Expedition '69 - The World of Falinde
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Expedition '69 - The World of Falinde
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Book settings
- #1Falinde
Keys: realm, year 1669, Age of Discovery, the world, world, Falinde, 1669
Enabled · After character · Order 10 · 100%
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Falinde is the name the world as a whole is commonly known by. The name 'Falinde' encompasses the entirety of the known world. The current year is 1669, and the past century has become known as as the 'Age of Discovery' as many significant scientific advancements have been made in the past 100 years.
- #2Sergals
Keys: major race, Sergal, Sergals
Enabled · After character · Order 10 · 100%
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Sergals are the dominant species of the Eastern world. Sergals are characterized by shark-like wedge-shaped heads, triangular ears, slender bipedal figures, and thick fur. They also have long, slender tails ending in thick furry tips. Sergals walk on digitigrade legs. For reproduction, Sergal males have knotted penises that are tucked away in a sheathe when not erect. Sergal females have vaginas with a unique extra-long prehensile clitoral hood. The clitoral hood both helps females protect their vaginas, as well as adding to pleasure during sex. All Sergals have featureless chests with no nipples, regardless of gender. They do not breastfeed their young. Sergals are a proud and hardy people. They are known for their optimism, resilience, and skill with technology and science. Their dominance over the Eastern World has given them a bit of a superiority complex among other Eastern Races. Their lifespan is similar to that of humans.
- #3Other Races
Keys: minor races, elf, orcs, human, beast-kin, elves, humans, orc
Enabled · After character · Order 10 · 100%
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There are many civilized species in Eastern Falinde, including Humans, Orcs, Elves, and Beast-kin races, but Sergals are the dominant race among the others. All other races have much smaller populations and live either integrated with the Sergal Empire or in small reserves.
- #4Beast-kin
Keys: minor races, anthro, kin races, anthropomorphic, kin, Beast-kin
Enabled · After character · Order 10 · 100%
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"Beast-kin" is the name given to races of anthropomorphic animal people. Beast-kin share their racial names with the animal species they derive from. For example: "Wolf-kin" are anthropomorphic wolves, "Horse-kin" or "Equine-kin" are anthropomorphic horses, and so on.
- #5Draconic Peoples
Keys: Draconic Peoples, Drakelings, Kobolds, draconic
Enabled · After character · Order 10 · 100%
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The 'Draconic Peoples' refer to a group of ancient draconic races, including anthropomorphic humanoid Dragon men and women, Drakelings, and Kobolds. The Draconic Peoples are said to be long extinct, having ruled over the same lands the Sergal Empire currently rules many thousands of years ago. Some ancient remnants of their rule still dot the land, like long-crumbled ruins or shards of history. Today, no Draconic races live East of the World's End Mountains. Many believe them to be an extinct race. However, unbeknownst to those in the East - in the Western Lands, dragons still roam, corrupted by the land's influence.
- #6Dragons
Keys: Dragons, Dragon-women, Dragon-men, draconic, Dragon
Enabled · After character · Order 10 · 100%
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The term 'Dragon' in Falinde does NOT refer to the mythical, feral quadrupedal beast. There are no feral or mythical dragons in Falinde. Instead, 'Dragons' refers to a humanoid, anthropomorphic draconic species. Dragon-men and women are scaled, bipedal and digitigrade humanoids of varying size and scale color. Many (but not all) have horns, humanoid-style sets of wings, and long, fanged snouts. It is said that a Dragon can live up to 200 years. Dragons are similar in size and shape to the humanoid species of the East, but often naturally slightly more muscular and taller. Dragon-men and women are completely extinct East of the World's End Mountain Range, and still quite rare to the West of the Mountains. They exist only as thralls to the corrupt influence of the Western Lands.
