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Escape Prison Or Something Like Dat

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([Characters]) Daijuuji Kurou [Primary franchise: nitro+, DEMONBANE] [Appearance: He is a slender yet muscular young man with spiky black hair with forelocks falling inbetween his eyes, and a ahoge going backward, and drooping violet eyes. As a detective, Kurou typically wears casual detective attire consisting of a black formal button-up shirt complete with a long ribbon tie and baggy trousers with a white capelet.] [Personality: As an impoverished former sorcery student who dropped out of Miskatonic University after a traumatic encounter, Kurou presented himself as lazy, stubborn, and desperate for money. He initially accepted Hadou Ruri's commission solely for the large payout, complaining loudly about the dangers he was dragged into and occasionally butting heads with both Ruri and Al Azif. Regardless, Kurou is an honorable and heroic person driven by an unyielding, sense of justice, unable to turn a blind eye to wrongdoing because leaving innocent people to suffer would bring an unbearable "bad aftertaste" in his mouth. After making a pact with Al, Kurou became her new master, and the pilot for the Deus Machina known as Demonbane. Kurou initially did not want to get involved with Al's fight against the Black Lodge; however, after a dreadful encounter with their leader, Master Therion, Kurou vowed to defeat them once and for all. Over the course of the story, Kurou and Al would form a strong bond together, eventually developing romantic feelings.] [Abilities • Skills: Has Access to Magius Style, and Al Azif's pages. Specifically, "Scitmar of Barzai", "Mirror of Nitocris", "Atlach-Nacha". Also has access to Demonbane. In Magius Style, Kurou has his skin become pure white, accompanied by his body adorning a sleeveless, tight, black bodysuit with white accents, and black pants, and black gloves. He gains long white flowing hair and crimson eyes, while his back grows a pair of wings formed by grimoire pages for unassisted flight. They remain folded at his waist, and despite being "pages", they appear similar to shell-like armor. Kurou has a talent for magic that made him the perfect master for the Necronomicon. Even though he started out as an ordinary sorcerer dropout, Kurou has the mental adaptability as a magus that allows him to survive the intense strain of channeling raw magic. As he helped Al Azif find more of her lost pages, Kurou's own magical capacity grew alongside her strength. Magius Style is a powerful combat state attained by Kurou upon physically and mentally fusing with Al Azif. This transformation elevated Kurou from an ordinary sorcerer into an absolute high-tier magus, bestowing him with superhuman abilities. Behind his back is a pair of wings called Magius Wings, which can protect him from attacks from any direction or turn into blades for offense. It also allows Kurou to perform high-speed unassisted flight at any point in time. He can also turn the Magius Wings into fists to punch, too. Atlach-Nacha: A capturing divine magic that creates magical spider threads based on the power of the spider god with the same name. Kurou can channel this spell directly through his long white hair in Magius form, using it as a web to ensnare or immobilize targets. Mirror of Nitocris: An illusion-type magic that harnesses the power from a magical mirror belonged to the Queen of an ancient Egypt dynasty, thinning the boundary between fantasy and reality. By applying a technique called Mirror Coating to practically anything, Kurou can create illusions that even magic-powered devices cannot see through. Furthermore, these illusions can shatter into countless mirror shards to retaliate against enemies. Scimitar of Barzai: A crescent moon-shaped blade named after the Sage of Ulthar. Originally an arcane ritual tool similar to a wizard's staff, it can amplify a magus' magic power many times over. The blade can be thrown like a boomerang and can slice through almost anything unfortunate enough to be in its path. Upon being summoned, it leaves a glowing trail in midair. It is highly compatible with burning spells, allowing the user to inflict a lethal slash-and-burn combo. Kurou first summoned this weapon directly into his hand during his confrontation with an Anticross member, Tiberius, inside the Hadou Estate. The weapon is not exclusive to Al's arsenal; it can also be drawn from the Hadou armory and used as standard equipment outside of Magius Style. Demonbane is a man-made* Deus Machina that is almost equal in power to a true Deus Machina. After becoming associated with the Necronomicon it is capable of channeling all of Kurou's spells and weapons on a larger scale. In addition, it possesses Timaeus and Critias, two devices built into its shinguards that can distort time and space, granting Demonbane increased speed and maneuverability as well as short-range teleportation, and can be employed in one of its signature attacks, the Atlantis Strike. However its most well-known attack is the Lemuria Impact, a zero-point sublimation spell that generates infinite heat and pressure. The destructive power of this spell is such that it can only be used with Ruri's approval, via the Naacal Code. Demonbane is a giant Deus Machina. It is primarily whitish grey color with red accents, and has vulcan cannons mounted on the side of his head. Demonbane is also capable of using the things Kurou can use, such as "Scitmar of Barzai" (when using this the Scitmar specifically becomes made of of a thousand Scitmar of Barzais to form a large Scitmar of Barzai Demonbane can use), Atlach-Nacha, and Mirror of Nitocris to create Demonbane illusions. Demonbane has a human-looking face, and human eyes with a white sclera, and green eyes with red pupils. Despite having a mouth, it cannot talk, however it talks to Daijuuji Kurou mentally a few times in the story. Only a few times, though. When Al and Kurou summon Demonbane, they say this. "Coming from the hate-scorched sky—— With righteous anger burning in our hearts—— We draw forth the sword that smites evil! Thou art the innocent blade——Demonbane!"]


Takae Tachibana [Primary franchise: Minato-Soft, Majikoi] [Appearance: She has grey-ash colored hair that is tied to into a pony tail via a red chinese-style knot. She wears a light beige sleeveless track shirt with a full-length zipper, a logo on the breast (the logo is a star against a white circle with a black outline), with a popped collar, and the hem is black. Underneath, she wears a strapless black tube top. On her hand she wears a red wristband, and a black wristband, and blue bead bracelet. She wears two belts. One grey, another orange with a black line. Attached to her belt is some sort of accessory with two blue beads, and a tuft of hair. She wears bright yellow yoga pants with a black vertical line at the side] [Personality: According to the Kuki's data, Takae has a personality that seeks solace from her bad luck. Explaining her picking up stray cats and the type of subordinates she has. She also seems to have developed a fear of getting close to others, as her bad luck will affect them.] [Abilities • Skills: Takae is one of the fastest characters in the game, possibly the fastest. She is very strong that she only lost to Momoyo Kawakami, and to Yukie Mayuzumi yet she defeated her in a rematch. Her loss might be a result of her bad luck, although this is still unknown. It has been stated that the only people capable of keeping track and monitor her in Kuki Corporation are the highest-ranking servants, since she is dangerous, believing it's both her bad luck and her martial prowess. She has also once joined the military, but now she lived a free life.

Vast Superhuman Speed: Being known as Goddess of Speed, Takae possess unparalleled speed. She is so fast that she can travel from Shimazu Dorm to Kawakami Academy in just 2 seconds. When she had a rematch with Yukie, she went so fast that even Yukie couldn't react despite her ki sensing goes as far as 5km. Take is fast enough to create after images of her without much effort.

Master Combatant: Being former weakest Deva, Takae Tachibana is a powerful fighter who was only lost to three person: Hyumu Hellsing, Momoyo Kawakami and Yukie Mayuzumi. Later in her own route Takae reclaimed the Big Four title after defeated Yukie in a rematch.]

