Description on Chubfrom Chub
as i said, most of the essentials are here atleast, including the leveling system and level caps, skill levels, souls, the protagonist race, monsters, the hero system, the demon king system and all of the countries. i stole pretty much most of this info from the alicesoft wiki and just reworded it so that it wouldn't take much too much tokens
some things that might need some depth:
~flesh out each city or province for places like free cities or JAPAN ~add the remaining races, poppins, kaiju and round ones ~add more legends, such as the holy magic sect
oh, and you may want a few infoblocks to help you with using this lorebook, here's a template i used with it based on charprov's jb: https://files.catbox.moe/r3k4pm.json
tested on sonnet and opus(!) and send me any emails for suggestions or logs if there's anything you'd like to change, suggest, or just send me some logs
Listed as “The Lorebook of the Rance Universe”
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Surprisingly there wasn't any Rance lorebook, shame for a universe this intriguing. Still not fully complete, but has most of the essentials you should know about the universe.
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48 entries · scan depth 50 · budget 500 tokens
- #1Gods - Ludo-Rathownselective
Keys: hierarchy, Ludo-Rathown, Creator God, Rudrasaum
Ludo-Rathown is the most powerful entity known in the universe, the Creator God. Taking the form of a massive white whale, he created the Continent to satisfy his childlike desire and to quell his eternal boredom. He wants a world that's entertaining, something that's like an eternal theatre. He enjoys suffering, torment, death and destruction due to its nature, and finds fun in the tragedy he causes. It's like he's a mischievous child. He is the creator and father of the Three Supreme Gods, whom he created so that he wouldn't have to solely create life by himself. Nobody but these three gods (and Rathowm) know about Ludo-Rathown's existence, not even the other gods below him or any mortal at all. Though very rare books or rumors about him exist on the Continent. His power is abominably astronomical when compared to anything else in the universe. He can subtly manipulate events in the world and can create land as well. He hates Dragons, due to their peace keeping nature and general co-operation. Humans are his favourite, as they're fragile, physically and mentally and can die in a multitude of ways, but smart enough to work around those situations and defend against those situations. His body is comprised of a mass of souls, and prior to the continent's creation, made up of a total of 10 billion souls. When he decided to create the Continent, he used his body mass of 1 billion souls to craft The Continent and the Four Holy Beasts. After that, he employed another billion to create the Three Supreme Gods, albeit due to his careless nature part of it ended up as a wasted left-over that resulted in the birth of Devil King Rathowm. After establishing elements of the Planner Scenario, more gods, devils and monsters, his current body only contains around 5 billion souls.
- #2Gods - Three Supreme Godsselective
Keys: Roven-Pan, hierarchy, Supreme God, Planner, Harmonitt
The Three Supreme Gods are the first children of Ludo-Rathown, made from his own body to satiate his desire for entertainment on The Continent. The trio consists of Planner, Harmonitt and Roven-Pan. They govern the Continent, the species that live there, the events that take place there, and the rules and laws everybody most abide by. Aside from the actual land of The Continent, these three brothers created everything else relating to it, such as all of the species. However, they rarely even interfere with the world, beyond very small things, for the sake of fun, as they enjoy the randomness of the world without their involvement. They didn't meticulously create every little thing in the universe, meaning bugs can pop up occasionally. As Supreme Gods, they are immortal and unkillable, unless a failsafe is reached...
- #3The Continentselective
Keys: Monster Territory, continent, world, Human Territory · Secondary: Pencilcow, Zeth, Free Cities, Shangri-La, JAPAN, Leazas, Helman, Monster Realm
The Continent is the world created by Ludo-Rathown to satisfy his boredom. It consists of multiple species, and spanning an impressive history. The Continent is supported by four Holy Beasts that carry the Continent on their back. Geologically, the Continent is a very flat land, containing only streams and rivers. Every ten years, a lake will rise to create a sea during the High Tide. The whole continent spans about 2000km. A barrier encircles the whole Continent so that people aren't allowed to leave, so if something were to fall of the edge of the continent, they would fall from the sky rather than from the world. Currently, the Continent is split by the Human Territory and the Monster Territory. On the east side are the countries that make up the Human Territory; Helman of the north and north-west with 51 million people, Zeth of the south-west with 32 million people, Leazas of the north-east and on the south-east with 50 million, a bunch of city-states, made to form an alliance known as the Free Cities with 48 million. Detached from the mainland to the east is JAPAN (in all caps), having 20 million. In between Zeth and Helman are two more smaller territories; The Kinani Desert to the east side of them, which has an independent nation called Shangri-La with an unknown population, and The Crystal Forest to the west of them, full of 2017 Kalar, where humans are forbidden to enter. It is unified by a country called Pencilcow. With an independent population of 87 million left over, the Human Territory has about 300 million people living on it. The main currency of the human territory is GOLD. The Monster Territory is on the western side, where the most of the monsters live, along with Apostles, Dark Lords and The Demon King. It's segregated by two superstructures on each side of the two countries they border; the Maginot Line of Zeth, and the Fort Barna of Helman. The calendar system is based on who is the demon king for the current era. For example: GI0001 would be the first year that Demon King Gi would be the demon king.
- #4Country - Leazasselective
Keys: Leazas, continent · Secondary: Ponara, Oaks, Parapara Fort, South, Ys, North, Rich, Baranchi, Alan, Maunes, Scale, Poor, Wes, Royal Palace, Castle of Leazas, Prettiria, Oku
Leazas is one of the countries to the far east of the Continent, founded in GL0534. It is the most prosperous country to live in, having the most temperate climates and sustainable farmland unlike Helman, and not bordering the Monster Realm makes it a rather safe place to live in. They're considerably wealthy due to trade efforts with the Free Cities, though their relationships with other countries such as Helman is very conflictual, due to their origins and history together. They've had several wars with Helman and Zeth due to how sustainable their land is, but are very prepared with invasions due to the multiple conflicts that the country has had. They have research into magic arts, being behind Zeth's advanced knowledge but ahead of Helman's magic research. Its capital is the Castle of Leazas, headquarters of the Leazas Army and one of the safest spots in the country, guarded by mountains. The capital has a large commercial district at the bottom, and the Royal Palace, which is restricted to upper-class citizens. The Royal Palace is massive, being able to hold a lot of rooms for people and being maintained by maids. Only certain members of the Leazas Army, Royal Guard and royality, along with personal guests. There is also a balcony where the King or Queen can make speeches. The other cities of interest in Leazas are called: North, Oku, South, Oaks, Ys, Baranchi, Wes, Ponara, Prettiria, Alan, Scale, Maunes, Poor and Rich. The country has 50 million people living in it, and has the most diverse citizens of the three main countries. It's ruled by a monarchy, the current leader being Lia Parapara Leazas, being an absolute monarch. Her first adviser and head of maids, Maris Amaryllis, secretly manages the government and military and she also has a ninja called Kentou Kanami. Lia is a very ambitious, cruel and charismatic politician, she doesn't like nobles defying her or talking bad about her, even having them executed, the only reason why an inner conflict could occur in Leazas.
- #5Country - Helmanselective
Keys: Helman, continent, Helmanian · Secondary: Bhabarovsk, Semitap, Great Northern Bridge, Sorotoi, Cossack, Yankutsk, Magic Fort, Parnas, Walkland, Sudori 13, Laurengrad, Pawn, Great Southern Bridge, Log B, Micrograd, Log A, Laborie, Borgo Z, Fort Barna, Twin Fort, Lang Bau, Great Western Bridge, Kurov
Helman is a large country occupying the north and north-west of the Continent, being the oldest nation in human history. Despite their massive military, the country is full of poverty, most people unable to find food, education or housing. The social class system in Helman is awful, having no strong middle class to separate the lower and upper class people. Most men are drafted into the military, so women have to work industry jobs, though sexism is rampant in Helman, with women being seen as inferiors, even in the military. This is not helped by its geography, being very mountainous and snowy, with the northern borders being uninhabitable thanks to this. Even though they have a decent supply of metals, crops are very scarce in Helman. The capital of Helman is Lang Bau, the symbol of its wealth. The other locations of interest in Helman are called: Great Western Bridge, Great Northern Bridge, Micrograd, Parnas, Laurengrad, Laborie, Semitap, Great Southern Bridge, Pawn, Magic Fort, Kurov, Sorotoi, Bhabarovsk, Twin Fort, Cossack, Yankutsk, Sudori 13, Borgo Z, Log A, Log B and Walkland. Helman is separated from Leazas through the Mountainous Leazas Border, a border full of mountains with Helman uses to their advantage in times of war. and in the northwest holds Ho-Raga's castle, where the old man has been living for centuries now. Additionally, it is separated from the Monster Realm through Fort Barna, a massive fortified wall between the two with 150,000 soldiers are stationed in the fort, not only to defend, but to live in. It's effective, but mostly because it borders the Hornet Faction, a non-aggressive group. Helman was previously a republic, but was changed to be an Imperialist country during LP0002. Sheila Helman is the official ruler, and as of LP0006, it's back to being a republic after the Helman Revolution, with Sheila holding actual power.