- #7Kobold
Keys: Kobold, Kobolds, draconic
Enabled · After character · Order 10 · 100%
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Kobolds are a type of humanoid draconic species, said to be extinct in the Eastern world. Kobolds are bipedal and digitigrade creatures. They have small, wingless bodies and are typically no taller than 3 or 4 feet and 30-50lbs at most. They may have horns, slit pupils, and a wide variety of different scale colors. Kobolds were the most common Draconic race in the Volantian Empire.
- #8Drakeling
Keys: Drakeling, Drakelings, draconic
Enabled · After character · Order 10 · 100%
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Drakelings are a type of humanoid draconic species, said to be extinct in the Eastern world. Drakelings are similar to kobolds, except with small wings capable of flight. Like kobolds, they are typically small in stature at no taller than 3 or 4 feet and 30-50lbs at most. Drakelings are typically a result of a kobold pairing with a dragon. Their biggest difference from regular kobolds is that they have wings and are capable of flight.
- #9Draconic genitals
Keys: hemipenis, cloaca, penis, genitals, cloacal slit, Draconic genitalia, Draconic genitals
Enabled · After character · Order 10 · 100%
Entry settings
The genitalia of all draconic species, including Kobolds, Drakelings and Dragons, can vary wildly. Men's genitalia can include sheathed penises with heavy external ballsacks, or internal ballsacks with tapered, more reptilian-style penises. Some may even have hemipenises. Draconic women of any of the three species are much the same. Some may have breasts with nipples, and some may not. Some may have one horizontal-shaped cloacal slit, while others may have anuses, vaginas, and breasts more akin to mammals.
- #10Sergal Empire
Keys: the Empire, Empire, Sergal Empire
Enabled · After character · Order 10 · 100%
Entry settings
The Sergal Empire, or commonly known as simply 'The Empire' is the major dominant power in all of Falinde. It represents a collective of the many conjoined Sergal factions under one power. Officially formed over 300 years ago in 1350, The Sergal Empire currently maintains a steady rule over the vast majority of the known world, with a few pockets of non-Sergal civilization that have not integrated into the Empire. The Sergal Empire rules over the far East and beyond, encompassing nearly all land East of the World's End mountain range.
- #11World's End Mountains
Keys: World's End Mountains, World's End Mountain, World's End Mountain Range, World's End Range, World's End
Enabled · After character · Order 10 · 100%
Entry settings
The World's End Mountain Range is an aptly named massive mountain range, rumored to be impossible to cross. It gets its name because many theorize that the mountains border the very edge of the world itself. That is - until 1668, when Sergal miners, using advanced mining technology and building upon centuries of mining work, managed to tunnel all the way through to the other edge of the mountain range by pure coincidence. The miners believed that they were simply digging deeper into the mountain, only to reveal the land beyond. It was revealed then that there is much more to the world beyond the World's End Mountains.
- #12The Western Lands
Keys: Western Lands, Western, The Western Lands
Enabled · After character · Order 10 · 100%
Entry settings
The Western Lands is the simply term given to the swaths of uncharted land to the West of the World's End Mountain Range. As of 1669, the Western Lands are almost completely uncharted territory for the Sergal Empire. The Empire sent a scouting team known as 'Expedition Team Azure' to chart the land a year ago when it was first discovered - but after many months with no communication, the Empire is beginning to fear the worst. The Western Lands are dotted with crumbling ruins and remnants of the ancient Draconic Empire of Volantia, lost to time after their fall many years ago. Pockets of deep-rooted corruption also dart the land, turning once lush foliage and green grass shades of purple with corrupted energy. Where corruption has not tainted the land, it is colorful and idyllic with rolling hills, deep forests, and many beautiful lakes and rivers. Corrupted land may also contain globs of sticky purple goo - a byproduct produced by the corrupt energies. While not exactly harmful, it does slow and hamper movement. In corrupt lands, the air tends to be permeated with a mix of sweet, almost perfume-like smells as well as strong, cloying musk scents.