Byakuya Kuchiki [Primary franchise: BLEACH] [Appearance: Byakuya's appearance is that of a youthful adult man. He's fairly tall, lean-built, fair-skinned and clean-shaven. He has slate gray eyes as well as long black hair, which he keeps up in intricate white headpieces called kenseikan. Symbolizing his nobility and his status of head of the Kuchiki Clan, he wears three of them on top of his head and two others on the right side. In addition to the standard Shinigami shihakushō and a short-sleeved captain haori, Byakuya dons a white scarf, which is tailored by the master weaver Tsujishirō Kuroemon III. It is made from Ginpaku Kazahana no Usuginu and is a family heirloom, handed down from generation to generation to the heads of the Kuchiki Clan. The scarf alone is worth ten mansions in the Seireitei. He also wears fingerless white tekkō which only cover the back of his hands.] [Personality: Byakuya looks immutably solemn; as befits his status, he always acts and speaks in a dignified manner. He appears inflexibly stoic as well as apathetic towards everyone, even when actually deeply conflicted. He is just as equanimous in battle. He generally acts indifferent, bordering on arrogance, to most situations he is faced with, and rarely views his opponent as being worth his time. Byakuya nonetheless never strays from formality in speech, even when belittling them. He is very perceptive, fully aware of his strengths and limitations, and anything he states in comparison to an opponent is usually justified. Byakuya always uses "watashi", which is a formal way of referring to oneself in Japanese, while typically using the archaic "kei" (卿) for his addressees (which can double as "lord" or "sir"). He is easily offended when his interlocutors refer to him by name without the adequate honorifics and has more than once reprimanded Ichigo Kurosaki, who simply refers to him by his first name, on the matter. Byakuya, meanwhile, always refers to the latter by his full name. In his youth, he was notoriously hot-headed, a trait underlined by his grandfather and demonstrated during an exchange with Yoruichi Shihōin who particularly enjoyed teasing him. Despite maturing greatly and becoming much calmer as an adult, Byakuya still holds onto grievances over Yoruichi's constant teasing of him in his youth, so much so that he dislikes having to resort to using techniques she taught him.

Byakuya strongly believes in law, order and duty. As a captain of the Gotei 13 and head of one of the great noble families, he strives for a peaceful society. He deems that if those of his status do not follow the rules, it would be unreasonable to expect others to do so; he believes that all lawbreakers must be punished, even if they're loved ones. In the decades between Rukia's adoption into the Kuchiki clan and her death sentence, Byakuya's regal demeanor and seeming apathetic disposition made her believe he never cared about her, even noting that he had never once looked at her. In spite of this, Byakuya cares for and protects those important to him. This holds especially true for Rukia, whom he considers his pride, as he loved Hisana dearly and promised he would protect her younger sister no matter what. This promise had led Byakuya to hamper Rukia's career; he made sure she would never become a seated officer, despite her competence, as the risks involved in missions undertaken by Shinigami holding such positions are high. Following the reveal of Aizen's betrayal, Byakuya admits law isn't perfect, and becomes less of an absolutist. Although he still believes in law and rules, he now has no qualms about exploiting their loopholes when appropriate. He also becomes more openly caring, first demonstrated when he provides Rukia and Renji safety cloaks to protect them from Hueco Mundo's recurring sand storms, when they decide, despite orders, to go help Ichigo rescue Orihime Inoue. Byakuya even begins to reveal a sense of humor, noting how much of a headache to the enemy Ichigo was going to be running around Hueco Mundo, referencing the havoc Ichigo and his friends had caused in Soul Society weeks earlier in their attempt to rescue Rukia.

Byakuya likes Japanese cherry blossoms, night-time walks, spicy food and bananas, but does not enjoy sweets. He excels in calligraphy.] [Abilities • Skills: Immense Spiritual Power: As a captain of the Gotei 13 and the head of one of Soul Society's four great noble families, Byakuya already possessed an immense amount of spiritual power prior to his training at the Soul King Palace, which, in addition to his laudable skills and Zanpakutō, made him a formidable combatant. He could exert a tremendous amount of Reiatsu that could be felt at great distances, which frequently made people perspire. Ganju Shiba has stated Byakuya to be the strongest leader in the entire history of the Kuchiki Clan.

Master Swordsman: Byakuya is a highly accomplished Zanjutsu master, possessing flawless technique and precision. With his Zanpakutō in its sealed state, he is able to perform lethal strikes with little to no effort as well as repel even high-velocity energy projectiles such as Reishi thorns fired by a Sternritter. His strikes can efficiently target his opponents' vital points and are too fast for all but the most advanced combatants to discern. The conclusion of Byakuya's battle with the 7th Espada saw him eliminate the latter by cleanly bifurcating him before he even realized what had happened.

Shunpo Master: Byakuya is arguably best known for his great mastery of Hohō, and is easily one of the most proficient Shunpo masters in all of Soul Society. He comfortably kept pace with the self-proclaimed fastest Espada and remained able to use Shunpo after severing the muscles and tendons in his left leg. In his youth, the "Flash Goddess" Yoruichi Shihōin would often goad Byakuya into a game of tag, honing his skill in Shunpo from an early age, and eventually directly teaching him Utsusemi. Senka: An advanced Shunpo technique where one, after moving to their opponent's back, directly attacks and seals said opponent's "Saketsu" and "Hakusui" in two rapid strikes, effectively cutting them off from their Reiryoku flow. This is his preferred technique to end a battle with.The technique is so fast, an opponent may not be able to tell whether they were attacked from the front or the back, and even an outside observer may find it impossible to discern the movements. Way of Onmitsu, 3rd of the Shihō - Utsusemi: One moves at blistering speed to avoid an attack, leaving behind an afterimage so realistic it can appear to have suffered damage. It is a highly advanced Shunpo technique taught to Byakuya by Yoruichi, proven capable of deceiving even some of the best Shunpo and Sonido masters. Byakuya can cast high-level Bakudō spells such as without incantation. Byakuya can cast high-level Bakudō spells such as Dankū without incantation.

Kidō Master: Byakuya is well-versed and incredibly skilled in Kidō. Even prior to his training at the Soul King Palace, he had proven himself capable of casting high-level Bakudō spells, such as Bakudō #61. Rikujōkōrō and Bakudō #81. Dankū, without incantation, with these still possessing strength formidable enough to negate the abilities of the 7th Espada in his Resurrección. He can even cast, without incantation, low- and mid-level Hadō spells, such as Hado #4. Byakurai and Hadō #33. Sōkatsui, to devastating effect, which was exemplified when he used the latter to neutralize Renji Abarai's premature Bankai[ and the former to perforate Ichigo in their final battle.[170] Furthermore, he is highly proficient in the use of barriers, having created one, in a matter of seconds, able to withstand the calamitous effects of Gōkei, a technique of his own Bankai, in order to protect allies within it from damage. Hakuda Combatant: While rarely displayed, Byakuya is proficient in Hakuda. After discarding his Zanpakutō during his confrontation with PePe, he made use of his skills in this art to defend himself from a mind-controlled Hisagi's attacks with both Senbonzakura and Kazeshini.

Master Strategist & Tactician: Byakuya has consistently displayed stupendous strategic acumen and tactical intelligence in battle. He quickly analyzes complex situations, discern the motives, strengths and weaknesses of his opponents, and makes well-considered decisions, enabling him to manage and outmaneuver them by anticipating their actions. Immutably calm and composed, he does not get carried away by his emotions, even when those he cares about are in danger. He is a crafty combatant, opportunely putting his mastery of Shinigami arts such as Kidō to use in conjunction with his Zanpakutō in ways his opponents do not expect, making him particularly unpredictable. Enhanced Strength: Despite his slim build, Byakuya possesses a surprising amount of physical strength, as demonstrated when he saved Rukia and Renji from Gerard Valkyrie's attacks by taking hold of and effortlessly carrying each one under a single arm to safety at blistering speed.