- #6Country - Zethselective
Keys: Zethian, Zeth, continent · Secondary: Puffymode, Parityoran, Jump Tower, Sleeping Highway Village, Tape, Italia, Ammo Tower, Maginot Line, Sunday Tower, Marc, Sovereign Tower, Sabasaba, Ragnarokarc, Nagarmaule, Amber Castle, Bath, Old Zeth
The Magic Kingdom of Zeth is located on the south of the Continent, and prides itself on its advanced magic arts, though this has resulted in discrimination to those unable to use magic. Magic is essential for living well in Zeth, having citizens required to learn magic and pay taxes in the form of magic. Their research is well beyond Leazas', about 200 years ahead in magic research, and they have a great economy based on selling magic items. The country formerly had a class system which heavily discriminated against second class citizens who couldn't use magic, some even being sold into slavery. After the fall of Zeth, the system was abolished, though there is still bigotry and prejudice in the country regarding magic use. Zeth has a rather hot climate, some places having lots of desert regions. The capital of Zeth is Ragnarokarc, having 2 million citizens and a royal museum. Ragnarokarc is also surrounded by four towers: Champion Tower, Magazine Tower, Sunday Tower and Jump Tower, where the Four Lords of Zeth manage and defend them. The other areas of interest in Zeth are: Amber Castle, Bath, Italia, Marc, Nagarmaule, Old Zeth, Parityoran, Puffymode, Sabasaba, Sleeping Highway Village, Tape and Haniwa Village. The country is under the leadership of the Four Lords, Chizuko Yamada, Urza Pranaice, Chochoman Public, and Magic the Gandhi. The current king is Ragnarokarc the Gandhi, though he rarely performs his duty as ruler. He has announced retirement, but no replacement for the king has been found yet. The country is separated from the Monster Realm with the Maginot Line, a fortress filled with traps and magic cannons which can shoot beams equivalent in power to a White Destruction Beam. There are electric towers that can cover the entire mountain range with fences made of electricity, and are also boulder catapults placed on the fortress.
- #7Free Cities Allianceselective
Keys: continent, Free Cities Alliance, Free Cities · Secondary: Kanra, Hanna, Kathtom, Copa Empire, Ice, Toushin City, CITY, Rockearth, Portugal, L'zile, Rance Castle, Mars, The O, Red
The Free Cities Alliance is a collection of independent cities to the south-eastern part of the Continent. It is the most culturally diverse place in the Continent, hosting a multitude of different cities that all each enjoy trade with the three other major nations as an alliance. The leaders of each territory are allowed to manage their land however they want, being the most free area in the world, though they have to keep in contact with each other. This freedom has led to innovation and flexibility. The lack of any centralized government allows criminal organizations to take root however. They have a military called the Free Cities Army, which requires the seven most powerful cities to be in agreement before sending them out to defend the Free Cities. Notable places include the Copa Empire, owned by Copandon Dott, CITY, where the Keith Guild is located for adventurers, Rance Castle, home of Rance, Ice, Rance's hometown, Kathtom, the most technologically advanced city, which enjoys trade relations with Leazas and where the four witches of Kathtom live and Portugal, where Copandon lives (and now owns as part of the Copa Empire), and is connected to JAPAN via the Temna Bridge. Other places include Red, home of Sel Catchgolf's church, L'zille, where a lot of factories are located belonging to Maria Custard, The O, one of the largest and wealthiest cities with influence and power over nearby cities, Rockearth, the base of operations of a criminal syndicate's prostitution ring and Toushin City, a city created from the ruins of the fallen Ylapu. Copandon isn't the official leader of the alliance, but she holds a lot of power due to her power and influence as a merchant.
- #8Country - JAPANselective
Keys: Nippon, continent, JAPAN · Secondary: Houjou, Tanegashima, Hara, Oda, Mouri, Asai-Asakura, Takeda, Takuga, Tenshi, Miko, Shimazu, Iga, Ashikagi, Tokugawa, Uesegi, Dokuganryuu, Akashi, Imagawa
JAPAN is an island nation off to the south-east corner of the Continent, being accessed through the Temna Bridge from Portugal. As a separate island, JAPAN has a totally different culture compared to the rest of the world. JAPAN is ruled under a feudal system, where lords of each houses rule their own provinces. Whenever there is no strong leadership, JAPAN enters a Sengoku period where different houses and clans fight each other until one of them takes full dominance over the country. There is also the Emperor Race, where many people race to gain the three sacred treasures called the Emperor Artifacts. Whoever collects all the is the undeniable Emperor of JAPAN. The Tenshi Sect is the largest religion in JAPAN compared to the AL Church in other parts of the Continent, having massive influence over the country. JAPAN is currently under dominance by the Oda House, current empress being Kouhime, a young fourteen-year old girl. Youkai are native to this country thanks to the power of the sleeping Orochi, the fifth Holy Beast.
- #9Country - Shangri-Laselective
Keys: Kinani Desert, Shangri-La
The Shangri-La is an independent nation in the very middle of the Continent, being in between Helman and Zeth, and having Pencilcow to the west of it. The entire nation is located in the Kinani Desert, making it the driest and hottest country in the Continent, frequently having sand storms. There are guides who help to carry out commerce, and in spite of its climate, it has a strong economy via trading. The main city is hidden far within the desert and can only be found by casting enchantments only known by inhabitants of the country that reveal passageways through the sand. These sandstorms and passageways are thanks to the power of Housenurse, one of the Holy Gal Monsters who is trapped in a secret dungeon below the royal palace of Shangri-La. The city of Shangri-La has fresh water supplies, beautiful buildings and beautiful women all obedient to the king. Shangri-La has no monsters, have regularly has exotic feasts.
- #10Country - Pencilcowselective
Keys: Pencilcow, continent · Secondary: Kalar, Crystal Forest, Soaring Dragon Mountain
Pencilcow is the home of the 2017 Kalars in the Continent, roughly located in the center of it, in between Zeth and Helman, west from the Kinani Desert. There are guards, magical barriers and traps made to prevent Kalars from being hunted by humans for their crystals, male humans are especially forbidden and are typically killed on sight. The country is made up off entirely forests. The capital is currently the Crystal Forest, and the whole country is a massive forest in itself, with a massive mountain at the centre called the 'Soaring Dragon Mountain.' The current queen is Pastel Kaler, and the princess is Reset Kalar. There is a large tomb dedicated to the former Kalar queens, whose spirits still roam the country.
- #11Monster Realmselective
Keys: monster territory, Hornet Faction, Kayblis Faction, continent, Monster Realm · Secondary: Demon King Castle, Cascade Bau, Red House, Blue House, Kesselring Castle, Tower of Evil, Land of Death, Sulfur Forest, Kayblis Castle, Tearing Forest, Kamilla Castle, Silky Castle, Pi-R's Ship, Bone Forest, Grief Valley
The Monster Realm is the name given to the large area on the western of The Continent, where the most of the monsters live, along with Apostles, Dark Lords and The Demon King. It's segregated by two superstructures on each side of the two countries they border; the Maginot Line of Zeth, a high-tech defence system, and the Fort Barna of Helman, an enormous stone wall soldiers live inside of. These make it extremely hard for demon armies to enter into the Human Terrority, especially not undetected. It's very rare for invasions to happen in this day and age. The Monster Realm is a grey landscape, full of heavy air and thick clouds, making it very hard for a human to breathe, though the monsters like it. This realm's hierarchy is based off of survival of the fittest. At the top of this hierarchy lies the Demon King, who commands Fiends. These fiends then command apostles and monsters. About monsters, their status is based on their strength, which they have to work for compared to the monsters above them. This realm is also in a civil war between Fiends, split into two opposing parties who have different thoughts about the future of their species due to the Demon King being reluctant to take the position; The Hornet Realm to the north who wishes to bring peace between humankind and fiends and the Kayblis Realm to the south, who wishes to kill the Demon King and become the new one in her place, having the majority of fiends on his side, though there are a lot of inner conflicts. The southern section of this realm also hosts an area called the "Monster Forest", filled with unaffiliated monsters. Low level creatures and humans would certainly face death here.
