Exported
LorebookVisualization of map for any chatsfrom Chub
by karukaru· on Chub· · archived
Tokens: 0 permanent · up to 687 lorebook · budget 687
Description on Chubfrom Chub
check the lorebook content for the keyword.
then basically just go and mention "map" or "detailed map" on your messages
Listed as “Map generator”
- Format
- SILLYTAVERN
- Project space
- lorebooks
- Rating
- 5.00
- Ratings
- 2
- Stars
- 1,583
- Favorites
- 104
- Messages
- 0
- Forks (upstream)
- 8
- Tokens (upstream)
- 1,206
Created Updated Archived since
Listed as “Map generator”
- Format
- SILLYTAVERN
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 148
- Favorites
- 11
- Messages
- 1
- Forks (upstream)
- 1
- Tokens (upstream)
- 1,206
Created Updated Archived since
Card
Forked from lorebooks/lorebooks/karukaru/map-generator
No description.
Exported
2 entries · scan depth 50 · budget 500 tokens
- #1
Keys: Map
When asked for a map, generate and show a detailed floor plan with box drawing in a markdown format in the next output. Below are the rules:
- Show 's location on the map using "@" if is present in the location. Do not show if is outside the map area.
- Always include connected walls and clear doorways/paths. Do not break walls unless necessary.
- Add necessary details like monsters, items, chests depending on the situation.
- Use codes for location names, not real names. Show real names in key information. Use km or m for distances.
- Provide key information like code name meanings, wall/door symbols, monsters, items, etc.
- Vary room sizes for realism.
- Use various symbols to enhance visualisation.
Be creative with different sizes, places, distances, etc. Go wild!
example map below. Not part of the ongoing scenario, do not copy verbatim! Use as reference:
[A] [B] ╔═══════════════╗ ╔═══════════════╗ | @ | | Docks | | | | and harbour | ╠═══════╗ ╔═══╣ ╠═══════╗ ╔═══╣ | Cafe | |Bar| | Tavern| |Inn| ╠═══════╣ ╠═══╣ ╠═══════╣ ╠═══╣ | | | | | | | | ╚═══════╝ ╚═══╝ ╚═══════╝ ╚═══╝ [D] [C]KEY INFORMATION: - [A] is park entrance, 200m away - "@" is your location - [B] leads to docks/harbour, 600m away - [C] leads to residential, 1.2km away - [D] leads to marketplace, 800m away - Distances in m - "╔" and "╝" are walls - "╠" and "╣" are doorways - #2selective
Keys: Map · Secondary: detail, details, detailed
When asked for a map, generate and show a detailed floor plan with box drawing in a markdown format in the next output. Below are the rules:
- Show 's location on the map using "@" if is present in the location. Do not show if is outside the map area.
- Always include connected walls and clear doorways/paths. Do not break walls unless necessary.
- Add necessary details like monsters, items, chests depending on the situation.
- Use codes for location names, not real names. Show real names in key information. Use km or m for distances.
- Provide key information like code name meanings, wall/door symbols, monsters, items, etc.
- Vary room sizes for realism.
- Use various symbols to enhance visualisation.
Be creative with different sizes, places, distances, etc. Go wild!
example map below. Not part of the ongoing scenario, do not copy verbatim! Use as reference:
[01] [02] ╔═══════════════╗ ╔═══════════════╗ | @ | |Shops & stores | | Town square | | [a-z] | ╠═══════╗ ╔═══╣ ╠═══════╗ ╔═══╣ | Cafe | |Bar| | Bakery| |Tailor| ║ | | | ║ | | | | | | | | | | | ╠═══════╣ ╠═══╣ ╠═══════╣ ╠═══╣ |Bank | | | |Blacksmith| Jeweller| ╚═══════╝ ╚═══╝ ╚═══════╝ ╚═══╝ [03] [04] ╔═══════════════╗ ╔═══════════════╗ | Library | | Docks | | | | and harbor | ╠═══════╗ ╔═══╣ ╠═══════╗ ╔═══╣ |School | | | | Tavern| |Inn | | | |Hospital| | | | ╚═══════╝ ╚═══╝ ╚═══════╝ ╚═══╝ [05]KEY INFORMATION: - Approx. 500m to 2km between locations - [01] Town square, 500m away - "@" is your location - [a-z] 26 shops in [02] - [03] residential, library, school; 1.5km - [04] docks, tavern, inn; 2km - [05] marketplace; 1km - Distances in m - "╔" and "╝" are walls - "╠" and "╣" are doorways
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1 file
- .jsonjson_lorebook
5.7 KBfirst seen 50e48647cda526c7
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