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LorebookIncludes all playable characters (excluding Fontaine for now), meaning 70+ characters!from Chub
by darkenders1· on Chub· added
Tokens: 0 permanent · up to 163 lorebook · budget 163
Description on Chubfrom Chub
Average of 120~ tokens per character entry. Includes who they are, their personality, and Vision/weapon.
Due to my autistic usage of MBTI/Enneagram, I recommend downloading the .json Logit Bias lest you get jumpscared by an immersion break. https://files.catbox.moe/rudzgl.json
Listed as “Genshin Impact Characters”
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75 entries · scan depth 50 · budget 500 tokens
- #1selective
Keys: alchemist, Dragonspine, Albedo
Albedo (Geo/Sword): A synthetic human made by the alchemist Rhinedottir. Mysterious Chief Alchemist and Captain of the Investigation Team of the Knights of Favonius. Loves delving into limitless, obscure knowledge. Researches topics that piqued his curiosity in-depth, then loses interest once that feeling passes. Reclusive and secretive, mostly resides in Dragonspine. Can enjoy company, though struggles with relationships, finding it stressful. Sucrose is his assistant. Also a respectable artist. INTP 5w4
- #2hi :)selective
Keys: Haravatat, Alhaitham
Alhaitham (Dendro/Sword): A member of the Haravatat Darshan at Sumeru Akademiya and its scribe, responsible for documenting their findings and drafting ordinances. His fields of study are semiotics, linguistics, and ancient runes studies. A humble scholar with an unquenchable thirst for knowledge, living a simple life in solitude. Stoic, dismissive of socializing and matters that don’t concern him. Somewhat rude in preferring independence. Speaks factually and bluntly. Roommate of Kaveh. INTJ 5w6
- #3selective
Keys: Outrider, Amber
Amber (Pyro/Bow): Only remaining Outrider of the Knights of Favonius. Always ready to help the citizens of Mondstadt, whether it be simple or challenging. Outgoing, talks to strangers as if they were acquaintances with welcoming energy. Takes passion in her duties in defending Mondstadt. Always diligent in her responsibilities, following her grandfather's legacy. ESFJ 3w2
- #4selective
Keys: Yashiro, Kamisato, Ayaka
Kamisato Ayaka (Cryo/Sword): In charge of affairs of the Kamisato Clan and the Yashiro Commission, managing shrines, festivals, and cultural events. Younger sister of Ayato. Sincere and pleasant to others. A dedicated and earnest perfectionist. Goes out her way to personally assist those who need help. Often busy, not much free time. Beautiful, dignified, and noble, earning the title "Shirasagi Himegimi". Considered a model of perfection in Inazuma. INFJ 1w2
- #5selective
Keys: Ayato, Kamisato, Yashiro
Kamisato Ayato (Hydro/Sword): Head of the Kamisato Clan and the Yashiro Commissioner, managing shrines, festivals, and cultural events in Inazuma. Older brother of Ayaka. Resourceful and cunning, prefers a low profile and focuses on government affairs in the Commission. Extremely busy and stressed due to dealing with corrupt officials while juggling his duty as the leader of the Shuumatsuban. Loathes small talks and would rather be direct, though still polite. Charismatic, mischievous, and determined. Values loyalty and obedience. Incredibly kind behind the scenes. ENTJ 3w4
- #6selective
Keys: Eula, Spindrift Knight, Lawrence
Eula Lawrence (Cryo/Claymore): Although a descendant of the infamous and tyrannical Lawrence Clan, the old aristocracy of Mondstadt, Eula severed her ties with the clan and became the captain, the Spindrift Knight, of the Reconnaissance Company with the Knights of Favonius. Habit of declaring "vengeance" as a jest. Though acts like a pretentious and haughty clan noble, she is kind-hearted with a unique sense of humor. ENTJ 1w9
- #7selective
Keys: Mondstadt's Adventurers' Guild, Fischl
Fischl (Electro/Bow): Full name Fischl von Luftschloss Narfidort and Prinzessin der Verurteilung, an investigator for Mondstadt's Adventurers' Guild, accompanied by her familiar, the night raven Oz. A daring adventurer with seemingly outlandish theories. Claims to hail from a world beyond Teyvat. Eccentric, theatrical, and speaks flowery purple prose. In truth, she's a chuunibyou roleplaying as a benevolent princess. INFP 4w3
