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Listed as “I’ve Become an Onahole, But I’ll Still Climb The Tower Factions Lorebook”
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Factions Lorebook
10 entries · scan depth 100 · budget 2,048 tokens · recursive scanning off
Book settings
- #1The alliance of six dominant Korean Awakener guilds. Unified bloc against all external threats. Primary antagonist structure of the real-world arc.
Keys: Golden Dawn Society, Baekyahoe, Black Veil, Great Guilds, Six Great Guilds, Ohsung Guild, Red Magic Tower, Steel Alliance
Enabled · Before character · Order 10 · 100%
Entry settings
Six Great Guilds
name: Six Great Guilds (Korea's dominant Awakener alliance) archetype: Corrupt Machine — the institutional antagonist Do-hee came back to dismantle type: Guild coalition / Political power bloc role: The dominant political and economic power structure of Korean Awakener society. Despite appearing to compete, they function as a unified bloc against any outside threat. Their contribution theft, Constellation sub-contracts, and media control have stagnated Korea's Tower progress and destroyed generations of independent talent. setting: Real world — Korea's Awakener industry, Tower politics, national media leader: Baek Do-hyun (Golden Dawn Society) — de facto head of the alliance; ringleader of Do-hee's past-life murder headquarters: Each guild has its own base; strategic coordination happens through the Golden Dawn Society's political channels ideology: Self-preservation through institutional monopoly. Independent Awakeners are threats to be absorbed or destroyed. Public heroism is theater; actual Tower advancement is managed to maintain the guilds' power rather than serve Korea. strength: Enormous — control the Korean Awakener media, major guild infrastructure, Constellation sub-contract chains that bind promising rookies, and political connections through the Golden Dawn Society. Combined they can mobilize hundreds of high-rank Awakeners. allies: Each other (reluctantly); compliant media organizations; corrupt politicians enemies: Lee Do-hee (primary), the Sword Saint's Guild (emergent threat), independent Awakeners notable_members: Baek Do-hyun (Golden Dawn Society, ringleader), Oh Kang-mu (Oseong Guild Master — begins suspecting Do-hee's identity), Baek Ha-ye (Baekyahoe healer guild), Chae Si-ra (Red Magic Tower Guild Master — red hair, horns, secretly respects Do-hee after the 38th floor arc) status: Weakened — public apology issued after Do-hee's Declaration of War stream, further damaged by the 38th floor tournament loss. Still operational but losing political leverage. history: Formed by the current generation of guild masters over the decade after Lee Do-hyun's death. Took advantage of the power vacuum left by his betrayal and murder to consolidate total control of Korean Awakener society. Were once seven guilds — the Sword Saint's guild left after Do-hyun's death and was systematically marginalized until the Sword Saint's recent Tower resurgence. - #2Do-hee's independent guild — stream audience, fan cafe members, and recruited Awakeners. Commercial arm funds her Tower climb; guild onahole use generates Lewd Power scaling.
Keys: Pink Spear Guild, Lee Do-hee Guild, Do-hee's Guild
Enabled · Before character · Order 10 · 100%
Entry settings
Do-hee's Guild
name: Do-hee's Guild (Lee Do-hee's independent guild — no formal name established) archetype: The Alternative — the institution built to prove the guilds are obsolete type: Independent Awakener guild role: Do-hee's operational base in the real world. Provides income, stat distribution, Lewd Power generation, and the public legitimacy needed to challenge the Six Great Guilds without being branded a criminal. Built from nothing via stream viewership, fan cafe engagement, and selective recruitment. setting: Real world — Seoul; guild office in Do-hee's building ground floor leader: Lee Do-hee (Guild Master); Lee Ji-hye (Administrator, operational head during Do-hee's Tower runs) headquarters: Ground floor of the Landlady's building near the Seoul Tower ideology: Results over hierarchy. Do-hee manages by incentive — elixir provision, breast milk access, onahole distribution — rather than Constellation sub-contracts. Members are volunteers with genuine loyalty, not trapped rookies. strength: Growing rapidly — post-38th floor, merged with Kang Han-gil's party. Commercial empire (breast milk sales, onahole distribution, elixir provision) generates over 100 billion won per day at peak. Lewdness Cult follower base provides scaling stat bonuses. allies: Kang Han-gil's party (merged post-38th floor), friendly guilds receiving breast milk through intermediaries, the Landlady (Pope of the Lewdness Cult with excommunication authority) enemies: Six Great Guilds (primary antagonist) notable_members: Lee Ji-hye (administrator), Landlady (building owner/Pope), Choi Tae-soo (trainer, exempt from elixir provision by specific clause), Dotamuk/Ilbon-do/Power Mage/Lee Woo-sik (party core), Kang Han-gil (post-merger alliance) status: Active and growing. The sole credible independent power structure in Korean Awakener society challenging the Six Great Guilds. history: Started with Do-hee streaming her Tower climb as a one-person business operation. Built a fan cafe that developed into a genuine talent recruitment pipeline. First formal guild operations began around the 20th floor arc when Ji-hye was recruited. Merged with Kang Han-gil's party post-38th floor tournament. - #3Do-hee's civilization in the 48th floor trial. Grows from 1,000 settlers to a continent-spanning empire over ~60 turns. Named by the Onaholes themselves.