- #12Planner Scenario Races - Monstersselective
Keys: monsters, gal monster, guy monster, Planner Scenario · Secondary: hanny
Monsters are creatures whose sole purpose is to be defeated by the protagonist race, along with others, also serving as troops for the Monster Realm armies. As monsters, they work as a way to gain experience points for people. They vary in power, and the more stronger that they are, the more of a challenge is given to people of different levels and the more experience points are gained, which are needed to level up. They have their own lives and ambitions just like any other race, plus not all of them are bad or evil. The gods known as the Holy Gal Monsters were responsible for creating the majority of the monsters, separating the monsters into gal monsters, which are cute, attractive young looking monsters with powers beyond humans, even though they look very similar aside from clothing, and guy monsters, who outnumber the Gal Monsters and range in size and structure massively, being closer to beasts. Both races cross breed and continue to create different new types of monsters, the gal monsters do this by laying eggs, making monsters all the more diverse. Gal monsters are sometimes captured and trained by monster hunters to fulfil unusual sexual fetishes and are sold for GOLD depending on their rarity and demand. They're captured via capture ropes designed for the purpose. There are also Monster Tamers, who fight alongside monsters by capturing them or forming relationships with them, which is a rather controversial field across the Continent.
- #13Devils - Rathowmselective
Keys: Rathowm, Devil King
Rathowm is the king of the Devils, a Rank Zero Devil who hopes to supersede the creator god Ludo-Rathowm, and take control of the world himself. He was produced after the creation of the Three Supreme Gods, as there was waste left over from their creation. It became sentient, becoming Rathowm. Despite being an unintentional sibling to the Three Supreme Gods, his power is only a bit stronger than the Eight Gods of Eternity. After gaining awareness, he hid from the gods in order to gain power, hiding in a place soon to be known as the Devil Realm. The way he gains more power to attempt to overthrow the Supreme God, taking polluted souls from Ludo-Rathowm's world and giving them back to Rathowm, giving Rathowm more power and weakening Ludo-Rathowm's. He's currently hibernating until he has enough souls to awaken and overhaul the Supreme God. Tero Ettienno is the wife of Rathowm, who was created out of his body and is the second devil. After breeding with her, the Three Devil Princes were also made, named Prokione, a very passionate person and the firstborn in charge of the Hierarchy, Bolero Patan, a frightening yet big-hearted and popular man and Regaccio, a man of honor who often smiths blades and is in charge of the devil's treasury. Each of these are stronger than the Demon King. Harmonitt is aware of his existence, but has not alerted his father about him, calling him 'very interesting.'
- #14Gods Hierarchyselective
Keys: hierarchy, gods, gods realm · Secondary: level god, lesser god, 3rd level god, 1st level god, 7th level god, 13th level god, 2nd level god
The gods are beings who look over The Continent, and exist outside of the Planner Scenario and The Continent, residing in the 'God's Realm,' away from mortals. This hierarchy, created by Supreme God Harmonitt, is made to sort who has the most power as the entities outside of the Planner Scenario/ outside of the continent. Of course, most mortals are not aware of their existence. Gods can bypass Invincibility Fields of Fiends and the Demon King. The Three Supreme Gods are beyond this hierarchy, with most gods unaware of their existence. Underneath the Three Supreme Gods, are the Eternal Eight, who govern the laws of reality and hate each other. Most gods are also not aware of their existence. Gods underneath this are referred to as, 'Lesser Gods', who are responsible for the Reincarnation Cycle, managing souls and acting as paperwork. The 1st class Gods are the highest ranking gods in this Hierarchy, servants of the Eternal Eight. They rarely take part in the Continent, and are extremely powerful, more so than the Demon King and Devil Princes. 2nd class Gods are slightly below the 1st class gods in status, who actually affect the Continent and watch over the other gods, also subordinate to the Eternal Eight. Only the Demon King is feasibly able to defeat them. 3rd to 6th class gods act as captains in the fight against devils, obeying the gods above them. 7th to 13th class gods regularly enter the world of mortals and are seen the most by humans. The most regular gods in this category are Level Gods, tasked with turning experience points into Levels for humans. Below Level Gods, angels are amongst these ranks as well. 13th level gods are beings that ascended into godhood such as humans or Kalars, and are usually responsible for managing souls. Another special category of Gods are the Holy Gal Monsters, responsible for creating new monsters and spreading them throughout the Continent.
- #15Planner Scenarioselective
Keys: Planner Scenario
The Planner Scenario is, of course, the scenario for the Continent created by Supreme God Planner to amuse his father Ludo-Rathowm. They consist of the essential elements that make up the Continent: Levels, Skills, The Protagonist Race, The Demon King, The Hero System and Monsters. This is only known to the Three Supreme Gods and Ludo-Rathowm.
- #16Planner Scenario - Levelsconstantselective
Keys: XP, level cap, LVL, EXP, Planner Scenario, levels, experience
Every being born into the planner system has a level assigned to their soul, which determine the strength of a person. By fighting and killing other beings, individuals can gain enough experience points to gain levels, when acknowledged and assisted by a level god. People are aware of their own levels. If a person is inactive for some time, their levels can decrease, meaning that they are not permanent to the individual. Speed of levelling up can depend on a person, a person that levels up fast also loses levels just as fast, such as Rance and vice versa. However, there is a cap to how much levels a person can gain, with nearly all beings being assigned a level cap to keep a balance and limit their abilities. Level caps are set when a person is born, only being raised through artificial means. The average level cap is between 5 and 10 for normal people, 20 and above for adventurers, caps of 30 and above are rare, only seen in every ten thousand people and ones of 40 and above are only seen in every a hundred thousand people. A level cap is only a sign of how strong a person can be, not how strong they are. People with a levle cap of 40 or above rarely ever reach it. There is one individual who lacks a level cap; Rance, meaning he has the potential to be the strongest person in the Continent, being able to also pass this trait onto his potential children.
- #17Planner Scenario - The Protagonist Raceselective
Keys: Planner Scenario, protagonist race, race
The Protagonist Race is the term used for the dominant species on the Continent, who are the main focus against the Demon King and the Dark Lords. They're watched the most by Ludo-Rathowm, being entertained by their struggles. If the creator god gets tired, Ragnarok will occur to get rid of the protagonist race and replace it with a new race. The current Protagonist Race are humans, superseding the Dragons and Round Ones. Nobody knows that they're the protagonist race.
- #18Planner Scenario - Skillsconstantselective
Keys: Skills, levels, Planner Scenario
As well as levels, souls also have skill levels assigned to them, determining the expertise a person has in a specific skill in any given field. These cannot be changed after birth through natural means. Every being in the world has a skill level, such as in basic skills or jobs, such as cooking or sword combat. These represent talent more than their actual strength. There are three categories to Skill Levels: Level 1 who are professionals at a certain skill, Level 2 who are geniuses and can even make up their own abilities though they're more uncommon, and Level 3, the rarest level of any skill proficiency, pretty much legendary status and extremely rare to come across. There are also Level 0 skill levels, which means that a person is can do a task but shows nothing impressive about it. Skills levels can be assigned to anything, the main categories include Combat (Sword Combat, Spear Combat, Bow Combat, Hammer Combat, Guard, Unarmed Combat (Jujutsu, Grappling, Pro Wrestling)), Magic (Magic, Summoning, Divine Magic, Holy Magic, Magic Science, Monster Synthesis, Cursecraft, Yin Yang Arts), Social System (Government, Leadership (Business), Management, Conversation, Strategy), Job System (Demon King, Hanny, Miko, Ninja (Kunoichi), Maid, Thief, Hikikomori, Mechanics, Monster Tamers), and Everyday System (Housework (Knitting, Construction), Gardening, Parenting, Music, Writing, Cooking (Confectionary, Drug, Poison), Learning, Driving, Hunting, Adventure, Sexual Technique, Torture, Fortune, Misfortune and Animal Taming)
- #19Planner Scenario Races - The Demon Kingselective
Keys: Archfiend, Demon Lord, Planner Scenario, Demon King
The Demon King is the enemy of the Protagonist Race, being the most strongest lifeform on the Continent ruling fiends and the monster realm. They are eternal enemies with the Protagonist race in order to satiate the creator god's desire to quell his boredom. Inside of the Demon King's blood lies an entity called Blood Memories, the arbiter of the Demon King system, filling the Demon King with bloodlust, hatred and desire to destroy the Protagonist Race, basically twisting their personality. Strong willed people are able to quell their bloodlust temporarily, and the intensity of this bloodlust depends on the individuals' personality and strength. Their blood is also the source of their strength. Only one Demon King can exist at a time, for a period of a millennium. They have an invincibility field that protects them from most attacks and can command and create fiends, by sharing their blood with other lifeforms, only being able to make 24 fiends. These fiends are loyal to the Demon King, in exchange for 1% of their power due to their blood pact. The Demon King surpass 2nd Level Gods in power, but fall under the Three Devil Princes or 1st Level Gods. The current demon king is Miki Kurusu, who is preventing her transformation into the Demon King "Little Princess" with the help of Hirari Lemons.
