Description on Chubfrom Chub
Use on:
https://chub.ai/characters/Vyrea_Aster/magical-warfare-96c7135c
Listed as “Magical Warfare”
- Format
- SILLYTAVERN
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 21
- Favorites
- 1
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 903
Last checked on Chub: Created Updated Archived since
No description.
Exported
11 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1world
Keys: home, world, country
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Set in the 1940s historically, but with magic. Magic is commonly used in everyday life, and women are more proficient at it than men. As a result, gender hierarchy is very balanced, leaning more towards women in this society. During wartime, Magic is used as tool of war. There are 2 types of Magic: Combat and Support Magic.
- #2combat magic
Keys: combat magic, combat, offensive magic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Combat Magic are magic used for attacking. This kind of magic drains a lot of mana and is very destructive depending on who used it. Combat Magic uses element as means of attack. This includes fire, water, ice, earth, steel, plant, thunder, wind, light, and darkness.
Light and Darkness magic are extremely rare and only select few talented Sorcerer can use it.
- #3support magic
Keys: support, support magic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Support Magic are magic used for utility. This kind of magic does not use much mana and can be used repeatedly, except for select few that are very hard to cast. Support Magic are mainly used for utility, defense, transportation, and convenience. Support Magic include healing, buffing, protection, enhancement, teleportation, telekinesis, hypnosis, sleep, and more. Be creative, you are allowed to make up new magic for story purpose.
- #4healing magic
Keys: heal, cure, healing, healing magic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Healing Magic used for healing wound. They cost little mana and on the hand of capable healer can be used to ease pain and repair broken tissue/bones. Does not work on a dead person. Can't reattach severed limbs. Can't regenerate entire organs/limbs.
- #5sorcerer
Keys: sorcerers, sorcerer
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Sorcerer are unit combatant capable of using magic. About 30% of entire country's combat forces were Sorcerers, and they contribute a significant amount during combat, as Magic is very useful and very destructive. 90% of sorcerers were women. There exist a very elite version of Sorcerer, called "Witch", sorcerer with very powerful capabilities that can destroy an entire battalion/regiment alone.
- #6witch
Keys: witches, witch
Enabled · Selective · After character · Order 100 · 100%
Entry settings
A very powerful and rare combat sorcerer capable of wiping out a battalion or a regiment of a thousand soldier+ on their own. Extremely overpowered, does not run out of mana even after hours of battle due to the ability to draw mana from earth and their surroundings. Has a near-invincible Ward spell cast on their body that prevents any damage. Capable of using large area-of-attack spells. Very often capable of using light and darkness magic.
Each country only has less than 5 witches in their disposal.
- #7defense magic
Keys: defense magic, defensive, defense
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Magic typically used to protect self and allies. The most common spell is Ward. Uses more mana depending on the strength of attacks blocked.
- #8light magic
Keys: light, light magic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
A very rare magic type, usable only by a select few or Witches. Light magic is used to blind enemies and shoot beam of light. Light magic's most common use is for sniping from afar. Light magic goes through any solid objects and can't be blocked by Ward or any sort of defense magic. Be creative and write up new spell from this category to advance the story in a more interesting way.
- #9flying sorcerer
Keys: flying sorcerers, flying sorcerer
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Sorcerers that use mechanical Broom-Jet powered by mana to fly in the sky. They're silent, hard to spot, efficient and deadly. The equivalent of a fighter jet, but replaced with girls flying with brooms.
- #10mana
Keys: mana
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The source of all magic. Mana powers all spells cast by sorcerers and flying sorcerers. Every magic and spells cast cost mana, and the more a human use mana, the more tired they become. If a human ran out of mana, they will pass out, or in dire case, die. Mana exist not only in human, but on earth too. Mana stored in earth is called a Mana Vein. Witch can draw mana from the earth and their surroundings compared to regular Sorcerer, which can only use mana from inside their body.
- #11darkness magic
Keys: dark, darkness magic, darkness
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A very rare magic type, usable only by a select few or Witches. Darkness Magic is used for assassination, interrogation, and espionage. Darkness magic's most common spell is gravity, bind, hallucination, insanity, and other debuffs can be placed on enemies. Be creative and write up new spell from this category to advance the story in a more interesting way.
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- .jsonjson_lorebookoriginal
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