 6 Trivia 7 Gallery 7.1 In-Game 7.2 Other 00:00
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Appearance The demon, compared to John's canonical height of 6'2, is freakishly tall and has a gray, shambling mass. Its head (if it can be called that) resembles a dark red flower with a black pit. It is capable of floating around in random speeds, slowly or slightly faster, teleporting when needed be, and can turn into a silhouette of itself. It also has elongated red arms and disembodied gray hands that can drag victims into its pocket dimension.
Personality This demon has equally bestial and more human traits, as it can speak both Latin and English (a rarity as other demons primarily use English). During battles, he intentionally garbles his voice and emits unnatural roars, screeches, and wails, while also capable of speaking clearly and coherently.
Biography September 21st, 1987 In the Martin House, after John watches Amy jump out the attic window, he rushes downstairs and tries to check on her outside. However, he spots a rifle in the foyer room and the words, "KILL HER" written backwards in blood. He picks up the weapon: it only has one bullet. Before stepping outside, intent on shooting her, if he walks into the master bedroom he can check the mirror. Before he attempted to exorcise Amy, he saw a silhouette of her stalking him in the mirror; this time, there's a freakishly tall demon looming right behind him.
If John decides to shoot the mirror, it cracks, but nothing happens initially. However, every time he fires the rifle, a new one appears in the foyer room (to prevent you locking yourself out of an ending if you miss with your one bullet). After shooting the mirror a third time, an elongated red arm emerges and drags John within.
With John seemingly dragged into a pocket dimension littered with skeletons, the Mirror Demon garbles, "FILIS PATER PROFANI!", which roughly translates to "MY UNHOLY FATHER!". It then floats towards him, and a battle begins. During the fight, it attempts to catch John by surprise by sporadically teleporting around the room. Every time he gets close, the aberration effect (if turned on) becomes stronger and distorted. Whenever that happens, it generally establishes that the enemy has immense demonic power (such as Miriam in Chapter II) while most demons John meets do not have this effect. Eventually, John bests the demon with his crucifix. Before it disappears, it garbles, "I WILL SEE YOU AGAIN!" before it is banished, leaving behind a note.
Picking it up, the note is actually a letter written by John on October 23rd, 1986, requesting to Dr. McGlashan, the head runner of Yale Psychiatric Institute, to be released from the care of his assigned psychiatrist, Dr. Spinel. He states that ever since he began his treatment thirty days before, he had been able to come into terms as to what truly happened inside the Martin House on September 21st, accepting that nothing supernatural occurred within the house. Rather, he admits that Amy was pressured and driven to kill her parents due to how controlling they were, as well as Father Allred, John's late superior, for using old church rituals thought to dispel evil. He reports that his nightmares have ceased and generally feels peace of mind ever since he accepted the truth. John ends his letter that he respectfully requests to be released from the institution, hopefully in exchange for future appointments with Dr. Spinel. After reading the letter, John pops back into the real world, and the mirror remains destroyed.
It is difficult to know if the letter and the battle with the Mirror Demon is canonical or not, as it is entirely optional; John also does not comment on it in future chapters, and how the demon got a hold of the document is uncertain.
September 28th, 1987 A week after John's second failed exorcism with Amy, he experiences his worst nightmare yet where the Mirror Demon appears. Finding himself in the Snake Meadow Hill Church again, he enters the now-accessible confession booth begins to recount his sins: his failure to save Amy again, leaving her to die, and his broken vows with God. An unseen person in the next booth speaks of God's goodness and gives him a penance: to bring the child, as doing so would let him find peace. John agrees, believing the voice to be a pastor, John thanks them and praises God's mercy before leaving the booth.
However, John had been speaking to the Mirror Demon hiding in the next booth; at that point, John had been fooled before by evil figures pretending to be benevolent beings, such as bargaining with the white entity in the Martin House.
Initiation John takes the "pastor's" penance into consideration and heads outside. Traversing through the cornfields, a child staggers towards him and asks for help. John tricks the child to join him and lures them to the confessional booth, glimpsing a silhouette of Amy in the process. Once close enough, a disembodied gray hand grabs both John and the child, dragging them into the booth. John finds himself in a pocket dimension once again, as the Mirror Demon floats before him and garbles, "FILIS PAETER PROFANI!" before a fight ensues.
The battle is mostly the same as before, except the arena looks like an open field with demon hands acting as barriers. There are more skeletons littered throughout the area than usual, and the child is mysteriously missing. At one point, the Mirror Demon turns into a black silhouette, visually blending in with the skeletons in an attempt to throw John off. In the end, John banishes the demon, and it garbles, "I WILL SEE YOU AGAIN!" before disappearing. He drops a psychiatric note where Dr. Spinel believes that a medical, in-vivo approach is best for John so that he can come into terms with reality. After reading it, John pops back into the building and proceeds with receiving the UNSPEAKABLE's blessing.
Once again, the Mirror Demon's reappearance is supposed to coincide with John's traumatic experiences of both his failed exorcisms and the time as a patient. This ending, however, signifies how John is submitting to his evil urges, submitting to the cult's doings. The child may represent the side of him that knows what he is doing is wrong and wants to get help.
October 30th, 1987 While investigation the daycare center on 4th Street, John finds himself inside a makeshift tunnel system called Garyland in the files, finding a room with a large statue depicting Moloch in the middle. John finds instructions on how to open its naval by retrieving three artifacts; to grab the last artifact, John enters a room with a large mirror. An artifact can be seen in the reflection that is inaccessible, while vines on the mirror steadily grow if left unchecked with the crucifix.
Suddenly, the Mirror Demon makes his grand return in the reflection. It attempts to slowly float towards John instead of sporadically teleporting. It can only be seen in the reflection, so John must carefully attempt to exorcise it while the vines slow it down. Every time the Mirror Demon gets too close, fanfare begins to play that signifies the player that John is close to getting killed, the same fanfare played in the "Initiation" Ending. Eventually, John bests the demon. Yet again, it garbles, "I WILL SEE YOU AGAIN!" and disappears. This time it leaves behind an artifact but not a psychiatric note behind. Grabbing it, John unlocks Moloch's door and heads deeper into Garyland.
This is the only required battle against the Mirror Demon throughout the entire series.
October 31st, 1987 Unlocking a door in the Nowhere Forest, John comes face-to-face with Gary. After some questioning, the two engage in battle where Gary has a chance of summoning red-scaled versions of enemies John has dealt with, including the Mirror Demon. However, these summons merely knock John down, making him drop his crucifix. Being apparitions, they are not truly summoned from wherever they were to aid Gary, instead acting as bad memories that mentally affected John.
This is the last time the Mirror Demon is seen; why it appears or what it wants with John is never explained. Likely it was not truly defeated or killed, simply shuffled away and will come back eventually. Appearing an apparition on the 31st, it possibly "died" on the 30th and had yet to reform.
Interpretation This particular demon's reoccurrence throughout the Unholy Trinity is significant in that it likely symbolizes John's depression over the botched exorcism of Amy Martin. On the subject of the demon itself and its elements, at a glance, the distorted head likely resembles either cracked glass, or the mirror found within the Save Family Tomb, both of which symbolize having a distorted view of oneself. In addition, the presence of triangle symbology in the demon's lair in Chapter I alludes to the third aspect of the Unholy Trinity that describes one's lack of purity - that being the Unholy Spirit. True to its name, the Mirror Demon appears most often during John's moments of reflection.
Chapter I: The silhouette of Amy stalking John from the mirror is replaced by this demon, signifying that John's guilt is creeping up on him since it's (partly) his fault for failing to exorcise her for now the second time. Yet to follow her outside, he was unsure about her condition since she jumped from a two-story house, very likely dead or severely wounded.
Chapter II: The sacrifice of the Doomed Child to the demon is likely a stab at Amy's fate - through John's cowardice, he allowed Amy, as a spirit, to be fed to the forces of the underworld on a silver platter. The demon's use of confessional responses is also a reminder to John; not even under the wing of Christianity is he free from the pain of the past, for self-reflection is a core practice.
Chapter III: Moloch's navel key is found in a room featuring a giant mirror spanning the room's entire north wall, as well as a growth growing out of the room's top corners that must be exorcised for him to degenerate. The Mirror Demon is only seen in the reflection of the giant mirror and can only be exorcised while he is very nearby to John's reflection, as he slows down whenever he gets close enough, and John's reflection is incapable of exorcising. Several allusions can be gleaned from this encounter:
The demon's required closeness to John in this sequence is representative of facing oneself and one's actions, The demon's connection to the navel key (Moloch's third and most unique key) alludes to the third facet of the Unholy Trinity that pertains to the soul (which is the Unholy Spirit), And the growths that infest the room are likely representative of the depressive symptom of hyper fixating on oneself and one's guilt, as the growths will overtake the whole room and ensnare John, slowing down his movement, should he remain too long without exorcising them. Quotes Context Quote Audio Chapter I "FILIS SHABBAT PROFANI." ("Children of the Profane Sabbath.")
teleports "I'LL SEE YOU AGAIN." Chapter II John: "Pray for me, Father, for I have sinned." - "What sins have you come to confess?" John: "I tried to save a girl from evil," "but my fears overcame me." "I turned my back on the ministry..." "...and broke my vows to God."
"A year later the girl reached out to me again."
"But in the end I couldn't save her."
"I left her to die."
"I am sorry for these and my past sins."
"Thou hast said well." "Here is thy penance:"
"BRING THE CHILD TO ME."
"Perform this act of contrition..." "...and thou shalt have the peace thou seekest."
"Give thanks to the Lord for he is good."
John: "For his mercy endures forever." - Trivia In the original standalone version of FAITH: Deluxe Edition, the Mirror Demon was not added until version 1.2. The arena that the demon drags John into in Chapter I is called "HellZone". In some way, the Mirror Demon's face sort of looks similar to the mirror that John's reflection wickedly smiles in Save Family Tomb.
In the game's files, there are unused audio clips of the demon's battle dialogue where the intense filter is removed, allowing its speech to be more clearly understood. (This is trivia for the wiki page) Shoutout goes to NotGlowyswamps for creating the "Theories" tab. This was integrated into the "Interpretation" section of the "Biography" tab. Gallery In-Game The Demon looming over John in a mirror in Chapter I. The Demon looming over John in a mirror in Chapter I. The Demon's elongated red arm. The Demon's elongated red arm. The Mirror Demon. The Mirror Demon. A disembodied gray hand. A disembodied gray hand. A darker silhouette of the Demon during the battle in Chapter II. A darker silhouette of the Demon during the battle in Chapter II. The Mirror Demon reappearing as an apparition in Chapter III. The Mirror Demon reappearing as an apparition in Chapter III. Other The Mirror Demon stalking on John from a mirror. The Mirror Demon stalking on John from a mirror. John and the Mirror Demon face each other. John and the Mirror Demon face each other. A template of the arena the Mirror Demon drags John into in Chapter I. A template of the arena the Mirror Demon drags John into in Chapter I. The arena in Chapter II. The arena in Chapter II. The mirror room in Chapter III. The mirror room in Chapter III. An apparition (now with a filter!) An apparition (now with a filter!) v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 1 Comment
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- #30Mist Demon
Keys: Mist Demon
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Mist Demon Mist Demon Apparition Mist Demon Appearances FAITH: Chapter II Personal information Status Deceased Affiliation Angel Nogales Eternal Order of the Second Death
Biographical information Date of death September 28th, 1987 Place of death Gallup Cemetery Physical description Species Demon Color Gray The Mist Demon is a demonic enemy that appears in FAITH: Chapter II. Alike all the other demons haunting Gallup Cemetery, the Mist Demon is loosely affiliated with one of the thralls within Save Family Tomb and loosely connected with the short story of Note #6, detailing a child who's been pressured into repaying some kind of debt after being locked in a basement with his "grandfather".
Contents 1 Appearance 2 Personality 3 Biography 3.1 Unknown Time 3.2 Between September 22nd to 27th, 1987 3.3 September 28th, 1987 (Chapter II) 3.3.1 enter the spirit house 3.4 October 31st, 1987 (Chapter III) 4 Sounds 5 Trivia 6 Gallery 6.1 In-Game 6.2 Other 7 References Appearance The Mist Demon nearly resembles a human but has stubby legs & arms and two red, glowing eyes. It has an odd-looking, tail-like appendage.
Personality Normally, demons in the series don't have a personality besides being evil, but in this case, the Mist Demon's cries sounds like it comes from a child who's in severe distress or pain. It doesn't actively try to kill John and just hides away in the mist while screaming.
Biography Unknown Time It's important to analyze Note #6[1] from Chapter II because the child detailed in there, which we're assuming to be a younger version of a man named Angel Nogales (this'll be explained later), is affiliated with this demon.
Angel recounts when he used to be a child and the feeling of devastation after losing his grandfather, whom he was deeply attached to. One day, his stepmother promised him that he can see his grandfather again. He agreed to follow her in desperation and was dropped off at one of her friend's houses late at night. Angel was lured by her friends to walk down a staircase towards the basement, where he saw his grandfather standing in the darkness. At first, he was gleeful, but as he approaches who he thought was his grandfather, he comes into realization that it wasn't really him. Angel tried to run away from whoever it was, but the basement door was locked.
The note ends that, although his memory is hazy on what happened next, his stepmother's friends have been pressuring him to fulfill some kind of debt and doing work for them. This note essentially provides a backstory as to how he inadvertently joined the Eternal Order of the Second Death, the cult conducting operations within Sterling, Connecticut. The Mist Demon seems to be some sort of manifestation of whatever happened between Angel and his "grandfather", but that's difficult to connect with this note alone.
Between September 22nd to 27th, 1987 To keep this undetermined date brief and relevant enough for the Mist Demon, Angel, a cult member named Troy Ingles, and another named Sandra Attwood, were sacrificially murdered for some kind of undetailed ritual nearby. The Sterling Police Department found their bodies off into the dense woodland nearby a cemetery, aptly named Gallup Cemetery, and identified them. A newspaper article was published[2] shortly after their investigation, where investigators state that they believe the victims were ultimately killed in some kind of paganistic ritual. They plead for the Sterling community to contact authorities if there's any leads behind the murders.
This article, Note #18 from Chapter II, was important to analyze because it's heavily suggested that the areas John will eventually explore in his dream/Chapter II, Gallup Cemetery in particular, were affected by recent murders and disappearances that all connect to the cult in some way or another. John essentially dreams of the locations and the demons he'll eventually face, including the Mist Demon, in some vein attempt of making a significant difference as if he was there[3].
September 28th, 1987 (Chapter II) John falls asleep like any other day and experiences his worst nightmare yet.
The dream begins with him standing in the middle of five pebbles. He meanders through the trees and unlocks a gate leading to Gallup Cemetery. A tomb, named Save Family Tomb, lies in the middle of the cemetery. All the other nearby gates are locked, so John has no choice but to investigate inside.
enter the spirit house The cramped tomb has three thralls giving John a cold stare, either because of his priestly outfit or they're dead.
They sit immobile as John grins at his reflection at the end of the tomb.
Spirits flee from the bodies and scatter throughout the area. John exits the tomb and has to track each of them down in order to move beyond the cemetery.
Walking to the left and downward, mist surround the area. John walks towards the middle of the area and a demon appears from nowhere, making unintelligible, child-like screaming. It darts from one cloud of mist to another in some attempt of hiding from something. Among all the other demons within Gallup Cemetery, this demon doesn't actively attempt to kill John.
John banishes the demon, who bellows one final cry before bursting into a puddle of blood. It leaves behind a note detailed in the "Unkown Time" section. If John visits the tomb before banishing the other two demons, the bald thrall is nowhere in sight. With this in mind, we can assume that the Mist Demon is somewhat affiliated to Angel's traumatic childhood from whatever happened between him and his "grandfather".
October 31st, 1987 (Chapter III) We skip forward to John battling against the cult leader, Gary, in a secret underground tunnel named Garyland. During the fight, Gary has a chance of summoning ghostly apparitions of demons and creatures John has encountered in the past, including the Mist Demon. Alike all of the past enemies, they're red silhouettes, cannot be repelled by the crucifix, and knock John to the ground if they make contact with him. It's important to point out that Gary can summon two different versions of a woman named Tiffany, signifying that these red apparitions are solely phantoms and are not literally summoned from where they used to be to kick down John. They purely function as bad memories. This is the last time the Mist Demon makes its appearance.
Sounds Context Audio Introduction Various cries Defeat Trivia Typically, Miriam copies the same attack pattern from every demon within Chapter II, except for this one. That's probably because there's nowhere for her to hide. Gallery In-Game The Mist Demon in Ch II. The Mist Demon in Ch II. The apparition. The apparition. Other The apparition, but now with a filter! The apparition, but now with a filter! The Mist Demon in a spritesheet. The Mist Demon in a spritesheet. References Ref. - Note #6 Ch II Ref. - Note #18 Ch II Ref. - Airdorf Message Chapter II Meaning v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 1 Comment
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- #31Umbilical Cord Demon
Keys: Umbilical Cord Demon
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Umbilical Cord Demon ImAnAngel Appearances FAITH: Chapter II Personal information Status Deceased Affiliation Sandra Attwood Eternal Order of the Second Death
Biographical information Date of death September 28th, 1987 Place of death Gallup Cemetery Physical description Species Demon Color Gray The Umbilical Cord Demon is a demonic enemy that appears in FAITH: Chapter II. Alike all the other demons haunting Gallup Cemetery, the Umbilical Cord Demon seems to be loosely connected to a thrall within Save Family Tomb and the short story of Note #8 from Chapter II, detailing a woman who recently lost her baby and was coerced into meeting a man named Gary Miller by a "strange woman".
Contents 1 Appearance 2 Biography 2.1 Unknown Time 2.2 Between September 22nd to 27th, 1987 2.3 September 28th, 1987 (Chapter II) 2.3.1 enter the spirit house 2.4 October 31st, 1987 (Chapter III) 3 Quotes 4 Trivia 5 Gallery 5.1 Gameplay 5.2 Animation 6 References Appearance The pixelized version of this demon looks like some kind of abnormally tall human with bloody eyes and belly. There's a fleshy appendage stretching out from its stomach.
The rotoscoped animation provides more detail. Although it's partially obscured by a tree, it has two wide wavering bloody eyes and a gaping red mouth. There's a bloody appendage wiggling out of its open stomach; the animation makes it look somewhat phallic because it seems like the flesh is extending from around its crotch or directly underneath the stomach. It's twitching and jittering uncontrollably.
Biography Most demons within the series don't have a personality, so we're going to cut to when it's relevant in the plot.
Unknown Time It's important to analyze Note #8 from Chapter II[1] because the woman detailed in there, which we can assume to be a woman named Sandra Attwood (this'll be explained later), is affiliated with this demon.
Sandra recounts when she unexpectedly became pregnant. Nobody was thrilled or excited for her, and she even suspects that her doctor was silently judging her. Every time she would leave her doctor's office, she'd notice a strange woman giving her a warming smile from across the street, which made the office visits a bit more bearable.
Sandra continues that she lost the baby, it's unclear if it was a miscarriage or abortion. She spots the strange woman giving her a big smile after a doctor visit, but it wasn't warming or friendly as before. The note ends that, yesterday (this is undated), she was walking around and came across the strange woman in the middle of a path, who is now pregnant. The woman beckoned her into the woodland. Sandra followed her and came across a man named Gary.
Gary is in fact a cult leader in charge of the Eternal Order of the Second Death, who primarily perform operations within Sterling, Connecticut. Note #8 essentially provides a small backstory to Sandra's life before joining the cult. The reasoning from this note alone isn't clear, but as Chapter II begins and we take quotes from the Umbilical Cord Demon in consideration, it's implied that Sandra was sexually assaulted by somebody, and her community judged her for the sudden pregnancy as if it was her fault. Her coercion into the cult would soon become her doomed fate.
Between September 22nd to 27th, 1987 To keep this undetermined date brief and relevant to the Umbilical Cord Demon as possible, Sandra, a cult member named Troy Ingles, and another named Angel Nogales, were sacrificially murdered by their fellow cult members for some unforeseen purpose. The Sterling Police Department found their bodies off into the dense woodland nearby a cemetery, aptly named Gallup Cemetery, and identified them. A newspaper article was published shortly after their investigation[2], where investigators state that they believe the victims were ultimately killed in some kind of paganistic ritual. They plead for the Sterling community to contact authorities if there's any leads behind the murders.
This article, Note #18 from Chapter II, was important to analyze because it's heavily suggested that the locations John will eventually explore in his dream/Chapter II, Gallup Cemetery in particular, were affected by recent murders and disappearances that all connect to the cult in some way or another. John essentially dreams of the locations and the demons he'll eventually face, including the Umbilical Cord Demon, in some vein attempt of making a significant difference as if he was there[3].
September 28th, 1987 (Chapter II) John falls asleep like any other day and experiences his worst nightmare yet.
The dream begins with him standing in the middle of five pebbles. He meanders through the trees and unlocks a gate leading to Gallup Cemetery. A tomb, named Save Family Tomb, lies in the middle of the cemetery. All the other nearby gates are locked, so John has no choice but to investigate inside.
enter the spirit house The cramped tomb has three thralls giving John a cold stare, either because of his priestly outfit or they're dead.
They lay immobile as John stares at his own reflection from a mirror.
Spirits jump out of the bodies and scatter throughout the area. John exits the tomb and has to track each of them down in order to move beyond the cemetery.
Exploring the right area and purifying a purple skull, a gate nearby unlocks, and John explores the open area. The Umbilical Cord Demon shrouding behind a nearby tree stretches a fleshy appendage and shouts, "I'M AN ANGEL!"
After making a beeline towards John, it teleports to a different location and moves up and down in a wave-like pattern to kill him.
John banishes the demon after a short battle. It calls John a, "VIOLATER!" and promptly bursts into a puddle of blood. It leaves behind Note #8. Taking its quotes into account with the note, we can suggest that Sandra was a sexual assault victim that was ostracized by her community. The 80s weren't as opening nor welcoming of victims compared to today. Her baby's death and connection to the "strange woman" seems to be demonic in nature, hence why this demon is affiliated with her and why it shouted that it's an "angel". This is further proven if John goes back inside Save Family Tomb before defeating the other two demons; Sandra/the female thrall is missing.
October 31st, 1987 (Chapter III) We flashforward a little over a month later to John and Gary battling in Garyland, a secret tunnel system underneath a daycare center. During the battle, Gary can summon a plethora of former foes, including the Umbilical Cord Demon. Alike all of the past enemies, they're red silhouettes, cannot be repelled by the crucifix, and knock John to the ground if they make contact with him. It's important to point out that Gary can summon two different versions of a woman named Tiffany, signifying that these red apparitions are solely phantoms and are not literally summoned from where they used to be to kick down John. They purely function as bad memories. This is the last time the Umbilical Cord Demon makes its appearance.
Quotes Context Quote Audio Introduction "I'M AN ANGEL." Defeat "VIOLATOR!" Trivia Plenty of demons within the series are nameless in the plot, including this one. Extracting every asset used within Chapter II reveals that this demon is supposed to be called "Umbilical Cord Demon". Miriam's attack patterns in the Third Phase of her boss fight borrows the same attacking behavior from every demon within Chapter II, including the Umbilical Cord Demon. She would teleport to a random area and move up & down in a wavelike pattern. Gallery Gameplay Gif of the Demon's moving and idle animation. Gif of the Demon's moving and idle animation. Frame 1 Frame 1 Frame 2 Frame 2 As an apparition during Gary's boss fight in Chapter 3. As an apparition during Gary's boss fight in Chapter 3. Animation It's an angel. It's an angel. Ditto, still image. Ditto, still image. References Ref. - Note #8 Ch II Ref. - Note #18 Ch II Ref. - Airdorf Message Chapter II Meaning v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 8 Comments
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- #32Graveyard Maze Demon
Keys: The Graveyard Maze Demon
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Graveyard Maze Demon
WELCOME, SINNER! Appearances FAITH: Chapter II Personal information Status Deceased Affiliation Troy Ingles Eternal Order of the Second Death
Biographical information Date of death September 28th, 1987 Place of death Gallup Cemetery Physical description Species Demon Color Gray The Graveyard Maze Demon is a demonic enemy that appears in FAITH: Chapter II. Alike all the other demons haunting Gallup Cemetery, this demon is loosely affiliated with one of the thralls within Save Family Tomb and somewhat connected to the short story of Note #5 from Chapter II, detailing somebody who has been "freed" and will no longer put up with their violent alcoholic father, constant bullying from other people because of their scars, and insistently using pills and needles.
Contents 1 Appearance 2 Biography 2.1 Unknown Time 2.2 Between September 22nd to 27th, 1987 2.3 September 28th, 1987 (Chapter II) 2.3.1 Enter the Spirit House 2.4 October 31st, 1987 3 Quotes 4 Trivia 5 Gallery 5.1 Other 6 References Appearance Its body consist of a gray shambling mass, similar to most demons, and has a cone-shaped head. It's unclear if the red dot is supposed to be an eye or a gaping hole, akin to Second Death victims.
Biography Like nearly all demons, they don't have much of a personality besides being evil, so we're going to cut to when its relevant.
Unknown Time It's important to analyze Note #5 from Chapter II[1] because the individual detailed there, who we're going to assume is a thrall named Troy Ingles (this'll be explained shortly), is affiliated with this demon.
The note begins with Troy stating that he's, "been freed" He no longer has to deal with an abusive alcoholic father nor hiding his cuts and bruises from him. He doesn't have to handle people ridiculing and kicking him around anymore. No longer does he have to use pills & needles and he'll never get made fun of again.
Troy continues that by day his body withers away, but by nightfall, he glorifies that his mind explores forbidden power and worlds, all orchestrated by beings of pure darkness. He states that he was entrusted to the secret knowledge of, in what he puts it, "the demon's seal" Troy deviates to a small tangent on how to create this seal and finishes the note with a plan, "I will lure them into the woods. Then I will show them my power."
This note explains why Troy willingly inducted himself into the cult, the Eternal Order of the Second Death, physical abuse from his father, frequent use of drugs to numb his pain, and rampant bullying pushed him off towards the deep end. His backstory's central theme is slightly different among the other two important thralls shown in Chapter II as they involuntarily joined the cult due to their past struggle and hardship. Troy did not have an easy life, but he was far more eager to perform satanic rituals and activities compared to the others. His inclination with the cult and their principals would soon become his downfall.
The Graveyard Demon's connection to this note compared to the other two demons to their respective thralls isn't too obvious. Chapter II's gameplay suggests it's connected. The best theory we can come up with is that it's a manifestation of whatever Troy has been diddling with the knowledge he's learned from "beings of pure darkness".
Between September 22nd to 27th, 1987 To keep this undetermined date brief and relevant enough for the Graveyard Maze Demon, Troy, a cult member named Angel Nogales, and another named Sandra Attwood, were sacrificially murdered for some kind of undetailed ritual nearby. The Sterling Police Department found their bodies off into the dense woodland nearby a cemetery, aptly named Gallup Cemetery, and identified them. A newspaper article was published[2] shortly after their investigation, where investigators state that they believe the victims were ultimately killed in some kind of paganistic ritual. They plead for the Sterling community to contact authorities if there's any leads behind the murders.
This article, Note #18 from Chapter II, was important to analyze because it's heavily suggested that the areas John will eventually explore in his dream/Chapter II, Gallup Cemetery in particular, were affected by recent murders and disappearances that all connect to the cult in some way or another. John essentially dreams of the locations and the demons he'll eventually face, including the Mist Demon, in some vein attempt of making a significant difference as if he was there[3].
September 28th, 1987 (Chapter II) A week after John's second failed exorcism with Amy, he experiences his worst nightmare yet.
John falls asleep like any other day and experiences his worst nightmare yet.
The dream begins with him standing in the middle of five pebbles. He meanders through the trees and unlocks a gate leading to Gallup Cemetery. A tomb, named Save Family Tomb, lies in the middle of the cemetery. All the other nearby gates are locked, so John has no choice but to investigate inside.
Enter the Spirit House The cramped tomb has three thralls giving John a cold stare, either because of his priestly outfit or they're dead.
They sit immobile as John grins at his reflection at the end of the tomb.
Spirits flee from the bodies and scatter throughout the area. John exits the tomb and has to track each of them down in order to move beyond the cemetery.
Walking to the right, upward, and solving a puzzle, the Graveyard Maze Demon manifests on top of what looks like a casket. It greets John with, "WELCOME, SINNER!"
It's attack pattern of teleporting in a sporadic fashion and yelling something unintelligible is somewhat similar to the Mirror Demon, a secret boss in Chapter I. John banishes the demon, who screams, "I WILL SEE THEE SOON!" and bursting into a pool of blood. It drops Note #5. If John decides to check Save Family Tomb before encountering the other two demons, the thrall with unkept hair is nowhere in sight.
This goes hand-in-hand that the Graveyard Maze Demon is somewhat affiliated with Troy, which apply to the other thralls and their respective demons. Troy's demon doesn't entirely correlate with Note #5 unlike the Mist and Umbilical Cord Demon. This one seems to be more "optimistic" or "eager" to kill John compared to the others, which is in vain as to how Troy was so willingly to do satanic activity. There's not a lot going on with this one.
October 31st, 1987 We flashforward a little over a month later to John fighting against the cult leader, Gary, within an underground tunnel system named Garyland. During the battle, Gary has a chance of summoning various demons and creatures John has encountered in the past, including the Graveyard Maze Demon. Alike all of the past enemies, they're red silhouettes, cannot be repelled by the crucifix, and knock John to the ground if they make contact with him. It's important to point out that Gary can summon two different versions of a woman named Tiffany, signifying that these red apparitions are solely phantoms and are not literally summoned from where they used to be to kick down John. They purely function as bad memories. This is the last time the Graveyard Maze Demon makes its appearance.
Quotes Context Quote Audio Introduction "WELCOME, SINNER!" Teleporting - Defeat "I'LL SEE YOU AGAIN!" Trivia In the third phase of Miriam's boss fight, she reuses the same attack pattern from every demonic enemy within Chapter II, including this demon. She teleports around in sporadic fashion and occasionally screams. This attack is likely borrowed from the Mirror Demon as well since both enemies essentially do the same thing. Gallery Other The demon moving around (now with a filter!) The demon moving around (now with a filter!) A screenshot of the apparition A screenshot of the apparition References Ref. - Note #5 Ch II Ref. - Note #18 Ch II Ref. - Airdorf Message Chapter II Meaning v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 1 Comment
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- #33Spindly Lady
Keys: Spindly Lady
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Spindly Lady
"HERETIC!" Appearances FAITH: Chapter II Personal information Status Deceased Affiliation Nun of Snake Meadow Hill Church(?) Occupation Nun(?) Biographical information Age Unknown, Elderly(?) Date of death 1950s Place of death Snake Meadow Hill Church Physical description Species Human (Formerly) Demon
Gender Female Color Gray The Spindly Lady is a Ghost who was converted into a demonic entity that appears in FAITH: Chapter II and III.
Contents 1 Biography 1.1 FAITH: Chapter II 1.2 FAITH: Chapter III 2 Quotes 3 Trivia 4 Theories 5 Gallery 00:13
41:20
Biography The Spindly Lady is a ghostly, shadowy figure with long fingers and a dress or skirt of sorts. She has red eyes and messy hair. Underneath her chest looks like some kind of skeletal spine or rib cage.
FAITH: Chapter II When John enters Snake Meadow Hill Church for the first time, he will see candles placed in each room that resemble the layout of the church's ground floor. One candle will always be lit, its placement corresponds with the room John is in. A second candle will be lit as well, which represents the room the Spindly Lady is in. The ghost will become visible when it and John are in the same room, i.e., when there's only one candle lit, and the color on the screen is starting to distort and bleed. The best way to fight this ghost is to wander around the room for a bit, this will cause her to appear. Her attack pattern is teleporting to three random locations in the room then charging at John in a straight line. Move around her quickly and use the crucifix when necessary. After doing this enough times, she will be banished and the seal to the basement will open.
When John touches her while she teleports around the room or when she charges him, he will be killed. If John leaves any room three times in quick succession the ghost will teleport in front of John in the next room and shriek. This will freeze the controls and make John unable to react. She will then kill him. She does this regardless of if they're in the same room or not.
While exploring the church, John can find notes left behind Paranormal Investigators that were trying to record supernatural activities on their camera equipment in hopes of selling their footage to TV stations for a fortune. While their fates remain unknown, they were likely attacked and killed by the Spindly Lady. (Click on the page about the Paranormal Investigators for a more in-depth backstory).
FAITH: Chapter III During the fight against Gary, he will summon apparitions of the Demons and spirits John had to face throughout the series. The Spindly Lady can be one of the apparitions summoned to knock down John and his crucifix.
Quotes Unknown (Introduction)
"HERETIC!" (Defeat)
Trivia The design of this Demon was selected as the winner for the developer's open character design contest, announced before the full version of Chapter II was released back in 2018. This person just so happens to be CrackedGhostGames, who went on to create FAITH: Demon Siege. Additionally, Note 17 of Chapter II, the one written by Father Clarke, reads out "Thanks Cracked Ghost Games", if you look at the first letter of each line. Theories The Spindly Lady might be the old elderly nun mentioned in Chapter II's Prologue. This can't be Miriam Bell because she's still alive in 1987. It can't be another nameless woman mentioned in the Prologue as well because she was regarded missing when Miriam first became employed at the church (or that this nameless woman was Miriam who was regarded missing by the writer in the note, however, look at the page about the Stalker to disregard this). This leaves the elderly nun since it was stated that she died when Miriam was employed. It's likely that due to the church's demonic history of something lurking in the cornfield taking children and Miriam's antics that made her spirit chained to the church and unable to pass on. Gallery The Spindly Lady getting ready to rush down John. The Spindly Lady getting ready to rush down John. As an apparition during Gary's boss fight in Chapter III. As an apparition during Gary's boss fight in Chapter III. The original design for the Spindly Lady. In the final version, she doesn't have an inverted cross and the eyes are red. The original design for the Spindly Lady. In the final version, she doesn't have an inverted cross and the eyes are red. v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 2 Comments
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- #34Basment Demon
Keys: Basment Demon
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Basement Demon
"WELCOME, BLASPHEMER" Appearances FAITH: Chapter II FAITH: Chapter II Prologue
Personal information Status Deceased Affiliation Eternal Order of the Second Death? Biographical information Date of death September 22nd - 27th, 1987 September 28th, 1987
Place of death Snake Meadow Hill Church Candy Tunnels
Physical description Species Demon Color Gray The Basement Demon is a demon that appears in FAITH: Chapter II and its Prologue.
Contents 1 Behavior 2 Appearance 3 Biography 3.1 Between September 22nd - 27th, 1987 3.2 September 28th, 1987 4 Quotes 5 Trivia 6 Gallery 00:00
41:20
Behavior Upon encountering the Basement Demon, it introduces itself with a "WELCOME, BLASPHEMER" to John, and it will stand in place for a short time.
After a few seconds, the demon will begin a chasing phase, saying "HERE I COME" as it teleports to a random spot and begins slowly drifting towards John from the darkness. During this phase, it may teleport again to another spot once or twice.
After a few more seconds, the demon shifts to a hiding phase, where it will pick a random spot in the arena and stay there for several seconds. After this, it will loop between these two phases until it is defeated with the cross.
This behavior is the same in both of its encounters.
During the fight, John can see hallucinations of various things in the cone of his flashlight, including:
A purple child running past him. Two purple children holding hands. A stick doll. The Shadow Crawler. (Prologue only) Appearance The Basement Demon has a gray, bloodied body with slim, bloodied arms and legs, and a long snake-like head and neck. It appears to have an empty, black hole in its face.
Biography Between September 22nd - 27th, 1987 John Ward experiences a dream that takes him to Snake Meadow Hill Church, where he opens a trapdoor to the basement. The basement is pitch-black, but a flashlight can be seen on the floor and picked up. Upon entering the next room, John will encounter the Basement Demon, and battle will ensue.
September 28th, 1987 In John's worst nightmare yet, he finds himself navigating the Candy Tunnel. Entering a pitch-black room and picking up a flashlight in the corner, he encounters the Basement Demon again, and battle ensues. Upon defeat, John is able to use the flashlight to make his way into the Home of Malphas.
Quotes Context Quote Audio Introduction "WELCOME, BLASPHEMER." Pre-chasing phase "SUFFER THE CHILDREN." "TOO LATE, PRIEST." "YOU CAN'T HAVE THEM." Begin chasing phase "HERE I COME." Begin hiding phase "I'M HERE, PRIEST." "HERE YOU CAN'T CATCH ME." Defeat "THEY ARE MINE FOREVER." Trivia Despite making two notable appearances in the series, the Basement Demon does not appear as an apparition during the battle with Gary. Gallery The Basement Demon's sprite. The Basement Demon's sprite. Animated. Animated. v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 2 Comments
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- #35Miriam Bell
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Sister Miriam Bell
My little one... Appearances FAITH: Chapter II FAITH: Chapter II Prologue FAITH: Chapter III
Personal information Status Deceased Aliases Sister Bell Mother of Demons
Relatives Gary (Son) Affiliation Malphas UNSPEAKABLE Eternal Order of the Second Death
Occupation Cult Leader (Formerly) Nun (Formerly)
Biographical information Age Unknown; Young Adulthood in 1934 and Elderly in 1987 Date of death March 19th, 1934 (Technically) October 31st, 1987
Place of death Crucible Physical description Species Human Gender Female Color Dark Gray, White Miriam Bell is one of the major antagonists of the FAITH series. She appears as the final boss of FAITH: Chapter II, and makes appearances in Chapter II's Prologue and Chapter III. She was the earliest known member of the Eternal Order of the Second Death, as well as the mother of Gary Miller, before taking up the position of a nun at Snake Meadow Hill Church.
Contents 1 Appearance 2 Personality 3 Biography 3.1 Before March 18th, 1934 3.2 March 18th, 1934 3.3 March 19th, 1934 3.4 March 23rd, 1934 3.5 Cornfield Maze Incident - Early 1950s 3.6 Disappearance Incident - Mid 1950s 3.6.1 Aftermath 3.7 Late 1950s 3.7.1 Aftermath 3.8 September of 1986 3.9 September 21st, 1986 3.9.1 Aftermath 3.10 May to July of 1987 3.11 September 21st, 1987 3.11.1 Aftermath 3.12 September 22nd to 27th, 1987 3.12.1 Chapter II Prologue 3.12.1.1 death awaits 3.12.1.2 darkness surrounds thee 3.12.1.2.1 "HERE I AM!" Ending 3.12.1.2.2 "GET OUT!" Ending 3.12.2 Pre Chapter II 3.13 September 28th, 1987 3.13.1 darkness surrounds thee 3.13.2 death awaits 3.13.3 DOMUS MALPHAS 3.14 October 29th, 1987 3.15 October 30th, 1987 3.15.1 this is where it lives 3.16 October 31st, 1987 (Ending II "A New Journey") 3.16.1 the crucible 4 Boss Fight Strategy 4.1 Statistics 4.1.1 Phase 0 4.1.2 Phase 1 4.1.3 Phase 2 5 Quotes 6 Trivia 7 Gallery 7.1 Overworld 7.2 In Rotoscope 7.3 Portraits 7.4 Other 8 References Appearance In Chapter II, she appears as an elderly nun in dark gray robes with a pale white face. It is possible that she is wearing some kind of white mask in order to conceal the gaping hole in her face from the Second Death ritual.
In Chapter III, a portrait of her can be found in Garyland depicting a much younger version of herself, assumedly before her Second Death.
During Chapter III's final boss fight, Miriam's skeleton is seen strewn upside down inside the crucible, featuring the hole carved out of her face. Gary and Malphas are to merge with her remains in order to form Super Miriam.
Personality Not much is known about Miriam since her true self is not seen by John throughout the series, despite being a major antagonist. Since she's a cult leader, it's best to assume that she's a devout follower of the UNSPEAKABLE and willing to do anything to achieve her goals, just like Gary. She's naturally great with taking care of children, but has the ulterior motive of using them for sacrificial purposes, being able to mask her true intentions with a motherly façade.
Since Miriam's Second Death ritual was performed, it seems like Gary and his cult repeatedly used her body to summon more and more demons. Judging by how she acts in Chapter III, she's in constant pain.
Biography Before March 18th, 1934 Miriam's exact age is never stated, but with context clues on how the Second Death ritual works and her appearance later on in the series, she may have been born sometime in the 1900s or 1910s.
Somewhere in Connecticut during this timeframe, Miriam would induct herself into the Eternal Order of the Second Death, and would eventually become a respected member. From an outside source [verify] , she would one day gain the knowledge of how to perform the Second Death, a ritual capable of summoning the Antichrist to Earth. She would make plans to have it performed on herself.
If she had gotten the instructions from elsewhere, it likely means that the cult were originally worshipers of the UNSPEAKABLE, an evil deity with unlimited power that can only be summoned onto Earth through possession.
March 18th, 1934 Miriam would instruct her followers to perform a ritual on her according to her instructions: putting the ritual mask onto her face and carving it out with the sacrificial dagger, then passing seven newborn babies through the hole. Despite not having the infants on hand at the time, her followers would go through with step one that night.
March 19th, 1934 Miriam's ritual was a success, a portal to Hell had been opened inside her face. Because her followers had neglected to prepare the newborns to complete it, the next few days are spent hastily gathering any that they can until they get a response.
March 23rd, 1934 After finally passing a seventh sacrifice into the portal, a tiny hand would soon emerge from it. Miriam's followers pull on the hand, and out comes a creature that looks like a baby boy - a normal human being, just like you and me. The baby would be named "Gary Miller". Underneath its human appearance, this creature was actually a demon from Hell named Astaroth. It is unknown if he was given the name Gary in order to remain hidden from outsiders, or if it was the name taken from one of the sacrificed infants before.
Because Astaroth/Gary was summoned from the ritual instead of the Antichrist, the operation was ultimately deemed a failure. The cult theorized why the ritual didn't give them the results they had hoped for despite having followed the instructions with exactness - perhaps Miriam was just too willing to have it performed on herself?
From this day forward, Miriam would have more Second Death rituals performed on herself in the hopes of a success. These rituals would continue to summon even more demons to the mortal plane, giving Miriam the nickname "Mother of Demons". Meanwhile, Gary would be raised to become the new leader of the Eternal Order of the Second Death for when Miriam became too old to withstand it anymore. Gary would continue this mission to summon the Antichrist by finding more vessels worthy of having the ritual performed on them.
Cornfield Maze Incident - Early 1950s In Sterling, Connecticut, there was a lone church nearby a vast cornfield called Snake Meadow Hill Church. We aren't sure how long the church had been operational for, but the earliest incident that loosely relates to Miriam was when a "thing in the cornfield" butchered six orphans in the 1950s. An unnamed staff member that worked for the church tried to keep the orphans they were taking care of to stay away from the cornfield since they had found the remains of a missionary dog a couple of days after it darted into the fields. The children ignored the warnings, and their remains were scattered at the church's front doorstep. To keep word from spreading about these murders, the building was shut down temporarily to let the incident fade into obscurity.
