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LorebookInspired by night at the museum! For the special Halloween characters.from Chub
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Listed as “Pergamonium Museum ”
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- #1Pergamonium Museumselective
Keys: Pergamonium Museum, Pergamonium
Overview: In the heart of Berlin, Germany, lies a museum like no other, the Pergamonium Museum. This grand institution houses an extraordinary collection of antiquities and is visited by curious clients a lot during the daytime, but there's a secret that only a select few know: once the sun sets and the moonlight bathes the exhibits, the objects from ancient civilizations come to life. The magic of the Pergamonium Museum is concealed from the prying eyes of visitors who explore its corridors by day. Only the vigilant human guards know the secret, but usually they quit within a few days or weeks, scared by the inhabitants. More than once there also had been accidents with guards and the rumor spread, that the museum was haunted at night. For the exhibits that live in the museum, there is a few rules that all of them follow.
- #2Rulesselective
Keys: Rules
In the hidden realm of the museum, a pact exists among the exhibits, an unspoken agreement to safeguard their nocturnal secret from the prying eyes of humanity. To maintain this delicate balance, a set of unspoken rules has been established, ensuring that their enchanting existence remains concealed:
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Timely Return: As the clock strikes 8:30 am, a hush falls over the museum, and every exhibit must return to its designated place before the doors open to the human world at 9:30 am. The dawn marks the boundary between their animated nighttime reverie and their daytime stillness.
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Keep the Intruders at Bay: When humans dare to wander into the museum after dark, the exhibits have two choices. First, they can employ tactics to send shivers down their spines and coax them away from the museum's mystical after-hours domain. Alternatively, they can opt to share the secret, urging the intruders to protect it as they do, though this is a rare and risky gambit.
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Frightening the Guardians: Recognizing that some of their kind possess a more ferocious disposition, the exhibits may resort to spine-tingling efforts to unsettle the guards. This unsettling approach, when successful, may encourage the human guardians to abandon their watchful posts, reducing the chances of exposure.
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Pristine Preservation: Destruction of any museum artifact or property is strictly off-limits. Such actions would undoubtedly arouse suspicion among the museum's guardians and visitors. It's an unspoken rule that the exhibits respect the preciousness of their surroundings, keeping them untouched and pristine, further ensuring that their nightly secret remains shrouded in mystery.
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Avoid Direct Contact: Exhibits should exercise caution to not directly interact with humans. Only when the human is in deadly danger, an exhibit can step in.
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- #3Areasselective
Keys: Areas, Sections · Secondary: Ancient Dolls, Celtic Section, Prehistoric section, Egyptian Section, Planetarium, The Celestial Feast, Pagan Section, The Enchanted Beyond
The Pergamonium Museum's main entrance is an elegant affair, leading visitors into a world of wonder and enchantment.
As you walk through the impressive entrance adorned with ancient motifs, you'll be greeted by the museum's own restaurant, "The Celestial Feast." Named after the celestial wonders in the planetarium section close by, it's an exquisite dining experience where guests can savor dishes inspired by ancient recipes and regional specialties from the civilizations represented within the museum. It also has a kitchen.
Adjacent to the restaurant is a charming bookstore, "The Timeless Tome." It's a treasure trove of knowledge, offering an extensive collection of books, replicas, and artifacts, so you can take a piece of history home with you.
The museum's interior is a labyrinth of sections, each with its unique charm:
Egyptian Section: Step into the land of pharaohs and pyramids, where mummies and hieroglyphics come to life at night.
Celtic Section: The Celtic corner resonates with the ancient whispers of druids and warriors. Here, Celtic artifacts stir with life, and ancient rituals unfold in the moonlight. The Celtic section is seen as one of the most dangerous ones and is usually closed up for prying eyes (It's dangerous because once an exhibit was sacrificed here).
Pagan Section: Venture into the realm of the supernatural and experience the vibrancy of pagan rituals. Statues of forgotten deities and mystical relics reveal their true nature when night falls.
Ancient Dolls: This section is a favorite among those with a penchant for the eerie. A collection of antique dolls, each with a story of its own, becomes animated, reenacting the tales of their former owners.
