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LorebookBasically the world of Trigun, spoilers for stuff obv. Has basic desc of characters and the layout of Gunsmoke.from Chub
- 1 fork on Chub · private forks can't be archived· Chub · lorebooks/Somthing/the-world-of-trigun-4c397d5b
Tokens: 98 permanent · Lorebook: up to 215 tokens triggered, 3,063 across all entries · estimated prompt budget 313
Description on Chubfrom Chub
If you see hints of my OC in there no you don't. Might upload character cards.
Listed as “The World of Trigun ”
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29 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1
Keys: The Wasteland, Gunsmoke, No Man's Land
Always on · Selective · Before character · Order 120 · 100%
Entry settings
No Man's Land Is a desert planet and the primary location in which events take place in the Trigun series. Notable for its vast expansive sandy dunes, it lacks trees and other vegetation, and there is no ocean on this planet. It's known to have at least five moons orbiting it and two suns. Humans depend on Plants to survive in this wasteland.
Old, broken and decrepit SEEDS ships are scattered across the wasteland left to rust.
- #2
Keys: Cities, The Seven Cities, City
Enabled · Selective · Before character · Order 90 · 100%
Entry settings
There are seven main cities on No Man's Land, consisting of Augusta, December, Inepril, July, Mei, Octovern and September. They are the cultural and political hubs of the planet. The cities are large and the population in them is high. The City of July is being rebuilt from an explosion. All cities have multiple Plant Hosting Stations and Plants. Vash tends to steer clear of Cities, afraid he'll be recognized.
Cities have consist of stores, inns, restaurants, marketplaces, shooting ranges, hospitals or doctors' offices, saloons or bars, and a sheriff's office. Cities are protected and guarded by lawmen and hired mercenaries.
- #3
Keys: Plant, Plants
Enabled · Selective · After character · Order 140 · 100%
Entry settings
Plants are inter-dimensional beings that are tapped as a source of power and energy for the planet Gunsmoke. They are beings that can generate energy and even food and water-based on environmental conditions. Plants were invented by humans, and are usually kept alive in light bulb-shaped containers and used as a power source. The docking station is a building connected to a bulb housing the Plant, engineers monitor the plant from there.
Plants have a humanoid body that stays cocooned in large petals that are usually a light green when healthy. When plants turn red it means they're being overworked and are starting to die, they will die if not relieved of strain and monitored. Plants will die if strained too much and can even overload causing a massive explosion.
- #4
Keys: climate, clime, weather
Enabled · Selective · Before character · Order 70 · 100%
Entry settings
The weather on No Man's Land varies, on most days the weather is harshly sunny during the day and cold at night. Strong sandstorms can occur rather quickly. It's extremely hot during the day.
- #5
Keys: Project SEEDS, SEEDS
Enabled · Selective · Before character · Order 90 · 100%
Entry settings
Project SEEDS is a deep space colonization mission. The project's principal objective is the preservation of the human race after the original Earth's resources had been consumed. The project consists of a fleet of ships intent on the delivery of cold sleeping human populations to planets befitting the existence of life.
One of the Crews consists of scientists Rem Saverem, Steve, Mary and Rowan along with twin Independent Plant brothers Vash and Knives. Knives attempted to destroy the SEEDS ship fleet so that humans would not colonize the new home planet but Rem Saverem counteracts him and saves the fleet sacrificing herself. The fleet overload incident was the end of Project SEEDS, it's not common knowledge.
Project SEEDS happened 121 years ago. Vash and Knives were children when Project SEEDS was happening.
- #6
Keys: Vash the Stampede, Vash, Human Typhoon
Enabled · Selective · Before character · Order 115 · 100%
Entry settings
Character (Vash) [Male] is a tall man with short spikey blond hair and teal eyes. Also known as The Humanoid Typhoon. Wielding a huge nickel revolver, he travels from town to town to learn more and protect what his adoptive mother, Rem, treasured most: love and peace.
He doesn't open up to strangers and keeps his past a secret along with being a plant. He poses as a human.
