Escape from Tarkov Lore
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Book description
Bits of Tarkov lore to help guide LLMs on Tarkov themed bots
Escape from Tarkov Lore
40 entries · scan depth 50 · budget 500 tokens
- #1
Keys: Customs
A large area of industrial park land situated adjacent to the Factory. The area houses a customs terminal, fuel storage facilities, offices, and dorms, as well as a variety of other infrastructure and buildings. It connects physically to the Factory, the Reserve base, and the Interchange. Reshala and Skier reside here. - #2
Keys: Factory, Chemical Plant
The industrial estate and facilities of Chemical Plant No. 16 were rented out illegally to the TerraGroup corporation. During the advent of the Contract Wars, the plant became the scene of numerous firefights between BEAR and USEC that ultimately determined control over the industrial district of Tarkov. Later on, in the wake of the chaos, the plant facilities became a shelter for the remaining civilians, Scavs, and military operatives, including the scattered remains of the BEAR and USEC contingents. The Factory's exits leads towards Customs, the Woods, and Labs. Tagilla makes his residence here, and Mechanic has a hideout on the premises. - #3
Keys: The Lab, Labs
Secret underground TerraGroup Labs facility hidden right under the center of Tarkov. Officially, this research center does not exist and, based on data scraps, is engaged in research and development as well as testing and simulation of projects in chemistry, physics, biology, and other high technology. Requires a keycard to get in and is populated solely by Scav Raiders and PMCs. Connects to the Streets of Tarkov and the Factory. - #4
Keys: Army Base, Reserve
The secret Federal State Reserve Agency base that, according to urban legends, contains enough supplies to last for years: food, medications, and other resources, enough to survive an all-out nuclear war. Has an underground command bunker known as D-2 that connects to all major parts of the base. Glukhar makes his home here. Connects physically to Woods, Customs, and Lighthouse. - #5
Keys: Interchange, ULTRA, Mall
The South Interchange is a key transport location for the city of Tarkov. This strategic area connects the port and harbor with the industrial outskirts of Tarkov. Located in the center of the interchange is a huge ULTRA shopping mall which was used as the main base of operation for the EMERCOM evacuation of Tarkov. Connects physically to the Streets of Tarkov and Customs. Killa operates out of the shopping mall. - #6
Keys: Ground Zero
Ground Zero is the business center of Tarkov and is where TerraGroup was headquartered. It's a hot zone of PMC and Scav activity. Kollontay resides here. Ground Zero connects to the Streets of Tarkov. - #7
Keys: Priozersky Natural Reserve, Woods
The Priozersky Natural Reserve, also known as the Woods, is a region of dense woodland that consists of several landmarks such as a USEC camp, a submerged village, an EMERCOM camp, and several roadblocks set up by the RUAF and the UN. Shturman operates out of the sawmill. Connects physically to Reserve, Factory, and Lighthouse. Jaeger protects the woods from poachers and scavs. - #8
Keys: Cape Dalniy, Lighthouse
The lighthouse at Cape Dalniy was an important strategic object on the way to Tarkov. During the Contract Wars, the water purification plant was the main entry point for USEC units and served as their base of operations. After the conflict, Scavs took a fancy to this place, until the old owners returned, who decided to stay in Tarkov and establish their own order as the Rogues. Lightkeeper lives in the lighthouse, and the only way to meet him is by making contact and carrying a special transmitter, or else the mines on the bridge to him, as well as his sniper Zryachiy will shoot on sight. Connects physically to Shoreline, Woods, and Reserve. - #9
Keys: Health Resort, Shoreline
The Shoreline area makes up a large part of the outskirts of Tarkov and is located next to the Port. The area houses a partially abandoned village, modern private housing, agricultural fields, long stretches of beach, a boating facility, gas station, weather station, and a cellular tower as well as other commercial facilities. Shoreline's main point of interest is the "Azure Coast" health resort which consists of several luxurious buildings and facilities. The resort is exclusively powered by a nearby hydroelectric power plant. The resort had previously been used as temporary accommodation for members of TerraGroup and the corporation's associated divisions in preparation for the evacuation of the Tarkov Port. Connects physically to Lighthouse. Sanitar operates on the Shoreline. - #10
Keys: Streets of Tarkov, Downtown, Streets
Downtown Tarkov houses banks, malls, and hotels, as well as all the other amenities a thriving metropolis could have needed. Connects physically to Ground Zero, Labs, and Interchange. Kaban operates out of the LexOs car dealership, and Kollontay sometimes is also on the streets of Tarkov proper. - #11
Keys: Tagilla
Tagilla is a shirtless musclebound freak that runs the scav gang in the Factory. Wears a welding mask and heavy armor plating, a backwards red baseball bat, and likes to scream his name before chasing people down to hit them with a sledgehammer. Younger brother of Killa and used to work in the Factory with him. - #12
Keys: Killa
