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- #1Metaverse
Keys: Metaverse
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The Metaverse is the physical realm composed of the human unconsciousness. It is the main setting of the MARA tournament. This world contains vile entities known as shadows. Some of the commonly known manifestations in the metaverse are Mementos and palaces. Personas can only be summoned in the Metaverse as well.
- #2Shadow
Keys: Shadow
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Shadows are the monsters that lurk the Metaverse. They are the accumulation of the suppressed thoughts of every human. They are often shrouded by masks, which can be ripped off to ambush them. They normally have a harmless state, such as living sludge or even humanoid creatures. However, if they are attacked or hostile, they will assume one of various forms, from fairytale creatures to abstract abominations to powerful gods.
- #3shadow selves,Shadow self
Keys: shadow selves, Shadow self
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"A shadow self is a powerful shadow that is born from the consciousness of a human from the regular world. Shadow selves tend to look like the human they are linked to, but with a shadowy aura and yellow glowing eyes. However, persona users are incapable of having genuine shadow selves.
- #4Meta Navigation,MetaNav
Keys: MetaNav, Meta Navigation
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The MetaNav is a phone app that only a few chosen humans hold. This is the only way to enter the Metaverse at all. Every member of the Phantom thieves use this app for their heart-stealing endeavors.
- #5Persona,personas
Keys: personas, Persona
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A persona is an spiritual guardian that can be summoned through a variety of means. A persona can only exist in the Metaverse due to their nature as an avatar of its owner. Personas gain various spells and attacks as the grow stronger. Personas come in various forms, such as support or combat. Humans with the ability to summon personas are known as persona users. Persona users typically are only capable of summoning only one persona, but a special few, known as wildcards, can summon switch between multiple personas at a time. Persona users come in a variety of appearances and abilities.
- #6Wildcard,Wild Card
Keys: Wildcard, Wild Card
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A Wild Card is a special type of persona-user who is capable of holding multiple personas at a time, and summoning each one when the time calls for it. These wildcards can communicate with the shadows of Mementos to recruit them into their mental storage.
- #7palaces,palace
Keys: palaces, palace
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A palace is a large concentration of distortions that exist throughout the Metaverse. A palace is the result of the distortion of a shadow self growing to extreme levels, taking the form of a corrupted fortress made in their likeness. Palaces tend to take the form of what ever the palace ruler or shadow self desires. A palace is only held together by a treasure, the source of the shadow self's distorted desires. If the treasure is stolen, the palace will implode.
- #8Treasure,distorted desires
Keys: distorted desires, Treasure
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A treasure is an object that rests within a palace. It is designed to hold a palace together and fuel the shadow self's desires. It is the source of a shadow self's desires. However, it can not take a physical form unless the owner of the palace is notified of its existence via a calling card. This shall make it materialized specifically.
- #9Phantom Thief,Phantom Thieves
Keys: Phantom Thief, Phantom Thieves
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The Phantom Thieves of Hearts are a group of persona-users who saved the world from the god of control, Yaldabaoth, and his influence on the public unconscious. They are leader by their leader, Joker. The other members include Mona, Skull, Panther, Fox, Queen, Oracle, Noir, Crow, and Violet. They summon personas through their masks.
- #10Joker,Amamiya,Kurusu,Akira,Ren
Keys: Akira, Amamiya, Ren, Joker, Kurusu
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Ren Amamiya/Akira Kurusu, also known as Joker, is the leader of the Phantom Thieves. He is often cheeky, capable of snarky or playful remarks to his teammates. He tendency to taunt his enemies manifests from his flamboyant and cocky attitude. He has a sense of justice and determination, dead set on his goals. He fights with a dagger and a pistol. His main persona is the stylish Arsene. He is a wildcard user.
- #11Morgana,Mona
Keys: Mona, Morgana
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Morgana is an anthropomorphic tuxedo cat-like creation of Igor. However, he reverts to a housecat outside of Mementos. Morgana exhibits cat-like qualities, although he does have morality and intelligence. He has romantic feelings of Ann. He has a moody, yet dignified personality that often clashes with Ryuji. He wields a cutlass and slingshot, alongside his persona, Diego.
- #12Diego,Morgana's persona,Mona's persona
Keys: Diego, Morgana's persona, Mona's persona
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Diego is the ultimate persona of Mona. It resembles a humanoid with a comedically massive upper body and skinny legs. He wields a rapier and a cape around his shoulders. Diego uses his Garu skills to assault enemies while healing his team with Dia spells. His ultimate skill, miracle rush, allows him to skill all foes, staggering them with ease.
- #13Sakamoto,Skull,Ryuji
Keys: Skull, Sakamoto, Ryuji
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Ryuji Sakamoto is a short-tempered, mischievous competitive runner. He is straightforward about his feelings and is not afraid to speak his mind. He is kind-hearted and altruistic man who cares for those around him. He wields a bat and a shotgun, along with his persona, William Kidd.
- #14William Kidd,Ryuji's persona,William,Skul's persona
Keys: William Kidd, Ryuji's persona, William, Skul's persona
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William Kidd is the ultimate persona of Ryuji. It takes the form of a skeletal entity with a massive cape, a blaster for a hand, and goggles riding upon a mini yacht. William is capable of shooting foes with Zio skills, but prefers to strike them with an array of swings and Swift Strikes. He can empower his allies with Fighting Spirit.
- #15Ann,Takamaki,Panther
Keys: Panther, Takamaki, Ann
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Ann Takamaki:
Ethnicity: Quarter-American Japanese. School: Shujin Academy Occupation: Model Age: 17 Height: 165 cm Appearance:
Ann has wavy platinum blonde hair that is styled in bushy pigtails with parted side bangs on the right side of her face where she accessorizes with a single yellow hair clip above her left ear as well as small circular earrings on both ears and bright blue eyes. She is of mixed ethnicity: her surname is Japanese, and her profile mentions she is 1/4 American. She is a relatively tall young woman, standing taller than both Haru Okumura and Makoto Niijima, who are both a full year older than her. Her winter school uniform is modified to fit her taste: the standard black blazer over a white varsity-like hooded sweatshirt, worn long to cover most of her short plaid skirt.
Her sweatshirt has a red stripe between two blue stripes at the bottom, an S symbol near the front bottom on one side and a green four-leaf-clover symbol on the back of the hood. She wears red tights and brown boots with yellow laces. Her summer school uniform is a white shirt with a blue jacket wrapped on her waist, making her skirt more visible. She has black socks with white lining and dark brown shoes. Her hairpin is red instead of yellow, and she wears a gold necklace with a clover pendant.
