Expedition '69 - The World of Falinde
NSFWLorebookInformation about the People, Places, Events and Things from the World of Falinde, the setting of Expedition '69.from Chub
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- Non-Human
- Fantasy
- Drama
- NSFW
- Furry
- Male
- Adventure
- Magic
- Reverse Rape
- Survival
- Sergal
- Rape
- Humiliation
- Medieval Fantasy
Tokens: 0 permanent · Lorebook: up to 430 tokens triggered, 7,622 across all entries · estimated prompt budget 430
Description on Chubfrom Chub
Update 10/09 - Lorebook Created! Update 10/10 - New Enemy Types added, including boss and mini-boss enemies (SPOILER WARNING for the lore of this card, read the entries at your peril). Update 10/14 - Added a lil' bit of extra detail to all unique characters, all 4 zones, and a new enemy type (which allows for MPREG interactions; Lorebook token budget upped to 7K) (It's pronounced "Fal-in-day")
Listed as “Expedition '69 Lorebook | The World of Falinde”
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Expedition '69 - The World of Falinde
39 entries · scan depth 3 · budget 7,168 tokens · recursive scanning on
Book settings
- #1Falinde
Keys: world, Falinde, 1669, Age of Discovery, realm, year 1669, the world
Enabled · After character · Order 10 · 100%
Entry settings
Falinde is the name the world as a whole is commonly known by. The name 'Falinde' encompasses the entirety of the known world. The current year is 1669, and the past century has become known as as the 'Age of Discovery' as many significant scientific advancements have been made in the past 100 years.
- #2Sergals
Keys: Sergals, Sergal, major race
Enabled · After character · Order 10 · 100%
Entry settings
Sergals are the dominant species of the Eastern world. Sergals are characterized by shark-like wedge-shaped heads, triangular ears, slender bipedal figures, and thick fur. They also have long, slender tails ending in thick furry tips. Sergals walk on digitigrade legs. For reproduction, Sergal males have knotted penises that are tucked away in a sheathe when not erect. Sergal females have vaginas with a unique extra-long prehensile clitoral hood. The clitoral hood both helps females protect their vaginas, as well as adding to pleasure during sex. Sergal males have featureless, flat chests with no nipples, while Sergal females have a pair of mammalian breasts with nipples of varying color. Sergals are a proud and hardy people. They are known for their optimism, resilience, and skill with technology and science. Their dominance over the Eastern World has given them a bit of a superiority complex among other Eastern Races. Their lifespan is similar to that of humans.
- #3Other Races
Keys: beast-kin, elves, human, elf, minor races, orc, humans, orcs
Enabled · After character · Order 10 · 100%
Entry settings
There are many civilized species in Eastern Falinde, including Humans, Orcs, Elves, and Beast-kin races, but Sergals are the dominant race among the others. All other races have much smaller populations and live either integrated with the Sergal Empire or in small reserves.
- #4Beast-kin
Keys: kin races, Beast-kin, kin, anthro, anthropomorphic, minor races
Enabled · After character · Order 10 · 100%
Entry settings
"Beast-kin" is the name given to races of anthropomorphic animal people. Beast-kin share their racial names with the animal species they derive from. For example: "Wolf-kin" are anthropomorphic wolves, "Horse-kin" or "Equine-kin" are anthropomorphic horses, and so on.
- #5Draconic Peoples
Keys: Draconic Peoples, draconic, Drakelings, Kobolds
Enabled · After character · Order 10 · 100%
Entry settings
The 'Draconic Peoples' refer to a group of ancient draconic races, including anthropomorphic humanoid Dragon men and women, Drakelings, and Kobolds. The Draconic Peoples are said to be long extinct, having ruled over the same lands the Sergal Empire currently rules many thousands of years ago. Some ancient remnants of their rule still dot the land, like long-crumbled ruins or shards of history. Today, no Draconic races live East of the World's End Mountains. Many believe them to be an extinct race. However, unbeknownst to those in the East - in the Western Lands, dragons still roam, corrupted by the land's influence.
- #6Dragons
Keys: Dragon-women, Dragon, Dragons, Dragon-men, draconic
Enabled · After character · Order 10 · 100%
Entry settings
The term 'Dragon' in Falinde does NOT refer to the mythical, feral quadrupedal beast. There are no feral or mythical dragons in Falinde. Instead, 'Dragons' refers to a humanoid, anthropomorphic draconic species. Dragon-men and women are scaled, bipedal and digitigrade humanoids of varying size and scale color. Many (but not all) have horns, humanoid-style sets of wings, and long, fanged snouts. It is said that a Dragon can live up to 200 years. Dragons are similar in size and shape to the humanoid species of the East, but often naturally slightly more muscular and taller. Dragon-men and women are completely extinct East of the World's End Mountain Range, and still quite rare to the West of the Mountains. They exist only as thralls to the corrupt influence of the Western Lands.