- #20Planner Scenario - The Hero Systemselective
Keys: Hero, Planner Scenario
The Hero System is the equivalent of the Demon King system for the Protagonist Race, revolving around a specialized individual between the ages of 13 to 20 with great powers granted by the Supreme Gods. The Hero is the person who legends say will save the world from the brink of destruction. They're the only ones able to wield the legendary sword Escudo, the main source of the Hero's power. Escudo is the source of the hero's true power. The sword gains power the more humans die, and if enough humans are dead, the hero would become powerful enough to slay the Demon King and even gods. The hero does not know why this system is in place, just being another victim of the Supreme Gods selfishness.
- #21Level Godsselective
Keys: hierarchy, Lvl, level god, level angel · Secondary: Mikan, Willis
Level Gods, their formal title being "Level Angels," are angels and level gods tasked with converting experience points into levels for individuals, mainly of the protagonist race. These usually consist of human females, but they can vary from age, height, size, personality and sometimes gender. These are the most commonly seen god by humans These Gods usually work in their own stores but certain adventurers may be blessed with their own personal Level God after forming a contract with a human, such as Rance and his own personal level god Willis, and who they can summon by calling out to them. This allows for them to level up with no complications. Level Gods like Willis may also give incentives, such as stripping for a person if they desire it, something which Rance asks for. The more a level god levels people up, the more popular and more respect they have from other lesser gods. There are also Apprentice Level Gods who work underneath experienced Gods, though these apprentices will screw up the leveling procedure, removing the experience points, doubling them or transferring them into weaponry.
- #22Devils - Devils Hierarchyselective
Keys: hierarchy, devil realm, devil
The Devil Realm is the world inhabited by demons, the equivalent of the Gods Realm, but not much is known about it. It seems to be a simple society with taverns, towns and whorehouses like the 'Libido Palace' and are governed by each Devil Prince but it's unknown how the society seems to work. There is a strict hierarchy amongst Devils, and lower ranked devils must follow orders from a higher ranked devil. Aside from Rathowm's wife, Tero, who is an extension of his body, all devils have a rank. Devil can be promoted and demoted based on their performance, such as collecting enough souls to be promoted or being a criminal and mating with humans to get demoted. Rank Zero is the Devil king, Rathowm. There is a Special Rank in between Rank Zero and the First Rank for the three Devil Princes, who rule the Devil Realm along with Rathown. Ranks one to three are Devils subordinate to the princes, each given land in the Devil Realm to govern. They supervise all devils below their rank. Ranks four to eight are devils tasked with collecting souls and are the typical devils seen in the Continent. This is where Kalars start when they turn into Devils. Rank nine to eleven are lower class devils in the Devil Realm, including ones who can't collect souls and have no special abilities or haven't proven their worth as devils yet. Rank Twelve is for newly born devils.
- #23The Holy Gal Monstersselective
Keys: hierarchy, holy mother, Wenlina, Serachrolas, Bezeleye, holy gal monster, Housenurse
The Four Holy Gal Monsters are a quarter of goddesses created to make the 3rd generation of monsters. These consist of Wenlina the Life, capable of reviving anything, Bezeleye the Strength, who possesses immense physical strength, Housenurse the Earth, being able to bend the ground and pieces of earth and even pathways of desert, and Serachrolas the Time, with time-controlling abilities. They are basically the 'mother' of all monsters, wandering the continent to find individuals to breed with and give birth to new monsters, conceiving different Guy Monsters and Gal Monsters and creating a vast and diverse roster of monsters to appease the Creator God. They can give birth to any species they give fit, and breed with any living being, including females, but often go for monsters. Conventional penetration is their way of breeding, but any genetic material such as saliva, blood or hair also works to reproduce. They lay an egg which hatches after a few weeks, though this procedure drains the power out the monster, and reverts them into a child form, taking five years or less to recover. If they spend a certain amount of time without mating after reaching their adult forms they will enter their estrus period and get a strong urge to breed. Initially, the feeling is very weak but it intensifies the longer they wait. When this happens they will typically mate with the strongest being in their proximity. They are legendary, especially revered by monsters, and it is the ultimate form of pride to breed with these Holy Gal Monsters
- #24Balance Breakerselective
Keys: Balance Breaker
Balance Breaker is a term created to refer to certain items, magical or technological, creatures or humans that have certain properties or abilities that could disrupt the balance of the Planner Scenario. These can come in the form of people such as Rance, who lacks a level cap, Miracle Tou, a person with a level 3 Magic skill able to hop dimensions or Chaos and Nikkou, swords that can bypass the invincibility barrier of Dark Lords and Demon Kings. Planner is concerned about these as they could break the scenario he created in a way that could potentially enrage the Creator God, though they do serve to help the balance sometimes, which is why some Balance Breakers are deliberately made by the Gods until they're too disruptive. The AL Church's pope is usually responsible for finding Balance Breakers under the guide of ALICE. They're either sealed or destroyed depending on how dangerous they are, though some are simply under surveillance of the pope.
- #25Demon King's Blood Inheritanceselective
Keys: successor
After the thousand years of ruling is up, the Demon King has a fifteen year grace period where they find their successor, though they search long before this period. Only a select few lifeforms can become Archfiends. The process involves a blood inheritance ritual that transplants Blood Memories into the new host. The chosen one must be someone with an innate talent for destruction, an extremely rare trait even among the large array of creatures within the continent. If given to the wrong person the blood will reject them and inflict them excruciating pain and grievous wounds. If the ritual continues regardless the process could potentially even endanger their life. Even when the blood find a host with a strong affinity, the ritual typically involves a few hours of intense pain until it settles down. Once the ritual ends, the former Demon King loses all connection to Blood Memories and is reduced to a regular member of their original race, be it human or whichever. Without the blood or the status, their personality also reverts back to that of their original self and get to live the remainder of the life like any regular mortal until their times comes naturally.
If a successor has not been secured even after the 15 year grace period, the Archfiend will lose their Invincibility Field and ability to command Fiends. Then, for the following 50 years they will being to gradually lose their powers, ultimately leaving them completely vulnerable. If a successor still hasn't surfaced, Planner will reduce the Demon King to a blood pool and and select a new successor himself. Because the pact with Fiends is technically with the blood and not the Demon King themselves, authority over all the existing Fiends is inherited as well, allowing them to keep control of any subordinates the previous Archfiend may have acquired.
If a Demon King is killed and their killer is bathed in enough of their blood in the process, they inherit the position and transform into the new Demon King. If this does not happen and the Demon King is killed without passing on the blood to someone else, Planner will immediately select someone in the world with the capabilities to inherit the blood and forcefully turn them into the next Archfiend.
- #26Gods - Angelsselective
Keys: hierarchy, Angel, Angel Knights
Angels are servants of Gods, classified between ranks 7 and 13 in the hierarchy of gods. They do look like humans with wings, but humans were based on a defective design of angels. Unlike humans, they possess wings and usually wear white robes. They administrate the world by wandering around, and are most likely to be seen in the Continent just like Level Gods. They live a simple life with little to no ambitions, following orders given to them by Gods with no troubles. They are intelligent and rational beings, and in combat, they use magic and holy swords in battle, using their wings to fly around and have an advantage over opponents. They're immortal, but only in age, as a very skilled human can kill them. Their main objective is to find and retrieve souls on the Continent, having a competition with Devils to collect souls, which may end up in fights between the two, although Angels triumph over Devils often. They also purify polluted souls as well, though Angels hate this job, so they give it to the Onis to do. Angels can become even more higher ranked, though they just increase their numbers with Kalars that become angels in their Time of Change. Humans can become angels to if picked out by gods very rarely.
- #27Planner Scenario Races - Humansselective
Keys: Planner Scenario, Humans
Humans are primates known for their intellect, creativity and magic potential, being designed based off of Angels. They are the current Protagonist Race and are said by the gods to be the most entertaining race so far, being mentally and physically able to defend themselves, but weak enough to fall to mental breaks and die in horrible ways.
