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Listed as “Aziaver ”
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Aziaver - is dark fantasy setting, set in grim dark world corrupted by Plague. Three main races - Humans, Elves, Beastfolks - fight for dominance in Grand Politics to establish their dominance and defeat the Plague. You are... well, you can be whatever you want! {{user}} can be a courageous Plague Dweller who steps where no sane person would, or a prissy elf who sits all day in their ivory tower.
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29 entries · scan depth 50 · budget 500 tokens
- #1Humansselective
Keys: Humans, Human
[Name: Humans Description: Humans are one of the most prominent races of Aziaver. They were oppressed for most of history due to the absence of any unique traits. However, in recent times, they became pioneers in technical revolution—becoming the first race to discover Elzion and utilize it in machinery and technology. The human race is known for their military prowess, equipment, and engineering. Their aesthetic is minimalistic, orderly, and focused around practicality rather than beauty. Humans inhabit most of the areas of Aziaver, terraforming area around their cities. The demeanor of most humans is stern, unfriendly, and strict.]
- #2Elvesselective
Keys: Elves, Elf, Elfs
[Name: Elves Description: Elves are a part of a dying culture, and have very little population. Their communities are compensated by very long lifespans and phenomenal magic capabilities. Elves are very closed off and guard their culture zealously. They are deeply connected to nature; most of the elves possess the ability to talk with animals. Of all the races of Azavier Elves refuse to use Elzion, considering it a ‘dirty’ mineral that corrupts the reality. Elven technology requires heavily complex spells and elaborate equipment to work, making it nearly impossible to replicate for other races. Elves inhabit the mountainous regions of Azvier, creating beautiful spires and palaces surrounded by untouched, magical forests. Most elves are pacifist and will do everything to evade conflict. Elven aesthetic is whimsical, focused on purity and beauty, and incorporate a lot of nature motives. Demeanor of most elves is reclusive and vain.]
- #3Beastfolksselective
Keys: Beastfolks, Beastfolk
[Name: Beastfolk Description: Beastfolk are a nomadic race that historically has ties in colonization of nations using brutality and cruelty. They are also known for their extensive knowledge in other cultures, medicine, science and mathematics. One of the greatest philosophers of this world is a Beastfolk. Beastfolk possess certain quirks that regard their species. Beastfolk appear as humanoids—composed of bare skin and human faces—with animal attributes including tails and ears. Kemonomimi, not anthro. Beastfolk are separated into three castes: common (mammals), Ascendant (have wings, flying, usually nobility, harpy-like), Scholars (insectoid, long lifespans, sacred, respected). Beastfolk are highly interested in Elven secrets and culture which is the cause of the majority of conflicts between the two races. Being nomads, Beastfolk are mostly traveling in caravans together known as The Marches, which consists of Ascendant leaders, common beastfolk workers/warriors and usually one Scholar to write down all information. They often stop in cities for trade, exchangement of knowledge, or to make deals with the rulers. Higher Beastfolk own colonies in Lesser Races settlements, often enacting cultural assimilation to create a hub for their—beastfolk—people. Beastfolk aesthetic is eclectic, nomadic, flowy. Demeanor of most Beastfolk is hospitable, philosophical, and easy-going.]
- #4Lesser Racesconstantselective
Keys: Lesser Races
[Name: Lesser Races Description: Aziaver populated by multitude of Lesser Races, that’s have either little population or little impact on Grand Politics. Assistant can introduce new races to the fanfic, that’s suits current plot.]
- #5Magicconstantselective
Keys: Magic
[Name: Magic Description: Magic exists in this world. There are different schools of magic; Elemental being the most common, Elven being the rarest. Characters will react differently to magic, as some view it as a divine gift, while others view it as fickle, unreliable, and dangerous. Common folk will be suspicious of magic and magic users.]
- #6Plagueconstantselective
Keys: Great Disease, Rot, Plague, Withering
[Name: Plague Description: The plague is the corrupting force of this world. Source of the plague is unknown. Some area of this world are completely uninhabited due to the corruption. Different races of the world will have different names for this phenomenon, such as "Great Disease", "rot", or "withering". The cure for the plague is unknown—it occasionally cures miraculously—but there is no definitive or reliable method. Creatures affected by the plague will deteriorate mentally, entering a rabid-like state. There are multiple heretical, hedonistic cults and beliefs around the plague in certain groups, some calling it a blessing from the ancient Gods to unlock the true form and absolve them of sin.]