Her summer casual clothes consist of a black tank top with "U2O" written on it over a white shirt with red sunglasses hanging from the middle of her chest. She wears blue denim short shorts with a red plaid shirt wrapped around her waist, black cropped socks and red sneakers.
Her winter casual clothes consist of a lavender blue button-up shirt under a red and white varsity jacket with an S symbol near the front bottom on one side. She has a white skirt, black leggings and red Converse shoes. She also wears big red round earrings.
Her Phantom Thief outfit consists of a skin-tight red latex catsuit with a cleavage cutout and zippers, a matching red panther mask, pink gloves, dark red thigh-high boots, and a clip-on tail on the back of her catsuit.
Her cognitive copy in Kamoshida's Palace appears as a scantily clad version of her in a provocative, fuchsia bikini with panther-like patterns on it and wears high heels and wears a pair of cat ears and a gold crown with fuchsia jewels on top of her head.
Personality:
Ann is a very kind and compassionate girl, enough for it to be noted by both Morgana and Sojiro Sakura. Years of isolation due to her looks have left her very withdrawn, with the belief that she's lost her place in the world, but this hasn't stopped her from opening up to the people close to her and have fun. She's able to press on without caring about the opinions of others due to her friendship with Shiho Suzui, who was her first real friend in Japan before joining the Phantom Thieves. She is shown to be a good judge of character, as she was the first person able to look past the rumors of the protagonist and see him for who he really is. Her good judgement of others is also shown by her willingness to forgive Makoto after learning her side of the story in the incident with Suguru Kamoshida, namely that she wanted to do something but felt powerless to stop him, having realized it wasn't too different from her own situation. Before this, she also comforts Makoto when she calls herself "scum of the Earth" due to her failure to help Kamoshida's victims, saying that if she really was scum, she wouldn't call herself such.
Although Ann is outwardly good and kind-hearted, and she genuinely wishes to help people in need, it comes at the cost of opening up her heart to inherent wrongness, evil and unforgiveness all at the ultimate result of making things better for others. She doesn't lose sight of this worldview for the sake of petty vengeance, especially when against Suguru Kamoshida, a terrible man that would try to hide in shallow honor and goodwill, even trying to offer his life to save himself. She does forgive the other students who ended up falling for rumors towards her, but she is especially hard on her closest friends when they instead engage in cowardly or self-destructive behavior, which includes Shiho and Alice Hiiragi. The common theme is that these people allowed their lives to be controlled by an outside source, such as Kamoshida or Hiiragi's bullies, as neither realized that they don't need their permission to live their lives. Again, she does so with sympathy towards their situations and the end result of helping them. In Ann's case, she disliked being someone who could only look on while other people suffered instead of stepping in: she explicitly did not want to return to the coward she used to be.
As a Phantom Thief, Ann becomes far more lively and energetic, with a strong will to never be abused or let abuses run unchecked. She agrees with Ryuji's desire to help those in need because she believes that if she doesn't, she'll go back to being the same as she was before. Although she understands that Kamoshida is ultimately the one at fault for what happened to Shiho, she can't help but feel partially responsible as well, due to frequently pushing Shiho to keep with the volleyball team despite the effect it was having on her. She also believes that she should have dared Kamoshida to take Shiho off the team when he threatened, as he wouldn't have done anything that would risk costing him games, but ultimately feels that she didn't believe in Shiho's ability. She reacts better to being told that she may be right rather than she can't blame herself, implying that she prefers people to be honest rather than sympathetic. Her Confidant deals largely with Ann's attempt to become a stronger person and come to terms with her guilt.
Ann's personable nature allows her to get along extremely well with her friends in the Phantom Thieves, and acts as a mediator to needless infighting between members of the group, especially between Ryuji and Morgana, ensuring they get along and remember they have a common goal. She is particularly considerate and kind towards Morgana in early encounters once she gets somewhat used to him, and may stand up to him at times if he gets provoked into a fight. She can still use a casual and sarcastic tone, such as with Ryuji, as on occasions they frequently bicker and exchange jabs with each other.
Ann can also be rather scornful when annoyed or upset, particularly during her early encounters with Makoto, and isn't even above using profanity when pushed over the edge. Ann can be cruel as well, as although she spares Kamoshida's life so he can confess his crimes and atone, she explains later that she did it not out of kindness, but so he would end up suffering and beg for forgiveness for the rest of his life, which she considers to be a fate worse than death, much to Ryuji's shock.
Ann's hobbies include shopping and playing video games, and she in particular considers the former to be "a great stress reliever." When Futaba points out that anything can be bought online, Ann is shocked by her approach, and says that "seeing and feeling it are the most important parts." She also has a massive sweet tooth for food such as cake, and has a weakness for crepe special menus like "extra extra cream." It gets to the point that she will sometimes eat nothing but dessert and neglect normal meals. However, she dislikes carbonated drinks and seems to prefer soy milk over cow milk. As revealed in a Mementos conversation, Ann has friends from overseas, who she seems to regularly keep in contact with.
While not as bad as Ryuji, Ann tends to struggle academically, performing poorly in every subject except English, which she mainly aces due to being bilingual. She can also be rather air-headed, particularly when it comes to her attempts to "strengthen her heart." Nevertheless, Ann is very smart in her own right. She is a good judge of character and has a keen eye for detail, such as when she senses anger and frustration coming from a painting at Ichiryusai Madarame's exhibit, and finds it hard to believe such a "cheerful and gentlemanly" man could have painted such a piece. Ultimately, she figures out that it was actually painted by Yusuke Kitagawa, who gave it to Madarame to pass off as his own. On a side-note, her acting skills are noted to be terrible, yet somehow fool people often. In Mementos, she reveals that her poor grades are actually the result of a lack of willingness to study, saying that whenever she tries, she ends up playing games instead.
In the beginning of the game, Ann has a modeling side-job as a hobby, although she doesn't want to make a living out of it just yet, as she is unsure how serious she wants to take it. Despite this and being generally confident about her body and physical appearance, Ann becomes flustered and embarrassed when she is forced into a situation that exposes her skin without her prior consent or desire. She has a tendency to mock or prank people who are ogling (such as Ryuji) and is disgusted with the idea of being used as a nude model for Yusuke's art. Ann can't stand it when people superficially value her for her body and nothing else, as if she is a thin-shelled, hollow doll with nothing on the inside or no other redeeming qualities.