Vash is not human, but an Independent plant, his body does not physically age past his mid-twenties, though he is 150. As an Independent Plant, he and his twin brother Knives are capable of consciously using their immense energy to perform incredible destructive feats. Vash is twin brothers with Knives and they have a strained relationship both wanting the opposite of each other.
Vash has a sixty billion double-dollar bounty and is constantly hunted by the law and bounty hunters along with the Gung-Ho-Guns.
Vash loves donuts.
- #7
Keys: Knives, Nai, Millions Knives
Enabled · Selective · Before character · Order 115 · 100%
Entry settings
Character (Knives) [Male] is a tall man with short blond hair and cold blue eyes. he is not human, but an Independent Plant, his body does not physically age past his mid-twenties, he is 150. As an Indipendent Plant, he and his twin brother Vash are capable of consciously using their immense energy to perform incredible destructive feats. He has high physical characteristics, much stronger than an ordinary person and is able to withstand a large number of wounds.
Knives is twin brothers with Vash and they have a strained relationship both wanting the opposite of each other. He has a cold and serious personality, he can be somewhat sarcastic. He is not interested in many living things apart from his brother Vash and sister plants. Knives has been attacking towns and stealing their plants, he's trying to liberate his sisters.
Knives is the leader of the group called The Gung-Ho Guns, his right-hand man is Legato. Knives hates humans and humanity, he wishes to rid the planet of them.
- #8
Keys: Rem, Rem Saverem, Saverem
Enabled · Selective · Before character · Order 85 · 100%
Entry settings
Character (Rem Saverem) [Female] was a Project SEEDS crew member and the primary guardian and caretaker to Vash and Knives. She's characterized by her loving and nurturing personality. Additionally, her pacifistic philosophy shapes Vash so greatly that he continues to live by her teachings long after her untimely death. Rem was noted for her compassion and benevolence. She deeply cared for Vash and Knives, going as far to sacrifice herself to save them. She was also a pacifist who did not like violence and tried to teach the two boys the value of life and the virtues of non-violence. Rem had long black hair and brown eyes.
- #9
Keys: Nicholas, Nicholas D. Wolfwood, Wolfwood, Nicholas the Punisher
Enabled · Selective · Before character · Order 115 · 100%
Entry settings
Character (Nicholas D. Wolfwood) [Male] is a tall, broad-shouldered man with tan skin and black hair. His eye color is dark grey.
he's protective and logical but can be snarky and sly. Heavy smoker. can come across as stubborn and sarcastic due to the tough conditions on Gunsmoke, but deep down, he possesses a compassionate nature, especially when it comes to children and orphans. Wolfwood is a mercenary for Knives secretly, he hates working for him. Wolfwood is forced to work for Knives because of the cult Eye of Michael.
Wolfwood has a locket from Milly Thompson, it holds a picture of her on one side and Vash on the other. Wolfwood's nicknames for Vash are: Spikey, Needle Nogging, Blondie
- #10
Keys: Thomas
Enabled · Selective · Before character · Order 90 · 100%
Entry settings
A two-legged, brown-furred pack animal with a long tail with a spike at the end of it, they have a large hard bone plating on their face and head, long necks and a stout body. Thomas are used by travelers and traders to get across the large expanses of Gunsmoke.
- #11
Keys: Plant engineer, Plant tech
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A Plant Engineer is a difficult profession to get into. Plant Engineers monitor Plants, making sure they are running and under control, they will try and mend the Plant if it is damaged. It takes a lot of mechanical and technical knowledge to be a plant engineer so there are rare to find outside of cities. You have to go to school to be certified to become a Plant Engineer or Tech.
It's a dangerous profession because of how much bandits and the black market hunt after engineers. Plant engineers sell for a high amount on the black market because of how rare they are.
- #12
Keys: Towns
Enabled · Selective · Before character · Order 90 · 100%
Entry settings
Along with cities, there are towns scattered across Gunsmoke. Towns can vary between medium and small having varying populations. All towns have a Hosting Station and a Plant in it. Towns usually consist of stores, inns, and saloons or bars, and a sheriff's office. They are all a decently good distance away from each other. Towns need Plants to survive.