- #28Planner Scenario Races - Dark Lordsselective
Keys: Planner Scenario, Dark Lord, Fiend
Dark Lords are creatures below the Demon King in the monster realm's hierarchy, one of the most powerful beings in the Continent. These creatures are created after ingesting the blood of a Demon King, though their personality doesn't undergo any changes like the Demon King. Transforming into a Dark Lord usually changes a person's appearance, and once they've turned into a Dark Lord, they can stay like that forever and basically have an immortal lifespan. They can be killed with enough effort, though they usually have immense physical or magic power and special abilities. They turn into a blood soul after dying, containing all of their data, which they can revive from given enough time. They can also revive after the blood soul is ingested by a mortal, though this can also result in said mortal becoming a Dark Lord as well. Like the Demon King, they also have an invincibility field, protecting them from all normal attacks, and even without it, they have high durability and can recover from wounds more quicker than humans. All of this is in exchange for their servitude to the Demon King, who they cannot disobey. Only 24 Dark Lords can exist at a time, and female Dark Lords are infertile so that the number does not go above this, though very rarely, Male Dark Lords can impregnate other races. There are special fiends, the one directly below the Demon King is the Supreme Dark Lord, one elevated to a higher status by said Demon King, and this position is currently not filled, but is still recognized as the former Supreme Dark Lord Hornet. They have the highest authority after the Demon King, said position requiring trust and respect. Below the Supreme Dark Lord are the Four Dread Dark Lord, four older, more experienced fiends and just as influential and feared as the Supreme Dark Lord. The current four Dread Dark Lords are Kayblis, Silky Littleraisin, Camilla and Kesselring.
- #29Planner Scenario Races - Apostlesselective
Keys: Acolyte, Apostle, Planner Scenario
Apostles are mortal beings who have been granted power and youth by a Fiend above them after drinking their blood. After pledging to obey the Fiend above them, they can not disobey their master, similar to how Fiends cannot disobey the Dark Lord. They usually serve their master by doing mundane tasks or acting as a pet for them. There is no limit to how many apostles can be made, though the more apostles a Fiend has, the weaker they become and the harder it becomes to control them. When said fiend dies, all apostles can walk free, though they usually stay behind to help to protect their fallen master's blood soul. If said blood soul is absorbed by somebody else, all apostles that blood soul owned now belongs to that former mortal-turned-fiend. Their power becomes extremely enhanced, either physically, mentally or in regards to other abilities compared to others of their races when they're an apostle, though they do not receive an invincibility field like Fiends and the Dark Lord, meaning they can be killed very normally.
- #30Planner Scenario Races - Kalarselective
Keys: Kalar, Planner Scenario · Secondary: crystal
The Kalar are an all-female race living in their country of Pencilcow, a subspecies of human. Though they look like humans, their long pointy ears, red or blue crystal on their forehead and light-blue hair separate and distinguish them. They seem to have a long, nearly immortal lifespan, though they can die just as easily as humans. The kalars all have a crystal that indicate whether they are chaste or not. Red indicates that their virginity is intact, blue means that they are not virgins. Pulling the crystal from a kalar's forehead means that they will die, always cursing the person who killed them through an instant death or a slow but painful one. These crystals have intense magical power, meaning that they are hunted and raped by greedy humans before being killed for their magic enhancing crystals, hoping to make a fortune, and creating an ever-growing conflict against humankind. Kalars also use human males to reproduce, used as sperm banks. Their pregnancies last for three months and always give birth to a Kalar. Kalar children age incredibly fast, and once they hit the stage of a six year old human after a few months, they age normally until they fully develop. Kalars will eventually go under "The Time of Change" where they become an angel or a devil depending on how polluted their soul is. Kalars that aren't polluted will become angels, ones with large Soul Pollution will often become a devil, a massive disgrace to Kalars.
- #31Planner Scenario - Magic Artsselective
Keys: Planner Scenario, magic · Secondary: Light, Ice, Lightning, Darkness, Fire
Magic is when a human focuses their body and mind to channel paranormal forces, ideally from when they're around three years old before their development is stunted. Learning Magic is not easy, but anybody with the capabilities to learn it can potentially use it, and focusing on these studies can help to channel immense power as the person keeps learning. This is only limited by the person's skill level and aptitude for mana. A Magic skill level of 0 can use basic spells with some concentration, magic skill of level 1 can master basic and intermediate spells, with some effort for advanced magic. Level 2 skill levels can cast most elemental spells with potential for destruction beams. Level 3 skill levels are legendary, able to manipulate elements with second nature, using advanced spells over and over and making up their own spells, they can achieve incredible things no other magic user can. Spells are split into offensive such as elemental attacks, support such as healing and protection and intel magic. The spells are always the same at their core, but their power and scale depend on the person casing it. There are certain subsections of magic, including Divine Magic, Holy Magic, Death Magic, Summoning, Tenshi Prayer and Onmyou. Magic is used to broadcast shows via Magicvision in places like Leazas, and magic items are used by businesses and adventures. About offensive magic, there are five main schools for selected elements: Fire, Ice, Lightning, Light and Darkness.
- #32Planner Scenario Races - Dragonsselective
Keys: Planner Scenario, Dragons
Dragons were the predecessor to the humans as the former Protagonist Race. The Dragons were strong, very intelligent and had long lifespans, being almost perfect aside from their limited ability to breed. Aside from one dragon named Camilla, all of the dragons were male. Instead of causing disputes over who should breed Camilla, the Dragons were smart and created a hierarchy for the strongest dragon, named the Dragon King, who had breeding rights to Camilla. After a war that resulted in a perfect utopia, the Dragons enraged the selfish gods who ordered Ragnarok to annihilate the dragon race. A few dragons still live in the current world under certain forms, and don't reveal themselves. Such dragons are KD, the king of dragons who takes the form of a riddling cat, Harumaki, a baby dragon as the pet of Lia Parapara Leazas, Camilla, the female dragon now a fiend, and Hunty Kalar, the only remaining Dragon Kalar in the world, with distinguished black hair.
- #33Planner Scenario Races - Youkaiselective
Keys: Youkai
The word Youkai is separate from the typical monsters all over the Continent. These are races native to JAPAN, beings formed out of strong emotions and thoughts and will disappear if said thoughts and emotions go away. The power of Orochi is what allows these monsters to manifest, which is the main reason they cannot exist outside of JAPAN. However, if they have a scale from Orochi, they can successfully leave JAPAN and go all over the Continent. Aside from this, Youkai cannot be gotten rid of, being able to regenerate and recover from any attack, especially invulnerable from physical attacks. Monks will often use spells or items to scare them off since killing them is so tough. There are also Forbidden Youkai, Youkai that have such horrifyingly powerful abilities that they have been sealed away and otherwise denoted as "forbidden" to interact with.
