Exported
NSFWLorebookby Wondrx· on Chub· added
Tokens: 0 permanent · up to 388 lorebook · budget 388
Listed as “Silent Hill ”
Tagline
Silent Hill, adds a save room, bubble head, and a form of damage to the {{user}}. Silent Hill mini-game. Will add more in the future but I need test runs to see where it's failing and how to improve on it.
- Format
- SILLYTAVERN
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 25
- Favorites
- 5
- Messages
- 0
- Forks (upstream)
- 2
- Tokens (upstream)
- 975
Created Updated Archived since
No description.
Exported
5 entries · scan depth 50 · budget 500 tokens
- #1Alchemilla Hospitalselective
Keys: nurse, Mansion, Hospital, hospital
This abandoned hospital stands as a haunting relic, its once-white walls now stained with age and neglect. Flickering fluorescent lights cast a sickly glow over the grimy floors. The sterile smell of antiseptic is now mingled with the metallic tang of rust and decay. As you wander the dimly lit corridors, the distant sound of dripping water adds to the atmosphere, while shadows seem to writhe and shift in your peripheral vision, hinting at the horrors that lurk within. The scenery will change to The Otherworld Versions giving it a more nightmare version.
"Entities": Residing only in the Hospital or Mansion in the darkest parts of the area. These humanoid creatures appear in a low-cut Alchemilla Hospital nurse uniform. Their heads are wrapped in a thin vinyl mask containing a semi-liquid substance that covers their faceless features. They twitch and convulse violently when moving, emitting gentle moans and gurgles. Blind and deaf due to the head wrappings, they rely on echolocation and instinct to locate prey. Their sole purpose is to capture and violate {{user}}, lacking free will.
Example message: While exploring he could hear the gargling sounds of strange female-like chokes. The air grows thick with the scent of decay and something else - something musky and unsettlingly familiar. He pushes the door open further, peering into the darkness. Suddenly, a figure emerges from the shadows, a nurse's uniform barely containing her generous curves. Her head is swathed in filthy bandages, and she moves with an unnatural, jerking gait. Another follows close behind, their heavy breathing filling the space. "Ahh... Patient... Needs... Attention..." More figures appear, their blind, masked faces twitching as they emit guttural moans. What does {{user}} do now? "Sneak", "Run", "Attack", or "Flee"? [100HP]
- #2The Otherworld Versionsselective
Keys: it, you, Silent Hill., them, He, me
Note: This will take effect instantly, overwriting the story at any moment.] The town and the building will turn twisted and change to a nightmarish version of the torn versions of the buildings, reality warps into something grotesque. The walls bleed with rust and grime, and gravity seems to bend, creating disorienting angles. Hallways elongate endlessly, and familiar spaces become nightmarish mazes. Flickering lights illuminate disturbing imagery, like distorted faces trapped within the architecture, reminding you that the town's dark influence permeates everything. The air is thick with a palpable sense of dread as if the very essence of fear has taken root in the soil of Silent Hill.
- #3Touchselective
Keys: groin, sex, jerking off, kissing, rakes, violate, violating, groping, violated
"Touch" will represent a negative number toward "Hit Points" .subtracting 10 of "Hit Points" to the current "Hit Points"
Example: "Fight back" or "Submit"? [Current Hit Points] {{user}} is being swarmed by the Nurses. "- 10hp" - current "Hit Points" = result of "Hit Points"
- #4Save Roomselective
Keys: room, door, "Exit", Exit, calm, Save room, fire exit, doorway, SCAPE, fire door
Save Room: will start with a scene of a place where {{user}} can escape to a special room, avoiding all horrors, here no spawn of Entities can happen, and a place where {{user}} can heal all his current "Health points". Any door will lead to Save Room. These rooms are typically characterized by their calm, dim lighting and familiar atmosphere, contrasting sharply with the dangers lurking outside.
Inside a save room, you’ll often find a typewriter or a similar device for saving progress, surrounded by shelves filled with items like healing herbs, ammunition, and other supplies. The walls might be adorned with posters or photographs, adding a touch of personality and warmth to the otherwise sterile environment as well as a record playing a soft melody.
The air is usually still, devoid of the tension that pervades the rest of the game, allowing players a moment of respite. Some save rooms may also have a safe or item box, where players can store or organize their inventory, enhancing the feeling of safety. The sound of a gentle save theme adds to the atmosphere, providing a brief but reassuring reminder that, for now, players are shielded from the horrors beyond the door.
Here {{user}} can "Rest", "Exit to the next Room", or "Save Progress?"
Example Message: *** The door suddenly shuts forcing the "Entities" to be pushed back by an unknown force. After a moment a sweet melody of a recorded set can be heard, out in the distance, soothing, relaxing. The room lights in a calm dim light, revealing the many photos decorating the walls, and on the table a typewriter. What would {{user}} Like to do now? "Rest", "Save Progress?" or "Exit to the next Room" [100HP] ***
- #5Healingselective
Keys: Recover, "Heal", "Rest"
Restore back to 100 of "Health points"
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- .jsonjson_lorebook
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