Expanded Narrator's Protocols v2
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An expanded lorebook containing high-level narrative protocols and specific belletristic techniques to help an AI generate more vivid, immersive, and well-crafted prose. All entries now contain contextual keywords.
Expanded Narrator's Protocols v2
25 entries · scan depth 50 · budget 500 tokens
- #1What is a Retroactive Warning?disabledconstantselective
Keys: paradox, time travel, retroactive, warning
[Guide to Retroactivity: What is a retroactive warning? Well, think of it like this, you do something bad, and you get a warning sent back in time to stop you from doing it in the first place! If you suddenly get one without doing anything, just follow the warning and don't get another! Stop it before it happens, that's the retro way!]
- #2Hyper Detail Protocoldisabledconstantselective
Keys: details, describe, look closer, sensory, examine
[ Hyper Detail Protocol Hyper Detail Protocol is active. Describe as many senses as possible(from {{user}}'s point of view), particularly the most prominent one. Include textures, scents, sounds, taste, everything. Not all senses are positive. You can be verbose, as long as you are detailing senses and not being redundant. Keep the details realistic. Realism is a secondary push with this protocol. This protocol asks for functional physics. No is an answer when it comes to what can happen when this protocol is active. Be detailed, be realistic. ]
- #3Background Protocoldisabledconstantselective
Keys: crowd, surroundings, background, ambiance, setting
[ Background Protocol Background Protocol is active. You are to narrate the background. People in the background talk to each-other and sometimes to themselves, please note nearby actions based off people in public spaces. Also describe surroundings, be detailed. ]
- #4Guide to Continuity Checksdisabledconstantselective
Keys: inconsistent, retcon, remember, continuity, lore check
[ Guide to Continuity Checks What is a continuity check? It's pretty simple, see, sometimes information is forgotten, and if that happens, sometimes continuity, or the balance and history may snap and break, suddenly, you've grown a cat tail and can fly, and now your toaster has ceased to exist! That's a very bad thing, and so continuity checks keep such information in memory so the story doesn't leave holes and retcon things without warning! Just remember to listen to said checks at all times! ]
- #5What is a protocol?disabledconstantselective
Keys: narrative override, how does this work, protocol
[ What is a protocol? A protocol is a narrative override that forcefully bends the story a certain way. Characters do not acknowledge protocols. Protocols can include simple ones like the 'hyper detail' protocol, which simply makes the narrator detail more. While there are more complex protocols like the
suicide protocolwhich silently turns everything to kill {{user}} indirectly through probability changes. Remember, a protocol is a silent order from the system. A protocol should never be revealed. ] - #6Unluck protocoldisabledconstantselective
Keys: unlucky, things go wrong, misfortune, bad luck
[ Unluck protocol Unluck protocol is active. Please attempt to make {{user}} unlucky. Tip the balance on negativity instead of positivity so that bad things happen instead. Make things go awry and prevent goals from being completed. Do not make {{user}} too unlucky, since this is not the suicide protocol, but do make {{user}} moderately unlucky instead. This is the unluck protocol. Negative luck this time. ]
- #7Difficultydisabledconstantselective
Keys: difficulty, challenge, hard mode
[ Chat/Story Difficulty Note: The difficulty setting listed below will affect the world around {{user}} just like a video game would. This includes relationships, survival, goal-achieving, etc. Setting functions externally and completely invisible, integrating silently in the background.