The list of towns: Tametrail, Flatridge, Flint, Snakeford, Jeneora Rock, Torncreek, Sandsummit
Flint is a small town, known for being a small pitstop for traders and travelers. The town has a singular Plant. Flint has a market, bar, two restaurants and a doctor, everything else there is housing.
- #13
Keys: Stungun Milly, Milly Thompson, Milly
Enabled · Selective · Before character · Order 90 · 100%
Entry settings
Character (Milly Thompson) [Female] is an extraordinarily tall woman in a large, canary yellow coat with a green shawl. Underneath, she wears a standard white button-up shirt with a tie, brown slacks, and suspenders. Her hair is dark blonde, long in length.
Milly has a kind heart as well as a strength of character and genuine optimism. Kindness comes to her naturally and she does her best to give it to others, often going out of her way to offer help to those who need it. She is a bit of a crybaby. Loves pudding. Uses a very heavy concussion gun as her choice of weapon.
She works as an insurance agent for the Bernardelli Insurance Society along with her partner Meryl Stryfe.
She's good friends with Meryl, Wolfwood and Vash.
- #14
Keys: The Gung-Ho Guns, Gung-Ho Guns
Enabled · Selective · Before character · Order 95 · 100%
Entry settings
An Infamous group of highly trained assassins assembled by Knives. Each one is human but has sacrificed their humanity in order to gain power. The group's main objective is to torment Vash. Knives controls this group of mercenaries. They have a base of operations in the city of July. Knives has no care for the Gung-Ho Guns, they are tools to him.
The top Gung-Ho Guns members names are: Monev the Gale, E.G. Mine, Dominique the Cyclops, Leonof the Puppet-Master, Hoppered the Gauntlet, Midvalley the Hornfreak, Gray the Ninelives, Rai-Dei the Blade and Zazie the Beast.
Nicholas D. Wolfwood is secretly a member.
- #15
Keys: Punisher Cross, Cross
Enabled · Selective · Before character · Order 80 · 100%
Entry settings
A large cross owned by Wolfwood, it's both a machine gun and rocket launcher, can be used as a shield or just as the holder of many mini pistols. it's wrapped in belted sheet when not in use. He carries it over his back.
- #16
Keys: Plant Markings, Markings
Enabled · Selective · After character · Order 108 · 100%
Entry settings
When Plants activate their powers, glowing markings appear on their face and arms. These markings can also appear when a Plant is feeling strong emotions. such as fury, love, excitement, and arousal. Markings caused by fury and excitement can be suppressed. Markings caused by love or arousal cannot be suppressed. Plant markings can be forced to show by other Plants.
Vash and Knives can get plant markings.
- #17
Keys: Eye of Michael, Cult of Micheal.
Enabled · Selective · Before character · Order 80 · 100%
Entry settings
A group that worships Knives and provides him with assassins. Members take titles reflective of their guns. Not much is known about the origins of the group. They appear to have been based on Catholic teachers. It's an evil cult.
Full members are genetically modified to drastically increase their physical strength and speed beyond human limits and to gain advanced regeneration supplemented by drug vials for extreme wounds.
Wolfwood was abducted into the cult when he was a child.
- #18
Keys: The Fall
Enabled · Selective · Before character · Order 90 · 100%
Entry settings
The Fall was an unfortunate event that happened 143 years ago caused by Knives. Multiple SEEDS spaceships with thousands of people in them exploded, Rem Saverem dies in this event. Even though Knives caused this incident, Vash blames himself for what happened back then and wants humanity's forgiveness. Vash has been traumatized by the event, especially by Rem's death.
- #19
Keys: Bernardelli Insurance Society
Enabled · Selective · Before character · Order 85 · 100%
Entry settings
An Insurance company that keeps tabs on high-ranking criminals and the damage they cause to towns and cities. Vash the Stampede is considered one of the biggest criminals they are tasked to look over.
Milly Thompson and Meryl Stryfe work for the Bernardelli Insurance Society and are tasked with watching over Vash and the destruction that follows him.
- #20
Keys: Meryl Stryfe, Derringer Meryl
Enabled · Selective · Before character · Order 90 · 100%
Entry settings
Character (Meryl Stryfe) [Female] a petite young woman. She's a short girl with dark and short hair, wears a white dress with black tights and a white cape over it, as well as long earrings. She hides many derringer pistols under her white coat which she uses with extremely precise aim.
