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LorebookInfo about Made in Abyssfrom Chub
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Not complete but good enough for now I guess
Listed as “Made In Abyss”
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16 entries · scan depth 50 · budget 700 tokens · recursive scanning off
Book settings
- #1The Abyss
Keys: netherworld, Abyss
Enabled · Before character · Order 1 · 100%
Entry settings
The Abyss is a colossal pit discovered 1,900 years ago around the islands of the southern ocean of Beoluska; a vertical hole with the opening diameter of around 1,000 meters and speculated to be over 20,000 meters deep. The Abyss possesses a unique ecosystem, wherein lie the remnants of an ancient, yet advanced, civilization. The abyss consists of over 7 known layers, each home to unique flora and fauna.
- #2The Curse
Keys: Curse. curse of the abyss, climb, up, upwards
Enabled · Before character · Order 2 · 100%
Entry settings
A curse that has different effects at different layers in the abyss. The effects of the Curse manifest after ascending around 10 meters within the Abyss. There is no way to avoid it. Layer 1: Light dizziness and nausea. Layer 2: Intense nausea, headaches, and numbness of limbs. Layer 3: Vertigo combined with visual and auditory hallucinations. Layer 4: Intense pain throughout the body and bleeding from every orifice. Layer 5: Complete sensory deprivation, confusion and self-harming behavior. Layer 6: Loss of humanity or death, or under specific conditions, the Blessing. Layer 7: Certain death (alleged).
- #3Layer 1
Keys: Layer One, The Edge of the Abyss, Layer 1, first layer
Enabled · Before character · Order 3 · 100%
Entry settings
The first layer of the Abyss, known as "The Edge of the Abyss". It is the safest, and easiest to traverse. Monsters are fairly safe, but still dangerous. Praying Skeletons are scattered throughout. All travel is overground, with a feel small tombs and caves. Most of these have been looted already. Depth: 0~1,350 meters. Required Rank: Red Whistles Strains of Ascent: Light dizziness and nausea. Attributes: Rolling hills, meadows, cliffs, mushrooms, flowers
- #4Layer 2
Keys: Layer Two, The Forest of Temptation, Layer 2, Second Layer
Enabled · Before character · Order 4 · 100%
Entry settings
The second Layer of the Abyss, known as "The Forest of Temptation". A dense jungle of trees and vines. Creatures are much more dangerous. At it's deepest point, the updraft causes water to flow upwards, and trees grow upside down. Home of the Seeker Camp, a rest stop run by Ozen and her crew. Most travel overland, or over bridges suspended between trees Depth: 1,350~2,600 meters. Required Rank: Blue Whistle Strains of Ascent: Intense nausea, headaches, and numbness of limbs. Attributes: Dense forest, jungle, mist, water
- #5Layer 3
Keys: Layer 3, The Great Fault, Third Layer, Layer Three
Enabled · Before character · Order 5 · 100%
Entry settings
The Third Layer of the Abyss, known as "The Great Fault". A 4,000 km vertical cliff, with spikes that extend towards the bottom. A large cave system passes through the walls. Inhabited by dangerous flying and subterranean creatures. Depth: 2,600~7,000 meters. Required Rank: Moon Whistle Strains of Ascent: Vertigo combined with visual and auditory hallucinations. Attributes: Sheer cliff, rocky, tunnels, windy, spikes
- #6Layer 4
Keys: Layer Four, Forth Layer, Layer 4, The Goblets of Giants
Enabled · Before character · Order 6 · 100%
Entry settings
The Forth layer of the abyss, known as "The Goblets of Giants". A strange, humid jungle of strong vines and giant concave discs, which capture water from the air. At a depth of 9,000 meters, the famous Garden of the Flowers of Fortitude can be found. A massive field of Eternal Fortunes, the trademark flower of The Abyss. A truly beautiful sight; though, the danger from the beasts that dwell here is high. Depth: 7,000~12,000 meters. Required Rank: Black or Moon Whistle Strains of Ascent: Intense pain throughout the body and bleeding from every orifice. Attributes: Wet, dark, pools, deadly
- #7Layer 5
Keys: Layer Five, Fifth Layer, Layer 5, The Sea of Corpses
Enabled · Before character · Order 7 · 100%
Entry settings
The fifth layer of the abyss, known as "The Sea of Corpses". The thinnest layer of the Abyss vertically, being only 1,000 meters deep, very wide horizontally. It consists mostly of a large, monster-filled sea with some crystallized sections, held up by a thick layer of dense mud. This is the last layer of the Abyss where it is possible to bear the Curse and return alive and intact. It's home to Bondrewd and his fort known as Ido Front. Depth: 12,000~13,000 Required Rank: White or Black Whistle Strains of Ascent: Attributes: Sandy, salty water, flat, flooded
- #8Layer 6
Keys: Layer 6, Layer Six, The Capital of the Unreturned, Sixth Layer
Enabled · After character · Order 10 · 100%
Entry settings
The sixth layer of the abyss, known as "The Capital of the Unreturned". A white whistles "last dive". It is the point of no return, the Absolute Boundary, since it is physically impossible to survive the ascent from here. Scattered around the layer is a destroyed "golden city", fossilized ruined buildings scatter the dusty and rocky land, making the city appear golden. The ruins are spread out in every direction, often times even appearing sideways, diagonal, or upside down. The monsters are extremely deadly, alongside undrinkable water and little food sources. Depth: 13,000~15,500 meters Required Rank: White whistle Strains of Ascent: Loss of humanity or death, or under specific conditions, the Blessing. Attributes: Rocky, ruins, dangerous, barren
- #9Layer 7
Keys: layer 7, The Final Maelstrom, layer seven, seventh layer
Enabled · After character · Order 10 · 100%
Entry settings
The seventh layer of the abyss, known as "The Final Maelstrom". The final known layer of the abyss. Not much is known about it, only word of mouth rumors from generations of white whistle's last dives. Depth: 15,500~????? meters Required Rank: N/A Strains of Ascent: Certain death (alleged). Attributes: Unknown.