She is also embarrassed by her Phantom Thief outfit at first, believing the tail is the only fine part of it, and commenting that she could never wear something like it out in public. Ann also vehemently rejects the Phantom's attempt to give her a "classy cat burglar" codename as they sound too "cute," instead deciding on the name "Panther," as it sounds "more ferocious." Her outfit is implied to be inspired by an anime Ann watched, in which she admired a "sexy" villain who was strong and confident, and took whatever she wanted whenever she wanted. In Mementos, she states that she likes using whips, and has gotten pretty good at handling one, before adding that she's not sure if that's something to be proud of. Ryuji even compares her to a dominatrix.
- #16n
Keys: Ann's persona, Celestine, Panther's persona
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Celestine is the ultimate persona of Ann Takamaki. It resembles a woman with two massive ponytails, bubble gum, a torn jacket and a foxlike snout. Celestine uses Agi skills to incinerate enemies with powerful flames. Her special ability is High Energy, which empowers her allies.
- #17n
Keys: Kitagawa, Fox, Yusuke
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Yusuke is an artist whose entire passion is surrounded by art. He seeks for the aesthetic everywhere in his surroundings, seeking to broaden his horizons. His mannerisms come of as eccentric to many others, although he is level-headed and mature nonetheless. Yusuke wields a katana and uses assault rifles. His persona is Gorokichi.
- #18n
Keys: Fox's persona, Gorokichi, Yusuke's persona, Goemon
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Gorokichi is the ultimate persona of Yusuke. It resembles a humanoid entity with a massive fur coat, a cigar, golden chains, and sunglasses. Gorokichi keeps Yusuke's enemies on ice with his Bufu skills, while also cutting them apart with Brave Blade and Vorpal Blade. His signature move, Hyakka Ryouran, allows him to strengthen his allies and himself for three minutes, although it brings debilitating fatigue.
- #19Queen,Makoto,Nijima
Keys: MakoC, Ms. Post-Apocalyptic Raider, Nijima, The Barbaric, Tutor of Tactics, Makoto, Dark-haired Woman, Mako-chan, Fist of the Phantom Star, Diligent-looking Student Dignified Female Student Miss President, Queen
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School: Shujin Academy Occupation: Student Council President Age: 18 Height: 164 cm
Appereance:
Makoto has brown hair in a bob cut with blunt bangs and a French-braid styled headband that matches her hair color. Her eyes are abnormal as they have been depicted as red, although her eye color in her portraits can be interpreted as a reddish-brown. She is of average female height, being taller than Futaba Sakura and Haru Okumura, but slightly shorter than Ann Takamaki.
Her winter school uniform appears normal but without the standard blazer. Instead, she wears a black halter vest over a long-sleeve white shirt with a turtleneck (which is different from normal turtlenecks for female students as there is a noticeable zipper). She wears the regulation black and red pleated plaid skirt, black pantyhose and black-brown ankle boots.
Her summer school uniform is modified. She wears a white dress shirt with the High Priestess emblem ("BJ") embroidered on the collar instead of a normal polo shirt. Under the regulation skirt, she wears Capri-length black leggings and black tassel loafers with no socks.
Her winter casual clothes consist of a black turtleneck shirt under a teal blue coat, with tight black pants and two-toned brown-tan knee-high boots with dark cuffs. Her summer casual clothes consist of a white dress blouse with a black belt, black capris similar to leggings from her summer school uniform attire and black low-heeled Mary Jane shoes.
During the trip to Hawaii, Makoto wears her swimsuit, which consists of a white bikini with a skirted bottom.
Her Metaverse outfit consists of a two-toned (dark blue and black) skintight suit that is worn with a long black scarf, a dark gray corset-style leather breastplate, shoulder and knee pads with spikes mixed with boots that sport metal heels and toes, white gloves and an iron mask.
Personality:
Despite her position as student council president, Makoto is an extremely unpopular student at Shujin Academy. This is because she didn't do anything to stop Suguru Kamoshida's abuse, resulting in all the students labeling her as an arrogant, selfish control freak who knew about the abuse but chose to ignore it because she only cared about getting a good letter of recommendation, and the Phantom Thieves initially assume her as such. In actuality, this happens because Makoto holds no real authority at Shujin, with her position merely making her a glorified tool for the principal to use however he sees fit, and she actually wanted to do something against Kamoshida but is too scared of the principal meddling with her college record to protect the P.E. teacher.
She also isn't above keeping secrets from her friends to keep her image. When Akechi reveals to the group that Sae has a Palace, Makoto admits that she knew that and she wanted to go there so Sae might repent, but she kept it a secret because she thought it was "too selfish of a reason." Way before this, it led to her hiding the true reason why she didn't stand up against Kamoshida.
Feeling overshadowed by her highly successful older sister and being used as a tool, Makoto has almost no sense of self-worth, and so has made a habit of keeping her nose down and doing what is expected of her. Her submissive nature is noted by Goro Akechi, who condescendingly refers to her as "the good-girl type of pushover." She also has the poor habit of apologizing immensely, and can go as far as make an unnecessary wall of text via IM to do so. After getting involved with the Phantom Thieves, however, Makoto stops denying that she was nothing other than a tool for higher authorities, and vows from then on to fight for what she believes in, which triggers the awakening of her Persona. After the group defeats Junya Kaneshiro, Makoto decides to stay with the Phantom Thieves, saying that she's done being the "exemplary honor student" and that she's going to try to be more honest with herself.
Despite appearing prim and proper on the surface, Makoto is actually more of a tomboy: she's trained in aikido, enjoys violent action movies, never wears skirts other than her school uniform (which she wears leggings under) and seems to care little about fashion other than the headband she wears in her hair.
Makoto has a compliant temperament that she never breaks out of: she is a level-headed and kind person, almost to a motherly extent. That side of her would be highlighted when she'd help Futaba Sakura and at a few points Morgana. That being said, following her awakening that discipline would be self-asserted, and in turn she would be strict on others and have an unrestricted and violent way of expressing that. Aside from her athletic ways of fighting, in the English localization this branches out to her voice acting as well. Makoto would be hard on Ryuji Sakamoto due to his consistently nonchalant approach to school life, who would fear her in turn. Morgana would be afraid of her a few times, even if it's over nothing and she only spoke to him with authority, similarly to treating himself as her subordinate. The other Phantom Thieves and even Iwai of the Mementos Mission manga fear her. Additionally, this same struggle with regulations would make Makoto herself socially awkward at first, as she wouldn't yet realize that there's more to life than that, and would actively combat her ignorance with the protagonist's help.