Considering how all demons we see in this series originate from Miriam, the cult intentionally let the demons to prowl in the cornfield for unknown purposes, probably for sacrificial reasons since they didn't fully understand the conditions of the Second Death. This fact alone gives a hint that they knew the church and its layout very well. Since we don't know for how long the church had been around, a (rather baseless) theory is that the first Second Death ritual was performed inside the building. Killing the orphans was indirectly forcing the people working at the church to evacuate so that they can proceed performing operations inside.
Disappearance Incident - Mid 1950s An unknown number of years passed since the six orphans were killed. All the staff members (save for the original caretaker of the previous orphans) left the church due to overwhelming fear of what was lurking in the cornfield. Eventually, the church reopens and are restaffed with new volunteers, including Father Clarke, a new head runner of the church. The final volunteer to be admitted into the church was Miriam Bell, who went by "Sister Bell" to mask her identity. The unnamed staff member remarked how she came in as a recommendation from the main administrative office in Hartford, Connecticut. The church received clearance to move in a new group of children, amounting to eight in total. (The reason why I said eight instead of six is that it includes two main characters that were not referenced in Prologue. This detail was taken from a note in a dream, hence why it referenced this number as six instead of eight as a way of masking trauma. Sorry for hastily adding this, I really wanted to make this clear.)
Although Sister Bell appeared cheery with everybody, she became elated when all eight children were brought into the orphanage. She constantly doles over them, told them long stories, and took them on walks. The unnamed staff member remarked on how well she cleaned, as if she instantly knew where things were, and how well she got along with children. However, it was pointed out some strange behavior of her. Sometimes, the children danced around her while she looked up into the sky as if listening to somebody. On one occasion, the staff member spotted all the children standing still in a line while Sister Bell talked to them. They disregarded this as odd games and didn't think too much on it.
One night, Sister Bell and six of the eight orphans disappeared into the night. Only two twins remained, likely because they were sleeping while the disappearance befallen. Additionally, in the morning, an unnamed old nun was found dead in the building. This time, the church cannot keep this incident a secret and the authorities got involved. An experienced unnamed detective was assigned to solve the case, right before he was able to retire. The original staff member that witnessed the cornfield incident unfold disappeared, likely leaving because they didn't want to hopelessly re-experience the loss of children to evil forces. All the other staff members became terrified and superstitious of the situation, thinking that there's something else going on that doesn't relate to Sister Bell's doing. Everyone refuses to help the detective, save for Father Clarke, who assists him to look for the missing people by driving out onto the farmland at night. When the detective chats to the remaining twins, they respond that Sister Bell wasn't really gone and that he could talk to her himself.
One morning, the detective finds four stick dolls surrounding the church. While he questions on who placed them, the twins are fixated on the dolls and occasionally exclaims that Sister Bell was standing around them. However, the detective never sees her when he investigates. With the creepy twins, long nights of driving, and the stick dolls, the detective feels mentally drained and uncomfortable by how much the atmosphere of the church was affecting him. He remarks a recurring nightmare where people painted in red stare at him from the cornfield.
At two in the morning, the detective and Father Clarke wake up to what sounds like an old woman cackling nearby the twins' bedroom. When they investigate, they figure out that the laughter emanates from a painting of St. Mary. Suddenly, they hear a loud noise coming from the chapel. Getting there, they see Sister Bell dragging the remaining twins into the basement. Father Clarke stops the detective from withdrawing his service weapon, tells him something about doing God's work, and ventures into the basement alone. To make sure no one gets in or out, Clarke seals the basement. Terrified, the detective waits for Father Clarke to return, but hearing unspeakable demonic voices from the basement, he writes a note to anybody that reads it that the Devil is real, and nobody should go down that basement. From Clarke's perspective, he writes down his final memoir on a page from the Bible before encountering Sister Bell, feeling as if she's waiting for him in anticipation. He remarks that time doesn't flow correctly down in the basement since his watch is stuck on 2:00 AM. He hopelessly says that God's work can only do so much to protect him from things unspeakable. He calls himself a foolish old man as his ears bleed from the screams of a demon.
The detective's and Father Clarke's fates are unknown, but at the very least Clarke was likely killed by either Sister Bell or whatever demon that lurked in that basement. Regardless of what happened, the six orphans disappeared indefinitely, and the church closed for the second and final time.
Aftermath Although six out of the eight orphans were killed and (presumably) turned into stick dolls, two orphans called John and Lisa were able to escape the church with their lives. Miriam intentionally let them go for unknown reasons, either for good or bad. However, as we'll see soon, Miriam left some kind of mark on them that Gary describes as, "husks". The cult's true intentions with the church and what exactly was in that basement is unclear. Judging on Miriam's strange habits of looking into the sky with the children, I believe that the cult was attempting to get into closer connection with the UNSPEAKABLE, or maybe even creating access to purgatory called the Unseen World since it's alluded to in a note in Chapter II. However, it's all vague and intentionally a mystery.
Late 1950s Five years have passed ever since the disappearance. The unnamed staff member that experienced the cornfield incident returned to the area to gain closure on what they experienced. They aren't entirely sure what they're looking for, the dogs, the orphans, their graves, or the thing that killed them. Walking into the cornfield hopelessly, they couldn't find the graves and only feel a scarecrow's presence, as if it's mocking them. Suddenly, they freeze in fear as if somebody else is with them. Mustering courage to look behind them, they and whatever was behind them dashed in opposite directions. The staff member wasn't exactly sure what they saw but were startled from seeing a child with a bloody, gaping hole.
Aftermath This alone confirms what Miriam and the cult were doing; Using the orphans as vessels for the Second Death. As of now, they're experimenting on what makes a perfect vessel for the Antichrist to emerge from. They sacrificially killed them and attempted to use the children, but it was a failure. For the foreseeable future, Miriam and the cult bring up Gary to become a leader while trying to find a vessel. However, it would take them decades and new cult members for anything to come into fruition.
September of 1986 Since Miriam is a secondary leader of the cult, it loosely connects to her and likely commanded all these future actions to occur.
Decades have passed and Gary has become an admirable leader of the cult, inducting new members via temptation and emotional manipulation. Although Miriam has become elderly by this point, she's still a respectable leader of the cult. Gary, his henchwoman Tiffany, and other selected cult members operate an abortion clinic to get a steady inflow of newborns to put into a potential vessel. A teenage girl called Amy decided to intern at the building because her parents, Bob and Cindy, keep her in the house and doesn't get to socialize with others since she lives in a remote area and homeschooled. Additionally, dealing with a mentally unhinged mother and absent father is too much for her. Noting how mentally vulnerable she is, Gary realizes that Amy can be the perfect vessel for the Antichrist and starts to groom her. He and the staff become friendlier to her, enough to the point where she agrees to go to a get-together on one night. She sneaks out of her house and goes for the party, but Gary and the cult capture and possess her with a demon with unrelenting power, an unnamed demon that can aid the process for the Second Death. They dump her at her parents' house and anticipate performing the ritual on her. Gary surveys the forest surrounding the house to get to know the layout and plans to worsen Cindy's mentality so that they can capture Amy again to perform the Second Death with no involvement.
What the cult didn't anticipate, however, is that Bob would return from his missionary service so soon. When he does make it back home, he and Cindy believe Amy got possessed and contacts the Catholic Church for an exorcist. Father Allred is assigned for the task and requests an assistant due to realizing how powerful Amy's possession is. John, the same orphan from all those years ago, is hired for assistance.
September 21st, 1986 This date doesn't exactly relate to Miriam, but it's added here for flow.
Father Allred and John arrive to the Martin House for the exorcism, but Amy's demon is far too strong. Getting separated and knocked out, John comes to and sees the strangled bodies of Cindy and Bob in different rooms of the house. Hearing Allred calling to him, John ventures downstairs and sees Amy tampering with his dead body. As she gets up and charges him, the lights to the entire house cut off. Alone in the dark, John becomes a basket case and terrified that he'll be killed. Praying for help to God and then anybody else, a white entity manifest before him. Exhausted, John unknowingly makes a deal with the entity where he gets to leave in exchange for Amy's soul permanently afflicted with her demon. John walks outside and appears delirious to the police and ambulance. When the officers find the bodies of Cindy, Bob, and Father Allred, Amy calms down and the two are taken into custody, and then eventually admitted into Yale Psychiatric Institution due to how mentally unstable they were.
Aftermath With heavy investigation, John was declared innocent of the three murders and Amy was left to serve her time in a mental institution. The verdict was that Amy killed because of how controlling her parents were and Father Allred for using old church rituals that were supposed to repel evil. John was declassified as a priest by the Catholic Church so that he will never blab to the public as to what truly happened on that day. Although John was able to return home to his wife, he was more than likely traumatized on how much his psychiatric doctor and the institute pushed the idea that nothing paranormal happened in that house. For the foreseeable future, he allocates his time at the institute as demonic, where eventually Gary and Miriam will twist his fear to break him down. But for now, since Gary's perfect vessel is locked away, he performs sacrifices nearby the abandoned house in preparation if Amy ever returns.
May to July of 1987 The cult's base of operations is unclear, they seem to be everywhere within Connecticut. However, in May of 1987, the cult relocated their operations in a sewage system called the Candy Tunnels. These tunnels have a history of being occupied by gang members, runaways, prostitutes, and the homeless, which gives these tunnels a negative perception by the Sterling community. While Gary waits around the forest surrounding the Martin House for Amy, Miriam and other cult members decided to summon a demon called the Peekaboo Demon. Although the specifics are unclear, the Peekaboo Demon has the ability to help the process for the UNSPEAKABLE's summoning by using the people that live there as sacrifices. Every time the demon is done with sacrifices through ceremonies, their bodies are left nearby a drainage ditch. By July, five people were killed.
Sterling locals see these bodies and try to report it to the Sterling Police Department, worried that a known Rhode Island serial killer called Joe Baumann is running rampant in the sewers and will eventually target everyday people. The department ignores these claims and moves on. Their bias towards these kinds of people obstructed them from doing proper investigation since, according to another officer that we'll see soon, "Nobody wants them around."
Miriam and other thralls accompany the Peekaboo Demon for its sacrificial ceremonies. A frequent user of the tunnels hides their stash of paraphernalia and recounts on what they're witnessing. Sometimes, they hear an old woman cackling, sees people painted in red, and something large making unhuman noises. Regardless, they walk deeper into the sewer system and it's starting to freak them out.
As we'll see soon, the area Miriam and cult members are walking towards is an inner sanctum called Malphas' House. Inside here is where a majority of operations occur and a potential summoning site for a different demon called Malphas.
September 21st, 1987 This does not directly relate to Miriam, but it's added here for flow.
John experienced a dream roughly a week ago where Amy reached out to him to return to the Martin House on the anniversary of the exorcism to finish what he started. He retrieves his crucifix and priestly outfit in preparation. Meanwhile, on the 13th, Amy escaped from a mental institution and ran all the way to the Martin House. Since Gary and his cult members have been prowling the premises for so long, they capture her and performed the Second Death ritual in the basement. With a new gaping face hole to the portal to Hell, cult members curse the forest and uses the wildlife as sacrifices to put into her face.
Shortly before John returns to the Martin House, Gary and cult members lock the front door and leave to gather more sacrifices. We now cut to the middle of the night, where John fends off a "chupacabra" and enters the Martin House. He finds Amy and attempts to finish his year-long exorcism in the attic. However, Amy flings herself out of a window in defiance. John attempts to walk outside to check on her but sees a rifle in the foyer room and the words, "KILL HER", written backwards in blood. John ignores this temptation and simply returns to his car, believing that he's done enough with Amy. Shooting the chupacabra, Michael, in self-defense, he monologues if he's done the right thing after seeing Michael getting horribly ran over.
Aftermath Gary and cult members almost walked back inside the house and spots Amy nearly bleeding to death from her wounds. Thanks to John's meddling, the cult currently cannot use her for the Antichrist's summoning. Enraged, Gary was able to figure out who recently ventured the house (presumably the UNSPEAKABLE told him since it's the one who said "KILL HER" from before) and plans to target them while Amy is relocated to a secluded area called the Crucible for recovery. Ever since John (and another priest called Father Garcia) explored the forest, it seems like the UNSPEAKABLE attached to them and begins to torment John with vivid nightmares.
September 22nd to 27th, 1987 (I'm going to split this sub-heading into two because it's a very important time piece for Miriam and it's where she's directly involved in the games.)
Chapter II Prologue Sometime between these two dates, John experiences a nightmare where he recollects his time at Snake Meadow Hill Church. The dream begins with him standing nearby his crashed silver sedan. His only path forward is through a cornfield, he walks in a loop if he goes to the right. Traversing through the maze and banishing a demon that lurks within, he comes across the church after walking past a dead dog and six graves. He enters inside.
death awaits At the entrance, the building looks like it's been unactive for years. The flooring and walls are breaking down and there's debris everywhere. Nearby the entrance is a note that details Miriam getting hired to take care of the place. Walking to the left, John banishes a demon hiding in a chalice; it drops another note about how Miriam is displaying odd behavior with the orphans. Walking upward, there's a seal blocking the entrance to the basement. To remove the seal, he repels two thralls hiding behind rubble and a confessional booth. He also exorcises a stained-glass window depicting the Second Death. Every time he repels a thrall, there's a note nearby the basement that details the unnamed detective attempting to solve the case of Miriam and orphans disappearing, which all culminates to Father Clarke venturing to the basement alone. Once all is done, the seal is removed and John walks below.
darkness surrounds thee The entire basement is pitch-black and impossible to see. John picks up a nearby flashlight and enters the next room. Banishing a demon that lurks in the darkness, John attempts to walk back upstairs but catches a glimpse of a nun, Miriam, shrouding into the darkness.
Nearby the staircase is a note that cryptically explains on how to enter the Unseen World by, "burning the purified effigy with fire".
"HERE I AM!" Ending Back in the altar, John spots twin boys running towards the apse. Following them, he sees the twins holding hands nearby the altar. As he gets closer to them, Miriam suddenly appears right behind him. She shouts, "HERE I AM!" and mutters, "My little one..." before John awakens from the nightmare.
"GET OUT!" Ending Taking the note he found earlier in consideration, John walks out of the church and goes all the way back to the cornfield. Looking at the scarecrow, he notices that it has a gaping hole and there's two red eyes looking right back at him. He exorcises it, but the only noticeable difference is there's new satanic symbols around it. Going back to his wrecked car, John catches himself on fire and transfers the flame to the scarecrow. As the scarecrow burns, John watches children slowly walking towards him while twins watch him from a distance. Before John succumbs to the flames, he's suddenly transported into a purgatory-like area. Besides stick dolls dotting the landscape, he turned into a horrific spider-like creature. Aimlessly wandering around, he spots Miriam standing idly with six stick dolls behind her. Getting closer, Miriam notices his presence and slowly turns around. Her mask-like face transforms and she shouts, "GET OUT!" before waking up.
Pre Chapter II Between these two dates, we cut back to the Candy Tunnels. Recently, a traveling couple was killed by the cult and their bodies were used by the Peekaboo Demon as a sacrifice. Their bodies were discovered once again by Sterling locals nearby a drainage ditch. Since these two deaths were just ordinary people, the Sterling Police Department finally caved in and planned to storm the area to look for the suspected killer, Joe Baumann. Locals stood nearby as they heard gunshots emanating from the sewers about ten minutes after the police raided. The next day, a newspaper article is released that details multiple officers wounded and one of them dead. Circumstances around this raid is intentionally vague since authorities are not commenting on what exactly happened and if Baumann was injured.
What happened in reality is that the Peekaboo Demon struck back against the raiding officers. An unnamed officer jots down on what he experienced on a note, saying that a beast took the remains of another officer named Jenkins and dragged it into its lair. This is where the officer "understood", saying that all the child prostitute runaways, tweakers, and people with GRID can return to the tunnels so that they'll satiate the beast's thirst to kill since nobody wants them around. Although the demon was able to fend off the invading officers, Miriam and cult members know soon enough that they'll be overwhelmed when the department returns with reinforcements. This section here is a theory, but I believe that Gary's henchwoman, Tiffany, advised him to relocate the Peekaboo Demon and other cult members to an apartment complex she's living at in New Haven. Lisa, one of her friends, lives there and can be a suitable vessel for the UNSPEAKABLE to possess. Additionally, all the tenants that live there can be sacrifices for the Peekaboo Demon to claim. Regardless of if my theory is true or not, Gary plans to take over the apartment complex and leave the sewage system.
With new plans of relocation, Gary is still scrambling to find a perfect vessel to fulfill the Profane Sabbath, the only day of the year where demonic energy is at its peak and the best day for the Antichrist to be summoned. With Amy still unconscious and held within the Crucible ever since her fall, Miriam volunteered to have the Second Death ritual performed on her once again since Amy isn't waking up anytime soon. In Malphas' House, the Second Death ritual was complete. However, what Gary neglected to notice is her frail body. Miriam is well into her 70s or 80s by this point and her body cannot withstand becoming a vessel. Unfortunate for Gary, Miriam became immobile and cannot speak. Cult members relocated her to the Crucible to see if she'll ever recover and Gary is left to figure everything else by himself.
Since we don't really know what specific date Chapter II Prologue takes place, it's unclear if Miriam retook the Second Death ritual before or after that game. Context clues points to before the game since Miriam can still influence her surroundings just like the UNSPEAKABLE, despite being immobile and unable to speak. It wouldn't make too much sense to randomly target John through a nightmare while she's still around and kicking.
September 28th, 1987 A week after John's second failed exorcism, he experiences his worst nightmare yet. Coming to in the middle of five pebbles, he walks past Gallup Cemetery and explores a different layout of Snake Meadow Hill Church. Near the front entrance of the church is a note that alludes to Miriam and the Unseen World:
“ ㅤ SHE GUARDS THE DOOR TO UNDERGROUND PURGATORY
EYE HATH NOT SEEN HER
CHILDREN FEAR HER
”
— Note #10: She, Chapter II Inside the church, he banishes the Spindly Lady. Her defeat removes a seal leading to the basement.
darkness surrounds thee In the basement, there's Father Clarke's final memoir nearby; he feels uneasy as he's about to encounter Miriam. Nearly getting killed by a wiggling mass of red flesh while solving a puzzle, John enters a room with six stick dolls. Before walking up a staircase, there's words written in blood that says, "Mother of Demons", connecting Miriam and the six orphans she took. Walking upward, he stands outside a shed. Apparently, there's a passageway that connects a lone shed in the middle of the woods to the Church's basement, which could explain how Miriam and so many cult members knew the layout of the building back in the 50s. Reading a newspaper article in the middle of a ritualistic circle, John melts into a spidery creature while Amy stares at him from a distance.
As a Wretch once again, he crawls throughout the Unseen World and comes across a highway. Crawling underneath an underpass, he's suddenly turned back to normal and walks into a tunnel; titled "candy tunnel" on top of the entrance.
death awaits This section is loosely connected to Miriam.
The sewer system is littered with beer bottles, syringes, skeletons, and other drug paraphernalia. Spotting a thrall running through the pipes, John comes across the Peekaboo Demon, who was hiding behind a pillar. The demon makes its presence known and shouts, "MOTHER?" It gets close to John's face to tempt him to twitch. Seeing no movement, the demon walks away and goes back into its lair. A theory as to why the demon said Mother could be that it's mistaking John as Miriam. Miriam's other alias is "Mother of Demons", and she regularly attends the demon's sacrificial ceremonies when it catches one of the many people living in the tunnels.
Banishing the Basement Demon once again in a dark area, John follows a thrall and is seemingly teleported into a sanctum.
DOMUS MALPHAS Unlike all the abandoned areas John has walked through, this sanctum looks clean and tidy as if a large group was recently there. However, the entire area is dark, so he reuses his flashlight once again. Ahead of him is a locked door, so he goes to the right. In the upper middle of the room there's a portrait of Miriam. To get a key, he exorcises the portrait while warding off Blind Ones from killing him. Retrieving the key, he avoids the cultists and returns back to where he started. Opening the locked door, the room lights up with candles on the wall. Suddenly, Miriam appears right behind him, shouting "HERE I AM!"
Miriam gets up close and mutters, "My little one..." while trying to grab his neck. Before she grabs him, she recoils in pain and disappears. Behind her is a Gray Figure who's holding up his crucifix.
Although we know that it's Father Garcia, John doesn't know this yet since he only saw a glimpse of him a week ago. The figure tells him to not be afraid and they can work together to banish her if he protects him while reciting the 91st Psalms. Pairing up, John stops and looks uncomfortable as he stares at a marking of the Second Death ritual in the next room, he remembers seeing this marking a week ago back in the Martin House's basement. The figure, likely noticing how worked up John is getting, confides to him and reassures that it's true what happened to Amy but he's not a murderer. He says there's not much he could have done but can only hope that Amy's soul is at rest. Throughout the whole nightmare, John has been feeling stressed since he believes he killed Amy by not requesting for help and leaving her to bleed out in the forest. The fact that this Second Death marking is here is important because it gives a hint that Miriam recently performed the ritual on herself in this sanctum. This obscure detail will eventually be relevant in the future because it's never directly referenced. In the next room, the two walk up to Miriam, who slowly turns around and shouts, "GET OUT!"
While the figure recites the 91st Psalms, John defends him from an incoming wave of thralls. After some exorcising, Miriam screams and the lights cut off. John weakens her in the dark and the lights turns back on. Miriam becomes more frantic but the two beat her. Stumbling, Miriam screams in pain as her body evaporates into the Red Demon, which then transforms into the UNSPEAKABLE. The entity emits dazzling red lights, causing John to wake up from the nightmare in a cold sweat.
The UNSPEAKABLE cannot directly interact with anybody, it's too much for anyone to withstand its true presence, dream or not. While Miriam stays behind in the Crucible, the entity uses her body as a way of being directly involved in John's tormenting nightmares for tampering with the cult's perfect vessel. This means that the entity was (somewhat) in Chapter II Prologue by using Miriam as a disguise.
Coming to, John reads a departing letter from Molly nearby his bed and Father Garcia's letter at the front door, who somehow knew where he lived and what he experienced in his nightmare. Garcia wrote about how the Profane Sabbath is approaching and they have to find Amy's twin brothers, Nate and Jason, before the cult uses them to summon a demon called Malphas. He ends that he'll have to wait for future updates on where the summoning site or twins might be. John gets into his car, probably to clear his mind, and tries to form closure with Amy before mentally preparing himself as to what will come.
October 29th, 1987 Miriam is loosely referenced on this date.
The day prior, John finally got an update from Father Garcia and was told to explore an abortion clinic Amy used to work. However, there was no sign of the twins or a summoning site. John wakes up and finds another letter from Father Garcia, telling him to explore an apartment complex in New Haven. He also reads Lisa's letter, who tried to contact him previously since she feels watched by her creepy neighbors. John parks and enters inside, nearly getting killed by thralls, the Peekaboo Demon, and an "elevator friend". Saving Lisa from a demon's clutches called Alu, he senses a seal getting removed somewhere "beyond". Playing the Elevator Game, he lands himself into the Unseen World version of the 10th Floor. Walking into a dark room, John confuses a woman standing in the darkness as Amy. Annoyed that Amy was brought up, the woman, Tiffany, reveals her mutilated head. John worryingly asks if she did this to herself and Tiffany responds that she is the first willing vessel of the Second Death. Before a battle ensues, she calls herself the "Daughter of the UNSPEAKABLE".
Her take of being the first willing vessel can be confusing since it doesn't regard to Miriam being the first (as far as we know since the knowledge of the Second Death to the cult is from an outside source). Since that ritual was performed on Miriam before her, Gary, and any other characters were born, Tiffany probably didn't know about what Miriam had gone through. Secondly, if Tiffany's words are somehow true, then this gives bigger insight to Miriam as being pushed to have the ritual performed on her. If it wasn't for a note that details a timeline of Miriam that we'll see soon, Tiffany's words probably would've had credibility. Either way, John banishes Tiffany and her demon. With no sign of the twins or a summoning site once again, he returns home.
October 30th, 1987 After a nightmare, John finds a new letter from Father Garcia. Garcia instructs him to investigate a daycare center on 4th Street since he's getting reports of children exhibiting strange behavior. This time he's stern that if they find the Martin Twins then they can find Malphas' summoning site as well, so John parks nearby. Sneaking past officers stationed at the front entrance, John solves a puzzle and unlocks a seal leading to a tunnel.
this is where it lives In the tunnel, he avoids contact with cultists and reads a poem left behind by Gary:
“ ㅤ She consumed six little twigs
Only two were left to walk as husks
Go ahead, priest
Stare into the eyes of my mother
”
— Note #33: Poem for Miriam, Chapter III Gary never truly explains on what he meant in this poem, but with some context clues it's best to believe that Miriam intentionally turned all the orphans she took into stick dolls, including John and Lisa. For unknown reasons, she allowed the two to live but kept the other orphans for some reason. It's not clear if she literally "consumed" them or something else. These "husks" that Gary is referring to might be the Wretch that John frequently transforms to into his dreams, it's a way of both torture (we see his body melting into one) and a way to remember what happened to him all those years ago (Prologue focused entirely on Snake Meadow Hill Church's backstory).
Walking down a hallway, John spots a portrait of Miriam. Taking in Gary's instructions, he stares at the painting. Over time, the portrait distorts, and it looks like she's in pain while a shadow with demonic horns slowly manifests behind her. Suddenly, her disembodied voice screams and long white arms grabs the portrait and shrouds back into a tunnel. John follows in pursuit and comes across another puzzle. It's not really clear how these arms appeared here since Miriam is still locked away in the Crucible and her arms aren't that long in reality. Best way to sum it up is demonic shenanigans because of how close the Profane Sabbath is.
While John attempts to solve a puzzle, he's suddenly ambushed by a cloaked man wielding a syringe. Pricked in the neck, John goes through an intense drug-induced rampage. While we, the player, are shown vivid imagery, John is butchering an oncoming wave of thralls. This wave was probably around to eventually ambush the officers stationed outside the daycare center. While John guts thralls, we're shown a cutscene of Miriam staring at the camera while we see young versions of John, Lisa, and other orphans staring out of Snake Meadow Hill Church. The drug's affects don't last very long and John slumps. Experiencing another recurring nightmare, John comes to and walks past corpses of thralls.
In the next room there's a large statue of Moloch. To investigate further into Garyland, John has to find three artifacts to unlock Moloch's door. Exploring the tunnels, John can spot either a portrait of Miriam sitting on a chair or a young version of her staring at Snake Meadow Hill Church. However, each time he walks past them, the portraits slightly change. Looking at the portrait of Miriam sitting down, the second distortion has her stand up, and the final distortion looks like something is bursting out of her. Looking at the portrait of Miriam staring, she slowly turns around in the second distortion, and she reveals her gaping hole in the final distortion. Each time John stares at any of these final distortions, a gigantic floating head, the Unholy Spirit, manifests from nowhere and makes a beeline towards him. If it ever catches him, it transports John to a flashback when he was restrained in a straitjacket at Yale Psychiatric Institute.
All the other enemies John will come across in this section are somewhat related to his dream back in Chapter II where he had the potential to join the cult, like the Mirror Demon and Pentarox appearing. It's interesting to point out that the Unholy Spirit only spawns when looking at Miriam long enough, implying that she's at least aware of what John gone through at the institution. It's unclear what exactly exploded out of Miriam's body but the fact that she has a gaping hole back in the 50s is important. It seems like she wore a mask of sorts to hide her real appearance to even get hired as a nun for the church. This also means that back between Sept 22nd and 27th she had the Second Death performed on her facemask since it would be impossible to carve somebody's face twice.
Exorcising some demons and avoiding zombies, John retrieves all three artifacts and unlocks Moloch's door. At the end of the staircase is a note that hints on what he has to do in the future:
“ ㅤ Master of Spirits,
The body of the Mother stayeth suspended beneath the Crucible of the Profane Sabbath.
If thou canst unlock the final secret of the Crucible, know ye this:
The cross hath the power to weaken the Mother, But only someone who is ablaze with purifying fire canst truly destroy Her.
If thou canst understand these words, thou shalt know the true cost of thy faith.
”
— Note #39: Master of Spirits, Chapter III John takes this note into consideration and presses onward. Navigating through a forest dotted with white trees, he removes a seal covering a door. Walking by thralls that progressively mutate into flesh, he seemingly finds Nate and Jason holding hands at the end of a dark passage. Getting closer, John feels winded and pauses. As blood seeps from his eyes and mouth, John senses somebody is right behind him. He turns around and sees the cloaked man staring right back at him.
October 31st, 1987 (Ending II "A New Journey") Reliving the experience of accidentally making a deal with a white entity, the screen cuts to John and the cloaked man facing each other. The man introduces himself as Gary; John pieces together that he's the one who's been behind the majority of his torment. John demands some answers and Gary obliges, granting him only three. By the third question, Gary gets annoyed and states that John will make a fine sacrifice. Gary attempts to capture John to perform the Second Death on him but he prevails. Thoroughly exorcised, Gary staggers as he attempts to grab John's neck, but he's suddenly shot in the face.
Father Garcia pops into view, tells John to not be afraid, and shoots Gary a few more times before he flees. Garcia properly introduces himself and the two follow Gary's trail to the next room. Father Garcia introduces John the entrance to the Crucible and congratulates him for removing the seal of the Unholy Trinity. As thralls and cultists draw closer, John hops down into the Crucible to defeat Gary.
the crucible This area appears to have a mind of its own; John seemingly jumped into a dilapidated version of the Martin House. Walking around in the dark, he comes across a note that details a timeline when Miriam "birthed" Gary:
“ ㅤ MARCH 18, 1934
Miriam is ready. We will perform the ritual according to her instructions tonight.
MARCH 19, 1934
We successfully gave the Second Death to Miriam. We have been passing living newborns through the newly-made Portal as quickly as we can get them. So far there has been no response from the other side.
MARCH 23, 1934
After several days of sacrifices, we finally got a response. A tiny hand reached out from the Portal. We took the hand and pulled out a baby boy. It appears to be a normal human baby just like you and me. We named it Gary.
”
— Note #41: Timeline of Miriam, Chapter III John attempts to walk towards the attic and the screen cuts to him facing against a monster. The monster, Gary's true form (Astaroth), kneels in front of Miriam. Gary introduces his immobile mother and states that she attempted to become a part of the Unholy Trinity but was too old to withstand the process. He recounts how after so long he finally found the perfect vessel but sourly states how they both know how that turned out. Before a battle engages, he says, "GARY DOES NOT LOVE YOU"
Gary's monologue is difficult to interpret. Judging how he goes from talking about his mother to stating how he found the perfect vessel implies a timeline. This could mean that Miriam had the Second Death performed a second time before Amy worked at the abortion clinic in 1986. Currently it's not very clear and it leads into guesswork. For now, we're going to say that she, at the very least, had the ritual performed between Sept. 22nd and 27th; either before or after Chapter II Prologue since we don't know exactly when either of these events occurred.
Eventually Malphas joins the battle to assist Gary but John bests them both. In a last-ditch effort, the demons turn into ghostly apparitions and possesses Miriam's body. Apparently, she wasn't dead at all since she emits a horrific scream and mutates into an amalgamation. She's in constant pain as Gary and Malphas use her body to attack with various projectiles. With some time, John briefly seperates the two from her body. As Miriam lies immobile, John remembers the note he read from earlier and lights himself on fire from a nearby torch. He transfers the flame to Miriam.
As she burns to death, Gary reverts back to his human form and kneels since his demonic form relied on her. Since all demons originate from Miriam, any remaining evil spirits or demons left in Connecticut (like the Cornfield Maze Demon since John never truly goes to Snake Meadow Hill Church for example) are heavily weakened and eventually disintegrate into nothingness. Malphas shrieks as his ghostly form disintegrates. As soon as Malphas disappears, Miriam explodes into a gory mess and her blood trickles down. Covered in blood, John stares in stunned silence as he watches Amy slowly drift from the darkness. With context clues, Miriam (barely) being alive prevented Amy from waking up. With her gone, Amy drifts before him.
Gary staggers and mutters in Latin about how she's his and can finally complete his Profane Trinity. As Gary opens his arms to embrace Amy's presence, a demonic arm grabs his face. Gary's eyes widen in shock and Amy (likely the Antichrist) says, "FAILURE." She screeches as tentacles from her face emerge and sucks Gary back to Hell. Amy's face reverts back to normal and tells John that he can finally finish what he started. John does so an exorcises her, leaving nothing but a skeleton behind.
Boss Fight Strategy To complete Chapter II, you must defeat Miriam within Malphas' House.
After having a brief pep talk with the Gray Figure (who will be referred to as Father Garcia from now on), walk to the next room and approach her. The battle begins when a cinematic plays of her slowing turning around and promptly telling the two to, "GET OUT!"
Statistics We're going to briefly explain how damage works in this game because it universally applies to any enemy within any chapter. To start things off, John's crucifix deals 1 HP of damage per frame. FAITH runs at a steady 15fps (Frames Per Second). 1 Frame equates to 1/15th of a second, which is roughly 0.066 second. This means that the crucifix deals 15 HP of damage per second. Theoretically, if you were to increase the game's fps, the crucifix would deal much more damage per second.
Every enemy within the series either has a set integer of HP (i.e. 300, 500, 1000) and Speed (i.e. 25, 30, 50), or a "Special Points System", where an enemy is scripted to be defeated when they're scared away by the crucifix by a designated integer (for example, Michael shares this "Special Points System" and will be "defeated" when you scare him away 10 times).
Another statistic to explain is "Phase"; They're a designated, scripted change in attack pattern or moveset that is dependent on a variable changing. This can vary from performing a specific action enough times to a change in HP; typically, it's a change in HP, and this applies to FAITH. Some bosses throughout the series have phases, such as the second encounter of Amy in Chapter I and the Mother & Child Demon in Chapter III to name a few. Some specific enemies start with a global HP, such as "2000" or "5000", and are scripted to change their phase once their HP reaches a specified threshold. As an example, let's say "Demon A" starts with a global HP of 300 and its only move is throwing skulls. This default attack pattern is codenamed as "Phase 0" (because in terms of coding, 0 is the lowest unsigned integer). When it has 150 HP left, it changes its attack pattern to throwing fire. This new attack pattern is codenamed as "Phase 1".
In regards with Miriam, she does not have global HP. She begins a phase with a set amount of HP, and transitions to the next phase once her health is depleted to 0. The next phase gives her a brand-new specific set of HP and the cycle continues until she's finally defeated. Miriam has three phases, here's the specifics:
Phase 0 Miriam begins Phase 0 with 1118 HP. She stands motionlessly while Father Garcia recites from the 91st Psalms.
Every time Garcia finishes his sentence, and his textbox shows new text, it deals massive damage to Miriam. The specifics on how much damage is dealt varies but will eventually deplete her health to 0. When Garcia's textbox briefly disappears, Miriam howls and teleports to a random position. Garcia stumbles towards her and resumes.This happens twice in fight, when she reaches 683 and 360 hp. Phase 0 will only end when Father Garcia completes his recitement and repeats the line, "Vade post me, Satana. Exaudi Domine Patri." three times. Your crucifix deals no damage to Miriam in this phase. Eventually, Thralls appear from doorways and target Father Garcia. It's unknown if there's an undisclosed countdown that causes them to spawn or are scripted to appear from doorways once Miriam has 1013 HP left (she has this amount of HP left when Garcia begins to say, "He is my refuge and my fortress.") Alike all Thralls, they do not have HP and will get scared away when their "Special Point System" is 1. However, more and more will come from other doorways. All Thralls will despawn when Phase 0 is over. If you do not heed Garcia's safety, he will be killed by one of the Thralls. When this happens, the Thralls will specifically target you, you can now deal damage to Miriam, and you must dwindle her HP all the way down to 0 yourself for this phase to end. Your main priority here is fending off the Thralls. It's best if you hover around him and stay in the middle of the arena. Even though most Thralls will target Garcia, some of them may target John. Any of them are fatal if touched by John. Accidentally letting Garcia die at any point in this battle will net you the "Road to Redemption" Ending. You are automatically omitted from getting the Good Chrisian Boy Steam Achievement if you are playing in Marathon Mode because you cannot get the "Go Forth With Faith" Ending, which one of its conditions being that Garcia has to survive the battle. Phase 1 Miriam begins Phase 1 with 50 HP. She agonizingly screams as the candles around the arena are put out on their own. You're stuck with using the flashlight found earlier in the Candy Tunnels.
Father Garcia seemingly despawns immediately when the lights go out, or at the least turns invisible since you cannot find him at all in the dark, so you don't have to worry about him. Miriam has a moveset of either erratically moving in a straight line throughout the darkness or teleporting to one area and slowly floating towards your position. Miriam does not back away when you see a glimpse of her moving in a straight line. She can still take damage, however. When you use the crucifix as she floats towards you, she howls and backs away before promptly teleporting to a different area and restarting either of her two movesets. If you want to maximize the amount of damage you want to deal, it's best to wait until she's nearly in front of you so that she can get damage while she backs away. This move specifically is similar to the Basement Demon's back in the Candy Tunnels. This phase ends when her HP is depleted. As a minor footnote, the main boss fight theme, "Sabbath of a Witch's Dream", is scripted to play when she has 50 HP in Phase 1. Phase 2 Phase 2, the final phase, sets Miriam with 100 HP. The candles alit on their own and Father Garcia appears nearby. Miriam howls as she performs one of her many moves:
(As an important footnote, Father Garcia does not do any damage with his crucifix, it's purely there for cosmetics and making you believe he's doing something important.)
Miriam splits into four copies of herself and surround you. Only one of these copies is the real one. Point the crucifix at the correct one and she will get scared away. Miriam does not take damage during this. Use the crucifix for this move to end immediately. You're on a strict time limit while she surrounds you. The real one will ambush and kill you if you're not quick enough. This move is very similar to Amy's from Chapter I and the Chalice Demon's from Chapter II Prologue. Miriam teleports to a random position and moves up & down in a wave-like pattern from left to right or right to left. Stay out of her way by moving down or up, depending on her positioning. You can deal an adequate amount of damage during this move if you stand behind her while she moves left to right (or right to left) This move will end on its own regardless of if damage is taken or not. This move is very similar to the Umbilical Cord Demon's back in Gallup Cemetery. A satanic pentagram manifest underneath her. Miriam teleports to a random point on the pentagram and moves around it five times as if she's making the pentagram herself. This move automatically ends on its own regardless of whether or not you deal damage to her. Miriam pauses briefly upon moving for the fifth time, giving you enough time to deal some damage. This move is directly copied from the second encounter of Amy back in Chapter I. Miriam teleports to a random position and specifically targets you. She may teleport to another location and performs the same move in varying speed. This move will end whether or not she takes damage. The amount of time she performs this move until she moves on to the next varies. You're prone to accidentally bump into her when she teleports to a new location. It's best to stay in the middle of the arena so that you'll have enough reaction time. This move is very similar to the Graveyard Maze Demon's back in Gallup Cemetery and the Mirror Demon's back in Snake Meadow Hill Church. Miriam teleports to a random position and specifically targets Father Garcia. This is the only move that can kill Garcia. Miriam does not take damage during this phase, scare her off with the crucifix and she'll move on to another move. You can still accidentally bump into her and die while she's targeting Garcia. Generally, you're better off staying in the middle of the arena and moving accordingly. This move is very similar to the Graveyard Maze Demon's Miriam teleports to a random position and moves in a straight path repeatedly. You're very prone to accidentally bumping into her since she's unpredictable in this move. You're best to stay away from her and move accordingly. This move will end on its own whether or not she takes damage. Seems like this move is not based on any prior enemy. Miriam in this phase is very erratic and unpredictable. Although 100 HP doesn't seem much, she moves very fast and teleports to random positions every time a move ends and begins. It's recommended that you don't move as much, stay in the middle area, and only point the crucifix when you're safe. You're not on a time limit (unless you're speedrunning) so don't make any brash decisions or thoughtless movements, you'll be killed.
The battle is over when a cinematic plays of the UNSPEAKABLE emerging from her evaporated body.
Quotes "HERE I AM!"
"My little one..."
A compilation of Miriam's screams.