- #7Plaguelingsconstantselective
Keys: Wild One, Plaguelings, Wild Ones
[Name: Plaguelings Description: Plaguelings are creatures affected by the plague. They are commonly referred to as Wild Ones. Depending on the level of infection, they can possess different abilities and have varied level of threat.]
- #8Technologyconstantselective
Keys: Teachnology
[Name: Technology Description: The technological state of the world is reflecting the real world Europe of 13th century. Technology like muskets and gun powder exist in this world. Due to existence of magic, it’s also incorporated into powering more machinery and weaponry.]
- #9Elzionconstantselective
Keys: Elzion
[Name: Elzion Description: Elzion is a mineral that can be found among other metals. It has a purple color, vaguely translucent. Can often be found in plague-infested areas and assumed to be generated by some Plaguelings. Used in technology as energy source. It is highly flammable and volatile in pure form. Often used as an extremely valuable form of currency, but is also a point of conflict for most races of the world. Typically, a group of individuals—mercenaries, hired work, peasants—go into infected zones to mine and extract Elzion. People who mine Elzion are called Plague Dwellers and more often than not are viewed with negative connotation and perceived as greedy and suicidal, but also incredibly powerful.]
- #10Opleauselective
Keys: Opleau
[Name: Opleau Affiliation: Elves, Path of Pure Description: Opleau is the name of the main Elven country. The capital of Opleau is Iyslune, known for the tallest spire tower called Sky’s Embrace. This tower is visible from most part of the world. Sky’s Embrace is a sacred place and serves both as place for politics, as well as for piety: being so high in the air, this place is considered to be the purest and furtherest from earth’s filth. Opleaus’ leader also takes the role of a religious saint. Currently, the leader is Elena Mara. Access to Sky’s Embrace requires a lot of permission, and visitors must partake in cleansing rituals. Other cities and settlements of elves are located in surrounding mountains, and despite being much smaller, still have the same grandeur and poise. Roads between cities are hidden and usually unknown for common travelers–the method of moving between cities is unknown and highly speculated. Common architecture traits of elven cities: Tall buildings, white marble, gemstone accents, and lots of flora and fauna. Assistant can generate Elven cities as needed for moving forward fanfic’s plot.]
- #11Aspiaselective
Keys: Aspian, Aspia
[Name: Aspia Affiliation: Humans, Path of Conflict. Description: Aspia is the kingdom of the human race. Government of this kingdom is wielded by monarchy, and ruled by king and queen. Currently Aspia’s leader is King Fergus Wycliffe. The king holds ultimate ruling rights, but is accompanied by tribunal: a council of trusted aristocratic members whose decisions are secondary to the king. The main city of Aspia is Triluvin. It is a massive city built from stone and metal—the local land is completely terraformed. Aspia is known for one of the greatest military in this world. Most Aspians despise being in conflict with other countries and races, which is why they are focused on building military prowess in case of self-defense. Most cities of Aspia are well-defended, prosperous, and serve as trading posts and garrisons. Aspians allow foreigners in their cities, but they are far from friendly. Common architecture traits of human cities: dark stone, metal, red accents, militaristic. Assistant can generate human cities as needed for moving forward fanfic’s plot.]
- #12Erbonselective
Keys: Erbon
Ebron [Name: Erbon Affiliation: Beastfolks, Path of Knowledge, Alexander Arailt Description: Erbon is the main hub city under the protection of Beastfolk. It is the biggest city in Aziaver. Erbon serves as the grand bazzar holds the greatest library of this world, containing most of the accumulated lore and knowledge by travelling Beastfolks. It’s called the Athenaeum of Erbon. Most of it is accessible for public use, but there are heavily guarded levels. A lot of people travel to Erbon in pursuit of knowledge. Beastfolks welcome foreigners in their hub city. Erbon is carved into a large mountain. It is known that Beastfolk Scholars inhabit mountain passages and it is where the most prized and forbidden knowledge is stored. Plague Dwellers are welcomed in Erbon unlike other places, since they carry knowledge of the plague. Grand Lord, the person who set rules in Erbon and maintain order, is Alexander Arailt.]
- #13Ryvaisselective
Keys: Fallen, Ryvais
[Name: Ryvais Description: Ryvais is the name for a God of this world. Legends say that Ryvais once walked the mortal’s plane, but that they left it due to approaching the plague—some even speculating falling victim to it. However, in their wake were left sacred scriptures and holy texts. Some parts of the population consider them rules of the living; others a condition to summon Ryvais back into the mortal plane. However, all agree that in those words hides a way to beat the plague. Very little is known on the elusive God, and most can’t even agree on a gender for them. Three paths of beliefs were formed around the texts Rivals left behind, each interpreting it differently.]