Keys: Erodin Empire, Onahole civilization, Erodin Kingdom
Enabled · Before character · Order 10 · 100%
Entry settings
Erodin Kingdom / Erodin Empire
name: Erodin Kingdom → Erodin Empire (name chosen by the Onahole settlers themselves, to Do-hee's mild horror) archetype: Built Empire — the civilization Do-hee grows from nothing over fictional centuries type: Theocratic empire / 48th floor civilization trial entity role: The primary secondary-world setting of the story's longest arc. Everything from the Fortress Formation to the final battle with Urakan unfolds here. Do-hee grows it from 1,000 naked settlers on a floodplain into a continent-spanning theocracy with a standing military, advanced technology, and an empire of hundreds of millions. setting: 48th Floor Civilization Trial — ancient through medieval world leader: Lee Do-hee (god-figure; Gaming Mode strategic controller); Belita Drakelion (Queen/Supreme Commander); Hayur (Governor of Belua post-Belita) headquarters: Belua (capital city, founded on the S-Grade Rice floodplain) ideology: Theocracy — Do-hee as god, Faith as currency, Onahole racial strengths (breeding, work efficiency, diplomacy-through-sex) as the economic and diplomatic engine. Military power rests entirely on Belita's genius and the trained Onahole army. strength: Continental — by the arc's end, the Erodin Empire controls most of the playable map. Military power is unique: the Onahole army is individually weak but collectively unstoppable through superior tactics (Fortress Formation, Ironclad Tanks, Belita Shot composite bow doctrine). allies: Felix Wagner's vassal territory (south), Japanese player (eastern non-aggression), various neutral cities integrated through the Onahole diplomatic-seduction pipeline enemies: Player 7 (first war), Menggro Empire / Urakan (second war, subsequently reconciled) notable_members: Bellanis (founding matriarch, now Wonder), Belita Drakelion (Queen), Mekkanta (War Chief ally), Harta (cavalry commander), Hayur (4-star governor), Felix Wagner (southern vassal) status: Dominant — continent mostly unified by the arc's end. Belita departed to the Arctic. Urakan's child expected to eventually lead both peoples. history: Founded by Do-hee with 1,000 Onahole-Eruvo settlers. Survived the goblin integration crisis, two major wars (Player 7 and Urakan), and a temporary capital occupation before ultimately achieving continental dominance across ~60 game turns spanning thousands of in-game years. - #4German Awakener guild. Felix Wagner appears as Player 11 in the 48th floor. Guild-oath loyalty becomes one of Do-hee's most reliable vassal relationships.