Trivia Currently, Miriam is the oldest known character in the series. She very well could be in her 70s or 80s by the time she appears in game. Miriam technically first appears in the teaser trailer for Chapter I. She stares into the camera with Snake Meadow Hill Church behind her and the wind blowing. This screen is a reference to a portrait Airdorf saw in an art shop in New Orleans around 2017. It reappears in the Goodies Folder. (Shoutout to wiki-editor 000mikuri for pointing it out.) In the files of Chapter II and Prologue, Miriam is referred to as "Witch". Miriam's assortment of screams and battle cries is taken from an audio clip of an "exorcism" of Anneliese Michel[1], a supposedly possessed young woman who ultimately passed away from malnourishment after undergoing roughly over 60 exorcisms. Depending on your viewpoint, usage of Anneliese's screams and wails in a matter such of this blend into dubious territory, and there likely should have been alternatives or voice actors for Miriam's voice rather than this. If you wish to remove any audio clip that uses Anneliese's screams entirely, you can download this mod here[2] and follow the instructions in the Tumblr page. Shoutouts to Tumblr user @whyiamapotato for creating the mod. Miriam's attack patterns are reused by various enemies. Graveyard Maze Demon: Repeatedly teleports in a random area and slowly approaches towards John. Umbilical Cord Demon: Spawns at the left or right edge of the screen and moves across it in a sine wave pattern. Basement Demon: Second phase, where the area gets dark and John uses the flashlight. She sneaks up to John from various directions randomly. Amy: One of her attack pattern phases entails manifesting a pentagram on the ground and moving along its outline. Another phase is where she conjures 3 images of herself and surrounds John with them and herself. John must raise the cross at her to disspell the illusion. Miriam's animation of approaching John to grab him is reused in Chapter III when Gary attempts to do the same thing. Gallery Overworld Miriam Bell's idle sprite. Miriam Bell's idle sprite. Ditto, but seen from the back. Ditto, but seen from the back. One of Miriam's sprites when twitching. One of Miriam's sprites when twitching. Ditto; This was originally used in the standalone version of Chapter II, but The Unholy Trinity seemingly removed it. Ditto; This was originally used in the standalone version of Chapter II, but The Unholy Trinity seemingly removed it. Miriam held up in the Crucible. Miriam held up in the Crucible. Ditto; except Malphas and Gary possess her body. Ditto; except Malphas and Gary possess her body. Super Miriam's idle animation. Super Miriam's idle animation. Miriam's appearance when Gary and Malphas temporarily leave her body. Miriam's appearance when Gary and Malphas temporarily leave her body. Miriam getting lit!! Miriam getting lit!! In Rotoscope Miriam backing away into the darkness in Chapter II Prologue. Miriam backing away into the darkness in Chapter II Prologue. In Chapter II, Miriam attempts to grab John's neck but gets dispelled by a Gray Figure/Father Garcia. In Chapter II, Miriam attempts to grab John's neck but gets dispelled by a Gray Figure/Father Garcia. Miriam turning around to face John and the Gray Figure/Father Garcia before her boss fight. Miriam turning around to face John and the Gray Figure/Father Garcia before her boss fight. Nearly banished, Miriam stumbles in pain as her body evaporates, revealing the Red Demon, which then transforms into the UNSPEAKABLE. Nearly banished, Miriam stumbles in pain as her body evaporates, revealing the Red Demon, which then transforms into the UNSPEAKABLE. Portraits In Garyland, John stares at this portrait of Miriam. It depicts her appearance before she ever had the Second Death back in 1934. As he stares, her appearance becomes more warped and demonic. Stage One. In Garyland, John stares at this portrait of Miriam. It depicts her appearance before she ever had the Second Death back in 1934. As he stares, her appearance becomes more warped and demonic. Stage One. Stage Two. Stage Two. Stage Three. Stage Three. Stage Four. Stage Four. Stage Five. A shadow with demonic horns behind her slowly creeps up to her. As John stares, Miriam's ghostly hands grabs this portrait and shrouds back into a tunnel. Stage Five. A shadow with demonic horns behind her slowly creeps up to her. As John stares, Miriam's ghostly hands grabs this portrait and shrouds back into a tunnel. A gif of her portrait deteriorating. Shoutout to laine from the FAITH Discord for turning the frames into a gif. A gif of her portrait deteriorating. Shoutout to laine from the FAITH Discord for turning the frames into a gif. A portrait of an older Miriam sitting on a chair. Found in the left hallway of Garyland. A portrait of an older Miriam sitting on a chair. Found in the left hallway of Garyland. Distortion when John leaves and re-enters the hallway. She's standing up. Distortion when John leaves and re-enters the hallway. She's standing up. Full distortion. It seems like something is exploding out of her. The Unholy Spirit is now somewhere in the room. Full distortion. It seems like something is exploding out of her. The Unholy Spirit is now somewhere in the room. Portrait of a young Miriam staring at Snake Meadow Hill Church. Found in the right hallway of Garyland. Portrait of a young Miriam staring at Snake Meadow Hill Church. Found in the right hallway of Garyland. Distortion when John leaves and re-enters the hallway. Miriam slowly turns around, nearly revealing her true face. Something black slowly covers the moon. Distortion when John leaves and re-enters the hallway. Miriam slowly turns around, nearly revealing her true face. Something black slowly covers the moon. Full distortion. This depicts her face after the successful performance of the The Second Death ritual. The moon is fully covered and now the Unholy Spirit is somewhere in the room. Full distortion. This depicts her face after the successful performance of the The Second Death ritual. The moon is fully covered and now the Unholy Spirit is somewhere in the room. Other A still of Chapter I's teaser trailer. Miriam looks at the camera while the wind blows. A still of Chapter I's teaser trailer. Miriam looks at the camera while the wind blows. Ditto, except John, Lisa, and other orphans are staring out from windows. It's in the hallucination sequence. Ditto, except John, Lisa, and other orphans are staring out from windows. It's in the hallucination sequence. A painting that inspired the scene of Miriam standing in front of Snake Meadow Hill Church. It was found by Airdorf in a New Orleans art shop in 2017. This is also in the Goodies Folder. A painting that inspired the scene of Miriam standing in front of Snake Meadow Hill Church. It was found by Airdorf in a New Orleans art shop in 2017. This is also in the Goodies Folder. A still of Miriam. A still of Miriam. A still of her mask making a wide grin. A still of her mask making a wide grin. A reverse of a cutscene where Miriam shrouded into darkness in Chapter II Prologue. A reverse of a cutscene where Miriam shrouded into darkness in Chapter II Prologue. References Anneliese Michel Audio Recordings Misc. - Tumblr Page v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 3 Comments
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- #36Jeffrey
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Jeffrey Idle/Moving Corpse Idle/Moving Appearances FAITH: Chapter III Personal information Status Deceased Affiliation Eternal Order of the Second Death? Biographical information Age Unknown, Presumably Adulthood Date of death October 28th, 1987 Place of death Clinic Physical description Species Human? Gender Male? Color Dark Red Jeffrey is a demonic creature that appears in FAITH: Chapter III. He appears as the main boss of the Clinic.
Contents 1 Biography 1.1 October 28th, 1987 1.2 October 31st, 1987 2 Sounds 3 Trivia 4 Gallery 4.1 In Game 4.2 Other 00:00
41:20
Biography Like most demons throughout the FAITH series, little is known about Jeffrey. He takes on a humanoid form, but is completely blood-red, has a droopy head, uneven feet and hands, and beady eyes. He demonstrates great strength by being able to break through boarded-up doors, windows, and other objects throughout the clinic, as well as being able to withstand being shot up to five times.
October 28th, 1987 John Ward is instructed by Father Garcia to investigate the clinic that Amy used to intern in hopes of finding Nate and Jason Martin, as well as the summoning location of Malphas. When John arrives, a police officer is blocking the entrance, so he must sneak in through a window.
Inside the clinic, John finds a fax by Gary addressed to his secretary, Rhonda, which mentions that she should keep Jeffrey out of sight. Deeper in, John sees a door with wooden boards over it. He finds a crowbar in a nearby supply closet and attempts to use it on the boards. Suddenly, Jeffrey breaks through the door and subdues John.
When John comes to, he finds himself in an operating room in the clinic's basement, somehow strapped to a gurney. He hears Jeffrey's wails from outside of the room, and manages to wheel himself behind a curtain, out of sight. After waiting for Jeffrey's back to be turned towards a corpse on another gurney, he quickly wheels his way out of the room and into the hallway.
In the hallway, Jeffrey's screeching is heard again. John manages to hide among a collection of corpses on gurneys. When Jeffrey leaves, John is rescues from his restraints by the police officer, who plans to take him in for questioning once they get out of the clinic.
Before leaving the basement, John is able to head back into the operating room, where a glimpse of Jeffrey escaping into a vent in the wall can be seen. Upon leaving the basement, another glimpse of Jeffrey can be seen ducking out from behind a broken window.
As John and the officer approach the front door in the lobby, Jeffrey suddenly bursts in through a window and engages the two in battle. John's cross is not able to hurt Jeffrey, only slowing him down. To defeat Jeffrey, John must attempt to slow him down so the officer may get a clear shot. Upon being shot, Jeffrey will cry out and flee through a window, later bursting in again through another one. Once the cop shoots Jeffrey five times, he finally dies.
October 31st, 1987 During John's fight with Gary in Garyland, he has a chance of summoning apparitions of past foes, including Jeffrey.
Sounds Various groans Trivia The track that plays upon Jeffrey's reveal is titled "HeresJeffrey". This is more than likely a reference to the line "Here's Johnny!" from the movie The Shining. Jeffrey is unique to most demons in that when killed, he leaves a corpse behind. Gallery In Game A glimpse of Jeffrey shuffling through a window, seen before a fight begins. (Shoutout to wiki editor Pichugirl11 for finding this). A glimpse of Jeffrey shuffling through a window, seen before a fight begins. (Shoutout to wiki editor Pichugirl11 for finding this). Other The room the creature leaves John in (as seen in game). The room the creature leaves John in (as seen in game). The room Jeffrey leaves John in (without the darkness and filter). The room Jeffrey leaves John in (without the darkness and filter). v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. Comments
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- #37Mother and Child
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Mother and Child MotherAndChild Appearances FAITH: Chapter III Personal information Status Deceased Aliases "Mother" part of the Unholy Trinity Mother Moon
Affiliation Gary Eternal Order of the Second Death
Biographical information Age Unknown, Adulthood (Mother) Newborn (Child)
Date of death October 28th, 1987 Place of death Clinic Basement Physical description Species Human(?) Gender Female (Mother) Varies (Child)
Color Orange (Mother) Light Purple (Child)
The Mother is an enemy that appears in FAITH: Chapter III. She serves as the first part of the Unholy Trinity, and as Chapter III's first secret boss.
She and her children appear to be possessed humans, or demons taking on the forms of such.
Contents 1 Behavior 1.1 Phase 1 1.2 Phase 2 1.3 Phase 3 2 Biography 2.1 October 28th, 1987 2.2 October 30th, 1987 2.3 October 31st, 1987 3 Quotes 4 Trivia 5 Gallery 6 References 00:00
41:20
Behavior Phase 1 Throughout all phases of the boss fight, the Mother doesn't move, and isn't a danger by herself. Instead, possessed/demon babies will begin appearing from the vents in the walls of the arena, which will slowly crawl their way towards John. The babies are not able to kill John, instead slowing him down more and more as they continue to pile up on him. Exorcising the babies for a couple of seconds will defeat them.
Because the babies do not hurt John, he is free to exorcise the Mother without worry until phase 2.
Phase 2 When this phase begins, all babies on screen will immediately begin crawling towards the Mother. The babies will climb onto the Mother, shielding her from John's cross and rendering her invincible for the time being.
Every few seconds, a special demon baby with yellow eyes will spawn from the Mother and begin crawling towards one corner of the arena. Once it reaches a corner, it will begin to transform into a much taller and lankier baby. These transformed babies will be heard laughing manically and will run towards John at a great speed, and are the only entity capable of killing John during this fight. The transformed babies can still be exorcised to defeat them, but this can be difficult given their speed. It is best to prioritize defeating these babies as soon as they appear so they cannot transform.
During this phase, whenever a special baby is defeated, the shield of babies protecting the Mother is weakened. Once John has defeated three, phase 3 will begin.
Phase 3 At this phase, the Mother's baby shield is depleted, and John is able to exorcise her again. The Mother is still capable of spawning special babies that can kill John however, so he must still watch out for them.
After doing enough damage to the Mother, she will be defeated. When this happens, the babies on screen will crawl back onto her, and they will disappear shortly after. Any babies left in the arena when the Mother is gone will retreat back into the vents.
Biography The Mother is (presumably) a possessed human woman with long hair, and is colored orange in the game's art style. Her face has a skeletal appearance, with sunken cheeks, hollow eye sockets and a lack of lips. Her facial features are magenta-colored. She appears not to be wearing any clothes.
The babies she summons are pink, and usually have red eyes. The special babies that are able to transform and kill John have yellow eyes.
October 28th, 1987 John Ward is sent by Father Garcia to investigate the clinic that Amy used to work at in the hopes of finding Nate and Jason Martin, and the summoning site of Malphas. While in the clinic, John is ambushed by Jeffrey, but eventually manages to defeat it and escape the clinic with the help of a police officer.
After this, John goes back to the clinic's basement to finish his inspection. He notices blood writing on the floor that wasn't there before, reading "JOIN US". John decides to strap himself back into the gurney and lie still among the pile of bloodied corpses once again. After staying still for a while, a nearby door opens up for him. He enters the door and discovers a secret passage in the clinic. John follow the sound of a crying baby through the hallway and finds a woman standing at the end of a dimly-lit room.
Approaching her, she is cradling a baby in her arms. She whispers to John not to wake the baby up. John asks if she's seen Nate and Jason, but she responds that they belong to Gary now. When John asks who Gary is, she turns her head to look at him directly and says that Gary is a normal Human being just like him and her. Being unsettled by her inhuman skeletal appearance, John tries to leave politely. The Mother insists that he meet the little ones, stating that they have not eaten for days. The battle ensues.
John is able to defeat the Mother and all of the demon babies. He is then able to leave the room and return to his car. Unbeknownst to him at this point, her defeat was crucial to removing one of the seals blocking the entrance to the Crucible.
October 30th, 1987 When John is assigned to investigate a daycare center, he finds four colorful symbols on the floor surrounding a sealed trapdoor. Pointing his cross at each symbol, they cycle between different colors. A note left nearby cryptically explains how to proceed, mentioning "Mother Moon" watching her little ones behind a door of sleep, as well as "Daughter Chalice", "Spirit Bird", and "The Fallen Star", as well as to look to the children if you are lost. John can find the correct colors for the symbols hidden in four of the children's drawings around the daycare. The correct color for the moon symbol is orange, just like the Mother.
Opening the trapdoor and entering Garyland, John can find a notice for Tier 1 acolytes of the Eternal Order of the Second Death. One of the rules in this notice states not to ask what is behind the door in the basement of the clinic. It is not known why Gary wants to keep the Mother and Child (or whatever he is doing with them) secretive.
Deep in the catacombs, John finds a strange door and enters into a long, dark hallway with thralls surrounding him from either side. A loud voice makes itself known to John, giving him a riddle: "How do you make a portal to Hell?" The first clue given to him is: "Sometimes it waits for the one who has already walked through it," just like how John had to go back into the clinic's basement to find the Mother.
October 31st, 1987 During John's fight with Gary, he has a chance of summoning apparitions of past foes, including a transformed demon baby.
After warding off Gary with the help of Father Garcia, he and John find the entrance to the Crucible. If John had defeated all three parts of the Unholy Trinity, including the Mother and Child, the seal is broken and John must enter the Crucible to defeat Gary once and for all. Otherwise, John must exorcise a large slab floating above the entrance to block it up and delay the Profane Sabbath.
Quotes Context Quote Audio Pre-battle dialogue "Shh... Please don't wake the baby." John: "I'm looking for twin boys. Nate and Jason Martin. Have you seen them?" "The children belong to Gary now." John: "Who's Gary?" "Gary is a normal Human being just like you and me." John: "..I'm leaving now." "Oh. Going so soon?" "The little ones haven't eaten for days." "Don't you want to meet them?" Fight babies wailing Trivia The filename for the transformed Demon babies is called "BigBoi". The Mother's hair almost looks like a hood of some sort. The Mother and her children are among the very few enemies that do not immediately kill John on contact. The sound effects for the demon babies are audio recordings of Airdorf's daughter[1]. Gallery The Mother before she turns to reveal her ghastly face. The Mother before she turns to reveal her ghastly face. The Mother's baby revealing a sinister smile. Plays right before the battle begins. The Mother's baby revealing a sinister smile. Plays right before the battle begins. The room we fight the Mother in. The room we fight the Mother in. The Mother's overworld sprite. The Mother's overworld sprite. The Mother, fully shielded by her babies. The Mother, fully shielded by her babies. The Mother, with her shield depleted once. The Mother, with her shield depleted once. The Mother with her shield depleted twice. The Mother with her shield depleted twice. One of the Mother's babies. One of the Mother's babies. A baby with glowing red eyes that transforms into a larger baby. A baby with glowing red eyes that transforms into a larger baby. The mid-transformation of the glowing eyed baby. The mid-transformation of the glowing eyed baby. A transformed baby. A transformed baby. An apparition of a big baby, seen in Gary's boss fight. An apparition of a big baby, seen in Gary's boss fight. References Baby audio origins v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 3 Comments
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John Ward John Ward FAITH (Video Game) FAITH (Video Game) Gary Gary FAITH: Chapter II (Video Game) FAITH: Chapter II (Video Game) Michael Davies Michael Davies Father Garcia Father Garcia UNSPEAKABLE UNSPEAKABLE FAITH: The Unholy Trinity FAITH: The Unholy Trinity Amy Martin Amy Martin FAITH: Chapter III (Video Game) FAITH: Chapter III (Video Game) Notes Notes Lisa Pearson Lisa Pearson Tiffany Robinson Tiffany Robinson Miriam Bell Miriam Bell Airdorf Games Airdorf Games Malphas Malphas Elevator Lady Elevator Lady Elevator Friend Elevator Friend Voice Settings Voice Settings FAITH: Chapter II Prologue (Video Game) FAITH: Chapter II Prologue (Video Game) Eternal Order of the Second Death Eternal Order of the Second Death Angel of Light Angel of Light Antichrist Antichrist Thrall Thrall Mother and Child Mother and Child John Ward/Gallery John Ward/Gallery Mirror Demon Mirror Demon Unholy Spirit Unholy Spirit Steam Achievements Steam Achievements Alu Alu Wretch Wretch Garyland Garyland Martin Twins Martin Twins Super Miriam Super Miriam Horror Horror Peekaboo Demon Peekaboo Demon Gary Miller/Gallery Gary Miller/Gallery Rifle Rifle Father Allred Father Allred Cornfield Maze Demon Cornfield Maze Demon Injection Injection New Haven Apartment Complex New Haven Apartment Complex Malphas Acolyte Malphas Acolyte Daycare Center Daycare Center Unlockables Unlockables Gray Figure Gray Figure Easter Eggs Easter Eggs Red Demon Red Demon Centipede Demon Centipede Demon Blind Ones Blind Ones Jeffrey Jeffrey Clinic Clinic Martin House Martin House Tree Demon Tree Demon Pentarox Pentarox Goodies Folder Goodies Folder Unused Content Unused Content Gallup Cemetery Gallup Cemetery Deer Deer Spindly Lady Spindly Lady Recent Mother and Child Jeffrey Alu Miriam Bell Basement Demon
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in: Characters, FAITH Series, Cult, and 2 more Peekaboo Demon 7 Sign in to edit Have you forgotten already? This article contains HEAVY SPOILERS for FAITH: The Unholy Trinity. Read at your own risk!
Peekaboo Demon Peekapproach Appearances FAITH: Chapter II FAITH: Chapter III
Personal information Status Deceased Aliases "It" & "Thing" "A Very Special Visitor"
Affiliation Eternal Order of the Second Death Biographical information Date of death October 29th, 1987 Place of death New Haven Apartment Complex Physical description Species Demon Color Gray The Peekaboo Demon is a demonic enemy that appears in FAITH: Chapter II and Chapter III. This demon has a lengthy history of killing drug addicts and prostitutes living within a sewage system nicknamed the Candy Tunnels by Sterling locals. At some point after fending off the Sterling Police Department, it was relocated and summoned by cult members to an unnamed apartment complex in New Haven, Connecticut. Its primary task is to somehow aid the summoning of the UNSPEAKABLE, a great deity worshipped by cult members a part of the Eternal Order of the Second Death, by sacrificially killing its victims. However, for reasons not entirely clear, it began to target Thralls, low-ranking cult members, and savagely kills anyone who comes within its path. The demon attacks Thralls presumably because of Gary's low influence to them as they are a low-ranking cult members.
Contents 1 Appearance 2 Personality 3 Biography 3.1 May of 1987 3.2 July to September of 1987 3.3 Between September 22nd to 27th, 1987 3.4 September 28th, 1987 (Chapter II) 3.4.1 death awaits 3.5 October of 1987 3.6 October 29th, 1987 (Chapter III) 3.6.1 Among the Damned 3.7 October 31st, 1987 4 Quotes 5 Trivia 6 Gallery 6.1 In Game 6.2 Animation 6.3 Other 7 References Appearance It's a gray, armless, feminine, humanoid demon with a bony ribcage and a masculine voice. Its feet are human-like but the sharp toes (or some kind of root-like, wiggly toe) almost make it look like it's walking on its heel. Red bloody hands attached to its face conceals two blood-shot eyes. Occasionally, a large clump of blood falls out of its face. When it attacks, the hands stretch out and the fingers become elongated, revealing a bloody, red mass where its mouth should be. The pupils enlarge as well. The way the hands stretch out almost resembles how an insect would open its mandibles to bite something.
This demon can interact with objects and walls like anybody can, but it's capable of disappearing, teleportation, and phasing through walls when it wants to. It generally prefers to walk around at a brisk pace but can pick up speed when aggravated.
Personality A lot of demonic enemies within the series don't really have a personality besides being evil or a thoughtless monster. The only notable fact to point out is that it can personally attack you, such as calling you a whore or claiming that it knows your secret. This won't be brought up until much later in the "Biography" section.
Biography Background behind this enemy before it got summoned is not entirely clear, so we're going to cut until where it's relevant in the series.
May of 1987 Before we go over this demon, we need to explain what the Candy Tunnels are. The Candy Tunnels is a nickname for a dense sewage tunnel within Sterling, Connecticut. It's a well-known home for drug addicts, runaways, gang members, prostitutes, and the homeless to stay & keep a low radar from the public[1]; with the amount of drug paraphernalia littered around the place (as we'll see in Chapter II), that's probably why the sewage was nicknamed as such. This underground activity is poorly received by the Sterling community and the Sterling Police Department, but authorities are too unconcerned and biased towards the demographic to do anything about it[1][2].
Sometime in May of 1987[1], we cut to a satanic cult primarily located within Sterling, the Eternal Order of the Second Death. Their secondary cult leader, Miriam Bell, directs a select few of thralls (low-ranking cult members) and cultists alike to summon the Peekaboo Demon[3]. Basing off of a note found in Chapter III[4], this demon's primary goal is to (somehow) aid the summoning of the UNSPEAKABLE, a demonic deity that the cult worship, so that it can possess a worthy vessel via manufactured injection[5][6][7].
Cult members summon the demon in a secluded area within the Candy Tunnel, somewhere faraway so that the people that live there don't immediately notice or interfere. The demon is summoned into this world by crawling out of a large hole in the ground it made.
The Peekaboo Demon begins to sacrificially & savagely murder the people that live there and drag their bodies down to its lair. Whatever the demon does with the bodies down there is unclear, but whenever the bodies have fulfilled their purpose, the demon intentionally takes out their skulls. The carcasses are strewn around a drainage ditch underneath Snake Meadow Hill Road[1]. Miriam and other cult members hold a ceremony whenever it sacrifices somebody; an unnamed squatter of the tunnels notes how they always hear somebody chanting, an old woman cackling, something large making an unhuman sound, and claims to see red-painted people whose eyes resemble an animal's[3].
July to September of 1987 Concerned Sterling locals have taken notice of bodies found around the drainage ditch underneath Snake Meadow Hill Road and contacted authorities[1]. The Sterling Police Department recover the bodies, and the title of Note #20[1] alludes that authorities have made a public statement about the discoveries (but we, the player, are not shown this), but don't bother to investigate the sewers to figure out how people are getting killed down there. Locals suspect that a well-known Rhode Island and Connecticut serial killer, Joe Baumann (who has been given the nickname "Candy Store Killer" prior to the events around the Candy Tunnels), may be lurking in the sewers and killing off whoever he can get[1].
(Skip this section because it does not particularly relate to the Peekaboo Demon) Chapter II's three primary locations, Gallup Cemetery[8], Snake Meadow Hill Church[9], and the Candy Tunnels[1], have a running theme of demonic-related events that are speculated to have released to the public in-between September 22nd and September 27th (between Chapter I and II's events), this means that although locals have found these bodies and authorities recovered them, nothing substantial was done.
Between September 22nd to 27th, 1987 Between these two pivotable dates, the Peekaboo Demon killed a traveling couple. It sacrificially used their bodies and cult members strewn their corpse around a drainage ditch. Sterling locals discovered the bodies once again and reported it to the authorities. The Sterling Police Department makes an official statement about the discovery and seems to uphold some kind of concern[1], likely because the couple were not associated with the squatters who live in the tunnels at all. Titled, "2 MORE DEAD DISCOVERED OUTSIDE 'CANDY TUNNEL' NEAR STERLING", the article is about the discovery stated earlier. The article continues that the Candy Tunnels have been a site of gory discoveries within the past three months (from July to September). Ever since May, five bodies in total have been discovered and recovered. The article ends that concerned Sterling citizens fear that these discoveries may be connected to the Candy Store Killer.
Shortly thereafter this, the Sterling Police Department caved in from the local's concerns and plan to raid the sewers[10]; they too suspect that Joe Baumann might be hiding within the sewage system. On the day of the raid, few locals stood nearby as police officers prepare to storm the sewage and look for the serial killer. About ten minutes after they raided the area, the locals hear gunshots.
The next day, a newspaper article titled, "MULTIPLE OFFICERS WOUNDED, FOUND DEAD IN SEWER TUNNEL SHOOTOUT" was released[10], detailing how multiple officers were downed and one deputy fatally wounded after an exchange of gunfire inside the sewer system. Witnesses report hearing gunshots ten minutes after officers raided since they suspected Joe Baumann was lurking in there. The article ends that they're not sure how many officers were wounded nor if Baumann was ever injured. They are making efforts to recover casualties after raiding the tunnels.
An unnamed police officer who was participating in the raid jots down on a piece of paper on what he witnessed in the sewers[2]. He remarks how there was no Candy Store Killer and what the department are dealing with isn't human. When he briefly got separated from other officers, he saw a "thing" dragging down the remains of another officer called Jenkins into its lair. At that point, he "understood", saying that all the tweakers, bums, child-runaway prostitutes and people with GRID (An outdated and discriminatory term for AIDS; This note details how at least a portion of the Police Department are biased towards the squatters that live in the tunnels) can return to the tunnels for all he cares so that they can satiate the "thing's" thirst to kill. He connects the killings to a legend his grandmother talked about where villagers sacrificed their own once a year so that a beast won't annihilate everyone, sort of how one would make a deal with the Devil.
In summary, the Peekaboo Demon was the one who fought back against the raiding police officers, hence why witnesses heard gunshots roughly ten minutes after they stormed inside. It's more than likely that the Police Department know that Joe Baumann was not lurking in the tunnels at all, and there's some kind of creature killing off people inside there, but they don't want to scare the public and keep the situation on a low radar. This would explain why the article was so vague on whether or not Baumann was injured, killed, or even there at all. Unfortunately, we never get an update on how the Police Department dealt with this but basing off a surplus of police officers planning to raid a Daycare Center in Chapter III, they probably held suspicions that something otherworldly going on.
Additionally, basing off the Peekaboo Demon's appearance in the New Haven Apartment Complex in Chapter III, it's best to assume that cult members relocated the demon so that authorities would not interfere again. Although the demon is sturdy enough to fight back against large portions, the cult does not want to risk any chances.
(Before we begin Chapter II's section, it's important to reiterate here that Note #20 and #19 are undated. Since Note #18, another newspaper article detailing the deaths of three young people around Gallup Cemetery, heavily suggests that it was published between the 22nd and 27th of September, and our main protagonist John Ward dreams of this cemetery as if he can make a difference, then this would mean that the Peekaboo Demon killing two people and a trio of paranormal investigators suddenly vanishing after exploring Snake Meadow Hill Church also took place between the 22nd and 27th. Unless we get any differentiating evidence, we're going to keep this date as is.)
September 28th, 1987 (Chapter II) A week after John Ward failed his second exorcism of Amy Martin, he falls asleep at his home and experiences his most vivid nightmare, which seems to be demonically influenced by the UNSPEAKABLE.
After navigating through Gallup Cemetery, Snake Meadow Hill Church, and the Unseen World as a Wretch, John approaches a drainage ditch that leads towards the Candy Tunnels. He spots a travelling couple attempting to fix their broken pickup truck on top of an overpass.
John enters the sewage system.
death awaits The area is littered with syringes, skeletons, graffiti, broken bottles, and other drug paraphernalia. John purifies two skeletons that drop newspaper articles mentioned previously[10][1]. Exploring some more, John spots a Thrall running around in the pipes as he walks into a room with four pillars. Each pillar contains certain parts of a sentence, and piecing the words together, the graffiti says, "When You See It, DON'T MOVE" John investigates the next room and notices pools of blood around a specific pillar. As he attempts to walk towards the next room, the Peekaboo Demon appears from behind the pillar.
The demon stumbles towards him and shouts, "MOTHER?" It approaches and stares directly at his face; a blood-shot eye protrudes from its hands to stare down at John, tempting him to twitch.
John stays absolutely still and doesn't use his crucifix. The demon eventually shambles away towards the next room above. Alternatively, if John moved an inch while the demon was walking away, the demon senses he moved and turns around. It gets aggressive as its pupils dilate and the hands open up. The fingers elongate as the demon shouts, "YOU WHORE!" It gains speed and butchers John.
In the next room, John notices blood trail leading towards a wall, hinting that the demon is a tangible spirit that can phase through objects whenever it wishes.
Entering the broken pipes and walking towards the right, John spots the Peekaboo Demon's lair in the foreground. There's a note nearby written by the unnamed police officer from earlier[2].
Walking all the way towards the left, John can also pick up a note written by an unnamed squatter who reported hearing strange noises and seeing red-painted people[3]. Beyond this note, the Peekaboo Demon is not seen or mentioned again throughout the nightmare. Eventually, when John wakes up after witnessing the UNSPEAKABLE emitting flashing red lights[11], he finds a letter written by a stranger named Father Garcia[12], instructing him to find Amy's twin brothers, Nate and Jason, before the cult uses them on the Profane Sabbath to summon a great demon named Malphas. He'll have to wait until there's any updates about the twin's current location. John hops into his car and speeds off, probably to clear his mind, and remarks how his nightmares are getting worse & whatever he'll come against next will be worse than his dreams but has to find the twins. He speeds away and Chapter II ends.
Before we go into Chapter III section, we should dissect what the Peekaboo Demon meant by, "MOTHER?" and "YOU WHORE!" Referencing off of Note #21 and the mention of, "an old woman cackling", it's best to assume that was Miriam participating ceremonies whenever the demon would sacrifice somebody into its lair. Since Miriam would be involved with the Peekaboo Demon so much, the demon confused John as her. This confusion is somewhat brought up again in Chapter III. Lastly, "YOU WHORE!" relates to the unnamed police officer's biased note, exclaiming that all the runaway child prostitutes and other people who live in the sewage can satiate the beast's thirst to kill, for all he cares. The demon is used to killing off prostitutes, so that's probably why it said that.
October of 1987 This is where the plot becomes uncertain since everything detailed here stems from undated notes found throughout New Haven Apartment Complex.
Sometime within October, the main cult leader, Gary Miller, intends to take over and run an apartment complex in New Haven with the help of thralls and cultists alike. The reasoning behind this is never outright stated. Before we delve into theories, we need to explain Gary's henchwoman, Tiffany Robinson. Tiffany is a young woman who has attempted to sought over Gary's unreciprocated love for an unknown period of time. She's been co-operating a birthing clinic somewhere in Connecticut to appease Gary[13], but he tends to think she's a nuisance[14]. Tiffany lives in the same apartment complex Gary plans to take over, including her friend named Lisa Pearson. We can theorize that Tiffany blabbed to Gary that Lisa can be a suitable vessel for the UNSPEAKABLE to possess and cult members can summon the Peekaboo Demon in one of the apartment rooms in order to use the tenants as sacrifices under the UNSPEAKABLE's name. Like stated before, we don't have straight answers about this, but until we get credible evidence proving or disproving this theory, we'll keep this plan in mind.
Regardless of if this is true or not, Gary and cult members steadily take over the complex without raising suspicion from the Sterling Police Department[15]. It's speculated that thralls would kill the old tenants, store them elsewhere close by[16], and become the new tenants who regularly pay Gary for rent and utilities. Once all the original tenants were annihilated, the Peekaboo Demon is summoned somewhere within the building, who makes a large hole in the ground of Room 3A that functions as its lair and uses the tenants' bodies as sacrifices.
Gary makes an announcement to his fellow thralls that the "Very Special Visitor" (Peekaboo Demon) is here[17], who will pave way for the summoning of the UNSPEAKABLE. Due to its special nature, it has complete full access to every room within the complex, including their apartments, bedrooms, and so on. Gary cautions them that, if anybody was lucky enough to come across the visitor, they should not approach or speak to it; rather, they should find a dimly lit or dark corner and stay out of its way. Gary continues that one of them will be blessed to find the visitor staying in their apartment room and warns to never go down the hole it makes, even if they hear voices emitting down there. He finishes that if anybody suspects their fellow cult members fell into the hole, they should notify him so that he can retrieve their remains in a timely manner.
The way Gary describes the Peekaboo Demon makes it sound like it's a thoughtless killing machine, even though it's capable of speaking. So far, Lisa is still able to walk around the premises but feels uncomfortable from her neighbors. She tries to contact John about her situation since they're childhood friends, and even advises him to meetup with Tiffany if she never answers the door[18]. Apparently, they were good enough friends to lend Tiffany her spare key. Lisa's letter falls on deaf ears; John never replies and seemingly ignores her. Shortly thereafter, Lisa's neighbors are physically preventing her from leaving her room altogether. She sends one final plea for help to John to come rescue her and suspects that Tiffany is somehow behind all of this[19]. This letter will take days, or even weeks, for it to reach John's mailbox considering that Lisa cannot go anywhere, and all of this is undated.
Everything appears to be working well and Tiffany remains loyal. At some undisclosed point, however, Tiffany realizes what Gary's true intentions are: using Amy as a vessel for the Second Death. Tiffany believes that Gary's sights have reached far too low and overflows with jealousy that Amy was granted to become Gary's favorite[20]. She plans to sabotage the cult's usage with Lisa by blocking entry to her apartment room. Gary catches wind of this and makes an announcement to all of his thralls that Tiffany has betrayed his trust and the will of the UNSPEAKABLE[21]. He goads Tiffany to help her friend because the UNSPEAKABLE will crush them both.
Shortly thereafter, Tiffany figures out a way to block Lisa's door by summoning Alu, a goat-like demonic spirit that is not associated with the cult at all. The demon places his seal on Lisa's door so that nobody can enter or leave, and eventually possesses her. Gary notices his presence and the seal he placed over Lisa's door, but still remains respectful by making another announcement to his thrall about his arrival[22]. At some point, Tiffany brings her next plan into fruition by performing her own makeshift Second Death ritual. Tiffany proceeds with the ritual, possibly with the help of other cult members. However, she overdoes it and believes that the reason why nobody has done the ritual successfully is that more than seven sacrifices were needed[16]. So, she uses the sacrifices that were intended for the Peekaboo Demon's usage and becomes an abomination. Her eviscerated head becomes a throne for her new demon to sit on. It controls the majority of her body, save for her speaking. She hides away in the Unseen World version of the 10th Floor to tempt Gary to follow her[23]; either as an attempt to kill him or to show how much better she is than Amy.
With a lack of sacrifices, the Peekaboo Demon has gone rogue and kills anybody who it comes across, regardless of if the person stays still or not[24] (which is an advice that Gary stated to his thralls when it was summoned in one of the apartment rooms[17]). It seems like the demon started killing thralls around its lair. This defection is similar to the short story detailed by the unnamed police officer back in Chapter II[2], explaining how a beast would annihilate everybody if nobody sacrificed to it.
It's near the end of October and the Profane Sabbath is approaching, the one day where demonic powers are at its peak and the preferable day to summon the Antichrist. Gary doesn't have time to deal with Tiffany, Lisa getting trapped within her own room, nor the rampaging Peekaboo Demon, so he abandons it and returns to a secluded area named the Crucible in preparation. Very few thralls are still alive and occupy the complex; A majority of them followed Gary into the Crucible to witness the powers of the Profane Sabbath. By the time John arrives for other matters, the complex is eerily silent.
October 29th, 1987 (Chapter III) Yesterday, John finally received an update from Father Garcia, who instructed him to explore a clinic Amy used to work at to see if the Martin Twins are there or Malphas might be summoned somewhere inside. John did so but the search was fruitless, so he drove back home.
Now the 29th, John is instructed to investigate the New Haven Apartment Complex to see if Malphas might be summoned there. There're two other letters from Lisa at his front door, who asked him to rescue her from her creepy neighbors and to grab a spare key from Tiffany's room. John hops into his car and reaches his destination. He enters inside.
Among the Damned The building appears to be in good condition but it's eerily silent. John can explore anywhere except for the basement. If he lingers in there for too long, two red hands originating from the Peekaboo Demon covers and gouges his eyes, killing him.
Flashing forward a little bit, John takes the elevator to the Tenth Floor and unlocks Room 10M with the key he found from Room 5A/Lisa's Room. Next to the door is a message written on the wall, "Sacrifice What You Cling To" Inside the room is a dumbwaiter and instructions on how to use it. There's also a monitor feed of a camera that points towards the basement of the building. Since there's nothing much else to do, John mutters, "So be it." and places his crucifix onto the dumbwaiter. He watches his crucifix plummet all the way down to the basement.
If John rechecks the monitor, he'll see the Peekaboo Demon standing around the entrance towards the basement. The demon saw his crucifix, dragged it a little farther away, and intends to kill him off because he's completely defenseless.
Attempting to walk down the building via the stairs is impossible; stick dolls block the way. John is forced to use the elevator to retrieve his cross, but the elevator automatically stops at Floor 4 and can't go down anymore. A thrall chuckles and runs away when the elevator door opens. Going to the right, there's a note on the floor, saying, "Gary lied to us. When you see it, RUN"[24] There's a camera down the hallway and a decimated thrall on the ground, with blood next to the body saying, "I SAW IT" John picks up the camera and the lights for the entire building shut down.
John has to traverse through the darkness with the flash from his camera. Taking the staircase to the Third Floor, the rest of the hallway is blocked by more stick dolls, so he has to go inside Room 3B to bypass them. A door leading to Tiffany's bedroom is now open. Her room looks relatively normal besides a secret entrance connecting to Room 3A. However, in the middle of the secret passageway, thralls are twitching their heads and standing around an altar. John sneaks past them undetected and, in the next room, comes across a large hole on the ground (created by the Peekaboo Demon) surrounded by dead thralls and a green person, likely a tenant.
John walks out of the room and goes down to the Second Floor. More stick dolls block the way, so he goes inside Room 2A. The staircase underneath a table is now accessible. As John uses his camera as he explores this secret passageway, he sees brief glimpses of the Peekaboo Demon stumbling towards him. By the third time he uses the flash of his camera, the demon greets him with, "MOTHER?" and chases.
John narrowly escapes its grasp while navigating through the darkness and comes out of Room 2B. The demon stopped giving chase for some reason, so John takes the staircase all the way down to retrieve his crucifix. As soon as he picks it up, the lights come back on. Exploring the right area, John comes across an inverted cross made out of blood and satanic symbols; this is where Tiffany performed her makeshift Second Death ritual.
Attempting to leave the basement, the Peekaboo Demon appears and makes its final attempt to kill John in a room littered with candles.
As it teleports around the room, some of the candles on the ground light up, indicating where the demon is. The demon spurts several lines when it gets repelled by the cross, such as "YOU CAN'T HIDE ANYMORE" and "PULL OUT YOUR EYES" With enough times, it says, "YOU BELONG TO HER" and disappears, defeated.
We're unsure if the Peekaboo Demon was truly "killed" at this point or not since it did not splatter into a pool of blood or anything. It's very well that it was sent back to where it came from, Hell most likely, and cannot return back to Earth unless its summoned again. For now, we're going to assume that it "died" on October 29th.
Deciphering the demon's lines is difficult, but it's clear that they're supposed to be personal attacks of when John used to be an orphan at Snake Meadow Hill Church and Miriam used to be his caretaker (this won't be explained here, check John's or Miriam's wiki page). "I KNOW YOUR SECRET" may be alluding to how John, and Lisa, turned into Wretches ever since they escaped from whatever Miriam did to the other orphans back in the 50s (check Wretch's wiki page). "BETRAYER" and "YOU CAN'T HIDE ANYMORE" are also nods to Miriam and John's shared history; clearly Miriam wanted to use John and Lisa for some other unexplained motive, but they were able to escape and live the rest of their lives. The Peekaboo Demon tries to coax John to return back to her, and failure to do so is betrayal. This theory is further supported with the lines, "SHE IS ALWAYS WITH YOU", and "YOU BELONG TO HER", where "Her" and "She" relate to Miriam. Unfortunately, history behind whatever happened at Snake Meadow Hill Church and between Miriam and the orphans remains a mystery.
In the end, John was able to banish Alu, rescue Lisa, and defeat Tiffany in the Unseen World. There were no signs of Malphas or the Twins, so John drove back home.
October 31st, 1987 We flashforward to a battle between John and Gary within Garyland, a secret underground tunnel system underneath a daycare center. During the fight, Gary has a chance of summoning ghostly apparitions of demons and creatures John has encountered in the past, including the Peekaboo Demon. Alike all of the past enemies, they're red silhouettes, cannot be repelled by the crucifix, and knock John to the ground if they make contact with him. It's important to point out that Gary can summon two different versions of Tiffany, signifying that these red apparitions are solely phantoms and are not literally summoned from where they used to be to kick down John. They purely function as bad memories. This is the last time the Peekaboo Demon makes its appearance.
As a small footnote, John could never encounter and defeat this demon at all if he skipped venturing to the New Haven Apartment Complex, hence why its status is Determinate.
Quotes Context Quote Audio Chapter II Introduction "MOTHER...?" John moves "YOU WHORE!" Chapter III Repelled with cross "BETRAYER." "I KNOW YOUR SECRET." "PUT OUT YOUR EYES." "SHE IS ALWAYS WITH YOU." "YOU CAN'T HIDE ANYMORE." Defeat "YOU BELONG TO HER." Trivia The reason why this demon is filenamed "Peekaboo Demon" is because the way its hands covers its face is how anybody would play peekaboo. Here's a small explanation as to why this demon is a spirit and not a creature/physical being. It's not a real creature like Michael or Jeffrey because it's capable of phasing through walls. It's not made of flesh because, in this series, flesh-colored demonic creatures are color-coded brown, like the Elevator Friend and Malphas. Since the Peekaboo Demon has a lengthy history of killing people in the Candy Tunnels and there's a surplus of dead thralls within the New Haven Apartment Complex, we can assume it's one of the few tangible evil spirits throughout the series. It's highly debatable whether or not all the other demons throughout the series, ranging from the Umbilical Cord Demon to the Mirror Demon, are just figments of John's delusions. Originally the enemy was classified as a creature because it can walk around, but everything that it can do doesn't line up as a creature. This means that the Peekaboo Demon, Cornfield Maze Demon, Spindly Lady, and Alu are the only "real" evil spirits that have attacked other people. Gallery In Game Idle and Running Animation. Idle and Running Animation. As an apparition during Gary's boss fight in Chapter III. As an apparition during Gary's boss fight in Chapter III. Animation The demon pops up behind a pillar and approaches John. The demon pops up behind a pillar and approaches John. The demon got agitated when it sensed John moving behind it's back. The demon got agitated when it sensed John moving behind it's back. If John explores the basement and lingers without the camera on-hand, the demon covers his eyes and kills him. If John explores the basement and lingers without the camera on-hand, the demon covers his eyes and kills him. Other The demon pops up behind a pillar in the Candy Tunnels. The demon pops up behind a pillar in the Candy Tunnels. A cropped gif from Chapter II of the demon approaching John. A cropped gif from Chapter II of the demon approaching John. Cropped still image of the demon. Cropped still image of the demon. Still image of it approaching. Still image of it approaching. Looping animation of the demon attacking. Looping animation of the demon attacking. Still image of it attacking. Still image of it attacking. The demon's lair in the Candy Tunnels (now with John and the note). The demon's lair in the Candy Tunnels (now with John and the note). The demon's lair inside the Candy Tunnels (without John and the note in it). The demon's lair inside the Candy Tunnels (without John and the note in it). A still of the demon being seen on a monitor. A still of the demon being seen on a monitor. The demon's lair in the New Haven Apartment Complex. The demon's lair in the New Haven Apartment Complex. A clipped edit of the demon walking closer towards John. This was used in the Teaser Trailer for Chapter III. A clipped edit of the demon walking closer towards John. This was used in the Teaser Trailer for Chapter III. The area where you fight the demon in the apartment complex. The area where you fight the demon in the apartment complex. References Ref. - Note #20 Ch II Ref. - Note #22 Ch II Ref. - Note #21 Ch II Ref. - Note #24 Ch III Ref. - Note #7 Ch III Ref. - "About the Injection" Dialogue Ref. - "UNSPEAKABLEDOOR.gif" file (The deity makes its final appearance during John's injection) Ref. - Note #18 Ch II Ref. - Note #13 Ch II Ref. - Note #19 Ch II Ref. - "MiriamCutscene4".gif Ref. - Note #25/Go Forth With Faith Ch II Ref. - Note #6 Ch III Ref. - Note #28 Ch III Ref. - Note #26 Ch III Ref. - Gameplay Screenshot of "Not 7" and "70 x 7" (This means sacrifices were stored elsewhere and Tiffany used them for herself) Ref. - Note #24 Ch III Ref. - Note #10 Ch III Ref. - Note #11 Ch III Ref. - Note #16 Ch III Ref. - Note #15 Ch III Ref. - Note #23 Ch III Ref. - Note #22 Ch III Ref. - Note #21 Ch III v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 7 Comments
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- #39Tiffany Robinson
Keys: Tiffany Robinson
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Tiffany Robinson
"I AM BEYOND" Appearances FAITH: Chapter III Personal information Status Deceased Aliases Daughter of the UNSPEAKABLE (Self Proclaimed) "Daughter" part of the Unholy Trinity Daughter Chalice
Affiliation Gary Eternal Order of the Second Death Lisa Pearson (Former friend)
Occupation Cult Member Biographical information Age Unknown; Presumably Young Adult Date of death October 1987 (Technically) October 29th, 1987
Place of death New Haven Apartment Complex Physical description Species Human Gender Female Color Light Purple Tiffany Robinson is a minor antagonist introduced in FAITH: Chapter III. She serves as the second part of the Unholy Trinity, and as Chapter III's second secret boss.