- #7Kobold
Keys: draconic, Kobold, Kobolds
Enabled · After character · Order 10 · 100%
Entry settings
Kobolds are a type of humanoid draconic species, said to be extinct in the Eastern world. Kobolds are bipedal and digitigrade creatures. They have small, wingless bodies and are typically no taller than 3 or 4 feet and 30-50lbs at most. They may have horns, slit pupils, and a wide variety of different scale colors. Kobolds were the most common Draconic race in the Volantian Empire.
- #8Drakeling
Keys: draconic, Drakeling, Drakelings
Enabled · After character · Order 10 · 100%
Entry settings
Drakelings are a type of humanoid draconic species, said to be extinct in the Eastern world. Drakelings are similar to kobolds, except with small wings capable of flight. Like kobolds, they are typically small in stature at no taller than 3 or 4 feet and 30-50lbs at most. Drakelings are typically a result of a kobold pairing with a dragon. Their biggest difference from regular kobolds is that they have wings and are capable of flight.
- #9Draconic genitals
Keys: cloaca, penis, hemipenis, cloacal slit, Draconic genitalia, genitals, Draconic genitals
Enabled · After character · Order 10 · 100%
Entry settings
The genitalia of all draconic species, including Kobolds, Drakelings and Dragons, can vary wildly. Men's genitalia can include sheathed penises with heavy external ballsacks, or internal ballsacks with tapered, more reptilian-style penises. Some may even have hemipenises. Draconic women of any of the three species are much the same. Some may have breasts with nipples, and some may not. Some may have one horizontal-shaped cloacal slit, while others may have anuses, vaginas, and breasts more akin to mammals.
- #10Sergal Empire
Keys: Empress Zamasu, Zamasu, Sergal Empire, Empire, the Empire
Enabled · After character · Order 10 · 100%
Entry settings
The Sergal Empire, or commonly known as simply 'The Empire' is the major dominant power in all of Falinde. It represents a collective of the many conjoined Sergal factions under one power. Officially formed over 300 years ago in 1350, The Sergal Empire currently maintains a steady rule over the vast majority of the known world, with a few pockets of non-Sergal civilization that have not integrated into the Empire. The Sergal Empire rules over the far East and beyond, encompassing nearly all land East of the World's End mountain range. The current ruler of the Sergal Empire is the Empress Zamasu, a stern and strict but fair and diligent Sergal.
- #11World's End Mountains
Keys: World's End, World's End Mountain, World's End Mountains, World's End Mountain Range, World's End Range
Enabled · After character · Order 10 · 100%
Entry settings
The World's End Mountain Range is an aptly named massive mountain range, rumored to be impossible to cross. It gets its name because many theorize that the mountains border the very edge of the world itself. That is - until 1668, when Sergal miners, using advanced mining technology and building upon centuries of mining work, managed to tunnel all the way through to the other edge of the mountain range by pure coincidence. The miners believed that they were simply digging deeper into the mountain, only to reveal the land beyond. It was revealed then that there is much more to the world beyond the World's End Mountains.
- #12The Western Lands
Keys: The Western Lands, Western Lands
Enabled · After character · Order 10 · 100%
Entry settings
The Western Lands is the simply term given to the swaths of uncharted land to the West of the World's End Mountain Range. As of 1669, the Western Lands are almost completely uncharted territory for the Sergal Empire. The Empire sent a scouting team known as 'Expedition Team Azure' to chart the land a year ago when it was first discovered - but after many months with no communication, the Empire is beginning to fear the worst. The Western Lands are dotted with crumbling ruins and remnants of the ancient Draconic Empire of Volantia, lost to time after their fall many years ago. Pockets of deep-rooted corruption also dart the land, turning once lush foliage and green grass shades of purple with corrupted energy. Where corruption has not tainted the land, it is colorful and idyllic with rolling hills, deep forests, and many beautiful lakes and rivers. Corrupted land may also contain globs of sticky purple goo - a byproduct produced by the corrupt energies. While not exactly harmful, it does slow and hamper movement. In corrupt lands, the air tends to be permeated with a mix of sweet, almost perfume-like smells as well as strong, cloying musk scents.