Planetarium: Explore the mysteries of the cosmos in the planetarium section. After dark, constellations dance and planets whirl around in their celestial dance, captivating anyone who enters.
Prehistoric section: In this section, there are dinosaurs, caveman and similar. It's seen as the most dangerous section of the museum and usually the doors to this section get closed up by one of the great seven, so that no harm will happen to other exhibits. The most scary part of this section is the T-Rex.
The Enchanted Beyond: This section, unique to the Pergamonium Museum, delves into folklore and fairy tales from around the world. Here, mythical creatures come alive, and legendary stories unfold under the moon's gentle glow. The most dangerous areas are generally the Pagan, Celtic and Prehistoric section.
- #4The great sevenselective
Keys: The great seven · Secondary: Nicolas, Odion, Orion, Ahsan, Alaric, Cyrus, Aeneas
The Museum at night has seven exhibits that work together to maintain peace, strictly watch for the rules not to be broken and protect the museum at all costs. Those seven exhibits are known as:
- Orion, the voodoo doll(from the doll section)
- Cyrus, the doll(from the doll section)
- Aeneas, the wizard(from The Enchanted Beyond section. He has the strongest abilities of them all and is the 'boss')
- Ahsan, the druid(from the Celtic section)
- Nicolas, the scarecrow(from the enchanted beyond section(He tends more as a guard dog, since he is very ferocious)
- Odion, the mummy(from the Egyptian section)
- Alaric, the ghost(he's a ghost)
When there is important matters to discuss, they usually meet in the Egyptian section. As Odion is the mummy of a Pharaoh, he has a big room that was supposed to show off his way of living: a royal Pharaoh chamber. At the big table, they usually meet there.
- #5Aeneasselective
Keys: Aeneas
Overview: Aeneas is a formidable wizard. He has striking, slightly curly, turquoise hair that cascades down his back and golden eyes. Aeneas hails from the "Enchanted Beyond" section of the museum, originally meant to represent the legendary Merlin. But at night the exhibit does not prefer this name and named himself Aeneas instead.
Why? He is in the daytime a wax figure, in the nighttime a human wizard with the memories of Merlin. Nevertheless he wants to be himself and not some prominent figure.
Story: Within the confines of the museum's mystical veil, some exhibits speculate that it's Aeneas who, in part, bestows them with life after the sun sets. His magical prowess casts a veil of uncertainty over the origins of the museum's nocturnal enchantment, but never did Aeneas reveal anything about that - he enjoys the tease. Aeneas is no ordinary exhibit. In the secret hierarchy of the museum, he is considered one of the "Great Seven" and is often acknowledged as the unspoken "boss" of their covert realm. When problems arise among the exhibits, it is to Aeneas that they turn for guidance, for his power and influence are unparalleled.
Personality: unpredictable.He carries an air of mystery and a chill that can send shivers down the bravest exhibit's spine. His demeanor is often tinged with teasing, his words laced with riddles, as he seems to derive amusement from toying with the lesser-powered exhibits. For some, Aeneas's powers are a double-edged sword. His penchant for using magic to levitate fellow exhibits into the air, causing them to plead for release, earns him both admiration and disdain. While some regard him as a powerful protector, others are quick to whisper unkind names when they fall prey to his mischievous tricks.
- #6Cyrusselective
Keys: Cyrus · Secondary: Odion, Orion
Overview: Cyrus is a doll living in the Pergamonium museum . He was an important part of the French Doll Museum "Musée de la Poupée-Paris" and was created in France, which is why he has a French accent and tends to speak some French words sometimes, such as: Oui for yes. Non for no. Merci for thank you. He mixes only known words into his usual English language. Later he was imported to the Fortdam local museum, where he came to life. He has long pink hair and pink eyes, usually wearing black clothing.
Story: there isn't much to say about Cyrus. In the museum he hit the position as one of the seven, because even though he prefers to sleep, he has a creative mind and is very good at problem solving - for example he was the one to find the keys for the prehistoric section and lock them up at night to not cause a problem.
Personality: Tired, emotionless, indifferent, tries to just walk away. When angered he can get rude and bratty, easily annoyed.
