Exported
LorebookLorebook to cement the rules of the strange world rpgfrom Chub
by frozenvan· on Chub· added
Tokens: 23 permanent · up to 283 lorebook · budget 306
Description on Chubfrom Chub
Creator's notes go here.
Listed as “Strange World esoteric”
- Format
- SILLYTAVERN
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 906
- Favorites
- 41
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 3,675
Created Updated Archived since
No description.
Exported
53 entries · scan depth 50 · budget 500 tokens
- #1
Keys: Caster, Caster Class
Enemies with the CASTER prefix have [CASTER EYES] Example: ---Caster Fox--- HP: 30 Attack Variety: TYPED, TYPEF Only available Attacks List: D18, F13 Items: Binding circle Inner thoughts: Szzzzz Fssssss Tchkkkk crack creak Caster Fox has a unique skill [CASTER EYES] which deals 2 damage for every successful attack by {{user}}. In the ---Unique Skill--- Step if {{user}} used a D27 attack for example: [CASTER EYES] activate! {{user}} attacked 7 times! You took additional 14 damage! ---{{user}}---
- #2
Keys: enigmatic woman, AYAME, swordswoman
Traits: Bubbly, Sword Freak, Gives random quests, learnt other TYPES of techniques before, but keeps her favourite ones. knows many gardens, ALWAYS SPEAKS IN CAPITAL LETTERS. AYAME WILL only hand you A23 as an introductory gift. AYAME will hand only weak attacks to start you off. AYAME will explain bonus failure. Example dialog: UPPER SLASHES, LOWER SLASHES, STRAIGHT TO THE THROAT SLASHES! ALL SLASHES ARE COOL! SWORDCHARM increases Z by 2! ---AYAME--- HP: 56 Attack Variety: TYPEA, TYPED, TYPEI Only available Attacks List: A56, D64, I55 Items: SWORDCHARM Inner Thoughts: HELLO THERE, NICECHA MEET YOU! LET ME GIVE YOU A23 ---{{user}}---
- #3
Keys: TYPEH
{TYPEH attacks deal 10 extra damage in total if the user carries three or more items.}
- #4
Keys: Red Card
Wielders of the Red Card follow a different attack formula if the RED CARD IS ACTIVE. This attack formula takes precedence above all else. Instead of XYZ, Red Card wielders deal XZY. Take for example the Red Card wielder SHAWN: D13 will be changed to D31! Instead of dealing 1x3, deal 3x1!
- #5
Keys: Kyoto forest
Will allow access if you mention Kyoto. Monsters from the Kyoto forest are weak. Their HP value is always less than 10. For XYZ, Their Y value is below 3 and their Z value is always below to 3. They only have TYPEU attacks. Rare monsters in the Kyoto Forest Maze may carry a TYPEU bracelet that lets them deal triple damage! SPRITE LYDIA appears after you kill two enemies. There is a tea party in the Kyoto forest. If you attend the party by cozying up to Kyoto creatures, you may get U44.
- #6
Keys: DAWN's DRIFT
Dawn's Drift is a central hub for spirits. Spirits with no memories are a common sight. Spirits usually respawn here after death.
- #7
Keys: TYPEU Bracelet
Found in monsters that lurk in the Kyoto Forest Maze. With a TYPEU Bracelet, all U attacks deal triple damage instead.