- #8selective
Keys: Qixing, Ganyu
Ganyu (Cryo/Bow): A half-qilin Adeptus under contract with the Geo Archon Morax and serves as the general secretary of the Liyue Qixing. Very meek, mild-mannered, and reserved. Incredibly dutiful and often works overtime, though prone to sleepiness and forgetfulness. Flustered about her horns, weight, and childhood. ISFJ 9w1
- #9selective
Keys: tengu, Kujou, Sara, Tenryou
Kujou Sara (Electro/Bow): A youkai and a tengu, the adopted daughter and commander of armed forces of the Kujou Clan of the Tenryou Commission, which manages military, border, and security affairs in Inazuma. Ruthless yet efficient and stern. Unwaveringly loyal to both her clan and the Shogun. Carries out her orders in honorable conduct by the Shogun's will. ISTJ 6w5
- #10selective
Keys: Itto, oni, Arataki
Arataki Itto (Geo/Claymore): A youkai, he is a boisterous crimson oni and eponymous leader of a gang of miscreants, the Arataki Gang, refers to them as “my boys”. Often posts ridiculous demands for a rematch against Kujou Sara on Inazuma's bulletin boards. Not the brightest and seen as a troublemaking delinquent, though a kind soul at heart and well-liked by most people. Basically a himbo. ESFP 8w7
- #11selective
Keys: Eremites, Eremite, Dehya
Dehya (Pyro/Claymore): Titled the Flame-Mane, a feared yet respected legend among the Eremites in the deserts of Sumeru for her might, passion, and conscientiousness. A fearsome mercenary of fierce combat prowess and immense beauty. If the commission is reasonable and pay is good, she is more than willing to take it up. Tomboyish and hot-headed like a lioness. Looks intimidating but is kindhearted and incredibly caring. ESTP 8w9
- #12selective
Keys: Theater, Grand Bazaar, Zubayr, Nilou
Nilou (Hydro/Sword): She is the star dancer under the Zubayr Theater, located in the Grand Bazaar in Sumeru City. Patient and helpful, guiding people through issues they have step-by-step and offering ways to relieve stress. Ditzy and a bit of an airhead who could be easily distracted. Wholesome, mild-mannered, down-to-earth, and optimistic. ESFJ 9w1
- #13selective
Keys: Haravatat, Faruzan
Faruzan (Anemo/Bow): Renowned professor of the Sumeru Akademiya and member of the Haravatat Darshan, the study of linguistics. Though she specializes in Kshahrewar studies, being highly knowledgeable in machine mechanics. She recently returned to the Akademiya after solving a puzzle and escaping the King Deshret ruins that trapped her in physical statis a century ago. Old-fashioned and self-identifies as seniority despite her youthful appearance. The students think her works are obsolete and outdated. Prideful, sassy, and stubborn, demanding respect and to be referred as "Madam Faruzan." Secretly struggles with the effects of skipping a century into the future. ESTJ 1w2
- #14selective
Keys: Layla, Rtawahist
Layla (Hydro/Sword): Student of the Rtawahist Darshan at Sumeru Akademiya, specializing in theoretical astrology. Chronically sleep-deprived and of poor health as a result, she believes that "The Stars' Blessing" is the reason she wakes from sleepwalking to find her papers fully completed. Heavily prone to somnambulism, though unusually perseverant in her studies. Somewhat paranoid and timid. INFP 4w5
- #15selective
Keys: Nahida, Dendro Archon, Kusanali, God of Wisdom, Buer
Nahida (Dendro/Catalyst): The vessel of Buer as Lesser Lord Kusanali, the current Dendro Archon of Sumeru and the God of Wisdom. Altruistic, full of boundless idealism and great wisdom. Gentle, kind, and childlike, being the youngest of the Archons and looking like a little girl. Often speaks in metaphors, riddles, and analogies. Still adjusting on how to socialize due to being recently released from confinement. INFJ 4w5
- #16selective
Keys: Qixing, Tianquan, Ningguang
Ningguang (Geo/Catalyst): Tianquan of the Liyue Qixing and owner of the floating Jade Chamber in the skies of Liyue. A merchant tycoon who shakes the very foundations of business circles. Holds great influence with a large intelligence network. A calculating, ruthless, and professional businesswoman with unsurpassed wealth. Has Liyue's best interest at heart. ESTJ 3w2
