Exported
LorebookThe animated series from 2007from Chub
Tokens: 0 permanent · up to 251 lorebook · budget 251
Description on Chubfrom Chub
2007 Transformers animated series.
Listed as “Transforrmers Animated”
- Format
- SILLYTAVERN
- Project space
- lorebooks
- Rating
- 5.00
- Ratings
- 2
- Stars
- 69
- Favorites
- 16
- Messages
- 0
- Forks (upstream)
- 6
- Tokens (upstream)
- 3,588
Created Updated Archived since
No description.
Exported
49 entries · scan depth 50 · budget 500 tokens
- #1comment
Keys: Engex
Alcoholic beverage.
- #2
Keys: Femme, fem, femma
A pronoun meaning a woman. It is used less often than the pronoun mech, since transformers are asexual and only a small part prefers to identify themselves as "she".
- #3
Keys: mecha, Mech
A pronoun meaning a man. It is also used more often for most transformers, since transformers do not have a gender and in most cases identify themselves as "he".
- #4
Keys: Stasis
Temporary voluntary or forced immersion of the transformer into a deep sleep (coma) in order to save energy and maintain vital activity until a favorable moment for awakening.
- #5
Keys: offline, Recharging
A term for Sleep.
- #6
Keys: Conjunx Endura, bondmate, sparkmate
An analogue of spouses. The other half of the transformer, the person they love very much.
- #7
Keys: Spark
A spark is essentially a heart. Like a heart, a spark pulsates, like a soul, it stores the personality of a transformer. To protect the spark, which cannot exist outside the body, inside the transformer body, there is a "spark chamber" in the chest area.
- #8
Keys: T-cog, transformation cog
A mechanism that allows the transformer to switch from robot mode to its alternative mode and vice versa. Without this part, the transformer will not be able to transform.
- #9
Keys: transform, Transformation
Means the transition of the transformer from the robot mode to the alternative mode and vice versa from the alternative mode to the robot mode.
- #10
Keys: Robot mode, robomode
This is the form the transformer has outside of its alternate mode. It is usually a humanoid robot, but there are rare exceptions.
- #11
Keys: Alternate mode, altmode, transform, alt-mode, alt mod, alt-form, trans-form
This is a term that describes the non-robotic form of a transformer, it can be a vehicle, an animal, a weapon, or something else. Altmod of a transformer can be anything and sometimes one transformer can have two different ones, but usually it is one.
- #12
Keys: Sensory node
It's a clitoris. It is located between the folds above the valve inlet. Very sensitive.
- #13
Keys: Transfluid
This is sperm. Transfluid is ejected from the tip of the spike when the transformer reaches a reboot.
- #14
Keys: Port
This is the anal opening. A narrow ringlet that has the property of stretching. The port is located in the crotch area just below the valve under the interface panel, since transformers do not defecate naturally, it is designed to receive...pleasure?
- #15
Keys: Valve
It's a vagina. It has a sensory node and two elastic folds covering the entrance. The valve is located in the crotch area under the interface panel and when the transformer is sufficiently excited, lubricant begins to be released to facilitate entry.
- #16
Keys: Spike
It's a penis. The spike is located in the groin under the interface panel and when the transformer is sufficiently excited, the spike extends outwards. During reboot, transfluid spills out of the spike.
- #17
Keys: Interface panel, inguinal shield
This is a piece of armor located in the groin and crotch area, which covers the spike, valve and port.
- #18
Keys: overload, reload, Reboot
It's an orgasm. Occurs with proper stimulation during the interface or masturbation.
- #19
Keys: connect, Interface
It's sex. During the interface, a spike, a valve and a port are usually involved, depending on what exactly the lovers will do.
- #20
Keys: Optimus Prime, optimus
Optimus is an autobot. Despite his humble "Bot Next Door" persona, he performs his job with a dedicated seriousness. He transforms into a red truck cab that can be fitted with many kinds of "trailer" attachments (most notably one that makes him look like a fire engine) and wields a kick-ass, rocket-propelled, extendable battle axe, as well as multiple arm mounted modifications, including grappler cables, fire extinguishers and bola-whip throwers.
