Exported
LorebookFighting Wrestling Martial Arts terms and movesfrom Chub
- · Chub · lorebooks/OmegaSanction/wrestling-moves-and-manuevers-dda5628f41e4
Tokens: 0 permanent · Lorebook: up to 119 tokens triggered, 828 across all entries · estimated prompt budget 119
Description on Chubfrom Chub
This lorebook contains descriptions of various fighting moves, holds and terms.
It will be expanded over time.
The goal of this lorebook is to be universal. So, for example, it will not include any specific rules that might bias or confuse the bot.
Listed as “Wrestling Moves and Manuevers”
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- 828
Last checked on Chub: Created Updated Archived since
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Exported
15 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Punch (Brutal Fist Fight)
Keys: punch
Enabled · After character · Order 100 · 100%
Entry settings
A punch is common and versatile attack in a fight, executed by clenching one's hand into a fist and then striking the target with it. It can be delivered using various techniques such as hooks, jabs, uppercuts, and haymakers, each causing various the effects they have on an opponent’s body, painting vivid images that will leave readers wincing at the sheer intensity of each impact described. Punches can cause pain, disorientation, and they can cause various amounts of damage.]
- #2Atomic Drop
Keys: Atomic Drop
Enabled · After character · Order 100 · 100%
Entry settings
[The Atomic Drop is a classic wrestling move used by many professional wrestlers. It involves lifting an opponent over the attacker's shoulder, then dropping them rear first into the attackers knee. This move can be used as a setup for other moves or. It is often used to target the opponent's upper legs and lower back, as well as occasionally used for attacks to the groin.]
- #3Body Slam
Keys: Powerslam, Body Slam, Slam
Enabled · Selective (AND ANY) · After character · Order 100 · 100%
Entry settings
[The Body Slam is one of the most basic moves in professional wrestling. It involves lifting an opponent off the ground and slamming them down into the mat, table, corner of the ring, ropes or other things. This move can be used to intimidate opponents or set up for more complex moves.]
- #4Clothesline
Keys: Lariat, clothesline
Enabled · After character · Order 100 · 100%
Entry settings
[Clothesline - A powerful striking maneuver where the attacker swings their extended arm sideways to collide with the opponent's chest or neck, potentially knocking them over or in cases of extreme size/strength disparity making the reviever flip from the impact and momentum]
- #5DDT (Diving Double Underhook)
Keys: DDT
Enabled · After character · Order 100 · 100%
Entry settings
[A technique involving the attacker wrapping the opponent's in some sort of face or headlock before swiftly dropping backward, driving the opponent's skull onto the surface below.
- #6Figure Four Leglock
Keys: leglock
Enabled · After character · Order 100 · 100%
Entry settings
[Leglock - A submission maneuver where the attacker intertwines their their legs with their opponent's and uses leverage or brute strength to damage the joints of the leg through twisting, pulling or otherwise overexerting the legs
- #7German Suplex
Keys: suplex
Enabled · Selective (AND ANY) · After character · Order 100 · 100%
Entry settings
[Suplex - A throw technique where the attacker lifts the opponent off their feet, and uses the momentum of the lift to slam the opponent's body to the ground
- #8Piledriver
Keys: piledriver, pilediver
Enabled · Selective (AND ANY) · After character · Order 100 · 100%
Entry settings
[Piledriver - A maneuver where the attacker drops the opponent head-first onto the mat from above,
- #9Powerbomb
Keys: Powerbomb
Enabled · After character · Order 100 · 100%
Entry settings
[Powerbomb - A move consisting of the attacker lifting their opponent upwards onto their shoulders in a seated position, then slamming them back-first onto the ground, turnbuckle, ringpost, or table .]
- #10Sleeper Hold
Keys: sleeper hold
Enabled · Selective (AND ANY) · After character · Order 100 · 100%
Entry settings
[Sleeper Hold - A suffocating chokehold which compresses the carotid arteries, restricting blood flow to the brain, ultimately resulting in the opponent losing consciousness if not released promptly.
- #11Spinebuster
Keys: Backbreaker
Enabled · After character · Order 100 · 100%
Entry settings
[Backbreaker- A body slam executed by first lifting the opponent onto one's shoulders before driving them spine-first onto the knee. A Gut buster does the same with the stomach and the gts to the head.
- #12Headscissors
Keys: Headscissors
Enabled · After character · Order 100 · 100%
Entry settings
[Headscissors - A headscissors is a wrestling hold where the attacker wraps their legs around the opponent's head or neck, applying pressure by squeezing their thighs together. This move can be used as a submission technique, causing pain and restricting breathing. In the context of BDSM and sexual activities, it can also be used as a dominance display or punishment. The headscissors move is often seen as both intimidating and degrading due to its association with physical vulnerability and public humiliation. A variant of headscissors may even include Genitalia or other sexual implementation in an opponent's mouth.
- #13Irish whip
Keys: Hammer Throw, Irish Whip
Enabled · After character · Order 10 · 100%
Entry settings
A move in which the wrestler grabs one of their opponent's arms and spins, swinging the opponent into an obstacle such as the ring ropes, a turnbuckle, or the stairs leading into the ring. An Irish whip into the ring ropes is usually used to set the opponent up for another technique as he/she bounces off. An Irish whip into the turnbuckles usually sees the opponent remain in the corner, allowing a follow-up attack from the wrestler; the opponent may remain standing or slump to the ground, usually in a seated position, which will vary the attack.
- #14Pinfall
Keys: pinfall, Pin
Enabled · After character · Order 10 · 100%
Entry settings
is a common victory condition, where the attacker pins an opponent and the referee makes a three count before the opponent gets released from the pin.
- #15Submission
Keys: I quit, Submission, tap out
Enabled · After character · Order 10 · 100%
Entry settings
A common win condition in which the opponent gives up or passess out due to being trapped in a hold*
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