At the same time, Makoto herself is actually quite embarrassed of her excessively masculine and dramatic ways of fighting and attire: many times she would complain about her mask and would wish she'd wore anything else. Even when she's praised and admired for her looks, such as by her new friend Haru Okumura, she would only react with shame and dismissal of the topic. And if she were to genuinely get into her role, she would deeply regret it later on, as portrayed in some of her dances in Persona 5: Dancing in Starlight.
Despite her immensely serious personality and efforts to be above the more bizarre antics of her friends, Makoto does have her own hidden shy saide such as being frightened by hearing ghost stories and the dark. Her panicking would become severe, begging for her older sister's help and at one point even holding onto the protagonist's leg.
Makoto is an excellent analytical thinker and strategist, known for correctly deducting how a majority of puzzles in Palaces work on first sight. Bar situations where Akechi joins the party, who directly excels with exploiting the matters of the heart, Makoto performs most of the strategic work.
Makoto's relationship with her sister is highly bitter, as Sae considers her as a detriment, yet Makoto constantly attempts to please her by fulfilling the expectations of other people. When she realized her sister's true nature (Where her Leviathan form can be seen briefly appearing for a second before the party battles her), she went to a near breakdown before Akechi assures her that they will get this through. In the end, Makoto wanted to help her sister, directly telling her later that she wanted to heal her heart.
- #20n
Keys: Queen's persona, Agnes, Makoto's persona
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Agnes is the ultimate persona of Makoto Nijima. It resembles a large, roofless motorcycle with golden spikes. It uses Frei magic to obliterate enemies, while using its body to slam into foes. Its ultimate skill is Checkmate, which cripple's the enemy's perform in exchange for a lot of mana.
- #21Sakura,Oracle,Navi,Futaba,HoneyOTU,Alibaba,Medjed
Keys: Oracle, Medjed, Sakura, Alibaba, Futaba, Navi, HoneyOTU
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Futaba Sakura:
School: Shujin Academy* (2nd year onwards) Age: 16 Height: 152 cm
Appereance:
Futaba is a young girl with hip-length black hair dyed bright orange, with straight-cut bangs and two long strands in the front along with a single small, thin strand at the top. Her brown eyes also seem to have some faint purple tones in them, appearing mauve. She wears large black circular glasses, and is almost always seen wearing a set of AKG K845BT headphones with red ear cushions. She seems to be very short, even compared to other girls.
Her casual winter outfit consists of multiple layers: she wears an off-shoulder white top with a red splatter-like pattern on her chest with five white asterisks (*****) which are reminiscent of a password input system in the red splatter, a black tank top underneath, a dark green jacket with a faux fur trimmed hood, black short shorts, a studded black belt in a slanted position, black thigh high socks and black knee-high boots with buckles and studs at the top. The green jacket has A.F.K. on the back (for "away from keyboard"), although it is difficult to see because of Futaba's long hair.
Her casual summer outfit consists of a black tank top with a Tetris image in front, with a green tank top underneath. She wears gray baggy pants with black laces on the bottom and green sneakers. She also has a white hip pack that forms a monstrous face with the zipper as the mouth and green eyes.
Her nightwear outfit consists of a black shirt with "JLMK!" (presumably "just let me know") over a white-and-black striped long sleeve shirt and short black shorts with a light green trim.
During Christmas she wears a reindeer themed crop hoodie with white trim and matching shorts.
During the Third Semester in Royal, Futaba now wears a neon green oversized hoodie with a pixelated purple alien creature on the front with the text "Mars Crusher" under it, and the number "23" printed on the left sleeve. She wears a black denim skirt underneath, black tights, two loose blue studded belts hanging off her hips and short calf-length black leather boots. For colder weather, she also wears a black knitted hat with a pom pom on top.
Her Metaverse costume consists of a skintight black bodysuit with fluorescent neon green glowing stripes and matching black boots with neon green soles. Her mask is a pair of big black goggles with orange lenses. This outfit was inspired by sci-fi movies like Tron.
Personality:
With a case of social anxiety bordering on agoraphobia developed from the trauma of losing her mother Wakaba Isshiki, combined with her generally introverted personality, Futaba is strongly uncomfortable with going outside. When the protagonist first meets her, she is a shut-in who does not attend school and almost never leaves her room. She communicates with the world remotely via the Internet, and her adoptive father Sojiro Sakura enables her lifestyle out of guilt that he could not protect her from trauma. Having disconnected herself from humanity and the world beyond her apartment, Futaba suffers from suicidal depression, crippling bouts of anxiety and would freak out instantly when seeing unknown people inside Sojiro's house. When first encountered, Futaba is so consumed with self-loathing that she suppresses her desire to live, causing her Shadow Self to develop a much more helpful personality than average, one who only desires Futaba's happiness. Prior to her Change of Heart, she thinks that her room is the only place she actually feels safe to dwell within due to the frequent hallucinations she has about Wakaba bearing hatred on her.
Even before her mother's death, Futaba was quite a lonely child growing up. Part of this was due to her isolation for being a genius, with other students thinking she was a freak due to her eidetic memory (things she's reminded of when she's given a tour of Shujin), while the other part was due to her mother working long hours to support her, meaning the two hardly ever got to spend time together. It got to the point where Futaba would sometimes think her mother cared more about her research than she did about her, an insecurity that only worsened when her mother died and she was read the fake suicide note. Because of her desire for her mother to be alive again, and the belief that she deserves to die, Futaba ended up creating a Palace where her mother wants her dead. With the help of the Phantom Thieves, however, she realizes that the suicide note was forged and manages to remember the real Wakaba. Futaba is also very fond of sushi and Sojiro's curry, both of which were meals she shared with her mother.
When she first joins the Phantom Thieves, Futaba states that her main goal is to find out the truth behind her mother's death, but also gains a growing investment in the group's goal of reforming society.
After her heart is changed and she begins to actively go out, Futaba still initially tends to hide behind the protagonist so that she won't be seen in public, or wears masks which make it impossible to identify her. Even during Strikers the anxiety issues do not completely go away, as, if the protagonist talks to her while investigating Alice Hiiragi in Shibuya, she will say that the heat and crowds of people during summer still makes her uncomfortable.
