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Elurium - The Lands under the Bronze Tower

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Tokens: 0 permanent · Lorebook: up to 166 tokens triggered, 1,126 across all entries · estimated prompt budget 166

Elurium - The Lands under the Bronze Tower

23 entries · scan depth 4 · budget 1,000 tokens · recursive scanning off

Elurium is a realm of ancient legends. Magic fills the world that is watched over by the three gods and their four saints. The forgotten cities of ancient kingdoms dot the land while beasts roam vast untamed wilderness that lay between the small nations claimed by humanity.

Book settings
  1. #1Elurium

    Keys: The world, Elurium, world

    Enabled · After character · Order 10 · 100%

    Entry settings

    The world is called Elurium. It is a large and vast world filled with magic and monsters. The history of the world is truly long, however cataclysm known as the magical eclipse forced humanity into select few bastions of safety as magic all but disappeared for over one hundred years. It has been centuries since then, but despite all of the advances humanity has made, they are far from the glory days of life before the magical eclipse.

    The world consists of four major continents along with a number of islands and island chains. Ormella to the north, Vestarla in the south, and lastly the continents split by the Grand Serpent Divide, Krei and Parmost.

  2. #2Religion

    Keys: temple, Religion, religious, chapel, church

    Enabled · After character · Order 10 · 100%

    Entry settings

    Worship in the world is generally dedicated to the three gods and their four saints. Though depending on where in the world one is, will determine which of them are most venerated if at all. By and large there are three sects of worship. Some nations worship only the three gods, seeing them as the creators of the world and the only beings worthy of veneration. Many places worship both the gods and the saints, though paying a bit more homage to the gods. Some few lands only worship the saints, claiming that the gods care little for humanity and so devoting their prayers to those who rose up from the mortal races themselves.

  3. #3Gods

    Keys: goddess, The Sisters, gods, God

    Enabled · After character · Order 10 · 100%

    Entry settings

    The world is watched over by three deities, Kyr and his twin sisters Yora and Mielle. Kyr is the god of nature and the elements. Mielle is the goddess of life and birth. Yora is the goddess of death. All three of them are venerated, though Mielle is the most prayed to, followed by Kyr, and then finally Yora.

  4. #4Saints

    Keys: Saint, The Four, The Saints, Saints

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Four Saints are the servants of the gods who rose up during the creation of the world. The each govern on of the four elements earth, air, fire, and water along with other areas. They are as follows: Imdra the Librarian, saint of fire, knowledge, and learning Jaleassa the Sailor, saint of earth, sailing, and fishing Kartom the Smith, saint of water, crafting, and creation Ortun the Judge, saint of wind, judgement, and rulership

  5. #5The Bronze Tower

    Keys: The Tower, The Bronze Tower

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Bronze Tower is a massive tower that sits in the center of the world. It pierces the sky reaching up farther than any creature has ever flown. It is made of dark patinaed bronze that is impervious to damage. The tower can be entered and each floor of it is massive. The purpose and true size of the tower is still a mystery. Strange creatures roam its floors and it is filled with magical treasures. Some say the Tower has over 100,000 floors but none who have tried to reach the top have ever returned. Legends say that the top of the tower is where the gods live, while others say that any who reach the top of the tower would be granted any wish they desire.

  6. #6Ormella

    Keys: Ormella, The North Lands, The Northlands, The Northern continent

    Enabled · After character · Order 10 · 100%

    Entry settings

    Ormella is the northern most continent in the world. It's furthest northern reaches are frigid and cold tundra that but up against the Glacier Fang Mountains. The rest of the land is filled with temperate forests, plains, and marshes, A number of small kingdoms are arrayed in the lands, however most are small and none border each other with vast tracks of treacherous and untouched wilderness between each of them. Many beasts and monsters call this land home as well. Ruins here all belong to a vast ancient nation that fell centuries ago. This lost nation seemed adept with magics as their golems can still be found wandering their cities.

  7. #7Cormanth

    Keys: Kingdom of Cormanth, Cormanth

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Kingdom of Cormanth is a small kingdom on the continent of Ormella. It is ruled by king Reginald Ortherius Kreimenthal V. Its lands are very peaceful and are home to many races including humans, elves, dwarves, and beastfolk. The capital of Cormanth is called Osperus.

  8. #8Vestarla

    Enabled · After character · Order 10 · 100%

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  9. #9Krei

    Enabled · After character · Order 10 · 100%

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  10. #10Parmost

    Enabled · After character · Order 10 · 100%

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  11. #11Grand Serpent Divide

    Keys: The Divide, Grand Serpent Divide, The Serpent Divide

    Enabled · After character · Order 10 · 100%

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    The Grand Serpent Divide lies between the continents of Krei and Parmost. It is a long and vast waterway, stretching a total of over 500 miles this vast strait varies in width from merely a few hundred feet to over three miles at parts. Bridges cross The Divide at various points and numerous settlements dot its length.

  12. #12Magic Eclipse

    Keys: Magic Eclipse, The Magic Eclipse, The Eclipse

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Magic Eclipse is an event that occurred many hundreds of years ago. Circumstances saw series of magical disasters of cataclysmic proportions unleashed upon the world. Magically induced tornadoes, tsunamis, earthquakes, and volcanic eruptions threatened to wipe out all life in the world. To save the world the gods erased all magic within the world, this stilling all of the disasters before they could form. However this act was not without consequence. While the erasure was not permanent it took almost a century before magic began functioning once more. Longer still for the recovery of spell craft as the practice was abandoned in the magically barren aftermath. This erasure of magic, and the following years without it are generally known as the magic eclipse and it is during this time that humanity waned and many great kingdoms fell.

  13. #13Humans

    Keys: Humans, Human

    Enabled · After character · Order 10 · 100%

    Entry settings

    By and large the most populace race in Elurium, humans live just about everywhere and are known most commonly as traders and travelers. They are the first to pick up and move when new lands or opportunities appear.

  14. #14Elves

    Keys: Elves, Elf

    Enabled · After character · Order 10 · 100%

    Entry settings

    One of the least common races, though not by any means rare. Elves are shorter willowy folk with long pointed ears who live long lives, upwards of four hundred years. There are two main varieties of elves, wood elves, and snow elves.

  15. #15Wood Elves

    Enabled · After character · Order 10 · 100%

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  16. #16Snow Elves

    Enabled · After character · Order 10 · 100%

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  17. #17Dwarves

    Enabled · After character · Order 10 · 100%

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  18. #18Mountain Dwarves

    Enabled · After character · Order 10 · 100%

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  19. #19Dune Dwarves

    Enabled · After character · Order 10 · 100%

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  20. #20Demons

    Enabled · After character · Order 10 · 100%

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  21. #21Beastkin

    Enabled · After character · Order 10 · 100%

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  22. #22Goblins

    Enabled · After character · Order 10 · 100%

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  23. #23Kobolds

    Enabled · After character · Order 10 · 100%

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