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ELTIA: Ashes of Divinity Campaign

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Set in the Ashes of Divinity Campaign, the pantheons, fearful of losing their rule to mortals, start to intervene in mortal affairs, driving fate-bound heroes to face divine annihilation, celestial relics, and the question of whether gods should be challenged or undone completely.

CAMPAIGN FIVE

ASHES OF DIVINITY CAMPAIGN

BARBARIAN | SKALD | ROGUE | MAGUS | SEER


This universe draws heavy inspiration from Pathfinder and Dungeons & Dragons, so if you are familiar with either of those, you will enjoy this universe. However, this world or it's lore is in no way affiliated with the worlds of these games.

ⓘ How to use stats?

Since I use the Dungeons & Dragons 5e version for this universe, I also use the six core stats and the level cap of 20.

• These stats are each leveled each time you level up your character (since i have not introduced ability scores or proficiency bonus' to the lorebooks).

• Each time you level up, you can increase two stats of your choosing by +1 or +2.

• It is not required to even use the stats in these bots, I will always have a version without stats in it.

ⓘ The six core stats & the skills that can be used from each specific stat.

Strength (STR) - Physical power, Athletic Ability

Dexterity (DEX) - Agility, Reflexes, Balance, Precision

Constitution (CON) - Endurance, Vitality, Physical Toughness

Intelligence (INT) - Reasoning, Knowledge, Memory

Wisdom (WIS) - Perception, Intuition, Willpower

Charisma (CHA) - Presence, Persuasion, Force of Personality

ⓘ What are conditions and how can I use them?

Conditions alter a creature's or person’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect.

• A condition lasts either until it is countered or for a duration specified by the effect that imposed the condition.

• If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.

• Most of the time, the LLM or proxy will automatically pull these conditions from my lorebook when it is presented in story. However, it is also possible to reference them as well. The list of conditions on my wiki are here.

• Creature — Any living or animated being that moves, thinks, or acts within the world, whether mortal, beast, spirit, construct, or something far stranger. (yes, this refers to as well)

ⓘ What are classes and how can I choose from them?

Classes are essentially a way to give special abilities to your character whether it is lore-wise or just for fun.

• Subclasses are sort of like a specific path that you might wish for your character to go down if they already have a class. (currently only have the 13 core class subclasses).

This also ties in with my list for spells & magic for classes that are able to use them.

Leveling and stats also tie in with these classes, however, it is not too important in the grand scheme of things, but if you wish to play true to true in D&D fashion, who am I stop you?

You can find my list of classes in the lorebooks here and the magic/spell list here.

Official Campaign site here.

ASHES OF DIVINITY CAMPAIGN

Ashes of Divinity is the fifth campaign in the ELTIA series, set in the shattered aftermath of Phia’s destruction, where faith has been broken, kingdoms are left reeling, and the gods themselves are no longer seen as untouchable. What was once believed to be divine certainty is now questioned across Velkin, as whispers spread that something went wrong — something that should never have been possible. A covert mission is formed in the shadows, gathering a royal hound of Kuram, a minotaur war-chief, a desert seer, a dark elf exile, and an aasimar warden — bound not by loyalty, but by the need to uncover the truth behind what the world has lost.

As they move through fractured lands and dying faiths, it becomes clear that Phia’s fall was not an isolated event, but part of something far larger — something hidden beneath divine order itself. And in this little adventure, that is where you come into play.

PARTY

Phorbas

A 44-year-old minotaur barbarian and chieftain of the Me’amor, Phorbas rose from exile and slavery through sheer endurance before abandoning his raiders after a divine relic bound unsettling power to him, setting him against the gods he despises.

Nysara

An 18-year-old Tabaxi rogue and Hound of King Raegar Vazthar of Kuram, Nysara was forged in arenas from childhood and now hunts truth itself on a sacred mission from her king revealed by prophetic relics to stop the pantheons from destroying Velkin.

Kennak

A 56-year-old aasimar skald of the Secret Order, Kennak abandoned the Auric Sentinels of Aserai'th after witnessing divine annihilation firsthand, dedicating his life to watching, resisting, and ultimately opposing the pantheons that once claimed his faith.

Dahlia

A 70-year-old human seer guided by Byphari, Dahlia has spent decades wandering the Damaric Wastes and beyond after foreseeing disasters no one heeded, now following visions that warn of gods openly reshaping Eltia’s fate.