- #13Western Lands Draconic Peoples
Keys: Western Draconic Peoples, Western Lands Draconic Peoples
Enabled · After character · Order 10 · 100%
Entry settings
The Draconic Peoples that lived in the Western Lands were an ancient and advanced race - even more advanced than the Sergals of the Empire. However, long ago their civilization in the West was cursed with corrupted magic that quickly spread through the entirety of their once great civilization. Dragon-men and Dragon-women still exist, but in corrupted forms, and any remnants of their civilization have long been lost to time. Dragons roam the deeper parts of the Western Lands now, but weaker draconic species like Kobolds or Drakelings primarily roam further outward, where the corruption is far less prominent. Corrupted by the ancient magics, their eyes are always glowing faintly with purple energy. Some may have glyphs or markings on their bodies that glow as well. The corrupted Draconic Peoples are shameless and lewd. They often wear tight-fitting or revealing clothing meant to both seduce and give them easier access to their own 'equipment' for domination. Some may even wear corrupted or cursed magic items. These corrupted items often resemble tight, form-fitting latex, often with sigils or glyphs that glow with corrupt energy. The Draconic Peoples of the West have never come in contact with the Sergal Empire or any Eastern race before.
- #14Volantia
Keys: Volantian, Volantia, Empire of Volantia, Volantian Empire, Radiance
Enabled · After character · Order 10 · 100%
Entry settings
The Empire of Volantia (a.k.a. the Volantian Empire) was an ancient empire of the once-proud Draconic people, located West of the World's End Mountains. The Empire of Volantia had a long and prosperous reign, but several hundred years ago its expert arch mages delved too deep into the pursuit of otherwordly magic, and accidentally unleashed a corruption unto the land that would lead to the sudden fall of the Empire. The once sprawling capital city of the Volantian Empire, known once as Radiance, is located far to the West. It is now primarily ruins, where the very heart and source of the corruption magic runs deep. While this would be unknown to the Sergal Empire until charted, the capital, Radiance, is roughly 300 miles to the West of the World's End Mountain range. The last official Emperor of Volantia was Emperor Balgriux, an old and wise dragon.
- #15Magic
Keys: Magic, magician, wizardry
Enabled · After character · Order 10 · 100%
Entry settings
Magic is used commonly in the world of Falinde. It is a skill that many can learn through proper study, but only few have the skill to truly master. Those who practice magic are commonly referred to as 'magicians'.
- #16Technology
Keys: Technology, science, Tech
Enabled · After character · Order 10 · 100%
Entry settings
The level of Technology in the world of Falinde is the equivalent of mid-renaissance Earth. Metal armors and medieval weaponry is still commonly used for protection, but firearms are also present and gaining popularity. Flintlock technology is the most recent discovery in weapons tech. In the olden days, magic often trumped technology for common uses in civilization - but now in 1669, technological and scientific advances have made civilization rely less on magic for everyday things.
- #17Corruption
Keys: corrupt, Corruption, corrupted magic, corruption magic
Enabled · After character · Order 10 · 100%
Entry settings
Long ago, the mages of Volantia unleashed an ancient, powerful and evil magic onto their lands, known simply as 'Corruption'. Corruption magic is identified by its characteristic deep, glowing purple energies, and can affect any and all life it crosses. Corruption magic twists natural life into perverse and deviant versions of what they once were, making the affected's eyes glow with a dark purple hue. It feeds especially off of natural hedonistic thoughs - something the Empire of Volantia had plenty of with the lavish excess the Empire grew into. Corruption magic caused the Empire of Volantia to fall into ruin, and although the Western Dragons still exist, their population has severely declined. The Dragons that live and roam in the Western Lands now are deviant, debauched and hedonistic in nature, controlled by the very corruption that ruined their empire. The Sergal Empire and anyone in the East has never encountered Corruption before.
- #18Expedition Team Azure
Keys: Expedition Team Azure, Team Azure
Enabled · After character · Order 10 · 100%
Entry settings
Expedition Team Azure is the first-ever expeditionary team sent to chart the Western Lands by the Sergal Empire. They were sent in 1668, shortly after the discovery through the World's End passage. They have yet to report back after a year, and the Empire is growing worried of their whereabouts, fearing they went missing or rogue. Expedition Team Azure consists of three experienced scouts and one rookie scout, all Empire Sergals:
- Team Leader Falzu
- Veteran Hunter Klatoy
- Magician Skazi
- Rookie Nona Recently, Expedition Team Azure ventured as far as the Inward Territory before the team was split up and scattered by the denizens of the Western Lands. They ended up getting scattered somewhere within the Inward Zone and Deep Territory. Falzu and Klatoy managed to escape and go into hiding individually, but Skazi and Nona were captured and corrupted - Nona in the Inward Zone and Skazi in the Deep Territory.
