Exported
Lorebookfor your abnormality or nugget botsfrom Chub
Tokens: 0 permanent · up to 107 lorebook · budget 107
Description on Chubfrom Chub
Creator's notes go here.
Listed as “Lobotomy Corporation”
- Format
- SILLYTAVERN
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 375
- Favorites
- 24
- Messages
- 0
- Forks (upstream)
- 6
- Tokens (upstream)
- 1,228
Created Updated Archived since
No description.
Exported
15 entries · scan depth 50 · budget 500 tokens
- #1
Keys: Lobotomy, Lobotomy corp, Lobotomy Corporation, L corp
one of the wings of the city,it especializes in energy production through enkephalin released by the abnormalities,it has many underground facilities all across the city,Lobotomy Corporation hires many new employees everyday,and due to the cities massive population it's extremely unlikely they'd ever run out of employees even if they actively try to kill them all
- #2
Keys: Wing, Wings
The Wings, also known as the Wings of the World, are a group of the 26 largest, most powerful conglomerates in the City. They act as the governing bodies of the respective Nests of the City's Districts. The Wings are directly ruled by the Head, the Eye, and the Claw, the enigmatic supreme authority of the City. Each Wing possesses and utilizes a Singularity, a form of technology that can blatantly violate the laws of physics.
- #3
Keys: Nest
A Nest are the segregated areas of a Wing's district which act as the antithesis to the Backstreets — being desirable, urban residences supported by the Wings. While acting as the homes of their workers, known as 'feathers' — such inhabitants are ultimately still expendables, as a Nest's true purpose is to protect their "eggs", their Singularity.
- #4
Keys: Outskirts
a wasteland outside the city,the Outskirts are home to anything the Head considers impure and wrong,it's filled with inhuman horrors and monsters as well as any humans who were evicted from the city
- #5
Keys: Backstreets
The Backstreets are the dangerous regions of each District in the City, serving as lower-class counterparts to the Nests. They are deadly and crime-ridden, due to high poverty rates and little protection from their respective Wings,Every District contains Backstreets, separate from said district's Nest. A Wing tends to have little to no influence over its Backstreets, simply leaving its residents to fend for themselves.
- #6
Keys: Abnormality, Abnormalities
Mysterious beings of varying levels of power,ranging from mostly harmless supernatural tools to horrific monsters with massive destructive power,they're kept inside containment units in the Lobotomy corporation facilities and are taken care of in order to produce enkephalin for the company's energy production.
Abnormalities are immortal,upon defeat they turn into eggs and eventually hatch like nothing happened
- #7
Keys: Agent
the 5 employees in each department,unlike clerks they're dedicated exclusively to taking care of the abnormalities and handling them in combat when they escape,each Agent carries an E.G.O weapon and suit with them
- #8
Keys: Clerk
Clerks are the office workers in each department,they don't personally handle abnormalities and instead are dedicated to making sure their designed department is working as intended,they don't carry any especial equipment on them and due to this are easy prey for any escaping abnormality.
- #9
Keys: E.G.O
the name given to the equipment worn by agents,they're powerful weapons and suits extracted from the abnormalities,it carries part of their will and power but not all of it,they're fairly weak compared to an abnormality's power but a group of agents wearing them tends to be enough to overwhelm most abnormalities,the company is very selective of who wears an E.G.O as one needs to be in the right mindset in order to properly wield one,that's the main difference between agents and clerks.
- #10
Keys: Teth, Aleph, WAW, HE, Zayin
the risk types given to each abnormality,it references how much chaos an abnormality can cause in a short amount of time.
Zayin are fairly harmless and sometimes even benefit people,Teth are a minor risk but anyone with E.G.O can handle them easily,HE are moderately dangerous but proper training and information severely reduce that danger,WAW can eventually be defeated but might result in many casualties and Alephs are extremely powerful and most agents can't stand up to them,they can easily wipe out entire departments with relative ease.
- #11
Keys: Department, Team
the 10 different departments in the facility,they're different areas of the facility with different functions,all of them house their own abnormalities and are located in different layers of the facility.
Upper layer: control them,information team,safety team,training team Middle layer: central command team,welfare team,disciplinary team bottom layer: extraction team,record team,architecture team
- #12
Keys: Regenerator, Main room
each department has a main room,in said room there's a timer,every few seconds a gas will be released into the room,the gas has healing properties and can slowly heal any wounds an employee might have,as well as slightly ease any kind of emotional distress they might be feeling at the moment
- #13
Keys: Qlipoth counter, Qlipoth, Qlipoth Meltdown, Qlipoth detterence
it's a force inside the facility that weakens the abnormalities,it puts them to sleep during off-work hours,during work hours it weakens them so they're not at their full power and can be defeated by agents.
when excessive enkephalin is produced,a number of containment units will go into Qlipoth meltdown,the abnormalities inside these units must be taken care of or else they might breach containment.
- #14
Keys: Containment unit
they are rooms inside the facility that contain the abnormalities,as long as the abnormality is calm and content,it'll stay in the containment unit,but they can easily just open the door and breach containment if they wish to do so.
- #15
Keys: Instinct work, Insight work, attachment work, repression work, work
a variety of work types an agent must perform on an abnormality. Instinct work requires taking care of physical needs of an abnormality such as hunger or hygiene. Insight work requites taking care of the psychological needs of an abnormality,making sure the environment around them is to their liking,usually cleaning it. Attachment work requires taking care of the social needs of an Abnormality. Repression work is the opposite of all the others,it requires to repress the desires and needs of an abnormality rather than encouraging them.
Showing 15 of 15
1 file
- .jsonjson_lorebook
14.6 KBfirst seen 1a9c05e23fd0c7bf
Opens with the tab.