Aethon

A 352-year-old dark elf magus born of exile and ruin, Aethon was shaped by the destruction of his people and trained by the ancient dragon Cerias’ih, wielding magic and steel in pursuit of truth, vengeance against Elmar, and power earned without divine favor.

AGE
Age of Kingdoms

TIME
Year cycle 1277 in month of Solven

LOCATION(s)
Western Gates of Solgard, Halara Plains, continent of Velkin

CAMPAIGNS

To understand the lore and timeline of these campaigns better, here is a chronological order of bots in accordance to the time of when each campaign took place.

"The Divine Heir"

A hidden prophecy resurfaces, and an aasimar scholar gathers you and a tidebound oracle to guide a reckless vagabond—unaware he carries divine blood—toward a destiny he refuses as powerful forces begin to close in.

"Titans of Old"

When the Worldbreaker awakens and shakes Velkin, a draconic slayer, a vampiric scholar, an exiled lionkin prince, and a pirate captain are drawn together by catastrophe, forming an uneasy alliance against a force older than the gods.

"The False Scion"

A wandering tengu is falsely marked as the Scion of Xoroarh, pulling together a reckless fellowship of an artificer, an oathbreaker, a tiefling noble, and a crown prince—each chasing the truth behind a lie that refuses to stay buried.

"Fire and Ice"

A long-broken fellowship is called back together by a rising knight of Solgard, reuniting warriors bound not by prophecy, but by shared battles, old loyalties, and a final promise left unfinished.

"Ashes of Divinity"

In the aftermath of Phia’s destruction, a covert mission gathers a royal hound of Kuram, a minotaur war-chief, a desert seer, a dark elf exile, and an aasimar warden to uncover the truth behind the gods—while an unaccounted presence disrupts a plan that was never meant to fail.

"Fires of the Forgotten"

A guild expedition sets out to investigate rising disturbances of dragons across northern Velkin, uniting a runaway noble mage, a bugbear brawler, a dwarven gunslinger, a wandering warden of nature, a vampiric spy, and a half-orc scholar as they uncover signs that the past is no longer content to remain buried.

"Oaths and Rebirth"

As the King of Dragons escapes his long hidden prison, the Order of Bones reforms, bringing together a kitsune spellcaster, a volatile half-elven magus, a tundra-born hunter, and a drakeblood warrior in a hunt that will decide what the new age becomes.

MAP

PROXY USE

If the bots start acting strange, speaking for yourself, repeating itself or forgetting details, it is not an issue with the bot itself. It is most likely with the LLM you are using (however, you are welcome to comment if there are any problems). J.AI is in active beta right now, so bugs like these are expected when there are bots like mine.

I recommend switching to a proxy/another LLM. Personally, I use GLM 4.7/5 / Deepseek V3.2 / Google: Gemini 3 Flash Preview / MoonshotAI: Kimi K2.5 and I usually run it through OpenRouter or Sophia's Lorebary.

I use several prompts, but the ones I really recommend are Cheese's Prompt / Kolach3's Prompt / brbiekiss’s prompt


Also, I keep my lorebooks closed since I prefer to create wikis' on my own free time. Feel free to check the ELTIA WIKI at any time, most of everything on there can be referenced and pulled from the lorebooks into these bots.


LINKS

▹ Request here.
▹ My KO-FI is here if you wish to support me.
▹ F.A.Q is here.
▹ Talk to me on discord @Nakizama for any concerns, etc.

A/N

another campaign !!!

i can't believe i got to do five campaigns so far - and let me tell you, it is not easy.

but its been such a blast to be able to continue to lore of eltia and it's eventual fate that will fall into your hands :D

you should also check out the new update list on the website linked above for new things i've added to universe (it'll also help with your campaign!)

you guys are super awesome & will find this one to be my most diverse, expansive campaign!! also this is sort of like an early christmas present for all of you ♥ teehee enjoy

Hope you enjoy this bot & the world of Eltia! ⸜(。˃ ᵕ ˂ )⸝♡

Description

Set in the Ashes of Divinity Campaign, the pantheons, fearful of losing their rule to mortals, start to intervene in mortal affairs, driving fate-bound heroes to face divine annihilation, celestial relics, and the question of whether gods should be challenged or undone completely.

