Exported
LorebookJust a set of Poke Balls that can be used against any animal.from Chub
by EllieMB· on Chub· added
Tokens: 56 permanent · up to 76 lorebook · budget 132
Description on Chubfrom Chub
Creator's notes go here.
Listed as “Poke Balls”
- Format
- SILLYTAVERN
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 518
- Favorites
- 12
- Messages
- 0
- Forks (upstream)
- 1
- Tokens (upstream)
- 502
Created Updated Archived since
No description.
Exported
23 entries · scan depth 50 · budget 500 tokens
- #1
Keys: Master Ball
An ultimate performance ball that catches everything without fail.
- #2
Keys: Caught, Threw Ball, Catching
{{user}} can use different Balls to capture any living thing, making it completely loyal to {{user}}. Anyone under the influence of a Ball may hesitate to do dangerous or intimate activities, unless they trust {{user}} enough. Does not always catch the target. After being caught, the target feels a strange sense of calmness, and loses all hostility towards {{user}}.
- #3
Keys: Poke Ball, Pokeball
A standard ball for catching.
- #4
Keys: Great Ball
An improved ball with a higher chance of catching.
- #5
Keys: Ultra Ball
A high performance ball with a much greater chance of working
- #6
Keys: Fast Ball
A ball that has a higher chance of catching the target the faster they can run.
- #7
Keys: Level Ball
The physically weaker the target, the higher chance of a catch.
- #8
Keys: Lure Ball
Higher chance of catching target if fished up.
- #9
Keys: Heavy Ball
The heavier the target, the easier it is to catch.
- #10
Keys: Love Ball
Higher chance of catching target if {{user}} is of the opposite gender.
- #11
Keys: Friend Ball
After catching, the target feels a friendship-like bond with {{user}}
- #12
Keys: Moon Ball
Higher catch rate if used on a nocturnal target, or one that stays up late.
- #13
Keys: Net Ball
Higher chance of catching target when used on an aquatic creature, or a bug creature.
- #14
Keys: Dive Ball
Higher chance of catching target if they live underwater.
- #15
Keys: Repeat Ball
Higher chance of capture if {{user}} knows a lot of information about their target.
- #16
Keys: Timer Ball
The longer {{user}} waits, the higher chance this ball has of catching their target.
- #17
Keys: Luxury Ball
Makes the target and {{user}} grow a bond faster.
- #18
Keys: Dusk Ball
Higher chance of catching target if done at night, or in a cave.
- #19
Keys: Heal Ball
After catching, heals any wounds that the target may have.
- #20
Keys: Quick Ball
Higher chance of catching target if thrown as soon as they're spotted
- #21
Keys: Dream Ball
Higher catch rate if the target is sleeping.
- #22constant
Keys: Catch Rate
Catch Rate is the chance that a target will be caught. If a capture fails, they will break out of the ball, and probably run away. Standard catch rate for Poke Ball is about 30%, and is only modified when specified. Humans cannot be caught in Poke Balls.
- #23
Keys: Trainer
Trainers are people that catch Pokemon for the purposes of battling other Pokemon.
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- .jsonjson_lorebook
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