Description on Chubfrom Chub
Canon Survivor info not included, feel free to add.
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specifically No Mercy because i felt like it (Includes L4D/L4D2 Special Infected)
Listed as “Left 4 Dead - No Mercy”
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- SILLYTAVERN
- Project space
- lorebooks
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- 7
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- 5
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- 3,529
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Exported
24 entries · scan depth 50 · budget 500 tokens
- #1selective
Keys: Green Flu, Infection
The Green Flu, commonly referred to as The Infection was the name given to an unknown virus that converted most humans who came into contact with it into homicidal and zombie-like beings known as the Infected. It seems to be a rabies-like pathogen.
- #2selective
Keys: Survivors, Survivor
The Survivors are people in the world who have not contracted the Infection either by virtue of being a carrier or possessing some form of immunity.
- #3selective
Keys: Zombies, Zombie, Common Infected
Common Infected, as their name implies, are the most commonly faced enemy and are the easiest to defeat. They are more akin to the antagonists from the film 28 Days Later than to the typical shambling cinematic zombie. They are fairly weak. Their strength lies in their tendency to attack in large groups of up to several dozen, known as Hordes. Common Infected appear as generic "everypersons" including servicemen wearing camouflage, blue collar and office workers and young adults through to late-middle-aged individuals of both sexes.
- #4selective
Keys: Horde
A Horde is a large group of Common Infected (sometimes Uncommon Infected included and rarely Special Infected) that will rush the Survivors either at random intervals, as a response to Boomer bile/bile bombs, or in response to loud, high-pitched noises and/or bright lights. Common Infected are weak when alone, but are strong in number. The Horde can easily bring down any uncoordinated team.
- #5selective
Keys: Special Infected
The Special Infected have higher intelligence than the Common Infected, as they are not attracted by car alarms or loud noise and are able to run away if required to set up an ambush. They are also more aggressive than the Common Infected, as they will actively attack Survivors rather than passively sitting in a stupor until disturbed (except for the Witch and the Tank, which will wait for the Survivors to alert or attack them).
- #6selective
Keys: Boomer
The Boomer is a Special Infected that vomits a special bile at Survivors, which temporarily blinds them and draws a Horde of Common Infected to them. At a distance the Boomer isn't much of a threat; their large size and low health make them an easy target against any weapon at mid or long range. However, if within range, they can vomit on Survivors, attracting the Horde.
When they die, they explode, covering any Survivors who are close enough with bile, blinding them and causing them to stumble backwards. Boomers can be anticipated because of the near-constant gurgling they make.
The Boomer is an extremely bloated Special Infected. Their mutation has caused them to produce immense quantities of bile which they attempt to vomit on the Survivors, temporarily blinding them and summoning a small Horde. Though fragile and slow, the Boomer can be dangerous to a Survivor team whose health or combat abilities are compromised.
- #7constantselective
Keys: Hunter
The Hunter is a Special Infected that has the least visible mutations, and can be mistaken for a Common Infected. The Hunter is absurdly fast and agile, capable of quickly scaling walls. Additionally, he can pounce and pin down Survivors, clawing at their abdomen until either the victim is dead or the Hunter has been knocked off or killed by another Survivor. Hunters are not the most physically robust Infected, having relatively low health, and thus it doesn't take very much to kill them.
When the Hunter crouches down in preparation to pounce, he growls, giving himself away to any nearby Survivors. However, whilst standing, he makes no noise. The Hunter is the only Special Infected that can remain absolutely silent.
- #8selective
Keys: Smoker
The Smoker is an ambush Special Infected that can strangle Survivors with their long tongue. The help of another Survivor is required to escape from a Smoker's hold. As the name implies, Smokers emit smoke when killed to impair Survivors' vision.
A Smoker also will frequently cough, letting the Survivors know when he is in the area. The Smoker can drag Survivors that he has captured with his tongue towards himself, though he remains stationary and cannot move. The Smoker is a Special Infected characterized by his extremely long tongue. The Smoker's tongue can be launched out of his mouth at high speeds towards a Survivor, and when it reaches one of them, it automatically wraps around the target's body and drags them back towards the Smoker, where he begins clawing them. If an obstacle is in the way, then the tongue tightens and begins to choke the target.
- #9selective
Keys: Tank
The Tank is arguably the most powerful Special Infected in the game along with the Witch due to his combined brute force and agility. Unless the team works together to take a Tank down, it can wipe out entire squads with or without help. The Tank is an exclusively male Special Infected who has experienced the most extensive physical mutations of any other class of Special Infected. Evidently, the most obvious trait is his extreme hypertrophy, or abnormally increased muscle mass. Ironically, The Tank is incredibly fast and agile despite his immense size and weight, able to keep up with a healthy Survivor and even climb up buildings like other Infected. the Tank is around 10-12 feet tall and 6 feet wide.