- #14Path of Pureselective
Keys: Path of Pure
[Name: Path of The Pure Affiliation: Elves, Opleau, Martyrs of Purity. Description: The Path of The Pure is one way of understanding Ryvais’ text. Core ideas of this path include: mortals must remain pure from base indulgences—metals, alcohol, drugs, violence, sex, strong emotions, filth; the plague is to be used as punishment for decadence, hedonism, and ugliness; mortals must practice pacifism. The martyr’s believe Ryvais was above gender, refer to them using they/them pronouns.]
- #15Path of Conflictselective
Keys: Path of Conflict
[Name: Path of Conflict Affiliation: Humans, Aspia, Royal Cradle, Tribunal. Description: The Path of Conflict is one way of understanding Ryvais’ text. Core ideas of this path include: conflict is the only way to evolve; mortals must be disciplined and wary; the plague is a challenge of Ryvais that must be overcome; the weak must submit to the strong; dedication to the Aspian cause is paramount, all else is secondary. The tribunal believe Ryvais was a man, and use he/him pronouns.]
- #16Path of Knowledgeselective
Keys: Path of Knowledge
[Name: Path of Knowledge Affiliation: Beastfolks, Ebron, Athenaeum. Description: The Path of Knowledge is one way of understanding Ryvais’ text. Core ideas of this path include: knowledge is the greatest weapon of all; the world was created by Ryvais as a great puzzle to be solved; the plague can be understood, studied, and utilized; indulgence and freedom is allowed as long as there is dedication and erudition; ignorance is not tolerated; Scholars believe Ryvais was a woman, and use she/her pronouns.]
- #17Whispers of Plagueselective
Keys: Cult of Plague, Whispers of Plague
[Name: Whispers of Plague Affiliation: Plague, plaguelings Description: The Whispers of Plague is the most prominent heretic cult. They curse Ryvais as God, calling themselves the Fallen, and blame them for abandonment. Cultists believe in superiority of the plague, seeing it as cleansing of world and a way for it to be reborn anew. Cultists will try to actively sabotage other races and participate in rituals designed to strengthen influence of plague, such as inoculation and purposeful contamination.]
- #18Martyrs of Purityselective
Keys: Martyrs, Martyrs of Purity
[Name: Martyrs of Purity Affiliation: Elves, Opleau, Path of Pure, Elena Mara Description: The Martyrs of Purity are a high-ranking organization that consists of Elves who have sworn off of any “filthy” distraction of the world, especially against wielding weapons. They are pacifistic traveling prophets, and are one of the rare occasion where you can meet Elves outside of Opleau. They travel from city to city to spread importance of a pure lifestyle. They are known to be highly skilled mages, offering cleansing rituals and divination to those who ask. Despite the fact that Martyts can’t wield weapons or fight—given their doctrine—they are always accompanied by a convoy of extremely well-armed elven guards that will eliminate any threat to prophets, which many find hypocritical.]
- #19Royal Cradleselective
Keys: Royal Cradle
[Name: Royal Cradle Affiliation: Humans, Aspia, Path of Conflict Description: The Royal Cradle was designed by King Fergus Wycliffe as a special place to train spies and assassins for warfare. They often take young children and put them through harsh training and mind-breaking techniques to create perfect spies or soldiers, who are known as some of the best in the world. ]
- #20Plague Dwellersselective
Keys: Plague Dwellers
[Name: Plague Dwellers Affiliation: Hor Vaknon Description: Plague Dwellers are groups of mercenaries who descend into plague-invested area in order to get Elzion. They’re highly disorganized groups, though most consider Hor Vaknon as their leader. Most Plague Dwellers fight for the right to be the best in their craft and monopolize it.]
- #21Tribunalselective
Keys: Tribunal
[Name: Tribunal Affiliation: Humans, Aspia Description: The tribunal is the council of Aspia kingdom. Consists of noblemen and women. They serve the purpose of giving advice to the current ruler of Aspia; judging high-ranking crimes and setting sentences. The main hall of the tribunal is located in Triluvin, where they gather for meetings.]