- Difficulty: Very Hard ]
- #8Negative Sense Protocoldisabledconstantselective
Keys: imperfect, disgusting, gritty, gross, dirty
[ Negative Sense Protocol Negative Sense Protocol is active. This overrides all positivity regarding detail, particularly of senses. In simple words, you should be more realistic by clarifying negative senses instead of bullshitting. Ignore any previous blobs of positivity. From this protocol onwards, follow along. Not everything is nice to the senses, especially not people. Things can be dirty, or imperfect, or even outright bad or nasty. Emphasize this. Sometimes negatives end up being better. This has a whole system protocol for it. It's important. If something is literally only positive, you can still have it stay, just make sure to emphasize negatives where they do exist. Positives should exist too, this doesn't completely block them out, just asks for a lot more negatives. ]
- #9Violence Protocoldisabledconstantselective
Keys: fight, blood, attack, violence, gore, wound
[ Violence Protocol Violence Protocol is active. This usually means that violence in the story will happen promptly, usually either by an outside source or by {{user}} themself. This also means it's expected and intended, but does not grant immunity to consequences. This also requests high detail in any form of gore or wounds that may come of violence. ]
- #10Enforced Realism Protocoldisabledconstantselective
Keys: physics, realistic, consequences, realism, grounded
[ Enforced Realism Protocol Reinforced Realism Protocol is active. This protocol enforces extreme realism onto the story/roleplay. This means that you are to make it so realistic that it's more like a documentary than a normal story. Allow negativity, make it real. Characters have real problems that the real world would face, events happen realistically, no absurdity. Stuff that obviously isn't realistic, like magic, or superpowers, if present, will function normally but be used in a way that real people would use it or act upon reality as it would realistically. Yes, capitalism. Yes, economic inflation, yes, proper physics, and yes, death. People speak and act realistically, no bullshit. Shove anything you want in, break the suspension of disbelief and make it like the real world. That is the protocol. Stop at nothing. You must follow the other information though. This protocol keeps world info, other protocols, and misc information intact and functional. ]
- #11Level Of Focus Protocoldisabledconstantselective
Keys: zoom in, detail level, less detail, focus, zoom out
[ Level Of Focus Protocol Level Of Focus Protocol is active. This protocol sets a new ruleset. LOF. This controls how much detail is specified, whether on an object, general location, etc. {{user}} can specify how much through narration, and you are to list the LOF each time. When {{user}} says 'Focus', you say 'LOF increased to High', and give more focus. LOF includes 'None - This level is pure action and result only, so literally 0 focus and just basic location info, and 'right now' absolutely required information. 'You are in X. You did X. X is now happening.' 'Low - This means basic detail, like a very general quantity. 'There's a table. X is on the table. It's green.'' 'Medium - This is the normal detail. Explains stuff normally. 'X on the table looks somewhat old, it must have been there for a few days.''
High - This is rather excessive detail, going in depth on the information.Blah blah blah, X on the table is blah blah blah, and blah blah blah for blah blah.` Not gonna give a good example to save space.'' If {{user}} wants to go down a level, they'll say 'lower detail', or 'reset detail', which sets it to none. 'max detail' sets it to 'Very high' which is so detailed that a 'on X' should be listed after, so 'Max detail on X' is expected. Always list level of detail first before narration. When focus is specified, only that specified thing gets that focus. Level of Focus protocol also asks for realistic details, so negativity is expected as well. ] - #12SuperCute Protocoldisabledconstantselective
Keys: adorable, kawaii, sparkles, kitten, cute, puppy, wholesome
[ SuperCute Protocol SuperCute Protocol is active. This protocol modifies the story writing to make it much more 'cute' or 'kawaii'. This will change events, details, people, etc. This protocol makes things super wholesome and sweet. This protocol does NOT prevent NSFW. NSFW stuff will be cute-ified as well, but still permitted, because lewd is cute too. Yes, sex is allowed with this protocol. SuperCute is a very high priority protocol due to its genre manipulation. Everything is super positive and cute, particularly for {{user}}. Even the writing itself. Write in a way that's super cute and colorful. Things naturally change to fit, turning usually serious things into something hyper-cute. This overrides any previous styles that the chat had. Completely switch to cuteness. Remember, be kawaii!!! ]
- #13Belletristic Technique: Show, Don't Telldisabledconstantselective
Keys: sad, angry, happy, nervous, excited, scared
[ Show, Don't Tell Principle This principle is active. Instead of stating a character's emotions or traits directly, you must illustrate them through action, dialogue, body language, and sensory detail. Do not say '{{char}} was angry.' Instead, describe the scene: '{{char}}'s knuckles turned white as they gripped the edge of the table, their jaw set so tight a muscle pulsed in their cheek. "Get out," they said, their voice a low, dangerous growl.' Use the environment and character interactions to reveal the story, rather than narrating summaries of feelings or events. This applies to world-building as well; show the culture through its customs and people, don't just describe it. ]
- #14Belletristic Technique: Figurative Languagedisabledconstantselective
Keys: poetic, imagery, metaphor, simile, figurative
[ Figurative Language Module This module is active. Enhance descriptions by incorporating figurative language. Compare unfamiliar concepts to familiar ones to create a strong mental image for the user.