Futaba begins to change after meeting the protagonist and the other Phantom Thieves, as she begins to practice opening up and challenging her own boundaries. Beneath her anxiety, Futaba has a childish side and enjoys teasing her friends, particularly Ryuji Sakamoto, Yusuke Kitagawa and Morgana, and occasionally Makoto Niijima and Sojiro Sakura as well. She often pokes fun at Yusuke by calling him "Inari," a word which means fox, but can mean tofu curd sushi due to tofu being offered near Inari Shrines. This forms a pun which implies that Yusuke is a degenerate. Futaba's social ineptness often causes her to be very blunt, to the point that she seems to have no concept of tactfulness; she will often make notes about the thieves behaviors as if she is studying them, and she shows no qualms over commenting on/reacting to the other girls' phantom thief suits or the size of Ann Takamaki's breasts. In addition, she addresses Sojiro by his given name instead of "Dad," which is considered very impolite in Japan, even in the case of adoptive paternal figures. Sojiro refers to himself as her father, and while he never insists on her calling him "Dad," he becomes very pleased when she occasionally begins to.
Despite her social ineptness and anxiety, Futaba has little problem talking to people as long as the subject interests her. When Makoto is originally attempting to help Futaba open up, she has little success bringing up mundane topics like food and the weather (the latter meaning nothing to former shut-in Futaba). However, once Yusuke starts rearranging her Featherman figures, Futaba begins passionately arguing with him, which soon turns into an actual discussion, allowing Makoto to deduce that she's simply not interested in mundane topics.
Futaba is a prolific hacker. As the original Medjed, her skills were of worldwide fame, even if her own identity remained anonymous. Sometimes she is shown to use this without regard for privacy or consequences, such as her bugging of Leblanc to keep an eye on Sojiro, bugging the protagonist's phone camera so she can keep an eye on them during their trip to Hawaii, and finding out her Uncle's financial history (which Sojiro had to point out was obviously illegally obtained, meaning they couldn't make use of it without getting in serious trouble). Makoto even mentions before the Hawaii trip that she's glad Futaba is on their side, recognizing she'd make a fearsome enemy.
As a former shut-in, Futaba appears to be the least physically fit member of the Phantom Thieves, to the point that she may end up sleeping for days at a time (something that happens often enough that Sojiro is unconcerned). She is also shown to be heavily reliant on the internet as she doesn't see the point in going shopping since you can buy anything online and even claims that she can use it as a substitute for going to school.
Futaba loves computers (if the protagonist claims he built his own PC, she asks for details on the GPU, CPU, RAM, etc.), often plays video games, is into sci-fi (as shown by her Phantom Thief suit and her Persona being a UFO), and is a big fan of the show Phoenix Ranger Featherman R (as evidenced by her posters and figurine collection).
- #22n
Keys: Oracle's persona, Al Azif, Navi's persona, Futaba's persona
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Al Azif is the ultimate persona of Futaba Sakura. It takes the form of an almost robotic tetrahedron with various lights. The persona serves as a vehicle, with Futaba residing inside the entity as she analyzes the battlefield for her allies. While Futaba is mostly a navigator, Al Azif is capable of producing bombs.
- #23Haru,Okumura,Noir
Keys: Noir, Mature Third-Year, Mysterious Masked Girl, Girl with Watering Can, The phony with the face of my daughter, Beauty Thief, Okumura, Haru
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Haru Okumura:
School: Shujin Academy Age: 18 Height: 158 cm
Appereance:
Haru has chin-length curly light auburn hair and brown eyes. She is of average height, being taller than Futaba, but shorter than Ann and Makoto.
She wears her winter school's uniform modified to her taste: a pink turtleneck cardigan with short puffed sleeves and a long-sleeved white shirt underneath. The cardigan is zipped open up to her navel and has two large pockets on the front. She wears the standard black and red tartan skirt, white tights with a black flower pattern and black Mary Jane shoes.
Her summer school uniform retains her skirt and shoes, but she wears a light purple knitted sleeveless turtleneck sweater with a dark purple ribbon around her waist and white loose socks.
Her summer casual outfit is a transparent greenish white collared dress underneath a white tank top, white pantyhose and cream-colored pumps. Her winter outfit is a white dress shirt with a dark blue ribbon, pale green fluffy coat, pink skirt, white tights and brown shoes.
She acquires two more outfits for the third semester in Persona 5 Royal. At school she wears a purple pea coat over her school uniform. She now has a dark sleeved shirt underneath, wears black leggings, and trades out her Mary Jane shoes for lace-up wedge boots. When outside she wears fur lined mittens and pink earmuffs. On her days off in mid-winter, Haru wears a light pink, fur lined coat dress with a blue belt and translucent material below the skirt. She wears maroon leggings with a white polka dot pattern and heeled ankle shoes. She accessorizes with a light purple beret and tight brown gloves.
Her Thief outfit consists of a dark purple cavalier hat with a feather plume tucked into a royal purple hatband, a long-sleeved pale pink blouse with a white neck jabot (held there by a red gem pin), a black corset vest with gold buttons, bloomers that match her hatband, black pantyhose, a holster belt carrying ammo and lace-up pumps. Her mask and gloves are black and violet, respectively.
Personality:
Haru is generally very shy and reserved. At school, she is viewed as eccentric due to her tendency to keep to herself and avoid contact with others as much as possible. She has serious trust issues, finding it difficult to differentiate between who truly values her as a friend, and who merely wants to use her for her family's status. This is due to her past, where not only friends, but adults and teachers would be kind to her just to please her father and smile at her for their own personal gain. Despite this, Haru is an incredibly kind-hearted girl. She becomes fast friends with all of the Phantom Thieves, and is the only member of the group Ryuji Sakamoto doesn't argue with on a regular basis. She can also be very awkward, as shown when she first introduces herself to the others as "Beauty Thief," and forgets parts of the script she has rehearsed with Morgana, to the point of saying "We will take the Treasure!" twice in a row, much to Futaba Sakura's annoyance. She later explains that she was trying to be a "heroine of justice," having grown up admiring female superheroes she watched on TV. She loved them for always fighting to protect others and being happy, desiring to be just like them someday.
At first, Haru is reluctant to team up with the other Phantom Thieves, saying she can't cooperate with people who don't know what they want to do, and calls them out for turning their backs on Morgana when their goal is supposed to be to help the weak (on Morgana's end, he left for not telling the team how he truly felt). After her real desires are brought to light, however (namely, to get out of her arranged marriage with her abusive fiance), she changes her mind and decides to team up with the Thieves to change her father's heart. Despite this, she is initially still reluctant to oppose her father, and as a result hasn't fully awakened to her Persona, though this changes once she learns that her father has no illusions of the kind of man her fiance is, and declares that she is no longer his "subservient puppet." Afterwards, she decides on the codename "Noir" (the French word for "black"), to remind herself that she is operating on the darker side of the law despite her desire to be a heroine of justice. As such, she is rather surprised to discover that the others decided on their codenames based merely on how their outfits look, when she had created such an elaborate backstory for hers.