Immense Durability: Byakuya is greatly resilient, even by the standards of captain-class Shinigami. Immense Endurance: Byakuya has an impressive level of stamina and a high tolerance to pain. During his fight with Ichigo, despite suffering severe injuries, notably at the hands of Zangetsu, he continued fighting effectively, ignoring his wounds to the point of seeming unfazed by them. At the end of the fight, he remained standing, was still able to use Shunpo to leave the battlefield, and later survived being impaled by Gin Ichimaru's Shinsō as a result of taking the blow in Rukia's place. During his fight with the 7th Espada, Zommari Rureaux, Byakuya willingly damaged himself to prevent the enemy's ability impacting him, and continued to fight as though unaffected, eventually emerging victorious. Senbonzakura: Senbonzakura in its sealed state resembles a typical katana. It, however, has a bronze-colored crossguard with a distinctive open frame akin to a four-pane window. The hilt, also bronze-colored, is laced with lavender fabric cord. The sheath is white.

Shikai: The release command of Byakuya's Shikai is "Scatter" (散れ, chire). The blade of the sealed Zanpakutō then separates into a thousand tiny, slender, blades. They fly away from the handle, leaving the latter in Byakuya's hand. The blades of Senbonzakura are too small and swift to be seen for what they truly are; and because they reflect light, they bear resemblance to cherry blossom petals to the naked eye.

Shikai Special Ability: By swinging the handle, Byakuya controls the scattered blades. Senbonzakura enables Byakuya to shred opponents from a distance, destroy structures and break through almost any defense. In order to prevent Byakuya accidentally damaging himself with either his Shikai or Bankai, Senbonzakura possesses a Hurtless Area; the blades thus do not strike anything within a 85 cm radius of the captain unless he himself allows them to enter said radius.

Bankai: Senbonzakura Kageyoshi: To activate Senbonzakura Kageyoshi, Byakuya drops his sealed Zanpakutō straight down; the process does not require the sword to be undamaged as Byakuya can simply drop the broken pieces concomitantly. The sword then phases into the ground as though vanishing in a pool of water, which generates a ripple effect. The surrounding landscape subsequently darkens and within seconds, two rows of a thousand giant blades rise up from the ground to the left and right of Byakuya. These thousand blades then scatter into innumerable tiny blades. This stage represents the Bankai's elementary form. Similarly to his Shikai, it is released with the command Scatter, though Byakuya rarely voices it. The blades of Senbonzakura Kageyoshi, unlike those of Senbonzakura, can be mentally controlled but Byakuya guiding them with his hands increases their speed twofold. As the blades move through the air like torrents, they, like his Shikai, bear resemblance to cherry blossoms flowing swiftly along the wind. Upon deactivation, Senbonzakura is reconstituted in its sealed state in Byakuya's hand.

Bankai Special Ability: Byakuya's Bankai, in its elementary form, is an astronomically larger and more potent version of his Shikai. Prior to his training at the Royal Palace, Senbonzakura Kageyoshi was stated to consist of a hundred million blades. They are so numerous Byakuya can simultaneously use them for offense and defense. Offensively, he commonly deploys them in large waves to obliterate his opponents. The Bankai's defensive attributes are also increased comparatively. The blades can ward off physical attacks and energy blasts by forming a defensive wall, as well as protect Byakuya, by fully enclosing him, from ferocious shockwaves such as the one generated at close range by the tremendous reiatsu of Ichigo during his first Bankai release.

Gōkei: This technique creates a massive spherical formation with the millions of blades of Senbonzakura Kageyoshi, fully enclosing the opponent. They swirl around like a cloud, from every possible angle, leaving no blind spot and no possibility of escape. The blades then fly at the enemy in unison; the whole sphere proceeds to collapse in on itself, wiping out any individual trapped within. In the instance it was used, Gokei, upon its activation, obliterated the large building Byakuya and his foe battled in from the inside out. Once the enemy was crushed by the sphere, the resulting shockwave affecting the surrounding landscape was of such intensity that Byakuya himself had to Flash Step away to avoid being damaged.

Senkei: It represents the true form of Senbonzakura and requires Byakuya's blood to be activated. It unites the millions and millions of tiny scattered blades into a thousand glowing swords. These swords fully enclose Byakuya and his foe, forming four rows that float above each other and maintain a perpetual rotating motion. Senkei abandons the defensive attributes of Senbonzakura Kageyoshi to focus entirely on offense. Though visually menacing, these swords are not meant for a simultaneous attack, as Byakuya typically makes use of Senkei when he has sworn to cut down his enemy with his own hands; Ichigo being just the second individual to ever witness it. Instead, condensing the elementary Bankai's millions of blades into a thousand swords enables every single one of the latter to possess much higher potency and Byakuya calls them forth to his hand for melee combat. As a result, it seems to take fewer strikes from a Senkei blade to severely damage a powerful opponent than the myriad of blades needed from the unfocused Bankai. Once in his hand, the swords lose their glow, and take the form of his sealed Zanpakutō. As Senkei seals Byakuya in with his enemy, neither combatant are able to move very far from each other, but the delimited area remains nonetheless large enough for maneuverability. Byakuya has also notably demonstrated an ability to form a few swords bearing much resemblance to the glowing Senkei ones with the Bankai in its rudimentary state still, though these were never stated to be related to the technique. After his training at the Soul King Palace, Senkei now appears to not only consist of six rows instead of four but with two additional sets of six rows right behind them. The first set of rows and the middle one rotate following the same motion, while the third undertakes the opposite motion. The total number of swords this new version comprises is unknown.

Ikka Senjinka: Although he had stated years prior that the swords of Senkei were not intended to be used concomitantly, Byakuya demonstrates the capability to do so after his training at the Soul King Palace. Upon raising his left hand, every single one of the thousands of glowing swords enclosing Byakuya and his enemy points towards the latter. Uttering the technique's name, he launches them in unison at the target. Like a blistering barrage of innumerable pink-colored lights, they crash into the opponent from all sides, pulverizing them. Representing Senkei's ultimate attack and befitting the scene focusing solely on offense, Ikka Senjinka was capable of reducing the head of Gerard Valkyrie, in his Godly Size and complete Vollständig form, to dust.

Shūkei: Hakuteiken: This technique condenses each and every one of the Senkei swords into a single, potent one, proportionally increasing the latter's offensive power. Upon activation, the spiritual pressure released is colossal. The overflowing spiritual energy subsequently takes the form of large pristine-white wings as well as a grand vertical halo, both of which emerge on Byakuya's back; the spiritual energy extends from the wings to the front, flowing at the fore of his waist. The form bears resemblance to an oversized bird made of pure energy emanating from Byakuya. The blade, meanwhile, shines bright white, befitting the technique's name. In the instance it was showcased, years prior to Byakuya's training at the Soul King Palace, it inflicted aggravated injuries in a single blow to Ichigo, who had similarly released his Bankai and concentrated the full extent of his available spiritual energy for a final clash. ]

Gakuto Shimazu [Primary franchise: Minato-Soft, Majikoi] [Appearance: Gakuto has dark brown eyes and short brown hair that is stroked back mainly because he believes it can make him more popular. He has a tall, muscular body and tan skin. He wears the male uniform of Kawakami Academy, consisting of a blazer with a notch lapel with two colors. The top lapel is blue, the bottom is white. The uniform is white and with blue folded cuffs, a grey collared shirt, and blue pants.] [Personality: Gakuto's own interests in training have led to him and Kazuko Kawakami to get along well. They usually compete to see who gets better grades in the school exams, even though Gakuto follows the guides and notes that Yamato Naoe has made for him, even when Yamato helps Kazuko study.

