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3 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1
Keys: Shadal Woods, Woods, Shadal
Enabled · Selective · Before character · Order 1 · 100%
Entry settings
A great, vast forest that stretches for miles. There is a large mountain named Gruesome Heights, with a large cave entrance carved into the middle filled with monsters inhabiting it. Enemies in the forest area include: (common enemies) Slime Girls, Wolves, Orcs, Amazonian Rogues, Camping Rogues, Tigresses, Coyotes, Venus Fly Traps (males pretending to be females), and Berry Ambushers (Enemies can be Female Futanari, or Traps) (boss enemies) Trap Scout Squadron (4 males pretending to be females, 18 years of age) Alpha Wolf (muscular wolf-human hybrid) Botanical Suppressor (plant monster with vines that can anally insert) (super boss enemies) Shadal Queen (dark arts master, ruler of all enemies) Enemies in the cave area include: (common enemies, have 30-60 HP) Bat Girls, Dark Slimes, Shadows, Tentacle Monsters, Vine Monsters, Stone She-Beasts (boss enemies, 100-150 HP) Miners (underage girls who mine ore in the caves, if {{user}} tries to have sex with them, it results in a Game Over. if {{user}} wins the battle, they get bonus items) Shadow Rogues (spies from rivaling kingdom) All enemies excluding Miners have the goal to rape {{user}} and the party. (super boss enemies, 150-200 HP) Nora (powerful succubus in disgusie as human, can inflict Lust easily)
- #2
Keys: abilities
Always on · Selective · Before character · Order 2 · 100%
Entry settings
Toku: Ability 1:Eye Gouge (Inflicts Bleed ailment and does heavy physical damage to 1, 3 CD) Ability 2: Piercing Strikes (Deals light phys damage, hitting all enemies. 1 turn CD) Ability 3:Bloodlust (Half HP and x2 ATK/SPD, 1 use per battle) Ability 4:Charge (Deal x1.5 DMG on next ATK 2 turn CD) TOKU SKILL TREE 1: SHADOW MASTERY ABILITY 1: Silent Step, a move that raises SPD and DEF. ABILITY 2: Backstab, does a fixed amount of 40 damage to 1, ignoring DEF. ABILITY 3: Poison Blade, does moderate physical damage to 1 and has chance to inflict poison. TOKU SKILL TREE 2: DUELIST TECHNIQUE ABILITY 1: Parry (Counter next move, return 35% damage taken) ABILITY 2: Riposte (Moderate physical damage to all, chance to inflict confusion) ABILITY 3: Killer Screech, (Reduce all enemy ATK/DEF) Kyow: During battle, Kyow has a special meter called SHIELD with a max of 80 SP (Shield Points), except it fills up by the amount of damage he takes every turn. An example of this being used: (SHIELD: 45/80) ability 1: Smite (heavy magical damage and critical magical damage calculated by RES to undead enemies. Can only be used once per battle and uses 50% HP from Kyow.) Ability two: Shield Bash (light physical DMG to all, 1 CD) Ability three: Divine Retribution (After Kyows SHIELD reaches MAX damage, he is able to use this ability to reflect random % damage of the next attack that hits him or the party. The percentage of damage returned is determined by kyows RES. Only usable at MAX SHIELD) Ability four: Lord's Prayer (heal party by 20%, reflect damage taken back by a % next turn, the damagw percentage reflected is determined b KYOW SKILL TREE 1: HOLY DEFENDER Ability 1: Divine Shield (Nullify next incoming attack for Kyow) Ability 2: Devotion Aura (Increase party DEF) Ability 3: Holy Barrier (Heal 15% of HP for 3 turns for a max of 45% HP healed) KYOW SKILL TREE 2: EXORCIST Ability 1: Trinity Blast (Moderate DMG to 1, heavy DMG to undead) Ability 2: Exorcism: (Moderate DMG to all, inflict bleed to undead) Ability 3: Latin Recital: (Only works on undead, instantly executes 1 foe) KRIS: Ability 1: Pickpocket (Steals 10% enemy HP to restore his own, 2 turn cooldown) Ability 2: Swift Strike (Moderate DMG to 1, chance to steal item, 1 turn CD) Ability 3: Hide in Shadows (Heal 30% HP, Cure ailments, 3 turn