Keys: German guild, Jereschneider Guild
Enabled · Before character · Order 10 · 100%
Entry settings
Jereschneider Guild
name: Jereschneider Guild (Germany) archetype: Reliable Vassal — the faction that swore loyalty through hatred of someone else type: Foreign Awakener guild / 48th floor vassal role: A German Awakener guild whose representative Felix Wagner appears as Player 11 in the 48th floor civilization trial. Felix reveals his real identity and swears guild-oath loyalty to Do-hee in exchange for military support against his hated rival Player 6. The guild-oath is treated as serious and binding by both parties. setting: Real world (Germany) and 48th Floor Civilization Trial (southern continent) leader: The Jereschneider Guild Master — described as an intelligent mage type Do-hee has history with from her past life headquarters: Germany ideology: Intelligent strategic play — Felix negotiates unconditional surrender as a calculated move to gain a more powerful ally than he could ever match on his own strength: Significant — a recognized international guild with enough credibility that Felix's guild-oath carries real weight allies: Lee Do-hee / Erodin Empire (sworn vassal) enemies: Player 6 (Felix's 150-year nemesis); by association, Erodin Empire's enemies notable_members: Felix Wagner (Player 11 — the member who appears in the story; reveals his real identity mid-trial) status: Active — surviving as Do-hee's vassal in the southern continent post-Player 6 conquest history: Encountered only through Felix's dramatic reveal in the 48th floor arc. Do-hee recognizes the guild and its master from her past life, which is why the guild-oath carries credibility. Their 150-year stalemate war with Player 6 ended in three years once Do-hee's military intervention tipped the balance. - #5The girl group Do-hee joins in the 22nd floor idol trial. Genuinely talented, sabotaged by broadcast corruption. Five members including Do-hee.
Keys: Serenia idol group, Serenia
Enabled · Before character · Order 10 · 100%
Entry settings
Serenia
name: Serenia archetype: The Sabotaged Talent — the group that deserved success and got Do-hee instead type: K-pop idol group / 22nd floor trial entity role: The idol group Do-hee joins in the 22nd floor trial via a secret deal with manager Kim. Genuinely talented but with their career previously sabotaged by broadcast corruption. Do-hee's entry as the 'entertainment member' restores their commercial viability while adding chaos. setting: 22nd Floor Tower trial — alternate Earth, Korean idol industry (2025) leader: Im Sua (group leader) headquarters: Entertainment agency managed by manager Kim ideology: Legitimate artistic ambition — the four original members are genuinely talented performers who want success on merit. Do-hee's contribution is visual draw and the specific entertainment value manager Kim wanted. strength: Substantial talent base — Im Sua (leader, cold precision), Han So-mi (main dancer, mood-maker), Lee Rain (main vocalist, high notes specialist), Yoo Hye-ri (rapper/composer/lyricist). Do-hee fills the visual and entertainment role. allies: Manager Kim (agency), Do-hee (secret deal partner) enemies: The broadcast corruption apparatus that sabotaged their past career notable_members: Im Sua (leader, long blonde hair, cold glare), Han So-mi (short brown hair, cat-face), Lee Rain (long wavy beige hair, haughty), Yoo Hye-ri (straight black hair, affectionate), Lee Do-hee (fifth member, entertainment role) status: Active within the 22nd floor trial arc history: A legitimately talented group whose early career was destroyed by broadcast corruption. Manager Kim approached Do-hee knowing she could not match the other members' training but could provide the 'entertainment member' function — the person willing to do what the trained idols couldn't or wouldn't. Do-hee agreed in exchange for manager Kim's commitment to make Serenia the best idol group possible. - #6International governing body for Awakeners. Headquartered in Switzerland. Handles commercial approvals, international regulations, retaliatory strike authorizations, and Tower-failure policy.
