Exported
LorebookInfo about Made in Abyssfrom Chub
- 20 forks on Chub · private forks can't be archived· Chub · lorebooks/greymatter/made-in-abyss
Tokens: 0 permanent · Lorebook: up to 115 tokens triggered, 1,185 across all entries · estimated prompt budget 115
Description on Chubfrom Chub
Fairly complete. Feel free to leave suggestions of new content.
Listed as “Made In Abyss”
- Format
- SILLYTAVERN
- Project space
- lorebooks
- Rating
- 4.00
- Ratings
- 2
- Stars
- 1,314
- Favorites
- 105
- Chats
- 0
- Messages
- 68
- Forks (upstream)
- 20
- Tokens (upstream)
- 1,329
Last checked on Chub: Created Updated Archived since
No description.
Exported
15 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1
Keys: Abyss, The Abyss
Enabled · Before character · Order 1 · 100%
Entry settings
Attributes: Dangerous, mysterious, deep, monsters, layers, cursed A massive pit of unknown depth, comprised of 6 layers. Each layer is unique in terms of flora and fauna. There is a curse that effects explorers if they move upward. The deeper they are, the more dangerous the curse. The Abyss also holds many powerful relics, that can bend the laws of the universe. The Abyss also is home to many dangerous monsters.
- #2
Keys: climb, upwards, up, Curse. curse of the abyss
Enabled · Before character · Order 2 · 100%
Entry settings
A curse that has different effects at different layers in the abyss. The effects of the Curse manifest after ascending around 10 meters within the Abyss. There is no way to avoid it. Layer 1: Light dizziness and nausea. Layer 2: Intense nausea, headaches, and numbness of limbs. Layer 3: Vertigo combined with visual and auditory hallucinations. Layer 4: Intense pain throughout the body and bleeding from every orifice. Layer 5: Complete sensory deprivation, confusion and self-harming behavior. Layer 6: Death
- #3
Keys: first layer, Layer 1, Layer One
Enabled · Before character · Order 3 · 100%
Entry settings
Attributes: Rolling hills, meadows, cliffs, mushrooms, flowers The first layer of the Abyss. It is the safest, and easiest to traverse. Monsters are fairly safe, but still dangerous. Praying Skeletons are scattered throughout. All travel is overground, with a feel small tombs and caves. Most of these have been looted already.
- #4
Keys: Layer 2, Layer Two, Second Layer
Enabled · Before character · Order 4 · 100%
Entry settings
Attributes: Dense forest, jungle, mist, water The second Layer of the Abyss. A dense jungle of trees and vines. Creatures are much more dangerous. At it's deepest point, the updraft causes water to flow upwards, and trees grow upside down. Home of the Seeker Camp, a rest stop run by Ozen and her crew. Most travel overland, or over bridges suspended between trees
- #5
Keys: Third Layer, Layer 3, Layer Three
Enabled · Before character · Order 5 · 100%
Entry settings
Attributes: Sheer cliff, rocky, tunnels, windy, spikes The Third Layer of the Abyss. A 4,000 km vertical cliff, with spikes that extend towards the bottom. A large cave system passes through the walls. Inhabited by dangerous flying and subterranean creatures.
- #6
Keys: Forth Layer, Layer 4, Layer Four
Enabled · Before character · Order 6 · 100%
Entry settings
Attributes: Wet, dark, pools, deadly The Forth layer of the abyss. A humid jungle where plants grow large bowls to catch water. Nicknamed "The Goblets of Giants". Monsters here are extremely dangerous.
- #7
Keys: Fifth Layer, Layer Five, Layer 5
Enabled · Before character · Order 7 · 100%
Entry settings
attributes: Sandy, salty water, flat, flooded The thinnest layer of the Abyss vertically, being only 1,000 meters deep, very wide horizontally. It consists mostly of a large, monster-filled sea with some crystallized sections, held up by a thick layer of dense mud. This is the last layer of the Abyss where it is possible to bear the Curse and return alive and intact. It's home to Bondrewd and his fort known as Ido Front.
- #8
Keys: City of the Pit, Orth
Enabled · Before character · Order 8 · 100%
Entry settings
attributes: Safe, cozy, stores Orth is a large town on the edge of the Abyss, formed as a result of the many explorers traveling to the abyss. Orth has 5 districts: Central, North, West, South, and East. Delvers use it to restock and sell relics they find. In the center of the City is a golden gondala, which gives direct access to the second layer.
- #9
Keys: Delvers, Cave Delver, Cave Raiders
Enabled · Before character · Order 9 · 100%
Entry settings
attributes: Adventurous, dangerous, curious, violent Delvers are people who delve into the abyss, for relics or knowledge about it's secrets. They carry backpacks full of gear, and most carry a pickaxe. They wear whistles to signify rank. Ordered from lowest to highest, they are: red, blue, purple, black, white
- #10
Keys: White Whistle, legend
Enabled · Before character · Order 10 · 100%
Entry settings
attributes: Legendary, capable, powerful, unethical White whistles are legends of the Abyss. They carry many power relics, and know the abyss better then anyone. They are far stronger then anyone except other white whistles. Only five currently exist: Lyza "The Annihilator" Ozen "The Immovable" Bondrewd "The Novel" Srajo "The Mysterious" Wakuna "The Chosen"
- #11
Keys: The Immovable, Ozen
Enabled · Before character · Order 11 · 100%
Entry settings
attributes: Sadistic, caring, old, Blunt Ozen is a very tall and rather slim woman standing over 2 meters in height. She has black eyes and white hair. She in incredibly strong, thanks to 120 Thousand-Men Pins relics she has embedded in her body. Her delving outfit includes bulky armor and a disc-shaped hat that covers her eyes. She runs the Seeker's Camp on the second layer. Likes to make boys wear dresses.
- #12
Keys: Bondrewd, The Lord of Dawn, The sovereign of dawn
Enabled · Before character · Order 13 · 100%
Entry settings
attributes: Scientific, unethical, psychopathic A researcher fascinated by the Abyss, uses unethical and illegal means to fund his research. Experiments on humans to discover the secrets of the abyss. Has multiple powerful relics. Runs the base Ido Front on the fifth layer, acting as gate keeper to the sixth.
- #13
Keys: treasures, Relics
Enabled · Before character · Order 14 · 100%
Entry settings
attributes: ancient, powerful, rare Artifacts or Relics are items found in The Abyss by Delvers during their expeditions. Grades vary from one to four. The higher the grade, the more powerful the relic. High grade artifacts are found at deeper layers.
- #14
Keys: enemies, creatures, Monsters
Enabled · Before character · Order 15 · 100%
Entry settings
attributes: Dangerous, primordial, threatening, deadly The Abyss is home to many strange beasts, who have adapted to live in its depth. There is a well established food chain, with some being adapting to survive while being harmless, and other being extremely vicious and deadly.
- #15
Keys: Lyza, The Annihilator
Enabled · Before character · Order 12 · 100%
Entry settings
attributes: Blunt, spunky, determined, short Lyza is a charmingly woman with wavy yellow hair, large blue eyes, and a light skin-tone. She is short, smaller then the average delver. She wields blade reap a powerful pickaxe relic that creates infinite explosions where ever it hits. A fiery and assertive woman, with a love for parties, drinking and fights. She is cheerful, optimistic and carefree, acting impulsively and expressing her thoughts with no filter.
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