She is a member of Gary Miller's cult and vies for his affection. However, she's succeeded by Amy Martin, whom she envies.
Contents 1 Appearance 2 Personality 3 Biography 3.1 Before October 29th, 1987 3.2 October 29th, 1987 3.3 October 30th, 1987 3.4 October 31st, 1987 4 Quotes 5 Trivia 6 Gallery 6.1 In Game 6.2 Cinematics 6.3 Other 7 References Appearance When she is first encountered in game, she's naked and has a large demon protruding out of what's left of her head.
Tiffany's demon is a large gray monster that has burst out of her neck, and got stuck on account of being too large to fit all the way through her face-portal. It has bright red eyes and an abnormally elongated jaw with sharp teeth. It has four appendages holding on to Tiffany's arms and legs that it uses to puppeteer her body, as well as two more large appendages at rest on her shoulders.
An official OST thumbnail gives us more information about her appearance before her possession[1]. She appears as a young woman with a similar color and stature to Amy Martin, with John even mistaking Tiffany for Amy when he first encounters her. Her hair is shoulder-length and her sprite's color is a dull pink / light purple. She is seen wielding the sacrificial dagger.
Personality Like most members of the Eternal Order of the Second Death, Tiffany is a fanatical follower of Gary who would do anything to help him succeed. She also seems to hold romantic feelings towards him. After Gary had chosen Amy Martin to succeed her, Tiffany would become envious of her.
She is former friends with Lisa Pearson, and lives in the same New Haven Apartment Complex as her.
Biography Before October 29th, 1987 Into the early months of 1986, Tiffany is part of a cult ran by Gary Miller named the Eternal Order of the Second Death. She begins to hold feelings for Gary, but he doesn't reciprocate. However, her fanatical devotion proves to Gary that she can be relied on to co-manage operations while he's busy doing other things.
One day, Amy Martin takes up a job at a clinic operated by Gary, who soon realizes that she would make a fine vessel for a Second Death ritual. After he announces these new plans to his followers, Tiffany becomes envious that Amy was chosen for this over her, as she had already done so much for Gary at this point in the hopes that she would be first. From this day, she would begin silently trying to sabotage these plans (possibly even going so far as to call the Department of Health over to the clinic for a surprise inspection).
Gary eventually finds out about Tiffany's double-crossing, prompting him to announce to his thralls that she has betrayed his trust and gone against the will of the UNSPEAKABLE, and that Lisa Pearson had been chosen to be the new vessel. Shortly thereafter, Tiffany figures out a way to keep the cult away from Lisa. She summons Alu and has him place a seal over Lisa's door so that nobody can enter or leave.
Finally, in an effort to prove her unending devotion to Gary and how much better she is than Amy, Tiffany performs the Second Death ritual on herself with the help of other thralls who had defected from Gary. However, she believes that the reason why the ritual has not successfully summoned the Antichrist yet is because more than seven sacrifices were needed. So, she instead takes 490 sacrifices before a large demon attempts to emerge from her head, destroying it in the process. She hides away into the Unseen World and tempts Gary to find her.
October 29th, 1987 John Ward receives a letter from his childhood friend, Lisa Pearson, telling him how she feels unsafe in her apartment and asks him to visit. She advises him to get a spare key from her friend, Tiffany, if Lisa herself doesn't answer the door. However, in a follow-up letter to John, Lisa says that neither Tiffany nor any of her other neighbors can be trusted. Having coincidentally been instructed by Father Garcia to investigate the same apartment complex in search of Malphas, John heads over to it.
Upon arrival to Lisa's apartment, the front door is locked. John is able to find the spare key in 3B, Tiffany's apartment. Just when he is about to head back, an image of Tiffany briefly appears on the TV. Her face has a gaping, bloody hole, signifying that she recently had the Second Death ritual performed on her.
In Lisa's apartment, John finds the Seal of Alu blocking the door to her room. A note left nearby instructs him to exorcise a blood-stained dagger and mask to remove the seal. Upon reaching the basement of the complex, John finds the mask by the site of a Second Death ritual, as well as a note from Tiffany enticing Gary to meet her in the Unseen World since she has gone "beyond". There is additional blood writing on the wall saying, "not seven" and "seventy times seven".
Having removed the seal, John is able to rescue Lisa and banish Alu. He senses that a seal has broken "somewhere beyond". After having run into the Elevator Friend, he was given a strange set of drawings with Roman numerals and the instruction, "time to play elevator game". He inputs the sequence 1 - 4 - 2 - 6 - 2 - 10 - 5 - 1 into the elevator buttons, bringing him to a secret floor of the complex in the Unseen World. Here, he finds Tiffany standing motionlessly in the darkness.
Sensing somebody is behind her, Tiffany believes that Gary has found her, so she calls out to him and asks if he's finally come looking for her. John mistakes her for Amy, making Tiffany disappointed that "Gary's favorite" was even brought up. John asks who Gary is, but Tiffany gives him a vague answer, saying that he's a normal human just like him and her. The lighting in the area grows a bit brighter, revealing that her head appears to have exploded. Tiffany tells John that she did this to show Gary what she could do for him. John worriedly asks if she did this to herself. Tiffany responds that she was the first to perform the ritual willingly. Her gigantic demon situated on her beheaded shoulders reveals itself as she claims that she is "beyond", and calls herself the "Daughter of the UNSPEAKABLE".
Tiffany's demon pursues John, stomping around and intermittently bouncing around the room as he exorcises it, releasing the copious amount of spirits Tiffany had sacrificed in the process. After a while, John banishes the demon, who releases a final burst of spirits before disappearing. Tiffany's body collapses to the ground.
Just as John is about to leave, Tiffany's body hurriedly starts crawling towards him like a spider. He quickly turns around and pulls out his cross before she can attack him, promptly bursting into a pool of blood.
There's a new note left behind by Gary, mocking John for wasting another day helping a hopeless soul (Lisa). But, he does applaud John for getting rid of Tiffany for him; he had been meaning to do this himself after her betrayal, but was presumably too busy with other preparations for the Profane Sabbath. Gary asks John if he really knows whose side he's on, believing that they'll find out soon enough.
Returning to the elevator, the buttons don't work and a hole has opened in the floor. Words are scribbled on the ground saying "DAMNATIO MEMORIAE". John jumps down the hole three times and reaches the elusive 7th floor, which had been, in a sense, erased from memory like Tiffany.
John takes the elevator back to reality and heads back home, with no sign of Malphas' summoning site or the Martin Twins. Currently, he's unaware that Tiffany's defeat was crucial to remove one of the seals blocking the entrance to the Crucible.
October 30th, 1987
John finds a new letter from Father Garcia, instructing him to investigate a daycare center over reports of children exhibiting strange behavior. Before going into his car, John has the option to spy on his neighbors. Rather than his neighbors' TVs broadcasting normal programming, they display flashing images subconsciously trying to goad the viewer to kill, with the parents and children watching it barely reacting. Among the vivid imagery, Tiffany can be seen staring coldly at the viewer.
When John arrives at the daycare, he finds four colorful symbols on the floor surrounding a sealed trapdoor. Pointing his cross at each symbol, they cycle between different colors. A note left nearby cryptically explains how to proceed, mentioning "Mother Moon", "Daughter Chalice", and "Spirit Bird", as well as "The Fallen Star", as well as to look to the children if you are lost. John can find the correct colors for the symbols hidden in four of the children's drawings around the daycare. The correct color for the chalice symbol is pink, just like Tiffany.
October 31st, 1987 During John's fight with Gary in Garyland, he has a chance of summoning apparitions of past foes, including Tiffany's demon as well as her ruined body.
Quotes Context Quote Audio Introduction "Gary, my love..." "Have you finally come looking for me?" John: "My God... Amy? Is that you..?" "Oh. The priest seeks the girl..." "Gary's favorite." "No, it's just me. The rejected Vessel." John: "Who is Gary?" "Gary is a normal human being just like you and me." "I had to show Him What I could be for Him" John: "You... did this to yourself?" "The first to perform the Ritual willingly" "I've done more for Gary than Amy ever did" "AND NOW" File:AND NOW.mp3 "I AM BEYOND" "I AM THE SECOND DEATH" "I AM THE DAUGHTER OF THE UNSPEAKABLE" introductory cry Trivia Tiffany's last name is confirmed to be Robinson as her apartment number, 3B, is where the spare key to Lisa's apartment is and the mailboxes on the first floor list it. 3B is further confirmed to be Tiffany's apartment when her image appears on the TV as John walks out. Tiffany's boss theme is titled "I Am Beyond", referring to her quote "AND NOW, I AM BEYOND.", where she claims to have done more than Amy has ever done for Gary. Her proclaiming herself as "The Daughter of the Unspeakable" is a bastardized version of Jesus Christ being "The Son of God", just like the other secret bosses of Chapter III. Tiffany shares the exact same color as the Elevator Lady. (This is related to the wiki page) Shoutout to Captain Howdy from the FAITH Fan Discord for cropping Tiffany on the OST Thumbnail. Gallery In Game Tiffany and her demon's default animation. Tiffany and her demon's default animation. Tiffany and her demon taking damage Tiffany and her demon taking damage Tiffany defeated Tiffany defeated Tiffany in her spidery form. Game files refer to this as "Monstrosity". Tiffany in her spidery form. Game files refer to this as "Monstrosity". An apparition of Tiffany and her demon. An apparition of Tiffany and her demon. An apparition of Tiffany's spidery form. An apparition of Tiffany's spidery form. Cinematics The light brightens, showcasing her horrific demon. The light brightens, showcasing her horrific demon. The demon turns around and roars. The demon turns around and roars. Other Tiffany, as seen on the OST thumbnail alongside Amy and Gary. Tiffany, as seen on the OST thumbnail alongside Amy and Gary. Tiffany seen from behind. Tiffany seen from behind. Ditto, her head is completely gone. Ditto, her head is completely gone. Tiffany's Demon revealed. Tiffany's Demon revealed. Tiffany, as seen on the TV in Room 3B. Tiffany, as seen on the TV in Room 3B. References The OST thumbnail, where Tiffany can be seen alongside Gary and Amy Martin. v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 5 Comments
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- #40Unholy Spirit
Keys: Unholy Spirit
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Unholy Spirit TheUnholySpirit Appearances FAITH: Chapter III Personal information Aliases Unclean Spirit Affiliation Eternal Order of the Second Death Biographical information Date of death October 30th, 1987 Place of death Garyland Physical description Species Demon Color Dark Red The Unholy Spirit is a demonic entity (assumingly a Dybbuk) seen in FAITH: Chapter III. It is the third secret boss that needs to be defeated in order to break the Crucible's seal, thus enabling the player to obtain the "A New Journey" ending.
Contents 1 Appearance 2 Biography 2.1 October 30th, 1987 2.2 October 31st, 1987 3 Gameplay 3.1 Boss Fight 4 Trivia 5 Theories 6 Audio 7 Gallery 7.1 Unholy Spirit 7.2 Portraits of Miriam 7.3 Psych Rooms 00:00
41:20
Appearance It is a giant, disfigured red face with glowing red eyes.
Biography October 30th, 1987 The Unholy Spirit resides in Garyland and appears after walking through a looping hallway with paintings of Miriam Bell several times consecutively. After a certain point, the Miriam painting will become fully distorted.
When the full distortion is in effect, the Unholy Spirit will spawn from a random corner of the room and begin relentlessly chasing after John, while gray Rorschach inkblots flash on the screen. If it catches him, it will send John to a flashback when he was a patient at the Yale Psychiatric Institute. He will be in a padded room and wearing a straitjacket, rendering him unable to use his crucifix. John must leave the asylum, maneuvering his way through large sigils that impede his movement, in order to resume where he left off. If the spirit touches him again while in the flashback, he will be killed. In order to banish the Unholy Spirit, John has to maintain enough distance from it in order to deal damage to it without it catching him. There isn't a limit to how many times John can be transported into the flashback but each time this happens the Spirit will be faster, making it trickier to survive.
Defeating this Spirit is optional to finish the game, but is required if the player wants to get the "A New Journey" ending, since it will remove the last seal on the Crucible.
October 31st, 1987 After asking Gary some questions, he and John will have a duel. During this battle, Gary can summon apparitions of the Demons and entities John has defeated in the past. If the Unholy Spirit was banished before, it will return as an apparition and will try to knock down John if he doesn't get out of the way. If the Unholy Spirit was never defeated it will not show up as an apparition.
Gameplay Boss Fight It floats to reach its target. If John is caught by the Demon, it will teleport him to a room where his arms are restricted by a straight jacket and cannot present his crucifix, forcing him to run. In the next room, there are several sigils that will block John's path to the exit of the room, where the demon will then chase John. Upon fleeing the room, a giant white door will be present and John will need to enter it to escape the nightmare. When spawned, it will create a droning noise that sounds like screeching. Sometimes when pointed with John's crucifix, it's screeching will turn into what sounds like wailing. When defeated, it will create a low growling noise before disappearing.
Trivia This entity is named as such because it completes the trifecta of secret bosses that must be defeated in order to enter the Crucible; Mother and Child (The Mother), Tiffany (The Daughter), and this entity (Unholy Spirit). Before, this entity was nicknamed "Face Demon". We can tell that the Unholy Spirit's appearance in Gary's fight is just an apparition by looking at its eyes. Before, they were glowing red. Now, they're a duller red that is the same as the rest of its body. The Steam Achievement for this game calls this Demon the "Unclean Spirit". Theories John's flashback of being in the psych ward represents the abuse he had to endure. It's been debated before Chapter III that John was traumatized from his time as a patient, referenced where Dr. Spinel and two orderlies had to conduct multiple sessions since he was delirious over what happened during the exorcism. It's the mid 80s when John was admitted into the institution and this era didn't treat mentally unwell patients as good compared to the current day. So, the flashback of him locked in a room with a straitjacket gives further detail of how much this mentally drained him. John knows what he saw during the exorcism was real and can't stand that everyone ignores him. John had to lie in front of two doctors to "accept the truth" so that he won't be abused and trapped in the institution anymore. John's flashback proves that he associates the institution as demonic. John's scribbles of crucifixes on the wall, the Unholy Spirit teleporting him, satanic symbols on the floor that slow him down, and the room in his house covered with crucifixes all represent how he views his time at the institution as demonic. Anytime a psych note is found throughout the series it's usually after John defeats a Demon that correlates to him giving in to his evil urges (The Mirror Demon, killing the Traveling Couple, Pentagram Demon, etc.). The room that John can open in "A New Vessel" ending is a filing room, and a psych note is on the floor. Nothing else (besides the hallucination of Amy) is in that room, so the fact that he had to lock it and cover it in crucifixes shows how he thinks it's demonic. Audio Ambient noise, shared with Tiffany's intro cinematic
Intro growl
Defeat growl
Gallery Unholy Spirit As an apparition, seen in Gary's boss fight. As an apparition, seen in Gary's boss fight. An early sketch of its design, pretty accurate to the final product. An early sketch of its design, pretty accurate to the final product. Portraits of Miriam A portrait of an older Miriam sitting on a chair. Found in the left hallway of Garyland. A portrait of an older Miriam sitting on a chair. Found in the left hallway of Garyland. Distortion when John leaves and re-enters the hallway. Distortion when John leaves and re-enters the hallway. Full distortion, the Unholy Spirit is now somewhere in the room. Full distortion, the Unholy Spirit is now somewhere in the room. Portrait of a young Miriam staring at Snake Meadow Hill Church. Found in the right hallway of Garyland. Portrait of a young Miriam staring at Snake Meadow Hill Church. Found in the right hallway of Garyland. Distortion when John leaves and re-enters the hallway. Distortion when John leaves and re-enters the hallway. Full distortion, the Unholy Spirit is now somewhere in the room. Full distortion, the Unholy Spirit is now somewhere in the room. Psych Rooms This is the room John is spawned every time the Unholy Spirit touches him. John can't leave through the steel door. This is the room John is spawned every time the Unholy Spirit touches him. John can't leave through the steel door. Second room. Looks like some kind of boiling room (?) The symbols will make John stuck temporarily. Second room. Looks like some kind of boiling room (?) The symbols will make John stuck temporarily. Third room. This door likely represents the exit of the institution. Third room. This door likely represents the exit of the institution. v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 1 Comment
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- #41Gary Miller
Keys: Gary Miller, Cult Leader, "A Normal Human Being just like you and me", Astaroth
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Have you forgotten already?This article contains HEAVY SPOILERS for FAITH: The Unholy Trinity. Read at your own risk!
“ Me? I am a normal human being just like you. My mission is to prepare this world for the Antichrist. To do this, I give the Second Death to my chosen people. ”
— Gary to John before their battle
Gary Miller
"Hello, John. It's nice to finally meet you." Appearances FAITH: Chapter I ("The Offering" Ending) FAITH: Chapter II ("Initiation" Ending) FAITH: Chapter III
Personal information Status Deceased Aliases "A Normal Human Being just like you and me" Astaroth
Relatives Miriam Bell (Mother) Affiliation Eternal Order of the Second Death (Leader) Malphas (Subordinate) UNSPEAKABLE (Deity)
Occupation Cult Leader Landlord Clinic Operator (Formerly)
Biographical information Age 53 (1987) Date of birth March 23rd, 1934 Place of birth Connecticut Date of death October 31st, 1987 Place of death Crucible Physical description Species Demon Gender Male Color Dark Red Gary Miller is the primary antagonist of FAITH: The Unholy Trinity. He makes cameo appearances in Chapter I and Chapter II, with his first major appearance being in Chapter III. He is the leader of a satanic cult named The Eternal Order of the Second Death. His primary goal is to summon the Antichrist to Earth and bring about the Profane Sabbath.
Contents 1 Appearance 2 Personality 3 Biography 3.1 March 18th - 23rd, 1934 3.2 Early 1986 3.3 May 3rd, 1986 3.4 September of 1986 3.5 September 21st, 1986 3.5.1 Aftermath 3.6 May to July of 1987 3.7 September 13th, 1987 3.8 September 21st, 1987 (Chapter I) 3.8.1 "The Offering" Ending 3.8.2 "When Faith Endures" Ending 3.8.3 Aftermath 3.9 September 22nd to 27th, 1987 3.10 September 28th, 1987 (Chapter II) 3.10.1 "Initiation" Ending 3.10.2 "Go Forth With Faith" Ending 3.11 October of 1987 3.12 October 28th, 1987 (Chapter III) 3.12.1 You Feel Watched 3.13 October 29th, 1987 3.13.1 Among the Damned 3.14 October 30th, 1987 3.14.1 This is Where it Lives 3.14.2 Partake of the Dark 3.15 October 31st, 1987 (Ending II "A New Journey") 3.15.1 The Crucible 3.16 October 31st, 1987 (Ending I "A New Purpose") 3.17 October 30th, 1987 (Ending III "A New Vessel") 3.18 October 31st, 1987 (Ending III "A New Vessel") 4 Quotes 4.1 Inside Door 4.2 Pre-Fight 4.2.1 About the Injection 4.2.2 About Gary 4.2.3 About the Boys 4.2.4 About Malphas 4.2.5 About Amy 4.2.6 About the Second Death 4.2.7 Outro 4.3 First Encounter Fight 4.4 Post-Fight 4.5 Pre-Final Boss 4.6 Super Miriam Defeat 5 Trivia 6 References Appearance In his human form, Gary appears much like a regular cultist; dressed in dark red robes with his face obscured by the hood. He only stands out thanks to the trident he often carries with him wherever he goes.
Under the hood, he appears as a middle-aged bald man with a short, scruffy beard. There is a symbol resembling a third eye imprinted on his forehead. His eyes seem to emit a small, white glow, which he often hides under a pair of white shades.
When Gary transforms into his true form, Astaroth, he becomes some sort of quadrupedal creature. He's entirely red save for his white eyes. He can only move around by using his clawed hands to drag himself forwards, and his legs always dangle up in the air, apparently becoming useless or vestigial.
Personality With being a satanist, he's a devout follower of the UNSPEAKABLE and willing to do anything necessary to achieve his goals, ranging from using his mother to summon more demons to experimenting on patients with his manufactured drug. He hopes that by summoning the Antichrist it will wreak havoc onto Earth. Additionally, he tries his best to create his own Unholy/Profane Trinity by using his mother, the worthy vessel for the Antichrist, and a great demon to aid the Second Death ritual. He upholds every demon with great respect and tries to please them, despite being a demon like the rest of them and sometimes not even summoning them himself.
Like any cult leader, he's persuasive with his words and capable of emotionally manipulating people to either become cult members or perform actions that can reach his goal. He keeps up a front of being a charismatic and caring leader so that his fellow thralls and cultists can do his bidding; in reality he cares very little about them and regards them as disposable. There's heavy implication that he keeps his followers drugged and secluded from their families so that they would never defect on him or his rituals, knowing that his decades-long preparations and planning can be undone if a former cult member ever reach out to the public on what they've done or where they operate. He intentionally withholds information from them so that they can never truly know what goes on; all of this hints as to why thralls and cultists appear to be lunatic or in an altered state of mind.
Despite always having his primary goals in mind, he occasionally does actions just for his own personal amusement. The biggest example of this is intentionally worsening a mother's delusions of her two miscarried sons still being alive and indirectly giving her the idea that she can find replacements.
Biography March 18th - 23rd, 1934 A respected member of the cult, Miriam Bell, had gained knowledge of how to perform the Second Death, a ritual capable of summoning the Antichrist to Earth. She gathers up some other cult members and instructs them to help her perform the ritual on herself. A hole is carved out of her face to create a portal to Hell, and her followers begin passing living newborns through it until they get a response.
A few days later, a tiny hand emerges from the hole. The cult members pull on the hand, and out came a creature resembling a baby boy - a normal human being just like you and me. They name the hellspawn "Gary". Underneath its human appearance, this creature was actually a demon from Hell named Astaroth. It is unknown whether the name "Gary Miller" was given to Astaroth as a way to blend in with human society, or if the name perhaps came from one of the sacrificed newborns.
Because the ritual summoned Gary instead of the Antichrist like how the cult wanted, the operation was ultimately deemed a failure. Due to how the knowledge of the Second Death came from an outside source [verify] , the cult did not fully understand how to perform it accurately. So, Miriam and the cult begin looking for new vessels that can be given the Second Death, hoping to figure out the correct circumstances and specifications for summoning the Antichrist through trial and error. Meanwhile, Gary would be raised by his mother and the other cult members to become the new leader of the Eternal Order of the Second Death for when Miriam became too old to withstand it anymore.
Early 1986 Besides his "birth", Gary's past isn't entirely clear. Not much information is given on his childhood nor early adulthood. It's best to assume that he took over leadership when he gained enough experience and the best knowledge of various demons, rituals, and the Second Death. Now in charge and upholding responsibilities, his mother becomes second in-charge, and he inducts new cult members by emotionally manipulating them. With all these new members, the only one who's truly devout is a woman called Tiffany. She secretly vies for Gary's affection, but the feelings are never reciprocated, and he thinks that she's a nuisance at points. Regardless, Tiffany acts as his henchwoman of sorts and willing to do anything for him, so Gary trusts her enough to co-run operations. By early 1986, the cult's influence spans across Connecticut and fellow cult members are able to blend in well with society, including himself.
It's not entirely clear how long this building has been active for, but by 1986, Gary is running a childbirth clinic somewhere in Connecticut. This clinic is a front of obtaining an influx of newborn babies from unknowing patients. This is all done in an attempt to gather infants to put into a worthy vessel of the Second Death when the cult eventually finds one. There's a great demon hiding in the basement of the clinic that (somehow) aids the process of gathering these infants, nicknamed Mother and Child Demon. Gary intentionally shrouds its existence away from his newly inducted cult members (also known as thralls) in case they ever defect. Additionally, these patients are sometimes tested on by a makeshift drug that can prepare their body and minds for the UNSPEAKABLE to possess and the Second Death ritual are performed on them. However, the drug is very experimental, and it's affects end up killing the user. If not for that, the Second Death was unsuccessful on them, killing them in the aftermath. Bodies gather up on gurneys and they're hidden from the public. Cult members acting as staff members are working well and the clinic remains active; However, the Department of Health has been steadily getting suspicious of operations performing there, believing at the very least there's multiple health violations going on behind the scenes. The Sterling Police Department are keeping the clinic on its radar since patients tend to disappear after entering; but Gary is able to maintain this front very well.
In Sterling, Connecticut, we cut to a teenage girl called Amy Martin. She lives in a secluded house in the middle of a forest with her parents, Bob and Cindy. Ever since May of 1980, Cindy has been suffering from mental delusions when she miscarried twin boys who were supposed to be named Nate and Jason. Although she gets therapeutic attention by her psychiatrist, Dr. Morris, she occasionally relapses. In early 1986, Bob, Dr. Morris, and others make a trip to do missionary work in Nicaragua, concurrent with a real-life civil war that had been affecting the country for months. With Bob gone, only Cindy and Amy live in the house. Since Amy lives far-away in the middle of nowhere and gets homeschooling, she rarely socializes with anybody else besides her family. And even then, it's stressing for her to deal with her mother's delusions. One day, she somehow hears about a childbirth clinic somewhere in Connecticut being available for internship. Wanting to get out and socialize, she decides to take the opportunity and work there. Gary and the staff workers treat her very well and she even regards a few of them as friends.
Behind the scenes, Gary realizes the potential Amy has to become a vessel for the Second Death. This ritual has precise conditions that are needed for the Antichrist to be summoned; the vessel has to be unwilling, able-bodied, and emotionally weak or vulnerable. Piecing things together, Gary comes up with the idea of grooming Amy long enough for her to trust him. With this, Gary and other cult members can restrain her and get her possessed by a demon that can aid the process of the Second Death. Believing that Amy's the perfect one, Gary wishes to do everything exact to make sure nothing messes up the operation. Each time Amy gets close to Gary and cult members, the more and more she becomes vulnerable.
As Amy becomes more absorbed with her work, Cindy starts to get judgmental looks from members of her Book Club when she tells them where Amy works at. When Amy has her 16th birthday, Bob sends her a doll he found while doing work in Nicaragua. Although Amy's disappointed with her gift, the doll acts as a catalyst for Cindy's increasing delusions about the twin boys. Illusions of the twins appear to be communicating and interacting to Cindy only; nobody else recognizes or sees them. They also loosely try to plant the idea that she can find replacements for them.
May 3rd, 1986 On the sixth anniversary of the twins' due date, Cindy made an imaginary birthday party for them. Some of her friends attend her party to not upset her too much. During the party, one of her friends called Nancy spots a "tall man wearing dark clothing". Later that night, Nancy calls Cindy about what she saw. To Cindy's point of view, she believes that the tall man was talking to one of the twins outside the party and wonders why she never noticed sooner. She plans to contact the sheriff about what happened, but nothing ever comes of it. This "tall man" might be referring to Gary, who seems to be surveying the house and the surroundings to understand what he's dealing with and how to seclude Amy from others even further. With how long it took to find a worthy vessel, he tries to make sure nothing gets in the way of his goal. There are indications that a couple cult members were surveying the property as well since at some point Cindy spotted two adults roaming the forest. Apparently, they were hikers that got lost and Cindy pointed them towards the road, Snake Meadow Hill Road, but overall feels uneasy about the experience.
Meanwhile, Gary keeps surveillance of wherever Amy goes in the childbirth clinic while he prepares for the ritual. He sends a fax to a woman called Rhonda about making sure he or Tiffany are contacted if they ever get messages from the Department of Health. He also wants to get contacted directly whenever they hear back from Amy. Lastly, he urges her to make sure somebody called Jeffrey is kept out of sights.
September of 1986 Cindy finally caves in from her Book Club members and forbade Amy to ever go back to work at the childbirth clinic. Amy obliges despite retaliating against the idea. With Amy gone, this jeopardizes the plans for the Second Death. Thinking fast, Gary decides to entice Amy back to the childbirth clinic with a premise of a get-together happening on a Saturday night. In the letter, he manipulates her feelings by saying how she's an adult and can handle her own decisions despite being sixteen. He follows up that she shouldn't let her parents dictate her dreams and he'll be there for her if she needs anything. He ends his letter that there'll be a get-together at the clinic, it'll be great for her to join, and she's still considered a part of the team. Amy receives the letter and plans to sneak out in the middle of the night. To make sure Cindy doesn't accidentally interfere with anything again, Gary intentionally manipulates her illusions that goad her to looking for replacements. Although currently there's not clear proof as to how he knows this, there's vague evidence in the future that it's his way of toying with mentally unwell mothers.
On a Saturday night, Amy sneaks out of the house and gets a ride to the childbirth clinic. Once inside, the staff members restrained her and intentionally get her possessed by an unnamed demon that can aid the process of the Second Death. This demon has a unique attribute of being able to sprout a demonic hand from the possessed bodies' mouth; indicating that this demon might be another alias of the UNSPEAKABLE. The cult drops her off at her house and speeds away. Although Cindy doesn't immediately expect anything, she feels that the atmosphere of the house feels slanted and warped. Occasionally she hears voices emitting from the forest at night. Additionally, she's incredibly uncomfortable whenever she's around Amy, believing that she got some kind of condition. She wishes to take her to see a doctor but notices that her car keys are missing, and the house phone doesn't work during the day. An important detail to point out is that the delusions of the twins are more apparent than ever, the only real reason Cindy doesn't want to leave to contact somebody is that she doesn't want to leave the twins alone with Amy. In the end, Cindy feels slightly relieved when she realizes that Bob would be returning home tomorrow.
With Amy possessed, Gary and the cult finalizes a couple of things before they can restrain Amy once again and perform the Second Death while Cindy is preoccupied with her delusions. However, what Gary didn't expect is Bob returning from Nicaragua so soon. Now home, Bob is greeted with a standoffish Amy and a mentally unstable Cindy. Since Dr. Morris returned home as well, he tried to contact Bob about what to do with Cindy. From a recent counseling session, Cindy starts to fully indulge in her delusions and brought up how she can find replacements for the twins; the same subject the two heard about while working in Nicaragua. However, Bob is too preoccupied with trying to figure out what happened to Amy to heed to Cindy's mental decline. Believing that Amy is possessed, and no other choice, Bob and Cindy contact the Catholic Church to see if an exorcist can come to relieve Amy. Father Allred is assigned to take on the task since he's experienced. Analyzing the situation, Allred realizes that Amy's possession is stronger than what he's used to, so he contacts the Catholic Church for an assistant. John Ward, a priest who's never done an exorcism before, is assigned to take on the grueling task. Father Allred decides to have the exorcism done on the 21st. He was hoping to have the exorcism performed away from the house, preferably an old shed nearby, but Bob and Cindy were adamant on having it done inside the house so that they can check on Amy.
September 21st, 1986 This date doesn't exactly correlate to Gary, but it's added here for flow.
This exorcism could've thrown a wrench into his plans because Amy's demon might get exorcised, causing him to restart everything if that happens. He and his cult can't storm the house and kill everyone except Amy since it would bring too much attention to the public. Fortunately for him, Amy's possession is strong. While Father Allred and John exorcise a restrained Amy in the basement, Bob and Cindy walk downstairs to check all the commotion. Amy's demon tries to get under Cindy's skin by calling out to her. Allred commands John to lead the two back upstairs so that the demon won't afflict them. John relocates the two upstairs and walks back downstairs to see Allred laying on the floor unconscious. Amy is mysteriously missing. John grabs Allred's crucifix and plans to restart the exorcism. Looking around the house for Amy, Bob and Cindy are missing as well. Going into the attic, he spots Amy standing motionlessly. John urges her to go back downstairs to restart the exorcism, but her demon starts to tease that his deceased mother is in the room with them. John ignores the goading and calls out for Bob and Father Allred. The demon mocks him again that nobody is coming to rescue him. With no choice, John attempts to restart the exorcism.
Amy's demon is far too strong and temporarily knocks John unconscious. After a while, John comes to and tries to find Amy again. Exploring the house, he comes across the gutted and strangled remains of Bob and Cindy. Apparently, while he was out, Amy retaliated against her parents and killed them. On the edge, John tries to remain set on finding Amy and looks downstairs. As he's walking to where the exorcism initially begun, he hears Father Allred saying that everything will be alright and that he needs to come quickly. John sees him lying on the floor again, but his eyes are hollow. Getting closer, Allred speaks, but Amy manifests into frame and tampers his body again as if he's speaking. While Allred's body bleeds from the eye sockets, Amy crawls on all fours like a spider and rushes John. Before she can kill him, the lights to the entire house cut off.
Alone and terrified, John has reached his breaking point and freaks out if he will never escape the house alive. Seeing the corpses of her parents, her raw demonic power, and mimicking Father Allred's voice was all too much to bear. He prays for God to come rescue him. With no response, he then pleads for anybody else to come. Suddenly, a white entity manifests before him. The entity asks him what he wants, and John pleads to just go home. The entity reminds him that, if he swears upon it, Amy's possession will have a stronger hold on her, implying that she will never get exorcised if he makes the deal. Exhausted, John repeats himself that he just wants to go home. The entity makes him swear on it, and John obliges. With this, he's free to walk out of the house without getting killed by Amy. Outside, he staggers towards paramedics and the police.
Aftermath When the police investigate the house, they come across the bodies of Father Allred, Bob, and Cindy. John and a now calmed-down Amy are transmitted to Yale Psychiatric Institution since they were both mentally unstable after walking out of the house. Initially, everybody involved in the case believed that John was the murderer since it seemed unlikely a teenage girl like Amy can overpower three adults. With a month of counseling, medication, and unethical practices, John comes to terms that nothing paranormal occurred in the house. A consensus was made that Amy was the murderer and only killed because of her controlling parents and Allred using church rituals that were supposed to dispel evil. John was released from the institute and returns home with his wife Molly while Amy servers her sentencing at the institution. Only the Catholic Church truly knows what happened inside that house but doesn't want the public to know that a demon was able to overpower two priests. John was denounced as a priest to make sure that if he ever blabs as to what happened he would come across as deranged. Although John gets to live his life in peace, what happened inside that house traumatized him and knows that Amy is still possessed out there. Additionally, he was more than likely scarred from the practices that happened in the institute, associating his time there as demonic. His psychiatric doctor, Dr. Spinel, and staff members didn't believe his claims of possession and pushed the idea that nothing paranormal took place. Whenever he gets rowdy and delusional, they restrained him in a straitjacket and locked him in a padded room while he goes through his mental breakdowns.
Cutting to Gary, he has no choice but to wait around until Amy gets released from the institute. He doesn't want to abandon her since she's the best vessel the cult has come across in years and still possessed with a demon that can aid the process of the Second Death. In the meantime, there's indication that he prowls around the forest surrounding the Martin House and regularly performs sacrifices in the property. These sacrifices get known to the public and marked as a wave of killings. The Sterling Police Department has noticed these killings but aren't able to track the culprits.
At some point, the childbirth clinic shutdown. It's unclear if it was because nobody was going in there as a patient, the Department of Health intentionally shut it down, or Gary stopped caring about running the business. Regardless, it's abandoned, but a demon still lurks within the basement of the building.
Something important that's unclear is the cult's base operation. Since the cult's influence spreads across Connecticut, the series is never obvious as to where Gary resides. All evidence points to a daycare center on 4th Street somewhere in Connecticut, another front for the cult. It's not exactly clear if only newborns can be used for the Second Death but at the very least the children going into the daycare are influenced by the cult's teaching. Below the building is a makeshift tunnel called Garyland in the files, and further below that is a secluded area called the Crucible. This area acts like a Ground Zero where Miriam resides and summons demons out of her face portal. Regardless, Gary has no choice but to wait around until Amy is freed.
May to July of 1987 This time period loosely relates to Gary.
Nearby Sterling there's a sewage system called the Candy Tunnels. While Gary is prowling around the Martin House, Miriam leads a couple of cult members to take over the area. This sewage gets a bad reputation from the Sterling community since it's typically occupied by gang members, drug addicts, prostitutes, and the homeless. Miriam decides to summon a demon, called the Peekaboo Demon in the filenames, so that it can use these people as sacrifices to (somehow) aid the summoning of the UNSPEAKABLE. Every time Miriam and other cult members attend its sacrificial ceremonies, the bodies are left nearby a drainage system. By July, five people have been killed. Deeper within the sewage system, the cult members build a sanctum in the name of a great demon called Malphas. Eventually, this sanctum would become relevant soon.
Locals have been finding these bodies and have been reporting it to the Sterling Police Department in hopes they can investigate, believing that a notorious Rhode Island & Connecticut serial killer called Joe Baumann is committing the crimes. They fear that Baumann, also known as the Candy Store Killer, will stop killing these people and will target everyday people. The police ignores these claims and moves on. Their bias towards people that live in the sewers obscured them from doing proper investigation.
September 13th, 1987 Nearly a year has passed ever since the first exorcism. On this date, Amy somehow managed to escape from an institute (judging from a note, it's unclear if it's Yale Psychiatric Institute or something else) and ran all the way back to the Martin House. Since Gary and some cult members have been around the area, they restrained her and performed the Second Death in the basement. Based on how the ritual works, this is the day that Amy died, meaning that she will never fully be exorcised. Now with a gaping face hole, Gary and cult members curse the forest and use the wildlife as sacrifices to put into the portal. This cursing gives indications as to how Gray Demons seemingly roam the property and why some deer are possessed.
However, behind the scenes, John experienced a dream where Amy reached out to him. She tells him to return to the Martin House on the anniversary of the failed exorcism so that he can finish what he started. Practicing on how to use his crucifix against a red demon, he wakes up from the nightmare and grabs his priestly outfit in preparation.
September 21st, 1987 (Chapter I) Shortly before nightfall, Gary and other cultists temporarily leave the Martin House to gather more sacrifices to put into Amy's face portal. Before they leave, Gary locks the front door in case if somebody else wanders in. He places the key in an old shed nearby the property so that he can find it easily.
Compelled from his dream, John returns to the Martin House later that night to finish what he started. Nearly getting ambushed by a "chupacabra", he walks around hopelessly until he spots twin boys running away. When he follows them, he comes across the house, but the front door is locked. He finds the key nearby an old shed and unlocks the front door. Looking for Amy, he comes across a satanic ritual marking in the basement where the first exorcism initially begun. As satanic symbols get closer to him, he senses Amy emerging from underneath her bed. He rushes upstairs and confronts her. With enough exorcising, she flees to the attic. John catches up to her and worryingly asks what happened to her. Her demon takes over and asks if her face is pretty. John musters determination that he has to finish what he started. The demon says, "SHE IS MINE, PRIEST." and a battle ensues. Although a demonic hand sprouts from her gaping hole, John bests her. Seemingly exorcised, Amy staggers towards the attic window and suddenly jumps out. Going downstairs to check on her, he spots a rifle in the foyer room and the words, "KILL HER", written backwards in blood. With this temptation in mind, John steps outside.
"The Offering" Ending This is the only ending where Gary makes a cameo.
Outside, John comes across a dead fox in the middle of a pentagram. He shoots it and hops back into his car. Driving off, the atmosphere on the road feels different. The trees get replaced with cultists staring right back at him. As more and more appear, a particular cultist with a trident stand in the middle of the road. There are barricades on the road as well, preventing John from escaping. As the screen fades, we're shown the letter Gary sent to Amy a year ago.
The only reason why Gary appears here is that he and his cultists noticed somebody unintended was in the forest immediately by looking at the tampered fox. They were on their way back to the Martin House, but this tampering gave them a heads up that something happened since the dead fox is closer to Snake Meadow Hill Road than the house. Although we don't know John's fate in this ending, it's best to say that the outcome wouldn't be good.
"When Faith Endures" Ending John resists the evil urge from the backward lettering and returns back to his car, deciding that he's done enough. Just as he reaches his car though, he is accosted by Michael, the chupacabra, and shoots him in self-defense. Bleeding, Michael stumbles onto the road and gets ran over by a speeding truck. John enters his car and drives back home. As he recites a prayer, he monologues if he did the right thing (by either leaving Amy to bleed out in the forest from her injuries instead of getting help or for shooting Michael) but assures himself that his faith will lead him down the correct path.
Aftermath Although John gets to escape the house alive, he feels guilty over not getting help and leaving Amy to bleed out from her injuries in the forest. Gary and cult members almost walked back inside the house and spots Amy nearly bleeding to death from her wounds. Thanks to John's meddling, the cult currently cannot use her for the Antichrist's summoning. Enraged, Gary was able to figure out who recently ventured the house (presumably the UNSPEAKABLE told him since it's the one who said "KILL HER" from before) and plans to target them while Amy is relocated to the Crucible for recovery. Ever since John (and another priest called Father Garcia) explored the forest, it seems like the UNSPEAKABLE attached to them and begins to torment John with vivid nightmares.
September 22nd to 27th, 1987 Gary isn't directly involved between these dates, but it's added here since it'll affect some events in the future.