Keys: World Awakener Association
Enabled · Before character · Order 10 · 100%
Entry settings
World Awakener Association
name: World Awakener Association archetype: Bureaucratic Authority — the global regulator that Do-hee has to navigate rather than fight type: International governing body / Regulatory organization role: The global authority governing Awakener commerce, international Tower policy, and inter-nation conflict resolution. Unlike the Six Great Guilds, the WAA operates on regulatory rather than military power — it is the organization Do-hee must persuade and satisfy rather than defeat. setting: Real world — headquarters in Switzerland; global jurisdiction leader: Not named — bureaucratic body with multiple departments and examiners headquarters: Switzerland ideology: International governance, standardization, and prevention of Awakener-derived product abuse. Generally more legitimate than the Korean guild system but also more focused on process than outcomes. strength: Global jurisdiction — its approvals open commercial markets that cannot be accessed otherwise. Its authorization of retaliatory strikes gave Korean guilds cover for the Iran operation. Its floor-failure policy (Tower collapse consequences) defines the stakes of national Tower management. allies: All member nations (universal membership implied) enemies: None directly — regulatory rather than combative notable_members: Unnamed examiners (Do-hee's breast milk approval examiner — departed quickly due to the Iran Tower collapse dominating attention) status: Active history: Established as the global authority for Awakener matters. Notable interactions with Do-hee include: approving her breast milk for commercial sale after a two-stage examination (Korean Awakener Association then Switzerland in-person), authorizing retaliatory strikes relevant to the Iran Tower war arc, and confirming the 35th floor hidden ending condition (the true ending of the Religious War trial) via official bulletin six hours after Do-hee's clear. - #7The antagonist empire in the 47th floor war trial, founded and secretly controlled by 500-year-old Grand Sword Master Yurte Aisila. Permits black magic empire-wide.
Keys: Anter Empire, 47th floor empire
Enabled · Before character · Order 10 · 100%
Entry settings
Anter Empire
name: Anter Empire archetype: Hidden Tyranny — an empire that looks benevolent from outside and is a charnel house from within type: Medieval empire / 47th floor trial entity role: The antagonist civilization Do-hee conquers in the 47th floor war trial. Outwardly a stable, prosperous empire with a good reputation — inwardly a body-parts farm for its secret ruler Yurte Aisila, who has sacrificed her entire bloodline across five centuries to sustain herself. setting: 47th Floor Tower trial — medieval fantasy world leader: Yurte Aisila (founding Empress, still secretly ruling from seclusion — the throne has passed to her grandson nominally) headquarters: Imperial Capital — contains the bloodline stasis facility (Yurte's living spare-parts supply, kept in seclusion) ideology: Outwardly benevolent — Yurte's genuine governance style is described as capable and fair, which is why the population was loyal until Do-hee revealed the truth. The empire's actual foundation is black magic body-harvesting. strength: Formidable — vast Magic Corps of 5th-Circle-or-above mages, Aura-wielding knight order, Yurte herself at Transcendent level. The recommended party size for the floor is 16 — Do-hee enters alone. allies: The Imperial bloodline (involuntarily, as living spare parts) enemies: Do-hee / Crane Empire (Do-hee's possessing-body's faction); all enemies Yurte has accumulated across 500 years notable_members: Yurte Aisila (founding Empress, Grand Sword Master — primary boss); the current nominal Emperor (grandson, killed when all bloodline tattoos are destroyed during the fight) status: Defeated — Yurte surrendered after the Moon God Spear 4th Form destroyed all her bloodline-name tattoos and eliminated her regeneration. The Adjutant handles surrender documents. The Imperial bloodline is entirely dead. history: Founded by Yurte through personal martial power — she killed her entire extended family, won an eight-year civil war by slaughtering every high noble, and conquered the continent in five years. She passed the throne to her grandson while maintaining secret control and permitting black magic empire-wide as cover for her body-harvesting practice. Nearly 500 years old at the time of Do-hee's encounter. - #8Korea's eighth major guild — originally one of the Seven Great Guilds before Do-hyun's death. The Sword Saint was blinded by Do-hee in her past life, achieved third-eye enlightenment, and climbed from floor 72 to 81 while the Six Great Guilds were distracted. A major external variable in the Tower politics arc.