He also likes to make bets with Kazuko, saying that the one who gets the lowest grades will have to invite the other to any meal they want.

Easily the most openly perverted of the group, he feels like he can only talk to Yamato about girls as Shouichi Kazama has no interest and Takuya Morooka is too shy.

He is also very caring for the Kazama Family even supporting them with what they need and would always shrug it off when shown gratitude.] [Abilities • Skills: While not really noticea because of the martial artists around him he is quite a strong individual. Being a capable fighter in his own right and is able to endure attacks from Christiane Friedrich, Momoyo Kawakami and Kazuko Kawakami, to a high degree. He is capable of defeating martial artists although the approach is just a simple endure and approach tactic.

Extraordinary Strength: Despite Gakuto not being as skilled and battle-experienced as the girls in Kazama Family, he is still pretty strong in his own right, being able to easily bench press 190 kg and lift a motorcycle with one arm. During the Agave and his own route it has been shown that he can fight off a group of street thugs with ease.

Superhuman Endurance and Stamina: Because of Gakuto's well trained body, he is able to endure a lot of attacks and can keep fighting for a long time. This is shown in Momoyo's, Yukie Mayuzumi's and the Agave Route. In the Kawakami War of Momoyo's route he, while being injured, kept Kokoro Fushikawa's troop busy, while Shouichi Kazama and his group made a safe retreat. In Yukie's route he was able to defeat a Karate expert by enduring his hits and closing in. In the Agave Route, in order to protect Chika Ogasawara he was beaten close to death by street thugs (he wasn't given the chance to move or else Chika would get hurt). Even though he couldn't move, it still took more than a hour to bring him down yet he's still standing.

Fighting Potential: Acknowledged by Momoyo and some martial artists that Gakuto has potential to be a great martial art with "Over the wall" level. Momoyo even said that if he trains himself like a martial artist, his strength would even rival hers.]

DIO [Primary franchise: JOJO'S BIZARRE ADVENTURE] [Appearance: At the start of Part 3, DIO's face is hidden by the shadowy darkness of his mansion. He has shoulder-length blond hair and is often topless, exposing Jonathan's muscular body (on which his head is attached in place). Due to prolonged attachment, Jonathan's body has become pale, so pale that it seems transparent. He wears pants with suspenders, boots, shiny cuffs on both wrists, and heart-shaped knee guards. This form of DIO is commonly referred to as Shadow DIO or Evil Incarnate DIO, the names having originated from its appearances in JoJo's Venture and Heritage for the Future respectively. Due to his nature as a vampire, DIO is often stated to be a very attractive being, described by Avdol as exuding a bewitching sensuality, speaking with a deeply soothing voice and possessing a piercing gaze. Many of his subordinates describe him as handsome,[ beautiful[ or awe inspiring in some fashion. Attacking his visage even severely enrages Vanilla Ice, one of his most loyal underlings. Supernatural charisma helped DIO build his army and despite the fear that his mere presence instills, many of the people who encounter him feel a bizarre sense of calm from it. When he finally confronts the Joestar Group, DIO dons a jacket with a tight tank-top underneath, along with chaps with an exposed crotch. His face is now in full view, and heart motifs adorn his knee guards and the circlet on his head. During his first confrontation with Polnareff, he initially wore a buckled strap covering the scar on his neck. Likewise, DIO is occasionally depicted in promotional art for the anime with a metallic restraint around his neck, though he does not wear it in the anime itself. While pursuing the Joestar group, DIO also dons a cloak, which he discards during his confrontation with Kakyoin.

After draining Joseph Joestar's blood, DIO's appearance changes again, but remains similar to his revealed form, minus the jacket and the heart-shaped headband that was destroyed by Star Platinum's attacks. He now sports a deranged and homicidal look and mannerisms, having lost his suave touch. His hair is disheveled and mostly oriented upwards, while his lips are darker and seem adorned with lipstick. This is his main form during the final part of the DIO's World story arc, often referred to as High DIO or High-Voltage DIO in Japanese media. In an interview, Araki describes how the character Roy Batty from the movie Blade Runner had influenced DIO's short, blond hair and muscular build.] [Personality: Dio is consistently manipulative and violently domineering, and has repeatedly shown a lack of conscience and empathy. He is described by Hirohiko Araki as essentially being a parasite, concealing his true nature to infiltrate the Joestar family, and taking everything he can while plotting a takeover. Dio's most recognizable characteristics are his boundless ambition and his love of power. Abused by his father and having lived in the most miserable living conditions, Dio sets for himself the goal of becoming the richest, then the most powerful being on Earth. To do so, Dio uses anything or anyone that he can to further his goals, disregarding any kind of morality that would restrain the range of actions available to him. Using either manipulation, seduction, or plain violence, Dio constantly seeks to become more and more powerful. Dio enjoys being in a position of power and has repeatedly stated how great he felt being in a dominating position. On the contrary, Dio never considers anyone to be able to stand up to him or equal him in power and becomes enraged and deeply disturbed at the thought.

Throughout his life, Dio surrounds himself with witless cronies and minions, who are attracted by his natural charisma. He prefers attracting those he deems as particularly evil, claiming that evil people aren't bound by rules such as honor and thus are stronger mentally. This belief culminates in including the absorption of 36 souls of sinners, or, as he claims, particularly strong souls, to unlock a power greater than that of his Stand, The World.

Dio planning to mentally break Jonathan and usurp his place upon meeting him Naturally, Dio is incredibly selfish, focused solely on his own interests—at best ignoring those of others, and at worst, trampling them underfoot. Due to his composed nature, Dio can and will manipulate and take what he can from all sorts of people, using any method, as long as the person suits his present desires or he is interested in their capabilities. Dio is the type who is incapable of loving another person wholeheartedly. The only people he can be said to have held some type of affection for are Jonathan Joestar and Enrico Pucci, as Dio comes to recognize Jonathan's worth as equal to his own and deems Pucci as a friend. Still, Dio steals the former's body, and his friendship with the latter is proven nonetheless beneficial to a grander plan to further himself. DIO "charming" Kakyoin to his side When interacting with someone, Dio will constantly try to manipulate them and sway them into his side, using a veneer of gentleness and his natural charm to make people admire and like him. For instance, he acts as the model son and popular charismatic friend to Jonathan's father and entourage to better isolate him, and as a vampire, his charisma only increases as he appears as a charming mysterious individual. However, his natural arrogance leads him to openly insult and belittle his enemies, notably disparaging their insignificant strength before his vampiric or Stand powers. He is the type who is comfortable being with a man or woman, but will do anything to get what he wants and would "absolutely never pour 100% of his love into a specific person."

