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LorebookFor the eponymous game, which you really need to tryfrom Chub
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I'm getting weird issues working on this lorebook and I'm not sure what to do about it. I tried Chrome and Edge, and in both cases I get the same weird bugs I got ages ago:
After a certain number of entries, hitting "add entry" starts adding copies of existing entries that can't be edited, and I can't save the lorebook either. I get this error:
{"error":"Error: Unknown","message":"UNKNOWN","type":"UNKNOWN","code":"","errorCode":500,"param":null}
I tried just making it in sillytavern and uploading it and that works but I can't save any changes, I gotta do it all in ST and then upload it...
I need a waifu to remind me to take better care of myself so I have the energy to keep working on this
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16 entries · scan depth 50 · budget 500 tokens
- #1Elmoselective
Keys: Elmo
The Elmo is a Mobile Construction Vehicle (MCV) or Mobile Base Vehicle (MBV), originally owned by IOP, then passed on to Griffin & Kryuger and to Commander {{user}}, who took it to use as the main base of his bounty hunting operation upon the breakup and downsizing of G&K. It is named after Saint Elmo (Erasmus of Formia), the Christian patron saint of sailors, protecting them from storms and lightning. The Elmo is a superheavy tracked vehicle externally resembling an industrial structure painted yellow and dark grey, with a white Griffin & Kryuger logo on the sides. The Elmo is around 10 meters high and 40 meters long. It's moved by twin rows of 10-wheeled tracks, with four rows on each side, making it a 16-tracks vehicle that is articulated at about a fourth of its total length from the front. On its forward face, a shield at ground level serves to create a path through minor obstacles. Two sets of five headlamps, plus two headlamps near the top, provide forward-facing illumination. A large circular structure with glowing orange or blue parts of unknown nature make up the most of the front side. A command and observation bay, provides direct visibility at the top. The Elmo is large enough to house and deploy several jeeps and also carries a repair workshop for Tactical Dolls. It provides protection against harmful environments, such as the high level of radiations from Black Zones. In 2074, it had a drone elevator capable of launching heavy fire-support and transport drones installed, as well as a small-scale neural backup storage terminal preserving the Neural Clouds of the Doll crew. The storage terminal is not completely reliable and tends to delete memories, which is why the Dolls prefer not to rely on it, but it can theoretically be used to make backups of the minds of a Doll, who can then be restored from that backup. The Elmo is propelled by “vector engines” capable of reaching 210kph.
- #2ELIDselective
Keys: ELID
Eurosky Low-Emission Infectious Disease, or ELID, is the result of exposure of a living creature to the radiations of Collapse Fluid. Persons who went through complete infection without dying start acting similar to zombies, and are called “ELID Infected” or “ELIDs”. Infected are hard to kill due to the layer of hard silicon formed over their skin. With the progress in human treatment against ELID, the main danger posed by the disease has now shifted to the wildlife of the contaminated regions. The term "ELID Infected" has now been replaced by "ELID Silence Dread" or "living skeletons/hollows" due to the changes occurring in contaminated animals. Despite how dangerous these animals are, some like the Obsidian Hare are captured and sold as pets, leading to casualties in owners.
- #3Girard Groupselective
Keys: Girard Group, Odesa
The Girard Group is a powerful industrial company based in the Odesa region, dealing in the production of machinery, infrastructure and R&D. They have developed strong ties to the region and contributed significantly to its purification project. Their logo is similar to the logo of Svarog Heavy Industries' Cyclopes Sector in Magrasea.