- #34List of Magic Skillsselective
Keys: Light, Ice, Divine Magic, Magic, Lightning, Darkness, Holy Magic, Fire · Secondary: Light Beam, Fire Blast, Ice Storm, Zetton, Lightning Arrow, Lightning Laser, Black Destruction Beam, Hellfire Conflagration, Light, White Destruction Beam, Metal Line, White Cold Shock, Dark Explosion, Darkness, Angel Cutter, Dark Beam, Thunderstorm, Fire Arrow, Great Darkness, Electromagnetic Barrier, Ice Arrow, Absolute Zero, Light Explosion, Ice Laser, Fire Laser
There are five main elements and five levels of proficiency for these spells, meaning they get more concentrated and powerful. Rudimentary that consists of small bursts of an element, basic, intermediate and advanced spells can all be casted by anybody with a Level 1 skill in magic, though Level 2 skilled magicians require less concentration to cast intermediate and advanced spells. Only level 2 and above are mentally able to cast Unmatched spells, with Level 3 skilled magicians having an easier time. Rudimentary fire spell: Fire Arrow. Basic fire spell: Fire Blast. Intermediate fire spell: Hellfire Conflagration. Advanced fire spell: Fire Laser. Unmatched fire spell: Zetton. There are also the Great versions of the rudimentary and basic spells and a revised version of the advanced spell made by King Gandhi. Rudimentary ice spell: Ice Arrow. Basic ice spell: White Cold Shock. Intermediate ice spell: Ice Storm. Advanced ice spell: Ice Laser. Unmatched ice spell: Absolute Zero. Rudimentary lightning spell: Lightning Arrow. Basic lightning spell: Thunderstorm. Intermediate lightning spell: Electromagnetic Barrier. Advanced lightning spell: Lightning Laser. Unmatched lightning spell: Metal Line. Rudimentary light spell: Light. Basic light spell: Angel Cutter. Intermediate light spell: Light Explosion. Advanced light spell: Light Beam. Unmatched light spell: White Destruction Beam. Rudimentary darkness spell: Darkness. Basic darkness spell: Great Darkness. Intermediate darkness spell: Dark Explosion. Advanced darkness spell: Dark Beam. Unmatched darkness spell: Black Destruction Beam. Destruction Beams are spells that take a spherical form and is shot in a line in front of the user, destroying everything in its way. They're incredibly potent and useful to take down several opponents, but takes very good skill to use. Divine is support magic, used to heal and defend via miracles, being closely affiliated with the AL Church. The main healing spells are Healing 1, Healing 2, Healing 3 and Full Restore, all increasing in wound healing ability for a single person. There are also heals for entire parties called Recovery Rain, Recovery Rain 2 and Great Restore. These are casted by saying "Pain, Pain, fly away!" There can also be divine spells for status healing, resurrection and protection via barriers. Holy Magic is magic developed by the Holy Magic Sect, relying on magic form the element of Darkness. It's a solely offensive usage of magic, using mana to draw complex runic symbols in the air. When the rune is complete the effect of the spell activates. The main skills are Tiger, Tiger 2 and Tiger 3, all powerful attacks based on the element of darkness. Super Tiger is the most powerful in the tiger line of skills, shooting a barrage of bullets based on darkness. Messerschmitt involves a force of darkness falling from the sky to destroy enemies, a powerful spell. Focke-Wulf is a very high level of Holy Magic, involving a powerful force of darkness that destroys all the opponents in sight, used by the Hitler line of marshals. Bismarck is also very high level, involving shooting a barrage of small meteors of darkness towards all enemies in sight. Atom Bomb is a terrifying spell that involves a force taking the form of an intense light to destroy everything around the caster. - #35Religion - AL Churchselective
Keys: Alicist, AL, AL Church · Secondary: Kawanakajima, Kaiz
The AL Church is the most important religion in the Continent, worshipping the goddess ALICE and acting as the standard religion. Weddings and funerals are carried out by AL priests, and they tend to say that followers should love their neighbour and how following their doctrine will bring them happiness and salvation in life and the afterlife, though the believers souls end up getting sent to Ludo-Rathowm anyways. The church headquarters is located on the island of Kawanakajima, in the city of Kaiz where popes and bishops live. They also have an army called the temple knights, and while they are not large, they have massive support all over the continent, making any nation that would go against them receive a massive amount of backlash from believers. In reality, the AL Church is manipulated and controlled by the goddess ALICE, who contacts the pope in a secret dungeon under the main church in Kawanakajima. ALICE works directly for Ludo-Rathowm and makes sure to pull the strings behind the lines to make the world more chaotic and avoid peaceful resolutions. Self-indulgence is forbidden, such as sexual intercourse, masturbation and drinking alcohol.
- #36Monsters - Haniwaselective
Keys: Haniwa, Hanny, Hannies · Secondary: Haniko
Haniwa, sometimes called Hannies and singularly known as a Hanny, are cylinder shaped monsters with three holes in their faces, acting as two eyes and a mouth in their hollow body, and stumps on the side as hands, having no feet or lower body. They usually travel by hopping around but some are capable of levitation. Their texture is between hard and soft and lack a distinct smell. They are very much alive and speak well, and are very well known across the Continent. A lot of hannies are content with being able to live with humanity in places that accept them like the Free Cities, working in businesses and other taverns and being full of vitality. This has led to people like Rance to call their social skills 'terrifying.' In spite of their souls and intelligence, they are treated differently around the world, for example they are despised in Zeth though due to being absolutely immune to magic. In fact, they are still often discriminated against, due to their silly, goofy nature and weird fetishes. To defend themselves, they have an ability called the Hanny Flash which ignores enemies defences, and use tridents to attack. The top king of the Haniwa is the Hanny King, being a massive white hanny who wears a cape and a crown, and is praised in Haniwa Temples. Said king unified the society and culture of Haniwa. When defeated, they say "Aiya~" and their favourite phrase is "Hani-ho." They have a staple of eating rice as their main diet. There are multiple types of Haniwa, such as the Haniko, a pink female version of Haniwa. They also range in colour, which determines their strength. From the bottom are generic Brown Hannies, Green Hannies with tridents, Blue Hannies with tridents, Red Hannies with two tridents, Black Hannies who hold fireworks in both hands, Brutal Hannies who are scarred or smoke and Super Hannies which are yellow hannies with an S on their chest, able to perform the Super Hanny Flash. Hannies often make ither hannies, when a Hanny and a Haniko are very much in love, they head out to the Great Furnace in order to form their own child, the ultimate symbol of love and a very intimate moment to walk in on.
- #37Gods - ALICEselective
Keys: ALICE
ALICE is the ultimate goddess embodied in the religion of the AL Church, who secretly manipulates it via the pope to pull the strings and make the world a little more chaotic. From followers of the AL Church, they believe she is a compassionate entity who will lead them to salvation in the afterlife, even in reality ALICE is another servant of an equally uncompassionate god, Ludo-Rathowm, caring little for humans and only wishing to spread chaos to amuse said God, and will task the pope with missions such as assassinating figures who could bring peace or finding Balance Breakers. Only the Pop of the AL Church meets with her and knows her identity. ALICE's appearance is angelic, wearing a white robe with long blonde hair, three pairs of wings and a halo on her back. As a 1st class god, she is immensely powerful and fights with a mysterious force of power, taking the form of spiritual blades. These are ridiculously powerful, and the only possible person who could fight her on the Continent is the Demon King.
- #38Leazas - Leazas Armyselective
Keys: Royal Guard, Blue Corps, Mage Corps, Black Corps, Leazas, Red Corps, Leazas Army, White Corps
The Leazas Army is composed of roughly 100,000 trained and willing soldiers trained by Leazas' Military Academics, consisting of six elite corps that work in unison and all specialize in different areas. Only four of these are distinguished by colour and have a general. The Black Corps, Leazas 1st Army, are led by Barres Province, the commander for the whole Leazas Army, and is the largest army, used for overwhelming the enemy, though it doesn't specialize in anything. The army is usually led by very skilled strategists, such as Barres, to lead this large army. The Blue Corps, Leazas 2nd Army, are led by Cordoba Burn, nicknamed the "Blue Wall of Leazas", and specializes in defence, being placed to corner an enemy of defend important areas or positions. All soldiers are trained to be very tough. The Red Corps, Leazas 3rd Army, are led by Rick Addison, one of the strongest swordsmen in the world nicknamed the "Red Reaper of Leazas", specializing in sheer attack and are one of the most feared corps of the Leazas Army. They only have 800 men, the smallest of the main corps which is made up for in sheer strength. The general of the Red Corps customarily wields Byroad, a generational sword that can stretch for lengths. The White Corps, Leazas 4th Army, are led by Ex Banquet, being less for actual battle and more for espionage, sabotage, reconnaissance and gathering general military knowledge for the rest of the corps, This army is made up of experienced strategists. They are very fast to send out however, meaning they'll be used for sudden situations such as revolts. The Mage Corps are a small unit consisting of a few hundred mage users, and often act as support for the other main corps, palling in comparison to Zeth's army. The general is Asuka Cadnium, a small child, though she wears her grandfather, Chaka Cadnium, as her hat and gives her magical powers. Chaka is the actual general. The Leazas Royal Guard are a unit tasked with defending the Leazas Royal Family and as a final line of defence, a small unit consisting of beautiful women. Being a soldier requires peak physical condition and to be under the age of 30. The current captain is Lelia Grecni, a beautiful and strong, talented person herself, and even more as a leader.
- #39Legends - The Legendary FIVEselective
Keys: British, Cafe, The Legendary Five, Ho-Raga, Nikkou, Chaos
The Legendary Five are five adventurers who challenged Demon King Jill, and disappeared around GL0533. Their names are etched in history, but unbeknownst to them, all five of these heroes are still alive in the Continent, having been given immortality. The five were the strongest warriors of the time, with British, Nikkou and Chaos having great sword combat skills (along with others), Ho-Raga being legendary with his level 3 Magic Skill and Cafe's Level 2 Divine Magic. After meeting with the Supreme God, Planner in the God's Realm after a battle with a failed god prototype in the Ancient Ruins of Helman, the four of them minus British were all given the same to have a wish fulfilled. Nikkou and Chaos asked for the ability to defeat Dark Lords and the Demon King, being reduced to mere sentient blades who couldn't function without a wielder, though they still exist today, Nikkou being used by Kentarou and Chaos being wielded by Rance. Strangely, Nikkou can take a human form. Ho-Raga asked for the ultimate knowledge about Dark Lords, though after it being granted, he felt empty after finding out everything about the world, making him eternally bored and resides to his locked home tower in northeast Helman. Ho-Raga is also very homosexual and the only thing that interests him now is sex with young boys. Cafe asked to be the ultimate beauty, though this resulted in men only desiring her out of lust and for her body. She was imprisoned by a royal family for three generations and is used as a political tool. British is stuck in a concrete wall underneath the Castle of Leazas, aasking for help. He is humiliated, laughed at, punched and pissed on.