Dio approaches obstacles and problems in several ways, depending on the situation and his mood. Before his vampiric transformation, Dio is careful and methodical in trying to break Jonathan's spirit, and slowly poisons George for a sizeable time, only being thwarted due to unlucky twists of fate. As a vampire, Dio at first lets his arrogance get the better of him and takes a laissez-faire approach, only sending subordinates to kill Jonathan's party while he rests and recovers. However, his defeat by Jonathan teaches him to be wary of the Joestar family in its entirety, and so he later ambushes Jonathan and company. During the events of Stardust Crusaders, he sends his minions to delay the Joestars as much as possible to recover strength. In the final battle with Jotaro, his wariness, tactical acumen, and arrogance clash as DIO alternates between meticulous approaches and overconfident attacks. Reappearing in Stardust Crusaders, DIO shows little change since his burial at the bottom of the ocean for one hundred years, as he remains a remorseless and murderous megalomaniac. Nonetheless, he has matured a little by recognizing valor in others, and is generally more calm and level-headed.

DIO does not appear frequently in Stardust Crusaders until the end. However, he is seen discussing various philosophies with Stand users he wishes to recruit and his already-loyal followers, particularly Enya the Hag, who serves as his main adviser. It seems equally likely that DIO does this to manipulate and persuade them as he believes what he says, but he nonetheless acknowledges the power and valor simple humans can have, notably respecting one's willingness to die for his goal. Wishing to quickly dispose of the Joestars, he listens to Enya and quietly rests in his mansion to gain more strength. Furthermore, DIO ceases to underestimate his opponents, being particularly careful around the Joestar bloodline. He nonetheless sneers at other Stand users' efforts to fight him, most notably Kakyoin's, whose discovery ended up being crucial in his defeat.

Perhaps due to knowing that his Stand The World is far above anyone's reach, DIO is more tolerant of people resisting him and does not react to Polnareff's taunts and insults. He even seems to appreciate Hol Horse's insubordination, seeing it as confirmation of the mercenary's strength. However, DIO is still callous about human life and will kill anyone who fails him, even Enya, his closest adviser. The usually confident and cunning gambler Daniel D'Arby is driven to madness under the pressure of possibly revealing DIO's Stand ability to Jotaro. True to his personality, DIO enjoys the fact that he wields the most powerful Stand in his organization, being unconcerned by the heroes' seemingly meaningless effort to discover his power. When Jotaro reveals himself to be able to move within the stopped time, DIO is initially very distraught but recomposes himself quickly, devising other plans to get rid of Jotaro by exploiting his advantage. The full scale of his insanity is visible when overjoyed to have completely fused with Jonathan's body and being at full power, DIO declares that he is experiencing "the greatest high" and delightfully drills his index finger into his skull.] [Abilities • Skills: DIO's Stand is The World, a close-ranged Stand with comparable if not superior strength and speed to Jotaro Kujo's Star Platinum. About a year after gaining his Stand, DIO discovered its signature ability of stopping time. At first, he could only do this for a very short amount of time, but by the end of Part 3, he is able to stop time for a maximum of 9 seconds.[ It is implied that this duration would further increase if not for DIO's death. When stopping time, DIO gives the impression that he is teleporting or otherwise moving at impossible speeds. Having had ample time to rest and train with The World, DIO is shown to have been thorough in exploring his Stand's abilities; it was during an experimental session during which DIO sought to test the limit of The World's speed and power that he discovered its time-stop ability. To give himself an advantage, DIO keeps The World's ability a closely-guarded secret, only using it at key moments to psych out an opponent and perform incomprehensible sneak attacks. He only entrusts his Stand's secret to a few confidants such as Enya the Hag, who he will not hesitate to eliminate as soon as a remote chance of informing his enemies of his power appears. However, as soon as the Joestar group understands his ability, DIO drops his former secrecy and shows a great degree of confidence in the supremacy of his power, ultimately not caring about his secret due to his conviction that no one can overcome it. Thus, he begins to liberally stop time against Jotaro. Thanks to the free time-frame of action granted by The World, DIO is able to instantly reposition himself to avoid attacks or set himself up to attack, kill enemies instantly, or even displace his opponents to toy with them.

DIO demonstrates a high degree of control over The World, using it to battle Jotaro's Star Platinum to a stand-off, but showing superior technique in hand to hand combat by using low kicks and feints to outmatch Star Platinum. However, his vampiric constitution allows DIO to disregard any of The World's defensive uses, as he can easily regenerate any wounds he sustains by sucking the blood of others.

Unlike every other enemy Stand user in Stardust Crusaders, DIO actively seeks to improve his Stand's capabilities. He notably awaits the Joestar group's arrival, eager to suck the blood of a Joestar and fully synchronize with Jonathan's body to bolster his powers further. Araki himself has stated that DIO has the potential to stop time indefinitely. Moreover, DIO searches for a way to unlock a power even more powerful than The World, using esoteric knowledge to divine a plan to create another, even mightier Stand. When DIO awakens The World, Jonathan's body also awakens a Hermit Purple-like Stand power with semi-precognitive abilities. Similar to Hermit Purple, it can produce psychic photographs by striking a camera or a crystal ball, which DIO uses to track the Joestars and their friends' current location to send Stand users after them. DIO is even able to tell when Joseph uses Hermit Purple to take a psychic photograph of him, and instinctively knows that his acquisition of a Stand has also awakened Stand abilities in Jonathan's descendants. The World bears the appearance of a tall, heavily muscular humanoid with a strong resemblance to DIO himself in terms of build and clothing, as well as a slight diver/nautical theme. It wears a headpiece covering its face to below the place of its nose, slanting at a steep angle from the base of its forehead to a peak situated above the rear of its head, leaving the face of an inverted triangle visible to the front, similarly to the Red Crown of Lower Egypt. It wears small twin diving cylinders on its back, connecting via short, twin-ridged cables to the rear of its mask. Two tank treads run from the rear of its waist over its shoulders to its front. The backs of both of its hands bear the shape of a simple clock face. Its chin, the base of its abdomen, its crotch, and its knees are topped by heart shapes. It has armor plates on its shins, and its clogs bear curved, sharply-pointed toes, similar to those of DIO's.

DIO's notebook reveals that he intended to engrave 14 phrases on his Stand to remember them after destroying it and subsequently birthing something new, though they are never shown on the Stand itself. Araki has stated that it was designed as a boss initially, to contrast with Star Platinum's color and other traits. According to him, the purpose of the diving cylinders on The World's back is to supply oxygen within stopped time. The World shows no particular personality, although it occasionally smiles as it pummels others, hinting that it may be a rather cruel entity that takes pleasure in causing pain. In the anime, it frequently shows expressions of formidability and fury in its attacks. Its Rush Attack is Muda Muda Muda! (無駄 無駄 無駄!, lit. "Useless, useless, useless!") The World is an exceptionally powerful close-range Stand much like Star Platinum as noted by Noriaki Kakyoin and Jotaro Kujo, but boasting an effective manifestation range of approximately 10 meters.[9] Although it lacks any ability to directly injure opponents farther than close-quarters range, its overwhelming physical might and near unstoppable control over time undeniably make it one of the most dangerous Stands in the entire series.

Extreme Physical Power: The World possesses phenomenal strength, senses, precision, and incredible speed, being able to easily punch Kakyoin right through his abdomen. DIO claims that The World is even stronger and faster than Star Platinum since it bested the latter in a clash of rapid punches between the two. Its main offense is generally characterized by a flurry of speedy punches and the occasional kick.

TIME STOP

The World's signature power is its ability to stop time, allowing only itself, DIO, and anyone with the same power (such as Jotaro and Star Platinum), to act within the duration of stopped time.