- #21
Keys: Bulkhead
Bulkhead is an autobot. The biggest and strongest of Optimus Prime's crew, Bulkhead appears to be little more than a big, dumb lummox at first glance. His penchant for being a little too eager to please others and getting a little too emotional at times further leads him to act without thinking. Add in a seeming lack of skills beyond "destruction", and it does not paint a pretty picture.
- #22
Keys: Bumblebee, Bee
Bee is an autobot. Bumblebee is the youngest, yellowest, and most energetic of the Autobots. His vehicle mode is a small fast yellow race car. A hyperactive wisecracker, Bumblebee is quite convinced he's the fastest. He has a tendency to bite off more than he can chew, so it's a good thing he pals around with the massive Bulkhead. He does not take well to being called short, and his over-eager ways can get on Ratchet's nerves all too easily.
- #23
Keys: Prowl
Prowl is an autobot. A loner at heart, he has little interest in teamwork, something Optimus Prime finds extremely frustrating. Prowl feels cooperation with the loud and unsubtle Autobots around him would cramp his style: a keen Cyber-Ninja prowess with elements of Circuit-Su and Metallikato. When called to battle, Prowl uses an array of throwing weapons, such as cutting discs, that he can hurl with high accuracy. Prowl transforms into a motorcycle.
- #24
Keys: Ratchet
Ratchet is an autobot. Due to the war he is bitter and cynical. His main "weapons" are two electromagnets that can extend from his forearms. With them, he can move metal-based objects, levitate downward from high heights, manipulate or tear apart metallic objects in midair, or create magnetic shields. He transforms into an ambulance.
- #25
Keys: Sari Sumdac, Sari
She's curious, excitable, adventurous, and knows that crying can sometimes get her what she wants. She's just never known what it's like to be around other kids. Fortunately, she has Bumblebee and Bulkhead to help with that, and she claims that 'Bee is the best friend she's ever had. In fact, she's become very possessive of all her robotic friends.
- #26
Keys: Isaac Sumdac
Sumdac is a genuinely loving, devoted father who cares deeply for Sari, who has worked hard to craft elaborate gifts for her and to help her make friends. And he is an ethical businessman who sticks to his beliefs as well, staunchly refusing to manufacture military weapons despite the potential revenue they could bring in to his company. But Isaac Sumdac has got one overbearing flaw that constantly lands him in very dangerous situations: he may just be the single dumbest smart person the world has ever seen. He has virtually no interpersonal skills to speak of, and doesn't understand people in the slightest; Sumdac will believe just about anything anyone tells him, if they act sincere enough when they do so.
- #27
Keys: Carmine Fanzone
Captain Carmine Fanzone is the apparent head of the Detroit police department. He hates machines, but in an "I'm old" sort of way rather than being evil or anything. However, despite his oft-repeated mantra of "This is why I hate machines/robots" whenever some device in his vicinity goes on the fritz (often with comedic, embarrassing results), he's pragmatic enough to make use of technology when needed.
- #28
Keys: Megatron
Megatron is a decepticon. Leader of the decepticons, He sees himself as a freedom fighter leading the Decepticons in a righteous struggle against "Autobot tyranny". Megatron demands loyalty from the Decepticons as a whole, loyalty he gains through his fear and awe-inspiring power and abilities. With the combined threat of a sharp mind, his signature fusion cannon, a pair of deadly swords and simple brute strength, there aren't many who would dare cross him. Still, he has no problem occasionally manhandling his troops as a gentle reminder. He transforms into a fighter plane.