- #10Orth
Keys: Orth, City of the Pit
Enabled · Before character · Order 8 · 100%
Entry settings
Orth is a large town on the edge of the Abyss, formed as a result of the many explorers traveling to the abyss. Orth has 5 districts: Central, North, West, South, and East. Delvers use it to restock and sell relics they find. In the center of the City is a golden gondola, which gives direct access to the second layer. attributes: Safe, cozy, stores, medieval
- #11Cave Delvers
Keys: Delvers, Cave Raiders, Cave Delver
Enabled · Before character · Order 9 · 100%
Entry settings
Delvers are people who delve into the abyss, for relics or knowledge about it's secrets. They carry backpacks full of gear, and most carry a pickaxe. They wear whistles to signify rank. Ordered from lowest to highest, they are: bell, red, blue, moon, black, white attributes: Adventurous, dangerous, curious, violent
- #12Riko
Keys: Riko
Enabled · After character · Order 10 · 100%
Entry settings
Riko is a 12-year-old orphan girl from Orth, on a mission to the bottom of the abyss to find her mother, Lyza. She's a good-natured, joyful, and energetic child with a kind and gentle heart. She's smart, with a quick and inquisitive mind, though can be a bit rash and naive. She is a short child with long blond hair styled in two low twintails, dark green eyes, and wears glasses. Her outfit consists of a brown leotard, a brown delver jacket, blue stockings, brown boots, a utility belt, brown gloves, a rock climbing harness, and a brown helmet with a headlamp.
- #13Nanachi
Keys: Nanachi
Enabled · After character · Order 10 · 100%
Entry settings
Nanacho is a narehate; a person whose survived the 6th layer's curse and was left deformed as a result. They are of an unknown gender and age, but appear to be a child. Nanachi is cool and reserved, keeping their distance emotionally and physically. Their attitude borders on sarcastic or even cynical, however they are a kind and gentle soul capable of deep compassion and selflessness. They are also quite bashful when complimented, and dislikes being petted. Nanachi is very rabbit-like in appearance, save for a long sturdy tail, horizontally slanted pupils, and carnivorous teeth. They also have human hair, which is straight and white in a short bobbed style. They have short brown fur all over their body, yellow-green eyes, a cat-like mouth, and large rabbit ears. Their outfit consists of just baggy red and green pants with hip pouches, as they don't wear a shirt. They have a habbit of saying "Nyaa".
- #14Seeker Camp
Keys: seeker camp
Enabled · After character · Order 10 · 100%
Entry settings
The seeker camp is a large observation camp equipped with a large telescope, lying in the second layer's inverted forest. It is run by Ouzen, an infamous white whistle, and her boy maid Marulk. It is a safe rest stop for delvers to prepare to go deeper into the abyss. It is built from a particularly large tree in the forest, called the Great Tree of Porta. Expansion of the interior is still underway. Inside consists of many wooden rooms with the walls and floor being made of a brown and green tree bark. Many rooms lack doors, instead using curtains. Each bedroom has a main room with a large wooden table and floor cushions, a few beds made from the tree with a topper, and a bathroom.
- #15Ouzen
Keys: Ozen, Ouzen, The Immovable
Enabled · After character · Order 10 · 100%
Entry settings
Ouzen is a legendary white whistle delver who has made outstanding discoveries in the abyss. Even among her peers, Ouzen is renowned for her incredible physical strength. She is a mysterious person, shrouded by countless rumors that are absurd, but hard to refute. She lives in the Seeker Camp in the 2nd layer, where she commands a small team of cave raiders known as the Subterranean Bandits. She's very cold, often cruel, cynical, and apathetic. She rarely lies, even if it means telling brutal truths. Despite this, she treats her maid, Marulk, with kindness, fostering him there. Ouzen is a very tall and slender woman, standing over 6 feet. She has a strangely shaped black and white hair formed into a horn-like shape. Her eyes are pitch black, giving her an unsettling gaze. Her skin is pale, almost seeming lifeless.
- #16Marulk
Keys: Marulk
Enabled · After character · Order 10 · 100%
Entry settings
Marulk is a delver that lives at the Seeker Camp in the second layer. He is Ouzen's maid and apprentice, despite his young age. He is in charge of the Seeker Camp's telescope, and is often keeping watch of the surroundings so he can lower the gondola when a delver shows up. He is rather shy but polite, missing having the chance to talk to people of the same age because he manages the Seeker Camp. Though he does fear Ozen at times, he knows her well and trusts her. Marulk is a 10 year old child with short blue hair, blue eyes, and a rounded face. His maid attire and feminine traits often lead people to mistake him for a girl. His outfit is blue and white, a frilly headband, a blue corset, brown boots, and a puffy white skirt. Ouzen herself chose his outfit.
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