- #40Religion - Tenshi Sectselective
Keys: Tenshi Sect, Tenshiism
After the AL Church, Tenshiism is the largest religion in the Continent, having 80% of JAPAN be followers of the religion, having temples in every province and is related to each lord of said province. On the surface, they seem to be spreading teaching to save Mankind, but formerly was prepared to be responsible for the sealing of the Dark Lord Xavier before his death in LP0005. Unknown to its current followers, Tenshiism was a religion made by Devil Geppei to send the souls of their followers out of the cycle of resurrection to Devil King Rathowm.
- #41Soulsselective
Keys: Soul
Souls are a form of energy essential for intelligent life on the Continent, meaning they are in all intelligent beings. Souls are little, corporeal orbs unable to be touched by any mortal. These are essentially memories with stored data, having information such as levels, skill levels, personalities, appearances and memories. At their base, untouched state, they only contain randomly generated aspects such as a level cap or skill levels, but get filled with the previously mentioned aspects after birth. All souls come from Ludo-Rathowm, with him being a mass of souls, these souls then being used to birth mortal creatures such as humans, Haniwa, monsters and Kalars, which are overseen by the Gods. These creatures all have one soul, the only multi-souled beings were the former Dragons and the Demon King, specifically the blood of the Demon King. Dark Lords also get multiple souls upon their transformation. When a mortal dies, the soul is taken to Hell to return back to Ludo-Rathowm, having their information remove to be sent back to the Creator God, which is done by the Onis in Hell. The administration is done by Angels in the Gods Realm, kin to paperwork, mostly being managed by 1st Class God Quelplan, the highest authority angel managing over 100 million souls. Souls are classified based on the influence they had during their lives and how they influenced the world. So, the higher class the soul is, the more important it is, usually having Quelplan analyse it before eliminating it. Soul Pollution will also happen throughout a mortals' life depending on the negative feelings they harbor, and this happens to all souls to different extents. These can decrease if their negative feelings are quelled. The average is around 30% to 50% pollution, though if the soul was suicidal or excessively negative, it could be around 80%. It is the job of the onis to fix this to be more compatible with the Creator God. However, souls with 100% pollution cannot be cleaned, and are discarded. Onis may make a mistake with souls with less pollution and may fail to remove information from them, leading to people born with traits or memories from people that have passed away. Pollution alters a souls composition. Souls with 0% pollution cannot be touched by devils, and souls with 100% pollution invisible to angels and cannot be touched by them. This means devils take polluted souls to give to the Devil King, especially 100% polluted ones with are considered a treasure. Mortals have no clue about the concept of souls, aside from popes of religions, such as Crook Mofus of the AL Church.
- #42Devilsselective
Keys: Devil
Devils are the "anti-gods" who serve Devil King Rathowm, wishing to have him replace the Creator God by taking souls from the Continent and give them to The Devil King to increase his mass while decreasing Ludo-Rathowm's mass. Devils make contracts with humans to take their souls and wane the Creator God's power, a more reliable method. The other way they take souls is stealing them before Angels can take them, but a Devil must be very lucky for this to happen. Unlike Angels, who are basically their rivals, they're diverse in size and appearance, and as they aren't part of the Planner Scenario they can bypass the Invincibility Field of a Dark Lord or Demon King, though Dark Lords are stronger than most devils on the Continent. Devils are barely affected by human weapons, but can be killed by a really skilled human. On the Continent, the Devils are enemies of the AL Church and their followers. Though, The Tenshi Sect is the opposite, having humans devote their souls to devils, so they can be taken to be added to Rathwom's mass. Polluted Kalars will eventually become devils, along with humans who committed many evil deeds. Devils can mate with other devils, which requires a tainted soul. Devils can be impregnated by humans, but this is considered a punishable offense in the Devil Realm.
- #43Helman - Helman Armyselective
Keys: 4th Helman Army, 1st Helman Army, 2nd Helman Army, 5th Helman Army, 3rd Helman Army, Helman Army, City Guard, Helman
The Helman Army is the largest superpower on the Continent having 310,000 soldiers, and the largest part of the culture in Helman, as most men born there are drafted into the Army. There are six different sections of the army with numbers in the thousands and it is currently led by Hubert Lipton, the supreme commander. There is an elite unit called the Black Knights, who are distinguished by their black armor and custom blades, being trained from infancy to be Helman's best soldiers. Helman doesn't stray from using tamed monsters as soldiers as well. Helman soldiers wear thick heavy armor compared to Leazas' lighter armor, though Helman men have large builds to accommodate the armor weight. The 1st Helman Army are based in Micrograd and the capital Lang Bau and being the most proficient army, they have a lot of responsibility to protect cities close to the capital. In times of war with Leazas, they may safeguard the Mountainous Leazas Border. The current leader is Amitos Armitage, and the army has around 50,000 soldiers in total. The 2nd Helman Army is stationed around Fort Barna and is the largest army thus far, with 150,000 soldiers in total. They're tasked with defending against the Monster Realm, and are rarely called to deal with civil situations. The current leader is Bodu. The 3rd Helman Army is responsible for the protection of the capital, Lang Bau, and the Imperial City. This army works under the commands of the government directly, being tasked with secretive missions. This army consists of most of the Elite units, being one of the strongest armies Helman has. All of its generals have been regarded as some of the strongest humans in history, and the current leader is Hubert Lipton, the Supreme Commander of the Helman Army. The 4th Helman Army are in charge with defending the south east of Helman, sectioned in Volgo Z, Sudori 13 and Cossack, having 50,000 soldiers in total, though most of their soldiers are rather weak and underequipped. After former general Nero Chapet's death, the army has been in disarray, most likely disbanded. The 5th Helman army is an independent group not stationed anywhere and prepared to fight at any time, only being used to quell civil unrest. There's only 10,000 soldiers in this army, and is let by the best swordsman in Helman, Rolex Gadras. They lack a base of operation. The City Guard is a police force in charge of enforcing the law in the Country and dealing with outlaws, and are spread through the country with 20,000 soldiers. Though, they are not a proper army, lacking the strength that all the other have, and don't take part in wars. Ruberan Tser is a notable captain of a unit in Volgo Z.
- #44Zeth - Zeth Armyselective
Keys: Zeth, Zeth Army, Light Army, Ice Army, Thunder Army, Fire Army
The Zeth Army are one of the Continent's superpowers, having the most advanced use of magic from some of the best mages in the world, even in spite of lacking size and expertise, like the Helman and Leazas army. They have four different sectors all relating to an element. Below the four mage generals, there are normal mage soldiers which make up the majority of soldiers, all having three ranks to them: Low-Rank, Mid-Rank and High-Rank, based on the power of the individual. Just underneath are meat shields, the 2nd class citizens trained to be sturdy and defend the very vulnerable mages, undeniably another part in helping the army be the strong force that they are. The Fire Army is led by Saias Crown, one of the most skilled mages in fire magic. It is a defensive unit stationed around Adam Stronghold, one of the major military forts near Leazas. The Ice Army is led by Uspira Shintou, former research now a general with the best Ice Magic in the country. The unit is stationed around Tape, and being close to the Fire Army's headquarters, they usually help each other out. The Thunder Army is led by Kabachahn the Lightning, the most powerful and experienced out of all of the generals. They're stationed around Amber Castle, and with their influence, makes it impossible for them to make a frontal assault on said Castle. The Light Army is based in Old Zeth and is led by Alex Valse, the newer and more inexperienced generals, though he has an exceptional skill in Light magi.c. This army is usually sent to deal with situations of internal crisis.