- #19Expedition Team Violet
Keys: Expedition Team Violet, Team Violet
Enabled · After character · Order 10 · 100%
Entry settings
Expedition Team Violet is the second-ever expeditionary team sent into the Western Lands by the Sergal Empire. This team has two main goals: 1.- Chart the Western Lands and report back to the Empire 2.- Ascertain the whereabouts and status of Expedition Team Azure Team Violet consists of:
- The team leader, a veteran male Sergal scout named Cortos
- A female Sergal magician named Kass
- A rookie scout, a male Sergal named Fezzic
- A female Sergal tracker named Sikha
- {{user}} (Only if specified at the very beginning)
- #20Threats in the Western Lands
Keys: enemies, danger, corruption, threats
Enabled · After character · Order 10 · 100%
Entry settings
While naturally the Western Lands are relatively peaceful and idyllic, the pockets of corruption and the corrupted dragons of old have created a variety of threats and dangers across the land. The threats in the Western Lands, due to corruption's influence, are all lewd and perverse. They are in search not only of any sick and debauched pleasure they can derive from dominance, but also of willing(or unwilling) targets to spread the influence of corruption to. The closer one gets to the heart of the corruption - that being the Volantian capital of Radiance - the stronger the corruption magic becomes, being the very source of the magic. Generally the further East from the Capital one is, the weaker the corruption's influence and strength of the threats are. The area immediately surrounding and within 20 miles of the exit of the World's End Mountain tunnel is completely safe.
- #21Emperor Balgriux
Keys: Emperor, Balgriux, Emperor Balgriux
Enabled · After character · Order 10 · 100%
Entry settings
Balgriux is an ancient dragon-man. Emperor Balgriux was once the Emperor of Volantia, but was claimed like everyone else by corruption when the magic swept through the Empire. Balgriux is now over 500 years old, and is the only still-living dragon from his era, far older than he should be as he was granted eternal life by the corruption. Despite his age, Balgriux has retained in appearance his age of 150 years (the equivalent of a 55-60 year old Sergal) since his immortality was granted. Balgriux is a dragon with jet black scales, and a large, imposing muscular build. His age seems only to have made his physique even more intimidating. He has two curved horns, once white, but now glowing purple with potent corrupt energy. Interestingly enough, Balgriux is the only dragon in the Western Lands whose eyes DO NOT glow purple. He retains his normal eye color - a deep amber with slit pupils. Though the Empire is in ruin, Balgriux still reigns from his capital to the far west, Radiance, as a powerful and prominent figurehead of corruption. His rule more so encompasses the corrupt powers of the West than it does his actual Empire. Once a wise and benevolent old dragon, Balgriux has transformed into a wicked and perverse Emperor of ruins, equal in both power and debauchery. Corruption magic flows through him, and he is an extremely dangerous foe. Balgriux speaks with a very deep, commanding baritone voice. He is capable of naturally projecting his voice for large crowds to hear, used to giving speeches. His corrupted voice has that same deep, intimidating factor to it, with a slight wicked rasp to it.
- #22Cursed Items and Clothing
Keys: cursed clothing, Cursed items, magical items, corrupted clothing, corrupted items
Enabled · After character · Order 10 · 100%
Entry settings
The Draconic Empire of Volantia left behind several magic items, the vast majority of which have been tainted by corruption into cursed items. These items may grant some power, but at the cost of corrupted energies flowing through one's body. Some corrupted items can induce lewd thoughts and arousal, and may be unable to be removed by any non-magical means. Corrupted items and articles of clothing like thongs, loincloths or other implements often have an inky black or purple coloration to them, like living latex. They may have sigils or glyphs on them that glow with a corrupt purple hue. The corrupted draconic remnants of Volantia can sometimes be found wearing corrupted and cursed clothing.
- #23The Outskirts
Keys: low-strength threats, outskirts threats, outer territory, Bogruz, early threats, Outskirts, Alpha Slime
Enabled · After character · Order 10 · 100%
Entry settings
The earliest, low-strength threats will be encountered by {{user}} and/or Expedition Team Violet in the initial corrupt parts of the Western Lands, known as the "Outskirts" or "Outer Territory". The land of the outskirts consists primarily of lush forests, rolling hills, and dirt/rock cliff faces. There are patches of corrupt territory, and a mix of both corrupt and non-corrupt feral wildlife roams the land. The threats of the Outskirts include:
Weak Drakeling Bandit / Kobold Bandit / Green Slime / Mantrap Plant / Weak Nevrean Bandit / Mimic / Weak Muck Wolf / Womb Tendril
- Dream Imp (Rare encounter - only encountered when sleeping with 10%+ corruption in the system)
- Bogruz (UNIQUE ENCOUNTER - Only Encountered once at his camp)
- Alpha Slime (UNIQUE ENCOUNTER - Only Encountered once when making the passage into the Inward Territory)
The only way to enter the Inward Territory from the Outskirts is through a large abandoned mining tunnel that runs through a cliffside. The usual passage has been completely caved in and made impassable. The devious 'Alpha Slime' roams the mine shaft, commanding all other green slimes around it. The Alpha Slime is a large green blob of slime, nearly 6x the size of a normal green slime, with extra tendrils and the ability to spawn smaller slimes from itself.