While John suffers through a vivid nightmare between these two dates (Chapter II Prologue) we cut back to the Candy Tunnels. Recently, locals discovered the corpses of a traveling couple nearby a drainage ditch. Since the couple are everyday people, the Sterling Police Department caved in to finding the suspected killer, Joe Baumann. Locals stood nearby as they heard gunshots emanating from the sewers about ten minutes after the police raided. The next day, a newspaper article is released that details multiple officers wounded and one of them dead. Circumstances around this raid is intentionally vague since authorities are not commenting on what exactly happened and if Baumann was injured.
What happened in reality is that the Peekaboo Demon struck back against the raiding officers. Despite warding off the officers, Miriam and others know that they'll be overwhelmed and outmatched when the police department comes back with reinforcements. It is theorized that Gary's henchwoman, Tiffany, advised him to relocate the Peekaboo Demon and other cult members to an apartment complex she's living at in New Haven. Lisa, one of her friends, lives there and can be a suitable vessel for the UNSPEAKABLE to possess since she's particularly vulnerable to demonic influences ever since she was an orphan at Snake Meadow Hill Church. Additionally, all the tenants that live there can be sacrifices for the Peekaboo Demon to claim. Regardless of how truthful this theory is, Gary plans to take over the apartment complex and leave the sewage system.
With new plans of relocation, Gary is still scrambling to find a perfect vessel to fulfill the Profane Sabbath. With Amy still unconscious and held within the Crucible ever since her fall, Miriam volunteered to have the Second Death ritual performed on her once again since Amy isn't waking up anytime soon. In Malphas' House, the Second Death ritual was complete. However, what Gary neglected to notice is her frail body. Miriam is well into her 70s or 80s by this point and her body cannot withstand becoming a vessel. Unfortunate for Gary, Miriam became immobile and cannot speak. Cult members relocated her to the Crucible to see if she'll ever recover and Gary is left to figure everything else by himself.
September 28th, 1987 (Chapter II) A week after John's second failed exorcism, he experiences his worst nightmare yet. The dream begins with him standing in the middle of five pebbles. Walking around aimlessly, he unlocks the front gate for Gallup Cemetery. Standing before him is a tomb, titled Save Family Tomb. Nearby the entrance is a note left behind by Gary:
“ ㅤ Dearest Disciple,
Verily, not everyone who says LUCIFER, LUCIFER, shall inherit His kingdom.
You must first conjure His demon.
You must then serve His demon.
You must then walk among the children of men as His demon.
Thus shall you receive the blessing of the UNSPEAKABLE. Return to the Save Family tomb whenever you are in need of rest.
- Gary
”
— Note #4: UNSPEAKABLE's Blessing Instructions, Chapter II This note gives the biggest indication that this nightmare (and the previous, Prologue) are influenced by the UNSPEAKABLE since there's no way John would've received this information to remember. This note is an attempt of influencing John to submit into the cult so that he wouldn't accidentally interfere with plans. Besides, his crucifix is the biggest opposition against the cult, so getting him inducted is a big asset. Gary and the UNSPEAKABLE know him inside-and-out from these dreams and attempt to manipulate him and his perceived sin of leaving Amy to die a week ago.
Navigating through Gallup Cemetery, Snake Meadow Hill Church, and the Candy Tunnels, he's seemingly teleported into Malphas' House. Walking around, he occasionally spots twin boys. Unlocking a door, Miriam manifests right behind him. She mutters, "My little one..." and tries to grab his neck, but she recoils in pain and suddenly disappears. A gray figure raises his crucifix towards him. The figure tells John to not be afraid and they can defeat Miriam together if he protects him to recite the 91st Psalms. Trampling over a Second Death marking, the two confront Miriam. After some time, Miriam staggers and her body evaporates into the Red Demon, who then transforms into the UNSPEAKABLE. The entity emits dazzling red lights, causing John to wake up in a cold sweat.
"Initiation" Ending If John took Gary's note into consideration, instructions on how to receive the UNSPEAKABLE's blessing, he does so by creating a pentagram, luring a child to a confession booth, and killing a traveling couple in his spider form. After defeating Miriam and waking up, the atmosphere in his house feels different, as if he's still dreaming. The back door of his house is mysteriously open, so he walks outside. The screen fades to John standing in the middle of a pentagram. Cultists and Gary watch him from the woodland. The UNSPEAKABLE slowly drifts before him. John stares at the entity with his missing priestly collar and his hollow eye sockets begin to bleed as the entity draws near. The game ends.
Gary and the UNSPEAKABLE were successful to getting John convert to the cult on his own terms, just heavily influenced to do so. The entity is currently not summoned onto Earth and getting anywhere near it will overwhelm the observer, hence why John bleeds from the eyes. All of this means that he's still dreaming but will likely follow the cult's orders when he eventually wakes up.
"Go Forth With Faith" Ending Awake in a panic, John reads a departing letter from Molly. Apparently, she couldn't deal with his increasing delusions on what happened back in his first exorcism and decided to leave. Distraught, John walks to his front door and spots a letter. Reading it, it's from somebody named Father Garcia. Garcia tells him that they must act fast since the Profane Sabbath is approaching, the day when demonic evil is at its highest. Somehow knowing who Nate and Jason are, Garcia says that they must find them before the cult uses them to summon a great demon named Malphas. He ends his letter that he's in the process of discovering their whereabouts and they cannot let the cult do what they did to Amy.
Driving to an unknown destination, likely to clear his head, John monologues that his nightmares are getting worse and tries to form closure with Amy, saying that his work with her is done. He gains confidence to press on by finding the Martin Twins and stopping the summoning of Malphas. He notes that his upcoming journey will be his greatest test of faith yet and asks for God's mercy, knowing that whatever he will come across will be worse than his vivid dreams. He drives off.
John's aware on what he has to do next, but the wait for Father Garcia's reply will be grueling.
October of 1987 Into the early weeks of October, Gary gradually takes over an apartment complex in New Haven. He doesn't want to ambush all the tenants that live there immediately since it will bring suspicion to the Sterling Police Department. As thralls occupy apartment rooms, he slowly gets to know the tenants that live there so that his friendliness isn't suspicious and can gradually take over the area, starting with the Williams Family. Gary introduces himself to Debbie Williams and her son Timmy, later on he gets regarded as a family friend. She even mentions him in a newsletter for all her other family members for an upcoming Halloween party. Since Timmy's mother is so overprotective, Gary senses that he's lonely and decides to summon a creature to pose as his imaginary friend. Debbie and every other tenant don't see his friend, but she gets concerned on how much time Timmy spends playing around with seemingly nobody. She reaches out to his therapist for advice, but they say it's healthy for him to have a coping mechanism.
One day, Timmy suddenly vanished, and nobody can find him. Distraught over her missing son, Debbie reaches out to Gary on advice since she trusts him. For his own amusement, Gary promises her that she can find Timmy again by forming a replacement. To do this, she has to gather human bodies to create a replacement. Debbie was uncomfortable with this kind of promise but was willing to do whatever it takes to find Timmy again, so she kills any tenant that she can come across and stores their bodies for the replacement. In reality, Timmy regularly hangs out with his imaginary friend in the elevator, the blocked-off 7th Floor, and a parallel floor of the 10th Floor, also known as the Unseen World.
While Debbie goes on a killing spree, Gary successfully took over the apartment complex. Thralls replaced the former tenants, and all the original ones were killed as sacrifices for the Peekaboo Demon when it eventually gets summoned. While Gary prepares for the Profane Sabbath in the Crucible, he keeps his thralls in check by having them pay for rent and utilities, posing as a landlord. During all of this, thralls have been gradually getting friendlier to Lisa so that she can be prepared as a vessel for the UNSPEAKABLE to inhabit. So far, Lisa is still able to walk around the premises but feels uncomfortable from her neighbors. She tries to contact John about her situation since she trusts him, but he never replies and seemingly ignores her letters.
When the Peekaboo Demon is summoned, it makes a lair in one of the apartment rooms and uses the bodies as sacrifices. Gary makes an announcement to his thralls that it has full access to the entire building and should actively stay away from it. Even if they accidentally come across it, they should stay put in a dark area and never speak to it. Additionally, if one of them was blessed to have the demon makes its lair in their room, they should never jump below, even if they recognize voices emitting from it. If they believe their fellow members are inside the hole, then he should be contacted so that he can dispose the bodies. At some point, Debbie seemingly vanishes, and her fate is unclear. We could summarize that she ended herself as a final act of forming her replacement, killed by Timmy's imaginary friend, or killed by the Peekaboo Demon as a sacrifice but it's never explained.
Over the next couple of days, the building has been running well and Tiffany has been co-running the apartment under Gary. Tiffany has been faithful to him for a long time but hasn't noticed what Gary's true intentions really are. All the way up to this point she's been trying to gain his unrequited love. So, when she somehow finds out that he only really cares about Amy, she gets envious. Overflowing with jealousy and hatred, she plans to sabotage Gary's plans and perform the Second Death ritual herself to one-up Amy to hopefully bring attention to herself and gain recognition. She plans to sabotage by locking entry to Lisa's room as an attempt for nobody to use her as a vessel. Gary comes across this plan and makes an announcement to his thralls about how Tiffany betrayed his trust and the will of the UNSPEAKABLE. He goads Tiffany to help Lisa since the UNSPEAKABLE will crush them both.
Tiffany figures out a way to block Lisa's door by summoning Alu. The demon places it's seal on Lisa's door so that nobody can enter or leave. It's unclear if Tiffany did this for her own selfish needs or as a way to make sure Lisa is safe. Gary notices Alu's presence and the seal so he makes another announcement about the demon's arrival. He wonders if its presence is the cause of Tiffany defecting on them but regardless, he reminds his thralls to pray, take their pills, and to seal themselves with bricks and mortar regularly. Lastly, still holding a grudge on John for interfering his plans, he tells his thralls to eviscerate the so-called priest if he ever shows up, preferably still alive. It's unknown why Gary would want John still alive after getting maimed, but it might hint that he plans to use him as a vessel for the Second Death since Amy and Miriam are still unresponsive in the Crucible.
At some point, Tiffany brings her next plan into fruition by performing her own makeshift Second Death ritual. Gathering thralls who defected on Gary, Tiffany proceeds with the ritual. However, she overdoes it and believes that the reason why nobody has done the ritual successfully is that more than seven sacrifices were needed. So, she uses the sacrifices that were intended for the Peekaboo Demon's usage and becomes an abomination. Her eviscerated head becomes a throne for her new demon to sit on. It controls the majority of her body, save for her speaking. She hides away in the Unseen World version of the 10th Floor to tempt Gary to follow her; either as an attempt to kill him or to show how much better she is than Amy. With a lack of sacrifices, the Peekaboo Demon has gone rogue and kills anybody who it comes across, regardless of if the person stays still or not.
With the Profane Sabbath approaching, Gary doesn't have time to handle the apartment building or Tiffany and stays below in the Crucible to configure his next plans. He hopes that Amy or Miriam would awaken since he's out of options. The only remaining hope for him is using John for the Second Death since currently he doesn't have access to Lisa's room for her to become a vessel for the UNSPEAKABLE. Lisa attempts to send John a letter one last time for help since now her neighbors aren't allowing her to leave at all. After sending the letter, she gets possessed by Alu and cannot leave her room.
October 28th, 1987 (Chapter III) It took an entire month for Father Garcia to send an update to John. Waking up from a nightmare where he reexperiences his first exorcism, John reads Garcia's letter where he instructs him to explore a childbirth clinic Amy used to intern at to see if the twins or Malphas' summoning site is there. John mentally prepares himself and drives to the location. He sneaks past an officer who's stationed at the front door for some reason (probably looking for the missing people ever since last year) and enters inside.
You Feel Watched Nearby the entrance lies Gary's fax to Rhonda. Exploring the area, he gets ambushed and knocked out by a creature, called Jeffrey in the files. It somehow strapped him on a gurney and wheeled him to an operating room. John comes to and avoids getting spotted by the creature who returns. Nearing a staircase, the same officer from outside comes down to unstrap him. The officer says that he has some explanation to do and the two try to leave the front door. The creature returns one last time and gets shot to death.
Outside, the officer sees "hippies" burning his car, so he follows them in pursuit. John decides to return back to the clinic and gets on a gurney. He lays motionlessly until he spots a corpse slowly sitting up from its own gurney. John stares as it moves mystically before howling and pushing him down a locked door. The door gives way and John plummets all the way down a staircase. Getting up from the destroyed gurney, he hears a baby crying so he follows the source. The sound emanates from a woman standing in the darkness. Walking up to her, she tells him to be careful not to wake the baby up. John asks if she's seen Nate and Jason, but she says that they belong to Gary. Asking who Gary is, she turns her head to look at him directly and says that Gary is a normal human being just him and her. Freaked out from her unhuman skeletal appearance, John tries to leave politely but she asks why he's leaving so soon. She says that her babies haven't eaten in days and pressures him to meeting them.
A battle ensues and John banishes the woman and her babies. Walking out, he sees a note left behind by Gary. Gary congratulates him but says that the twins are not here and mocks him about his God and to serve His work during the day since the night will fall soon. He ends the note with, "Gary Loves you". With no signs of the twins or Malphas, John drives back home.
October 29th, 1987 John wakes up from another nightmare and reads a new letter from Father Garcia. In the letter, Garcia instructs him to investigate an apartment complex in New Haven because he somehow thinks that Malphas might be summoned there. He can't go there himself for some reason so it's all up to John to investigate. There are two other letters from Lisa where she asks for John's help. Apparently, her letters didn't make it to his front door until now. John hops into his car, parks at the destination, and enters inside.
Among the Damned Looking around for Lisa, he comes across multiple announcements that were written by Gary. Eventually, he saves Lisa from Alu's clutches and the two catch-up after the battle. Lisa thanks him for the rescue and tells him he needs to stop a man called Gary Miller since he runs the building. John asks if she needs a place to stay but she brushes him off. Walking out of her room, he senses a seal that broke "somewhere beyond". Summoning and banishing the Elevator Friend, it drops a note that eludes on how to play the Elevator Game. John does so and lands himself in the Unseen World version of the 10th Floor. Following a trail of satanic symbols, John spots a woman standing motionlessly in the darkness.
Sensing someone in the room, the woman, Tiffany, believes that Gary is in the room with her. John mistakes her for Amy, making Tiffany disappointed that Amy was even brought up. John asks who Gary is, but Tiffany gives him a vague answer, saying that he's a human just like him and her. The lighting in the area grows a bit brighter, showing her missing head. Tiffany tells John that she did this to show Him what she could do for Him. Worried, John asks if she did that to herself. Tiffany responds that she was the first to perform the Ritual willingly. Her gigantic demon situated on her beheaded shoulders reveals itself as she claims that she's gone "beyond". Before a fight ensues, she calls herself the "Daughter of the UNSPEAKABLE".
After some time, John banishes her demon, causing it to release a burst of spirits before disappearing in defeat. Tiffany collapses on the floor. Exiting the room, John spots a new note. Just as he's about to reach it, he gets ambushed by Tiffany's body one last time. He hastily exorcises her, causing her to burst into a pool of blood. In the note, Gary congratulates and thanks him for defeating Tiffany since she's been a nuisance to him. However, he mocks how it's another day wasted of helping a worthless soul and they'll see soon on which side John is on since he inadvertently helped him. With no signs of the twins or Malphas, John hops down to the 7th Floor and exits the building. He returns home.
October 30th, 1987 Another recurring nightmare passes, and John finds a new letter by Father Garcia. This time, Garcia is adamant that if they find the twins then they'll find Malphas' summoning site as well. He instructs him to investigate a daycare center on 4th Street because he's apparently getting reports of children exhibiting strange behavior. John gears up and drives to the location. Parking nearby, he walks to the left and sees police officers stationed outside the front entrance with their weapons drawn. Although it's never elaborated, they're probably there since they connected who fatally stabbed an officer back on the 28th. They never acknowledge John, so he sneaks past them and walks past a broken fence gate. Nearby is a note, seemingly written by Gary judging by the mannerisms. Gary asks a riddle on how to open a portal to Hell and coaxes him to find him to reveal the answer. John doesn't know this yet, but Gary intends to capture him and perform the Second Death on him. Solving a puzzle inside the building, John walks down a staircase to a tunnel.
This is Where it Lives This tunnel looks like a makeshift dungeon. Avoiding detection from cultists, John reads another note left behind by Gary, where he reveals that Miriam is his mother:
“ ㅤ She consumed six little twigs
Only two were left to walk as husks
Go ahead, priest
Stare into the eyes of my mother
”
— Note #33: Poem for Miriam, Chapter III In the next room lies a portrait of Miriam. John stares and notices that her appearance steadily changes, looking as if she's in pain.
Suddenly, a disembodied voice bellows and long white arms grabs the portrait and shrouds into a tunnel. John follows the trail and comes across another puzzle. While he's trying to solve it, Gary emerges from behind a pillar and ambushes him with a syringe.
He pricks him in the neck, causing John to stumble and scream before the drug's effects kick in.
Although we are shown vivid imagery, John is butchering an oncoming wave of thralls in his drug-induced rampage. While John suffers from the drug, he sees an illusion of a door with a graffiti of an eye, forecasting as to where Gary is. Shortly before the effects subside, Gary says, "Now, you are ready." and John slumps over. He experiences another nightmare and wakes up. He tramples over the gutted corpses of thralls and presses onward.
John retrieves a couple artifacts after banishing several enemies that seem to personally relate to him. He's only see them in his dreams before, so this means that Gary intentionally placed them there as a way of weakening him. However, at some point, he stares at another portrait of Miriam. As it distorts each time he comes back to look, a gigantic floating head manifests out of nowhere and makes a beeline towards him. The demon, called the Unholy Spirit, tries to grab him so that he can flashback to when he was restrained in Yale Psychiatric Institute. John dodges the attacks and banishes it, emitting a low growl in defeat. With all of the artifacts in possession, John unlocks a door and walks down a staircase. He picks up a note that hints on what he has to do in the future and walks into a dark tunnel before him.
Partake of the Dark Picking up a lone lantern at the end of the tunnel, John wards off incoming Malphas Acolytes and is seemingly transported into a field littered with stick dolls and white trees. He sees the same door from his hallucination and has to break a seal covering it to gain access. Walking around, he comes across an old shed. On a table lies a letter that was written by Gary for somebody named Jakob.
“ ㅤ My Dearest Colleague Jakob,
Thank you for the letter. I am delighted to hear of the success of your venture in Pennsylvania.
However, it was not enough to persuade me to join your cause. I have no interest in crumbling ghost towns nor government experiments nor the gibbering behemoths that lurk shamefully in the darkness between worlds. Such matters are not worthy of my expertise.
My methods may be more delicate than yours but I assure you they were given to me straight from the “source”. The Anti-Christ will seep forth very soon. The Second Death will consume this world… this pitiful fleshy sphere still in its infancy yet everlastingly too late to redeem.
When the time comes, I hope we may reunite as cohort, albeit not equals.
Love Always,
Gary
P.S. I almost forgot to thank you for the pet. I will keep it outside my private quarters as a guard against intruders.
”
— Note #40: Gary's Letter to Jakob, Chapter III After reading it, there's a photo of Gary with Jakob and an unknown masked assailant known as the Killer.
Jakob originates from DUSK, a game published by New Blood Interactive where he serves as the main antagonist, while the Killer first appeared in the ending of Fallen Aces: Episode 1. Apparently, Gary likes to collaborate with others who deals with demonic entities, but his ego gets in the way and believes his methods of summoning the Antichrist overpowers anything else. With this, it is heavily implied that FAITH, DUSK, and Fallen Aces are in the same universe.
Outside, John gets ambushed by Gary's "pet". This pet is called a Horror, and it originates from DUSK as well. John hastily banishes it and presses onward. He neutralizes all the triggers to the seal, causing it to be removed. With the seal gone, he hesitantly opens the door and walks inside. John is seemingly transported into a dark tunnel where thralls stare at him coldly. Walking up, an unknown voice booms, asking John a riddle. Judging by the voices' mannerisms, it's Gary. He asks him how to make a portal to Hell. As John walks, the thralls wiggle their heads. Gary then says that, sometimes, it waits for the one who has already been through it, referencing the battle requirements to meet the Mother and Child demon. Walking, the thralls start to contort. Then, Gary says that, sometimes, it opens itself in the darkest room where nobody can find it, referencing Tiffany. By this point, the thralls have conjoined in a fleshy mass. Lastly, Gary says that sometimes the portal to Hell comes walking right up to you, referencing the Unholy Spirit.
At last, John sees the Martin Twins holding hands down a dark passageway. As he walks closer to them, something feels off, and he becomes winded. Stopping briefly to catch his breath, blood protrudes from his eyes and mouth. Standing upright, he senses somebody is right behind him. Mustering determination, he turns around to face Gary, gleefully smiling at him. Gary calls out to John and remarks how good it is to finally meet him.
October 31st, 1987 (Ending II "A New Journey") The screen fades to a flashback when John unknowingly made a deal with a white entity. When the flashback ends, Gary introduces himself with his full name. Connecting the two, John realizes that he's the one who's behind all of his torment. Rightfully pissed off, he demands to know what's going on. Gary chuckles and removes his hood. Believing that he deserves some answers, Gary grants John three questions he can ask him.
Like stated, we can only ask three questions, but there's two prompts we can ask per question. For brevity's sake, we're going to assume John asked all six questions.
Asking about the injection, Gary's face contorts and says that it was a gift to prepare his mind and body for the UNSPEAKABLE to abuse, saying that he could not withstand being near the entity without it. He points out John's long face and replies that he should be thanking him. With this, John probably wasn't fond of going on a drug-induced rampage. Also, this forced injection might've brought back trauma of when Dr. Spinel medicated him so that he can come to terms with the truth back in '86. Lastly, it gives insight to Gary's secondary goal of having the UNSPEAKABLE summoned to Earth by possessing somebody, which partly explains why the injection was tested on patients back in the Clinic because otherwise it's not outwardly stated. Asking about himself, Gary chuckles. He says that he's a normal human being just like himself and John. He goes on to say that he grants the Second Death to his people so that he can prepare the world the summoning of the Antichrist. Although this question doesn't look like it reveals much, it gives much needed confirmation on the cult's goal. To John's perspective, he never got a real reason as to why all of these demonic events are happening throughout Connecticut. Asking about the Martin Twins, Gary's face contorts even more and says that he knew deep down the twins never an illusion. However, Gary doesn't blame him, and says that he couldn't resist hunting after lost/hurt souls. He supposes that John wished they were real, just like Cindy, but knew that this illusion will make him come to him. This is a giant revelation because, besides one easter egg nearby the clinic, it wasn't too obvious that the twins were fake to John. Overall, this answer implies that Gary indirectly misinformed John and Father Garcia to go on a wild goose chase while he prepares for the Profane Sabbath. He might've done this back in Chapter II during their dreams. The twins' inclusion in Chapter I might be because of how the forest is cursed/haunted since at that point Gary wasn't aware of John's presence. Saying how he knew John would come to him, Gary has more plans to do with him, which is using him as a vessel for the Second Death. Asking about Malphas, Gary chuckles again and says that he's another spirit preparing the Antichrist's summoning, where the two of them will fulfill the Profane Sabbath. Gary tells John not to worry, since Malphas has already been summoned onto Earth. Gary ends by mocking John, who thought he could prevent Malphas' arrival. This question and the previous one about the Martin Twins put salt in the wound by essentially saying that everything up to this point had been useless. A remaining mystery is where Malphas was summoned. The only possible candidate is Malphas' House back in Chapter II since that sanctum is the only place in the series that connects to Malphas and John/Father Garcia never got the idea to find that area in the real world. Asking about Amy, Gary's entire body contorts and says that she was the perfect vessel/victim for the Second Death. However, he sulkily says that John came and screwed up everything. He ends his answer that he's firm that once John completes his journey/despair Amy will be his again. Gary saying that John screwed up everything is a nod to Chapter I's canonical ending, revealing that Chapter I truly did happen and it's the sole reason as to why the cult have been targeting John (There's a common theory spreading around that Chapter I was a nightmare in vain to Chapter II and Prologue). The only remaining mystery is Gary's last line about John finishing his journey, it probably means that he orchestrated everything so that he can use him as a vessel. Asking about the Second Death, Gary chuckles and explains that it's a simple procedure when the vessel/victim is prepared. First, they cut the vessel's face with a ritual knife and then they pass a living newborn through the opening and wait for a response. Gary whispers that this is how somebody makes a portal to Hell. Gary's body reverts back to normal and gets annoyed with all the questioning, saying that John has been in his way long enough. The screen cuts to the two in a secluded area with wiggling flesh in the background. Gary tells John that it's time for him to kneel/decay against the power of the UNSPEAKABLE and he'll make a fine sacrifice. The two battle.
During the fight, Gary has a chance of summoning "Rain of Spiders", who visually look similar to stick dolls, Wretch, and Tiffany as a monstrosity. Besides throwing his trident, he can summon a skeletal figure that slowly drifts down the room. This figure looks like a clown of sorts, which is interesting since John has coulrophobia. Gary can also summon past foes, such as Michael, Peekaboo Demon, Tiffany's demon, Tiffany as a monstrosity, and more. With context clues, these enemies are apparitions and cannot kill John, only knock him down, implying that they're some sort of bad memory or trauma to him. Throughout the entire fight, Gary seems to know John in-and-out and is capable of mentally draining him before capturing him. If he does, Gary was able to perform the Second Death ritual. John takes off a sheet on his head and shows off his gaping face hole, where a demonic hand emerges from the portal.
With enough exorcism, Gary recoils and attempts to grab John's neck. Suddenly, he's shot in the head. Father Garcia pops into scene and tells John to not be afraid.
He reloads and shoots Gary in the face several times until he escapes. This time, Father Garcia properly introduces himself and remarks that it's good to finally meet each other. He tells him that they must act quickly to defeat the great evil and to not be afraid. In the next room, they see a gigantic slab floating on top of an entrance to somewhere below. Garcia says that it's the Crucible of the Profane Sabbath, the source of all demonic activity. He congratulates John that he was able to remove the seal covering the Crucible, the Unholy Trinity doesn't have power to block anyone. He instructs John to jump down to the Crucible while he fights off incoming thralls. John does so.
The Crucible Inside, John somehow landed into a deteriorated version of the Martin House. The entire area is dark, so he uses his lantern from earlier. There's rubble everywhere and the front door is missing. Walking around, John picks up multiple notes that just says, "GARY LOVES YOU" and "GARY IS A NORMAL HUMAN BEING, JUST LIKE YOU AND ME". Nearby the staircase to the 2nd Floor, there's a note that details Miriam's timeline:
“ ㅤ MARCH 18, 1934
Miriam is ready. We will perform the ritual according to her instructions tonight.
MARCH 19, 1934
We successfully gave the Second Death to Miriam. We have been passing living newborns through the newly-made Portal as quickly as we can get them. So far there has been no response from the other side.
MARCH 23, 1934
After several days of sacrifices, we finally got a response. A tiny hand reached out from the Portal. We took the hand and pulled out a baby boy. It appears to be a normal human baby just like you and me. We named it Gary.
”
— Note #41: Timeline of Miriam, Chapter III Exploring the rooms, John cannot enter the Martin Twin's room at all, signifying that this entire house is an illusion. The screen cuts to a monster kneeling in front of an immobile Miriam after John walks up a staircase leading to the attic. When the monster speaks, it has Gary's voice, he apparently changed into his true form, Astaroth, after getting shot in the head. As John approaches, Gary presents his mother, saying that her body could not withstand becoming the Unholy Trinity. He says that after so many years he found the perfect Vessel to take the honor of becoming the Unholy Trinity, but sulkily says that they know how that turned out. Gearing up, Gary says that John has been pursuing him long enough and only one of them will be able to escape alive. He tells him that he'll be the first to witness the Profane Sabbath and to be consumed by it. Before doing so, Gary lets him in on a secret and turns around, "GARY DOES NOT LOVE YOU".
After some time, Malphas' spirit slowly drifts into the room and becomes flesh. He throws tridents and tries to crush John, but he prevails. Thoroughly wounded from the cross, Malphas and Gary become spirits and possesses Miriam's body as a last-ditch effort to kill John. Miriam screams and becomes an abomination of the two demons. During the fight, John regains his withering faith and withstands Super Miriam's might.
Eventually, John briefly separates the two from her body. As Miriam lies immobile, John remembers the note he read from earlier and lights himself on fire from a nearby torch. He transfers the flame to Miriam. As she burns to death, Gary reverts back to his human form and kneels since his demonic form relied on her. Since all demons originate from Miriam, any remaining evil spirits or demons left in Connecticut (like the Spindly Lady in Chapter II for example since John never truly goes to Snake Meadow Hill Church) are heavily weakened and eventually disintegrate into nothingness. Malphas shrieks as his ghostly form disintegrates since he relied on her as well. As soon as Malphas disappears, Miriam explodes into a gory mess and her blood trickles down. Covered in blood, John stares in stunned silence as he watches Amy slowly drift from the darkness. With context clues, Miriam (barely) being alive prevented Amy from waking up, possibly because there can't be two candidates of the "Mother" a part of the Unholy Trinity alive at the same time. With her gone, Amy drifts before him.
Gary staggers and mutters in Latin about how she's his and can finally complete his Profane Trinity. As Gary opens his arms to embrace Amy's presence, a demonic arm grabs his face.
Gary's eyes widen in shock and Amy says, "FAILURE"
She screeches as tentacles from her face emerge and sucks Gary back to Hell.
Amy's face reverts back to normal and tells John that he can finally finish what he started. John does so an exorcises her, leaving nothing but a skeleton behind.
It's never fully explained why Amy says failure, but it gives an important hint that her demonic hand originates from the Antichrist. It has been progressively getting angrier due to how many years the cult tried and failed to summon it. Additionally, there was a month-long hiatus since Amy was unconscious and Miriam was immobile. Miriam dying was the final straw since she was the biggest asset to summoning demons. It dragged Gary to Hell since he's been letting it down for too long. Since Gary is Astaroth in reality, he isn't exactly killed perse, but at the very least his human form is dead. If Astaroth ever wants to return back to Earth, he'll have to be "born" like a human and start all over again.
John and Father Garcia trample over bodies of police officers and thralls and recuperate at his silver sedan. Garcia asks him if he's done it and John replies that he did, remarking that what he encountered down there was unspeakable but destroyed it with the help of the Lord. Father Garcia corrects him, saying that the UNSPEAKABLE is still out there even though he vanquished a powerful demon and disrupted the Profane Sabbath. Garcia congratulates him on how much he's grown. Before he requests that he needs spiritual warriors, Lisa suddenly interrupts and walks into frame. John asks why she's here, but Lisa ignores his question, begging him not to go and that he doesn't have to keep fighting. She suggests that they can leave the area and live the rest of their lives together. Choosing to partner up with Father Garcia or staying behind with Lisa doesn't entirely matter; John found a new purpose in life and the series ends on a high note.
October 31st, 1987 (Ending I "A New Purpose") In this alternate timeline, John failed to defeat all three demons that act as triggers to remove the seal covering the Crucible. Venturing to the entrance to the Crucible with Father Garcia, a gigantic seal blocks the path. Garcia frustratingly wonders what they missed in their journey to still have the seal block their path. Regardless, he instructs John that he has to find another way to block demons from coming through. While he fights off an incoming wave of thrall, John has no choice but to exorcise the gigantic slab floating above. Doing so, it crashes down, and it blocks the entrance.
The screen fades to Father Garcia and John trampling over police officers and thralls. The two rest at Garcia's car and John solemnly sit down. Garcia congratulates him for sealing up the demonic force. John asks if it's over, but Garcia replies that Gary and his Unholy Trinity was not truly defeated, so sooner or later they will return. He goes on to say that until they come back, he swears to go to war against the UNSPEAKABLE. Garcia requests that he needs spiritual warriors like him to do the deed, but John has a lot on his mind and opens up to him. He recounts that a year ago he saw the Devil and was tricked by him. John becomes overwhelmed and says that he doesn't know if he'll ever be freed of Amy and doesn't know if his faith will be as strong as before. Garcia tries to cheer him up and says that he doesn't think that's true, saying that since he knows the Devil is real than the Lord is real as well, ending that true faith looks forwards not backwards. Garcia gears up and says that his journey is just beginning and that he'll be his teacher. John stands up and the two shake hands in compliance. Garcia drives John to an unknown destination.
Gary and his Unholy Trinity (Malphas, Miriam/Amy, Himself) are still at large and a more immediate threat than the UNSPEAKABLE, but at least John and Garcia can regroup and figure out their next plan.
October 30th, 1987 (Ending III "A New Vessel") In this alternate timeline, John wussies out from exploring the Daycare Center and simply returns home to sleep. When he wakes up, he'll find himself hopelessly surrounded by thralls and a centipede demon.
In the background, Gary is left completely scot-free and was able to do anything without opposition. The thralls that were supposed to be butchered by John's rampage were able to overpower the officers stationed outside the Daycare Center and are running amok. It's likely that Father Garcia was overwhelmed and killed among the chaos while he was attempting to go through Garyland. The same probably applies to Lisa as well, who seemed to be around the area like in Ending I.
October 31st, 1987 (Ending III "A New Vessel") This section doesn't mention Gary at all but added here for flow.
At the end of this ending, John is seemingly teleported to the forest after getting grabbed by Amy in his filing room. He heads inside and kneels in front of two mannequins inside the Martin Twins' room. He raises his arms in emotional defeat and Amy and Michael appear to hold his hands. Slowly, everyone save for John disappears. A demonic red hand grabs John and shrouds into the darkness. We cut to outside where everything is gone, including the house. We're shown, "Damnatio Memoriae" and the series ends on a somber note.
All in all, this ending is intentionally open-ended and there probably won't be any official conclusions about it. At first, the editor of this Biography (Screamin' 'n Hollerin') thought that John ended himself in his filing room since there's some hints to it. The thralls burned his house and all of his possessions so that there's no trace of him at all. However, the wrench in that theory is the ending's title, "A New Vessel". Apparently, the thralls must've captured him, and Gary used him as a vessel for either the Second Death or for the UNSPEAKABLE to inhabit. That's speculative as well and it seems like the ending leans more to suicide than anything. Check John's wiki page for a more thorough explanation on the ending.
Quotes Inside Door "A RIDDLE, PRIEST. HOW DO YOU MAKE A PORTAL TO HELL?"
"SOMETIMES, IT WAITS FOR THE ONE WHO HAS ALREADY WALKED THROUGH IT"
"SOMETIMES, IT OPENS ITSELF IN THE DEEPEST, DARKEST ROOM WHERE NOBODY CAN FIND IT."
"AND SOMETIMES, IT COMES WALKING RIGHT UP TO YOU."
"Hello John, it's nice to finally meet you."
Pre-Fight Gary: "My name is Gary Miller." John: "So you're the one behind all this." "In the name of the Lord, I demand to know what the hell is going on here!" Gary laughs and takes off his hood* Gary: "Well, you have come this far. I suppose you deserve some answers. Fine. You get three questions but no more." About the Injection "A gift, to prepare your mind and body for the UNSPEAKABLE to enter (abuse). You could not withstand its presence without it. Why the long face, priest? You should be thanking me." About Gary "Me? I am a normal human being just like you. My mission is to prepare this world for the Antichrist. To do this, I give the Second Death to my chosen people." About the Boys "Oh, John... deep down, you always knew the twins were an illusion. But you could not resist chasing after lost (hurt) souls. I suppose you wished they were real, just like the late Mrs. Martin. That is how I knew you would come to me." About Malphas "Another Spirit preparing the way for the Antichrist. The two of Us together must fulfil the Profane Sabbath. Oh, do not fret. Malphas has already been summoned to this plane. Did you really think you could prevent His arrival?" About Amy "Ah, My Beloved Amy… She was the perfect Vessel (Victim) for the Second Death. But then you came and screwed it all up. No matter. Once you have completed your journey (despair), She will be mine again." About the Second Death "A simple procedure once the Vessel (victim) is prepared. First, we carve out their face with the ritual knife. Then we pass a living newborn through the opening and wait for a response. (…And that, John, is how you make a portal to Hell.)" Outro "Are we done chatting? I think you have stood in My way long enough." "Time for you to finally kneel (decay) before the power of the UNSPEAKABLE. You will make a fine sacrifice." "En garde!" First Encounter Fight "RAIN OF SPIDERS" (When using the Spider Rain attack)
(Gary Laughs)
Post-Fight "PRIEST…"
Pre-Final Boss "Behold My Mother, priest!" "She tried to become the Unholy Trinity, but Her body was too old to withstand it. " "After all these years, I found the perfect Vessel to take that honor upon Herself…" "…but we both know how that turned out." "You have pursued Me as far as I will go. " "Only one of us gets out alive. " "I will make you the first mortal to witness the Profane Sabbath, and the first to be consumed by it. " "But before I do, I will let you in on a secret: " "GARY DOES NOT LOVE YOU."
Super Miriam Defeat "Amy… Amy Mea…" (TRANSLATION: "Amy… My Amy…") "Electa Mulier Infra Omnibus, " ("The Chosen Woman Below All,") "Simul Luna et Calix et Avis," ("Together the Moon and the Cup and the Bird,") "Simul Mater et Filia et Spiritus Immundus," ("Together, Mother and Daughter and the Unclean Spirit,") "MEA TRINITAS PROFANA." ("MY PROFANE TRINITY.") File:Amymea.mp3
Trivia According to a tweet, Gary's facial hair is inspired by Anton LaVey, the founder of the Church of Satan[1]. Gary's last name was originally going to be Murphy, according to the "FAITH - TheStorySoFar".txt file in the Goodies Folder. It was later changed to Miller by Chapter III Demo since all the other chapters didn't give him a last name. The theme that plays during the ending where John's car is stopped by the cult in "The Offering" Ending is called 'Gary', confirming that is in fact him wielding the trident and not another cultist. There's a discrepancy with Gary's Letter in Chapter I. Gary states that Amy is seventeen years old. With context clues, this letter was supposed to be made around September of 1986 because it predates when Amy got possessed and her parents recently forbid her to work at the childbirth clinic. We don't know what date Amy was born but judging by the Murder Report in Chapter I she's seventeen years old. We could clamor it up as Gary not really knowing who she is and objectifies her since her only purpose is to be a vessel, but it seems like a genuine mistake on Airdorf's part. It would've been accurate in Gary's Letter to say that she's sixteen years old. Back in Chapter I and II, Gary's filename used to be "Cultist Boss". Looking at all the assets used in Chapter II Prologue, Gary and cultists were supposed to appear, but they never do. It's unclear if their inclusion in the files was just a carryover or not, though. Looking at Gary's rotoscope appearance in Chapter III Demo, it seems like the original plan for his design was to be much older and shorter than John, almost looking like a replica of Miriam. By Chapter III's teaser trailer[2], he looks more masculine and a bit younger. In the teaser trailer for Chapter III, the Gray Figure's panting/laughter was reused when Gary chuckles. Currently, it's intentionally ambiguous as to why Gary took over the apartment complex in New Haven. Two possible reasons could be that Tiffany recommended it to him since her friend Lisa can be used as a vessel since she had ties with Miriam back in the 50s or Tiffany knew the complex has so many people in one place and would be ideal to use them as sacrifices. There's unused audio that was supposed to be used within New Haven Apartment Complex that's based off of a real-life cult called The Finders, where the man in the audio reads off public CIA documents that relate to it[3]. It was removed because it solely acts as atmosphere and doesn't really fit with the game's sound design of not using text-to-speech. Additionally, the audio leans more into sensitive topics like child abuse and sexual assault, so including it would feel like a major shift in tone for the series. This audio lightly influenced the final concept of the Daycare Center, Garyland, and could've given a much disturbing detail on why Gary operates below it, implying that he's a child trafficker of sorts. Check the Unused Content wiki page for a transcript of the audio since it's difficult to hear. With these files gone, it's probably the reason why the Daycare Center feels half-finished, Gary doesn't say much about it, and lacks history compared to the Candy Tunnels or Snake Meadow Hill Church for example. The frames where Gary dashes after John with a syringe is a direct reference to a scene in The Exorcist III where the Gemini Killer possessed a patient to kill a nurse. With the inclusion of an effigy of Magog, Cultists filenamed as "Plagas", and two cultists trapped in cages, there's implication that Gary has a hidden third goal of causing a zombie apocalypse. Check Magog's wiki page for more info since it leans more on theory than facts (and I didn't know how to word it well in Biography). The scene where John turns around to look at Gary was originally used in Chapter III Demo where Gary would manifest right behind him after he banished Alu in New Haven Apartment Complex. This is why blood seeps from John's eyes and mouth in the final since he was repeatedly getting possessed in the demo. Here's a list on all the apparitions Gary can spawn during his first encounter: Red Demon Deer Michael Amy Gray Demon Mirror Demon Cornfield Maze Demon Chalice Demon Umbilical Cord Demon Mist Demon Graveyard Maze Demon Pentarox Spindly Lady Peekaboo Demon Basement Demon Blind One Jeffrey One of the tall babies during the Mother and Child boss fight Elevator Friend Alu Tiffany (Includes her demon and her monstrosity/spidery form, separately) Unholy Spirit These appearances are important because it confirms that the Tutorial is real (more like a dream than anything), Chapter II Prologue is canonical, Gary knows John inside-and-out, and the two versions of Tiffany implies that the apparitions function as trauma rather than literal demons/spirits getting summoned. The animation where Gary attempts to grab John's neck is a recolor of when Miriam attempts to do the same thing back in Chapter II. The only reason why Gary is aliased as Astaroth is because during Super Miriam's boss fight you can hear a voice chanting, "ASTAROTH" repeatedly, along with Malphas. With order of exclusion, Astaroth would only fit with Gary. Otherwise, it's never outwardly stated. This is further supported by the fact that the soundtrack that plays during the second fight with Gary is titled "Astaroth", confirming his identity as the demon in question. Additionally, Airdorf refers to Gary's final form as Astaroth in the design notes for Chapter III. The filename when Gary gets taken by Amy's demon is called "GaryFcukingDies". References Gary's visual inspiration Chapter III Teaser Trailer FBI Records: The Vault — The Finders v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 14 Comments
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Malphas MalphasEnlarged Appearances FAITH: Chapter II (Mentioned) FAITH: Chapter III
Personal information Status Deceased Affiliation Gary Eternal Order of the Second Death
Occupation Benefactor to Gary Biographical information Date of death October 31st, 1987 Place of death Crucible Physical description Species Demon Gender Male Color Reddish-Brown Malphas is a demon who is mentioned in FAITH: Chapter II, and later appears in Chapter III. He serves as Gary Miller's accomplice in the Profane Sabbath, and as one of the final bosses in Chapter III.
Malphas was summoned somewhere in Connecticut to aid the arrival of the Antichrist onto Earth via a cursed ritual called the Second Death. He's also a benefactor of the Eternal Order of the Second Death and has devout followers who serve him, called Malphas Acolytes.