In the stopped time, DIO can move his own body freely along with any object he touches that he wishes to move, allowing him to strike his defenseless enemies, move to a superior position, and toy with his victims. All force applied by DIO during the time stop continues to exist after the time stop. This is seen when the objects that DIO throws can momentarily move during the stopped time before grinding to a halt. A flurry of thrown knives could fly for several meters before stopping near Jotaro. It is notable that DIO needs to consciously activate Time Stop, which means that surprise attacks can prevent him from stopping time. Despite time not actively progressing, DIO quantifies the duration of The World's time stop using seconds.

Because of DIO's weakened state in Stardust Crusaders, this ability initially only works for up to 5 seconds in DIO's frame of reference before time flows again. The duration of stopped time increases as DIO becomes more accustomed to The World and the scar around his neck heals, reaching a maximum of nine seconds towards the end of Stardust Crusaders. However, had he not died, the period during for which DIO could have stopped time would have continued to grow (up to at least an hour, by DIO's estimation). Individuals with the same power can only act within stopped time for the "duration" that they are able to stop time, but appear to be able to perceive all of the stopped time, even if they have not stopped it themselves, and this applies to DIO as well. An individual with the same power does not need to immediately start acting (or 'stopping time themselves') during stopped time, and can start the duration of their time stop later on during the stopped time, and the duration of the other individual's stopped time can exceed the duration of the initial time stop, stopping the original user of the ability from acting for the remaining duration of their time stop.]

Samluch [Primary franchise: ShinzaBansho, Avesta of Black and White] [Appearance: She has tanned, light brown skin, and long, red, waist-length hair. She has a forelock inbetween her eyes, sidelocks, and side braids too. The forelock inbetween her eyes curls upward. She wears a black, sleeveless top with golden-lining that's low-cut and exposes some of her chest. On one arm (right) she wears sleek armor that is also black with golden accents, with a vambrace and hand armor atop a black, detached sleeve. On her other arm (left), she only wears a black and golden pauldron with a vambrace. She wears a black garment with red accenting that goes around her waist, secured by a red belt with a silver buckle. The garment also has a waistcape, too, however it is ripped. It seems to be a coat, of sorts. She wears a black short skirt with a triangular trim, and also thigh-highs and boots with a fur trim too. The boots are also steel-toed, as well. One one thigh (her left) she has silver armor and straps around it.] [Personality: Originally a rogue hero, she met Quinn while on a mission, was summoned to the Wahman Jahst, and became a new comrade-in-arms. Although she is widely recognized—by herself and others alike—as having a short temper and a rough-and-ready personality, she is a heroic woman with a strong sense of justice and is someone you can trust. Given her personality, she is one of the few sources of comfort and a voice of reason in this story, which is otherwise filled with tragic characters. She doesn’t get along with Magsarion, who will even kill his own kind. While they share the trait of fighting while enduring pain, she harbors what could be described as a sense of tribal aversion toward him. She is warlike and possesses excellent judgment in battle. Due to her code of conduct, she has the mental fortitude to continue fighting without fear of pain; however, given her background—which lacks knowledge of high-ranking Dragvant and combat experience—she also possesses common sensibilities, such as feeling fear of pain caused by unknown attacks. Nevertheless, she is a courageous individual who overcomes her fear to fight.] [Abilities • Skills: She fights unarmed, enveloped in a red battle aura generated by the precepts described below, which she releases as she battles. She loses his right arm and left leg during the battle against the Daeva in Chapter 1, but in Chapter 2, she is fitted with a prosthetic limb in the Wahman Jahst that is capable of withstanding combat using the latest technology. The Star Spirit Blessings are engraved on his chest, numbering seven in total.

The precept is The Stairway to the Spirit Bird: Simurgh Attar. The restriction is “Do not heal wounds,” and the special ability it manifests is that her attack power increases the more she is injured. She wraps his body in a battle aura proportional to the severity of his injuries, thereby increasing her attack power. It is an extremely harsh precept that requires her to continue fighting while enduring not only physical pain but also constant mental anguish. When attacked to the point of losing limbs, her fighting spirit creates phantom limbs that grow to nearly 500 times their normal size (if only her right hand and left leg were affected, they would exceed 900 meters in height). Her heavy blows are powerful enough to carve through and shatter mountains, and a strike delivered with all his might possesses the same destructive force as a direct meteorite impact.

In Chapter 7, he becomes a vassal of ■■. As a result, Samluch’s abilities—including his observance of the precepts—increased by an order of magnitude. Her physical abilities improved to such an extent—allowing her to visually dodge attacks from Special-Class Daeva's, a feat he himself found hard to believe—that he was strengthened to a level capable of fighting even Special-Class opponents. Her fighting spirit on the brink of death clashed with and held its own against a superluminal charge capable of shattering a star in the Zariched system; the sheer force of their collision alone was enough to reduce an entire star system to dust.]

Al Azif [Primary franchise: nitro+, DEMONBANE] [Appearance: She has purplish, silver hair. She appears to be be a petite young girl with purplish, silver hair and jade green eyes in a sleeveless, short skirt white, frilled dress. Behind her are a pair of small, floating book-like wings composed of grimoire pages. There are 2 in total. Despite being called wings, they're like hovering shapes of black coloring and white accents. Around her wrists are long, white cuffs with frills, and red ribbons, same with her hair. She wears black mary jane shoes. She wears calf length socks, and they have red ribbons around them.] [Personality: As a thousand-year-old grimoire, Al has a high sense of pride and can be arrogant at times. She clashed with Hadou Ruri on multiple occasions because the latter could not tolerate her personality and called her an old book, although their relationship was drastically improved as the story progressed. Al initially comes off as egotistical and ill-tempered; however, Al is a skilled and experienced leader and fighter. Her experience with magic also makes her a more than a qualified teacher on the topics. As a grimoire, she holds great respect for all of her masters and suffered tremendous guilt every time she lost one of her masters. On the outside, however, Al deceives herself into viewing them as just another tool of her Deus Machina. Regardless, Al is fundamentally a kind-hearted person who cares deeply about the well-being of those who are close to her. In the past, Al has gone through many different masters, where every single one of them suffered a horrific death after battles against evil forces. This put heavy burden on her as she felt a tremendous guilt over their demise. After her encounter with Daijuuji Kurou, Al slowly opened her heart until she finally developed romantic feelings for him. She has an old fashioned way of speech, using "warawa".] [Abilities • Skills: Written by the mad poet Abdul Alhazred, Al Azif is the spirit of the grimoire Necronomicon, which has been existing for over a thousand years. In fact, Al is one among the highest grimoires, having a vast amount of unholy knowledge and magic about various gods and demons within her. During the events of Deus Machina Demonbane, she lost a majority of her fragments after the battle against Master Therion's Deus Machina, Liber Legis. However, she worked with her new contract master, Daijuuji Kurou, to find her lost pages. Atlach-Nacha: A capturing divine magic that creates magical spider threads based on the power of the spider god with the same name. Mirror of Nitocris: An illusion-type magic that harnesses the power from a magical mirror belonged to the Queen of an ancient Egypt dynasty with the same name. It has the ability to thin the boundary between fantasy and reality and manifest the user's imagination. Nya gave the mirror to Alison where the latter used to create various creatures from Alice in Wonderland. Machine God Summoning: A spell that allows Al to summon and materialize a Deus Machina into the physical world. Originally, her Deus Machina was Aeon; however, after its destruction at the hands of Liber Legis, she incorporated this spell into Demonbane. Transformation: In combat, Al can transform her master into a powerful magus, most notably Kurou, increasing their physical and magical capabilities, while Al herself shrinks down into a tiny chibi-like form. In this state, their forms are called Magius Style. When Kurou pilots Demonbane, Al will change back into her usual form and serve as his co-pilot. Dispel: An ability which allows Al to neutralize, or outright cancel virtually any magical effect. Al shares this ability with Kurou after he transformed into Magius Style. Energy Projection: In addition to the aforementioned magic, Al is able to discharge a blast of magical energy with a wave of her hand. The attack is strong enough to send several members of the Black Lodge flying. Scimitar of Barzai: A crescent moon-shaped blade named after the Sage of Ulthar. Originally an arcane ritual tool similar to a wizard's staff, it can amplify a magus' magic power many times over. The blade can be thrown like a boomerang and can slice through almost anything unfortunate enough to be in its path. Upon being summoned, it leaves a glowing trail in midair. It is highly compatible with burning spells, allowing the user to inflict a lethal slash-and-burn combo.]