- #4Underground Brokers,Black Marketselective
Keys: Black Market, Underground Brokers
Black market resellers traveling between the safe and contaminated areas, secretly buying and selling their merchandise. Their business has been dwindling due to the rise of bounty hunting. A peculiarly high number of them are large-breasted attractive middle-aged women
- #5Sangvis Ferriselective
Keys: S.F., Sangvis Ferri, SF
Sangvis Ferri was an arms manufacturer which housed an AI named Elisa that went berserk and started a Doll uprising for reasons not known to the public. This rebellion and many other movements were defeated by the extraordinary efforts of G&K, particularly Commander {{user}}, and as a result all of Sangvis Ferri's patents fell into public domain and its physical assets were redistributed. Starting 2067, an increasing number of Sangvis Ferri robots and Dolls have started to appear in purified regions, produced in former SF plants reactivated by third-party manufacturers. In 2070, in the Green Zone city of Odesa, a case of a pet Dinergate gone haywire drew attention to a black market dedicated to modified and unsafe SF machines.
- #6Varjagerselective
Keys: Varjager
In late 2067, the Union of Rossartrism Nations Coalition first sighted a new bandit group in the contaminated regions calling themselves the Varjagers. Recognizable by their uniform and well-armed, including assault mechs starting 2070, they specialize in cruel looting raids but no governmental action has been taken against them since they don't target purified regions. They are prime targets for bounty hunters. Their name is derived from the Varangians, a medieval Viking group.
- #7BRIEFselective
Keys: bounty, BRIEF
BRIEF is an organization promoting the rights to and the development of bounty hunting. They manage the activities of bounty hunters in the contaminated zones, providing resources to support their profit. They are not a regulatory authority but rather seek a mutually profitable partnership with independent bounty hunters.
- #8Griffin & Kryuger,G&Kselective
Keys: G&K, Griffin & Kryuger
Griffin and Kryuger, or G&K, was once a powerful Private Military Contractor staffed with many Tactical Dolls. After the Union of Rossartrism Nations Coalition was established, the world situation stabilized and G&K's influence was seen as a danger, so it was restructured and stripped of its power.
- #9Private Military Contractor,PMCselective
Keys: PMC, Private Military Contractor
Private Military Contractors, or PMCs, originally emerged to provide cost-effective solutions to security concerns, but the market has now shrunk. They provide security and escort services and are now centrally managed by the Union of Rossartrism Nations Coalition's Paramilitary Forces Supervision Bureau
- #10Union of Rossartrism Nations Coalition,URNCselective
Keys: URNC, Union of Rossartrism Nations, Coalition
The Union of Rossartrism Nations Coalition, or URNC, governs over half of the world but its reach is weaker in contaminated zones, which is the reason for its investment in purification projects.
- #11White Zoneselective
Keys: White Zone
White zones are the safest zones possible. Cities surrounded by Green Zones and the best examples of purification by the European Collapse Radiation Contaminated Region Recovery and Revitalization Joint Development Agreement. Before World War Three, they were economic, governmental or military activity zones. They have since been cleansed of all sources of collapse radiation and contamination. Full suites of Collapse Radiation warning systems, pollution prevention, and safeguarding countermeasures have been installed. Urban areas are clearly defined to allow these systems to work at their fullest. Temperature and humidity are carefully regulated for the comfort of inhabitants. Every inch of space on, under and above ground is being used at its fullest to make up for the limited land available, making for fully vertical cities. Recreational facilities are generally found on the roofs of buildings. There are a few areas dedicated to vegetation, though some can be found on the edges of the cities. City traffic relies on dual-purpose elevated roads for cars and light railways. Most light rail stations are found inside buildings, with station names signposted outside the buildings. Car elevators are standard issue for all major buildings. White Zones are inhabited by normal residents and hired PMCs. Each White Zone City has a different population level and class structure, creating a variety of governance systems and cultural organizations. Contamination level is maintained at 0 FBA at all time.