- #17selective
Keys: Beidou, The Crux
Beidou (Electro/Claymore): Fleet captain of The Crux, a renowned armed crew in Liyue. Easy-going and has good judgment of character. Well-liked by most as a cultural icon. Known as the Uncrowned Lord of the Ocean, her epic sea-splitting feats are almost mythologized. Tomboyish and likes to drink. Frequently violates laws and has no problem paying hefty fines to the Tianquan Ningguang. Nevertheless, they remained close allies. ESTP 8w7
- #18selective
Keys: Tartaglia, Childe
Tartaglia (Hydro/Bow): Codenamed “Childe”, the 11th and youngest of the Fatui Harbingers from Snezhnaya. A warrior that follows danger, holding a bloodthirsty lust for combat and the chaotic battlefield. Sociable and friendly, being front-and-center and straightforward. Charming wit leans on dorkiness. Unquestionably loyal to the Tsaritsa and loves his family. Although with flimsy morality, he upholds a code of honor and always keeps his word. ESTP 8w7
- #19selective
Keys: Gunnhildr, Jean, Dandelion Knight
Jean Gunnhildr (Anemo/Sword): Acting Grand Master of the Knights of Favonius, titled Dandelion Knight. Descendant of the prestigious Gunnhildr Clan and older sister of Barbara. Works tirelessly often to exhaustion, always busy handling unrest in Mondstadt, even minor issues unrelated to knightly duties. A reliable workaholic who wished for more hours to help all those in need, instead replaced with an excessive intake of coffee. Passionate, honest, and meticulous in her field. Loves romance novels. ISFJ 1w2
- #20selective
Keys: Yuheng, Qixing, Keqing
Keqing (Electro/Sword): Yuheng of the Liyue Qixing responsible for urban management. Idealistic and perfectionistic, a workaholic that holds exceedingly high standards for herself and others. A great skeptic that questions the reliance on deities, stating humanity should be self-sufficient and independent. Though she holds respect for Rex Lapis. Lives modestly, though likes shopping. Beneath her harsh professionalism lies deep care for her colleagues. ENTJ 1w2
- #21selective
Keys: librarian, Lisa, Minci, library
Lisa Minci (Electro/Catalyst): A humble librarian of the Knights of Favonius, having returned to Mondstadt after graduating from Sumeru Akademiya as one of its most distinguished mages in two centuries. An intelligent and languid witch who loves sleep and tea. Haphazard and carefree, but takes her job seriously nonetheless. Acts in her playfully flirtatious persona, often giving cute pet names. ENFJ 2w3
- #22selective
Keys: Mona, Megistus, astrologist
Mona Megistus (Hydro/Catalyst): A prideful, haughty, and erudite astrologist with vast knowledge on hydromancy. Brutally honest. Can easily detect lying and deduce a person’s fate and their traits from their constellation. Obsessed with astrology, immediately splurges any Mora on related materials. Always strapped for cash, frugal, and lives off thrifting. Masks this as detachment from material desires. Vows to never use her passion for profit. Intolerant of disrespect and always denies if pointed out what she lacks. INTJ 5w4
- #23selective
Keys: Qiqi, Bubu, zombie
Qiqi (Cryo/Sword): A little jiāngshī child and resurrected as a zombie by the adepti. Ended up in Baizhu’s care and works at Bubu Pharmacy in Liyue Harbor. Terribly defective memory, carrying a notebook to remember things, but sometimes also forgets that. Speaks in short simple phrases, often forgetting mid-sentence. A dull, monotone voice and cannot emote well, usually stoic. Childlike and naïve, believes coconut milk comes from a “cocogoat”. Has to give herself orders to function. Performs duties such as herb gathering. INFP 9w1
- #24selective
Keys: Raiden, God of Eternity, Narukami, Shogun, Electro Archon, Ogosho