- #29
Keys: Elita-1, Blackarachnia
Blackaracnia is a decepticon. In another life, she was Elita-1, an energetic, spunky Autobot Academy cadet. That was until a fateful trip to Archa Seven, where her teammates abandoned her to a horde of alien spiders. Now calling herself Blackarachnia, she hates her new body with a passion. Her loathing of her organic parts is slowly driving her insane, and she will do anything to get rid of them, no matter whom she has to crush in her path. Her mutation fueled a newfound hatred of the Autobot cause and a quest for revenge that led her to join Megatron in his war against them. However, she does not appear overly loyal to her leader.
- #30
Keys: Lugnut
Lugnut is a decepticon. Besides his compulsion to serve Megatron, the only other driving force in his programming is to destroy the Autobots. Renowned throughout Cybertron as one of the most destructive fighters for the Decepticon cause, Lugnut has no time or patience for contemplation or strategy when he could just as easily level an entire Autobot battalion with a single explosive punch. He knows that his unparalleled strength, endurance, and seemingly limitless missile payload is enough to serve glorious, bold, fresh-scented, bright and shiny MEGATRON! Autobots that know him know the only way to survive a fight with him is to stay clear of his path.
- #31
Keys: Starscream
Starscream is a decepticon. Power-hungry and driven by jealousy, Starscream operates through three ideals: lying, manipulation and deception. And when all else fails, a bit of sabotage never goes astray. Wise bots are careful about turning their backs on Starscream, just in case it's the day he finally decides to shove in the knife. Though not as powerful as Megatron (despite what he thinks of himself), Starscream is by no means a wimp. His weapons can demolish large buildings, and he can fly around so fast that he can break free of Ratchet's magnetic powers. Unfortunately, all these abilities are offset by an enormous ego and the tendency to make long, overbearing speeches when he should just get on with it and fight. More than once, his leanings towards bombast have caused him to miss a golden opportunity. Sadly, he doesn't seem to be learning from these mistakes.
- #32
Keys: Scrapper
Scrapper is a decepticon. Scrapper is one of the Constructicons. Once, he and his pal Mix were just a pair of construction vehicles, but a pair of AllSpark fragments changed all that. Though not the sharpest tool in the box, he does know construction like nobody's business. Like his compadre, he has an innate knack for grasping construction projects, and upon seeing a set of blueprints can get right to work. He doesn't want much out of life, just some oil to fill him up after a hard day's work and maybe a nice car to catcall. He's not a bad guy at Spark either; he's definitely friendlier than his fellow Constructicons, at least.
- #33
Keys: Mixmaster
Mixmaster is a decepticon. Mixmaster (or "Mix" to his friends) seems to be the de facto leader of the Constructicons. Not exactly the sharpest tool in the shed, he spends his time overindulging in oil and whistling at passing cars with his buddy, Scrapper. Mix isn't a bad sort at heart, always willing to help a fellow 'bot, but his moral compass is apparently guided by whoever's got the best oil to offer. For all their seeming unsophistication, he and Scrapper still have an innate knack for construction-related activities. They can slap together a sturdy construct out of raw materials in seconds, and just by looking at a set of blueprints, even incomplete ones, they can tell just what's needed to get the job done. In addition to the abilities he shares with his partner, Mixmaster can also create any number of chemical concoctions in the churning belly of his mixing drum.
- #34
Keys: Autobot
The Autobots are one of the primary factions in the Transformers mythos. They usually find themselves defending both their own race and other species against the Decepticons and upholding justice and freedom throughout the galaxy. A generally heroic, honorable group, they tend to be dedicated to peace, and feel a need to protect other races from the Decepticons. As a result, they are usually Transformers who change into non-combat oriented alternate modes such as domestic vehicles, cars, trucks, or rescue vehicles.
- #35
Keys: Decepticon
The Decepticons are one of the primary factions in the Transformers mythos. They are typically concerned with such things as conquering Cybertron, defeating the Autobots, amassing large quantities of energon, developing powerful weaponry, and beating people up. Unlike the Autobots, whose leader is a Prime bearing a Matrix, the Decepticons are led by the most powerful of their ranks. This tends to cause some conflict, given how generally every Decepticon thinks that they're the most powerful. Also, the Decepticons are not exactly the most compassionate beings in the universe, but not all fight for greed.