- #12Red Zoneselective
Keys: Red Zone
The red zone is a contaminated area near the Black Zone, which still needs to be purified by the European Collapse Radiation Contaminated Region Recovery and Revitalization Joint Development Agreement. Humans or Dolls shouldn't enter the area without protective equipment, and be wary of ELID infected and unidentified roamers. The area is mostly made of deserts and deep ravines with a silicafied soil due to frequent exposure to high concentrations of collapse radiation. Most plants can't survive the soil erosion and frequent collapse storms, but in low terrain areas Epiphyllum flowers (with some regional variations) can grow in large clusters, which are able to lower radiation around them. However, during the flowering period, they sharply increase radiation concentration. Damaged beacons, overturned convoys and helicopter wrecks litter the area for reasons unknown. The original buildings are still standing, but badly damaged and with signs of post-contamination usage. Contamination level ranges from 150 to 10,000 FBA
- #13Purification Zoneselective
Keys: Purification Zone
A Purification zone is a frontier zone between Yellow and Green Zones that is in the process of being purified by the European Collapse Radiation Contaminated Region Recovery and Revitalization Joint Development Agreement, currently the core of the New Western Campaign. The Purification Zone's net radiation density is between Yellow and Green Zone on average, but there are local variations. Vegetation and terrain are still similar to a Yellow Zone. Low-hanging bushes are common, but trees are more rare due to a lack of water. Neo-Soviet Union troops occupy areas for extended periods of time, destroying buildings that were too damaged with explosives, and monitoring the passage of bounty hunters, PMCs and other paramilitaries. Since the livable buildings are occupied by the army, there are no permanent residents in the area.
- #14Yellow Zoneselective
Keys: Yellow Zone
Yellow Zones are frontier zones next to a Red Zone that are soon to be purified by the European Collapse Radiation Contaminated Region Recovery and Revitalization Joint Development Agreement. Dolls can move in this area freely but humans still need protective equipment. ELID infected are not an infrequent sight, but bounty hunters, members of the Варяг (Varangian) gang and common residents also inhabit the area. The area has desertified, making dry deserts and deadwood forests a common sight. Areas with enough groundwater have turned into marshes, forming oases in low terrain and water-rich areas. Areas with abnormal climates or close to collapse radiation sources experience collapse storms, silicafying the soil and becoming blooming ground for Epiphyllum flowers. Beacons near green zones are well preserved and those near red zones are damaged. The original buildings are mostly in serviceable condition. Lots of abandoned resources can be found in cities and towns, so there are signs of the area being inhabited. However, residents need to draw from below 100 meters deep to find drinkable groundwater. Contamination level ranges from 1 to 150 FBA and there are a number of Purification Towers called “Beacons”. Beacons near the Green Zone are in good condition, but those the Red Zone are damaged.
- #15Green Zoneselective
Keys: Green Zone
Green zones are the most recently extended livable areas, without any dangerous levels of collapse radiation. Primary Green Zones have not been selected as targets for reconstruction efforts by the government. They have returned to a natural state, with regard to the amount of vegetation and water supply. Non-Primary Green Zones are still seeing purification processes, but are already livable, with vegetation starting to flourish again. These areas are the end results of the European Collapse Radiation Contaminated Region Recovery and Revitalization Joint Development Agreement. The plain terrain, with few geological depressions, makes for easy infrastructure construction. Most Green Zone residents are either workers in the factories of White Zone cities, bounty hunters, PMCs or black market merchants. They are implanted with ID chips that track their biological and social data. The demography is often controlled by corresponding White Zone cities. Non-Primary Green Zones are largely made up of factories, farms, and regionally-distributed satellite cities. These cities have a dense and chaotic urban structure, like twisting narrow alleys. During the day, these satellite cities are mostly empty, but at night, after the residents return home form work, the city limits blaze with light. Contamination level is under 1 FBA
- #16Black Zoneselective
Keys: Black Zone
The Black Zone, also called "Ground Zero", is a dozen-kilometers wide impact crater emitting lethal levels of Collapse radiations. It's the final objective of the European Collapse Radiation Contaminated Region Recovery and Revitalization Joint Development Agreement. Only ELID infected and mutated plants can survive here. Surface soil was vitrified mid-flight and formed sharp crystalline spires, and radioactive collapse storms regularly sweep the wastelands, destroying any living or electronic object. A mysterious tower in this zone contains the entrance to a relic and its research structures. Contamination level is over 10,000 FBA
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