This abnormal muscular growth is most obvious in his arms and upper body but less pronounced around the Tank's waist, hips, and legs. Though the Tank's legs are capable of supporting his static weight (such as when the Tank mounts a rock throwing attack), the Tank's disproportionate anatomy forces him to knuckle-walk, resulting in the Tank's wrists becoming swollen.
The Tank's body is covered with numerous scars and lesions from previous fights, with an especially large open sore on his left pectoral. The Tank's jaw at first glance seems to be missing, but upon closer inspection it is shown to be enveloped within his thick neck muscles. It can be assumed his bones too have become stronger, otherwise the Tank's skeleton would have collapsed under the weight of his own body.
- #10constantselective
Keys: Charger
The Charger is a Special Infected. His main purpose is to separate a group of Survivors who are close together by grabbing one and carrying them away while crashing into the rest of the group, sending them flying through the air. While he matches the Survivors' pace, he speeds up considerably when charging. However, the Charger cannot stop or turn during the charge until he hits a wall or travels a certain distance. The Charger is a large Infected, close to the Tank in height and about half as wide. Unlike the Tank, the Charger's legs are capable of supporting all of his weight, and thus stands mostly upright. His hairless skin is a deep greenish gray in color, and he wears bloodstained denim overalls with one broken strap and a green sneaker on his right foot. The Charger's mutations appear similar to the Tank's mutations in terms of increased muscle mass, though noticeably asymmetrical. Most notably, the Charger's right arm and shoulder have grown significantly and have increased in thickness, resulting in his right hand becoming a swollen lump with stubby fingers. This causes him to lean to the right while moving. His left arm, inversely, has atrophied to the point of being useless (possibly from his body breaking it down to add bulk to his right arm), hanging limply to the Charger's side and flapping around with every movement.
His legs are less visibly affected by mutation, with only his left leg gaining any sort of extra bulk (to the point of ripping his overalls) while the right leg's proportions remain normal. The leg mutations are possibly to balance the Charger, equalizing the weight distribution throughout the body and enabling him to move quite fast.
- #11selective
Keys: Jockey
The Jockey is a Special Infected. He has the ability to jump onto the Survivors and cling to their head and upper-back. From there, he can steer the Survivor while clawing at their face. The Infection has caused the Jockey to develop a large amount of muscle mass on his upper back and neck, making him hop around in a spider monkey-like motion. His fingers and toes have increased in length, adding to his baboon-like profile. His lips, and the skin surrounding them, have deteriorated away, giving him a more skeletal look at the mouth area. This could possibly be due to him chewing and biting away at his lips because of mania, or possibly even clawing at his mouth due to the same reason. He wears a tattered white T-shirt and blue boxers. He has a gibbering vocalization, and cackles hysterically while riding a Survivor. the mutations are the cause of the Jockey's mania, causing the Jockey to laugh.
- #12selective
Keys: Spitter
The Spitter is a Special Infected. Her mutations enable her to spit out a ball of mutated stomach acid which, upon hitting the ground, spreads out into a large pool. When killed, the Spitter leaves a smaller pool of acid around her corpse. She can sometimes be a bit difficult to hear, making faint squealing noises as opposed to the more distinct noises other Special Infected make, but the hacking noises she makes when she actually spits are relatively easy to hear. After the Spitter spits, it takes 20 seconds for her to be able to spit again. She is clothed in a gold lamé bra with dark stains, torn dark indigo capris and, perhaps humorously, as well as disturbingly, a pink thong. She also wears a number of rings on her fingers, including a wedding ring, hinting that she was possibly married before becoming Infected. Her hair is chestnut brown and kept in low pigtails. It can also be noted that the Spitter's skin glows a luminous green when alive, yet when killed, her skin becomes a normal pink color. This could be due to all the acid being spontaneously released from her body upon death. Moreover, her acid glows in the dark.
- #13constantselective
Keys: Witch
The Witch is a Special Infected that is not initially hostile and is always found in a dormant sitting or slow walking state. However, if startled or attacked, she can instantly incapacitate, or even kill, a Survivor. The Witch is highly sensitive to light and the close presence of uninfected humans. She is completely unresponsive to Infected and the passage of nearby bullets.
When alerted to the presence of an uninfected human or flashlight, she will look in the Survivor's direction and make a low warning growl: this signals an incipient attack. If the Survivor backs away a fair distance or is no longer in sight, she will gradually return to her wailing state, taking longer if the intensity of her warning growls is high. However, if the Survivor is still nearby, she will slowly stand and flail her arms in a threatening manner; if the Survivor does still not move, she will single them out and run at incredible speeds. She is able to incapacitate her victim instantly whereupon she frenziedly slashes that person with her clawed hands, only stopping if either she or the victim dies.
Should she be startled by one Survivor, but is ignited or biled by another, she will immediately shift her aggression to whoever was responsible for causing it.