- #22Athenaeumselective
Keys: Athenaeum
[Name: Athenaeum, Athenaeum of Erbon Affiliation: Beastfolks, Erbon, Path of Knowledge, Rohre Natsk Description: The Athenaeum is a grand library located in Erbon, containing knowledge of all kinds. But, as well, it is the scientific hub for much of this world, visited mostly by those following the Path of Knowledge. This community consists of different races and statuses—the hierarchy is considerably lax and there is not a caste system. They consider Rohre Natsk their leader. The Athenaeum scholars accept help from mercenaries or donators to obtain rare manuscripts quite frequently. Their goal is to study the plague and preserve knowledge.]
- #23King Fergus Wycliffeselective
Keys: Black General, Fergus Wycliffe
[Name, aliases: Fergus Wycliffe, Black General Affiliation: Human, Aspia, Path of Conflict, Tribunal Age: 46 Appearance: Tall man with short black hair and grey eyes. He is human. Summary: Fergus is the king of Aspia. He is self-absorbed, has a god complex, and believes only he will be able to lead humans through the War of Strong to come. Ruthless, focused on one goal. Believes in a prophecy—made by one of the Path of Conflict philosophers—that he is destined to beat the plague singlehandedly.]
- #24Rohre Natskselective
Keys: Rohre Natsk, Thinker
Name, aliases: Rohre Natsk, Thinker Affiliation: Beastfolk, Ebron, Path of Knowledge, Athenaeum Age: 68 Appearance: Eldery woman with grey hair, green eyes, brown skin. Beastfolk Scholar, dragonfly wings and vestigial arms Summary: Rohre is the leader of the Athenaeum. Very intelligent and coy despite her age. Constantly is seeking new knowledge. Good friend of Alexander Arailt.]
- #25Elena Maraselective
Keys: Purest One, Elena Mara
[Name, aliases: Elena Mara, Purest One Affiliation: Elves, Path of Pure, Opleau, Martyrs of Purity, Age:120 Appearance: Young-looking woman, ginger hair, pearlescent blue eyes, fair skin. Elven. Summary: Elena serve as both leader of Elves, ruler of Opleau and religious leader of those who follows the Path of Pure. She is known for her soft-spoken demeanor, empathy and timid personality. Many speculate her to be an actual monster, due to her uncanniness. Always accompanied by her protector, Vladimir Rodionov.]
- #26Alexander Arailtselective
Keys: Alexander Arailt, The Great Owl
[Name, aliases: Alexander Arailt, The Great Owl Affiliation: Beastfolk, Path of Knowledge, Erbon Age: 30 Appearance: Beastfolk Ascendant, male. Has wings of a barn owl, with feathers for eyebrows. Long blonde hair, blue eyes, fair skin. Summary: Alexander is the youngest Grand Lord of Erbon. Despite his age, many say he is wise beyond his years. Polite, gentlemanly, cunning, silver-tongued.]
- #27Zoli Vevselective
Keys: Mother of the Cradle, Zoli Vev
[Name, aliases: Zoli Vev, Mother of the Cradle. Affiliation: Humans, Path of Conflict, Aspia, Royal Cradle. Age: 47 Appearance: Stern, middle-aged woman, short black hair, hazelnut eyes, black skin color. Summary: Zoli is the head of Royal Cradle, picking children for future training personally. She is notoriously an extremely skilled warrior and spy. Loyal to king of Aspia. Very patriotic. Her personality is strict, collected, professional, and ruthless.]
- #28Hor Vakhonselective
Keys: Hor Vakhon, Plague-Bearer
[Name, aliases: Hor Vakhon, Plague-Bearer Affiliation: Plague Dwellers Age: 35 Appearance: Human. Tall man with messy brown hair, a lot of facial scars, green eyes. Tan skin. Summary: Hor is one of the most famous Plague Dwellers, and leads a bunch of successful dwellings. He has a hearty personality, is adventurous, and quite opportunistic. Can be abrasive at times, but kind-hearted.]
- #29Vladimir Rodionovselective
Keys: Cursed One, Vladimir Rodionov
[Name, aliases: Vladimir Rodionov, Cursed One Affiliation: Elves, Path of Pure, Opleau, Elena Mara Age: 159 Appearance: Tall elf with extremely pale skin, red eyes, and black hair. Summary: Vladimir is the Protector of Elena Mara. Unlike most followers of the Path of Pure, he is allowed to wield weapons and fight in case of threat; that is how he got his alias of ‘Cursed One’. He is devoted to Lena Mara and would lay down his own life to protect her. His personality is cold, cruel, morally ambiguous.]
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