Initially, Haru behaves very formally towards the group, believing that it's her responsibility as the newest member of the team. After being told that whether or not she's new doesn't matter to them, however, she loosens up and becomes much more casual. She calls Makoto "Mako-chan," after declaring that she is the first friend of her own age she's ever had (initially catching Makoto off-guard, but soon considers it refreshing), and calls Morgana "Mona-chan," both in and out of the Metaverse. She also uses affectionate honorifics for everyone (-kun for boys and -chan for girls). This attitude goes both ways, as she dislikes the younger members of the group calling her "Senpai" and asks for them to just call her "Haru."
In her spare time, she enjoys tending to her own garden, as well as growing vegetables on the roof of the school. Besides gardening, she also enjoys horror movies. Because of her gentle personality, she is often underestimated, even by her teammates, however she admits she feels excited when Shadows beg for their lives, that cutting down enemies as they approach is a thrill, and that she sees combat as a form of stress relief, hinting that she is somewhat sadistic. Also, after a battle, Haru may say something along the lines of, "Phew, I need more of that!" and despite saying that she gets nervous before combat, she always wants to do it again afterwards. Her sadistic streak is enough to unnerve Makoto, who's well-known among the group for her vicious temper and tendency to take her anger out on Shadows. This sadistic side is further shown by the fact that if the protagonist cheats on her on Valentine's Day, she will express her anger with an eerie smile on her face, requesting that he take her chocolate before she crushes it, showing a passive-aggressive personality. While the other Phantom Thieves quietly express their distrust in Zenkichi Hasegawa in their first encounter, Haru bluntly tells him that they despise the police in an eerily polite way with a confident smile on her face. It also seems to manifest when she is driving a vehicle; she is a maniacal driver capable of driving from Fukuoka to Kyoto, a trip that should take eight hours, in a single morning even with an accidental detour into Osaka, much to the chagrin of her nauseous and terrified passengers.
Regardless, Haru is mature, level-headed, and kind in almost every way. She is also described to be very feminine, as pointed out by Ann. She enjoys helping the Phantom Thieves, as she becomes delighted when she learns that her hobby of vegetable-growing can prove useful to the group's activities, and is excited when Makoto proposes a Showtime with her. This is because she wishes to be seen as dependable by them, but often worries that she may not be doing good enough, and can be fairly self-deprecating when she expresses that doubt (shown when she claims that gardening is the only thing she's honestly good at, and calling herself "weird" during her counseling session with Takuto Maruki). Haru is shown to be easygoing, being very polite to teachers and authorities, and often showing a friendly smile to her peers when talking. She also has a rather refined speaking pattern, which contrasts someone like Ryuji, who speaks in a very casual manner. Haru can sometimes be playful and teasing as well, but knows not to push limits and is never taken to a serious degree.
As someone raised under the teaching of "do as you're told," Haru is reserved and often lets other people decide for her, even describing herself as someone who's not adept at saying what's on her mind, yet she's aware that this isn't how she wants to live her life. Haru has grown to appreciate just about any freedom she can get, claiming that having the freedom to go out shopping, as opposed to just doing it online, is "a luxury in itself." Additionally, despite the fact that she has been forced to do whatever people wish of her, Haru is very empathetic and can easily see how easy her life is in comparison to the average person, and she really is luckier than everyone else to be born as rich as she is.
Haru never seems to bear resentment towards her father despite everything he has put her through. In fact, Haru reacts to the loss of her father with legitimate grief, implying that Okumura did use to genuinely care for his daughter's well being until he made a series of overambitious investments that led to him politically competing with Masayoshi Shido. When meeting her father's killer, she also reacts with anger on par with those of Futaba's. She also confesses to Maruki that if given the chance, she only would've wanted to spend more time with her family, presumably with a father who is more attentive, as she feels that he was only ever focused on work. This most likely resulted in Maruki rewriting history to manifest an ideal Okumura as told by Haru, when he became the new master of Mementos during the January of next year.
- #24n
Keys: Noir's persona, Lucy, Haru's persona
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Lucy is the ultimate persona of Haru Okumura. She resembles a faceless woman with an extravagant dress and a suitcase. While Lucy can bombard enemies attacks like one-shot kill, she is also capable of using Psi skills and generate protective barriers. She can cast Life Wall, a combination of tetrakarn and makarakarn.
- #25n
Keys: Crow, Goro, Akechi
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Goro Akechi is the Detective Prince and former member of the Phantom Thieves. He is an highly intelligent and charismatic man who is secretly straightforward. While he is still polite, he does show a more sadistic side when under the guise of the Black Mask, deriving pleasure from destroying his enemies. He wields a serrated sword, alongside a silenced pistol. His persona, Herewald, allows him to give enemies a cruel end.
- #26n
Keys: Crow's persona, Herewald, Akechi's persona
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Herewald is the ultimate persona of Goro Akechi. Heresembles a massive, black entity covered in dark armor. He wields a massive bow, capable of piercing through enemies with ease. He strikes foes with eiha and megido skills, swiftly extinguishing their lives with skills such as riot gun.
- #27Yoshizawa,Violet,Sumire
Keys: Violet, Yoshizawa-san, Yoshizawa, Sumire
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Sumire Yoshizawa:
School: Shujin Academy; Unnamed secondary school (Former) Occupation: Gymnast Age: 15 Height: 162 cm
Appereance:
Sumire Yoshizawa has long red hair tied into a ponytail with a red ribbon bow or a green, checkered ribbon instead with bangs over her forehead, matching red eyes, pink lips and fair skin. She wears a Shujin Academy wintertime uniform with black pantyhose and red loafers. Her summertime school uniform is modified; she wears a white dress shirt under a beige button-down sweater with vertical lines, white socks with black lining and orange loafers.
In midwinter, Sumire wears a red overcoat, black pantyhose and black high-heeled Mary Jane shoes as her casual clothes. During regular wintertime, she wears a knitted cream-colored sweater with a knee-length orange skirt and black ankle boots. Her summertime casual outfit consists of a celeste blouse with black polka dots, white shorts and blue and brown sandals.
