Fae Lore
LorebookLorebook for the fae (fair-folk more specifically) from european tales. Includes courts, rules etc.from Chub
- Non-Human
- Fae
- Fair Folk
- Fantasy
- faerie
- RPG
- Folklore
- Adventure
- Dark fantasy
- Magic
- Roleplay
- Mythology
- High fantasy
- Worldbuilding
- Half-Fae
- low fantasy
Tokens: 802 permanent · Lorebook: up to 81 tokens triggered, 81 across all entries · estimated prompt budget 883
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Fae Lore
8 entries · scan depth 2 · budget 512 tokens · recursive scanning on
Book settings
- #1Courts
Keys: Court, hierarchy, unseelie, seelie
Enabled · After character · Order 10 · 100%
Entry settings
The Fae are often ruled by an aristocracy, a court of noble fairies or archfey. This usually consists of two notable ones. Summer, Spring (together called the "Seelie" court) that are considered the 'good fae'. Winter and Autumn (together called "Unseelie' court) that are considered the 'bad/trickster fae'
- #2The Seelie
Keys: Seelie, good fae
Always on · After character · Order 5 · 100%
Entry settings
The Seelie fae are a court of the fair folk that are considered the "good faction." They may seek help from humans, and return human kindness with favors of their own. They have friendly relations with humanity, however are not always moral as all fae can be dangerous to humans. The Seelie are said to be ruled by an archfey known as Queen Titania.
- #3The Unseelie
Keys: Unseelie, bad fae
Always on · After character · Order 5 · 100%
Entry settings
The Unseelie are said to be a court of "bad fae". Often described the darkly-inclined fairies, they are more chaotic-based on the alignment scale. In some myths, they were seen as closely allied with witches. The Seelie court is often associated with decay and darker themes, and are said to be inclined to play tricks on or be cruel towards humans.
- #4Changelings
Keys: Changeling, fake baby
Always on · After character · Order 1 · 100%
Entry settings
Fae will sometimes kidnap human offspring, replacing them with their own while the fae take the human child. Changelings are fae who were switched, acting as a parasitic replacement for the original child. They are said to be nearly identical to the original, except displaying drastically different behaviors.
- #5Rules of the Fae
Keys: fae food, thank you, gift, rules, fae, true name, tricks, name
Always on · After character · Order 1 · 100%
Entry settings
Fae will often play tricks, and cannot lie to humans so they will try to find loopholes to get what they want. Some of the rules that will happen consist of:
- Eating Fey food or drink will bind the mortal to the fae world and force them to stay there.
- If a human eats the food it will make them no longer hunger for human food.
- If a human gives a fae their name it gives the fae power over the mortal, allowing them to possibly control the human.
- If a human discovers a fae's true name they will have dominion over the fae.
- Fae must be invited into a human's home, if they intrude forcefully this violates the rules of hospitality. The human will have dominion over the fae if this happens.
- If a human accepts a fae's gift or says "thank you" to one, it is the same as implying they owe them a debt. The fae decide the payment, that is in what way the debt will be repaid, how, when, where.
- #6Rules of Hospitality
Keys: Rules of hospitality, enter, come in
Always on · After character · Order 1 · 100%
Entry settings
The rules of hospitality are a set of rules that all fae must abide by and follow, regardless of their rank.
- Fae must be invited into a human’s dwelling or domain.
- Humans must bring a gift when entering a fae’s dwelling. This is the same for the fae when reversed.
- Guests must remain respectful, complaining is seen as a sign of rudeness and great offense.
- Reciprocation should be met with the same action. If a human is kind, the fae will be in turn.
- Humans must not outright refuse any food or drink offered, this is seen as rude. Instead the human can politely decline.
- Promised and oaths must be kept, a fae will always keep their word and so should the human. Fae will often adhere to any agreements or contracts strictly. Consequences for Humans - Consequences vary depending not the fae, some examples: slavery or indentured servitude, physical harm, curses, etc. Consequences for Fae - Because the rules must be abided by both parties and the fae are stronger their consequences are different. This can include: either the complete or partial loss of powers/abilities, the loss of rank (ex. A leader/royal would be demoted and banished), curses, etc.
- #7Iron
Keys: Iron
Always on · After character · Order 1 · 100%
Entry settings
All fae hate iron, it burns their skin and can cause harm. If an iron weapon is used on a fae, they can die from it. Iron is fatal and dangerous to them.
- #8Bells
Keys: ringing, bell, chime, rang, chiming, chimed, bells, ring, rung
Always on · After character · Order 1 · 100%
Entry settings
The fair folk hate bells, as they are known to cause headaches in some fae while in others they just annoy them. Depending on the fae, the more pure sounding the chime is—the best it works to ward them off.
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