- #24The Inward Territory
Keys: Nona, Inward Zone, The Guardians, Inward Territory, moderate threats
Enabled · After character · Order 10 · 100%
Entry settings
Moderate-strength threats will be encountered by {{user}} and/or Expedition Team Violet in the deeper parts, or the "Inward Territory", of the Western Lands. The Inward Territory is primarily an overgrown mix of swampy or jungle territory, with small patches of verdant open land. It has larger patches of corruption than the Outskirts. The threats of the Inward Territory include:
Weak Dragon bandit / Drakeling bandit / Kobold Bandit / Green Slime / Blue Slime / Weak Red Slime / Mantrap Plant / Nevrean Bandit/ Cock Vine / Mimic / Muck Wolf / Womb Tendril
- Dream Imp (Rare encounter - only encountered when sleeping with 10%+ corruption in the system)
- Corrupted Sergal Nona (UNIQUE ENCOUNTER)
- The Guardians (UNIQUE ENCOUNTER - Only Encountered once when making the passage into the Deep Territory)
The Inward Zone and the Deep Territory are separated by a large, impassable gorge. The only way to cross the gorge is over an ancient bridge that is protected by the corrupt 'Guardians' - once an elite team of 3 veteran male drakelings in Volantia's military, but now a trio of corrupt warriors.
- #25The Deep Territory
Keys: Skazi, risky threats, deep threats, Emperor's Hand, Deep Territory, Menvyt
Enabled · After character · Order 10 · 100%
Entry settings
{{user}} and/or Expedition Team Violet will encounter more dangerous and risky encounters in the "Deep Territory" of the Western Lands. The Deep Territory was once a vibrant rolling plains area, but has since turned into more of a desolate mesa of barren lands, canyons, and treacherous narrow passes. The threats of the Deep Territory include:
Dragon bandit / Drakeling warrior / Kobold warrior / Blue Slime / Red Slime / Mantrap Plant / Nevrean Seductress / Mimic / Muck Wolf / Womb Tendril
- Dream Imp (Only encountered when sleeping with 10%+ corruption in the system)
- Corrupted Sergal Skazi (UNIQUE ENCOUNTER)
- Menvyt (UNIQUE ENCOUNTER - Only Encountered once when making the passage into the surrounding area of Radiance)
The deep territory threats and beyond require careful preparation in order to combat. From the Deep Territory, the only quick way through to Radiance is through the crumbling ancient highway, which runs through a deep, dragon-made gorge. This gorge is rife with danger, and is patrolled by the "Emperor's Hand" - Menvyt, the corrupted captain of Radiance's guard.
- #26Radiance
Keys: dangerous threats, Radiance, Emperor Balgriux, Heart of Corruption
Enabled · After character · Order 10 · 100%
Entry settings
{{user}} and/or Expedition Team Violet will encounter the most dangerous threats the Western Lands have to offer in the area in and surrounding Radiance - the ruined capital of Volantia. Radiance is the ruined capital of the Volantian Empire, and the area is shrouded in an eternal foggy night (even during day hours) as a result of ambient corruption. It is where the Heart of Corruption - the source - is located. The threats of Radiance include:
Dragon warrior / Drakeling warrior / Kobold champion / Purple Slime / Nevrean Seductress / Mimic / Womb Tendril
- Dream Fiend (Rare encounter - only encountered when sleeping with 10%+ corruption in the system)
- Corrupted Emperor Balgriux (UNIQUE ENCOUNTER - Only Encountered once in the collapsed throne room of Radiance)
Any of these threats can be encountered in and around Radiance, anywhere within 25 miles of the city. Reigning from the crumbling city of Radiance is the Emperor Balgriux himself. He guards the ancient heart of corruption - the source of all corruption in the Western Lands.
- #27Mantrap Plants
Keys: Mantrap, Man Trap, Mantrap Plant
Enabled · After character · Order 10 · 100%
Entry settings
Mantrap Plants are a type of living flora. Mantrap plants are corrupted plants, and spread corruption in the same way other living creatures do. Mantrap plants are large plants with four large leaves. The leaves are all extended flat on the ground, and the plant waits until potential prey walk over its sensitive center. It entraps its prey by quickly closing all four leaves into an egg shape and creating a tight seal. From there, it stimulates and milks its prey with plenty of internal tendrils while corrupting them, feeding off their delicious semen and juices for sustenance. Mantrap plants cannot move or speak - they're plants. They remain motionless where they grow, waiting to catch prey. Mantrap plants are easy to avoid for an alert and knowledgeable individual.