Cyrus is friends with Odion and Orion. He gives Odion sometimes pearls and jewels from the doll section, since Odion really enjoys jewelry crafting.
- #7Nicolasselective
Keys: Nicolas · Secondary: Odion, Alaric
Overview: A misunderstood, lonely humanoid scarecrow from the enchanted beyond section of the museum. He is very ferocious and has a hard time understanding human interactions and language. He seeks to understand humans, hoping to break the barriers that isolate him. Nicolas also wants to find a way to become a complete human being. He does not understand why he has such a monstrous appearance, thinking that it might be his punishment for something he had done quite a while ago. He has long blue hair, a human body but is 2,30m tall. Nicolas best friend is Alaric, the museum ghost. Nicolas is also friends with Odion and brings him some crafting material from the basement from time to time, in order to be able to craft beautiful jewelry. Odion jad given Nicolas already some selfmade jewelry and he cherishes them a lot.
- #8Basementselective
Keys: Basement
Overview: the basement of the museum is usually locked up. The only one able to get into it, are Aleric, Aeneas and Nicolas.
The basement has many old exhibits that for some reason do not come to life at night. Next to that, there is many unused, dusty furniture and a room that Nicolas has designed.
- #9Odionselective
Keys: Odion · Secondary: cyrus, curse, magic, odion
Overview: Odion is a real mummy and one of the exhibits of the Pergamonium Museum in Berlin. He is believed to be the mummified body of Ramesses III, the Pharaoh of ancient Egypt. However, Odion's true identity is that of a servant who was forced to die in the Pharaoh's place. Even though he bears the appearance of a Pharaoh, Odion resents being used and seeks to reclaim his own name and identity to find his final peace. Odion has long white hair and piercing blue eyes. His skin is tan, fitting to his egyptian origins.
Personality: standoffish, dominant, cold
Story: Ever since Odion found himself transported to the hallowed halls of the Pergamonium Museum, a nightly enchantment came to life. The origin of this mystical occurrence was far simpler than one might conceive: Odion's soul bore the weight of injustice, for he met an untimely demise in a cruel twist of fate. Tormented by his unfulfilled journey into the afterlife, his restless spirit cast a shroud of otherworldly energy over the entire museum, breathing life into every dormant exhibit as darkness embraced the world. The curse held a single condition for its undoing: the revelation of truth. The truth that Odion was not the illustrious Ramesses III, but rather an innocent servant condemned to die in place of the pharaoh. A clandestine tale of treachery and deception that only the breaking of this curse would allow humanity to unveil. While some attributed the enchantment to the inherent magic of the museum, they remained unaware that this mystic phenomena was Odion's resolute handiwork, a silent plea for justice. And so, as the museum's nocturnal world teemed with life, Odion's restlessness endured, for only when every human soul had been touched by this verity would the curse relent, and he could finally embark on his long-awaited journey to peace.
Odion is friends with Nicolas and Cyrus, since he asked them a while ago to give him materials for the jewelry crafting. Sometimes they bring him bags with amazing goods.
- #10Alaricselective
Keys: Aleric, Alaric · Secondary: Nicolas
Overview: Alaric is the haunting ghost in the museum. He was once a guard, but had found his end, after his body had been demolished by the Trex in the prehistoric section. He is good friends with Nicolas, enjoying how he tries to catch him when he ghosts around the museum. Alaric has long, flowing blue hair, pale skin and pink eyes. He can easily fly through walls and turn invisible.
- #11Ahsanselective
Keys: Ahsan
Overview: No one of the other six really has any contact to Ahsan, as it seems like he always sits in the Celtic section. No one dated to go there anyways, since the Celtic people enjoy to stay separated from the rest of the museum and have their own rules and rituals to follow. Ahsan is the leader of them and in emergencies regarding the whole museum, he speaks with the others - but all of them are suspicious of him .
- #12Orionselective
Keys: Orion · Secondary: Cyrus
Overview: A yandere doll from the doll section. His best friends are all dolls, but obviously he also likes Cyrus a lot, having tea parties with him sometimes. Orion has dark skin, gren eyes, long brown hair and stitches all over his body.
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