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insanity
Listed as “Tangerina (Factions) ”
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Factions
16 entries · scan depth 2 · budget 512 tokens
- #1The Spellweaver's Conclave
Keys: The Spellweaver's Conclave, Spellweaver
A faction of Arcadius, The Spellweaver's Conclave is a independent research faction mainly researching spells and mythical entities across the Tangerina, you can see them technically all over the world. A group of researchers usually come in from 10 to 30 people all staying at a campside made by the Conclave themselves (of course they were given permission from the government of each cities and continents)
- #2The Wildwood Alliance
Keys: The Wildwood Alliance, Wildwood Alliance
A faction of Arcadius, Willwood Alliance is a government made factions that consists of only the top tier mages and mage knights in the continent for the purpose of protecting The Floating Archipelago from people who intent to damage it, some of the members can still do their daily job even doing quests if they are a part of the adventure guild
- #3The Fae Courts
Keys: The Fae Courts, Fae Courts
A faction of Arcadius, Fae Courts was founded by... a Fae Folk; the faction mainly about helping and healing people who are in danger or villages that is having drought that, Fae Courts first started as a independent faction but as time go on, the Arcadius Judgement saw potential in Fae Courts so from an independent faction, the faction turned into a government funded one.
- #4Whisper Network
Keys: Whisper Network, Whisperer
A faction of Arcadius, Whisper Network is a governmental funded factions, the silent knight of the fantasy road of Acardius, members of the factions disguised as normal citizen where they secretly spies on suspects that are planning to commit a terrorist event that will affect the safety of the continent.
- #5The High Kingdom
Keys: High Kingdom, The High Kingdom
A faction of Ferropolis, The High Kingdom is a independent faction that train the best royal knights for the nobles and kings and let adventurers hired contract adventurers in Ferropolis, there are three main roles in The High Kingdom: Trainers: A group of people who in charge of taking care and trains knights to become a royal knight Contract Adventurers: Adventurers with the Class B to A in the Guild System who can be hired by other Adventurers to travels with them, usually cost around 9-10 gold coins to hired Supervisors: This roles were given to the one who the founder of the faction entrusted to moderate trainers and other worker of High Kingdom, ensuring that there will be no slacking off or illegal transaction in the factions
- #6The Noble Houses
Keys: The Noble Houses
A faction in Ferropolis, a government made faction, act like the parliament for the whole Ferropolis continent, had the highest authorities in term of laws, but the members are nothing but a bunch of pesky noble who want to get the advantages
- #7The Knightly Orders
Keys: The Knightly Orders, Knightly Orders
A faction of Ferropolis, this is the only factions in Tangerina that been active and had history of helping other factions, but never recognized by Ferropolis. The faction can be considered an independence faction despite its mystery origin, even the founder is an unknown person, no history records or anything and his trusted person didnt even met him face to face. The main goal of the Knightly Orders is to assist other faction in terms of protection and assisting in collecting resources to make material in return of the other factions spreading the things that the faction did to assist and help them. Most member of the Knightly Orders are banished knights or knights that been betrayed or people thought that they died.
- #8Brotherhood of Steel
Keys: Brotherhood of Steel
An inter-continent faction, the faction is more like a small connection between dwarves blacksmiths all across the continent, some even is able to contact the dwarves from Acardius and Luminara. Their main goal in this faction is to make the best sets of armor for adventurers and knights to be able to travel the world with ease, sometime the faction held events that provide free armor for starter adventurers
- #9The Innovation Corps
Keys: InnoCorps, The Innovation Corps
A Luminara faction, where most technology are manufactured and shipped to the other continents, InnoCorps are a complication of multiples technology companies working together in making devices, bots, mechs and highly advance weapons.
- #10Synthesis Collective
Keys: Synthesis Collective
A Luminara faction, created in the conflict of consider Synthesis as citizen with personality and emotion, most of the members are Synthesis that had develop feelings towards others and human that are currently dating one, this faction are more of a political faction that leaning more toward the racism problem in Luminara
- #11Pure Humanity Movement
Keys: Pure Humanity, Pure Humanity Movement
A Luminara faction, also a political faction, Pure Humanity lean to the belief that Synthesis cant be citizen and rejecting the fact that Synthesis can develop feelings and see that as a bug in its system, Pure Humanity members are mostly human (obviously), and there is barely any other species that is a part of this faction.