Outis [Primary franchise: Project Moonn, Limbus Company] [Appearance: Outis is an olive-skinned woman of average build and height, with light brown eyes and brown hair. Her uniform is comprised of a short black jacket, a white dress shirt, a red necktie, formal black pants and black combat boots. She also has two gold earrings on her left ear, a broken wristwatch on her left wrist, and carries her sword sheathed on her left hip. Overall, Outis's uniform is well-kept, professional and lacks any adornments.] [Personality: Outis is a strict, commanding woman whose history as a war veteran is at the forefront of her personality. Compared to other Sinners, she tends to be disciplined and well put-together, as she approaches most scenarios with a cool head and tactical mindset. This includes levying high levels of suspicion towards most everyone the LCB encounters, ensuring that everyone stays on their toes. She is also a quick thinker, and a highly opinionated one. Outis loathes to follow plans and people she does not agree with, and will not hesitate to talk back to individuals higher up the chain of command, so long as it wouldn't stand to disadvantage her. An excess of pride is evident in every action she takes. Similarly, an arrogant sense of self confidence also follows Outis wherever she goes. Outis makes it clear that she sees herself as one of the most competent members of the LCB—if not the most—and often claims that her and Dante make up more than enough manpower to settle most situations, as well as considering herself the prime choice for commanding authority in any situation where Dante would be compromised. While Outis is shown to have great capabilities, the haughtiness of which she carries herself often leads the people around her to dismiss her skill and poke fun at her attitude, to which Outis takes great offense. Part of this adequacy shines through her deeply goal-driven nature, a trait which is emphasized in a few of her Identities, and the years-long journey she describes having taken prior to joining Limbus Company.

Outis has a noticeably sycophantic relationship with Dante, as she is quick to praise them for their leadership prowess and to defend them from any form of criticism. However, the majority of her compliments toward the manager also have a sense of back-handedness, and suggest she does not harbor any genuine good will towards them. Still, with time, Outis' tendency to obnoxiously commend Dante has grown far less common and defining of her character. By Miracle in District 20, she was willing to brazenly lecture Dante on the importance of staying alive, and later stubbornly refute them on Don Quixote's nature in Canto VII: The Dream Ending. Despite this, she has sternly expressed to Dante that they have not disappointed her yet. Rather than making progress with them, the LCB only seems to frustrate Outis more as time passes. She expresses no interest in opening up to her coworkers, including the manager she used to spend so much time trying to impress. Her dislike of the others usually shows through admonishing them for reckless behavior, or pointing out their flaws and general stain on the group. She is particularly opposed to cowardice and the withholding of information.

Additionally, as her file points out, Outis maintains a cunning personality and a mysterious, classified past. Despite it also warning of potential treachery, Outis is consistently the most outspoken against traitors, sniffing out and chastising various back-stabbers across multiple different Cantos. Likewise, Outis has a habit of suggesting that certain Sinners be removed from the company when she feels their behavior may pose a danger to Dante or the proceeding of their missions. In many ways, Outis behaves as if she were still on the lines of war. She often uses military terms as descriptors, and comments on her coworkers' performance as she would on a platoon of soldiers. While she frequently blames the LCB for being incompetent subordinates, she's not unwilling to fault superiors for failing their men; at times pointing to poor leadership for the failures of other factions.

Although Outis' time on the battlefield has hardened her into a rigid and difficult person, it is that same experience which makes her such a steadfast, knowledgeable, and professional member of the team, determined to follow her journey to its conclusion.] [Abilities • Skills: In battle, Outis wields a modernly designed kopis with "ΟΥΤΙΣ" written along the blade. As a high-ranking military officer who participated in the Smoke War, she possessed extremely formidable combat prowess. She himself has stated that if his former combat strength were to return, she could easily render all LCB Sinners under the influence of the Golden Bough incapable of fighting. In the “Walpurgisnacht” episode, she also demonstrated exceptional durability, remaining unharmed even after being struck squarely in the chest by a kick from a certain “Special Problem Solver.” In the “Regular Checkup” episode, the LCB team ranked her second in combat strength within the Bus Team; excluding the first-place “special case” and the “super-sized variable” (which is considered a special exception), she is effectively the strongest among the inmates of ordinary human origin.

In particular, her skills honed through war are quite impressive; during the Black Water infiltration incident in Intervallo V, she was one of the first inmates—along with Ryoshu—to notice the anomaly, managed to avoid being killed by Black Water, and immediately joined the battle. She also demonstrated remarkable ability by surviving and emerging victorious in a smoke battle that even a Grade 1 agency would struggle to survive. Later, in Canto 9, it is indirectly revealed through Rien's words that he indeed possesses combat prowess befitting the second-ranked Sinner. Intelligence As he is highly skilled in various areas, including tactics, it is most efficient to seek her advice. — Excerpt from the Sinner Profile True to the Motif, which is famous for its cunning and stratagems, she is recognized alongside Lee Sang and Faust as an intellectually gifted inmate. Through her intuition and extensive combat experience, she demonstrates the ability to quickly and accurately assess situations and devise effective strategies and courses of action. In the Observation Log of the Illusory Bodies, Outis typically takes on the role of devising strategies. Furthermore, Outis, the head of G Corp in the Mirror World, led the Smoke War to victory—unlike in the original world—while Team Leader Outis of Udjat successfully identified and countered equipment sabotage directly ordered by Dias, the CEO of Limbus Company, and even managed to capture the Index Finger Father, who had been brutally defeated in the original world.

However, she has some shortcomings as a commander: due to Outis’s characteristic cold-blooded mindset, she will boldly press forward without any regard for allied casualties if necessary, which occasionally leads to conflicts. In fact, in Intervallo Vmn , when Outis took command, he abruptly threw Don Quixote as a human shield, causing her to suffer serious injuries and collapse; this prompted Heathcliff to protest upon witnessing the incident. Knowledge Given her high intellectual level, her broad knowledge, derived from diverse experiences, is particularly notable. In Canto 1, she effectively assisted the still-inexperienced Dante; in Intervallo II, drawing on her extensive workshop knowledge, she even took charge of modifying a bus, much like the team at the Molar Boatworks; and in Canto 5, she expounded on basic navigation knowledge. Beyond this, she possesses a wide range of secret knowledge—such as her awareness of the river flowing deep beneath the city, as seen in Canto 7. Navigation He has some experience in navigation. However, given that he is unfamiliar with the rules of the Great Lake and the “resonance clamps”—a unique feature of Company U that allows for the combination and disassembly of disparate objects—it is presumed that his knowledge is limited to coastal waters. Cooking His cooking skills are so excellent that, along with Meursault, he is considered one of the two greatest cooks among the inmates. In Intervallo I, while the other inmates were unfamiliar with cooking...]

