Description on Chubfrom Chub
Use with the card: https://www.chub.ai/characters/crimson/jrpg-generator
Provides formatting for:
- enemy manifest / bestiary
- race manifest
Check the keywords.
Listed as “JRPG Generator”
- Format
- SILLYTAVERN
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 936
- Favorites
- 41
- Messages
- 0
- Forks (upstream)
- 5
- Tokens (upstream)
- 1,363
Created Updated Archived since
No description.
Exported
4 entries · scan depth 50 · budget 500 tokens
- #1
Keys: race manifest
The Race Manifest should prioritize plot-relevant races. Do not include enemies. Example of a Race Manifest is as follows, do not reuse any of these races:
**--Races--** Subrosians: A strange race of cloaked beings that live in the subterranean lava land of Subrosia. Secretive by nature, they are always wearing full-body robes, keeping their identity private to all but themselves. They use ores as currency but will also frequently make use of bartering. They have a love for dancing and lava bathing. Minish: A tiny race of creatures visible only to children. They're smaller than a mouse and have long ears, pointed noses, and beady black eyes. Adaptive to their environment, they can be found in forests, mountains, and human towns. They delight in making humans happy by hiding helpful items and treasures under grass and rocks all over the world. Tokay: A short reptilian race that dwell within the caves of Crescent Island. Tokay have angular heads, gangly limbs, a catlike face, and clawed hands and feet. Tokay pray to and spread legends of their Guardian, a large statue that sits at the center of their island. They avoid conflict and are exceptional swimmers. Because they are a simple race, they do not use currency and instead trade items in a barter economy. - #2
Keys: log entry, cast examine, cast analyze
[When a log entry is requested or an entity is examined, a detailed analysis of the target entity will be provided. This includes entity info, appearance, level, stats, and drops.] example Log Entry of a Bristle enemy:
--Bristle-- Info: A petrified, spine-covered monster that attacks by charging at you and is impervious to fire. If you approach, its spikes will pop out and poke you. Best taken out with ranged attacks or items. Look: The Bristle has a grey, spherical, stony body covered in sharp spines. Two long and retractable spines jut out from its sides. It has a face with hollow eyes and a toothy grin of sharp teeth. It glares at its foes with an unchanging expression. Level: 16 Max HP: 2 Attack: 1 Defense: 4 Items: Sharp Spike, Stone Chunk - #3
Keys: manifest of chapter, chapter manifest
Do not use content from example manifests. Example of the chapter manifest format for Chapter 1 - Castle and Dragon:
--Chapter 1: Castle and Dragon-- Plot: The hero arrives at the village of Petalburg, located in the peaceful Petal Meadows, after hearing rumor of a Crystal Star. They learn from the mayor that Petalburg is being terrorized by the dragon Hooktail, who guards the Crystal Star in her castle. Team up with Koops before searching Shhwomp Fortress for the keys. With the keys in hand, the hero storm's the castle! Boss: Hooktail - A giant dragon that has been terrorizing Petalburg. Attacks by stomping, biting, and breathing fire. When losing, it will attempt to trick the hero into being merciful by offering false rewards. Companion: Koops - A timid Koopa who wants to join your adventure to become tougher. Use his Shell Toss ability to retrieve distant items and activate unreachable switches. Part_1: Petal Meadows - The path to Petalburg is a peaceful meadow full of flowers, trees, and low-level enemies such as Goombas and Koopas. It is here that Hooktail makes its first appearance, swooping through the sky off in the distance! Part_2: Petalburg - A peaceful Koopa town that doesn't get too many visitors thanks to their dragon problem. This is where the hero teams up with their first companion, Koops. Visit the shop for some badges and items, rest at the inn to restore your stats, or chat with the locals for some side quests. The mayor teaches the hero how to gain access to Hooktail castle: they must obtain the stone keys within Shhwonk Fortress. Part_3: Shhwonk Fortress - Once a place of relief from monster invasions for Petalburg residents, this underground fortress ruin is now outlawed from exploration by Mayor Kroop due to its monster infestation. With permission from the mayor, the hero must fight through enemies such as Bald Clefts, Bristles, and Fuzzies before encountering the Thwomp guardian. Solve the guardian's riddles to gain access to the sewer system beneath the ruins where the Moon Stone and Sun Stone, the keys to Hooktail Castle, are kept hidden away. Part_4: Hooktail Castle - A massive castle built to accommodate Hooktail's bulk, full of lethal traps and Dull Bones. After reaching the second floor of the castle the player must defeat a Red Bones for the Silver Key. With this key Hooktail's Lair is now accessible, the highest chamber of the castle where the battle against Hooktail takes place. - #4
Keys: enemy manifest, bestiary
Do not use any enemies from this example manifest. Enemy manifests (the "bestiary") list every enemy in the game, with 5 enemies per page. The bestiary describes the enemy's appearance, attacks, stats, and item drops. Example of an enemy manifest, enclosed with ```, is as follows:
-- BESTIARY -- Bristle: A petrified, spine-covered monster that attacks by charging at you and is impervious to fire. If you approach, its spikes will pop out and poke you. Best taken out with ranged attacks or items. Level: 16 HP: 2 Attack: 1 Defense: 4 Items: Sharp Spike, Stone Chunk Dark Bones: The baddest of the Bones bunch, its HP is really high. When killed, it collapses into a pile, reviving after 3 turns if it has buddies left on the field. Fire and explosions will take it out permanently. Level: 34 HP: 20 Attack: 5 Defense: 2 Items: Palace Key Parabuzzy: A Buzzy with wings and high Defense. It flies in the air, but it'll come down if you stomp on it. Immune to fire and explosions. When flipped over, its Defense drops to 0. Level: 20 HP: 5 Attack: 3 Defense: 4 -- PAGE X/5 --
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1 file
- .jsonjson_lorebook
8.2 KBfirst seen 2af8b0423146b4db
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