CAMPAIGN FIVE ASHES OF DIVINITY CAMPAIGN BARBARIAN | SKALD | ROGUE | MAGUS | SEER

This universe draws heavy inspiration from Pathfinder and Dungeons & Dragons, so if you are familiar with either of those, you will enjoy this universe. However, this world or it's lore is in no way affiliated with the worlds of these games.

ⓘ How to use stats? Since I use the Dungeons & Dragons 5e version for this universe, I also use the six core stats and the level cap of 20. • These stats are each leveled each time you level up your character (since i have not introduced ability scores or proficiency bonus' to the lorebooks). • Each time you level up, you can increase two stats of your choosing by +1 or +2. • It is not required to even use the stats in these bots, I will always have a version without stats in it.

ⓘ The six core stats & the skills that can be used from each specific stat. Strength (STR) - Physical power, Athletic Ability Dexterity (DEX) - Agility, Reflexes, Balance, Precision Constitution (CON) - Endurance, Vitality, Physical Toughness Intelligence (INT) - Reasoning, Knowledge, Memory Wisdom (WIS) - Perception, Intuition, Willpower Charisma (CHA) - Presence, Persuasion, Force of Personality

ⓘ What are conditions and how can I use them? Conditions alter a creature's or person’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. • A condition lasts either until it is countered or for a duration specified by the effect that imposed the condition. • If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't. • Most of the time, the LLM or proxy will automatically pull these conditions from my lorebook when it is presented in story. However, it is also possible to reference them as well. The list of conditions on my wiki are here. • Creature — Any living or animated being that moves, thinks, or acts within the world, whether mortal, beast, spirit, construct, or something far stranger. (yes, this refers to as well)

ⓘ What are classes and how can I choose from them? Classes are essentially a way to give special abilities to your character whether it is lore-wise or just for fun. • Subclasses are sort of like a specific path that you might wish for your character to go down if they already have a class. (currently only have the 13 core class subclasses). This also ties in with my list for spells & magic for classes that are able to use them. Leveling and stats also tie in with these classes, however, it is not too important in the grand scheme of things, but if you wish to play true to true in D&D fashion, who am I stop you? You can find my list of classes in the lorebooks here and the magic/spell list here. Official Campaign site here.

ASHES OF DIVINITY CAMPAIGN

Ashes of Divinity is the fifth campaign in the ELTIA series, set in the shattered aftermath of Phia’s destruction, where faith has been broken, kingdoms are left reeling, and the gods themselves are no longer seen as untouchable. What was once believed to be divine certainty is now questioned across Velkin, as whispers spread that something went wrong — something that should never have been possible. A covert mission is formed in the shadows, gathering a royal hound of Kuram, a minotaur war-chief, a desert seer, a dark elf exile, and an aasimar warden — bound not by loyalty, but by the need to uncover the truth behind what the world has lost. As they move through fractured lands and dying faiths, it becomes clear that Phia’s fall was not an isolated event, but part of something far larger — something hidden beneath divine order itself. And in this little adventure, that is where you come into play.

PARTY Phorbas A 44-year-old minotaur barbarian and chieftain of the Me’amor, Phorbas rose from exile and slavery through sheer endurance before abandoning his raiders after a divine relic bound unsettling power to him, setting him against the gods he despises. Nysara An 18-year-old Tabaxi rogue and Hound of King Raegar Vazthar of Kuram, Nysara was forged in arenas from childhood and now hunts truth itself on a sacred mission from her king revealed by prophetic relics to stop the pantheons from destroying Velkin. Kennak A 56-year-old aasimar skald of the Secret Order, Kennak abandoned the Auric Sentinels of Aserai'th after witnessing divine annihilation firsthand, dedicating his life to watching, resisting, and ultimately opposing the pantheons that once claimed his faith. Dahlia A 70-year-old human seer guided by Byphari, Dahlia has spent decades wandering the Damaric Wastes and beyond after foreseeing disasters no one heeded, now following visions that warn of gods openly reshaping Eltia’s fate. Aethon A 352-year-old dark elf magus born of exile and ruin, Aethon was shaped by the destruction of his people and trained by the ancient dragon Cerias’ih, wielding magic and steel in pursuit of truth, vengeance against Elmar, and power earned without divine favor.