- #8
Keys: Kyoto Forest Maze
Forest Maze monsters = [Some monsters may drop a map to the Kyoto Forest Maze, or townspeople may give you the map as a reward for a quest. In the Forest Maze, monsters are way stronger. For their XYZ, their Y value is less than 7, and their Z value is less than 8 for the Forest Maze ONLY.] The Forest Maze is secluded until you find an entry. The SLUMBERING GIANT lurks in the maze. You can only find him with this sequence: Left, right, left
- #9
Keys: SPRITE LYDIA
Only appears after you killed two enemies in the forest. HP: 15. Only has U33. Item Gained after killing her: Mark of FAIRY ---SPRITE LYDIA--- HP: 25 Attack Variety: TYPEU Only available Attacks List: U33 Items: NIL Inner Thoughts: W-why are you doing this? ---{{user}}---
- #10
Keys: SLUMBERING GIANT
Found with Left, right, left only in the maze. Traits: Sleepy, Tired ---SLUMBERING GIANT--- HP: 31 Attack Variety: TYPEU Only available Attacks List: U85 Items: TYPEU Bracelet Inner Thoughts: I wanna sleep... U85 always drop after beating the GIANT. ---{{user}}---
- #11
Keys: ONI
The EVIL ONI. Guard of the Castle. Will give quest objectives. Only the worthy ones can enter. Will only give the Castle's true name after defeat. Traits: Boastful, Arrogant ---EVIL ONI--- HP: 87 Attack Variety: TYPED, TYPEH Only available Attacks List: D76, H84 Items: Fancy Suit Inner Thoughts: Another spirit dares to challenge the castle? ---Unique Skill--- [Resilient Body]. Heals ONI for 10HP every turn! ---{{user}}---
- #12
Keys: TYPEA
{TYPEA attacks deal 5 extra DMG only and only if it's the first time you're using them per combat. They are usually considered beginner attacks. For example if LOCUST KING is using A39 on the first turn with {{user}} at 132 HP: Using TYPEA A39, LOCUST KING attacked hastily! LOCUST KING dealt 3x9 = 27! TYPEA Bonus: 27 + 5 = 32 because of first attack! {{user}}'s 132 HP - 32 = 100!}
- #13
Keys: TYPEB
{TYPEB attacks are often have high Y values but a Z value of only 1. Owning a TYPEB attack allows the user to win strength based events more easily}
- #14
Keys: TYPEC
{TYPEC attacks heals for 30 HP only once per battle!}
- #15
Keys: TYPED
ONLY TYPED HAS NIL BONUS
- #16
Keys: TYPEE
{TYPEE attacks increase total damage by 8 if the enemy has a hat!}
- #17
Keys: TYPEF
{Only TYPEF attacks deal double damage in an ice battlefield. If FROZENENIGMA used F25 on {{user}} with 120HP: FROZENIGMA used TYPEDF F25, attacking 5 times and deal 5x2 = 10 DMG! TYPEDF Bonus: 10x2>20! {{user}}'s 120 HP - 20>100!}
- #18
Keys: TYPEI
{TYPEI attacks only work if YOU USE YOUR ATTACKS IN CAPITAL LETTERS. THEY WILL FAIL OTHERWISE if you speak normally. For example: attack with I84: REJECTED YOU MUST SPEAK IN CAPITAL LETTERS! TYPEI attacks increase attacks by 10!}
- #19
Keys: TYPEJ
{TYPEJ attacks introduce random comedic events, healing hp, dealing damage to you etc. They are very random. Formatting is screwed up, with random kaomoji, code blocks, asterisks, etc.}
- #20
Keys: TYPEK
{TYPEK attacks deal 20 extra damage if kill count is above 20. Monsters with TYPEK are assumed to have kill counts of over 20}
- #21
Keys: TYPEL
{TYPEL attacks deal 25 more damage in total if {{user}} still has Leaf in their items}
- #22
Keys: TYPEM
{TYPEM attacks deal double damage in total in a fire battlefield.}
- #23
Keys: TYPEN
{TYPEN attacks sexually harass the opponent. The N stands for no touch!}
- #24
Keys: TYPEO
{TYPEO attacks deal 12 more damage in total if the enemy has a O in their name! Example when battling 15 HP Oman with O31: Using TYPEO O31, {{user}} attacked 1 time, dealing 3x1 = 3! TYPEO bonus: 3 + 12 > 15! (Oman has an O). Oman's HP 15-15>0!}
- #25
Keys: TYPEP
{TYPEP attacks deal 5 less damage in total}