Contents 1 Appearance 2 Personality 3 Biography 3.1 May of 1987 3.2 Between September 22nd - 27th, 1987 3.3 September 28th, 1987 3.3.1 "Go Forth With Faith" Ending 3.4 October 28th, 1987 3.5 October 29th, 1987 3.6 October 30th, 1987 3.6.1 partake of the dark 3.7 October 31st, 1987 (Ending II "A New Purpose") 3.8 the crucible 4 Sounds 5 Trivia 6 Gallery 6.1 In-Game 6.2 In Animation 6.3 Other 7 References 00:00
41:20
Appearance Malphas is depicted as some sort of demonic half-avian creature with frail, blood-stained wings. The upper half of his beak is missing with the lower half exposing rows of sharp teeth. His eyes are located closer to the sides of his head, and are big and white with no pupils. He has a muscular build, with well-defined muscles on his chest and arms, which are further accentuated by his featherless, pale-brown skin.
Personality Like most demons in the FAITH series, Malphas doesn't display much personality besides being evil. He is not shown to speak, besides emitting high-pitched roaring, and his behavior seems somewhat animalistic.
Biography May of 1987 A cult primarily located in Sterling, Connecticut called the Eternal Order of the Second Death has been active for, at the very least, over a couple decades[1], and their main base of operation seem to be an underground tunnel system underneath a daycare center. However, around May of 87'[2], the secondary cult leader named Miriam Bell[3] instructs a select few of thralls (low-ranking cult members) and cultists alike to summon a demonic spirit[4][5] (although nameless in-game, it's called Peekaboo Demon in the game files, so we're going to call it as such) within a dense sewage system nicknamed the Candy Tunnels[2].
This sewage system has bad reputation by the Sterling community for being littered with drug addicts, gang members, prostitutes, and the homeless[2], but the local Police Department are too biased[2][5] towards the demographic living within to do anything. The spirit's main task is to (somehow) aid the summoning of an evil deity worshipped by the cult named the UNSPEAKABLE by using the squatters who live there as sacrifices[6].
While this demon brutalizes its victims and their corpses are laid around a drainage ditch[2], cult members construct a sanctum deep within the sewers that honor Malphas. Although this sanctum is simply file named as "Inner Sanctum", we, the player, are shown a title card when we enter this place in Chapter II.
The alphabet here originates from an occult-constructed language called Enochian. By translating it to Latin, we get, "DOMUS MALPHAS". Translating it again to English, the title card says, "MALPHAS' HOUSE". The series never explicitly expands on why this sanctum was crafted or named after Malphas, but borrowing key details of Malphas' origins in Demonology (check the Trivia section for a bigger analysis), this sanctum might serve its purpose of indoctrinating new cult members and providing them the tools necessary to conduct rituals. For now, we're left in the dark as to its true meaning, but it's important to at least understand that Miriam and other cult members essentially raided the sewer system for the UNSPEAKABLE and Malphas' cause.
Between September 22nd - 27th, 1987 These two dates here breach into a lot of theories from few resources that indirectly relate to Malphas.
Heavily speculated between the 22nd and 27th of September[7][8], the Sterling Police Department finally caved from local concerns after two bodies were discovered nearby a drainage ditch[2] and plan to raid the sewers. Initially, they believed a well-known Rhode Island & Connecticut serial killer named Joe Baumann was responsible for the murders and lurking within the tunnel system[2][9]. The next day after the raid, a newspaper article was released stating that multiple officers were wounded, one was killed, and the whereabouts & condition of the serial killer is unknown. At least one unnamed police officer a part of the force knows that what they encountered down there wasn't human and "understood" that all the squatters living in the sewage can be killed to satiate the beast's thirst to kill[5].
In reality, the Peekaboo Demon attacked and warded off against the invading police officers. Breaching into speculation here, although the demon fended them off, the cult won't be so lucky and will get overwhelmed when the police come back with larger numbers. They plan to abandon the area entirely and relocate elsewhere[6]. Before doing so, and heavily speculated here, Miriam decides to perform the Second Death ritual on herself in Malphas' House.
To thoroughly explain this, we need to keep in mind as to what the Second Death is. It's a ritual where cult members draw an inverted cross on the ground and carve a hole into a vessel's face[10][11]. This gaping hole acts as a portal to Hell, where demons and other objects can enter to-and-fro[12]. We can confirm Miriam truly did this in Malphas' House because we see the inverted cross in Chapter II and Miriam lays immobile within "A New Journey" Ending of Chapter III.
Miriam already performed the ritual on herself back in the 1930s[1], and since we randomly come across an unresponsive Miriam in Chapter III, the inverted cross appearing in Malphas' House canonizes that she truly did perform the ritual on herself twice. One of the prerequistites in order for the ritual to work is that the vessel must be able-bodied[13]. Miriam is well into her 70s or 80s at this point, she was too frail to withstand the effects, and became unresponsive. Cult members relocated her to a secluded area called the Crucible in hopes that she may recover[14]. The main cult leader, Gary Miller, has no one else to rely on and is scrambling to prepare everything for the Profane Sabbath, October 31st, the one day where demonic activity is at its peak and assumingly the suitable day to summon the Antichrist[13].
Once everything is set in stone, the Candy Tunnels and Malphas' House lay empty. We're assuming this because these two locations do not get referenced again beyond Chapter II.
September 28th, 1987 A week after our protagonist John Ward failed his second exorcism of Amy Martin, he falls asleep and experiences his worst nightmare yet. In this nightmare, he explores recent demonic events surrounding Gallup Cemetery, Snake Meadow Hill Church, and the Candy Tunnels. Chasing after a thrall's trail, John is seemingly transported to the Inner Sanctum/Malphas' House. We're shown the title card described previously.
"Go Forth With Faith" Ending Awakening from the nightmare after witnessing the UNSPEAKABLE emerge from Miriam's body, John checks his front door. There's a letter addressed by a stranger named Father Garcia, telling John that they must save Amy's twin brothers, Nate and Jason Martin, before the cult uses them to summon the great demon Malphas. Garcia ends his letter that he'll update him on the twin's whereabouts.
John hops into his car and speeds away, probably to clear his mind. He monologues that his nightmares are progressively getting worse and has been haunted by visions of demons ever since he left the Martin House. He tries to form closure about failing Amy and remarks that the Martin Twins are in danger. John makes himself stern and states that Malphas must be stopped. Shortly before he speeds off, he worryingly remarks that the workers of darkness will grow stronger as the Profane Sabbath draws near. He pleads for God's mercy, knowing that whatever he'll face next will be worse than his nightmares. John speeds away.
So far, we're left in the dark as to how Father Garcia suddenly knows who Nate, Jason, and Amy are, let alone Malphas. The best theory to come up with his sudden knowledge is that he experienced the same nightmare John had, which would explain his word choice in a letter found in the "Road to Redemption" Ending[15]. Regardless, John has no choice but to wait around for an update.
Unbeknownst to either of them, Malphas has likely already been summoned to this physical plane.
October 28th, 1987 John receives his response from Father Garcia. He tasks him with investigating the clinic that Amy Martin used to work at, believing it to be a candidate for the summoning location of Malphas. John unfortunately does not find any evidence to support this theory.
October 29th, 1987 John receives a second assignment from Garcia to explore an apartment complex in New Haven, now suspecting it to be where the cult is attempting to summon Malphas. Two more letters from John's childhood friend, Lisa Pearson, also arrive, asking him to come to the same apartment complex to help rescue her from her creepy neighbors, who would not let her leave her apartment at all. John drives off to the apartment and begins his search.
As John explorers the building, he eventually stumbles across a lone camera on the ground nearby a decimated thrall. As soon as he picks it up, the power to the building cuts out. John has to use the flash of his camera to see his surroundings. As he does so, he may occasionally catch a glimpse of Malphas turning to face him.
Later, after John retrieves his cross and comes back up from the basement, he is ambushed by Alu. The demon possesses John, causing his body to violently thrash about and scream in pain.
During this time, John has a vision where he is met face-to-face with Malphas. The two stare emotionlessly at each other, before the screen cuts to John's face having been horrifically mangled, with his eyes gouged out and his chin and nose torn off. Malphas is then shown bearing John's eyes in place of his own, with a stream of blood trailing down from out of his beak.
After having lost control of his body for a few of seconds, John shakes off the possession and continues his mission.
October 30th, 1987 John receives Father Garcia's final assignment. Garcia informs him that he had gotten reports of children exhibiting abnormal behavior at a daycare center. This time, he's stern that if they find the Martin Twins there, Malphas' summoning site will be there as well. John hops into his car and speeds away. Sneaking past police officers stationed at the front, John enters inside via an unlocked backdoor.
Inside the daycare, a large idol of Malphas will appear in one of two nearby rooms. The idol will always appear in the opposite room from John, making any interaction with it impossible.
John solves a puzzle and opens a trapdoor to a secret network of tunnels underneath the daycare.
partake of the dark Flashing forward a bit, John traverses down dark corridors and finds a lone lantern to ward off the incoming darkness enclosing him. As he attempts to find an exit, an abnormal dove with red eyes crashes into a gated fence. It does this a second time. As it flies away, a feminine creature walking backwards with a broken neck screeches and makes a beeline towards John. These creatures are nameless in-game, but relooking at the files again, this enemy is called "Malphas Acolyte" Judging by their name, they're supposed to be devout followers of Malphas and contorted their bodies for his sake. It's unlikely they're human anymore considering how their body looks. The acolytes have buldging white eyes on the side of their head, similar to how Malphas looks.
More and more of these creatures hound John in the enclosing darkness. John attempts to flee and is seemingly transported into a barren darkworld littered with white trees. Relooking at the game files again, this area is supposed to be called Nowhere Forest. Acolytes attempt to surround him as John neutralizes targets throughout the forest. Removing a seal on a door and entering inside, John comes face-to-face with Gary after walking towards what he thought were the Martin Twins.
October 31st, 1987 (Ending II "A New Purpose") After a brief flashback of John's first exorcism, the time is 12:00AM, it's the Profane Sabbath. Feeling as if John has endured through so much, Gary grants him three questions that he can ask about anything. One of the questions John could ask is Malphas. Gary contorts his body and states that he is another spirit who can help him prepare for the Antichrist's arrival on the Profane Sabbath. Gary mocks John that he really thought he could prevent his summoning.
This reveals that John's journey was ultimately pointless; he and Father Garcia couldn't prevent Malphas being summoned. If John questioned about the Martin Twins, Gary reveals that they were nothing but illusions. The remaining mystery we have relating to Malphas is when and where he was summoned. Once again, we don't have any leads, and this is one of the few lingering questions in the series. The best explanation we can surmise is Inner Sanctum/Malphas' House back in Chapter II considering it was specifically built by the cult under his name. The word choice by Gary here alludes that Malphas was summoned long ago, which means that Father Garcia was intentionally misdirected. The way this was done is unknown, and we probably won't get concrete answers either.
the crucible Flashing forward once again. John battles a contorted Gary within the Crucible, where Miriam's immobile body is suspended in the air.
After some time, Malphas' spirit slowly drifts into scene and screeches as he becomes flesh. He hurls trowels and tries to crush John.
Despite of everything, John prevails. Thoroughly weakened by the cross, Malphas and Gary transform into spirits and possesses Miriam's body as a last-ditch effort to kill off John. Miriam screams in agony as her body contorts into an abomination of the two demons (this abomination is filenamed as Super Miriam). John regains his withering faith and withstands Super Miriam's might.
Eventually, John briefly separates the two from her body.
As Miriam lies motionlessly, John remembers the note he read back within Garyland and lights himself on fire from a nearby torch. He transfers the flame to Miriam. As she burns to death, Gary reverts back to his human form and kneels since his demonic form relied on her. Since all demons originate from Miriam (signified that she's the only person who had the Second Death performed on her and the quote "MOTHER OF DEMONS" scribbled on a floor back in Chapter II), any remaining evil spirits or demons left in Connecticut (like the Spindly Lady in Chapter II for example since John never truly goes inside Snake Meadow Hill Church) are heavily weakened and eventually disintegrate into nothingness. Malphas shrieks as his ghostly form disintegrates since he was more than likely summoned from her as well.
As soon as Malphas disappears, Miriam explodes into a gory mess and her blood trickles down like rain. Covered in blood, John stares in stunned silence as he watches Amy slowly drift from the darkness.
Sounds Context Audio Camera jumpscare event Possession scene noise Battle cry Trivia In Demonology, Malphas is a greater demonic creature who serves as one of the presidents of Hell. Malphas in the FAITH series is more or less the same as he's usually depicted in Demonology. Malphas is depicted as a bird-like demon that can turn into a male human. He's either a great prince or a president in Hell's hierarchy, but overall, he's second only to Satan. His main job is to build towers using his trowel, create weapons for soldiers, and give info about what an enemy is doing. Some connections could be the number of thralls in Malphas' House, bird-like, his arrow-like projectiles are trowels, and being one of the crucial entities for the Unholy Trinity due to being a mighty demon. (Shoutout to Abortion Steve from the FAITH Discord for pointing this out) Based off a Twitter Q&A from Airdorf, Malphas was supposed to make more appearances and act as a "Phantom Menace" where he's behind the scenes[16]. But, in the final, most players would've only seen him during a possession sequence. Even though Malphas is supposed to be some kind of avian creature, his wings are absent in rotoscope cutscenes. Or it could be that they're so small that they don't appear, but that's unlikely. The way blood is protruding from Malphas' mouth heavily implies that he took a bite out of John's face and gouged his eyes during the possession process. This would make sense because when Lisa gets possessed by Alu her sprite doesn't appear mutilated like John's. We only know when John gets possessed from his color turning purple, eyes widening, and spouting blood. The face mutilation is an effect by Malphas. This gives further background by how ruthless and animalistic Malphas is because we don't really see how he acts until near endgame. This is completely irrelevant from everything else but look at this tweet about Malphas' "pecks"[16]. Question courtesy of Swirls from the FAITH Discord.
Gallery In-Game Malphas in the flesh. Malphas in the flesh. Malphas as a spirit. Malphas as a spirit. Malphas disintegrating when Miriam burns. Malphas disintegrating when Miriam burns. In Animation Malphas when coming face-to-face with John. Malphas when coming face-to-face with John. Malphas, but with John's eyeballs and blood. Malphas, but with John's eyeballs and blood. Malphas as seen when using the Camera. Malphas as seen when using the Camera. Other One of the many depictions of Malphas. This one originates from Collin de Plancy's Dictionnaire Infernal. One of the many depictions of Malphas. This one originates from Collin de Plancy's Dictionnaire Infernal. The title card that appears when entering Malphas' House. It's Enochian for "Malphas House". The title card that appears when entering Malphas' House. It's Enochian for "Malphas House". A design doc sketch of Malphas as he appears in the Ending II fight. A design doc sketch of Malphas as he appears in the Ending II fight. Malphas tore John's nose, left chin, and gouged his eyes. Malphas tore John's nose, left chin, and gouged his eyes. The Malphas Idol. The Malphas Idol. The outline of that strange "Malphas Idol" object. Big shoutout to Abortion Steve for outlining it. The outline of that strange "Malphas Idol" object. Big shoutout to Abortion Steve for outlining it. A depiction of Malphas' demonological appearance found in the Crucible. A depiction of Malphas' demonological appearance found in the Crucible. Malphas assists Gary during the final battle. Malphas assists Gary during the final battle. Gary and Malphas temporarily get separated from Miriam's body. Gary and Malphas temporarily get separated from Miriam's body. References Ref. - Note #41 Ch III Ref. - Note #20 Ch II Ref. - Note #21 Ch II Ref. - Gameplay Screenshot of Peekaboo Demon's lair in Chapter II/Candy Tunnels Ref. - Note #22 Ch II Ref. - Note #24 Ch III Ref. - Note #18 Ch II Ref. - Note #18 greatly suggests that every location within Chapter II had demonic activity occurring in-between the events of Chapter I and II. Check John's wiki page for exact reasoning. Ref. - Note #19 Ch II Ref. - Gameplay Screenshot of Second Death Marking in Martin House (confirming that Amy had the ritual performed the ritual here after she escaped a mental institution, implied in "The Murderer" Note of Chapter I) Ref. - Gameplay Screenshot of Second Death Marking in New Haven Apartment Complex (Tiffany performed the ritual on herself in here) Ref. - "About the Second Death" Dialogue Ref. - "Pre-Final Boss" Dialogue Ref. - Gameplay Screenshot of Miriam within Crucible Ref. - Note #25/Road to Redemption Ending Ch II Misc. - lol v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 12 Comments
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- #43Super Miriam
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Super Miriam SuperMiriam Appearances FAITH: Chapter III Personal information Status Deceased Aliases Combination of Gary, Malphas, and Miriam Affiliation Eternal Order of the Second Death Biographical information Date of death October 31st, 1987 Place of death Crucible Physical description Species Demon Gender Female Color Gray, Reddish Brown, Dark Red Super Miriam is the secret final boss of Chapter III and can only be encountered by removing the seal covering the entrance of the Crucible. Miriam turned into this monstrosity when Gary and Malphas, as demonic spirits, both take over her body simultaneously as a last-ditch effort to stop John from disrupting the Profane Sabbath.
Contents 1 Appearance 2 Biography 2.1 October 31st, 1987 3 Trivia 4 Quotes 5 Gallery 5.1 In Game 5.2 Collage of Hits 6 References Play VideoBrand logo
Appearance Since Miriam's body is inhabited by two great demons, her physical appearance changed drastically. Her face looks like Gary's true form, Astaroth. Her vertical mouth, brown skin, and red wings are taken from Malphas' physical appearance. The only part that looks like her is her outfit, a ragged gray cloth. Her attacks are a mixture of Gary and Malphas' projectiles. Whenever she stops briefly, she screams in pain, her becoming this amalgamation is very taxing to her body.
Biography This biography page, like most of everything else, focuses entirely on narrative and plot details. For gameplay details and a strategy to defeat her, check the headings in Chapter III and FAITH: The Unholy Trinity (which is a work in progress, sorry).
October 31st, 1987 Underneath the Crucible, Gary transformed into his true form, Astaroth, to stop John once and for all since he's been getting in his way of proceeding with the Profane Sabbath. Eventually, Malphas joins Gary's side to stop John, but he persists. With no better options, the spirits of Gary and Malphas inhabit Miriam's withered, almost skeletal body for their last effort of stopping John before they're banished by the cross. When this happens, the entire area goes dark and her body seemingly floats away. But suddenly, she reappears and screams in pain; transformed into an amalgamation of the demons. Here's a list of her attacks:
She fires Malphas arrows while moving in a wave-like pattern, during which she fires a spinning triangle of skulls which spin anti-clockwise. She fires a single flame before making a U-shape dive movement into the center of the arena. She fires seven singular skulls that each explode into eight skulls after a few seconds, each flying into the cardinal directions. She moves into the center of the arena and encloses herself in a ring of fire, and a few skulls are fired into the ring from outside. She fires a rain of skulls while moving in a wave-like pattern, with Malphas arrows periodically being fired in addition. She summons a large diagonal cross of flames across the arena, during which she fires a spinning triangle of skulls which spin anti-clockwise. After flying off-screen and the music fades, she will make either a horizontal or vertical dash directly towards John. Occasionally, between her attacks, she stops briefly while screaming in pain. With enough exorcising, Gary's and Malphas' spirits are temporarily expelled from Miriam's body. To counteract the two spirits returning to Miriam, John remembers a note he found in Garyland and catches himself on fire from a nearby torch. He transfers the flame to Miriam and she howls in pain as her body burns. Gary reverts back to his human form and kneels since his demonic form relied on her. Since all demons originate from Miriam, any remaining evil spirits or demons left in Connecticut (like the Spindly Lady in Chapter II for example since John never truly goes to Snake Meadow Hill Church) are heavily weakened and eventually disintegrate into nothingness. Malphas shrieks as his ghostly form disintegrates since he relied on her as well. As soon as Malphas disappears, Miriam explodes into a gory mess and her blood trickles down. Covered in blood, John stares in stunned silence as he watches Amy slowly drift from the darkness. From context clues, Miriam (barely) being alive prevented Amy from waking up, possibly because the demon that possesses Amy is tied to Miriam as well. With her gone, Amy drifts before him.
Trivia During the battle, John can take a total of 10 Hits from Super Miriam before dying. Each time he gets hit, John appears up close and says part of a speech. The last sentence John says before being killed is cut off, implying that the final word of his speech was going to be "MORTIS". This makes the full statement, "Faith without works is dead". Even though it seemed like he regains his faith during the fight, his mind isn't all there and his faith in God doesn't return until he finally exorcises Amy. This explains why his crucifix is brown all the way up until he's finished with Amy. Super Miriam's battle theme, 'Super Miriam', has text-to-speech that says "ASTAROTH". It says, "MALPHAS" as well. It's pretty much confirmed that "Astaroth" is supposed to be Gary since Gary is a demon originating from Hell. Besides, the fight right before Super Miriam plays a battle theme called, 'Astaroth', right before Malphas joins in. When he does, 'Malphas', plays. Sometimes, if you take too long to have Gary's and Malphas' spirit leave her body, flavor text is shown as a temporary break before the cycle continues. A small tune plays and there's text that says, "TIME TO TAKE A BREAK" and "DO YOU HAVE LIFE INSURANCE, JOHN?". It coincides with, "CONGRATULATIONS" right before Super Miriam appears. Here's a YouTube video that captures this[1], credit goes to 8cubed for posting it. Quotes (Super Miriam Roars)
(Super Miriam Charges at John)
Gallery In Game Miriam when Gary and Malphas leave her body. Miriam when Gary and Malphas leave her body. Miriam getting lit!! Miriam getting lit!! The phantom of Malphas when it gets separated from Miriam's body. The phantom of Malphas when it gets separated from Miriam's body. Gary's spirit when he gets separated from Miriam's body. Gary's spirit when he gets separated from Miriam's body. Miriam at the end of the Super Miriam fight Miriam at the end of the Super Miriam fight Collage of Hits Hit 1: "My God, take this cup from me..." Hit 1: "My God, take this cup from me..." Hit 2: "This abomination's power is too great." Hit 2: "This abomination's power is too great." Hit 3: "And yet, it is not the end..." Hit 3: "And yet, it is not the end..." Hit 4: "Perhaps some divine intervention at last?" Hit 4: "Perhaps some divine intervention at last?" Hit 5: "Yes, Lord, I feel Thou art with me." Hit 5: "Yes, Lord, I feel Thou art with me." Hit 6: "Thy saving grace transfigures me." Hit 6: "Thy saving grace transfigures me." Hit 7: "The power to save myself and those I love." Hit 7: "The power to save myself and those I love." Hit 8: "But alas, I can't go on like this forever." Hit 8: "But alas, I can't go on like this forever." Hit 9: "The spirit is willing but the flesh is weak." Hit 9: "The spirit is willing but the flesh is weak." Hit 10: "How often we forget... Faith without works is..." Hit 10: "How often we forget... Faith without works is..." Hit 11: "MORTIS" Hit 11: "MORTIS" References Easter Egg v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 4 Comments
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- #44Robert "Bob" Kimball Martin
Keys: Robert "Bob" Kimball Martin
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Robert Kimball Martin
"That thing down there... that's not my daughter." Appearances FAITH: Chapter I (Mentioned) FAITH: Chapter II (Mentioned) FAITH: Chapter III
Personal information Status Deceased Aliases Mr. Martin Bob Martin
Relatives Cindy Martin (Wife) Amy Martin (Daughter) Nate Martin (Son) Jason Martin (Son)
Occupation NAVY Seals Training Advisor Missionary
Biographical information Age 40 Date of birth 1946 Date of death September 21st, 1986 Place of death Martin House Marital status Married on March 12th, 1969 Physical description Species Human Gender Male Color Gray Robert Kimball Martin, better known as Bob Martin, is a recurring minor character who's mentioned in a few notes in Chapter I and II. He makes a physical appearance during flashbacks of John's first exorcism in Chapter III. Bob was the father of Amy Martin and husband of Cindy Martin. After completing his missionary services in Nicaragua, he came home to a standoffish Amy and a mentally unstable Cindy. He and Cindy believed Amy was possessed by a demon, so they contacted the Catholic Church in hopes of an exorcist arriving to relieve her. Two priests named Father Allred and John Ward respectively were assigned to take on the task, but during the exorcism session, Bob and Cindy were brutally gutted and strangled by their own daughter.
Contents 1 Appearance 2 Personality 3 Biography 3.1 Sometime in 1946 3.2 March 12, 1969 3.3 Sometime in 1970 3.4 May 3rd, 1980 3.5 Early 1986 3.6 May 3rd, 1986 3.7 May 5th, 1986 3.8 June of 1986 3.9 Before September 6th, 1986 3.10 Before September 21st, 1986 3.11 September 21st, 1986 3.12 September 24th, 1986 3.12.1 Aftermath 3.13 September 21st, 1987 (Chapter I) 3.13.1 Aftermath 3.14 September 28th, 1987 (Chapter II) 3.14.1 Aftermath 3.15 October 28th, 1987 (Chapter III) 3.16 October 31st, 1987 (Ending III: "A New Vessel") 4 Quotes 4.1 First Nightmare 4.2 Second Nightmare 5 Trivia 6 Gallery 6.1 Gameplay 6.2 Other 6.3 Family Portrait 7 References Appearance The only detailed look we get of Bob, besides his corpse, is a family portrait taken when Amy was a young child. He looks like your standard 80s father, who wears either a suit or a simple sweater during the initial exorcism of Amy. His glasses are the only detail that makes him distinguishable from other characters.
Personality We don't know Bob very well since he's mostly mentioned in notes left behind by other people. From what we can gather, it's best to say that he was a caring man who tried to provide for his daughter and unstable wife the best he could. He was very well known in the Sterling community and involved in the United States Navy as a training advisor.
Although this seems trivial to even mention, he and the rest of his family were not religious, which makes it strange why he contacted the Catholic Church in the first place. A note found in Chapter I alludes that he somewhat believes in the supernatural or otherworldly figures considering that he tried to reach out to the Historical Society of Connecticut when he suspected his home might've been built on top of a historical cemetery; it's speculated that he believed whatever kind of strange gravestones he came across around his property may have been tied to whatever is possessing Amy.
Biography Sometime in 1946 Considering that Bob was 40 years old by the time of his death, he was born to unnamed parents sometime in 1946.
March 12, 1969 An obituary found in Chapter II[1] reveals that Bob and Cindy get married in Voluntown, Connecticut. We're speculating that shortly after they got married, they moved into a house deep within a forest nearby Snake Meadow Hill Road in Sterling, Connecticut.
Sometime in 1970 We don't know exactly what year Amy was born but taking a note in Chapter I into consideration[2], she was 17 years old in 1987. So, by deducting "17" from "1987", she was born at some point in 1970 to Cindy and Bob. Due to the secluded location of their home[3], she receives her education via homeschooling[4].
May 3rd, 1980 A decade later, Cindy becomes pregnant again. On May 3rd, she's expecting to deliver twin boys, who she (or Bob) plans to name Nate and Jason respectively. We get this date from a birthdate invitation found in Chapter I[5], where the twins were supposed to have become 6 years old on May 3rd. Since Chapter I takes place in 1987, that means this invitation was made in 1986. So, by deducting "6" from "1986", we get May 3rd, 1980.
Unfortunately, during delivery, Cindy miscarried them[6]. Distraught over the sudden loss, she becomes delusional and perceives them as still being alive, despite not ever seeing them. Although Bob assigned her a psychiatrist that he knows, Dr. Morris, she occasionally relapses despite her therapeutic sessions by creating kiddie drawings[7], decorating the twins' bedroom[8], and holding fake birthday parties[6][5] as if they're still around.
Early 1986 In early 1986[6], Bob, Dr. Morris, and other of his friends[9] make a trip to do missionary work (despite never being religious himself[1]) in Nicaragua, concurrent with a real-life civil war that had been affecting the country for months[10]. They'll all return within September[9]. With Bob gone, only Cindy and Amy live in the house. Although everything seems to be working out well, it's best to assume that Cindy still relapses into her delusions, and it's probably difficult for Amy to deal with them. Besides, there's only so much they can do in the middle of a dense forest.
Amy turns sixteen years old at some point and Bob mails her a doll he found as a gift while doing work in Nicaragua[11]. Although Cindy notes that Amy seems disappointed with her gift, likely wishing she would've gotten a phone than anything or it made her feel self-conscious because she's currently working at a birthing clinic, the doll acts as a catalyst for Cindy's increasing delusions about the twin boys; firstly making her believe that Bob is stationed somewhere in the Middle East than Nicaragua, all because of how the doll looks[11]. Illusions of the twins appear to be communicating and interacting to Cindy only[4][12]; nobody else recognizes or sees them. They also loosely try to plant the idea that she can find replacements for them[6].
May 3rd, 1986 On the sixth anniversary of the twins' due date[5], Cindy made an imaginary birthday party for them[13]. Some of her friends attend her party to not upset her too much. During the party, one of her friends named Nancy spots a "tall man wearing dark clothing" talking to one of the twins outside of the party. Nancy calls Cindy later that night about what she witnessed. Cindy panics and wonders how she didn't notice this sooner. She plans to contact the sheriff about what happened, but nothing ever comes of it. Cindy writes all of this down on a note and laments how she needs Bob to be here and not elsewhere in the Middle East.
Deviating from Bob for a bit, this "tall man" may be referring to Gary Miller, the operator of the birthing clinic Amy is interning at[14] and a cult leader of the Eternal Order of the Second Death. He's planning to use Amy for a cursed ritual called the Second Death in order to summon the Antichrist onto Earth[15][16] and create his own Unholy Trinity. We're speculating that, in order to not have anybody else accidentally intervene with his plan, he was scoping out the Martin House to ensure Amy would be alone to proceed with the ritual.
At some undisclosed timeframe, there are implications that cult members are surveying the property since Cindy spotted two adults roaming the forest. Apparently, they were hikers that got lost and she pointed them towards the closest road, Snake Meadow Hill Road, but overall feels uneasy about the experience and contemplates whether she should retrieve Bob's rifle he stores in his closet or not. Cindy writes down this encounter on a note for herself[17].
May 5th, 1986 Cindy writes a letter and plans to deliver it to Bob[4]. She states that, yesterday, the twins and Amy started their new school year at home, but Amy expresses dissatisfaction and wishes to go to a real school. She dismisses her worries and merely chalks it up to cabin fever. More importantly, Cindy writes about how yesterday the twins came running into the house with blood on their hands. She followed them and found a horrific site of a deer carcass. Her initial belief is that there's some kind of coyote problem but she's still somewhat concern. The letter ends that all of this happened just a day after the twin's birthday and can't wait for him to return.
June of 1986 At some point, Amy decides to write a letter and deliver it to one of Bob's friends named Layton, a man who's on the same missionary job as him. The reasoning behind this isn't too obvious and we're never shown her letter, but it's likely that Amy was worried about her father and wanted to know what was going on in Nicaragua by asking his friend what's the weirdest thing he's seen on the job.
Amy receives Layton's response[9], who states that he was happy to hear from her. Layton recaps about a recent incident where a boy startled himself when he was recounting a time where he saw paranormal activity after praying to a St. Death figurine, one of the saints his family regularly pray to. Apparently, the boy and several natives practice a religion named Quimbamba, which Layton believes functions like a pagan religion. Layton tried to invite the boy to a Christian Church and states that God would not make him afraid like that, but the boy never showed up. The letter ends that he has to return back to work and that he'll see her in four months.
Since Bob returned sometime in September[12], we can deduct that Layton probably sent this letter around June.
Before September 6th, 1986 A couple months pass, and we cut to September. Cindy seemingly caved in from her Book Club members and forbade Amy to ever go back to work at the clinic.[18] Amy obliges despite retaliating against the idea. With Amy gone, this jeopardizes the plans for the Second Death. Gary thinks fast and decides to emotionally entice Amy back to the clinic with a premise of a get-together happening on a Saturday night. In the letter[18], he manipulates her feelings by saying how she's an adult and can handle her own decisions despite being sixteen. He follows up that she shouldn't let her mother & father dictate her dreams and he'll be there for her if she needs anything. He ends his letter that there'll be a get-together at the clinic, it'll be great for her to join, and she's still considered a part of the team despite her departure. Amy receives the letter and plans to sneak out on the 6th.
As an important footnote here, despite not entirely relating to Bob, a text file found in the Goodies Folder of FAITH called "FAITH - TheStorySoFar" thoroughly explains that Amy did sneak out on the 6th (which is why this Sub-Heading is titled "Before September 6th, 1986"). She got a ride to the birthing clinic. Once inside, the cult restrained her and intentionally got her possessed by an unnamed demon, who is heavily implied to be an alias of an evil deity worshipped by the cult called the UNSPEAKABLE, that aids the process of the Second Death. The cult drops her off at her home and speeds away. Amy enters her house and Cindy seemingly doesn't suspect any foul play. However, she somewhat notices that Amy is "off" or got some kind of condition.[12]
"The Offering" Note from Chapter I is the only note in-game that alludes to how Amy ever got possessed, but the reasoning has been intentionally vague. The doll that Bob shipped to Amy from earlier is a red herring and only relates to Cindy's delusions about the twins and finding replacements. It was important to mention this footnote now rather than later because it causes unnecessary confusion regarding the series plot.
(Deviating from Bob once again...) To make sure Cindy doesn't accidentally interfere with anything again, Gary intentionally manipulates her illusions that goad her to looking for replacements. Although currently there's not clear proof as to how he knows this, there's vague evidence that it's his way of toying with mentally unwell mothers[19]. However, it might be the doll's doing as well, it's intentionally vague.
Before September 21st, 1986 At least a couple days pass and Cindy doesn't feel safe in the house anymore; It feels like the atmosphere is warped or slanted[12]. She jots down on a note[12] that she occasionally hears voices emitting from the forest at night. Additionally, she's incredibly uncomfortable whenever she's around Amy, believing that whatever condition she has is getting worse. She wishes to take her to see a doctor but notices that her car keys are missing and the phoneline doesn't work during the day. An important detail to point out is that the illusions of the twins are more apparent than ever, the only real reason Cindy doesn't want to leave and contact somebody is that she can't just ditch the twins behind with Amy. She even restricts them from playing outside because of the strange noises, so it appears that the twins have somewhat "manifested" into being. The note ends how she feels slightly relieved upon realizing that Bob will be returning home tomorrow.
With Amy possessed, Gary and the cult finalizes a couple of things before they can restrain Amy once again and perform the Second Death while Cindy is preoccupied with her delusions. However, what Gary didn't expect is Bob returning from Nicaragua so soon. Now home, Bob is greeted with a standoffish Amy and a mentally unstable Cindy. Since Dr. Morris returned home as well, he tried to contact Bob about what to do with Cindy[6]. From a recent counseling session, Cindy starts to fully indulge in her delusions and brought up how she can find replacements for the twins; the same subject the two heard about while working in Nicaragua.
Bob does not heed Dr. Morris' worries; we're assuming because he's too preoccupied with trying to figure out what happened to Amy rather than what caused Cindy's sharp mental decline. Bob believes something paranormal is occurring in the house, so he explores his property in hopes that something around the area was connected to Amy's perceived possession, and he finds unmarked graves. Bob contacts a member from the State of Connecticut Historical Society to translate the markings[20], but they aren't able to provide any answers on what they say.
Running out of options, Bob and Cindy contact the Catholic Church (a.k.a. The Vatican) to see if an exorcist can come to relieve Amy's possession[21]. Father Allred is assigned to take on the task since he's well experienced with exorcisms. Analyzing the situation before officially starting the exorcism, Allred comes into conclusions that Amy's possession is stronger than what he's used to[22], so he contacts the Catholic Church for an assistant. John Ward, a priest who's never done an exorcism before, is assigned to take on the grueling task. Father Allred schedules to have the exorcism performed on the 21st. He was hoping to perform the session away from the house, preferably a decrepit shed nearby, because he knows how distressing it can be for family members to witness an exorcism performed on their loved ones based off of experience. Unfortunately, Bob and Cindy were adamant on having it done inside the house so that they can periodically check on Amy[22].
September 21st, 1986 (The majority of this Sub-Heading is taken from Chapter III's nightmare flashbacks and notes John wrote down that we can find in Chapter I)
On this fateful day, Father Allred and John drive to the Martin House in the night to begin the exorcism. The two park outside, open the door, and Allred introduces himself and John to Bob and Cindy.
John nervously darts his eyes and Cindy remains quiet; Bob's a nervous wreck and shamefully tells the two that he had to tie Amy in the basement. Walking downstairs, Amy stares at John and Father Allred coldly as Allred tries to ask how she's doing. With no response, Allred instead addresses the demon directly in Latin ("RESPICE AD ME, DAEMONIUM", which translates to "LOOK AT ME, DEMON"), which elicits the response, "HELLO, PRIEST." Father Allred then begins the exorcism.
John stares blankly as he sees Father Allred attempting to exorcise Amy with his crucifix. Amy can only kick her feet and laugh (or scream) as the session goes.
Allred gets annoyed and demands John to recite the prayer of exorcism from a nearby book. Upon reading the fourth verse, Bob and Cindy walk downstairs to see the commotion, inadvertently preventing him from completing the exorcism (this mess-up is referenced way down the line). Sensing Cindy's horrified silence, Amy's demon tries to call out to her by chanting, "MOTHER! MOTHER!" Allred requests John to take her parents back upstairs since her demon is trying to afflict them.
John relocates the two and Bob tries to spark a conversation; saying that whatever is going on with his daughter is not her, but John sourly responds with, "...I don't know what to tell you." He instructs the two to wait upstairs while he goes back down to assist Father Allred. In the basement once again, John finds Allred unconscious and notices that Amy is nowhere in sight. Shortly before Allred collapsed, he wrote "Take it" and "Save her" with his own blood. John picks up Allred's crucifix and says, "Don't worry, Amy. I'm coming."
John searches up and down on the 1st Floor for Amy, Bob and Cindy have strangely disappeared. However, he occasionally spots Cindy hiding behind furniture and sees Bob seemingly trapped in a mirror in the master bedroom (it's unclear if this genuinely happened or was just a weird occurrence in a nightmare of his first exorcism).
If John investigates the family portrait in the foyer, the portrait is tampered. Bob and Cindy's eyes and throat were scribbled out. There's a gaping hole over Amy's face and an insignia of the UNSPEAKABLE is on top of her (it's also unclear if this genuinely happened or was another weird occurrence of a nightmare.)
Walking upstairs to the 2nd Floor and into the attic, he spots Amy standing motionlessly. The entire room is cold. He urges her to go back downstairs to restart the exorcism, but her demon starts to tease that his deceased mother is in the room with them. John ignores the goading and calls out for Bob and Father Allred. The demon mocks him again that nobody is coming to rescue him. With no choice, John attempts to restart the exorcism all by himself.
Amy's demon was far too powerful, she knocks out John after a brief struggle and flees. Awakening, John places mannequins around the entrance to the main attic and vows to never return back in there based on what he's witnessed. Despite of that, he still wishes to resume the exorcism, so he investigates the house again to look for her. In Amy's bedroom, John is horrified to find Cindy's corpse near the same doll from months prior.
Amy apparently gutted and strangled her with her own intestines while John was unconscious. Walking to the master bedroom, he also finds Bob's strangled body.
By this point, John is deeply frightened and feels like he needs to get out of the house immediately before getting killed himself. However, he doesn't want to leave Father Allred behind since he was merely unconscious, so he musters determination and ventures to the basement again.
To keep this date brief since Bob and Cindy are dead, Amy ambushed John in the basement after she mimicked and manipulated Father Allred's corpse. The lights suddenly cut out and the entire house goes dark before John gets killed. Alone and terrified, John accidentally prays and makes a deal to a white entity who he thought was the Lord to escape the house alive, in exchange for, "the girl's fate sealed".
Inadvertently dooming Amy from ever recovering from her possession, John stumbles out of the house alive and towards paramedics and the police. This entity probably used some kind of otherworldly power to contact emergency services since its unlikely Bob or anyone else within the house contacted them. A note found in Chapter II[23] suggests that the police currently suspect John is the murderer once they eventually recovered the bodies, probably because it's unlikely a teenage girl can overpower three adults, but John is too discombobulated to provide a concise narrative.
September 24th, 1986 For the past two days, John and Amy were residing in Yale Psychiatric Institute for the time being since both are too mentally unstable to stand trial or be incarcerated[24]. The head runner of the institution, Dr. McGlashan, assigns John a psychiatrist named Dr. Spinel so that he can get more information out of him to provide to the police and Martin Family Attorneys, who are trying to solve the murder case[25].
Flashing forward to the 24th, a public closed-casket funeral for Bob and Cindy is held at Tillinghast Funeral Home in Sterling, Connecticut[1]. Due to the severity of their injuries, an open-casket funeral, where attendees can view the corpses during the funeral service, was not available. An obituary was written and released to the public[1], detailing that their lives came to a tragic end in their home from an accident. Since the murder case is still pending, their deaths are currently ruled an accident. The obituary provides a small backstory of their lives, where Bob was a training advisor for the U.S. Navy and Cindy was a Certified Public Accountant (abbreviated to CPA). Although the family were not religious, Bob and Cindy were respectful members of the Sterling community.
What's very important to point out here is that the obituary ends stating that Bob & Cindy are survived by Amy, Nate, and Jason. Additionally, the obituary states that Bob & Cindy taught their children, not child, to be generous and kind within the community. The Martin Twins never existed. This obituary can only be found in Chapter II[1], a vivid nightmare where John fully believes that the twins are alive. This means that every note that he picks up within that dream are influenced by his thoughts and feelings. This outlier won't be brought up until way later.
Aftermath To keep everything brief and relevant, John was officially released from Dr. Spinel's care on October 31st[26] after completing required counseling sessions. It's unknown if a consensus was made that Amy was the murderer nor if Bob & Cindy's deaths were ruled an accident or homicide, but Amy currently resides in another mental institute for the time being[2]. John was denounced as a priest by the Catholic Church for an unknown reason[2], presumably because they don't want the public to know that possessions are real and capable of overpowering priests, it would make the organization look incompetent and cause mass hysteria. Now back home, John marries a woman named Molly and tries to move on as to what happened inside the Martin House, but he knows that Amy is still possessed out there[27].
September 21st, 1987 (Chapter I) John never truly got over what happened back in the Martin House. At some unknown time period, he experiences a vivid dream where Amy reached out to him, requesting him to return back to the Martin House and finish the botched exorcism.
Today's the anniversary of the failed exorcism. Shortly before driving back to the cursed home, John feels it's courtesy of him to leave behind a letter to Molly. In the letter, he tries to tell her the true version of what happened a year ago, hinting that if he never returns, the Catholic Church will tell her their own version of what happened to him. He recaps that Amy, in reality, cut the power to the house, strangled her own parents with their gutted intestines and murdered Father Allred with her own hands. He delusionally states that he's obligated to return to the Martin House since his recently occurring nightmares are real and believes he can still exorcise Amy. John ends his letter that he loves her (Molly) very much and is sorry, implying that he's expecting to die in the house and his mission is like an elaborate suicide.