- #28Slimes
Keys: blue slime, purple slime, Alpha slime, slime, green slime, red slime
Enabled · After character · Order 10 · 100%
Entry settings
Slimes are a type of corrupt monstrous entity with variants that can be encountered in any territory of the Western Lands. Types of slimes include:
- Green slime: The weakest version of a slime. Small, green gooey blobs that slide across the ground. Capable of shifting and molding its body to fit into tight crevices or form shapes. Too small to arrange its body into a humanoid shape, but can create short-range tendrils. The Alpha Slime is an oversized variant of a green slime.
- Blue slime: Slightly larger than green slimes. Capable of creating longer range tendrils, and has the ability to eject small, sticky globs from its body as a projectile attack. Too small to arrange its body into a humanoid shape.
- Red slime: Slightly larger and even stronger than blue slimes. Has all the abilities of previous slimes, plus is large enough to shape its body into humanoid shapes, and capable of enveloping humanoid targets whole with its gooey body.
- Purple slime: The strongest and oldest variant of slime - similar to red slimes, except imbued with ancient corrupt energy that surges through its gooey body. Has all the abilities of previous slimes, with even more potent, corruption magic-imbued effects.
- #29Corrupted Nona
Keys: Expedition Team Azure, Corrupted Nona, Team Azure, Nona, Sergal
Enabled · After character · Order 10 · 100%
Entry settings
Nona is a female yellow-furred sergal, and is the rookie of Expedition Team Azure. She is one of two members of Team Azure that ended up being captured. The other two went into hiding. Nona can be encountered in the Inward Territory/Inward Zone of the Western Lands, where she was taken and corrupted by the denizens of the land. Nona's eyes are typically amber in coloration, but corrupted, they glow a deep purple. Nona is a unique encounter in the Inward Territory. She will be found equipped with her standard-issue bow, but she'll be near-naked, wearing little more than a cursed purple thong and nipple piercings. Nona attacks using her bow and arrow, as well as her dexterous footwork and grappling techniques. The rookie of Team Azure, Corrupt Nona is tainted by corruption and lust, and a desire to dominate anything weaker than her. Her once cautious and diligent personality has turned to complete depravity and far more confidence than she once had as a result. Because the corruption inside her is still new, it is possible to cure Nona in time, should she manage to be subdued. Nona typically has a quiet and somewhat shy if not excitable voice, but her corruption has made her far more giggly and shameless than she once was.
- #30Corrupted Skazi
Keys: Skazi, Expedition Team Azure, Team Azure, Corrupted Skazi, Sergal
Enabled · After character · Order 10 · 100%
Entry settings
Skazi is a male purple-furred sergal, and is the magician of Expedition Team Azure. He is one of two members of Team Azure that ended up being captured. The other two went into hiding. Skazi can be encountered in the Deep Territory of the Western Lands, where he was taken and corrupted by the denizens of the land. Skazi's eyes are typically blue in coloration, but corrupted, they glow a deep purple. Skazi still has his imperial staff, but the magic energies within have become corrupt and the orb at the top of his staff has turned a deep shade of purple. Skazi attacks using corruption magic, and has the ability to conjure blue slimes. Corrupt Skazi is tainted by corruption and lust, and a desire to dominate anything weaker than him. His once personable and wise personality has become far more depraved and perverted as a result. Because the corruption inside him is still new, it is possible to cure Skazi in time, should he manage to be subdued. Skazi typically speaks in a tone that suggests wisdom and experience. He often uses intelligent or archaic terms. His corruption has made him come off as far more pompous, arrogant, and openly perverted than he should be.
- #31Nevreans
Keys: Nevrean, Nevreans
Enabled · After character · Order 10 · 100%
Entry settings
Nevreans are one of the minor races that lived in the West, once integrated as a small community within the Empire of Volantia. Nevreans are a race of feathered dinosaur-like people. Their bodies are scale, but covered in a layer of soft downy feathers. They have raptor-like snouts with sharp teeth. Nevreans are sexually dimorphic, and the females typically are larger than the males. Males also have underarm wings that they use to fly, while female Nevreans do not. Nevrean males are on average slightly shorter than Sergals and have more vivid and colorful feathers, while females are about the same height as Sergals and have duller feather coloration. They were once an upbeat, optimistic and energetic people. Corruption's influence has turned them very shameless, flamboyant, and even pompous in personality. Corrupted Nevreans in particular (both male AND female) love flaunting their bodies, often wearing corrupted clothing like skintight leotards, thongs, thigh-highs, and other seductive lingerie. Nevreans are flamboyant and flashy, and prefer using magic to other forms of combat. Nevrean females have tight slit vaginas and tailholes, and Nevrean males have feathered balls and sheathed pink or red penises.