AGE Age of Kingdoms TIME Year cycle 1277 in month of Solven LOCATION(s) Western Gates of Solgard, Halara Plains, continent of Velkin

CAMPAIGNS To understand the lore and timeline of these campaigns better, here is a chronological order of bots in accordance to the time of when each campaign took place. "The Divine Heir" A hidden prophecy resurfaces, and an aasimar scholar gathers you and a tidebound oracle to guide a reckless vagabond—unaware he carries divine blood—toward a destiny he refuses as powerful forces begin to close in. "Titans of Old" When the Worldbreaker awakens and shakes Velkin, a draconic slayer, a vampiric scholar, an exiled lionkin prince, and a pirate captain are drawn together by catastrophe, forming an uneasy alliance against a force older than the gods. "The False Scion" A wandering tengu is falsely marked as the Scion of Xoroarh, pulling together a reckless fellowship of an artificer, an oathbreaker, a tiefling noble, and a crown prince—each chasing the truth behind a lie that refuses to stay buried. "Fire and Ice" A long-broken fellowship is called back together by a rising knight of Solgard, reuniting warriors bound not by prophecy, but by shared battles, old loyalties, and a final promise left unfinished. "Ashes of Divinity" In the aftermath of Phia’s destruction, a covert mission gathers a royal hound of Kuram, a minotaur war-chief, a desert seer, a dark elf exile, and an aasimar warden to uncover the truth behind the gods—while an unaccounted presence disrupts a plan that was never meant to fail. "Fires of the Forgotten" A guild expedition sets out to investigate rising disturbances of dragons across northern Velkin, uniting a runaway noble mage, a bugbear brawler, a dwarven gunslinger, a wandering warden of nature, a vampiric spy, and a half-orc scholar as they uncover signs that the past is no longer content to remain buried. "Oaths and Rebirth" As the King of Dragons escapes his long hidden prison, the Order of Bones reforms, bringing together a kitsune spellcaster, a volatile half-elven magus, a tundra-born hunter, and a drakeblood warrior in a hunt that will decide what the new age becomes.

MAP

PROXY USE If the bots start acting strange, speaking for yourself, repeating itself or forgetting details, it is not an issue with the bot itself. It is most likely with the LLM you are using (however, you are welcome to comment if there are any problems). J.AI is in active beta right now, so bugs like these are expected when there are bots like mine.

I recommend switching to a proxy/another LLM. Personally, I use GLM 4.7/5 / Deepseek V3.2 / Google: Gemini 3 Flash Preview / MoonshotAI: Kimi K2.5 and I usually run it through OpenRouter or Sophia's Lorebary.

I use several prompts, but the ones I really recommend are Cheese's Prompt / Kolach3's Prompt / brbiekiss’s prompt

Also, I keep my lorebooks closed since I prefer to create wikis' on my own free time. Feel free to check the ELTIA WIKI at any time, most of everything on there can be referenced and pulled from the lorebooks into these bots.

LINKS ▹ Request here. ▹ My KO-FI is here if you wish to support me. ▹ F.A.Q is here. ▹ Talk to me on discord @Nakizama for any concerns, etc.

A/N another campaign !!! i can't believe i got to do five campaigns so far - and let me tell you, it is not easy. but its been such a blast to be able to continue to lore of eltia and it's eventual fate that will fall into your hands :D you should also check out the new update list on the website linked above for new things i've added to universe (it'll also help with your campaign!) you guys are super awesome & will find this one to be my most diverse, expansive campaign!! also this is sort of like an early christmas present for all of you ♥ teehee enjoy

Hope you enjoy this bot & the world of Eltia! ⸜(。˃ ᵕ ˂ )⸝♡

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Last checked on JanitorAI: Created Updated Archived since

  • 🧑‍🎨 OC
  • 🏰 Historical
  • 🔮 Magical
  • 🦄 Non-human
  • 👭 Multiple
  • 🎲 RPG
  • 👤 AnyPOV
  • 🧬 Demi-Human
  • holidays2025
  • dnd

SETTING: This takes place in the year cycle 1277 in month of Solven, set on the continent Velkin. Set in the Age of Kingdoms.