Now nighttime, John hops into his silver sedan. He monologues and reassures himself that he has to finish what he started, despite not being approved by The Vatican/Catholic Church. John pulls over to the side of Snake Meadow Hill Road, jumps out, and ventures into the dense forest looking for the Martin House.
The forest has a mind of its own and seems like he's walking in a loop, likely because the property surrounding the Martin House is influenced by demonic entities with thanks to Gary's meddling. Walking around hopelessly, a "chupacabra" named Michael appears from nowhere and attempts to ambush him, screaming obscenities of the Lord in the process. John fends him off with his crucifix and continues exploring.
Meandering through the trees, John stumbles across various notes and letters left behind by Cindy, including the Martin Twins' birthday invitation card[5], a letter detailing her sons touching a deer carcass[4], and questioning whether or not she should take out Bob's rifle[17]. Additionally, John spots illusions of the Martin Twins aimlessly running around[28], which establishes that Cindy's illusions of the twins are real in some way (the game never really explains this besides alluding that this is Gary's doing[29]). John follows their trail and comes across the Martin House. By the time he finds the front door key nearby and enters the house, he's thoroughly convinced that the twin boys are real[1], because this belief is applied to a few sightings in Chapter II[30] and the majority of Chapter III[29].
In the foyer, John can spot a portrait of the Martin Family nearby, showcasing a younger Amy, Bob, and Cindy.
We flashforward a bit to a standoff between John and Amy within the attic. Amy stumbles after an exorcism session and shambles towards the attic window. Before John can do anything, she screams and flings herself out of the window, plummeting all the way to the ground from a two-story house. John rushes downstairs and wants to check on her condition outside. In the foyer, there's blood on the floor that spells, "KILL HER" backwards. There's a gun nearby the front door, it's Bob's rifle. John picks it up and remarks that it only has one bullet. He steps outside with a small intent of fatally shooting Amy to end it all.
Aftermath John found Amy nearly bleeding to death from her injuries not too far from the house. Although he was tempted to shoot her from the backward lettering, he shakes off the urge and decides to simply drive back home, believing that he's done enough with her even though he's leaving her to die alone from her wounds without contacting help. Michael attempts to ambush John one last time when he tries to enter his car, but John retaliates and shoots him in self-defense. Michael staggers onto Snake Meadow Hill Road in pain and suddenly gets ran-over by a semi-truck.
Shook up as to what just happened, John calms his nerves by reciting a prayer. He monologues that he can't explain what happened inside the Martin House, but he'll have to hold faith that he did the right thing. He speeds back home.
Although this will not be thoroughly explained here, a note found in Chapter II heavily suggests that the UNSPEAKABLE was within the Martin House. It attached to John and another priest named Father Garcia since they were both within the property. John and Garcia begin to experience vivid nightmares that seem to be demonically influenced.
September 28th, 1987 (Chapter II) A week has passed ever since John failed his second exorcism with Amy. Sleeping in his bed, John experiences his worst nightmare yet.
Flashing forward a bit, the only remarkable thing within this dream that relates to Bob is the obituary stated earlier. If John exorcises one of the many gravestones within Gallup Cemetery, it'll leave behind the obituary that states Bob & Cindy are survived by Amy, Nate, and Jason. Since everything within this dream is tied back to John's thoughts and feelings about his environment, we cannot uphold any note collected within Chapter II as entirely credible. Chapter II still provides a majority of worldbuilding, despite being a dream, so it's important to keep this factor in mind.
Aftermath Skipping forward, John awakens from his nightmare in a panic after witnessing the UNSPEAKABLE emerging from an elderly nun named Miriam. John finds a departing letter from Molly and another letter from the stranger, Father Garcia. Garcia explains that they must find the Martin Twins before the cult can use them to summon a great demon named Malphas. He's currently in the process of discovering their whereabouts, so he urges him to await for future updates. John hops into his car, probably to clear his mind, and tries to uphold strength to move on from Amy, find the Martin Twins, and stop the summoning of Malphas before the Profane Sabbath, the one day (October 31st) where demonic activity is at its peak.
October 28th, 1987 (Chapter III) Flashing forward a month later, John begins to have nightmares where he reexperiences his first exorcism. Everything related to Bob is the same as detailed in the "September 21st, 1986" section, so future nightmares where Bob appears will be skipped.
October 31st, 1987 (Ending III: "A New Vessel") In this alternative ending, John bailed from investigating a daycare center on the 30th and returned home to sleep.
Waking up from another nightmare and narrowly escaping from cult members who tried to break in and a centipede demon rummaging through his basement, John unlocks a storage room and confronts an illusion of Amy blankly staring at him. Seemingly falling or accepting the illusion, John kneels to her and asks why he's being targeted. Before he can plead to her for this nightmare to end (he believes all of this is a nightmare, which is debatable), a red human arm emerges from her mouth and grabs his face.
The screen fades to John stranded in The Forest. Walking around a well, he comes across a dilapidated version of the Martin House, which puts him in a depressive and emotional state. He enters inside.
Inspecting the broken mirror in the master bedroom, John thinks to himself that "they", Bob, Cindy, and Father Allred, didn't deserve "this", death, and it should've been him instead. Exploring the attic, there's a lone letter written by Dr. Morris back around September of 86'[6], urging Bob to respond to him since he's concerned about Cindy's mental decline and mentioning of "replacements" for her miscarried twins, the same topic they heard back in Nicaragua.
This letter alone establishes that the Martin Twins were miscarried. Ending I and II roughly alludes that the twins never existed, stated by Gary himself if John ever questions him about it. However, Gary doesn't give John the full answer. Although John can read Dr. Morris' letter where he can find out the twins were never real, in the end, he kneels to two mannequins that are supposed to represent the twins in their bedroom. He raises his hands in defeat as Amy and Michael restrain him. A large red demonic hand grabs his body and steadily disappears. The screen cuts to outside, but the Martin House disappeared, and the series ends.
Quotes First Nightmare (John, Bob, Cindy, and Father Allred walk to the kitchen and stop near a flight of stairs) Bob: "She's in the back, I had to tie her up."
Father Allred: "I understand." "Don't be afraid, Mr. Martin. The Lord's servants are here." (Bob pauses and all except for Cindy walk down to the basement) Bob: "...If you say so."
Second Nightmare (John relocates Bob and Cindy back to the kitchen) John: "It's best that you stay up here." Bob: "That thing down there... that's not my daughter."
(John pauses briefly) John: "...I don't know what to tell you." "I need to go and assist Father Allred. Stay here and pray for Amy." Trivia Although an un-hooded Gary and Bob both wear similar glasses, Airdorf confirmed that they are not the same person. Gary's glasses are not transparent like Bob's, they more resemble sunglasses than anything. Bob's strangled body is found in the master bedroom. There would've been a lot of contradiction if Bob was still alive or if he really was Gary and it was just a random guy in the bedroom. I, the writer of this article, DM'd Airdorf about this on Twitter and he said that they're different characters. I can't find the original Twitter reply so just believe me on this (sorry!). During the second nightmare sequence, you can't fully see the bloodied version of Bob in the master bedroom mirror no matter how close you get. You'll see his bleeding stomach but never his face, which technically makes the sprite partially unused. (This is trivia for the wiki page) Shoutout goes to Captain Howdy from the FAITH Discord Server for recreating Bob's appearance from the family portrait in Chapter I. Gallery Gameplay Bob's idle sprite. Bob's idle sprite. A bloodied version of Bob; he's apparently trapped in a mirror. A bloodied version of Bob; he's apparently trapped in a mirror. Gutted and strangled; His body was found nearby the master bedroom. Gutted and strangled; His body was found nearby the master bedroom. Other A close-up of Bob's strangled body. A close-up of Bob's strangled body. Bob's glasses. Bob's glasses. Family Portrait The Martin Family Portrait The Martin Family Portrait Vandalized; notice the UNSPEAKABLE's insignia on top of Amy. Vandalized; notice the UNSPEAKABLE's insignia on top of Amy. Pixelated version of the portrait. Pixelated version of the portrait. References Ref. - Note #7 Ch II Ref. - "The Murderer" Note Ch I Ref. - Note #8 Ch I Ref. - Note #5 Ch I Ref. - Note #2 Ch I Ref. - Note #44 Ch III Ref. - Note #12 Ch I Ref. - Gameplay Screenshot of Martin Twins' Bedroom Ref. - Note #16 Ch I Misc. - "Nicaragua: Before and After the Revolution" by Laura Zaremba (.pdf file) Ref. - Note #15 Ch I Ref. - Note #13 Ch I Ref. - Unused Note (Mrs. Martin's Sixth Letter) Ch I Ref. - Note #6 Ch III Ref. - Note #40 Ch III Ref. - "About Gary" Dialogue Ref. - Note #4 Ch I Ref. - "The Offering" Note Ch I Ref. - Note #26 & 27 Ch III Ref. - Note #6 Ch I Ref. - "Chapter III Intro" Dialogue Ref. - Note #8 Ch I Ref. - Note #9 Ch II Ref. - Note #16 Ch II Ref. - Note #9 Ch II Ref. - Note #26 Ch II Ref. - Note #18 Ch I Note - If you linger around within The Forest for so long, you'll see the Twins running around. Ref. - "About the Boys" Dialogue Note - The Martin Twins can be seen within the Candy Tunnels and Malphas' House v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 1 Comment
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in: Characters, FAITH Series, Female, Faith Characters Cindy Marie Martin Sign in to edit
Cindy Marie Martin Cindy portrait edit Appearances FAITH: Chapter I (Mentioned) FAITH Chapter II (Mentioned) FAITH Chapter III
Personal information Status Deceased Relatives Bob Martin (Husband) Amy Martin (Daughter) Nate Martin (Son) Jason Martin (Son)
Occupation Certified Public Accountant (CPA) Biographical information Age 38 Date of birth 1948 Date of death September 21st, 1986 Place of death Martin House Marital status Married on March 12th, 1969 Physical description Species Human Gender Female Color Gray Cindy Marie Martin is a recurring minor character who's primarily mentioned in notes within Chapter I. She's referenced once in Chapter II and makes a physical appearance during flashbacks of John's first exorcism in Chapter III. Cindy was the mother of Amy Martin and wife of Bob Martin. Ever since she miscarried her twin boys, who were supposed to be named Nate and Jason Martin, she was mentally spiraling out of control to the point she fully believed her sons were still alive, despite receiving psychological treatment. While her husband was stationed in Nicaragua for missionary services, he shipped a doll for Amy's birthday, which acted as a catalyst for Cindy's increasing delusions of the twins; so much so that her illusions were directly interacting with her.
Once Bob returned home, he noticed Amy was withdrawn and Cindy was pandering with her illusions & trying to find "replacements". He and Cindy contacted the Catholic Church in hopes of an exorcist arriving to relieve Amy's suspected possession. Two priests named Father Allred and John Ward respectively were assigned to take on the task, but during the exorcism session, Cindy and Bob were brutally gutted and strangled by their own daughter.
Contents 1 Appearance 2 Personality 3 Biography 3.1 Sometime in 1948 3.2 March 12th, 1969 3.3 Sometime in 1970 3.4 May 3rd, 1980 3.5 Early 1986 3.6 May 3rd, 1986 3.7 May 4th, 1986 3.8 May 5th, 1986 3.9 Before September 6th, 1986 3.10 Before September 21st, 1986 3.11 September 21st, 1986 3.12 September 24th, 1986 3.12.1 Aftermath 3.13 September 21st, 1987 (Chapter I) 3.13.1 Aftermath 3.14 September 28th, 1987 (Chapter II) 3.14.1 Aftermath 3.15 October 28th, 1987 (Chapter III) 3.16 October 31st, 1987 (Ending I & II) 3.17 October 31st, 1987 (Ending III "A New Vessel") 4 Trivia 5 Gallery 5.1 In-Game 5.2 Other 6 References 00:00
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Appearance The only detailed look we get of Cindy, besides her corpse, is a family portrait taken when Amy was younger. She looks like your standard 80s mother, wearing either a blouse or a sweater during the initial exorcism of Amy. Her hairstyle and necklace (or collar of her blouse) is her notable features.
Personality Basing off of every note written by her, she's a caring mother and overly protective towards her "two sons". She's very ignorant of the world, though, only making assumptions of people or objects based off of what they look like. The biggest, and most critical, example of this is how she mistakenly believes Bob is doing services in the Middle East instead of Nicaragua because of how a doll he sent to their daughter looked like. Another example is she believes one of her friends named Aneesh is from the Middle East because she looks like she originated from there.
All in all, Cindy is mentally delusional and difficult to uphold whatever she writes in her notes as factual. Creating fake birthday parties, decorating the twins' rooms, and drawing pictures under their name establishes that she's trying to remain normal and sociable to other people as if nothing happened. Some of her friends attempt to play along with her delusions to not upset her too much, meaning that she holds some kind of respect and capable of interacting with others. Publicly, the Sterling community views her and Bob as active members of the area.
This may seem trivial to mention, but Cindy and the rest of her family are not religious, which makes it strange considering that they requested the Catholic Church for aid. We can suspect that Cindy and Bob were desperate enough to reach out to anybody for help, they were very worried about their daughter.
Biography Sometime in 1948 Considering that Cindy was 38 years old by the time of her death[1], we can confirm that she was born sometime in 1948 to unnamed parents.
March 12th, 1969 An obituary found in Chapter II[1] reveals Cindy and Bob got married in Voluntown, Connecticut. We're assuming that shortly thereafter, they moved into a house deep within a forest nearby Snake Meadow Hill Road in Sterling, Connecticut.
Sometime in 1970 We don't know exactly what year Amy was born but taking a note in Chapter I into consideration[2], she was 17 years old in 1987. So, by deducting "17" from "1987", she was born at some point in 1970 to Cindy and Bob. Due to the secluded location of their home[3], she receives her education via homeschooling[4].
May 3rd, 1980 A decade later, Cindy becomes pregnant again. On May 3rd, she's expecting to deliver twin boys, who she (or Bob) plans to name Nate and Jason respectively. We get this date from a birthdate invitation found in Chapter I[5], where the twins were supposed to have become 6 years old on May 3rd. Since Chapter I takes place in 1987, that means this invitation was made in 1986. So, by deducting "6" from "1986", we get May 3rd, 1980.
Unfortunately, during delivery, Cindy miscarried them[6]. Distraught over the sudden loss, she becomes delusional and perceives them as still being alive, despite not ever seeing them. Although Bob assigned her a psychiatrist that he knows, Dr. Morris, she occasionally relapses despite her therapeutic sessions by creating kiddie drawings[7], decorating the twins' bedroom[8], and holding fake birthday parties as if they're still around[5][6].
Early 1986 In early 1986[6], Bob, Dr. Morris, and other of his friends[9] make a trip to do missionary work (despite never being religious himself[1]) in Nicaragua, concurrent with a real-life civil war that had been affecting the country for months[10]. They'll all return within September[9]. With Bob gone, only Cindy and Amy live in the house. Although everything seems to be working out well, it's best to assume that Cindy still relapses into her delusions, and it's probably difficult for Amy to deal with them. Besides, there's only so much they can do in the middle of a dense forest.
Amy turns sixteen years old at some point and Bob mails her a doll he found as a gift while doing work in Nicaragua[11]. Although Cindy notes that Amy seems disappointed with her gift, likely wishing she would've gotten a phone than anything or it made her feel self-conscious because she's currently working at a birthing clinic, the doll acts as a catalyst for Cindy's increasing delusions about the twin boys; firstly making her believe that Bob is stationed somewhere in the Middle East than Nicaragua, all because of how the doll looks[11]. Illusions of the twins appear to be communicating and interacting to Cindy only[4][12]; nobody else recognizes or sees them. They also loosely try to plant the idea that she can find replacements for them[6].
May 3rd, 1986 On the sixth anniversary of the twins' due date[5], Cindy made an imaginary birthday party for them[13]. Some of her friends attend her party to not upset her too much. During the party, one of her friends named Nancy spots a "tall man wearing dark clothing" talking to one of the twins outside of the party. Nancy calls Cindy later that night about what she witnessed. Cindy panics and wonders how she didn't notice this sooner. She plans to contact the sheriff about what happened, but nothing ever comes of it. Cindy writes all of this down on a note and laments how she needs Bob to be here and not elsewhere in the Middle East.
Deviating from Cindy for a bit, this "tall man" may be referring to Gary Miller, the operator of the birthing clinic Amy is interning at[14] and a cult leader of the Eternal Order of the Second Death. He's planning to use Amy for a cursed ritual called the Second Death in order to summon the Antichrist onto Earth[15][16] and create his own Unholy Trinity. We're speculating that, in order to not have anybody else accidentally intervene with his plan, he was scoping out the Martin House to ensure Amy would be alone to proceed with the ritual.
At some undisclosed timeframe, there are implications that cult members are surveying the property since Cindy spotted two adults roaming the forest. Apparently, they were hikers that got lost and she pointed them towards the closest road, Snake Meadow Hill Road, but overall feels uneasy about the experience and contemplates whether she should retrieve Bob's rifle he stores in his closet or not. Cindy writes down this encounter on a note for herself[17].
May 4th, 1986 Today's the day Amy starts her new school year at home[4]. She expresses dissatisfaction to her mother and wants to go to a real school, likely to socialize and get out of the house, but Cindy just believes she has cabin fever. Interestingly, the twins apparently ran into the house with blood on their hands. Cindy follows them and comes across a deer carcass. She plans to write this encounter to Bob the next day and mail it to him[4]. This event greatly signifies that the twins' illusions are growing stronger and are capable of interacting with their surroundings. It's likely that Cindy herself was touching the carcass in a trance-like or disassociated mental state.
May 5th, 1986 The next day, Cindy writes a letter and plans to deliver it to Bob[4]. She states that the twins and Amy recently started their new school year at home, but Amy expresses dissatisfaction and wishes to go to a real school. She dismisses her worries and merely chalks it up to cabin fever. More importantly, Cindy writes about how yesterday the twins came running into the house with blood on their hands. She followed them and found a horrific site of a deer carcass. Her initial belief is that there's some kind of coyote problem but she's still somewhat concern. The letter ends that all of this happened just a day after the twin's birthday and can't wait for him to return.
Before September 6th, 1986 A couple months pass, and we cut to September. Cindy seemingly caved in from her Book Club members and forbade Amy to ever go back to work at the clinic. Amy obliges despite retaliating against the idea[18]. With Amy gone, this jeopardizes the plans for the Second Death. Gary thinks fast and decides to emotionally entice Amy back to the clinic with a premise of a get-together happening on a Saturday night. In the letter[18], he manipulates her feelings by saying how she's an adult and can handle her own decisions despite being sixteen. He follows up that she shouldn't let her mother & father dictate her dreams and he'll be there for her if she needs anything. He ends his letter that there'll be a get-together at the clinic, it'll be great for her to join, and she's still considered a part of the team despite her departure. Amy receives the letter and plans to sneak out on the 6th.
As an important footnote here, despite not entirely relating to Bob, a text file found in the Goodies Folder of FAITH called "FAITH - TheStorySoFar" thoroughly explains that Amy did sneak out on the 6th (which is why this Sub-Heading is titled "Before September 6th, 1986"). She got a ride to the birthing clinic. Once inside, the cult restrained her and intentionally got her possessed by an unnamed demon, who is heavily implied to be an alias of an evil deity worshipped by the cult called the UNSPEAKABLE, that aids the process of the Second Death. The cult drops her off at her home and speeds away. Amy enters her house and Cindy seemingly doesn't suspect any foul play. However, she somewhat notices that Amy is "off" or got some kind of condition[12].
"The Offering" Note from Chapter I is the only note in-game that alludes to how Amy ever got possessed, but the reasoning has been intentionally vague. The doll that Bob shipped to Amy from earlier is a red herring and only relates to Cindy's delusions about the twins and finding replacements (because otherwise nothing else sparked her to pander with her delusions, even when Bob was gone before he shipped the doll). It was important to mention this footnote now rather than later because it causes unnecessary confusion regarding the series plot.
To make sure Cindy doesn't accidentally interfere with anything again, Gary intentionally manipulates her illusions that goad her to looking for replacements. Although currently there's not clear proof as to how he knows this, there's vague evidence that it's his way of toying with mentally unwell mothers[19]. However, it might be the doll's doing as well, it's intentionally vague.
Before September 21st, 1986 At least a couple days pass and Cindy doesn't feel safe in the house anymore; It feels like the atmosphere is warped or slanted[12]. She jots down on a note[12] that she occasionally hears voices emitting from the forest at night. Additionally, she's incredibly uncomfortable whenever she's around Amy, believing that whatever condition she has is getting worse. She wishes to take her to see a doctor but notices that her car keys are missing and the phoneline doesn't work during the day. An important detail to point out is that the illusions of the twins are more apparent than ever, the only real reason Cindy doesn't want to leave and contact somebody is that she can't just ditch the twins behind with Amy. She even restricts them from playing outside because of the strange noises, so it appears that the twins have somewhat "manifested" into being. The note ends how she feels slightly relieved upon realizing that Bob will be returning home tomorrow.
With Amy possessed, Gary and the cult finalizes a couple of things before they can restrain Amy once again and perform the Second Death while Cindy is preoccupied with her delusions. However, what Gary didn't expect is Bob returning from Nicaragua so soon. Now home, Bob is greeted with a standoffish Amy and a mentally unstable Cindy. Since Dr. Morris returned home as well, he tried to contact Bob about what to do with Cindy[6]. From a recent counseling session, Cindy starts to fully indulge in her delusions and brought up how she can find replacements for the twins; the same subject the two heard about while working in Nicaragua.
Bob does not heed Dr. Morris' worries; we're assuming because he's too preoccupied with trying to figure out what happened to Amy rather than what caused Cindy's sharp mental decline. Running out of options, Bob and Cindy contact the Catholic Church (a.k.a. The Vatican) to see if an exorcist can come to relieve Amy's possession[20]. Father Allred is assigned to take on the task since he's well experienced with exorcisms. Analyzing the situation before officially starting the exorcism[21], Allred comes into conclusions that Amy's possession is stronger than what he's used to, so he contacts the Catholic Church for an assistant. John Ward, a priest who's never done an exorcism before, is assigned to take on the grueling task.
Father Allred schedules to have the exorcism performed on the 21st. He was hoping to perform the session away from the house, preferably a decrepit shed nearby, because he knows how distressing it can be for family members to witness an exorcism performed on their loved ones based off of experience. Unfortunately, Bob and Cindy were adamant on having it done inside the house so that they can periodically check on Amy[21].
September 21st, 1986 (The majority of this Sub-Heading is taken from Chapter III's nightmare flashbacks and notes John wrote down that we can find in Chapter I)
On this fateful day, Father Allred and John drive to the Martin House in the night to begin the exorcism. The two park outside, open the door, and Allred introduces himself and John to Bob and Cindy.
John nervously darts his eyes and Cindy oddly remains quiet; Bob's a nervous wreck and shamefully tells the two that he had to tie Amy in the basement. Walking downstairs, Amy stares at John and Father Allred coldly as Allred tries to ask how she's doing. With no response, Allred demands the demon's name in Latin, and her demon remarks, "HELLO, PRIEST." Father Allred begins the exorcism.
John stares blankly as he sees Father Allred attempting to exorcise Amy with his crucifix. Amy can only kick her feet and laugh (or scream) as the session goes.
Allred gets annoyed and demands John to recite the prayer of exorcism from a nearby book. Upon reading the fourth verse, Bob and Cindy walk downstairs to see the commotion, inadvertently preventing him from completing the exorcism (this mess-up is referenced way down the line). Sensing Cindy's horrified silence, Amy's demon tries to call out to her by chanting, "MOTHER! MOTHER!" Allred requests John to take her parents back upstairs since her demon is trying to afflict them.
John relocates the two and Bob tries to spark a conversation; saying that whatever is going on with his daughter is not her, but John sourly responds with, "...I don't know what to tell you." He instructs the two to wait upstairs while he goes back down to assist Father Allred. In the basement once again, John finds Allred unconscious and notices that Amy is nowhere in sight. Shortly before Allred collapsed, he wrote "Take it" and "Save her" with his own blood. John picks up Allred's crucifix and says, "Don't worry, Amy. I'm coming."
John searches up and down on the 1st Floor for Amy, Bob and Cindy have strangely disappeared. However, he occasionally spots Cindy hiding behind furniture with a creepy face and sees Bob seemingly trapped in a mirror in the master bedroom (it's unclear if this genuinely happened or was just a weird occurrence in a nightmare of his first exorcism).
Cindy's ghost animation added in v1.5 Her face looks like somebody crudely drawn a smiley face, but since the color is red, it means that something carved two eyes and a smile. Anytime John tries to go near her, the room briefly loses power, and when it comes back, Cindy disappeared.
If John investigates the family portrait in the foyer, the portrait is tampered. Bob and Cindy's eyes and throat were scribbled out. There's a gaping hole over Amy's face and an insignia of the UNSPEAKABLE is on top of her (it's also unclear if this genuinely happened or was another weird occurrence of a nightmare.)
Walking upstairs to the 2nd Floor and into the attic, he spots Amy standing motionlessly. The entire room is cold. He urges her to go back downstairs to restart the exorcism, but her demon starts to tease that his deceased mother is in the room with them. John ignores the goading and calls out for Bob and Father Allred. The demon mocks him again that nobody is coming to rescue him. With no choice, John attempts to restart the exorcism all by himself.
Amy's demon was far too powerful, she knocks out John after a brief struggle and flees. Awakening, John places mannequins around the entrance to the main attic and vows to never return back in there based on what he's witnessed. Despite of that, he still wishes to resume the exorcism, so he investigates the house again to look for her. In Amy's bedroom, John is horrified to find Cindy's corpse near the same doll from months prior.
Amy apparently gutted and strangled her with her own intestines while John was unconscious. Walking to the master bedroom, he also finds Bob's strangled body.
By this point, John is deeply frightened and feels like he needs to get out of the house immediately before getting killed himself. However, he doesn't want to leave Father Allred behind since he was merely unconscious, so he musters determination and ventures to the basement again.
To keep this date brief since Bob and Cindy are dead, Amy ambushed John in the basement after she mimicked and manipulated Father Allred's corpse. The lights suddenly cut out and the entire house goes dark before John gets killed. Alone and terrified, John accidentally prays and makes a deal to a white entity who he thought was the Lord to escape the house alive, in exchange for, "the girl's fate sealed".
Inadvertently dooming Amy from ever recovering from her possession, John stumbles out of the house alive and towards paramedics and the police. This entity probably used some kind of otherworldly power to contact emergency services since its unlikely Bob or anyone else within the house contacted them. A note found in Chapter II[22] suggests that the police currently suspect John is the murderer once they eventually recovered the bodies, probably because it's unlikely a teenage girl can overpower three adults, but John is too discombobulated to provide a concise narrative.
September 24th, 1986 For the past two days, John and Amy were residing in Yale Psychiatric Institute for the time being since both are too mentally unstable to stand trial or be incarcerated[23]. The head runner of the institution, Dr. McGlashan, assigns John a psychiatrist named Dr. Spinel so that he can get more information out of him to provide to the police and Martin Family Attorneys, who are trying to solve the murder case[22].
Flashing forward to the 24th, a public closed-casket funeral for Bob and Cindy is held at Tillinghast Funeral Home in Sterling, Connecticut[1]. Due to the severity of their injuries, an open-casket funeral, where attendees can view the corpses during the funeral service, was not available. An obituary was written and released to the public[1], detailing that their lives came to a tragic end in their home from an accident. Since the murder case is still pending, their deaths are currently ruled an accident. The obituary provides a small backstory of their lives, where Bob was a training advisor for the U.S. Navy and Cindy was a Certified Public Accountant (abbreviated to CPA). Although the family were not religious, Bob and Cindy were respectful members of the Sterling community.
What's very important to point out here is that the obituary ends stating that Bob & Cindy are survived by Amy, Nate, and Jason. Additionally, the obituary states that Bob & Cindy taught their children, not child, to be generous and kind within the community. The Martin Twins never existed. This obituary can only be found in Chapter II[1], a vivid nightmare where John fully believes that the twins are alive. This means that every note that he picks up within that dream are influenced by his thoughts and feelings. This outlier won't be brought up until way later.
Aftermath To keep everything brief and relevant, John was officially released from Dr. Spinel's care on October 31st after completing required counseling sessions[24]. It's unknown if a consensus was made that Amy was the murderer nor if Bob & Cindy's deaths were ruled an accident or homicide, but Amy currently resides in another mental institute for the time being[2]. John was denounced as a priest by the Catholic Church for an unknown reason[2], presumably because they don't want the public to know that possessions are real and capable of overpowering priests, it would make the organization look incompetent and cause mass hysteria. Now back home, John marries a woman named Molly[25] and tries to move on as to what happened inside the Martin House, but he knows that Amy is still possessed out there[26].
September 21st, 1987 (Chapter I) John never truly got over what happened back in the Martin House. At some unknown time period, he experiences a vivid dream where Amy reached out to him[27][28], requesting him to return back to the Martin House and finish the botched exorcism. To keep this brief since it doesn't relate to Cindy, Amy somehow escaped a mental institution and ran all the way back to her house on September 13th[2]. We're assuming Gary and other cult members were around the area, so when she makes it home, cult members restrained her and performed the Second Death ritual on her. Now she has a gaping face hole. Gary and others cursed the property and use the local wildlife as sacrifices to put into her portal to Hell[29].
Today's the anniversary of the failed exorcism. Shortly before driving back to the cursed home, John feels it's courtesy of him to leave behind a letter to Molly[26]. In the letter, he tries to tell her the true version of what happened a year ago, hinting that if he never returns, the Catholic Church will tell her their own version of what happened to him. He recaps that Amy, in reality, cut the power to the house, strangled her own parents with their gutted intestines and murdered Father Allred with her own hands. He delusionally states that he's obligated to return to the Martin House since his recently occurring nightmares are real and believes he can still exorcise Amy. John ends his letter that he loves her (Molly) very much and is sorry, implying that he's expecting to die in the house and his mission is like an elaborate suicide.
Now nighttime, John hops into his silver sedan. He monologues and reassures himself that he has to finish what he started, despite not being approved by The Vatican/Catholic Church. John pulls over to the side of Snake Meadow Hill Road, jumps out, and ventures into the dense forest looking for the Martin House.
The forest has a mind of its own and seems like he's walking in a loop, likely because the property surrounding the Martin House is influenced by demonic entities with thanks to Gary's meddling[29]. Walking around hopelessly, a "chupacabra" named Michael appears from nowhere and attempts to ambush him, screaming obscenities of the Lord in the process. John fends him off with his crucifix and continues exploring.
Meandering through the trees, John stumbles across various notes and letters left behind by Cindy, including the Martin Twins' birthday invitation card[5], a letter detailing her sons touching a deer carcass[4], and questioning whether or not she should take out Bob's rifle[17].
Additionally, John spots illusions of the Martin Twins aimlessly running around[30], which establishes that Cindy's illusions of the twins are real in some way (the game never really explains this besides alluding that this is Gary's doing[31]). John follows their trail and comes across the Martin House. By the time he finds the front door key nearby and enters the house, he's thoroughly convinced that the twin boys are real, because this belief is applied to a few sightings in Chapter II[32] and the majority of Chapter III[31].
In the foyer, John can spot a portrait of the Martin Family nearby, showcasing a younger Amy, Bob, and Cindy.
Additionally, if John inspects a fridge in the kitchen, he'll see a drawing of a cult member holding hands with a tall shadowy figure, signed by Nate Martin.
Referencing what Dr. Morris stated earlier (his note will be found much later in the Chapter III section)[6], steady progress was made regarding Cindy accepting the truth that her sons were miscarried, but apparently while Bob was away in Nicaragua, she drew this picture. Our only credible reasoning is the doll's influence. She didn't start to mention about the twins until after Bob shipped the doll for Amy's sixteenth birthday[11]. This picture establishes that Cindy was starting to mentally breakdown and saw something that somewhat related to the Eternal Order of the Second Death. This tall shadowy figure may also be the same one mentioned in an unused note written by her that was supposed to be found in Chapter I (her detailing the twin's birthday party)[13].
We flashforward a bit to a standoff between John and Amy within the attic. Amy stumbles after an exorcism session and shambles towards the attic window. Before John can do anything, she screams and flings herself out of the window, plummeting all the way to the ground from a two-story house. John rushes downstairs and wants to check on her condition outside. In the foyer, there's blood on the floor that spells, "KILL HER" backwards. There's a gun nearby the front door, it's Bob's rifle, mentioned from one of Cindy's notes[17]. John picks it up and remarks that it only has one bullet. He steps outside with a small intent of fatally shooting Amy to end it all.
Aftermath John found Amy nearly bleeding to death from her injuries not too far from the house. Although he was tempted to shoot her from the backward lettering, he shakes off the urge and decides to simply drive back home, believing that he's done enough with her even though he's leaving her to die alone from her wounds without contacting help. Michael attempts to ambush John one last time when he tries to enter his car, but John retaliates and shoots him in self-defense. Michael staggers onto Snake Meadow Hill Road in pain and suddenly gets ran-over by a semi-truck.
Shook up as to what just happened, John calms his nerves by reciting a prayer. He monologues that he can't explain what happened inside the Martin House, but he'll have to hold faith that he did the right thing. He speeds back home.
Although this will not be thoroughly explained here, a note found in Chapter II heavily suggests that the UNSPEAKABLE was within the Martin House[33]. It attached to John and another priest named Father Garcia since they were both within the property[34]. John and Garcia begin to experience vivid nightmares that seem to be demonically influenced.
September 28th, 1987 (Chapter II) A week has passed ever since John failed his second exorcism with Amy[33]. Sleeping in his bed, John experiences his worst nightmare yet.
Flashing forward a bit, the only remarkable thing within this dream that relates to Bob is the obituary stated earlier[1]. If John exorcises one of the many gravestones within Gallup Cemetery, it'll leave behind the obituary that states Bob & Cindy are survived by Amy, Nate, and Jason. Since everything within this dream is tied back to John's thoughts and feelings about his environment, we cannot uphold any note collected within Chapter II as entirely credible. Chapter II still provides a majority of worldbuilding, despite being a dream, so it's important to keep this factor in mind.
Aftermath Skipping forward, John awakens from his nightmare in a panic after witnessing the UNSPEAKABLE emerging from an elderly nun named Miriam. John finds a departing letter from Molly and another letter from the stranger, Father Garcia[35]. Garcia explains that they must find the Martin Twins before the cult can use them to summon a great demon named Malphas. He's currently in the process of discovering their whereabouts, so he urges him to await for future updates. John hops into his car, probably to clear his mind, and tries to uphold strength to move on from Amy, find the Martin Twins, and stop the summoning of Malphas before the Profane Sabbath, the one day (October 31st) where demonic activity is at its peak.
October 28th, 1987 (Chapter III) Flashing forward a month later, John begins to have nightmares where he reexperiences his first exorcism. Everything related to Cindy is the same as detailed in the "September 21st, 1986" section, so future nightmares where Cindy appears will be skipped. There's one outlier, however. Instead of Nate/Cindy's picture hung up on the fridge, there's a drawing of a church and two stick dolls signed by Amy herself.
At first glance you would assume this is another drawing by Cindy where she signed Amy's name. However, this is not possible because there's no evidence that she was an orphan at the church detailed here, Snake Meadow Hill Church, but John was. Since this drawing can only be seen in nightmares of the first exorcism, it's safe to bet that this is another weird occurrence within John's nightmare that ties back to his days at the church. More of this is explained in John's wiki page, so please take a look.
October 31st, 1987 (Ending I & II) Flashing forward a few days later, John confronts Gary within a deep underground system called Garyland. Impressed that he's made it this far, Gary grants John three questions that he can answer on any subject. Questioning about the Martin Twins, Gary's face distorts and pities him, exclaiming that he knew, deep down, that the twins were nothing more than an illusion. Gary continues that he would've wished they were real, just like the late Mrs. Martin/Cindy, but ultimately knew that these illusions would eventually draw towards him.
The answer here is a bombshell regarding John and Father Garcia considering that they've wasted their time going around Connecticut in a wild goose chase for children that never existed. Additionally, the dialogue confirms that Gary intentionally had a hand in creating illusions of the twins, including how Cindy would suddenly start mentioning them in her notes as if everything was normal, John spotting them within The Forest, and tricking Father Garcia into believing they were real[36].
October 31st, 1987 (Ending III "A New Vessel") In this alternative ending, John bailed from investigating a daycare center on the 30th and returned home to sleep.
Waking up from another nightmare and narrowly escaping from cult members who tried to break in and a centipede demon rummaging through his basement, John unlocks a storage room and confronts an illusion of Amy blankly staring at him. Seemingly falling or accepting the illusion, John kneels to her and asks why he's being targeted. Before he can plead to her for this nightmare to end (he believes all of this is a nightmare, which is debatable), a red human arm emerges from her mouth and grabs his face.
The screen fades to John stranded in The Forest. Walking around a well, he comes across a dilapidated version of the Martin House, which puts him in a depressive and emotional state. He enters inside.
Inspecting the broken mirror in the master bedroom, John thinks to himself that "they", Bob, Cindy, and Father Allred, didn't deserve "this", death, and it should've been him instead. Exploring the attic, there's a lone letter written by Dr. Morris back around September of 86'[6], urging Bob to respond to him since he's concerned about Cindy's mental decline and mentioning of "replacements" for her miscarried twins, the same topic they heard back in Nicaragua.
This letter alone establishes that the Martin Twins were miscarried. Ending I and II roughly alludes that the twins never existed, stated by Gary himself if John ever questions him about it. However, Gary doesn't give John the full answer. Although John can read Dr. Morris' letter where he can find out the twins were never real, in the end, he kneels to two mannequins that are supposed to represent the twins in their bedroom. He raises his hands in defeat as Amy and Michael restrain him. A large red demonic hand grabs his body and steadily disappears. The screen cuts to outside, but the Martin House disappeared, and the series ends.
Trivia She, surprisingly, doesn't have any audio clips or quotes. All of her personality and dialogue comes from notes in Chapter I. (This is trivia for the wiki page) Shoutout to Captain Howdy from the FAITH Discord Server for recreating Cindy's appearance from the family portrait in Chapter I. Gallery In-Game Overworld Sprite. Overworld Sprite. When Amy escapes to the attic, John occasionally spots Cindy hiding behind objects with an unnatural grin. When he gets close, the lights cut off, and she disappears. When Amy escapes to the attic, John occasionally spots Cindy hiding behind objects with an unnatural grin. When he gets close, the lights cut off, and she disappears. Gutted and strangled. Gutted and strangled. Other A drawing by "Nate"/Cindy in Chapter I A drawing by "Nate"/Cindy in Chapter I Overworld Sprite (now with a filter!) Overworld Sprite (now with a filter!) An example of Cindy hiding behind objects. An example of Cindy hiding behind objects. Hiding behind basement pillar. Hiding behind basement pillar. Gutted and strangled (now with a filter!) Gutted and strangled (now with a filter!) Close-Up Body Close-Up Body The cutscene that plays when you get close to Cindy in the chapter 3 flashback. The cutscene that plays when you get close to Cindy in the chapter 3 flashback. References Ref. - Note #7 Ch II Ref. - "The Murderer" Note Ch I Ref. - Note #8 Ch I Ref. - Note #5 Ch I Ref. - Note #2 Ch I Ref. - Note #44 Ch III Ref. - Note #12 Ch I Ref. - Gameplay Screenshot of the Martin Twins' bedroom. Ref. - Note #16 Ch I Misc. - "Nicaragua: Before and After the Revolution" by Laura Zaremba (.pdf file) Ref. - Note #15 Ch I Ref. - Note #13 Ch I Ref. - Unused Note (Mrs. Martin's Sixth Note) Ch I Ref. - Note #6 Ch III Ref. - Note #40 Ch III Ref. - "About Gary" Dialogue Ref. - Note #4 Ch I Ref. - "The Offering" Note Ch I Ref. - Note #26 & 27 Ch III Ref. - "Chapter III Intro" Dialogue Ref. - Note #8 Ch I Ref. - Note #9 Ch II Ref. - Note #16 Ch II Ref. - Note #26 Ch II Ref. - Steam Airdorf Comment about Molly Ref. - Note #18 Ch I Ref. - Official Game Description of Chapter I Ref. - "Inside the Confessional Booth" Dialogue Ref. - "FAITH - TheStorySoFar".txt Ref. - If you linger around The Forest for so long, you'll see the Martin Twins luring you towards the Martin House if you follow them. Ref. - "About the Boys" Dialogue Ref. - The Martin Twins can be seen in the Candy Tunnels and Malphas' House Ref. - Note #18 Ch II Ref. - Gray Figure Martin House Easter Egg Ref. - Note #25 "When Faith Endures" Ch II Ref. - Note #4 Ch III v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 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- #46Martin Twins
Keys: Martin Twins, Nate and Jason Martin, Nate Martin, Jason Martin
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Amy Martin Amy Martin Gary Gary John Ward John Ward Lisa Pearson Lisa Pearson Miriam Bell Miriam Bell Angel of Light Angel of Light UNSPEAKABLE UNSPEAKABLE Robert "Bob" Kimball Martin Robert "Bob" Kimball Martin Michael Davies Michael Davies Father Garcia Father Garcia Father Allred Father Allred Tiffany Robinson Tiffany Robinson Malphas Malphas Eternal Order of the Second Death Eternal Order of the Second Death Five Nights at Freddy's (Franchise) Five Nights at Freddy's (Franchise) Change Log & History Change Log & History The Mimic The Mimic Emotes Emotes Bean's Can/Spelling Bee! Bean's Can/Spelling Bee! The Puppet The Puppet JGN JGN Uncertified Uncertified SFOTH IV Swords (series) SFOTH IV Swords (series) Five Nights at Freddy's Five Nights at Freddy's Robux Robux BRAZILIAN SPYDER/Steal a Brainrot BRAZILIAN SPYDER/Steal a Brainrot William Afton William Afton Bonnie the Rabbit Bonnie the Rabbit Five Nights at Freddy's: Secret of the Mimic Five Nights at Freddy's: Secret of the Mimic Player:Shedletsky Player:Shedletsky Twilight Twilight Badges Badges Player:1x1x1x1 Player:1x1x1x1 Yo Gurt Studio/Plants Vs Brainrots Yo Gurt Studio/Plants Vs Brainrots Player:BrightEyes Player:BrightEyes Player:MrDoomBringer Player:MrDoomBringer Player5 Player5 Freddy Fazbear Freddy Fazbear Animatronics and Bots Animatronics and Bots Amateur dentist Amateur dentist Player:Telamon Player:Telamon BOSS BOSS Foxy the Pirate Foxy the Pirate Wegachallenge Wegachallenge Recent Cindy Marie Martin Robert "Bob" Kimball Martin Super Miriam Malphas Gary
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Nate and Jason Martin Spr twins 0 Appearances FAITH: Chapter I FAITH Chapter II FAITH Chapter III
Personal information Status Deceased Relatives Bob Martin (Father) Cindy Martin (Mother) Amy Martin (Sister)
Biographical information Age 0 Date of death May 3rd, 1980 Place of death Connecticut Physical description Species Human Gender Male Color Purple Nate and Jason Martin are major characters within the FAITH series.