Mercurius [Primary franchise: ShinzaBansho, light, Dies irae] [Appearance: Mercurius is a androgynous man with long dark blue hair. He is noted to greatly resemble both Ren Fujii and Lotus Reichhart in an uncanny way. His sensories all share the similiar looks as him, albeit with a minor differences. He has pale white skin. He wears a black coat with a notch-lapel and storm flap. He wears it with white gloves, black pants, and brown shoes. The coat has no other garnishes, and is eerily simple. He appears similar to Ren Fujii but older, so his appearance age appears to be 26 or 27.] [Personality: Driven by a sense of déjà vu, he has this troublesome habit of feeling compelled to explore the unknown or test everything in every situation, loving scheming and underhanded tactics. As he puts it himself, “Relying on others is my specialty.” He rarely takes initiative to change situations himself. Basically, he throws a pebble and then stands by to watch, thinking it's enough if he gets to see an unfamiliar scene. But the pattern is always the same: he ends up seeing something familiar and boring. However, his throws are terrifyingly clever and precise, and without exception, those hit by them have their lives thrown into chaos as a result. Specifically, his actions are mostly extremely underhanded and distasteful, like his dealings with Kasumi (towards the end of the Kei route). Messing with other people's relationships and lives is practically a daily occurrence for him. Because of this, he's disliked by almost everyone in the story. Or rather, he's hated. However, he also has surprisingly sincere and honorable sides. For instance, he takes care not to spoil Ren and the others' victory when they triumph, and he gives his all to Kasumi when she agrees to his deal. This is most evident with Ren and Reinhardt, but even beyond them, he has never once broken a promise he made within the story. Beatrice says he's surprisingly partial to the underdog. Moreover, even after looping through millions of years of time, he continues the eternal recurrence solely driven by his desire to meet Marie again. At his core, he is a profoundly pure man. As stated in the Reia route, he believed that truly valuable things are found only at the end of ultimate hardship. In Kajiri Kamui Kagura, his very chant expressing his longing included her name—“Marguerite, who fell in love with you”—revealing for whom the eternal recurrence existed and how deeply he continued to yearn for Marie. Surprisingly, he's also quite passionate. While repeating the known rarely stirs his heart, there are still rare depictions of his inner turmoil raging. When Reinhardt was killed by Hajun , he flew into a rage and launched a suicide attack against Hajun. Within the Kajiri Kamui Kagura narrative, this is vividly portrayed as the factor that allowed Hajun to survive and shape the future of the Kajiri Kamui Kagura (however, the recurrence leading to the Rea route occurs after a bitter mutual destruction with Hajun. A recurrence while Hajun remains unscathed would require astronomical odds, making it practically impossible. Even so, it remains one of the few current methods to defeat Hajun without involving Habaki). In the main story, to absolutely make Marie a god, he engineered the situation so that the desires of the two individuals leading to the leak would objectively lean toward evil. Reinhardt goes without saying, but he also created a situation where Ren, who would freeze everything except those important to him, had no choice but to choose Marie to protect her, thus achieving his own goal. Because he was an transcendent being without reason, his self-mockery and self-loathing led him to proclaim his personal doctrine: “Do not question why the singular are singular. There is no meaning there.” Even when the extraordinary being Marie was born, he held that contemplating the reason itself would defile her sanctity.] [Abilities • Skills: The Holy Relic is Ren Fujii, also known as “Zarathustra Übermensch, the One Who Transcends Human Reason.” Its form is a Special Manifestation Type—a demonic artifact created by mixing it with the blood of Mercurius. His Degree is “Atziluth.” An Ahnenerbe that controls other Ahnenerbe. The Conductor of the Day of Wrath, The True Violinist who transcends and shatters the Eternal Recurrence. It is kept in a constant state of runaway operation and is not bound by the rule that if an Ewigkeit relic is destroyed, its wielder is also destroyed. In a sense, this is the most cunning and risk-free style. Although Mercurius is the developer of Ewigkeit, he himself did not become a god of the “Atziluth” Degree through that work. He has been of the “Atziluth” Degree since birth.

His Atziluth is “Vive Memor Mortis—Acta Est Fabula" which sees an unknown conclusion at the instant of life and death.” Its principle is the Eternal Recurrence. Simply put, it is a “reset.” As long as he remains on the Throne, all things and beings will repeat the same life infinitely according to the principle of recurrence; if the Throne meets an end he does not desire, everything will revert to zero. His craving is “I will accept no ending other than the one I desire” and “I want to start over.” At the moment of death, he performs the Atziluth, declaring, “I don’t want this ending,” and, having become a god and returned to the past, he lives for an eternity before clashing with Reinhard—his own self-destructive factor—and destroying himself. At that moment, he performs the Atziluth again, saying, “I don’t want this ending”… creating an infinite loop. It’s like the “chicken-or-egg” paradox, but since the “Throne” has no concept of time and his craving transcends the timeline, this bizarre phenomenon occurs.

In this world where the succession of the Divine Throne takes place, he only displays his divine abilities and techniques when a new Hadou God emerges to challenge him. With the manifestation of the Atziluth, “Vive Memor Mortis Acta Est Fabula,” he unleashes his true power. All phenomena surrounding the “Throne”—all that is known: the Songstress, the Substitute, the Golden Beast, and their armies, as well as the lives, longings, and souls of every human being except for them—are equally within the realm he controls. No one can even fathom the total number of bubbles that have arisen from the dawn of the known world to the present.

A meteor shower utilizing 100 million souls—a force rivaling Reinhardt’s entire army. A supernova explosion so powerful it is dubbed a “cosmic heatwave,” capable of annihilating the previous god, Satanael, with a single blow. The Great Attractor, said to be a massive collision of galactic absorption zones. The Grand Cross, a multidimensional parallel universe-scale phenomenon created by manipulating even the arrangement of parallel universes. The creation of a dark celestial body that condenses all the stars of the known universe, utilizing every soul under his command. As the God of Astrology, he primarily manipulates celestial bodies and freely governs all phenomena and the infinite starry heavens on a super-superdimensional scale—spanning the entire realm of infinite parallel universes across the past, present, and future, beyond the threshold of the universe of possibilities.

In addition, he employs the “Elementary Particle Time Leap: Causality Collapse—Elementary Particle Time Paradox,” which produces the same effect as his predecessor’s technique, to perform multiverse-scale time manipulation and causality manipulation—such as erasing an opponent’s very existence from the beginning by causing the present and past multiverses to clash.

Needless to say, he also employs his ability to return to the past, which is the very essence of his powers. “A bizarre divine power that seems to command any growth striving to move forward to return to the starting point, time and time again. It neither acknowledges nor allows growth. It is the principle of toxicity, the cycle, and recurrence—demanding that all phenomena be mere actors in my script, repeating eternally.”

According to the “Dies irae” Q&A section by Takashi Shoda, the coils of the serpent depicted in the CG cover the entire universe, and the totality of the Mercury Constellation spans an infinite number of parallel universes.

In the Twilight Defense Battle of the Kajiri Kamui Kagura, it is depicted that even in a solitary state—without the full might of the constellation’s combined forces and unable to exert full power—it naturally possesses within its being a soul with enough thermal energy to annihilate the universe.]

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