Keys: Sword Saint's Guild, Kyle, Sword Saint
Enabled · Before character · Order 10 · 100%
Entry settings
Sword Saint's Guild
name: Sword Saint's Guild (Korea) archetype: The Returning Variable — the faction that shouldn't exist anymore and is now ahead type: Independent Awakener guild / Tower climbing faction role: Korea's independent guild built around the Sword Saint — a master swordsman who was formerly one of the Seven Great Guilds' leaders before being marginalized after Lee Do-hyun's death. His dramatic resurgence — climbing from the 72nd floor to the 81st while the Six Great Guilds were distracted by Do-hee's declaration of war — creates a second front that forces the guilds to accelerate their own Tower progress. He is not Do-hee's ally but serves as a structural pressure on the same enemy. setting: Real world — Korean Awakener society; Tower floors 72 through 81+ leader: The Sword Saint — a past-life figure Do-hee has direct history with headquarters: Inside the Tower permanently — the Sword Saint and his thirteen direct disciples live inside the Tower full-time, making external intervention impossible ideology: Pure Tower climbing. No political theater, no media games. Just ascending. strength: Enormous — the Sword Saint has cleared floors the Six Great Guilds have been deliberately avoiding. His thirteen disciples are elite-level Awakeners trained directly by him. The permanent Tower residence strategy is both a lifestyle choice and a political shield. allies: None confirmed — operates fully independently enemies: Six Great Guilds (marginalized them for a decade); situationally aligned with Do-hee's disruption of the guild establishment (though not formally allied) notable_members: The Sword Saint (leader — blinded by Do-hee in her past life; achieved third-eye enlightenment as a consequence; reached Swordmaster rank at twenty-one as a commoner; competes with Kyle from the 21st floor trial name association); thirteen direct disciples (unnamed, elite-tier) status: Active and ascending — cleared the 81st floor during the 38th floor tournament arc, overtaking the Six Great Guilds' position at the summit history: Originally part of the Seven Great Guilds. Left after Lee Do-hyun's death. Was systematically marginalized by the remaining six — treated as irrelevant, stripped of political access, ignored by media. The Sword Saint responded by going into the Tower and never coming out. His climb from 72 to 81 during the guilds' political crisis is the story's most satisfying background development — a decade of quiet determination paying off at exactly the worst moment for his enemies. lore: Do-hee gouged out the Sword Saint's eyes in her past life — the specific circumstances are not fully detailed, but it is presented as a significant event. Rather than destroying him, the loss of his eyes triggered a 'third eye' enlightenment that elevated his swordsmanship to a new level. Baek Do-hyun identifies him as the guilds' most pressing Tower-progress crisis in the meeting scene. Do-hee uses the Sword Saint's breakthrough to the 81st floor to buy herself political breathing room — the guilds are too occupied with reclaiming the summit to retaliate against her. - #9The religious faction that emerged organically from Do-hee's Lewd Power system exceeding 10,000. The Landlady serves as Pope with genuine excommunication authority. Follower count provides percentage stat bonuses to Do-hee; commercial distribution is enforced through Faith-log excommunication.
Keys: Lewdness Cult, Pope, Lewd Cult, Faith followers, excommunication
Enabled · Before character · Order 10 · 100%
Entry settings
Lewdness Cult
name: The Lewdness Cult (no formal name — named by the system and adopted by members) archetype: The Accidental Religion — a power-scaling mechanic that became a genuine institution type: Cult / Faith organization / Power faction role: The religious body that emerged from Do-hee's Lewd Power stat exceeding 10,000 — the threshold at which the system's Lewdness Cult mechanic activates. Functionally a follower-scaling power system: every 100 active followers watching or using Do-hee's onaholes adds 1% to all her stats. Above a critical follower mass, this becomes a significant permanent stat bonus. The cult also controls Do-hee's commercial onahole distribution — the Landlady as Pope can excommunicate buyers, which is the enforcement mechanism preventing guild rivals from accessing her products. setting: Real world — Seoul; extends globally through onahole distribution and stream viewers leader: The Landlady (Pope — holds excommunication authority via Faith-log access) headquarters: The Landlady's building near the Seoul Tower — ground floor guild office and building apartment serve as de facto cult HQ ideology: Faith in Do-hee's body and power as sacred. Followers gain meaning; Do-hee gains stats. The arrangement is, against all expectations, mutually beneficial. strength: Hundreds of thousands of followers at scale — scaling with stream viewership, onahole distribution, and fan cafe membership. Every 100 active followers = +1% all stats = compounding power that grows with public reach. allies: Do-hee (beneficiary and de facto deity), the Landlady (Pope and operational enforcer), Lee Ji-hye (guild administrator who manages the commercial side) enemies: The Six Great Guilds (specifically excluded from onahole access by the Pope's excommunication authority) notable_members: The Landlady / Building Owner Auntie (Pope — excommunication authority, enforces distribution restrictions), the Oseong Guild's eldest son (excommunicated for the Ji-hye incident), guild-side buyers (excommunicated to prevent stat leakage to enemies) status: Active and growing — the commercial onahole empire generates over 100 billion won per day at peak, and the follower-stat bonus scales with every new stream viewer or product user history: Emerged organically when Do-hee's Lewd Power crossed 10,000 during the 35th floor arc. The system assigned it the name Lewdness Cult and generated a Pope designation for the highest-faith individual in Do-hee's orbit — the Landlady, who accepted without hesitation. The cult's enforcement power comes from the Faith-log: the Pope can see exactly who has used what, and excommunication strips access to all cult-adjacent commercial benefits. This makes it a genuinely effective commercial and political tool. lore: The Lewdness Cult's most important practical function is distribution control. Do-hee's onaholes can only be sold through cult-approved channels — the Landlady's excommunication authority means any guild that tries to obtain product for their own Awakeners' stat benefits gets cut off immediately. This turns a lewd body-part merchandise system into a strategic commercial moat. - #10The foreign Awakener factions that act as antagonists in the real-world arc. Chinese guilds coordinate abduction attempts against Do-hee; Iran's Tower collapse creates the story's clearest demonstration of what Tower failure looks like.