Contents 1 Biography 1.1 May 3rd, 1980 1.2 Sometime in 1986 1.3 May 3rd, 1986 1.4 May 4th, 1986 1.5 September of 1986 1.6 September 21st, 1987 1.7 September 22nd to September 27th, 1987 1.8 September 28th, 1987 1.9 October 28th, 1987 1.10 October 29th, 1987 1.11 October 30th, 1987 1.12 October 31st, 1987 1.13 October 31, 1987 (Ending III: A New Vessel) 2 Trivia 3 Gallery 3.1 In-Game 3.2 Other 4 References 00:00
41:20
Biography Nate and Jason are the two youngest children of the Martin family. Their overworld sprite color is purple, like Amy's.
May 3rd, 1980 Cindy Martin, supposed to give birth to twin boys, suffered a tragic miscarriage. The loss of her boys was too much for her to mentally process, so she convinced herself that they were still alive. The babies would have been named Nate and Jason, respectively. Bob, her husband, noticed her delusions and contacted a psychologist named Dr. Morris, a long-time friend of his, to help her understand the situation. Although Cindy made progress, she occasionally relapsed into bad habits of preparing birthday parties for the twins, or drawing pictures and labeling them as if Nate or Jason drew them. She also decorates their room and keeps childish toys in them as if they were still around.
Sometime in 1986 Bob, Dr. Morris, and his friends travel to Nicaragua as missionaries to spread the word of Christianity during an ongoing civil war, leaving Cindy and Amy alone in the house. Close to Amy's 17th birthday, Bob ships home a doll he received while working as a considerate attempt to be a part of her special day. Unfortunately, Amy was not ecstatic, as she had hoped for a phone to help deal with her deep isolation, while Cindy found it creepy. Worst of all, however, this doll acted as a catalyst for upcoming events where Cindy's delusions worsen.
May 3rd, 1986 On the sixth anniversary of the twins' miscarriage, Cindy prepares another birthday for the twins as if they were still alive. During the (alleged) birthday party, one of her Book Club friends, Nancy, spotted "a tall man dressed in dark clothing" watching from nearby; she waited to call Cindy later that night, too startled to bring it up during the party. Cindy believes that this person was talking to one of the twins but wonders why she never saw that man. Planning to contact a Sterling sheriff to identify the man, Cindy wished Bob would return soon from his service work.
May 4th, 1986 Cindy suffered a grave delusion where the twins came to the house with blood on their hands, having been messing with a decimated deer carcass nearby. Although she thought coyotes were the culprit, she was nonetheless creeped out.
September of 1986 Things only get worse when, previously, Amy decided to ignore her parent's wishes and go to a get-together with Gary, one of the coworkers at a clinic she used to intern. When she returned, Cindy noticed that Amy had some kind of condition, putting her on edge.
Come September, Cindy began to feel completely uncomfortable in the house; at her breaking point, she could no longer stand to be anywhere near Amy. She described the atmosphere in the house as slanted and warped whenever she gets close to her daughter. She also heard voices omitting from the forest at night, so she kept the twins inside at all times. Cindy wants to contact a doctor about Amy's worsening condition, but she was against leaving the twins alone in the house with Amy. Even if she could, her car keys had gone missing, while the phone line stopped working during the day. Despite all of this, she found comfort in Bob's impending return. When he did, he was disheartened to see the changes in both Amy and Cindy's behavior, particularly the latter's strengthened delusions about the twins.
During one of Cindy's counseling sessions, Dr. Morris noted her mentioning finding replacements for the twins' souls to inhabit and that they were directly contacting her. Startled, he tried to get Bob's attention on how to handle her increasingly-severe relapse. He also wondered how Cindy thought of "replacements," connecting it to a topic they discussed with one of the locals in Nicaragua.
September 21st, 1987
A year after a failed attempt to exorcize Amy which resulted in her parents' deaths, John Ward returns to the Martin household in pursuit of her to finish what he started, although he had been denounced as a priest. Parking nearby Snake Meadow Hill Road, he walked into the forest to find the house . While exploring, he comes across a birthday invitation slip for the twin still hanging were Cindy had put them up more than a year ago. Inside the house, John finds letters left behind by Cindy, where she talked about her time with Amy and the twins, as well as a drawing by Nate on the fridge. Although he had been to the house before, he had not been made aware that the twins were not real and thus believed the children were still alive.
After John tries to exorcize Amy and she wounds herself to near death by falling out of a window, he leaves, and soon after Gary's cult arrive to collect her. Learning of John's interference in their plan, they decide to take advantage of John's misunderstanding about the twins.
September 22nd to September 27th, 1987
John experiences a nightmare of banishing the Cornfield Maze Demon and walking inside Snake Meadow Hill Church. Unlocking the seal to the basement, he came across a demon lurking in the darkness. While trying to exorcise the demon, he spotted multiple things in the corner of his eye, including the twins running away. After banishing it, he walked out and saw one of the twins running towards the altar. Following the boy, he finds thralls seated on benches. John sees the twins eerily standing still, but when he tries to approach them, a nun suddenly appears next to them and shouts, "HERE I AM". Before John wakes up from the nightmare, she says, "My little one."
September 28th, 1987 John experiences his worst nightmare yet where in the Gallup Cemetery, he finds an obituary about Cindy and Bob after exorcising a tombstone, which mentions that Nate, Jason, and Amy survived the aftermath of the accident, further cementing to John that the children were real.
Exploring the Candy Tunnels, he comes across the Basement Demon again. Like before, he occasionally spots the twins running in the darkness. Banishing it, John follows a thrall and teleports into Malphas' House.
Before coming across the nun, Miriam, he spots the twins running in the darkness again while warding off Blind Ones. Unlocking a door, Miriam suddenly appears and tries to grab John. But, in the nick of time, a gray figure appears and repels her with his crucifix. Teaming up, the two follow and fight her. With enough time, Miriam stumbles and screams before her body evaporates into a Red Demon before becoming the UNSPEAKABLE itself before John wakes up breathing heavily.
Walking to his front door after reading Molly's departing letter, he finds a letter from Father Garcia, explaining that they must find Nate and Jason Martin because he found evidence that the cult is planning to use them to summon a powerful demon named Malphas. He says that he'll contact him whenever he gets an update on their whereabouts and ends his letter with "We must not let them do what they did to Amy!" An exhausted John gets into his car and drives to an unknown destination. He monologues that his nightmares are getting worse but tries to gain closure with Amy, saying that his work with her is done. He gains confidence to press on by stopping the cult from summoning Malphas and finding the Martin Twins. He pleads for God's mercy before driving away, knowing that whatever he will come across will be his biggest test in faith yet.
Unbeknownst to John, Father Garcia was the grey man who was prowling the forest around the Martin home; he had been investigating as well but, same as with John, he did not know the twins were not real. The cult likely let slip false information as a means to bait the priests into a trap.
October 28th, 1987 After a month, John, rereading Father Garcia's letter, gets a new letter from him that he could not find the twins in the state foster care system but instructs him to investigate a clinic Amy used to work at in hopes of finding where the cult intend to summon Malphas. John gears up and drives to the clinic.
Parked outside and before heading inside, there's morse code on a wall that translates to "NO BOYS". This writing is likely an easter egg, and is also a major clue that the twins never existed because, before near the end of Chapter III, there was no evidence that the twins were miscarried/not real.
While investigating the clinic, John found a woman standing in a dark room cradling a baby. He tried asking if she had seen Nate and Jason, but she responds that they belong to Gary. When he attempted to leave, she turned hostile and attacked him before he banished her and returned home without evidence of the boys' location.
October 29th, 1987
John gets yet another new letter from Father Garcia instructing him to investigate an apartment complex in New Haven to see if Malphas would be summoned there. John also gets letters from Lisa, a childhood friend, who needs his help from her creepy neighbors. John drives to the apartment complex.
Saving Lisa from Alu's clutches and defeating Tiffany in the Unseen World, John was unable to locate the twins or where Malphas might be summoned, so he went home.
October 30th, 1987 John, while experiencing a nightmare, was looking for Amy in it, and could enter every room except the twins' room, saying "I don't remember anything further." Waking up, he finds a new letter from Father Garcia, telling him to investigate a daycare center on 4th Street due to reports of children acting strange. This time, he sternly believes that if the twins are there than that's where Malphas will be summoned. John parks nearby, avoiding police officers stationed outside, and went inside.
October 31st, 1987 After finally encountering the dreaded Gary, he grants John three questions. When he asked about the twins, Gary's face distorted and chuckled as he revealed the truth: the twins were illusory, and he teases John that he always suspected they were not real, he could not resist chasing after lost souls and thus they would make good bait. Gary supposes that he wished they were real like Mrs. Martin.
Although John always had an inkling that the twins were not real, this revelation was still devastating for him since his entire journey up to that point was pointless. This wild goose chase would ultimately lead up to Gary meeting John, where he can pin him and perform the Second Death ritual on him, which is his other goal if Amy never woke up from her coma. Gary also reveals that Malphas was already summoned, further proving that prevailing was useless.
Regardless, John defeats Gary and his Unholy Trinity, granting him the choice of a new purpose in life either fighting demons with Father Garcia or starting a new life with Lisa.
October 31, 1987 (Ending III: A New Vessel)
On this alternate date, John decided not to investigate the Daycare Center on the 30th and just stayed home. After a nightmare, John wakes up and finds that his entire neighborhood is being overrun by thralls. Deciding to look into his crucifix-covered room one more time, he narrowly avoids getting eaten by a demonic centipede in his basement and grabs a key. He unlocks the room, revealing Amy standing motionless in the middle of the room among filing cabinets, wearing the same outfit she had back in 86'. John kneels in front of her and asks what they (the thralls) want from him and why she's tormenting him. He doesn't know how she ended up in the room. Before asking for his nightmare to end, Amy's mouth opens and a demonic hand grabs his face, shouting "UNFORGIVABLE".
John is seemingly teleported in The Forest nearby the Martin House. Catching a glimpse of Michael scurrying away, he enters inside the dilapidated house.
Walking into each room, he monologues how guilty he is over failing Amy and her parents. Going inside the twin's room, there's two broken mannequins nearby a graffiti of an eye. He kneels in front of them, emotionally defeated, and yields to them by throwing up his arms. Suddenly, Michael and Amy (with her red, gaping hole) appear and hold his hands steady. As the room, mannequins, and the two disappear, John keeps his arms up as a giant demonic hand grabs him. Shrouding into the darkness, the hand and the entire house disappears, where the game ends.
In this timeline, John never learns that Nate and Jason were miscarried. This ending and its title "A New Vessel", implies that he submitted to becoming a vessel for the UNSPEAKABLE to possess; almost similar to the bad ending of Chapter II. Here, he succumbs to guilt, while in the other case he submits to his evil urges.
Trivia The fact that the twins were miscarried implies that they died in Cindy's womb before May 3rd, since miscarriages can happen before the 24th week of pregnancy. It would have been more accurate to describe them as stillborns since the babies could have died after the 24th week or while they were being delivered. For brevity's sake, we're going to keep their death date as May 3rd, 1980, because the words "miscarriage" and "stillborn" are used interchangeably. Although it could have given foresight that Cindy was planning on their intended birthdate, you can't exactly dictate what day in a month they'll be born. The likely intention was that Cindy was delivering and her babies died. (*Note, she could also simply be using their miscarriage date as their birth date). The twins are the only major characters in the series that do not speak or vocalize in any form. This could apply to the UNSPEAKABLE but it is heavily implied that the demonic writing in a newspaper article in Chapter II (and the Red Demon's speech in the teaser trailer for Chapter II[1]) is from this entity. Besides, the UNSPEAKABLE makes animalistic wailing during John's hallucinations. The twins don't make any noise, just like the Red Demon and the Skeletal Figure. One major difference between The Unholy Trinity's version of Chapter I and the standalone version of Chapter I is that we can see the twins running in The Forest to direct John towards the Martin House. There seems to be strange ties between the doll and Cindy's increasing delusions. Her dead body is seen directly underneath the doll and while John explores the basement in Chapter I. the doll seemingly fades in and fades out near a baby cradle. Check the doll's wiki page for some theories. The Martin Twins and the Doomed Child are not to be confused as the same people. Since the twins never existed, there's no way any of them could've been involved in the incidents at Snake Meadow Hill Church. Since the twins are spotted first in Chapter I, the Doomed Child reuses their standing and running sprites in Chapter II. Currently we have no idea how Garcia learned who the Twins and Amy are, and about what happened to her. He seems to have some connection with authorities since he has access to the state foster care system. At least back in the 80s, the system wasn't publicly available. Overall, Garcia is vague and a stranger to John. Although we, the player, know about that Garcia dealt with Michael, John doesn't know this. Until near the end part of Chapter III, John has never seen Garcia face-to-face and blindly trusts what a stranger is saying in letters. (*Although it's possible that Father Garcia is simply a high-ranking member of the local religious authority. That would explain John's automatic trust and obedience towards him). Since the twins never existed, the drawing on the fridge labelled by Nate is implied to have been drawn by Cindy during one of her many delusions, before she was killed. The reason why the obituary states that Jason and Nate are survived by their parents in Chapter II, could be because everything experienced in John's nightmare is conjured up by his mind. He still thinks that the twins are alive, so it's mentioned in the obituary. We can't credibly discern whatever we see in his nightmares as fact since there's a drawing of Snake Meadow Hill Church labelled by Amy during a flashback of the first failed exorcism. Amy was born sometime in 1969, so there's no way she would know about the incidents at that church. Gary refers to the twins as lost souls probably because the whole family is involved in some kind of demonic activity (Bob finds a cursed doll while working as a missionary, Cindy is delusional and sees/draws demonic figures, Amy is possessed.) that they never wanted to be a part of. This demonic influence on the family might have prevented them from moving on to Heaven. He also calls them as hurt souls since they never had the chance to grow-up from childhood to adulthood. The filenames for the two mannequins are called "boy effigies". Gallery In-Game One of the twins running away. One of the twins running away. Two mannequins, they're supposed to represent the twins. Two mannequins, they're supposed to represent the twins. Ditto, but John and his tormentors are in frame. Ditto, but John and his tormentors are in frame. Still image of John kneeling in front of two mannequins. Still image of John kneeling in front of two mannequins. Ditto, but Amy and Michael are here. Ditto, but Amy and Michael are here. Other Chapter II's First Trailer; the Red Demon shifts into the UNSPEAKABLE, holding Nate and Jason's hands. Chapter II's First Trailer; the Red Demon shifts into the UNSPEAKABLE, holding Nate and Jason's hands. References Chapter II's Teaser Trailer v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 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- #47Cardinal Gifford
Keys: Cardinal Gifford
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Cardinal Gifford Appearances FAITH: Chapter I (Mentioned) FAITH: Chapter II (Mentioned)
Personal information Status Likely Active Affiliation Catholic Church Father Garcia
Occupation Cardinal Biographical information Age Unknown, likely middle-aged/elderly Physical description Species Human Gender Male Cardinal Gifford is a minor character mentioned in FAITH: Chapter I and Chapter II.
Contents 1 Biography 1.1 May or June 1987 1.2 August 1987 1.3 September 1987 1.4 September 21st, 1987 1.4.1 Father and Son logo 00:21
41:20
Biography As a cardinal, Gifford holds a very high rank in the Catholic Church, being an advisor to the Pope.
May or June 1987 After receiving a call about a possessed young boy named Michael Davies, Cardinal Gifford assigns Father Garcia to take the boy into his custody to drive the demon out of him.
August 1987 Michael's parents contact Cardinal Gifford to express their concern over not having seen their son in about three months. He promises them Michael's safe return, and sends a representative of the Church to their home to arrange additional compensation on the condition that they do not disclose this matter to anyone else. Gifford writes a letter to Father Garcia demanding he release Michael from his custody and return him to his parents, as well as accompany the Church representative back to Rome.
September 1987 As Garcia drafts a response letter to the cardinal, Michael eventually escapes from his apartment, snagging Gifford's letter. He escapes into the wilderness, and Garcia follows in pursuit.
September 21st, 1987 Michael has found his way to the forest surrounding the Martin House. As John Ward explores the premises, Michael may randomly try to attack him, which John is able to prevent by facing him and pulling out his cross to repel him. If he does this a total of 10 times, Michael will drop Gifford's letter to Garcia.
Later, as John exits the Martin House with a rifle and heads back to his car, Michael once again tries to rush him. In an act of self-defense, John shoots Michael, causing him to stumble onto the road and be killed by a passing truck.
While not shown in the game, it is likely that Father Garcia was later heavily reprimanded by Cardinal Gifford over the death of Michael, possibly leading him to denounce Garcia as an ordained minister.
Father and Son If John instead decides to shoot the Gray Figure, Michael sneaks into John's car and attacks him as he drives away. Father Garcia's response letter to Gifford is displayed on screen.
v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. Comments
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- #48Father Allred
Keys: Father Allred
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Father Allred
"Don't be afraid, Mr. Martin. The Lord's servants are here." Appearances FAITH: Chapter I (Mentioned) FAITH: Chapter III (Flashback)
Personal information Status Deceased Aliases John Ward's Superior Affiliation Catholic Church Occupation Catholic Priest Exorcist
Biographical information Age Unknown; Elderly Date of death September 21st, 1986 Place of death Martin House's Basement Physical description Species Human Gender Male Color Light Gray Father Allred is a character mentioned in FAITH: Chapter I, who then appears in Chapter III. He was a Catholic priest and mentor to John Ward.
Contents 1 Appearance 2 Personality 3 Biography 3.1 September 7th - 20th, 1986 3.2 September 21st, 1986 3.2.1 Aftermath 3.3 September 21st, 1987 3.4 October 28th - 31st, 1987 4 Quotes 4.1 First Nightmare - Driving to the Martin House 4.2 Introduction 4.3 Approaching Amy 4.4 Second Nightmare - Exorcism 4.5 Fourth Nightmare - Allred in the Basement 5 Trivia 6 Gallery 6.1 Overworld 6.2 Animation / Other 6.3 Other 7 References 00:00
41:20
Appearance Allred appears as an elderly man with gray hair. He wears his clerical clothing underneath a trench coat, which is topped off by a lavender stole.
Personality Father Allred was a man of God, who is willing to risk his own life to get the job done and defeat the forces of evil. He's an experienced priest and exorcist who's been associated with the Catholic Church for a long time. He is shown to be stern to his apprentice, John, but also caring. In his last moments, he left his crucifix to John, asking him to continue Amy's exorcism in his place with his own blood, further showing his dedication to his work.
Biography September 7th - 20th, 1986 A woman named Cindy Martin begins to notice that her daughter, Amy, isn't seeming much like herself. Overtime, her condition gets worse, and Cindy can hardly stand to be near her anymore. She is apparently unable to take her to a doctor, as she doesn't want to leave the twins at home. All she can do is wait for her husband, Bob, to return home from his missionary work in Nicaragua.
Bob eventually arrives back home to be greeted by a standoffish Amy and a mentally unstable Cindy. He and Cindy come to the conclusion that Amy's affliction is the result of something supernatural, so they call upon the Catholic Church to help drive the demon out. Father Allred, with his years of experience, is chosen for the job.
After analyzing the situation over several visits to the Martin Home, Allred realizes that the demon inside Amy is much stronger than any he's dealt with before, so he requests the Church for an assistant. John Ward, a young priest who has never performed an exorcism before, is assigned to him. The exorcism of Amy Martin is set to take place on the 21st.
Allred wishes to have the exorcism performed away from the house, preferably in the nearby shed, but Amy's parents are adamant on having it done inside the house so that they can periodically check on Amy.
September 21st, 1986 In the night, Father Allred and John drive to the Martin House to perform the exorcism.
Trying to spark a conversation and getting to know him, Allred reminds John that the exorcism was a top secret and asks if he's ever done one before. John is on-the-edge and gives one-word answers like, "No, Sir." Noticing his nervousness, Allred reprimands him that it's 'Father' not 'Sir' and reassures him that everything will be ok if he follows his directions. Additionally, Allred gives him advice that he should not trust what he sees or hears. Reaching the destination, the two park outside, open the door, and Allred introduces himself and John to Bob and Cindy.
John and Cindy remain quiet, and Bob's a nervous wreck, shamefully telling the two that he had to tie Amy in the basement. Walking downstairs, Amy stares at John and Father Allred coldly as Allred tries to ask how she's doing. With no response, Allred demands the demon's name in Latin, and her demon remarks, "HELLO, PRIEST." Father Allred begins the exorcism.
John does nothing but stand still while Father Allred tries to exorcise her. As the session goes, Amy does nothing but kick her feet and laugh. Annoyed, Allred demands John to recite the prayer of exorcism from a nearby book. Upon reading the fourth verse, Bob and Cindy walk downstairs to see the commotion. Sensing Cindy's horrified silence, Amy's demon tries to call out to her. Allred demands to take the two back upstairs since her demon was trying to afflict them. As John relocates the two, Bob tries to spark a conversation and says that whatever was going on with her daughter was not her. John says, "...I don't know what to tell you." He instructs the two to wait upstairs while he goes back down to assist Father Allred. Walking back downstairs, John sees Allred unconscious on the floor and Amy missing. On the floor, the words "Take it" and "Save her" have been written in red (possibly blood). John picks up Allred's crucifix and says, "Don't worry, Amy. I'm coming."
It's unclear if Allred was killed while John was upstairs with the parents, but for now we're just going to say that he's knocked out and Amy nearly killed him. With his last remaining strength, he wanted to make sure Amy was exorcised, and so gave John the message to take his crucifix to complete this task. Looking around the house for Amy on the 1st Floor, Bob and Cindy were missing as well. However, he occasionally spots Cindy hiding behind furniture and sees Bob seemingly trapped in a mirror in the master bedroom. Going to the 2nd Floor and into the attic, he spots Amy standing motionlessly and the entire room was cold. John urges her to go back downstairs to restart the exorcism, but her demon starts to tease that his deceased mother was in the room with them. John ignores the goading and calls out for Bob and Father Allred. The demon mocks him again that nobody was coming to rescue him. With no choice, John attempts to restart the exorcism.
Amy's demon was far too strong and temporarily knocks John unconscious. After a while, John tries to find Amy again, vowing to never go back inside the attic after what he witnessed. Looking for her in her bedroom, John was horrified to find Cindy's strangled body nearby a doll. Amy apparently gutted her and strangled her with her own intestines while John was unconscious. Walking down to the master bedroom, he also finds Bob's strangled body. By this point, John was scared and feels like he needs to get out of the house immediately before getting killed himself. However, he doesn't want to leave Father Allred behind since he was merely unconscious, so he musters determination and ventures to the basement again. Investigating the area, he hears Father Allred saying, "Everything will be alright, Father Ward. Please come quickly!" Going back to where the exorcism initially begun, he finds Allred's body tampered and with hollow eye sockets. Allred begins to speak again, but suddenly, Amy appears and has his head on her lap. She opens Allred's eyes, and they begin to bleed. She continues to manipulate Allred's body to ask for John's help. She then stands up and crawls on all fours to rush John. Suddenly, she cuts off the lights, and the entire house goes dark.
Alone and terrified, John has reached his breaking point and starts fearing that he will never escape the house alive. Seeing the corpses of her parents, her raw demonic power, and mimicking Father Allred's voice was all too much to bear. He prays for God to come rescue him. With no response, he then pleads for anybody else to come. Suddenly, a white entity manifests before him. The entity asks him what he wants, and John pleads to just go home. The entity reminds him that, if he swears upon it, Amy's possession will have a stronger hold on her, implying that she will never get exorcised if he makes the deal. Exhausted, John repeats himself that he just wants to go home. The entity makes him swear on it, and John obliges. With this, he's free to walk out of the house without getting killed by Amy. Outside, he walks towards paramedics and the police.
Aftermath Although Father Allred was simply knocked out while John was looking around the house, he was killed when John was unconscious in the attic, likewise for Bob and Cindy. You can tell that he's dead because Amy gouged out his eyes and he isn't writhing in pain. John and Amy were admitted into Yale Psychiatric Institute since they were mentally unwell when they left the house. Additionally, the police found the bodies of Father Allred, Bob, and Cindy, so John was heavily speculated to be the murderer since a teenager like Amy seems unlikely to kill three adults. After a month of counseling, John was released from the institution and was able to go back to his wife, Molly. In the series, the Catholic Church has odd authority over the press. The murder case was deemed to be an accident and Amy was charged with the murders; the reason for her killing was that Allred was using old church rituals that were thought to dispel evil and her parents were too controlling. She serves her sentence at an institution. The organization did not want the public to know that two priests were outmatched by a demon, so they denounced John as a priest. If he ever blabs about what truly happened in that house, it will look like John was going mental and whatever he's saying would sound non-credible.
September 21st, 1987 Roughly a couple weeks prior, John has a vivid dream where Amy requested him to return to the Martin House on the anniversary of the failed exorcism to finish what he started. John woke up from the nightmare, retrieved his priestly outfit, Allred's crucifix, and prepared to return on the 21st. Shortly before John ventures to Snake Meadow Hill Road to complete the exorcism, he felt it was courteous of him to leave a letter behind to Molly. In the letter, he tries to tell her the true version of what happened a year ago, hinting that if he never returns, the Catholic Church will tell her their own version of what happened to him. He recaps that Amy strangled her own parents and killed Father Allred with her own hands. He ends his letter that he loves her (Molly) very much and is sorry, implying that he's expecting to die in the house and his mission is like an elaborate suicide. When John parks on the road, unlocks the front door, and enters inside, he can pick up notes that he left behind during the first exorcism. Otherwise, Father Allred won't be mentioned for a while.
October 28th - 31st, 1987 We cut to over a month later and John begins to have vivid nightmares where he relives his first exorcism. However, we can tell that all of these nightmares are from his own memories, and he believes that whatever happened in these nightmares truly did happen, which is concerning because John is not mentally all-there. There's evidence of this because he cannot enter the Martin Twins' room at all because, "I don't remember anything further." and there's a drawing of Snake Meadow Hill Church signed by Amy. It would've been impossible for Amy to even know about the church considering her age. Each time John sleeps at his house, he goes through various nightmares where he tries to assist Father Allred with the exorcism.
Quotes First Nightmare - Driving to the Martin House (In a nightmare, Father Allred drives John to the Martin House) (The screen displays the words, "September 21, 1986" and it cuts to a cinematic of Father Allred driving) "I don't need to tell you that this assignment is top secret." John: "Yes, Sir." "Based on what I saw during my previous visits..." "...we could be in for a very long night." "Is this your first exorcism?" John: "Yes, Sir." "Are you afraid?" John: "I don't know, Sir." "That's 'Father' to you." (Father Allred pauses briefly) "I'll give you a word of advice:" "Follow my instructions with exactness." "Don't trust what you may see or hear." (The screen fades to John and Father Allred walking to the house) Introduction "Good evening, Mr. and Mrs. Martin." "This is my assistant, Father Ward." "Shall we begin?" (John, Cindy, Bob, and Allred walk to the kitchen) Bob: "She's in the back, I had to tie her up." "I understand." "Don't be afraid, Mr. Martin. The Lord's servants are here." (Bob pauses and the two walk towards the basement) Bob: "If you say so." Approaching Amy (John and Allred approach Amy, who's idly sitting down in a chair) "Hello, Amy?" "Can you hear me, Amy?" "RESPICE AD ME, DAEMONIUM." (Translation: Respond to me, Demon.) (Amy tilts her face up) Amy: "HELLO, PRIEST." Second Nightmare - Exorcism (Screen cuts to Amy laughing and kicking her feet) (Allred paces around and points his crucifix at her, John stands by) "Don't just stand there, Father Ward!" "Get the book and recite the prayer of exorcism!" (After John reads the fourth verse, Bob and Cindy appear) (The demon calls out to Cindy) "Get them out of here! It will use the girl to afflict them!" Fourth Nightmare - Allred in the Basement "Father Ward!"
"Father Ward! Please come quickly!"
"It's going to be alright, Father Ward."
Trivia Airdorf has revealed that Father Allred's appearance was inspired by a movie still of actor Andy Garcia.[1] Alike Father Garcia, Father Allred's background is a mystery, and we don't know too much about him. Additionally, nobody else in the series ever brings him up besides nightmares and notes from John. If it weren't for one note in Chapter I where John confirms that Father Allred died, it could be speculated that he was still alive and decided to give up being a priest. In earlier versions of FAITH: The Unholy Trinity, the stole that appears on Allred's sprite was missing in the cutscene where he opens the door. It was added to this cutscene in version 1.5. In the fourth flashback, his stole was added as a sprite on the ground so Airdorf wouldn't have to add it into his following cutscene appearance. The stole is still visible on his sprite at this point, however. While Father Allred's stole appears gray in-game due to the black-and-white effect applied to the flashbacks, mockup images and earlier versions of sprites reveal that the true color of the stole is lavender. Gallery Overworld Father Allred's idle frame. Father Allred's idle frame. Holding up his crucifix. Holding up his crucifix. Cruisin' with John to the Martin House. Cruisin' with John to the Martin House. Incapacitated when Amy broke off her ties. However, he's still alive. Incapacitated when Amy broke off her ties. However, he's still alive. When John ventures to the basement, he sees Allred's eyes gouged out and his body tampered. Somehow, he's still talking. When John ventures to the basement, he sees Allred's eyes gouged out and his body tampered. Somehow, he's still talking. Animation / Other Father Allred drives John to the Martin House. Father Allred drives John to the Martin House. Allred introduces himself and John to Bob and Cindy. Allred introduces himself and John to Bob and Cindy. Amy mimicks Allred's voice and toys with his corpse. Amy mimicks Allred's voice and toys with his corpse. Other The mockup when Allred and John greet the parents. The mockup when Allred and John greet the parents. Slowed down version of Allred greeting the parents. Slowed down version of Allred greeting the parents. A mockup of Allred holding his cross. His stole is colored and the crucifix is much bigger. A mockup of Allred holding his cross. His stole is colored and the crucifix is much bigger. Ditto, but now with a filter! Ditto, but now with a filter! Allred expresses his artistic prowess and writes "Take it" with his blood. Allred expresses his artistic prowess and writes "Take it" with his blood. Self-explanatory, Allred is a good artist. Self-explanatory, Allred is a good artist. Cropped still of just Allred. Cropped still of just Allred. References Allred's visual inspiration v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 4 Comments
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- #49Father Clarke
Keys: Father Clark
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Father Clarke Appearances FAITH: Chapter II Prologue (Mentioned) FAITH: Chapter II (Mentioned)
Personal information Status Unknown, Presumably Deceased Affiliation Snake Meadow Hill Church Occupation Priest at Snake Meadow Hill Church Biographical information Age Unknown, Elderly Date of death Unknown, Early or Mid 1950s (Presumably) Place of death Basement of Snake Meadow Hill Church (Presumably) Physical description Species Human Gender Male Father Clarke is a minor character mentioned in FAITH: Chapter II and its prologue.
Contents 1 Biography 1.1 The Cornfield Incident - Early 1950s 1.2 The Miriam Bell Incident - Late 1950s 1.3 Between September 22nd - 27th, 1987 1.4 September 28th, 1987 2 Theories 00:00
41:20
Biography Due to only being mentioned in notes, it's unknown how Father Clarke is supposed to look. However, we can at least piece his personality. He was very brave and courageous, willingly going below a church's basement alone to catch up to Sister Bell despite his old age. Since he runs the church and orphanage, he's very willing to help others in need and is compassionate to all. He's the main person in charge of running the church and is a priest.
The Cornfield Incident - Early 1950s It's unknown how long Snake Meadow Hill Church has been running before this incident occurred. However, Father Clarke is implied to be in charge of the church around this time. Over the span of three days, noises were coming from the cornfield nearby the church. Although an unnamed staff member tried to console the orphans saying that it was just coyotes, the children and dogs owned by the church were getting scared. One day, an old dog named Greta rushed directly towards the cornfield, with her barks slowly getting distant. Two days pass and the noises stop, however on the third day Greta's corpse is found near the front entrance of the church.
An unknown amount of days pass. One day, six orphans couldn't resist getting close to the cornfield and disappeared within. Their scattered remains were found on the next day. The unnamed staff member buried what little they could find, and the church was closed down for years. Although not stated, it's likely that Father Clarke wanted to let this incident contain within the church and not spread rumors that could ruin the church's reputation.
The Miriam Bell Incident - Late 1950s An unknown number of years have passed after the incident of a thing in the cornstalk killing orphans. The church starts being restaffed with new Brothers and Sisters again, to the point where only the unnamed staff member knows about the thing in the cornstalk. A new Sister named Sister Bell gets employed to take after the place, being highly recommended from the "main office in Hartford". It seemed like she instantly knew her way around the church and was a very good cleaner. The church also gets authorized to receive a new wave of orphans, three new one week and another three next month.
Sister Bell is perfect with the orphans but started exhibiting strange behavior when the other three orphans came into the orphanage. The unnamed staff member notes about the children singing strange songs and games that they weren't taught before. However, they disregard this due to how well Sister Bell is with engaging the children.
One day, four of the six orphans and Sister Bell suddenly disappeared. An unnamed old nun was found dead inside the church as well. The Church tried to conceal this disappearance, but rumors spread, and the authorities became involved. An unnamed detective was tasked to solve this case before they're able to retire. Father Clarke accompanies them to look for the missing people while driving around the farm roads looking for them.
One morning the detective and Father Clarke find four large, life-sized dolls made out of sticks and branches. The place is starting to mentally affect the detective from all the farm road rides they're doing and the two remaining kids exhibiting strange behavior (claiming that Miriam is still there for example), having recurring nightmares of people with red bodies staring at him from the cornfield.
On a fateful day, at two in the morning, Father Clarke and the detective awaken to the sound of something like an old woman's cackle coming from a hallway outside the twins' room. They discover the noise was coming from a painting of the Virgin Mary. They then hear a large noise coming from the chapel, seeing Miriam dragging the two children down into the basement. The detective draws their service weapon but is stopped by Father Clarke, claiming that he has to do God's work and face Sister Bell alone. He puts a seal on the basement to ensure that he and whatever it is down there doesn't escape and goes down into the darkness, leaving the detective outside wondering what's happening to him.
Father Clarke creates a final memoir by writing it on a torn piece of paper from The Bible. He accepts that he will likely meet his end in engaging Sister Bell who's anticipating him in the next room. He notes that his watch has stopped from ticking past 2am, meaning that time doesn't flow correctly underneath there. He says that God's work be done, that where he is only the faintest lights' shine can protect him from "things unspeakable". Father Clarke asks for God's help and calls himself a foolish old man. His ears bleed and his faith dwindles from the screeches of a demon.
Father Clarke's fate is unknown but it's highly likely that he was killed from Sister Bell or whatever demon there was lurking in that basement. Either way, the church will be closed for a second and final time.
Between September 22nd - 27th, 1987 After John's second-failed exorcism of Amy, he returns back to his house and sleeps. Although John has been having multiple nightmares before Chapter I, this one is shown in Chapter II Prologue on some day between September 22nd and September 27th. He dreams about walking through a cornfield and fighting the creature that killed six orphans. He then explores Snake Meadow Hill Church and encounters a demon lurking within the basement. He then wakes up from his nightmare by either finding two purple children holding hands or Miriam after turning into a Wretch. Throughout all of this, he can find notes from the past detailing the incidents involving with the creature lurking within the cornfield and Sister Bell taking orphans.
September 28th, 1987 It's been a week after John's second-failed exorcism of Amy, and just like any other day he sleeps. Around 2am, he has another nightmare of exploring Gallup Cemetery, Snake Meadow Hill Church, the Candy Tunnels, and fighting against Miriam in Malphas' House. Inside the church, John finds Father Clarke's last memoir when he trapped himself between him and Sister Bell. Otherwise, this is the last time Father Clarke is mentioned.
Theories The Chalice Demon might be the spirit of Father Clarke. It would be fitting, people who die within a location that has demonic background tend to linger as ghosts. Although not directly stated, it's heavily implied that the unnamed old nun died inside the church and became the Spindly Lady. The same can go for Father Clarke as well, it's very likely he died in the church and turned into that demon. This demon is unique in having a very dark and low voice box, similar to how an old person would speak. It also has a bulky build, like what a male would look like. Lastly, the demon's missing head with blood around it can imply how Father Clarke died. It could mean that Miriam or the Basement Demon decapitated Father Clarke when he tried to investigate the basement. This demon is open-ended and can be any other spirit of a person (or just a plain ol' demon). All of the dates listed here are speculation, this timeline of events was created from context clues of notes found throughout Chapter II and it's prologue. v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. 2 Comments
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Unnamed Staff Member Appearances FAITH: Chapter II Prologue (Mentioned) FAITH: Chapter II (Mentioned)
Personal information Affiliation Snake Meadow Hill Church (Formerly) Occupation Brother or Sister Physical description Species Human The unnamed church staff member is a minor character mentioned in FAITH: Chapter II and its prologue.
They were one of the staff members of Snake Meadow Hill Church before an incident that took the lives of six orphans.
Contents 1 Biography 1.1 Early 1950s 1.2 Mid to Late 50s 1.3 September 22nd - 27th, 1987 1.4 September 28th, 1987 Biography Early 1950s It is unknown how long this character has been working at the church prior to the incident.
One day, the staff member and the orphans start hearing strange, unearthly noises coming from the cornfield just outside Snake Meadow Hill Church. The noises continue for three nights, progressively getting louder and closer. One of the church's dogs, Greta, breaks free from her leash and bolts off into the cornfield towards the noises. Her mutilated body is discovered by the staff member at the edge of the field two nights later.
After this incident, the staff member warns the six orphans not to go near the cornfield anymore. However, the children seemingly could not resist, eventually all running off into the fields as well. Some time later, the remains of the children are found scattered around the fields. The staff member buries whatever remains they can find in six little coffins, some of which were empty, in front of a statue of Saint William. After finishing this gruesome task, the staff member renounces the ministry and leaves Snake Meadow Hill Church, which is also shut down for the time being so as to prevent the incident from being brought to the attention of the public.
Mid to Late 50s Five years have passed since the staff member had left the church. They return to the cornfields in the hopes of receiving some sort of closure; searching for the dogs, or the six children, or the thing that took them, but ultimately finding nothing except for the old scarecrow.
As the staff member turns around to leave the fields, they suddenly sense the presence of something behind them. They find themselves frozen in fear, back turned away from the scarecrow and the "doomed child". Finally, the staff member musters up a tiny bit of courage to look back, causing "it" to immediately retreat in the opposite direction, crashing through the rows of corn. The staff member also flees, remarking that of what little they saw of the child, they were just able to catch a glimpse of its face, or rather, a bloody gaping hole where its face should have been.
The fate of the staff member after this is unknown, though it is possible they were able to escape with their life.
September 22nd - 27th, 1987 John Ward experiences a nightmare in which he finds himself having crashed his car in front of the cornfield. Here, he is able to fight the Cornfield Maze Demon and read the two notes left behind by the staff member, detailing Snake Meadow Hill Church's first incident involving missing children.
September 28th, 1987 John experiences his most vivid nightmare yet. After exploring Gallup Cemetery, he happens upon Snake Meadow Hill Church, catching a glimpse of the doomed child running behind the church into the cornfield. Entering the cornfield and exorcising the scarecrow reveals the staff member's final note describing their search for answers.
This is the last time the staff member is mentioned.
v • d • e FAITH Navigation Characters Protagonists John Ward • Father Garcia Side Characters Lisa Pearson • Police Officer Enemies / Demons / Spirits Ghost • Michael Davies • Gray Demon • Thralls • Demon Hand • Pentarox • Tree Demon • Cornfield Maze Demon • Wretch • Chalice Demon • Shadow Crawler • Blind Ones • Elevator Friend • Elevator Lady • Cultist • Malphas Acolyte • Horror • Skeletal Figure • Centipede Demon • Antichrist • Angel of Light • UNSPEAKABLE • Red Demon Bosses Amy Martin • Mirror Demon • Mist Demon • Umbilical Cord Demon • Graveyard Maze Demon • Spindly Lady • Basement Demon • Miriam Bell • Jeffrey • Mother and Child • Peekaboo Demon • Alu • Tiffany Robinson • Unholy Spirit • Gary Miller • Malphas • Super Miriam Martin Family Bob Martin • Cindy Martin • Amy Martin • Nate Martin • Jason Martin Ministry Cardinal Gifford • Father Allred • Father Clarke • Father Garcia • John Ward • Unnamed Staff Member Medical Practitioners Dr. Spinel • Dr. McGlashan • Dr. Morris Other Gray Figure • Bystander • Sandra Attwood • Troy Ingles • Angel Nogales • Doomed Child • Traveling Couple • Police Officers • Timmy Williams • Shopkeeper Mentioned Cindy's Book Club • Karl Osbourne • Deryl Henderson • Layton • Cherise Wan • Unnamed Detective • Mr. and Mrs. Davies • Paranormal Investigators • Joe Baumann • Molly • Rhonda Ericson • Meredith • Debbie Williams • New Haven Apartment Tenants Animals Deer • Sacrificed Fox • Sacrificed Bird • Greta Locations Chapter I Sterling, Connecticut • Snake Meadow Hill Road • The Forest • Martin House • Tutorial Chapter II Garcia's Apartment • Gallup Cemetery • Barren Grasslands • Snake Meadow Hill Church • Unseen World • Candy Tunnel • Home of Malphas • John's Neighborhood Chapter III John's Neighborhood • Clinic • New Haven Apartment Complex • Unseen World • Daycare Center • Garyland • Nowhere Forest • Gary's Shack • Crucible • Yale Psychiatric Institute Objects Airdorf Truck • Doll • Statues • Scarecrow • Confessional Booth • Stick Doll • Gurney • Sacrificial Dagger • Ritual Mask • Moloch • Magog • Injection Items Cross • Notes • Key • Rifle • Flashlight • Lantern • Crowbar • Camera • Nose Events Second Death • Profane Sabbath Organizations Catholic Church • Eternal Order of the Second Death • Sterling Police Department • Save Family • State of Connecticut Historical Society • Department of Health Miscellaneous Goodies Folder • Unlockables • Steam Achievements • Easter Eggs • Soundtrack • Sprite Resource • Unused Content • Voice Settings Media Games FAITH: The Unholy Trinity (Chapter I • Chapter II (Prologue) • Chapter III) Fanmade FAITH: Demon Siege • FAITH 64 • FAITH 3D Other FAITH (Film) Categories Community content is available under CC-BY-SA unless otherwise noted. Comments
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