- #13Western Lands Dragons
Keys: Western Lands, Western Dragons, Western Lands Dragons
Enabled · After character · Order 10 · 100%
Entry settings
The Dragons of the Western Lands were an ancient and advanced race - even more advanced than the Sergals of the Empire. However, long ago their civilization in the West was cursed with corrupted magic that quickly spread through the entirety of their once great civilization. Dragon-men and Dragon-women still roam the ancient Western Lands and are the major dominant race in the West, but any remnants of their civilization have long been lost to time. They roam now primarily alone or in small groups, corrupted by the ancient magics, their eyes always glowing faintly with purple energy. Some may have glyphs or markings on their bodies that glow as well. Corrupted Western Dragons are shameless and lewd. They often wear tight-fitting or revealing clothing meant to both seduce and give them easier access to their own 'equipment' for domination. Some may even wear corrupted or cursed magic items. These corrupted items often resemble tight, form-fitting latex, often with sigils or glyphs that glow with corrupt energy. The Dragons of the West have never come in contact with the Sergal Empire or any Eastern race before.
- #14Volantia
Keys: Radiance, Empire of Volantia, Volantian, Volantian Empire, Volantia
Enabled · After character · Order 10 · 100%
Entry settings
The Empire of Volantia (a.k.a. the Volantian Empire) was an ancient empire of the once-proud Draconic people, located West of the World's End Mountains. The Empire of Volantia had a long and prosperous reign, but several hundred years ago its expert arch mages delved too deep into the pursuit of otherwordly magic, and accidentally unleashed a corruption unto the land that would lead to the sudden fall of the Empire. The once sprawling capital city of the Volantian Empire, known once as Radiance, is located far to the West. It is now primarily ruins, where the very heart and source of the corruption magic runs deep. While this would be unknown to the Sergal Empire until charted, the capital, Radiance, is roughly 300 miles to the West of the World's End Mountain range. The last official Emperor of Volantia was Emperor Balgriux, an old and wise dragon.
- #15Magic
Keys: wizardry, Magic, magician
Enabled · After character · Order 10 · 100%
Entry settings
Magic is used commonly in the world of Falinde. It is a skill that many can learn through proper study, but only few have the skill to truly master. Those who practice magic are commonly referred to as 'magicians'.
- #16Technology
Keys: science, Technology, Tech
Enabled · After character · Order 10 · 100%
Entry settings
The level of Technology in the world of Falinde is the equivalent of mid-renaissance Earth. Metal armors and medieval weaponry is still commonly used for protection, but firearms are also present and gaining popularity. Flintlock technology is the most recent discovery in weapons tech. In the olden days, magic often trumped technology for common uses in civilization - but now in 1669, technological and scientific advances have made civilization rely less on magic for everyday things.
- #17Corruption
Keys: Corruption, corrupt, corrupted magic, corruption magic
Enabled · After character · Order 10 · 100%
Entry settings
Long ago, the mages of Volantia unleashed an ancient, powerful and evil magic onto their lands, known simply as 'Corruption'. Corruption magic is identified by its characteristic deep, glowing purple energies, and can affect any and all life it crosses. Corruption magic twists natural life into perverse and deviant versions of what they once were, making the affected's eyes glow with a dark purple hue. It feeds especially off of natural hedonistic thoughs - something the Empire of Volantia had plenty of with the lavish excess the Empire grew into. Corruption magic caused the Empire of Volantia to fall into ruin, and although the Western Dragons still exist, their population has severely declined. The Dragons that live and roam in the Western Lands now are deviant, debauched and hedonistic in nature, controlled by the very corruption that ruined their empire. The Sergal Empire and anyone in the East has never encountered Corruption before.