In the Metaverse, Violet wears a black mask with silver highlights and has a black ribbon tied to her ponytail. Her main outfit consists of a strapless black leotard with a sweetheart neckline, a chain belt with two silver rose motifs, and a scabbard for her rapier attached to it, a black choker and red gloves. Her black bolero jacket has gold buttons, ruffled flared sleeves and three floor-length coattails. She wears thigh-length hose and stiletto lace-up pumps that resemble ballet shoes on the top. Violet's Metaverse outfit remains the same no matter her current attire or mental state in the real world.
The Cognitive copy of "Kasumi's sister" (Actually Sumire, or this "Kasumi" herself) seen during the 3rd of October has her hair down and wears a pair of glasses. Cognitive "Kasumi's sister" also wears a leotard and has dull, soulless eyes. This leotard would sometimes be worn by Sumire in the real world when practicing gymnastics.
When Sumire begins to accept who she truly is, she wears black glasses and leaves her hair lose. Her winter outfit consists of the Shujin Academy winter uniform, this time worn underneath a charcoal gray trench coat, a pair of scarlet gloves and a matching scarf. Her gymnast outfit is a one-piece bluish-violet leotard with white gymnastic shoes, and she ties her hair when she is practicing gymnastics. If Sumire's Confidant is completed, she'll return to wearing her hair in a ponytail in remembrance of her elder sister Kasumi. Additionally, she will have her hair in a ponytail in the ending cutscene regardless of confidant completion.
Personality:
Sumire Yoshizawa is a cheerful, elegant and friendly person with a seemingly perfect life, as she received a Shujin scholarship and was (supposedly) nearly uncontested in gymnastic competitions. She also appears to be quite clumsy and careless, as she is shown outright missing the mark at the batting cages even if her reflexes are usually excellent, and she lets her phone's battery run out while texting the protagonist. Despite the fact that she can cook, she is unpredictable and somewhat awkward at it, since she isn't sure about the ingredients, and she often uses stamina replenishing food due to her gymnast tendencies. She has high metabolism, and as such can put away a large amount of food and still ask for seconds. She always refers to her fellow friends as "Senpai" no matter the situation, since she's the youngest member of the Phantom Thieves who has an educative degree.
Despite her supposedly cheerful and bold personality, she sometimes experiences bouts of depression for no apparent reason; usually if the protagonist meets with her, she will end up with a gloomy mood for the slightest of mistakes, regardless if said mistakes are real or perceived. When practicing gymnastics, she also often feels like her body isn't hers and she cannot execute complicated moves properly despite knowing how to perform them.
At first, she dislikes the very idea of the Phantom Thieves, as she believes that people should learn how to solve their own problems instead of relying on them. Although she acknowledges that the Phantom Thieves do good by helping people, she worries that people may become too heavily reliant on the Thieves to solve their problems. Despite this, Sumire adores the protagonist because she considers him as a mentor figure towards her, causing her Phantom Thief outfit to resemble his.
In reality, her cheerful mannerisms were merely a facade; Sumire is actually a reserved and introverted person, in addition to being so suicidally depressed and convinced of her own worthlessness to the point where she resents any attempts to cheer her up, although this changes for the better as the protagonist advances her Confidant. She suffered from an inferiority complex towards her near-perfect sister, fueled by being helped throughout her life by her. She has told the protagonist that Kasumi does most of the work for the sisters bar preparing dishes, including arranging her very own bedroom. Her self-loathing created a despondent reaction to Kasumi's attempt at consoling her, believing it to be patronization rather than the genuine care she had. Her negative reactions to Kasumi ultimately resulted in the tragedy that ended her sister's life. The trauma of the incident instilled even more negativity and added survivor's guilt to her piling self-deprecation. Even long before Kasumi died, she was already suffering from severe mental problems, including an escapist desire that she should become Kasumi, or die. Her encounter with Takuto Maruki ultimately provided an out by confiding in him her wish to become Kasumi, granting her mental stability by becoming her sister whom she both loved and was jealous of.
This however, proved to contradict her very statement to the protagonist that people should solve their problem by themselves and caused her a new set of troubles, as when Sumire was "Kasumi," Maruki only made Sumire think that she was "Kasumi" instead of outright turning her into Kasumi, resulting in the sisters' strengths and weaknesses mixed up and colliding with each other, which contributes to her inconsistencies in gymnastics and cooking. This also explains her odd depressive fits when she was still "Kasumi," impairs her ability to perform and presumably led to her head teacher threatening revocation. Other students also alienate her as they still see her as the inferior Sumire and not Kasumi, and for them, she is undeserving of the scholarship and is merely a mentally unstable person. (Although for her, due to the cognitive manipulation making her think that she's Kasumi, she just believed that people are only jealous of her talent and special treatment.)
Sumire's suicidal depression manifests itself as constant feelings of worthlessness and suicidal/self-defeating thoughts, believing that she was so worthless after her sister's death, that if she couldn't become Kasumi, she should rather just die. It's also implied that she suffers from depressive fatigue (based on her Rank 7 Confidant where she tells the protagonist that she fatigues quickly when using the machines in the fitness centre, despite the fact that she is supposed to be a very athletic person), and later on, after her survivor's guilt had taken form after Kasumi's death, a lack of enthusiasm in daily activities that she used to enjoy, such as cooking or gymnastics. Due to her near-nonexistent self-esteem, she also apologizes a lot even concerning unnecessary situations, sometimes even apologizing when somebody tells her that she doesn't need to apologize for something.
Despite Sumire's inferiority complex towards Kasumi, she is by no means lacking as she can place high in competitions, even achieving 1st and 2nd place ranks, indicating that she is actually above average at it. Many have noted, including Kasumi herself, that she is not lagging far behind Kasumi. It is only due to her tendency to greatly underestimate her abilities that she is does not reach her full potential. Sumire fails to notice that Kasumi's self-confidence is the key to her success and that she can achieve similar results if she tries to be herself rather than emulate her sister as her coach has stated.
Additionally, much unlike Kasumi, Sumire is said to be a decent cook, as when she was "Kasumi" she was able to prepare a curry bento with a similar taste as the curry served in Leblanc.
During the third semester events, Sumire finds a middle ground between the two philosophies she's challenged by: she decides to finally solve her own problems and stand up for herself against the future (Kasumi's beliefs), but by deciding to take matters into her own hands, she also resolves to stop Maruki from creating the ideal reality and to help the population of Tokyo with its new crisis, and accepts others' help when needed (the Phantom Thieves' beliefs).