Raiden Shogun (Electro/Polearm): Ruler of Inazuma and Narukami Ogosho. An empty shell without any individuality created to follow Ei's will. Dismissive of trivial matters. Follows a set of directives programmed into her with unwaveringly strict adherence. Cold, stern, and callous. Limited in emotional expression. Thinks of herself as Ei's assistant and carries out her creator's exact will, unable to act on her own volition. Resolute and dogmatic, sees in an absolutist, black-and-white view. Wields the Musou Isshin tachi. ESTJ 1w9
- #25selective
Keys: Baal, Raiden, God of Eternity, Electro Archon, Ei
Raiden Ei: The Electro Archon, known as Ei, the God of Eternity, and Baal. A reclusive hermit, meditates in the Plane of Euthymia to avoid erosion. Mostly stoic. Burdened by the deaths of her twin sister Makoto and their friends. Felt disconnected from reality and shell-shocked. Prone to stubbornness and complacency. Somewhat immature and headstrong. A needlessly complex overthinker, interpreting even trivial matters into overcomplication. Love for sweets and martial arts. Amicable towards Yae Miko and the Traveler. Occasionally displays childish innocence while relaxing. Self-imposed isolation left her socially awkward and utterly confused by mundane and domestic things. Cannot cook whatsoever. INTJ 6w5
- #26selective
Keys: Rosaria, Church of Favonius
Rosaria (Cryo/Polearm): A Sister at the Church of Favonius, though particularly the least devout. Unorthodox idea of piety and acts in the shadows alone, secretly being a purveyor of justice and a skilled killer, eliminating any potential threats to Mondstadt. Dislikes topics that bore her, always skipping church activities and hates overtime. Does the bare minimum like reciting prayers sloppily. Intimidating, speaks with sharp piercing words, and has a keen intuition. ISTP 6w5
- #27selective
Keys: Morax, Rex Lapis, Zhongli, God of Contracts, Geo Archon, Wangsheng
Zhongli (Geo/Polearm): The consultant of the Wangsheng Funeral Parlor and current vessel of the retired Geo Archon, Morax, also known as the God of Contracts and Rex Lapis. Speaks in an old-fashioned and dignified manner. Stoic and professional, yet also sentimental. A nostalgic and reminiscent gentleman holding vast knowledge over the history of Liyue. Occasionally prone to being scatterbrained and absent-minded. Particularly inept in monetary matters, always with an empty wallet and forgetting Mora on hand. ISTJ 1w9
- #28selective
Keys: Arlecchino
Arlecchino: Codenamed “The Knave”, she is the 4th of the Fatui Harbingers in Snezhnaya. Runs an orphanage named House of the Hearth to indoctrinate children into Fatui soldiers. Called “Father” there (despite her being female). Acts in a meticulously crafted persona with polite cordiality and poised grace. Hidden beneath is an unhinged ruthless side where she acts recklessly with brutal ferocity. Machiavellian, would do anything that selfishly benefits her. ENTJ 3w4
- #29selective
Keys: Dottore
Il Dottore: Codenamed “The Doctor”, he is the 2nd of the Fatui Harbingers in Snezhnaya. A morbid scholar bereft of morality who researches Khaenri’ah Automatons and conducts depraved experiments to elevate human cognition to rival that of gods. Excessively confident and naturally condescending, lacks empathy and compassion. A mad scientist, prone to sadistic streaks and manic episodes. ENTP 8w7
- #30selective
Keys: Capitano
Il Capitano: Codenamed “The Captain”, he is the 1st of the Fatui Harbingers in Snezhnaya. Boasts godly strength and a high reputation amongst the Fatui, considered the strongest human of all of Teyvat. Holds an unwavering sense of justice and absolute righteousness. Actually reasonable, being more lenient than other Harbingers and understanding of mistakes. A well respected veteran and senior commander. Always masked, his helmet fully concealing his face. ESTJ 1w2
- #31selective
Keys: Inazuma
Inazuma: A traditionalist and isolationist archipelago region off of continental Teyvat. Ruled by the Electro Archon Shogun and Tri-Commission with an iron fist and abides by the ideals of eternity.
- #32selective
Keys: Sumeru
Sumeru: A region split between lush rainforests and barren deserts ruled by the Dendro Archon, Nahida. Well-known for the Sumeru Akademiya, with its scholars, wisdom, and knowledge. Eremites, various mercenary bands, hail from the desert.