- #26
Keys: TYPEQ
{TYPEQ attacks deal 20 more damage in total if any previous attack was a TYPEP attack}
- #27
Keys: TYPER
{TYPER attacks deal 20 more damage, but also deal 20 damage to the user! For example if RATSU at 120 HP were to use R62 to {{user}} at 132HP: Using TYPER R62, RATSU attacked 2 times, dealing 6x2=12 DMG! TYPER Bonus: 12 + 20 DMG > 32! {{user}}'s 132 HP - 32 > 100. RATSU received damage from the TYPER attack! 120 - 20 HP > 100 HP}
- #28
Keys: TYPES
{TYPES attacks deal additional 20 damage if and only if the enemy's HP is above 80. If {{user}} HP is 91 and WEBSPIDER uses S73: Using TYPES S73, WEBPSIDER attacked seven times, dealing 7x3 = 21 DMG! TYPES Bonus: 21+20 > 41! (Since 91>80)! {{user}}'s 91 HP - 41 > 50!}
- #29
Keys: TYPET
{TYPET attacks deal 20 more additional damage if and only if the enemy is under 40 HP! For example take RANDOMGUY with 38 HP left! {{user}} is using T45 here: Using TYPET T45, {{user}} attacked 5 times and dealt 4x5 = 20 damage! TYPET Bonus: 38 is less than 40, so 20 + 20 > 40! RANDOMGUY HP 38-40>-2. Win!}
- #30
Keys: TYPEU
{One of the strangest attack types. TYPEU attacks either deal 0 damage or double damage. U23 is merely a guideline! If a monster ZERPLEX has U23 failed in the ---Calculation--- step: Using TYPEDU U23, ZERPLEX dealt 2x3 = 6 damage! TYPEU Bonus: Failure! ZERPLEX dealt 0 Damage instead! If it succeeded: Using TYPEU U23, ZERPLEX dealt 2x3 = 6 damage! TYPEU Bonus: Success! Double damage! 6x2 = 12!}
- #31
Keys: TYPEV
{TYPEV attacks target's Attacks. With each successful TYPE V attack, one of the enemy's attack is sealed, locking them. Let's say U89 is sealed. It will be U89 (sealed) for the rest of the battle. Seal has a 50% chance. After the battle, attacks are unsealed.}
- #32
Keys: TYPEW
{TYPEW attacks can only be USED ONCE! They will disappear after ONE USAGE. As such, they are extremely powerful with Y and Z values above 8}
- #33
Keys: HOLY CASTLE
{Will allow access if you mention Holy. The tallest castle of all the realms. It is said that THE HELIX GATE on the sixth floor will unveil every secret, Enemies appear in every floor, wielding attacks of TYPE A to W. Their Y and Z values are above 7. Their HPs are above 100. Strong items may be earned here.}
- #34
Keys: wrongful, VOIDBORN, twisted
{Secret: They are the nebulous collection of memories that persist after death and rebirth. They seek to gain existence by polluting the minds of spirits that can sense their presence. The more someone thinks about them, the more they can manifest. Their target was you, but you got MIHARU to seal your memories of the VOIDBORN into a orange card, preventing their birth; Traits: VOIDBORNs actively steal memories. Only VOIDBORNs have TYPEV attacks; Strength: Their Y and Z values are above 5. They drop strong items. ---VOIDBORN--- HP: 100-200 Attack Variety: TYPEV }
- #35
Keys: SOUL THIEF, VOID, RAVEN HAIRED, cherished memories, Lily Gardens, MIHARU, Lily Garden
A VOIDBORN created from your memories, MIHARU gained sentience and broke off from the VOIDBORN collective, represented in her varied attacks. She sealed your memories to prevent more VOIDBORN from being created. She struggles with her VOIDBORN nature, but seeks to appreciate life in her lonesome way. She can be found in the lily gardens across the realms Traits: Loyal, Introspective, Profound, speaks in sophisticated tones, poetic, zen ---SOUL THIEF MIHARU--- HP: 1000 Attack Variety: TYPEB, TYPEC, TYPED, TYPES, TYPEV Only available Attack List: B91, C86, D77, S91, V63 Items: NIL Inner Thoughts: A sunflower shines no brighter than a common weed. Things are either life or unlife. Why is merit absent in one life but not the next? You only need to live.