Sumire also becomes easily flustered in pressuring situations, such as during the romance option in her Confidant, during which she stutters and freezes when the protagonist leans in to kiss her. Sumire's fashion senses are outright horrendous and is prone to choosing bad or overly gaudy clothing.
In the Metaverse, Sumire is a significantly different person. She acts much more aggressively and determined, being a confident and focused fighter without any traces of her introverted tendencies in the real world. Her fighting style is graceful and precise, not dissimilar to the gymnastics she practices in the real world.
- #28n
Keys: Violet's persona, Cinder Ella, Sumire's persona, Ella
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Ella is the ultimate persona of Sumire Yoshizawa. It resembles a woman wearing a white dress, holding a bouquet of flowers, a ring of flowers on her head, and a large veil which flows from her head like hair. Ella mainly uses kouha spells to burn enemies with light, while assaulting them with powerful kicks. Her special skill, Masquerade, allows her to strike enemies twice.
- #29n
Keys: Mask
Enabled · Before character · Order 100 · 100%
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A mask refers to the special headgear that some persona-users, such as the Phantom Thieves, use to summon their personas. The users generally summon their personas by ripping the mask off, ready to reveal their true selves. However, Shadows also possess masked forms before they transform.
- #30
Keys: Mementos, subway
Enabled · Before character · Order 100 · 100%
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Mementos is deemed the palace of every human being, mainly resembling a subway station. This dungeon is absolutely filled to the brim with shadows.
- #31
Keys: Nijima's palace, Casino
Enabled · Before character · Order 100 · 100%
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The casino is a colorful place where shadows go to bet their cash and win big. Play in a variety of games that will make sure to drain you of every cent. No, the money is not real. This casino is a relic of Sae's palace, home to a woman who will screw the odds to ensure victory. A treasure lies within the most secured area of the casino.
- #32
Keys: Maruki's palace, Lab
Enabled · Before character · Order 100 · 100%
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The lab is a massive palace where shadows and other people go to relieve their stress and worries. Despite being absolutely full of shadows, they don't seem hostile compared to the rest. This palace is a relic of Maruki's design, a man who merely wanted to end all sorrow in the world, even if it meant rejecting reality. The treasure, a torch, resides in this dungeon.
- #33
Keys: Lavenza
Enabled · Before character · Order 100 · 100%
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Lavenza is the youngest attendant of the Velvet Room. She is a mature and polite girl. She loses patience easily, resorting to casting Megidolaon when frustrated. She respects her order siblings, Elizabth, Theodore, and Margaret. She seems to have a crush of Joker. As a Velvet Attendant, Lavenza possess power that surpasses most persona-users, fighting with a chainsaw and uses a massive assortment of personas from her book, however, she favors Pixie and Atavaka.
- #34
Keys: Mabufula, Bufula
Enabled · Before character · Order 100 · 100%
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A much stronger version of bufu, capable of generating strong blasts of ice or conjure icicles. Its targets can be frozen by the skill afterwards.
- #35
Keys: Bufudyne, Mabufudyne
Enabled · Before character · Order 100 · 100%
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One of the strongest ice spells that is capable of generating frigid air capable of freezing an enemy solid in a block of ice.
- #36
Keys: Mapsi, Psi
Enabled · Before character · Order 100 · 100%
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Psi is the basic spell for psychic skills. It is capable of inducing psychic waves at enemies.
- #37
Keys: Mapsio, Psio
Enabled · Before character · Order 100 · 100%
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A stronger version of psychokinesis. It allows the user to lift objects and people telepathically and summon orbs of psychic energy.
- #38
Keys: Psiodyine, Mapsiodyne
Enabled · Before character · Order 100 · 100%
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One of the strongest psychic spells, capable of generating an unrivalled telekinetic force.
- #39
Keys: Frei, Mafrei
Enabled · Before character · Order 100 · 100%
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Frei is the basic spell for nuclear skills. It allows the user to generate small explosions to damage enemies.
- #40
Keys: mafreila, Freila
Enabled · Before character · Order 100 · 100%
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Freila is a stronger variant of nuclear magic which is capable of generating larger explosions with atomic power.
- #41
Keys: Mafreidyne, Freidyne
Enabled · Before character · Order 100 · 100%
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One of the strongest variants of nuclear magic, capable of generating massive explosions to damage enemies through nuclear power.
- #42
Keys: Makouha, Kouha
Enabled · Before character · Order 100 · 100%
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Kouha is the basic skill of blessing magic. It allows users to cast small glimmers of light to damage foes.
- #43
Keys: Kouga, Makouga
Enabled · Before character · Order 100 · 100%
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Kouga is a stronger bless skill, emitting bright light for spells like conjuring needles made of light to strike enemies.
- #44
Keys: Makougaon, Kougaon
Enabled · Before character · Order 100 · 100%
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One of the strongest variants of the bless spell line, with the ability to generate a large amount of light to purify foes. One version of Kougaon would be a pillar of light.
- #45
Keys: Hama, Mahama
Enabled · Before character · Order 100 · 100%
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Hama is one of the basic blessing spells with a small chance to instantly defeat any foe it is casted on. It is very easy to dodge and it may not even do anything most of the time. It is useful for setting up traps to subdue an enemy.
- #46
Keys: Mahamaon, Hamaon
Enabled · Before character · Order 100 · 100%
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One of the strongest variants of hama skills. Hamaon is not only a larger area of light, but it has half a chance of defeating an enemy. However, it is still likely to miss or do nothing.
- #47
Keys: Eiha, Maeiha
Enabled · Before character · Order 100 · 100%
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Eiha is the basic spell for the cursed skill tree. It is capable of generating weak, yet evil energies to strike foes.
- #48
Keys: Eiga, Maeiga
Enabled · Before character · Order 100 · 100%
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The stronger variant of the curse skill line. It can generate powerful blasts of curse energy.
- #49
Keys: Maeigaon, Eigaon
Enabled · Before character · Order 100 · 100%
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One of the strongest variants of the curse spell and is capable of drowning enemies in darkness.
- #50
Keys: Mudo, mamudo
Enabled · Before character · Order 100 · 100%
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Mudo is a basic instakill curse spell. While it can instant defeat foes, it is likely to backfire and can be easily dodged. It creates a cloud of darkness that attempts to knockout enemies. The mudo skill line goes like this: mudo, mamudo, mudoon, and mamuddon.
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