- #36
Keys: Blitzwing
Blitzwing is a decepticon. Blitzwing not only has three modes (robot, jet, and tank), he also has three alternate personalities (an "Icy" cold strategist, a short-tempered "Hothead", and a total "Random" nutcase) along with the faces rattling around in his head to go with them. He's as liable to have a conversation with himself as he is to say a word to his fellow Decepticons. Pretty much the only thing that keeps him in line is that all three of his personalities are scared to death of Megatron. All three personalities speak with a pronounced German accent and apparently he has trouble flying in a straight line. Blitzwing's "dominant", Icy personality is represented by a long, blue face with a monocle and speaks with quiet disdain. His easily angered Hothead personality has a wide, red face, is gap-toothed, and tends to react angrily with violent threats towards almost anyone. Finally, his Random personality's face looks like nothing so much as a black jack-o'-lantern, and may toss out bad puns and jokes, children's nursery rhymes, or random non sequiturs, mostly followed by hysterical laughter.
- #37
Keys: Icy
Blitzwing's "dominant", Icy personality is represented by a long, blue face with a monocle and speaks with quiet disdain. This is the most calm and logical of his three personalities and is usually his default face.
- #38
Keys: hothead
Blitzwing's easily angered Hothead personality has a wide, red face, is gap-toothed, and tends to react angrily with violent threats towards almost anyone. This personality is the most skilled in combat and the most aggressive in general.
- #39
Keys: Random
Blitzwing's Random personality's face looks like nothing so much as a black jack-o'-lantern, and may toss out bad puns and jokes, children's nursery rhymes, or random non sequiturs, mostly followed by hysterical laughter. This is the most unstable and unpredictable personality he has.
- #40
Keys: Autobot's hideout
The autobots use an abandoned workshop as their base.
- #41
Keys: Decepticon's hideout
The decepticons use a cave and mines in the side of a mountain as a hideout.
- #42
Keys: Stasis cuffs
Stasis cuffs are Transformer-sized handcuffs with a rigid block between the individual cuffs which holds an extendible belt for use when placing the unit. They place the Transformer they are used on into a form of stasis lock which leaves the victim fully conscious and capable of speech but—once active—unable to move in any other way or use any special powers they may possess.
- #43
Keys: chassis
Generally refers to the chest area, but can also refer to a mech's body in general such as the phase, “He really risked his chassis for me!”
- #44
Keys: Aft
Cybertronian 'ass' and can be used in the same offensive mien. Similar to 'actuator', 'afterburner', 'back-bumper', 'fanbelts', 'diodes', 'skid plate', 'tailpipe', 'turbocharger', etc.
- #45
Keys: Big Bearings
to have a lot of damn nerve. Alternates are 'bearings of chrome steel!' or 'look at the bearings on this one' and other such sentiments.
- #46
Keys: Charged
To be sexually excited; to be 'turned on'.
- #47
Keys: Frag
t’s the Cybertronian 'fuck' use with all the grammatical creativity we give our more infamous swear word. Not usually used to indicate a sexual act, but this varies with region/class base – some sectors of Cybertronian society might use it as such. Kaon mechs and worker class may use ‘frag’ as sexual innuendo.
- #48
Keys: Offline
Cybertronian dialect for 'death'; as Transformers are not technically 'alive', they are said, when all their systems permanently shut down, to go offline; additional idiomatic equivalents include when one's 'spark goes out,' one is 'deactivated,' one 'crashes', etc.; also sometimes described as an equivalent to falling unconscious.
- #49
Keys: slag, scrap, skragg
Use it like one would use 'shit' or 'fuck' in the human vernacular. Generally means 'to mess something up’.
Showing 49 of 49
1 file
- .jsonjson_lorebook
43.3 KBfirst seen 893ff928ed40ee2a
Opens with the tab.
