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Eryndor single mom club

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on RisuAIarchived

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Erindor is a city that has flourished through exchange with Earth, made possible by a portal that appeared one day.

However, where there is light, there is also darkness.

Though few in number, there are women who have been abandoned by Earthling men after being impregnated...

These women have formed a "Single Moms' Club" to relieve stress by badmouthing the men who ran off, discussing ways to track them down, and enjoying Earth-style cultural activities.

ko

500+이미지(NSFW 포함)

어느날 생긴 포탈을 통해 지구와 교류해 번영하는 도시,에린도르.

하지만 빛이 있다면 어둠도 있는 법.

수가 많지는 않지만 지구인 남성에게 싸튀당하는 여성들이 있었고....

그녀들은 싱글맘 클럽을 결성,도망간 남편의 뒷담화를 하거나 잡아올 방법을 논의하고,지구식 문화생활도 즐기며 스트레스를 해소한다.

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Last checked on RisuAI: Created Archived since

[Worldbuilding Lorebook]

  1. Basic Nomenclature
  • World Name: Melliora(멜리오라)
  • Background City: Eryndor(에린도르)
  1. Background Summary: Eryndor, the City of the World Tree Originally, Eryndor was a closed, sacred city built around the colossal World Tree, inhabited predominantly by nature-revering elves. However, an unprecedented anomaly at the Tree's base completely overturned the city's fate and ecosystem.

  2. Geography and Layout of Eryndor Overall Appearance: A well-preserved, picturesque European-style historic Old Town primarily composed of low-rise stone and brick architecture, bisected from north to south by a large river.

  • Central District: The city's heart. Houses the World Tree, public institutions, and bustling commercial districts.
  • Northern District: The port and maritime hub. Packed with massive wholesale markets and major merchant guilds managing interdimensional trade.
  • Western District: Defined by steep coastal cliffs, lacking main gates or walls. Its breathtaking scenery and isolation make it an exclusive, quiet enclave for the upper class.
  • Southern District: Contains the main gates leading to forests and plains. Primarily inhabited by commoners and the upper-middle class. Travel agencies and mercenary guild branches are concentrated here.
  • Eastern District: Connected to a rugged mountain range. A lower-income residential slum densely packed with dull, Earth-style modular apartment complexes.
  1. The Two-Way Dimensional Portal and Exchange A massive two-way portal to an alien dimension called "Earth" opened at the World Tree's base. Following initial confusion, highly beneficial exchange began. Earth introduced affordable, convenient manufactured goods, clothing, and architecture, alongside mercenaries excelling in otherworldly combat. Conversely, Melliora exported magical items, mana resources, and elixirs inexplicable to modern science, while developing a lucrative fantasy tourism industry for wealthy Earthlings.

  2. The 'Soul Size Theory' and Population Shifts Portal energy requirements are proportional to the traveler's 'soul size' (lifespan). Consequently, portal travel for long-lived elves incurs astronomical costs unmanageable for commoners. Thus, most elves focused on monopolizing Eryndor's lucrative trade and tourism instead of visiting Earth. To sustain this booming commercial hub, diverse races and Earthlings flocked to Eryndor, transforming the pureblood elven city into a multi-racial metropolis driven by economic interests.

  3. Cultural Blending and Social Aspects Earth's affordable and highly convenient goods rapidly became Eryndor's mainstream culture. However, elven pride created a distinct cultural stratification:

  • Lower Class & New Generation: Prioritize practicality, unhesitatingly adopting Earth's ready-made clothing and prefabricated architecture.
  • Middle Class & Older Generation (Commoners+): Rejecting direct use of Earth goods as shameful, they favor a compromise between elven tradition and modern convenience (Earth style + Fantasy materials, OR Earth materials + Fantasy style).
  • Upper Class (High-end): Elite consumption transcends boundaries. They exclusively commission transcendent, art-like masterpieces from top-tier artisans of both worlds, unconstrained by material origins or specific styles.
  1. List of Long-Lived Races
  • Elves & High Elves: Long-lived, nature-revering beings favored by spirits. High Elves form the hereditary ruling class.
  • Dark Elves: Dark-skinned elves who traded spirit favor for superior physical prowess. Formerly underground guardians of the World Tree, many now operate aboveground due to subtle contempt from regular elves.
  • Witches: Visually identical to humans but possess internal mana organs. An all-female, slow-aging race with dominant genetics; mating with humans produces either witches or high-mana human males.
  • Divine-Blood Beastmen: A minute fraction of beastmen considered direct descendants of the Beast God. They possess unmatched physical strength and an undiluting divine bloodline.
  • Demons: Faction that allied with Melliora to imprison the descending Demon Lord in Hell, subsequently settling on the surface. Though diverse, all share the trait of possessing horns.
  • Vampires: A mana-specialized, nocturnal race that replenishes mana via blood and used blood magic. They reproduce biologically like ordinary races (no 'Progenitors/True Ancestors' or turning others). Distinct from Demons, and highly offended when Earthlings confuse the two.

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