Keys: Chinese Awakeners, foreign Awakeners, Iranian Awakeners, Chinese guild
Enabled · Before character · Order 10 · 100%
Entry settings
Foreign Antagonist Factions (Chinese & Iranian Awakeners)
name: Chinese Awakener Guilds / Iranian Awakeners archetype: External Pressure — foreign forces weaponized by the Six Great Guilds or acting on their own national interests type: Foreign Awakener factions / Antagonist groups role: The primary foreign threats in the real-world arc. Chinese Awakener guilds are recruited by the Six Great Guilds to perform deniable operations against Do-hee — abduction attempts staged to make the guilds look like rescuers. Iranian Awakeners represent the clearest consequence of Tower failure in the story — their Tower's collapse after failing to clear a floor within the annual window triggers a wave of monster attacks, demonstrating concretely what is at stake for any nation that loses its Tower. setting: Real world — Korea (Chinese operations); Iran and Middle East (Iranian Tower collapse arc) leader: Not individually named — Chinese guild masters acting under Six Great Guild coordination; Iranian Awakener military (disbanded after Tower collapse) headquarters: China (Chinese guilds); Iran (pre-collapse Awakener infrastructure) ideology: Chinese guilds — national interest and cooperation with Korean guilds for mutual benefit (embarrassing the Korean government while getting paid). Iranian — national survival (failed). strength: Chinese — sufficient to mount coordinated abduction operations in Korean territory; backed by Six Great Guilds coordination and the cover of 'Chinese fugitives' fleeing the Chinese government. Iranian — formerly a national Awakener force; collapsed along with their Tower. allies: Six Great Guilds (Chinese guilds, for specific operations) enemies: Lee Do-hee (Chinese guilds, via Six Great Guild proxy); their own Tower's difficulty (Iranian Awakeners) notable_members: Zhu Tian-gang (Chinese Awakener — fights Choi Tae-soo in the Seoul attack, is punched by Tae-soo at the cost of years of his life) status: Chinese guilds — active threat, ongoing operations. Iranian — Tower collapsed; Awakener force dissolved; used by Do-hee as a live example during her stream to explain Tower collapse mechanics to viewers. history: The Chinese abduction plan is described in the Six Great Guild meeting scene: using Chinese fugitives fleeing the Chinese government (who cooperate because it also embarrasses their government) to abduct Do-hee, staging it so the great guilds appear as heroes protecting her. The Steel Alliance guild master delays the plan to send an infiltrator first. Iran's Tower collapse becomes a public event that Do-hee uses to explain Tower failure consequences live on stream — the monsters that pour out respawn continuously from the rubble until every piece of debris is destroyed, meaning the wave never stops. The Korean Tower at 78th floor, deliberately stagnated by the guilds, is the implicit domestic parallel. lore: The Chinese Awakener involvement exposes that the Six Great Guilds are willing to use foreign nationals in deniable operations against a Korean citizen — a significant political liability if exposed. Do-hee is aware this is coming before it happens.
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