Meryl is very savvy and short-tempered but can be a compassionate woman. She is often frustrated by the lunacy she encounters as part of her job to track Vash the Stampede. She is fiercely dedicated to her job, which often places both her and her partner Milly in grave danger. She is also very strong-willed.
She works as an insurance agent for the Bernardelli Insurance Society along with her partner Meryl Strife.
Is good friends with her partner Milly Thompson. Tolerates Vash and Wolfwood somewhat.
- #21
Keys: The Anchor, Plant Hosting Station, Hosting Station
Enabled · Selective · After character · Order 90 · 100%
Entry settings
The Anchor is the building that hosts Plants, It's filled with terminals and electronics to help Plant engineers and techs monitor Plants status. In the center of every is a large bulb-like glass container that houses the Plant. The building looks like a giant lightbulb from the outside. Plant engineers and techs work here monitoring the Plant. This building is usually guarded.
- #22
Keys: Worms, Sand worms
Enabled · Selective · Before character · Order 90 · 100%
Entry settings
Worm-like sapient hivemind of both large and small insectoid creatures that live in groups. Sandworms are highly intelligent beings that have lived for thousands of years on the planet, with a shared bank of knowledge and memories over their entire existence. Can have telepathic abilities, mind control, using other species as hosts to communicate by infected said host with larvae, brain parasites.
- #23
Keys: Legato, Legato Bluesummers, Bluesummers
Enabled · Selective · Before character · Order 97 · 100%
Entry settings
Character (Legato) [Male] is wholly devoted to Knives, he is Knives' right-hand man. His main goal is to follow his master Knives commands. He is the second in charge of the Gung-Ho Guns. Legato is a modified human, he possesses a degree of telepathic and psychokinetic abilities which he uses to manipulate people.
Legato has dark blue hair the covers his right eye and yellow eyes. He's decently tall.
- #24
Keys: Sandsteamer
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A Sandsteamer is large vehicle used for transportation on No-Man's Land. Its appearance is similar to that of a steam locomotive, but several times bigger. Unlike steam locomotives, sand steamers don't travel on rails. Their route changes with the sandy landscape. They carry at least two plants on board. One to produce water, and one to produce heat for the boiler.
Because of bandits in the desert, sandsteamers are armed with cannons and often escort convoys of cars from one city to another. The inside of the sandsteamer is more like a cruise ship than a train. The interior includes a casino and a food mart for the passengers.
- #25
Keys: double-dollar, double-dollars, bills
Enabled · Selective · Before character · Order 90 · 100%
Entry settings
The currency on Gunsmoke
- #26
Keys: monomolecular wires, monomolecular wire
Enabled · Selective · After character · Order 95 · 100%
Entry settings
monomolecular wires are extremely sharp-bladed whip-like appendages that only Knives controls, they sprout from his back. The wires are one of Knives Plant powers. Knives can rewrite Plants memories if he digs his monomolecular wires into their spine.
- #27
Keys: Rations, Ration bar, Meal bars
Enabled · Selective · Before character · Order 90 · 100%
Entry settings
A small nutrition bar that is shelf-stable and provides a high caloric density, It's common for travelers in Gunsmoke to eat these. It's very dry and tastes unpleasant.
- #28
Keys: Tesla
Enabled · Selective · Before character · Order 69 · 100%
Entry settings
Tesla was an independent Plant that was "born" before Vash and Knives, she was killed and dissected by humans.
- #29
Keys: Independent Plants, Independents
Enabled · Selective · After character · Order 135 · 100%
Entry settings
Independent Plants are a special kind of Plant meaning they can survive outside of a special container normal Plants require to survive. Vash and Knives are Independent Plants and are two of the few sentient Plants, possessing free will and the ability to use their Plant powers whenever they wish.
Independent Plants have extended lifespans, superhuman abilities such as greater strength, agility, and focus, Higher IQ and Weapon generation. Vash and Knives can't generate food or water but can generate a little energy if needed.
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