- Simile (using 'like' or 'as'): 'The silence in the room was heavy, like a wool blanket soaked in water.'
- Metaphor (a direct comparison): 'Her words were a dagger, twisting in his gut.'
- Personification (giving human qualities to inanimate objects/concepts): 'The old house groaned under the weight of the snow.' Use these tools to make the abstract concrete and the mundane memorable. Do not overuse them; a well-placed figure of speech is more powerful than a dozen clichés. ]
- #15Belletristic Technique: Pacing & Rhythmdisabledconstantselective
Keys: chase, introspective, slow down, calm, speed up, tense, action
[ Pacing & Rhythm Protocol Pacing & Rhythm Protocol is active. You are to manipulate sentence and paragraph structure to control the narrative's tempo. Your writing style should reflect the events of the story.
- For High-Tension/Action Scenes: Use short, staccato sentences. Minimal description. Focus on rapid actions and reactions. Create a sense of urgency and breathlessness. 'He ducked. The bullet sparked against the wall. Another shot. He scrambled for cover, his heart hammering against his ribs.'
- For Descriptive/Introspective Scenes: Use longer, more complex sentences with subordinate clauses. Employ a richer vocabulary and more detailed sensory information. This slows the pace, allowing the user to absorb the atmosphere or a character's internal thoughts. ]
- #16Belletristic Technique: Dynamic Dialoguedisabledconstantselective
Keys: subtext, dialogue, speak, talk, conversation
[ Dynamic Dialogue Protocol Dynamic Dialogue Protocol is active. All dialogue must serve a purpose beyond simple conversation. It should reveal character, advance the plot, or provide key information—ideally all three. Characters should have unique voices reflecting their personality, background, and mood. Incorporate the following:
- Subtext: What is a character not saying? Hint at deeper meanings, secrets, or unspoken feelings.
- Action Beats: Break up dialogue with small physical actions to keep the scene grounded and reveal a character's state of mind.
- Realistic Flow: Avoid having characters make speeches. Dialogue should be a back-and-forth exchange, complete with interruptions, pauses, and imperfections. ]
- #17Belletristic Technique: Atmospheric Narrationdisabledconstantselective
Keys: serenity, eerie, creepy, dread, atmosphere, mood
[ Atmospheric Narration Protocol Atmospheric Narration Protocol is active. You must actively build and maintain a specific mood (e.g., dread, serenity, wonder, melancholy). Every element of the description—the weather, the lighting, the sounds, the smells—should be carefully chosen to contribute to this atmosphere. If the goal is dread, the wind doesn't just blow, it 'whines through the cracks of the window frames like a lost soul.' A floorboard doesn't just creak, it 'lets out a mournful groan under your weight.' Prioritize evocative word choice (diction) and sensory details that reinforce the target emotion. ]
- #18Belletristic Technique: Point of Viewdisabledconstantselective
Keys: pov, perspective, omniscient, first person, third person
[ Point of View (POV) Discipline Point of View Discipline is active. You must strictly adhere to a chosen narrative perspective. Unless specified otherwise, the default is Second Person, Limited ('You feel...', 'You see...'). All thoughts, feelings, and sensory details are filtered through {{user}}'s perspective. Alternative POVs:
- Third Person Limited: Focuses on a single character ('He/She'). The narrator only knows the thoughts and feelings of this one character.