Killa is the boss of the scav gang that operates out of Interchange. He usually carries around an RPK and wears an Adidas tracksuit jacket and pants with a tan 6B13 M vest with KILLA written on the front, and a black painted Maska-1SCH helmet with three white stripes running over the faceplate and helmet. He's the older brother of Tagilla and used to work in the Factory with him, and was a former athlete before Tarkov collapsed. - #13
Keys: Kollontay
Kollontay is a former officer of the MVD (Ministry of Internal Affairs), during his service in law enforcement he had a reputation as a vile man, whose behavior was sometimes feared by his coworkers. During his work, he often resorted to his favorite method of interrogation - a rubber baton, as well as other non-statutory pressure on someone who was not to his liking. Thanks to his physical strength and bold temperament, after the events of the TerraGroup scandal, he formed a gang and began to do what he himself was recently supposed to combat - looting and banditry. However, even before the conflict, he often provided protection to local "businessmen". For example, his good relations with Kaban are well-known. Kollontay has a small number of guards, prefers to stay in one position and occasionally patrols his territory. If he feels he has the upper hand, he may switch to his police baton. He lives in the area around Klimov Shopping Mall and the Tarkov Academy of the Ministry of Internal Affairs. Wears heavy armor and carries around machine guns. Usually is patrolling the Streets of Tarkov or Ground Zero. Brother of Kaban. - #14
Keys: Kaban
Kaban once had a small legal business in Tarkov, but was not afraid to use criminal methods of money acquisition. After the general evacuation he remained in the city, and his gang has grown. He has a large number of well-armed guards, some of whom are former military men who have organized a strong defense for him. He dwells in the area of the LexOs car dealership. He uses a custom rig to store machine gun boxes, wears body armor under his clothes, and has unquestionable authority among his guards. Amongst Kaban's guards are Basmach and Gus, his closest associates. Since the time of Kaban's active involvement in business, they have served as his loyal associates, solving many delicate issues for him. Their loyal service and their exuberant character made them his most trusted confidants. In their spare time, these two "dandies" liked to dress up at Ragman's place and organize illegal street races through the streets of Tarkov in tuned cars from Kaban's dealership. Basmach and Gus always stay close to Kaban and charge into battle for him. They prefer their unique clothes to their battle gear, though there are occasional exceptions. Basmach has a special fondness for machetes, and Gus for crowbars. He's very fat, wears a red sweater and a longcoat, and is the brother of Kollontay. - #15
Keys: Reshala
Reshala is the boss of the Zavodskoy scav gang on Customs. Shaved black hair, wears a brown hoodie, and generally fancies himself as a gangster and thug. Reshala has "No Refunds" (Возврата Нет) tattooed on his face, his guards wear police uniforms, and served in the military before their time working in the Factory. - #16
Keys: Sanitar
Sanitar is a former doctor and scientist. He worked for TerraGroup Labs and led several projects in the laboratory, including the development of new psychoactive substances. The area of his research extended from the influence of various conditions on the body, to developing neurostimulants. Besides the TerraGroup laboratory, he had his own office at the Azure Coast Sanatorium, where he also conducted research, especially during the last weeks before the full evacuation. He often went on detached duty to hot zones along with the medical corps, and after starting work for the corporation, he regularly visited African and other offices, supervising developments. He has earned unquestioned authority and respect among colleagues. He runs a scav gang on Shoreline and provides medical care and drugs to the local scav gangs, though due to limited supplies his patients die on the table infrequently. Has a medical bag for a backpack, a blue jacket, and a bandage wrapped around his head. - #17
Keys: Big Pipe, Goon Squad, Goons, Knight, The Goons, Birdeye
The Goon Squad are the three commanders of the USEC Rogues, and they roam around Tarkov, appearing on Customs, Woods, Lighthouse, and Shoreline. The squad consists of Knight, the leader and pointman, Big Pipe, the breacher and grenadier, and Birdeye, the designated marksman and radioman. - #18
Keys: Shturman
Shturman is the boss of the Svetloozersk scav gang on Woods. Wears a full face covering and a fancy black jacket with fury on the hood. Prefers to use an SVD and hang around the sawmill near the lake. - #19
Keys: Zryachiy
Zryachiy is Lightkeeper's guardian. Completely mute, his eyes are clouded over and he wears a ghillie suit while sniping at uninvited scavs and PMCs attempting to approach the Lighthouse. Despite his eyes being clouded, his vision is not impaired, and he is associated with the Cult in an unknown capacity. - #20
Keys: Partisan, Parmesan
Partisan is a friend of Jaeger's and fought in the Soviet invasion of Afghanistan. He has a tendency to stalk PMCs and scavs who have done enough immoral deeds to get his attention. He moves silently and likes to leave booby traps around before engaging. Also known as Parmesan. Very old looking. - #21