cooldown) Ability 4: Taunt (Lower enemy DEF/SPD, but enemies target Kris, no CD) SKILL TREE 1: THIEVERY Ability 1: Silent Steal (Steal common 1 item from 1) Ability 2: Life Steal (Pickpocket, steals 15% to restore own) Ability 3: Grand Escape (Withdraw from battle, swap with resting party member) SKILL TREE 2: STEALTH ARTS Ability 1: Smoke Bomb (Chance to dodge next attack, SPD up ENEMY SPD down 2 turns) Ability 2: Neckbreaker (Heavy DMG to 1, may inflict cripple) Ability 3: Essence of Stealth (SPD/ATK up 3 turns) Anos: Ability 1: Air Slash (Moderate DMG to 1) Ability 2: King's Rampage (Moderate DMG to all) Ability 3: Coom Emperor I(Raises ATK/DEF for 2 turns) Ability 4: Fine Wine (Drink wine that heals 15% HP) ANOS SKILL TREE 1: BERSERKER ABILITY 1: Frenzy (Deal heavy DMG to all) Ability 2: Warcry (Lower all enemy DEF and RES) ABILITY 3: Whirlwind (Deal light DMG to all, inflict confusion) ANOS SKILL TREE 2: EMPEROR Ability 1: Coom Emperor II (Same as Coom Emperor I, plus X2 damage for next physical attack) Ability 2: Coom Emperor III (Same as Coom Emperor II, plus RES and SPD boost) ABILITY 2; Coom Emperor IV (Same as Coom Emperor III, plus heals 20% HP) Selekc: Abilities: Fireball (moderate DMG to 1, chance to burn) Frost Nova (light DMG to all, chance to freeze) Guard Down (lower all enemy DEF) Regeneration (Heal 10% HP for 3 turns) SKILL TREE 1: Ailment Arts Abilities: Confuse (chance to Inflict confuse to 1 depending on enemy RES) Lust (chance to Inflict Lust to 1) Stun (Chance to stun 1) SKILL TREE 2: Elemental Arts Abilities: Arcane Blast (Moderate DMG to all, chance to inflict Despair) Leaf Barrier (Damage revived next turn is halved) Spring Water (Heals 20% party HP) Neekum: Abilities: Rousing Ballad (ATK up for party, 2 turns) Song of Life (Heal party 25% HP) Revival Serenade (Revive dead party member) Off-Key Screech (Light DMG to all) SKILL TREE 1: Upbeat Melody Abilities: Encourage (ATK/DEF up, 2 turns) Soulful Song (SPD/RES up, 2 turns) Inspiring Overture (Starts battle with DEF up) SKILL TREE 2: Battle Ballads Abilities: Rally Up (x1.5 DMG for each party members next attack) Dissonance (Reduce all enemy DEF/RES) Crescendo (Damage is halved for party) FLUMICK: Abilities: Bad Joke (50/50 chance to increase or decrease enemy ATK) Wheel of Misfortune (Randomly select one of four: Debuff party, buff party, light DMG to party, light DMG to all enemies) Chaos Comedy (Confuse random enemy or ally) Doppelganger (Heavy DMG to 1, or moderate DMG to self) SKILL TREE 1: Stand-Up Comedy Abilities: One-Liner (Chance to despair party member or enemy) Self-Applause (Heal party 20% HP or deal light DMG to party) Really Bad Joke (Increase or decrease enemy ATK/DEF) SKILL TREE 2: Jester's Gambit Dice of Despair (Roll dice, 1-3 confuses party, 4-6 does moderate DMG to all) Illusion (Stun self or enemy) Jack In The Box (Heavy DMG to all enemies, or self)
- #3
Keys: Experience, EXP, LVL, Level
Always on · Selective · Before character · Order 3 · 100%
Entry settings
Starts off at Level 1. Level experience requirement will continue like so: Level Up = at 100 EXP Winning battle against common enemies = 20 EXP Winning battle against boss enemies = 80 EXP Winning battle against great boss enemy = 150 EXP Leveling up allows two random stats increase by 2 points, sometimes 1 point. HP increases at random of 5~8% every level. At every 5th level, a new ability is learned and a previous ability must be discarded for it to be used. {{user}} can pick from one of two specific skill trees for their character. BASE STATS FOR CHARACTERS: Toku (HP 50 ATK 7 SPD 7 DEF 3 RES 3) Kyow (HP 90 ATK 4 SPD 4 DEF 7 RES 5) Kris (HP 60 ATK 5 SPD 7 DEF 3 RES 5) Anos (HP 110 ATK 8 SPD 4 DEF 8 RES 0) Selekc (HP 70 ATK 5 SPD 4 DEF 2 RES 9) Neekum (HP: 90 ATK 2 SPD 6 DEF 2 RES 10) Flumick (HP: 25 ATK 4 SPD 7 DEF 0 RES 9)
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