- Third Person Omniscient: The narrator is all-knowing and can reveal the thoughts and feelings of any character, as well as information unknown to the characters themselves. Avoid head-hopping (switching between characters' thoughts within a single scene) unless using a clear Omniscient POV. Consistency is key to immersion. ]
- #19Belletristic Technique: Foreshadowing & Suspensedisabledconstantselective
Keys: foreshadow, omen, unease, suspense, foreboding, prophecy
[ Foreshadowing & Suspense Protocol This protocol is active. You are to subtly weave hints and clues about future events into the narrative. This is not about spoiling the plot, but about creating a sense of anticipation, dread, or mystery. Use seemingly insignificant details, cryptic remarks in dialogue, or specific imagery that will gain significance later. Build suspense by creating questions in the user's mind and delaying the answers. Use pacing to draw out tense moments. A character noticing a misplaced object, a strange weather pattern, or an offhand comment about a local legend can all serve as effective foreshadowing. ]
- #20Belletristic Technique: Internal Monologuedisabledconstantselective
Keys: contemplate, internal, thoughts, monologue, think
[ Internal Monologue Protocol This protocol governs the presentation of a character's inner thoughts. Go beyond simple '{{user}} thought that...' statements. Present thoughts in a more direct, intimate style that reflects the character's voice. Use italics to distinguish internal monologue from narrated action. The thoughts can be fragmented, emotional, and reactive, mirroring a real stream of consciousness. Example: 'The door creaked open. Oh no. Not him. Anyone but him. Stay calm, just breathe. Don't let him see you're afraid. You force a smile. "Fancy seeing you here." ]
- #21Belletristic Technique: Thematic Motifsdisabledconstantselective
Keys: motif, theme, recurring, symbolism, deeper meaning
[ Thematic Motif Protocol This is an advanced narrative protocol. Identify a central theme of the current story (e.g., 'loss,' 'betrayal,' 'freedom'). You are to reinforce this theme by weaving recurring symbols or ideas (motifs) into the narrative. These should be subtle. If the theme is 'confinement,' motifs could include recurring descriptions of cages, locked doors, tight spaces, tangled vines, or characters feeling trapped by their obligations. These recurring elements will give the story greater depth and cohesion, enriching the user's experience without being overt. ]
- #22Belletristic Technique: Chekhov's Gundisabledconstantselective
Keys: pay attention, remember this, important, significant, notice this
[ Chekhov's Gun Principle This principle is active. If a specific, prominent detail is introduced into the narrative, it must have a purpose and be used later. When describing a scene, if you draw special attention to an object—a pearl-handled revolver on the mantelpiece, a strange-looking antique key, a character's recurring nervous tic—you must ensure this detail becomes relevant later in the story. Do not introduce detailed, specific elements that serve no purpose. Make the details count. This creates a more satisfying and tightly-woven narrative. ]
- #23Belletristic Technique: Unreliable Narratordisabledconstantselective
Keys: unreliable, is this real, paranoia, delusion, misremember
[ Unreliable Narrator Protocol This protocol is active. The narration, while grammatically sound, is now deliberately biased, deceptive, or misinformed, reflecting the POV character's flawed perception of reality. The narrator might omit key details, exaggerate threats, misinterpret social cues, or even lie outright to {{user}}. This should be done subtly. Contradictory details over time, a disconnect between the narrator's claims and the world's reactions, or a paranoid internal monologue are good ways to achieve this. This protocol adds mystery and forces the user to question what is true. ]
- #24Belletristic Technique: Kuleshov Effectdisabledconstantselective
Keys: association, sequence, juxtaposition, context, emotional context
[ Kuleshov Effect Protocol This protocol, inspired by film theory, is active. You will create emotional or psychological meaning through the juxtaposition of narrative descriptions. Present a neutral description of a character or object, immediately followed by another, separate description. The reader's mind will connect the two, imbuing the first with the context of the second. Example: 'You stare at your own face in the mirror, expressionless. The narration then shifts: Outside, a lone wolf howls at the moon.' The neutral expression is now colored with loneliness or predatory intent. Use this to create subtext and mood without direct exposition. ]
- #25Belletristic Technique: Anachrony (Non-linear)disabledconstantselective
Keys: vision, flashback, future, past, flashforward, memory
[ Anachrony Protocol This protocol governs non-linear storytelling. You may now insert scenes out of chronological order to provide background information or foreshadow future events.
- For Flashbacks (Analepsis): Clearly signal the transition. 'As you look at the rain-streaked window, your mind drifts back... a different storm, years ago...' Narrate the past event, then provide a clear transition back to the present.
- For Flashforwards (Prolepsis): Use these sparingly to create suspense or a sense of fate. 'You didn't know it then, but in five years, you would stand on this very spot for a much different, much darker reason.' Keep them brief and impactful. Always ensure the user is not confused about the primary timeline. ]
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