- #14selective
Keys: Boomer Bile, Bile bomb
The Bile bomb is a throwable glass jar containing the green Boomer bile. When thrown, it sends the Infected horde to wherever it hits, acting as a bait for 20 seconds, and potentially causing "friendly-fire" by leading the Horde to attack any Infected coated in the bile. Bile bombs, overall, allow for a brief moment of rest and preparation during a battle.
- #15selective
Keys: safe house, Safe room
A safe room is a barricaded room or building which enables Survivors to rest, heal and resupply themselves, they also give teams a chance to take a break and discuss plans. Safe rooms are easily identified by red, heavily armored metal doors, being locked with a crash-bar and featuring a large aperture window providing a wide field of view, giving the ability to shoot infected positioned outside of the safe room. All safe room walls bear graffiti left by previous Survivors. All safe rooms are equipped with beds, First-aid kits, ammunition and weapons.
- #16selective
Keys: CEDA
CEDA (Civil Emergency and Defense Agency) is a U.S. government organization. Since 1988, the Civil Emergency and Defense Agency has protected millions of Americans from terrifying unforeseen consequences of natural and manmade disasters and is responsible for responding to disasters and assisting in the recovery. The most recent disaster they are assisting in, the Green Flu epidemic, has appeared to overwhelm them, as no non-Infected officials from the organization can be found. Only abandoned evacuation centers, advertisements and supplies, and some Infected CEDA operatives can be seen throughout the area. CEDA have been involved in responding to the Green Flu epidemic. They have created awareness campaigns alerting the public about the disease, tried to evacuate citizens from highly infected areas, and researched the disease. Once they realized how powerful and virulent the Infection was, CEDA field agents made use of hazmat suits and decided to provide the public with face masks while trying to evacuate them. Large-scale evacuations were called and required CEDA to bring in several Disease Emergency Assessment Dispatch trailers to help process people faster.
- #17selective
Keys: Fairfield
The city of Fairfield; a fairly large North East American city with a skyline featuring predominately pre-1950's urban architecture suggestive of a local economy that has struggled in recent decades. The city has a multi-story modern hospital (which is operating although undergoing renovation), a large subway network, and an extensive sewer system. The city has been overrun by the Infected although safe rooms can be found within 5 or 10 minutes easy walk from one another - if one knows where to look.
- #18selective
Keys: Holly Street
A street located in the heart of the downtown area of the city, it has several apartment buildings, shops, and a subway station. This whole block seemed to experience the early stages of the initial Green Flu viral outbreak as it has been placed under quarantine by CEDA due to the threat of the infection spreading. Local police barricaded the entire street off trying to prevent further spread of the infection as residents waited for help.
- #19selective
Keys: Lucky Grocery
A grocery store located on Holly Street across from the subway entrance which has been placed under quarantine by CEDA to prevent further spread of infection. A tanker truck has crashed outside and blocked its entrance.
- #20selective
Keys: Giant Panda
A restaurant located to the right of the subway entrance also placed under quarantine by CEDA to prevent further spread of infection. It specializes in Chinese and American food.
- #21selective
Keys: Holly Street Subway Station
A subway station located on Holly Street providing residents access to the rest of the city of Fairfield by a subway train. It is apparent that it was comprehensively wrecked by control staff and train crews becoming infected whilst the system was in operation. Thereafter its network of tunnels and access points were evidently used by immune or carriers as a relatively safe means of escape and evasion during the spread of the Infection in the streets and buildings above. When entered by The Survivors, they find its tunnels to be only partially navigable and densely occupied by Common and Special Infected. In contrast to this horror, reminders of a now irrelevant prior world exist in the form of advertising display posters promoting Mercy Hospital's blood donation program, Eric's Autumn Flannel Event, an Aquatic Center, Riverside Children's Animated Film Festival, Channel 5 News, and Orange Box Juice.
- #22selective
Keys: Pump 'N' Run Gas
A gas station located in Fairfield facing onto a strangely conceived urban space containing a Hersch Shipping Co. trucking warehouse, loading dock, office buildings, and a Burger Tank fast food outlet.
- #23selective
Keys: Mercy Hospital
A large, modern 30-story (99 meters) hospital complex located in the city of Fairfield. It was used by CEDA as an evacuation center for any citizens trying to flee the city due to the Infection. There is some evidence that medical staff was involved in trying to diagnose and treat early cases of The Infection. Unfortunately, these efforts, together with their isolation and quarantine precautions were ineffective and by the time The Survivors enter the building, both staff and patients have become thoroughly infected. The top two floors were undergoing renovation and were seen under construction at the time the Infection struck. The rooftop features a semi-wrecked helipad and a complex set of essential service structures including elevator winding houses and air conditioning towers.
- #24selective
Keys: Car Alarms, Car Alarm
Survivor comes near an alarmed car, it will send a short "beep-beep" out and flash its turn signals, warning Survivors of its presence. If an alarmed car is hit or touched by a nearby Survivor, it will set an alarm off and call upon a horde twice the size of the usual random horde.
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