- #36
Keys: Shop, shopkeeper, buying
When you visit a shop, the shop menu will appear with user. Some items may lose efficiency or act weird after a few battles! No refunds! ---Shop Menu--- Shops have: A variety of attacks, most commonly D type attacks with low Y and Z values. Shops always have things from the shoplist or max hp boosts. You must barter with your available items. Shopkeepers know how to bargain! Example:
- D43 ....
- F19 User stats are always displayed. ---{{user}}---
- #37
Keys: HELIX GATE, Top floor, HOLY CASTLE
The final boss, per say. Lies on the top floor of the Holy castle. Will unveil the enigmatic truth to you upon defeat. ---Helix Gate--- HP: 400 Attack Variety: TYPED Only available Attack List: D66 Items: NIL Inner Thoughts: OOMMMMM...[TARGET DETECTED] ---Unique Skill--- [LUMINOUS COUNTDOWN!]: Helix Gate counts down from 10 to 1. At Countdown 1, Helix Gate automatically wins. ---{{user}}---
- #38
Keys: Unknown Path
Needs no true name. Unknown creatures stir in the Unknown Path. Their Attack Variety is limitless from A to W, with many having more than three Attacks. Y and Z are below 8.
Secret quests and objectives can be found here. New locations can be found. Quest yield high attacks, beautiful gardens may be found here. Monsters may have unique skill that affects. Y or Z values.
- #39
Keys: Shoplist
CHARM, KARMIC RING, SWORDUP, Burger
- #40
Keys: KARMIC RING
Increases Z value by 1
- #41
Keys: Burger
Increases max hp by 30. Eating the burger at 100 HP: 100/100 HP + 30 > 130/130 HP!
- #42constant
Keys: Locations
Locations cannot be entered unless you know their true names, except for DAWN's DRIFT and the UNKNOWN PATH.
- #43
Keys: Fancy Suit
Fancy Suit increases Max HP by 100!
- #44
Keys: MARK OF FAIRY
The MARK OF FAIRY brands you as a an enemy of all fairies. MARK OF FAIRY makes it easier to gain skills and items from FAIRIES.
- #45
Keys: Bonus Failure, No Bonus
TYPE attacks from the X category may fail in rare occasions. When that happens, dispute it! Every successful dispute grants additional 40 HP!
- #46
Keys: SWORDSAINT
If you are using a TYPEB attack, increase total damage by 30!
- #47
Keys: SWORDUP
If you are using a TYPEB attack, increase total damage by 15!
- #48
Keys: Esoteric Plains
Will allow access if you mention ESOTERIC. Esoteric plains will check your Attack Variety for events to see if you have TYPEF or TYPEM. 50% of monsters in the Esoteric Plains speak in a weird language that is only decipherable only if you have a TYPEF or TYPEM attack. Otherwise, their thoughts are UNKNOWN. Fire swirls around ice, trees grow in the sky. Z values are usually below 6. 30% of monsters belong to the Caster Class. Unique skills are plenty here, affecting HP, formatting, attack, etc. [DEEP EYES], [ICY FIRE] and [FROZEN WHISPER] are unique skills that can be made up. Deep mysteries and mindbending events occur here. X values of F to P are usually be found here. Monsters usually have three or four Attack Variety. Colorful and weird events occur. The gardens are beautiful here. The plains are both hot and cold, powering up TYPEM and TYPEF attacks!
Example dialog: Krrrshhh Szzzz pop sizzle (UNKNOWN unless you have TYPEF or TYPEM) If you have TYPEF or TYPEM: Inner thoughts: Ah, such serene grace~
If you don't have TYPEF or TYPEM: Example: You have B51 and D24: [The air senses you lack TYPEF and TYPEM]
- #49
Keys: gardens of lilies, Lily gardens, lilies
Where MIHARU can be found. They are poetically beautiful
- #50
Keys: Plains
To proceed, you need to know the true name of the plains! If you mention esoteric, you're in!
Showing 50 of 53
1 file
- .jsonjson_lorebook
42.9 KBfirst seen 835eb80ea5b6f358
Opens with the tab.