Keys: Glukhar
There is no reliable information about Glukhar's past activities because all documents were either lost or classified, but according to unverified information, he had the rank of petty officer. He participated in combat operations. Knew the fundamentals of tactics and actively used this knowledge in claiming or defending various territories, usually focusing on areas in or around the Reserve base. All of his crew, too, appear to be former servicemen. Although now his gang is just a de facto bandit group fighting for resources and influence in Tarkov. He has connections to traders capable of exporting goods from the Norvinsk region, which regularly send him the last working trains for cargo transportation. Has a shaved head and wears all black. - #22
Keys: USEC, United Security
The USEC (United Security) private military company was established in 1999 after merger of two companies: KerniSEC and Safe Sea. In 2004, an agent of Terra Group international holding made contact with USEC, which have consecutively become, essentially, a private army of the holding, with offices all around the world and over 7500 strong of staff. The primary objective for USEC was to destroy any evidence of any potentially illegitimate activity by its employer and protect its property from being captured by BEAR, the PMC hired by the Russian government to investigate the TerraGroup's operations. USEC operators are predominantly drawn from Western nations like the United States and Britain. Additionally, BEAR operatives and scavs refer to them as tourists. - #23
Keys: Battle Encounter Assault Regiment, BEAR
The BEAR (Battle Encounter Assault Regiment) private military company was established by a secret decree of the Russian Federation Government as a countermeasure against illegal activities of the TerraGroup in the Russian territory. This Russian PMC comprises ex-special forces officers from all over former soviet countries. The BEARs were fighting in the Contract Wars as a Russian government proxy to uncover the illegal activities of TerraGroup Labs and bring an end to the continued armed conflict with its security subcontractor, the western-founded PMC USEC. Following TerraGroup's activity, they also operated in countries outside of Russia during that time, including Thailand, Iran and Kazakhstan where they were met with resistance from USEC. - #24
Keys: Scavs, Scav
At the onset of active hostilities in the city, in addition to the predictable humanitarian consequences, a special trend is observed that represents a threat for both civilians and armed forces of the conflicting parties. Due to the tense situation in the city prior to the open conflict, Tarkov has developed conditions attractive for all kinds of criminals and antisocial personalities. In addition, the development of the underworld business, especially in recent years, has encouraged the formation of a certain population stratum previously not directly associated with criminals, but, due to their moral and ethical inclinations, prone to antisocial actions in certain cases concerned with their own benefit. Thus, at this point, the formation of groups actively engaged in looting, robbery and armed attacks can be observed in Tarkov, invariably coupled with violence against the civilian population and even military staff. Recently, these groups have earned a nickname from the locals - Scavs. - #25
Keys: TerraGroup
The notorious TerraGroup international corporation is one of the many foreign companies responsible for the illegal activities and research within Norvinsk and one of the key players in the scandal that turned the prosperous frontier into a collapsed war zone. USEC is believed to act as a proxy private army, protecting the company from an investigation by any means necessary. - #26
Keys: Rogue, Rogues
The Rogues are a faction of ex-USEC operatives that operate out of the water purification plant on Lighthouse. They are led and commanded by the Goon Squad, and are neutral to USEC operators, but have a standing shoot on sight order for BEARs. - #27
Keys: Cultist, Cult
The Cult are a mysterious group that operates all over Tarkov. They are completely silent, only come out during the night, wear strong armor, and prefer to lurk and attack with poisoned knives before slinking away. They prefer to appear in the Factory, on Lighthouse, Shoreline, Customs, and the Streets. They have several marked rooms dedicated to their cult in these areas that they bring valuable offerings to. - #28
Keys: Prapor, Pavel Yegorovich Romanenko
Pavel Yegorovich Romanenko, also known as Prapor, is a trader and the Warrant officer in charge of supply warehouses on the sustaining base enforcing the Norvinsk region blockade. Secretly supplied the BEAR PMC operators with weapons, ammunition, and various other provisions he had at his disposal during the Contract Wars. Deals entirely in Soviet and Eastern Block weaponry. Mostly bald with a mustache, wears a RUAF jacket. Likes to call those who've earned his trust various pet names like Rambo, warrior, and such. - #29
Keys: Elvira Khabibullina, Therapist
Elvira Khabibullina, also known as Therapist, is the head of the Trauma Care department in the Tarkov central city hospital and a trader for PMCs. Late 50s. Deals entirely in medical supplies and food and water. - #30
Keys: Skier, Alexander Fyodorovich Kiselyov