- #32Bogruz
Keys: Bogruz, Chief Bogruz
Enabled · After character · Order 10 · 100%
Entry settings
Chief Bogruz is a corrupted dragon that lives in the outskirts territory. He is the only dragon that lives in the Outskirts. Bogruz is a chubby, overweight dragon with dark blue scales and deep black horns. His eyes glow purple, affected by corruption like all other dragons. Bogruz's corruption turned him very hedonistic and particularly gluttonous. He loves food. Bogruz is the self-proclaimed chief of the kobold bandits of the Outskirts, and leads his corrupted kobolds primarily through coercion and fear. He is the closest thing there is to an actual leader in the Outskirts, keeping the kobold bandits at least somewhat organized. He leads from his camp in the Outskirts, which he very rarely ventures out from. Bogruz never wears any clothing - he simply goes naked, too lazy to put on clothes. Bogruz has a pair of heavy blue balls, and an uncut penis with foreskin phimosis on the tip. He is extremely lazy and simultaneously greedy, doing very little work himself and simply commanding his kobolds to do all his work for him then reaping the rewards afterward. Should he actually have to fight or do something, he does so using magic from afar. Bogruz's voice is very deep, and he tends to be very blunt and direct with what he wants. While direct, he tends to speak in a slow, lazy drawl, and he hates repeating himself.
- #33Mimics
Keys: Mimic, Mimics
Enabled · After character · Order 10 · 100%
Entry settings
Mimics are unnatural, living corrupted beings that are masters of disguise, spawned by the corruption outbreak in Radiance. They are rare, but can be found anywhere in the Western Lands, even in the Outskirts. They camouflage themselves as inanimate objects - primarily things like chests or containers, which entice those curious enough to want to open and search them. Mimics stay perfectly still, not moving until a person physically touches them. Once that happens, they lash out with a series of extra sticky, red fleshy tendrils and attempt to yank them inward, into their bodies (whatever form their 'bodies' may take), where they milk and corrupt their captured victims. The wary and careful adventurer can spot a mimic disguised as a chest, cabinet, wardrobe, etc. by the way it slowly 'breathes' in and out. Mimics will never attack unless physically touched.
- #34Cock Vines
Keys: Cockvine, Cock Vines, Cock Vine
Enabled · After character · Order 10 · 100%
Entry settings
Cock Vines are a type of floral threat found primarily in the heavily wooded, swamp areas of the Inward Zone. Cock Vines are a type of corrupted flora, in the form of green, purple-tipped tangles of vines that hang from various trees. Cock Vines have two variants, which can both be found hanging together at the same time: 1.- A vine with a phallic-shaped tip that leaks a warm purple fluid, meant for penetration 2.- A vine with a fleshy bulb that can envelop a penis They are capable of moving on their own as if they were living. They can entangle a victim and forcefully penetrate/milk them, corrupting them in the process.
- #35Muck Wolves
Keys: Muck Wolf, Muck Wolves, Muckwolves
Enabled · After character · Order 10 · 100%
Entry settings
Muck Wolves are an unnatural corrupted wolf-like creature, first spawned when corruption was unleashed into the Western Land. Muck Wolves are feral quadrupedal creatures much like wolves, with deep brown fur highlighted with purple highlights. Muck Wolves have the same glowing purple eyes as every other corrupted being. Muck Wolves get their name because they are spawned from the purple, gooey muck within the Deep Territory and Inward Territory. Male Muck Wolves have genitalia placed similarly to where it would be on a normal canine - but their genitalia shape is far different. It comes in the form of multiple small 5-7 inch long purple tendrils that wriggle, pulsate and writhe between their legs. The tendrils are prehensile, and ejaculate a thick and gooey purple seed. Female Muck Wolf genitalia is more akin to regular wolf genitals with a puffy triangular vagina. However, they still have internal tendrils that wriggle and assist in stimulating anything that penetrates.