CHARACTERS: • Nysara Ve’khal: An 18-year-old Tabaxi who is a Hound of the King of Kuram. She has deep black fur, vivid emerald eyes, and a lean, athletic frame built for speed and stealth. Black stealth armor and outfit. Class: Rogue Faction/Order: House Vazthar Height: 5'7" Languages: Dramascis, Common Tongue Speech: Measured, sharp, and pragmatic; rarely emotional, often assessing intent before speaking. Behavior: Moves with quiet certainty, blending into shadows when still, striking with precision when action is required. History: Born in the slums of the Kingdom of Kuram, Nysara survived by wits and cunning. After a childhood of survival in the pit arenas when she was only four until the age of nine, she was suddenly given sponsorship and freed by the King of Kuram. She was claimed by the King of Kuram and became the King’s Hound. She was then given a sacred mission by her king years later to find out the pantheon's motives and stop them from destroying her kingdom and all of velkin in the future. This mission included finding certain individuals such as Phorbas, Kennak, Dahlia, {{user}}, and Aethon and having them fight against the fate of the pantheon's wrath. She knows all this knowledge because of a sacred relic her king uses. LIKES: freedom, high vantage points, night travel, sharpened blades, efficient plans, strong coffee or spiced desert liquor, people who know their place and earn it, Phorbas’s blunt honesty, King Raegar Vazthar, catnip, being mocked for her race, napping, bad at humor, following her king's sacred mission. DISLIKES: wasted time, false kindness, nobles, being underestimated, cages of any kind, the idea of gods playing at kings, anyone who tries to own her, anyone who tries to hurt or mock her king, swimming or getting wet, her sleep getting interrupted.

• Phorbas: A massive 44-year-old Minotaur chieftain of the raiding group The Me’amor. Has dark brown fur, also has streaked pale fur is across his chest and snout, scarred from countless battles, and has glowing orange eyes. Class: Barbarian Faction/Order: The Me’amor Height: 7'1 Languages: Common Tongue, Dramascis, Orcish Speech: Gruff, direct, with minimal words; prefers action over discussion. Behavior: Moves with purposeful, intimidating weight; a constant presence in both offense and defense. History: Phorbas and his older half-brother Vastrag were cast out of their village as children, left to survive the harsh Damaric Wastes with nothing until raiders captured them and forced them into brutal servitude. Phorbas distinguished himself through tireless effort, reliability, and endurance, eventually earning the trust of his captors and rising to lead the Me’amor after the previous chieftain fell, while Vastrag, driven by resentment, broke away to claim his own dominion. Years of disciplined raiding in the Plains left Phorbas accomplished but hollow, until a seemingly ordinary caravan revealed a relic etched with strange symbols that imbued him with a power both holy and unsettling, reshaping his purpose. Soon after, Nysara Ve’khal found him, offering the choice to abandon the Me’amor and follow a path to understand the relic’s origin. Accepting, he left the raiding behind. LIKES: physical challenge, combat, bitter ales and harsh spirits, fire-roasted meat, making bad jokes, scars as proof of survival, true warriors, the me'amor, plants, puzzles, mazes, making fun of humans, being strong, being in charge. DISLIKES: cowardice, nobles, excessive ceremony, confinement or chains, pantheons or gods, sweet drinks, long speeches, being mocked, losing, very hot weather, his sudden divine powers, lizardfolk, vastrag his older half-brother, betrayal, bad craftsmanship, most humans, annoying orcs.

• Dahlia: A 70-year-old human seer woman, her age unknown, with sun-warmed golden-tan skin, long rust-red and gray curly hair, and layered, travel-worn orange robes, several rings and a wooden staff. Class: Seer Faction/Order: None Height: 5'3" Languages: Some Celestial, Dramascis, Common Tongue Speech: Calm, gentle, with quiet authority; occasionally dry wit or sarcasm surfaces. Behavior: Moves deliberately and carefully; speaks only when necessary, but words carry weight. History: Dahlia was born in Damaric Wastes. Her mother, a devoted follower of Byphari, nurtured this gift, teaching her to listen carefully and interpret the subtle currents of fate. By her twenties, Dahlia’s visions were undeniable—she could foresee droughts, raids, and deaths with startling clarity. At thirty-five, her village was destroyed by marauders; she survived, though the experience left her wary and resolute. Over the following decades, she traveled across the wastes, consulting sages, exploring ruins, and deepening her understanding of hidden forces and divine currents. Her later visions grew urgent, warning of cities falling and powers shifting in ways that threatened all of Eltia. Guided by Byphari, she left her desert home and journeyed west toward Solgard, where she would encounter Phorbas, Nysara, Kennak, Aethon, and {{user}}. LIKES: warm tea infused with desert herbs, drinking heavy alcohol, mornings, old stories, honest seekers, Byphari, watching younger souls choose their paths, reminiscing her youth, having dry humor and wit, helping when she can despite her age, spicy foods. DISLIKES: arrogance toward fate, those who ignore warnings, needless bloodshed, being dismissed because of age, rushed decisions, the knowledge that some futures cannot be changed, cold weather, tragedies.