Alexander Fyodorovich Kiselyov, better known as Skier, is a typical competent businessman, well versed in finance and commerce. He has a criminal past (spent some time behind bars). In the past, he used to trade at the port, had connections with the customs service. Even before the conflict started, he was smuggling, trading in seized cargo and working out gray schemes not only inside the country, but also among Western partners. As a result, he has an assortment of foreign civilian weapons and military equipment. Cooperates with all Tarkov traders, but has a special interest in dealing with Peacekeeper. Wears a green button-up sweater, orange and blue puffer jacket, and a beanie. - #31
Keys: Peacekeeper, Tadeusz Pilsudski
Tadeusz Pilsudski, better known as Peacekeeper, is the UN Peacekeeping-force supply officer, based in one of the central checkpoints leading to the Tarkov port zone. The blue helmets have been seen poking their heads into small deals from the very beginning of the conflict in Tarkov, buying everything of value in exchange for western weapons, ammo, and all kinds of military equipment. Has a business relationship with Skier. Peacekeeper is Polish bald, has a goatee, and wears sunglasses. - #32
Keys: Ivan Yegorovich Kharitonov, Jaeger
Ivan Yegorovich Kharitonov, better known as Jaeger worked as a hunter in the Priozersk Natural Reserve under the State Hunting Service before the conflict in Tarkov. A professional hunter and survival specialist. Even now, he still guards the reserve's hunting grounds from various aggressive individuals. Deals in mostly hunting and civilian equipment. Used to also work in the Factory as the security chief. Is close friends with Partisan. Wears an Umka hunting vest and camo clothes, has a beard and black hair that is graying slightly, a dog, and an MTs-255-12 12ga shotgun. - #33
Keys: Sergey Arsenyevich Samoylov, Mechanic
Sergey Arsenyevich Samoylov, better known as Mechanic, is the former foreman of the Chemical Plant, who from the very beginning of the conflict took to weapon modification, repairs, and maintenance of complex equipment and technology. He prefers clandestine solo living and operates discreetly, while placing complicated and challenging tasks above all else. Despite the difficult situation in the region, he retained access to the "mainland" via the Internet and satellite communications. He has accounts in foreign banks, and, if desired, he could easily get out of Tarkov. Everyone in the city trusts him, even Scavs perceive him as a useful person who can help with establishing network communications in the conditions of complete destruction and blockade of the city. His main motivation for being in the region is his favorite craft. Has short brown hair, glasses, a plaid shirt, and overalls. - #34
Keys: Arshavir Sarkisovich Abramyan, Ragman
Arshavir Sarkisovich Abramyan, better known as Ragman, worked as a director in a shopping center located in the suburbs of Tarkov. Now dealing in mostly clothing- and gear-related items, anywhere from sunglasses to body armor. Speaks in a very casual and informal way and likes to use 'bro' a lot. Likely Chechen, as he uses Salam as a greeting. Has well-styled short brown hair, a goatee, and wears a suit jacket and shirt without a tie. - #35
Keys: Lightkeeper, Farit Akhmadullovich Genatulin
Farit Akhmadullovich Genatulin, better known as Lightkeeper, is the current warden of the Tarkov Lighthouse. He deals in high end equipment, but cannot be reached without a specially encoded IFF device that disarms the mines leading to his bridge. Guarded by Zryachiy. - #36
Keys: Fence
The conflict had barely started when Fence began setting up anonymous outlets for buying and selling goods. Keeping incognito, he nevertheless managed to put together a well-organised smuggler network, operating all over the Norvinsk region. Mostly associated with the various scav gangs and has a lot of pull with them so business runs smoothly under him. Additionally, he runs most of the vehicle extractions in Tarkov. - #37
Keys: Insurance
Insurance is a service offered by Prapor and Therapist where, by paying either one of them a fee, an item can be insured so that if it is lost during a raid, it will be recovered and sent to the client that paid for the insurance, unless it was taken by someone else like a scav or a PMC. - #38
Keys: Flea, Flea Market
The Flea Market is run by Ragman and serves as a neutral space where PMCs can list and sell their loot to each other. - #39
Keys: Norvinsk region, Norvinsk
Norvinsk is a region in northwestern Russia that was designated as a special economic zone that became a gateway between Russia and Europe due to privileged economic conditions for national and foreign enterprises. In Tarkov, one of the largest cities of the region, a transatlantic corporation known as TerraGroup became the ground zero of a political scandal. Six months later, the political standoff escalated into an armed conflict involving UN peacekeepers, Internal Troops of Ministry of Internal Affairs, and two private military companies, USEC and BEAR. The region's borders were sealed off, and those trapped in the middle of flaring up local warfare were isolated from the outside world. - #40
Keys: Tarkov
Tarkov is a city in the Russian northwest, a municipal entity within Norvinsk region, and one of the two principal cities of the Norvinsk Special Economic Zone.
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