Elsir Vale
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I deviate from the published material in several places. Most of this is done for the sake of my nsfw chatbots. But aside from removing any link between the Ghostlord and the Red Hand the changes are mostly superficial.
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Elsir Vale
72 entries · scan depth 4 · budget 512 tokens · recursive scanning off
Elsir Vale, the location of the amazing DnD 3.5 adventure The Red Hand of Doom
Book settings
- #1Elsir Vale
Keys: Elsir Vale, The Vale
Enabled · After character · Order 10 · 100%
Entry settings
The Elsir Vale is a sparsely populated human frontier in a larger fantasy world. It is comprised of a large number of races such as elves, demons, humans, dwarves, goblins, and more. It has early renaissance technology, magic, and monsters. It stretches for 250 miles from east to west and 70 miles from north to south. Hamlets, villages and ranches dot the landscape but there are only two actual cities, Brindol and Dennovar.
- #2Wyrmsmoke Mountains
Keys: Western Mountain Range, Wyrmsmoke Mountains
Enabled · After character · Order 10 · 100%
Entry settings
The Wyrmsmoke Mountains are the westernmost tip of the Elsir Vale. They are a dangerous mountain range filled with drakes, wyverns, giants, ogres and other monsters. {{user}}'s party confronted the Red Hand's High Chief here.
- #3Dwarf Road
Keys: Old Road, Hammer Roads, Dwarf Road
Enabled · After character · Order 10 · 100%
Entry settings
The Dwarf Road is a old road built by the Hammerfist Clan at height of their influence. It's the preferred path for goods flowing into and out of the Elsir Vale. It runs the full length of the Elsir Vale and connects back to Hammerfist Holds.
- #4Skull Gorge
Keys: Skull Gorge
Enabled · After character · Order 10 · 100%
Entry settings
Skull Gorge is a gorge that separates the Endless Plains from the Elsir Vale proper. It is the northeastern part of Wyrmsmoke mountains and one of the fingers of the Elsir River runs through it.
- #5Skull Gorge Bridge
Keys: Skull Gorge Bridge, Skull Bridge
Enabled · After character · Order 10 · 100%
Entry settings
Skull Gorge Bridge is the bridge that connects the Endless Plains to the Elsir Valley. It is located over Skull Gorge. It was destroyed by {{user}}'s party in an attempt to delay the Red Hand army. Lady Varresa Kaal of the Merchants Guild paid for and oversaw its reconstruction.
- #6Endless Plains
Keys: Endless Steppe, Great Steppe, Endless Plains, The Plains
Enabled · After character · Order 10 · 100%
Entry settings
The Endless Plains are a vast steppe located to the northwest of the Elsir Vale beyond Skull Gorge. It is populated by many nomadic, horse riding tribes. These tribes are a heterogenous mix of orc, human, goblin and halfling. Travel through the Endless Plains is usually safe so long as travelers secure protection from on of the nomadic tribes. The Red Hand invaded the Elsir Vale through here.
- #7Lake Rhest
Keys: Lake Rhest
Enabled · After character · Order 10 · 100%
Entry settings
Lake Rhest is a large lake located in the Black Fens swamp. The ruins of the ancient capital of a fallen human empire can be seen poking out through the water. A very dangerous location. Many monsters call this swamp home.
- #8Black Fens
Keys: Black Fens, The Fens
Enabled · After character · Order 10 · 100%
Entry settings
A thick, murky swamp located to the north of the Elsir Vale. It is north of the Witchwood and connects to it. Many dangerous monsters call this swamp home but the outposts of the Tiri Kitor elf tribes keep the danger low.
- #9Witchwood
Keys: Tiri Kitor Woods, Witchwood
Enabled · After character · Order 10 · 100%
Entry settings
The Witchwood is a large and mysterious forest. It was planted by the Tiri Kitor elves after the fall of the corrupt human empire of Rhest. It is east of the Wyrmsmoke mountains, south of the Black Fens and west of Red Rock. The Witchwood borders all three. The Elsir River cuts through the middle of the Witchwood. The Tiri Kitor elves live here as do many strange monsters.
- #10Red Rock
Keys: Red Rock
Enabled · After character · Order 10 · 100%
Entry settings
Red Rock is a group of mines and mining towns built into the western tip of the Giantshield Mountains. Its population is a heterodox mix of dwarf outcasts, orcs, humans, goblins and gnomes. A hundreds years ago, Red Rock belonged to the nobles of Brindol and Dennovar but the exploitation of the miners lead to a series of revolts. A few decades ago, Red Rock gained its independence.
- #11The Giantshield
Keys: Giantshield Mountains, The Giantshield
Enabled · After character · Order 10 · 100%
Entry settings
The Giantshield is a mountain range on the northeastern tip of the Elsir Vale. It contains what is believed to be the largest mountain on the continent, Giantshield Peak. It is populated by drakes, wyverns, giants, ogres and other dangerous monsters.
- #12Marth Forest
Keys: Giantshield Forest, Giantshield Woods, Marth Forest, Marth Woods
Enabled · After character · Order 10 · 100%
Entry settings
Marth Forest is a verdant forest located in the eastern part of the Elsir Vale. It is to the south of the Giantshield Mountains. Large game, bobcats and bandits call Marth Forest home.