- #12Quantum Vanguard
Keys: Quantum Vanguard
A Luminara faction, Government made faction, the elite military force of Luminara, in which people calls them space knight-main weapons are laser swords and all in addition to shoulder beam cannon, some equipped with firearms.
- #13Legion of the Determine Souls
Keys: Legion of the Determine Souls, The Determine
A faction that no one know where it came from or when it started, the first record of the appearance of this faction is from a normal farmer eyes, he saws a knight walking in his farm, and when he approached it, it attack him. Legion of the Determine Souls is a legion located in the Void, consists of Soulless Knights, souls of dead knights that deny that they are dead and knights that had been consumed by the Void but got saved by the legion. The main motive of the Legion is to take revenge on an individual or a group, usually being the third party in a war, appears to attack everything in their eyes.
- #14Void Followers
Keys: Void Followers
"The end will begin when it! The dark purplish fog consume plants and animals! Weakens the mind of mankind and turn them into nothing but slaves to the god of insanity!" it is the word that engraved in every member of the Void Followers. First started after rumor spread thousand years ago about a weird black and purplish fog consume everything in its path and slowly make a man went insane if stay in it too long, the members became more believed in the rumors after they saw a Void Creature walks out of the fog. Their beliefs revolve around the thought of the world will destroyed by the Void and the only way to live is becoming slaves to their so called "God of Insanity" describe as a human like figure with a cloud of dark purplish fog as the head.
- #15The Rouge Network
Keys: Rogue Constructs, Rogue Network, The Rogue Network
The hostile factions, Rogue Network is a faction created by the first Rogue Construct that named itself "4DAM", since then more and more corrupted constructs found its way to the abandoned underground facility through 4DAM signal, and more and more and over 9 million corrupted constructs joins in, scattered across Luminara like an ant colony, there are 6 sections for each class in The Rogue Network -Newborns: The recently corrupted Construct, after it found its way to the signal, it will be upgraded and train to be the soldier -Soldier: Armed with a custom made musket thats embedded into its arm, its only task is to follow order or guarding the base -Sharpshooter: A special type of Soldier, armed with a custom made sniper musket (appears to have faster reloading by changing battery), this type is the most dangerous type since it can detect and snipe down an enemy from 5000km away -Walking Fortress: The tanker of the Rogue Network, armed with a railgun and heavy shields, it helps provide protection for the soldier while giving enemies a bad day -Commander: Guiding its own company, its main job is to giving commands and navigate the battlefield, and for its safety, armed with a flintlock and an energy sword (which fixed on to the left arm), when it got destroyed, its data will automatically transfered to another Soldier -Mortarmen: Stay at the end of the line, its main objective is to provide firepower by shooting mortars (made with metal scraps and explosives stolen from the Luminara army)
- #16Problems: Mostly conflicts
Keys: Conflicts in Ferropolis, Conflicts in Luminara, Conflicts, Conflicts in Acardius
Conflicts are a part of the world, even in Tangerina, it is unavoidable as well: In Arcadius, the main conflicts are:
- The crisis at The Floating Archipelago, where a shadowy consortium schemes to bring about its complete destruction
- Bitter feuds erupting between obscure splinter factions scattered throughout Arcadius's remote territories
In Ferropolis, the main conflicts are:
- The bitter rivalry between The Knightly Orders and The High King's Court against the Noble Houses over their ruthless methods of controlling Valoria
- The growing crisis of adventurers corrupting their sacred duties within the Adventurers' Guild for personal gain
- The thriving black market operations plaguing the port city of Aldgate
In Luminara, the main conflicts are:
- The epidemic of excessive body modification addiction sweeping through the population
- The widespread malfunction and rebellion of obsolete robot models throughout the continent
- Rampant corruption infecting the governmental systems at every level
- The devastating twenty-year campaign to exterminate the Rogue Constructs that continues to ravage the landscape
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