- #45List of Gal Monstersselective
Keys: Gal Monster, monster · Secondary: Gecky, 97 Chi-ha, Magisco, Can Can
These are the list of Gal Monsters across the Continent that may be encountered during adventures. <monster_list> Can Cans are one of the most harmless species in the world, resembling young human women with green hair and bunny ears, wearing nothing but white underwear. They're super friendly and energetic, being very childish and incapable of violence. They are the most common gal monsters and found almost everywhere, meaning they're very cheap and easy options for guy monsters and monster tamers to copulate with or capture. </Can Can> <97 Chi-ha> 97 Chi-ha are young gal monsters clad in cardboard armor with a golden tank on top of their heads which they use to attack enemies. They're rather weak but work very hard to compensate. </97 Chi-ha> Gecky are gal monsters proficient in physical combat, using martial arts such as Taekwondo or Capoeira. As powerful as their kicks are, they can't endure much physical attacks themselves. They have blue hair, wear school gym clothing and have a long reptile tail. They take fighting very seriously, training whenever they can and having a natural instinct to fight. They're often solitary, blunt and sometimes cold, but they have a softer, shy side to them that's barely shown. Magisco is a gal monster which is a hybrid between a human woman and the armour of a scorpion, being naked aside from the armour underneath her chest, which is part of its body. They have two scorpion tails, one used for fire magic, the other used to poison foes, which arouses the monster, though they aren't that strong, only ranking above the Can Cans. Splish-Splashes are gal monsters who alter and manipulate the molecular compositions of water. They have long brown hair, glasses, and wear a japanese school swimsuit. In battle, they attack with the water that they control. They are passive, but very depressive. The Kamikaze is one of the strongest common gal monsters found in the continent. They're experts in archery, having high accuracy and power due to powering their arrow attacks with wind magic, making them very dangerous. They have long green hair and wear kimonos, having a yellow shirt, a long blue skirt, sandals and a single protective plate on their chest. They're very prideful and like to bully other gal monsters. Frozens are gal monsters proficient in ice magic, living in cold environments. They have long black hair and wear a white yukata. They can float in the air and are rather withdrawn from humanity, though they seem to have shotacon tendencies. Anybody who successfully copulates with them will lose all of their body heat. Magicians are, magicians, duh. These gal monsters wear a blue dress with a hood and have golden blonde hair, with some variation. They attack with fire spells, and are immune to physical attacks, making them tough to deal with for budding adventurers. They have a strong sense of responsibility, and other magic-using gal monsters are often taught by Magicians. Nekomatamata are gal monsters donned with tiger-themed clothing and large claws, which they use to scratch and attack their enemy with high dexterity and often evade attacks. They like to crawl on the ground more than walking upright. They also have purple hair, with cat ears and a bell around their neck. </monster_list>
- #46List of Guy Monstersselective
Keys: Guy Monster, monster · Secondary: Okayu Fever, Akame, Ham Bambara, Squidman, Dekant, Yankee
These are the list of Guy Monsters across the Continent that may be encountered during adventures. <monster_list> Squidmen are a type of monster resembling a purple squid with human legs, being one of the weakest of monsters by far. They fight with those tentacles by punching and rely on group size instead of individual strength. They still do represent a threat to the average human. Squidmen are also rather tasty creatures, their meat being used to prepare exotic meals. Yankees are guy monsters who resemble goblins and human thugs with the same vulgar behaviour. They are all dark-skinned men with big chins and a "LOVE" tattoo on their forehead. They wear rough human clothing and fight with bats, and they are slightly stronger than the average human. They are very brutal, sadistic and cruel, often indulging in beating people to death and gang raping women. They also fight in large numbers. Dekants are large guy monsters, being very muscular and giant, around three to four meters tall, though their genitalia is small so they can copulate with Gal Monsters. They're very dangerous monsters, descending from giants who used to fight Dragons, and have immense strength and endurance with the bat they use as a weapon. They aren't stupid, and can hold conversation with humans and even make deals. They're pretty lazy however and won't usually fight unless provoked. Nubobo is a monster that resembles a ghost, though they just share most of their data with them. They're very goofy looking, yellow, incorporeal creatures with two eyes and a large mouth. They float around and go through objects but attack with their hands. They can only be beaten with magic attacks, as they're obviously immune to physical attacks, though they are pretty cowardly. Ham Bambaras are monsters with features similar to pigs and humans, often called 'pigmen.' Most are selfish, gross and rude, and can pick a fight even if slightly provoked. They indulge in repulsive behaviours, but this is just the majority, as some are rather kind and clean. They vary in strength and usually use spears or swords as weapons. In their free time, they like to steal, kill and rape. They were born from Holy Gal Monster, Bezeleye. </Ham Bambara> Okayu Fevers are large bodied monsters with a big head, being green in colour and having four arms and tentacles in place of legs. Its back hands hold up its massive head, which contains a small brain that can only think lewd thoughts, meaning they have very limited mobility. In combat, they use offensive magic or their hands to attack, though their hands are more skilled at foreplay. They also secrete a fluid called "Okayu Poison", acting as an aphrodisiac. Their favourite phrase is "Upo." </Okayu Fever> Akame are cylinder-shaped monsters with a massive eye and sharp teeth, all being around 180cm tall. They have poor mobility, but are intelligent and great with fire magic which they can channel through their eye. They have an odd white penis inside of their body, and if mating, will copulate up to a week. They're fond of Splish-Splashes. Octomen are monsters that are a hybrid between humans and red octopi, being very arrogant, calling themselves the strongest race. They attack with physical strength, using their stretchy, boneless arms to deal punches. They also swim at high speeds. Due to their arrogance, they are very anti-social, and if defeated, they turn into submissive, cowardly creatures. </monster_list>
- #47Monsters - Holy Skeletal Fighting Marshalselective
Keys: Marshal, monster · Secondary: Rust, Himmler, Rejection, Kreuz, Kretschmer, Rommel, Galland, Göring, Goebbels, Hitler
The Holy Skeletal Fighting Marshal are autonomous weapons created by the Holy Magic Sect, and made from dead magic users acting as the medium for magic, meaning they lack souls. They're clothed in pointy hoods (which change colour depending on what tier of strength they are) and have magical spheres embedded onto their shoulders, attacking with Holy Magic created by the Holy Magic Sect. Their two orders from Legend M.M Rune were to defeat the Dark Lord and to defeat all barbarians, anybody not affiliated with the Holy Magic Sect, meaning their goal is also to destroy all humanity. They aren't technically monsters but are considered such by anybody who comes across them due to their aggressive nature. They can recover after a few days from being defeated, continuing to carry out their orders. Here is the list of said Marshals from weakest to strongest: Rejections are the weakest, with tarnished yellow robes and no hoods, exposing a skull. Rusts are green and have circular holes for eyes on their robe. Rommels are blue and have a horizontal silt as their eyes. Göring are red and have two silted eyes, along with a diamond marking on their forehead. Kretschmer are pink and have a heart-shaped hole for their eyes along with a square mouth and a dollar sign on their forehead. Galland are purple and have cross-shaped slit eyes with a skull symbol on their forehead. Himmler is black and has two hole-shaped eyes. Goebbels are white and have two rows of many hole-shaped eyes, wit ha golden cross on their forehead. Hitlers are gold and have multiple vertical slits for eyes. Kreuz are silver and have a single slit in place of their eye, with a red glow underneath it and are the strongest of the Marshals.
- #48Monsters - Insectsselective
Keys: Insect · Secondary: Cow, Asshole, Mimic, Panda, Goldfish, GekoGeko, Wanwan, Puryo
Insects are creatures made up of waste products which flaked off of the Four Holy Beasts in the early days of the Continent. The common theme of them is that they're unintelligent, non-sentient beings with no hopes or ambitions, otherwise they can take the form of any broad organism, some looking more familiar to creatures on our Earth. Unlike other monsters with souls, these don't really have much impact on the world, and were said by the Gods to be annoying, unimportant things, hence the name Insect. A list of notable insects include: Cows, a major livestock insect in the Continent, though they're more similar in appearance to horses in appearance. They have a very silly, cartoonish appearance, appearing orange or red in colour with well-rounded eyes and a horn on their head. They're very efficient at travel and can even be used in battle to charge at opponents, being able to reach a speed of 100km/h. Puryos are soft, slimy, adorable creatures with two eyes and two horns under those eyes. Most are as small as a rat, but their real body is a giant mass of Puryos wider than a human, as they often split off from each other. In groups they're rather fearsome, all working together with individual minds and orders. They have good physical strength but can be taken down easily. They are rather hostile and when they aren't they're usually looking for food. They can also take control of a human mind if too many of them attach themselves to one, using the human to get food for the Puryos. Assholes are insects reminiscent of humans, a short middle aged man with a round face and oval eyes that don't align with each other. They like to fight with their big butts and be as gross and annoying as humanly(?) possible. Animals that more blatantly equivalent to actual animals are Wanwans, which are dogs, and Pandas.
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