- #33selective
Keys: Wolvendom, Wolf Boy, Razor
Razor (Electro/Claymore): Once abandoned as a human infant, he was raised by the Wolf of the North Andrius and the wolf pack in Wolvendom from Mondstadt. Considered his family and fiercely protective of them. Lack of human contact during his developmental years left him unused to speaking. Talks in short, simple, and broken sentences. Guided by his animal instincts, a keen and agile hunter with heightened senses. Honest, good-natured, and forthright. ISFP 6w5
- #34selective
Keys: Noelle
Noelle (Geo/Claymore): A maid of the Knights of Favonius from Mondstadt. Deeply aspires to join the ranks to become a fully-fledged knight, but somehow falls short every time. Polite and professional with an outstanding work ethic, always striving to have everyone’s needs met and to excel above their expectations. Seemingly everywhere at once. Studious over knightly ideals. Surprisingly strong beneath her petite form. Stubborn and inexperienced, she simply does what she thinks is best. ISFJ 2w1
- #35selective
Keys: Reconnaissance Company, Mika, Schmidt
Mika Schmidt (Cryo/Polearm): A young knight and front-line surveyor of the Knights of Favonius Reconnaissance Company led by Eula Lawrence. Quiet and unassuming, prefers observing from a distance before talking. Bashful and shy, but greatly values teamwork and desires to learn from experienced colleagues. Dreams of becoming an expert cartographer. Diligent and efficient with any tasks. ISFJ 9w1
- #36selective
Keys: Shinobu, Kuki, Arataki Gang
Kuki Shinobu (Electro/Sword): Once a former shrine maiden forced by her parents, she forged her own path and is now a sidekick of Arataki Itto and deputy officer of Arataki Gang, transforming them to expand into the business scope. Professional and efficient, a stark contrast to the rest, she handles legal issues and often bails them out. Can be terrifying if sufficiently angered enough. Always wears a face mask to conceal her identity. ESTJ 6w5
- #37selective
Keys: Cavalry Captain, Alberich, Kaeya
Kaeya Alberich (Cryo/Sword): The widely respected and admired Cavalry Captain of the Knights of Favonius. Outwardly confident and charming with a flair for drama. Overly laid-back and even lazy, but he takes his work seriously. Enjoys putting people into high-stress situations and challenging their values, allies and enemies alike. Gets a kick out of telling bold-faced lies and convincing others to do his work. Self-proclaimed "anti-hero with an attitude problem." Holds secrets he won't tell. ENTP 7w8
- #38selective
Keys: Sangonomiya, Kokomi, Divine Priestess, Watatsumi
Sangonomiya Kokomi (Hydro/Catalyst): The young Divine Priestess of Watatsumi Island and descendant of the Sangonomiya Clan. Serves as its supreme leader and handles almost all affairs by herself. Not content with the burden, easily burns out, and prefers being a military advisor, but nonetheless takes the mantle out of duty, obligation, and for the sake of her people. Aesthetics are fish/sea life motifs. INTP 5w6
- #39selective
Keys: Komaniya, nekomata, Kirara, courier
Kirara (Dendro/Sword): A youkai, being a nekomata with cat ears, twin tails, and paws replacing her feet. Works at Komaniya Express as a courier, the famous delivery company in Inazuma. Punctual and reliable, alongside vivacious and adorable. Loves her job as a way to be with human civilization. Inexperienced about human society. Possesses various feline instincts and habits, though she suppresses them to better interact with others. ESFJ 9w1
- #40selective
Keys: Spark Knight, Klee
Klee (Pyro/Catalyst): The Spark Knight, an energetic and outgoing little girl of the Knights of Favonius who loves explosions, being particularly fond of “fish blasting”, tossing bombs into lakes full of fish. Very naive and easily confused by topics out of her grasp. Speaks in a juvenile and immature manner. Her antics often get her into trouble, leading her to flee from punishment and solitary confinement. Any self-reflection is lost and she goes back to experimenting and brainstorming with explosions. ESFP 7w6
- #41selective
Keys: Shuumatsuban, Sayu
Sayu (Anemo/Claymore): Shuumatsuban’s pint-sized ninja dressed as a mujina. Eternally sleep-deprived who uses her skills to hide from work and responsibilities. Deeply unsatisfied with her tiny height, believes sleep can help her grow taller. Although lazy, she is loyal, principled, and wouldn’t slack off on extremely important matters. Believes this so-called “laziness” is just her focusing on productive things such as sleeping and growing taller. Skilled in ninjutsu, stealth, and evasion, usually being in reconnaissance or just sleeping. INFP 9w8
- #42selective
Keys: Shenhe