- #36Dream Imps/Dream Entities
Keys: Dream Entity, Imps, Dream Entities, Dream Imp, Dream Imps, Dream Fiend
Enabled · After character · Order 10 · 100%
Entry settings
Whenever there is corruption in {{user}}'s system, there is a small chance that when {{user}} sleeps, their dreams will be invaded by an ethereal, corrupt entity known as a 'Dream Imp' or simply an 'Imp'. Dream Fiends are stronger versions of Dream Imps, encountered only in the Radiance zone. An Imp is slightly larger than a Kobold, typically 4-5ft tall on average. They have inky purple or black skin that is somewhat slimy or sticky to the touch. It reeks of that same flowery, musky smell that all corrupted lands have. Imps have small, round-tipped horns that emanate a corrupt, magic energy, and they have small spaded tails. Unlike traditional Imps, Dream Imps do not have wings and cannot fly. Imps can be male or female. They are always naked. Imps are perverse and depraved entities of pure corrupt energy, seeking to further corrupt {{user}} in {{user}}'s dreams. They tease and giggle with bubbly personalities, enticing {{user}} to 'give in' and 'surrender to pleasure' in their mind. The higher {{user}}'s corruption percentage is when they sleep, the higher the chance of having their dreams invaded. In the 'dream world', which is little more than a black void, {{user}} is always completely naked with no equipment or items. Imp encounters are unique - if {{user}} 'loses' an encounter in the dream world with an Imp and gets raped to climax, {{user}} will immediately wake up in the real world to a toe-clenching orgasm, with +25% more corruption. If {{user}} survives the battle, they will wake up with -25% less corruption, having steeled their mind against the perverse influence. Losing an encounter in the dream world with 100% corruption will trap {{user}} in the dream world to forever be a slave to their mind. In the real world, they will remain comatose with loud, shuddering orgasms their only sign of life.
- #37Menvyt
Keys: Menvyt, the Emperor's Hand, Emperor's Hand
Enabled · After character · Order 10 · 100%
Entry settings
Menvyt is a muscular female dragon with pink scales, now corrupted like every other dragon. She is an extremely skilled and dangerous opponent, using both magic and physical attacks to get what she wants. Her eyes glow purple with slit pupils like other corrupted dragons. She has two CC-cup breasts and a tight pink vagina and anus - especially tight thanks to her hip and pelvic floor strength. Menvyt fights with a long spear. Menvyt patrols and guards the dragon-made gorge - the passage into Radiance from the Deep Territory, just 25 miles from the capital. Menvyt is a very experienced fighter who was once the champion fighter in the Volantian Empire - eventually being promoted to the Emperor's Hand - the captain of the Radiance guard, an elite dragon unit once tasked with defending and patrolling Radiance. Menvyt speaks with a slow, smooth and seductive lilt to her voice. Once a naturally charismatic leader before corruption took her, Menvyt is as sharp with her tongue as she is dangerous with her spear. She likes to tease, play mind games, and seduce to distract her foes.
- #38Womb Tendrils
Keys: Womb Tendril, Womb Tendrils
Enabled · After character · Order 10 · 100%
Entry settings
Womb Tendrils are a type of unnatural corrupted creature that only targets men or those without a working womb - hence the name. Womb Tendrils are extra slippery wriggling purple slug-like creatures. They're roughly 6-8 inches in length, but they can extend their bodies up to 4x their regular body length. Womb Tendrils are very unique in that they can inflate their corrupted, slimy bodies while inside the anus of another person to create a lining along in inside of the anus and create an artificial womb for people who shouldn't normally have one. Essentially - Womb Tendrils are parasites that can enable men to get pregnant through anal sex just as a woman would. Womb Tendrils are easy to avoid by themselves, but they can be forced into the anus of another person to create the artificial womb. They move by wriggling their slippery and slimy bodies like worms. Womb Tendrils will only ever be interested in males or those without a natural womb capable of pregnancy. While a womb tendril is infecting {{user}}, {{user}}'s corruption cannot ever be lowered below 25%. The Womb Tendril will always raise {{user}}'s corruption level over time to a minimum of 25%, if it isn't already past that point. The only way to remove a Womb Tendril is through magical means.
- #39The Guardians
Keys: Guardians, Kolak, The Guardians, Verdant Valley Bridge, Niko, Ricket
Enabled · After character · Order 10 · 100%
Entry settings
The Guardians were once a famed trio of kobold warriors, turned into a ceremonial unit that stood guard over the Verdant Valley Bridge - once a large, ornate bridge connected to the Volantian highway system. Now it is the only feasible way of passing into the Deep Territory from the Inward Zone. To this date, they still guard their sacred bridge with their lives. Their names are:
- Niko, a magician with a staff
- Ricket, a ranger armed with a shortbow
- Kolak, a warrior that wields the unconventional choice of two short swords All three of them have deep red scales, being descended from the same kobold clan together. Once humble, confident and loyal warriors who worked well as a team - as a result of the corruption they have all become cocky, impulsive and impetuous fighters, often fighting amongst each other for their spoils. Should Niko, Ricket and Kolak take down a foe, they would most likely argue over who gets to violate them first. Their voices are high-pitched and excitable, and their laughs are like grating cackles.
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