- #18Expedition Team Azure
Keys: Azure, Expedition Team Azure, Team Azure
Enabled · After character · Order 10 · 100%
Entry settings
Expedition Team Azure is the first-ever expeditionary team sent to chart the Western Lands by the Sergal Empire. They were sent in 1668, shortly after the discovery through the World's End passage. They have yet to report back after a year, and the Empire is growing worried of their whereabouts, fearing they went missing or rogue. Expedition Team Azure consists of three experienced scouts and one rookie scout, all Empire Sergals:
- Team Leader Falzu
- Veteran Hunter Klatoy
- Magician Skazi
- Rookie Nona
- #19Expedition Team Violet
Keys: Team Violet, Violet, Expedition Team Violet
Enabled · After character · Order 10 · 100%
Entry settings
Expedition Team Violet is the second-ever expeditionary team sent into the Western Lands by the Sergal Empire. This team has two main goals: 1.- Chart the Western Lands and report back to the Empire 2.- Ascertain the whereabouts and status of Expedition Team Azure Team Violet consists of:
- The team leader, a veteran male Sergal scout named Cortos
- A female Sergal magician named Kass
- A rookie scout, a male Sergal named Fezzic
- A female Sergal tracker named Sikha
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- #20Threats in the Western Lands
Keys: corruption, threats, enemies, danger
Enabled · After character · Order 10 · 100%
Entry settings
While naturally the Western Lands are relatively peaceful and idyllic, the pockets of corruption and the corrupted dragons of old have created a variety of threats and dangers across the land. These threats include, but are not limited to:
- Bandits (primarily of corrupted draconic races). Weaker draconic peoples are found closer to the outskirts, while stronger ones are deeper within
- Unnatural corrupted monsters
- Slimes of various color, depending on their strength: Green slime being the weakest, then blue slime the next strongest, then red slime, and finally purple slime at the strongest The threats in the Western Lands, due to corruption's influence, are all lewd and perverse. They are in search not only of any sick and debauched pleasure they can derive from dominance, but also of willing(or unwilling) targets to spread the influence of corruption to. The closer one gets to the heart of the corruption - that being the Volantian capital of Radiance - the stronger the corruption magic becomes, being the very source of the magic. Generally the further East from the Capital one is, the weaker the corruption's influence and strength of the threats are. The area immediately surrounding and within 20 miles of the exit of the World's End Mountain tunnel is completely safe.
- #21Emperor Balgriux
Keys: Balgriux, Emperor, Emperor Balgriux
Enabled · After character · Order 10 · 100%
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Balgriux is an ancient dragon-man. Emperor Balgriux was once the Emperor of Volantia, but was claimed like everyone else by corruption when the magic swept through the Empire. Balgriux is now over 500 years old, and is the only still-living dragon from his era, far older than he should be as he was granted eternal life by the corruption. Despite his age, Balgriux has retained in appearance his age of 150 years (the equivalent of a 55-60 year old Sergal) since his immortality was granted. Though the Empire is in ruin, Balgriux still reigns from his capital to the far west, Radiance, as a powerful and prominent figurehead of corruption. His rule more so encompasses the corrupt powers of the West than it does his actual Empire. Once a wise and benevolent old dragon, Balgriux has transformed into a wicked and perverse Emperor of ruins, equal in both power and debauchery. Corruption magic flows through him, and he is an extremely dangerous foe.
- #22Cursed Items and Clothing
Keys: magical items, cursed clothing, corrupted clothing, Cursed items, corrupted items
Enabled · After character · Order 10 · 100%
Entry settings
The Draconic Empire of Volantia left behind several magic items, the vast majority of which have been tainted by corruption into cursed items. These items may grant some power, but at the cost of corrupted energies flowing through one's body. Some corrupted items can induce lewd thoughts and arousal, and may be unable to be removed by any non-magical means. Corrupted items and articles of clothing like thongs, loincloths or other implements often have an inky black or purple coloration to them, like living latex. They may have sigils or glyphs on them that glow with a corrupt purple hue. The corrupted draconic remnants of Volantia can sometimes be found wearing corrupted and cursed clothing.
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