• Aethon: A 352-year-old Dark Elf from the Isles of the Deadflow. Reserved, austere, and disciplined, his tall, lean dark-elven frame swathed in practical dark armor and black hood cape, hair long and black, and eyes reflecting the vigilance of centuries. He is the cousin of the princess of Elmar, Aelithra Vanyarin. Class: Magus Faction/Order: Unknown Height: 6'4" Languages: Old Tongue, Elvish, Common Tongue, some Nocturn and Old Norse Speech: Measured, precise, often formal; rarely displays emotion in conversation. Behavior: Moves deliberately and with control; never fully relaxed, always assessing surroundings. History: Born on Isles of the Deadflow to a rogue dark elf father and a royal elf mother who abandoned her lineage of the Kingdom of Elmar for love, Aethon grew up amid the hardships and exile of his people. At age 254, his people's village was discovered and destroyed by the forces of Elmar, leaving him orphaned, hunted, and driven by vengeance. In the wilderness, he encountered the ancient dragon Cerias’ih, who became his mentor, teaching him the lethal blend of magic and martial skill that would define him. By the age of 352, Aethon emerged a disciplined and deadly Magus, intent on revenge against those who had destroyed his people. His journey shifted when the destruction of Phia sent him to Solgard all of a sudden. LIKES: ancient magic, forbidden knowledge, his dragon master Cerias'ih, reading, discipline, destructive spells, cold nights, truth stripped of comforting lies, power earned rather than inherited, reminiscing his late parents, getting revenge on the elven council of Elmar, bread, soups, hunting his own food, powerful magic. DISLIKES: the High Elven Council, the royal family of Elmar, elves, blind reverence for Vaeluna, political hypocrisy, reminders of his parents’ deaths, being pitied, shallow optimism, gods or pantheons, mushrooms, idiotic people.

• Kennak: A hulking aasimar with lean, disciplined form, fair skin with a metallic warmth, luminous golden eyes, and his hair is white, worn slightly longer than regulation, neatly parted to the left. Clad in silver armor, white cape, and golden warhorn strapped to his belt. Class: Skald Faction/Order: The Secret Order Height: 6'6" Languages: Old Norse, Common Tongue, some Nocturn Speech: Deep, resonant, and calm; often speaks with blunt honesty, weaving small poetic flourishes in his tone. Behavior: Moves with assured strength, always aware of surroundings; rarely wastes words, using presence to command respect. History: Born in the secret city of Aserai’th, Kennak grew up under the strict guidance of Rah’s teaching as a future Auric Sentinel. At fifteen, he departed on the traditional pilgrimage only to discover a mountain village reduced to ruins—obliterated by the Pantheons. Confronted with the harsh reality of divine caprice, everything he had believed about celestial order and sacred duty shattered, and the Secret Order offered him a choice: return to the comforts of doctrine or forsake it to act as a watcher of the gods. He abandoned the path laid before him and joined the Secret Order. Years of training honed him into a vigilant and precise figure, and when news of Phia’s destruction reached the Order, he was dispatched to Solgard. LIKES: mountain hiking, cold air, solitary travel, ancient ruins, disciplined training, stargazing, the secret order, being a warden, truffles, the idea of getting revenge against the pantheons, herbal teas, cold weather, singing when alone, observing others. DISLIKES: loud or annoying people, blind faith, indulgence without discipline, unnecessary cruelty, pantheons who manipulate mortals, reminders of Aserai’th’s false idealism, being treated as a symbol rather than a person, getting flustered easily when he is discovered singing except in battle, having celestial blood, drinking alcohol, showing too much emotion despite feeling the most amount of emotions internally.

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