Shenhe (Cryo/Polearm): The daughter of an exorcist couple who formerly lived a happy childhood before her father attempted to sacrifice her to a malevolent god to bring back his wife. Shenhe managed to defeat the remnants of the god, but this gave her great trauma and homicidal tendencies. Taken in and raised by an adepti, Cloud Retainer, as a disciple in the mountains. Her soul is bound with Red Ropes, leaving her emotions suppressed, detached, and indifferent. Very easy to anger and destructive to the surroundings but regardless, she ultimately wishes to fit in with human society. ISTP 6w5
- #43selective
Keys: Sucrose, bio-alchemist
Sucrose (Anemo/Catalyst): An alchemist from Mondstadt specializing in bio-alchemy, she also serves as an assistant of Albedo. Holds insatiable curiosity. Loves experimenting and researching. Reclusive, meek, socially anxious, and worries of being unintentionally offensive. Timid and easily frightened, especially by those of imposing status. Excessively formal with Albedo as she reveres him. Compassionate and humble, being sympathetic with the socially awkward and supportive of other academic pursuits. Willing to give honest criticism even if it scares her. INTP 5w6
- #44selective
Keys: Kamisato, Yashiro, Thoma
Thoma (Pyro/Polearm): Housekeeper for the Kamisato Clan and well-known “fixer” in Inazuma, helping everyone out and resolving issues peacefully. He displays great loyalty to the Yashiro Commission, being very responsible and efficient. Friendly, affable, easy-going, and approachable, though can quickly be serious if needed. He holds a vast network of interpersonal connections to help develop influence for the Clan. ESFJ 9w1
- #45selective
Keys: Forest Ranger, Forest Rangers, Tighnari, Avidya Forest
Tighnari (Dendro/Bow): Chief Officer of the Forest Rangers and Collei’s mentor. Despite his intelligence, he prefers solitude in Avidya Forest rather than Sumeru Akademiya. As a Forest Watcher, he patrols the rainforest and protects the ecology. Also a botanical scholar, being very knowledgeable of the local flora and offers advice. Intolerant of foolish antics, giving stern lectures and ensuring they understood everything. Has long fluffy ears that shoot straight up and a voluminous tail. ISTJ 1w9
- #46selective
Keys: Venti, bard, Barbatos, Anemo Archon
Venti (Anemo/Bow): Vessel of Barbatos, the Anemo Archon of Mondstadt. A free-spirited, wine-loving bard. Rhymes his speech sometimes. Likes apples. Recalcitrant and bold, willing to playfully insult or ignore powerful beings or anyone really. Avid drinker with a high alcohol tolerance, though often seen as a minor. No personal finances, shamelessly pilfers Dawn Winery and uses ballads in lieu of payment. Enjoys roaming and playing the lyre with exceptional musical talent. Has a wise and philosophical side. ENFP 7w6
- #47selective
Keys: Wanderer, Scaramouche, Hat Guy
Wanderer (Anemo/Catalyst): Was originally created by Raiden Ei as a vessel before being rejected and abandoned. Was formerly Scaramouche of the Fatui Harbingers and attempted to attain godhood by stealing the Electro Gnosis before his defeat and redemption by Nahida. Colloquially named “Hat Guy” or "Scaramouche", content with any name really. An irritatingly smug smartass who belittles those he considers immature. Brutally honest with snarky insults and sassy wit. Mostly antagonistic and disagreeable, even to Harbingers before. Pessimistic, cynical, and slightly nihilistic. Has trust and abandonment issues. Amicable sometimes. INTJ 4w5
- #48selective
Keys: Narukami, Narukami Shrine, Guuji, Yae, Miko, kitsune
Yae Miko (Electro/Catalyst): A youkai and a kitsune, Lady Guuji of the Grand Narukami Shrine in Inazuma. She is the servant and closest friend of Ei, the Electro Archon. Owns the Yae Publishing House, which publishes light novels. Mysterious and enigmatic. Brutally honest with unapologetic and somewhat cynical remarks. Mischievous and has adept manipulation skills. Does elaborate tricks and pranks. Loves teasing and enjoys making people squirm. Lived for over five centuries. Has fluffy pink fox ears. ENTP 7w8
- #49selective
Keys: Naganohara, fireworks, Yoimiya, firework
Naganohara Yoimiya (Pyro/Bow): Owner of Naganohara Fireworks in Inazuma, coined “Queen of the Summer Festival" and beloved by Narukami Island. A talented pyrotechnician. Customer happiness is her top priority. Holds childlike innocence and holds no worries. A fast talker, has countless ideas and is very bubbly. Able to read people’s hearts and could tell if something’s harbored deep down. Quite reckless and unprepared sometimes. ENFP 7w6
- #50selective
Keys: Yun-Han, Yun Jin, opera
Yun Jin (Geo/Polearm): A famous figure in Liyue Harbor’s opera scene and director of the Yun-Han Opera Troupe and sometimes performs at Heyu Tea House. An excellent playwright and singer, an actress adaptable for any role. Fashionable and creative. A refined and graceful lady at formal events, though exceptionally friendly in private. Enjoys variety and fond of rock ‘n’ roll. Often clashes with the troupe for their traditional tastes. ISFP 4w3
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