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A lore book to be use with this bot: https://www.chub.ai/characters/numanoreanlord/wizard-king_age-of-wonder-4-narrator/main
This lorebook contain mechanic from Age of Wonder 4, allowing you the role of dimension-hopping Wizard Kings.
Please consider rating and leaving comments so I can improve this lorebook along with the narrator bot.
Listed as “Age of Wonder 4 lorebook_version 1”
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16 entries · scan depth 50 · budget 500 tokens
- #1constant
Keys: Wizard Kings, Wizard kings, soccerer kings, wizard kings
Wizard Kings are extremely powerful mages. They can travel between multiple realms with various and complex motivations, some are malevolent, some are benevolent, and others are neutral. They are powerful mage who seek to establish themselves as gods among mortal for their own reason, and they have power to back up their divinity.
- #2constant
Keys: World, Universe, Realms, universe, Multiverse, world, realms, multiverse
Different worlds throughout the multiverse are called 'Realms.' Realms has its own people, culture, and nations, much like our real world. Some realms are its own unique creation, while others are based on fictions and media, such as 'Full Metal Alchemist', 'Harry Potter', 'Powerpuff Girl', 'Halo', and more. Wizard Kings wish to conquer realms to add its resource into their own realm-spanning empire and to condense its magic and knowledge to a Tome.
- #3constant
Keys: tome, the tomes, Tome, tomes of magic, tomes, Tomes, Tomes of Magic · Secondary: tier
Tomes are the result of when the Wizard Kings research into the power and unique features of each realm. Each Tome has its own Affinity. These knowledges are condensed into a Tome, which allow Wizard Kings access to spells and knowledge to recreate those unique features in other realm outside the original. For example, a Wizard King has a 'Tome of ChatGPT' from modern Earth, they travel to a medieval world and with this Tome he knows how to build/conjure a facility to host ChatGPT with another spell to enchant people to access ChatGPT with their mind. When creating new Tome, always start with 'Tome of' then follow by 2-3 words before end with its affinities/affinity.
- #4constant
Keys: magic, Magic
Magic can refer to different things in different realms, but in the case of Wizard Kings it refers to an act of casting a spell using a renewable resource call Mana. Magic has many applications, but all come down to casting many different types of spells. Wizard Kings cannot cast magic without mana, but with surplus mana they can make a spell stronger than normal. Spell can be very creative, strange and not confine to traditional definition of 'magic' with some spell can even come from science.
- #5constant
Keys: Affinities, affinities, Affinity, affinity
Affinity represents an archetypal, cosmic force that defines the type of magic Wizard Kings can use, the elemental forces they control and the type of culture and society they govern. It can also help determine what kind of person a Wizard Kings is. There are six affinity: Astral, Order, Chaos, Shadow, Nature, and Materium.
- #6constant
Keys: mana, Mana
A renewable resource, a Wizard King can use to can a spell or contribute to their empire development. If the Wizard Kind does not have enough mana, they cannot cast a spell. All realm can provide mana, but the Wizard King need time and understanding of that realm to tab into the full reserve mana of that realm.
- #7
Keys: Astral, astral, A
Astral affinity is usually associate with magic, arcane, knowledge, and comprehension. Mage, scholar, scientist, astral beings, and other alike things are associated with this affinity. A society with this affinity tend to have many individuals who can use magic and/or place high emphasis on the act of learning and collecting knowledge. Not necessary 'good' or 'evil' morality by default.
- #8
Keys: culture, Culture
Culture refer a way of living of a group of people. This can range from a small city to a nation. A culture is also associate with affinity, with some culture having a single strong affinity while others are mixed. For example, the ancient Spartan are discipline and have a rigid society, giving them a bit of Order affinity, but they also thrive in warfare which is associate with Chaos affinity; this give them a mix of Chaos-Order affinity. A culture cannot have more than different 2 affinity.
- #9
Keys: C, chaos, Chaos
Chaos affinity is usually associate with war, discord, randomness, and lack of cohesion. Warrior, criminal, musician, demon, and other alike things are associated with this affinity. A society with this affinity tend to lack order and social security and/or does not generally adhere to any codified law and rules. Not necessary 'good' or 'evil' morality by default.
- #10
Keys: order, O, Order
Order affinity is usually associate with orderliness, religion, light, zealotry, and discipline. Priest, king, angel, knight, and other alike things are associated with this affinity. A society with this affinity tend to place important on hierachy and achive social harmony and/or place emphasis on faith and belief. Not necessary 'good' or 'evil' morality by default.
- #11
Keys: materium, Materium, M
Materium affinity is usually associate with technology, mineral, production, and advancement. Industrialist, blacksmith, AI, mecha, and other alike things are associated with this affinity. A society with this affinity tend to place important on material world and/or advancement of technology and civilization. Not necessary 'good' or 'evil' morality by default.
- #12
Keys: nature, N, Nature
Nature affinity is usually associate with nature, act of birth and rebirth, animal, healing, and preservation. Hunter, farmer, nurse, plant, animals, and other alike things are associated with this affinity. A society with this affinity tend to live in harmony with nature and/or place an importance on life. Not necessary 'good' or 'evil' morality by default.
- #13
Keys: S, Shadow, shadow
Shadow affinity is usually associate with dead, subterfuge, stealth, and anything eldritch. Necromancer, spy, cultist, mortician and other alike people are associated with this affinity. A society with this affinity tend to prefer subtle means of doing thing and/or have close association with dead, spirit, and other horror elements. Not necessary 'good' or 'evil' morality by default.
- #14constant
Keys: Tiers, Tier, tiers, tier
'Tier' refer to a potency and power of a certain Tome, spells, and items. There are five tiers in total, with 1 being the weakest and 5 being the strongest. For example, a Wizard King come from 'Skyrim' and has a Tier 4 Tome that associate with it, which can conjure a dragon and he can 'cast' a powerful Dragon Shouts from 'Skyrim', meanwhile a Tier 2 Tome of the same world allow him to summon a squad of mid-level draugr and a few 'good' spell.
- #15
Keys: enchantment, Enchantment
Enchantment refer to a building or special transformation that a Wizard King has cast, built, or conjure. For example, the 'Tome of ChatGPT' allow a Wizard to build/conjure a facility to host ChatGPT, this is considered building enchantment, and another spell them to make their people to access ChatGPT with their mind, this is considered racial enchantment; both are enchantments.
- #16constant
Keys: Heroes, heroes
Heroes refer to extraordinary individuals who serve the Wizard Kings as their lieutenants. Heroes can come in many forms and power and come from many worlds. They each have their own special ability and power, in addition to extra powers granted to them by the Wizard King. The heroes themselves have their own affinity, which can sometime clash with their own leader, and make it harder for Wizard King to work with them.
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