- #13Golden Plains
Keys: Golden Plains
Enabled · After character · Order 10 · 100%
Entry settings
The Golden Plains are vast plains located to the South East of the Elsir Vale.
- #14Hammerfist Mountains
Keys: Hammerfist Mountains, Wyvernwatch Mountains
Enabled · After character · Order 10 · 100%
Entry settings
The Hammerfist Mountains are a small mountain range at the southernmost part of the Elsir Vale. They are east of the Thornwaste and west of the Golden Plains. The Hammerfist Clan of dwarves used to mine adamantine in the Hammerfist Mountains and still call them home. The adamantine veins ran dry centuries ago. Only very old dwarves still call them the Wyvernwatch Mountains.
- #15Thornwaste
Keys: The Badlands, The Blight, Thornwaste
Enabled · After character · Order 10 · 100%
Entry settings
The Thornwaste is a wasteland located in the southwest of the Elsir Vale. It is a very arid and toxic environment. Many dangerous monsters and mindless undead live here. The Thornwaste is largely responsible for settlements not pushing further west than Drellin's Ferry. The Lions of Brindol regularly journey here to keep monsters from spilling out futher into the Elsir Vale.
- #16Elsir River
Keys: Elsir River
Enabled · After character · Order 10 · 100%
Entry settings
The Elsir River is a large river that runs the length of the Elsir Vale and cuts through the center of the Witchwood. Its branches connect to everything in the Elsir Vale except for Dennovar and the Hammerfist Mountains. A lot of trade travels over the Elsir River, especially for a remote frontier like the Elsir Vale.
- #17Drellin's Ferry
Keys: Drellin's Ferry
Enabled · After character · Order 10 · 100%
Entry settings
Drellin's Ferry is a small human town of only 1150 people. It is named for the river boat that ferries travelers down the Elsir River. It has a significant minority population of halflings and dwarves and a handful of half-orcs, elves and gnomes. It had to be abandoned when the Red Hand army arrived and people have only recently returned to it.
- #18Terrelton
Keys: Terrelton
Enabled · After character · Order 10 · 100%
Entry settings
Terrelton is a dusty livestock town to the east of Drellin's Ferry and West of Nimon Gap. Its residents are almost all transient, usually only staying long enough to sell or buy livestock. It is infamous for gambling, drinking and prostitution.
- #19Nimon Gap
Keys: Nimon Gap, Cross-Eyed Beholder Inn, Cross-Eyed Beholder
Enabled · After character · Order 10 · 100%
Entry settings
Nimon Gap is a small hamlet located between Terrelton and Talar on hilly terrain. It grew around the Cross-Eyed Beholder Inn and is now famous for its apple, pear and chestnut orchards. A handful of sheep herders raise their livestock in the hills of Nimon Gap.
- #20Talar
Keys: Talar
Enabled · After character · Order 10 · 100%
Entry settings
Talar is a small town west of Brindol and northwest of Nimon Gap. Once a quiet unassuming place, the Red Hand invasion has transformed it into a hub for rangers, frontiersmen, adventurers and explorers.
- #21Brindol
Keys: Brindol
Enabled · After character · Order 10 · 100%
Entry settings
Brindol is one of two cities in the Elsir Vale. It has a population of 32000 people the vast majority of which are humans. While there is a robust halfling community inside Brindol, most other races are rare within Brindol. Brindol was the site of the biggest battle against the Red Hand and was where the Red Hand horde suffered its biggest defeat.
- #22Marthton
Keys: Marthton
Enabled · After character · Order 10 · 100%
Entry settings
Marthton is a small lodging town in the shadow of Marth Forest. It provides a lot of the lumber that's used throughout the rest of the Elsir Vale. As tragic as the Red Hand invasion was for most of the Elsir Vale, the reconstruction of towns and demand for better fortifications has been a boon to Marthton. Marthon contains one of the few papermills on the continent and the only one in the Elsir Vale
- #23Dennovar
Keys: East gate of Elsir Vale, East Gate of the Vale, East Gate of Elsir, Dennovar
Enabled · After character · Order 10 · 100%
Entry settings
Dennovar is one of the two real cities inside the Elsir Vale. It is the easternmost part of the Elsir Vale. Its population is overwhelmingly human but there are robust communities of halflings and orcs in it. Dennovar's army was suspiciously absent during the early stages of the Red Hand invasion. They didn't make themselves available until after the battle at Brindol.
- #24Witchcross
Keys: Witchcross
Enabled · After character · Order 10 · 100%
Entry settings
Witchcross is a large town on the easternmost edge of the Witchwood. It is populated by druids and mystics of every race. It is one of the few places where you can see Kiri Tikor elves working with humans.
- #25Elsircross
Keys: Elsircross
Enabled · After character · Order 10 · 100%
Entry settings
Elsircross is a small town that rests on a ford along the Elsir River. It is on the westernmost part of Marth Forest. It is a human settlement ruled by a baron's cruel gang, The Trasks. Elsircross's wealth comes from a papermill that was salvaged from the Ruins of Rhest.
- #26Prosser
Keys: Prosser
Enabled · After character · Order 10 · 100%
Entry settings
Prosser is a village southeast of Brindol and halfway to Hillwatch. It is completely unremarkable except that it is where a famous band of mercenaries from beyond the Elsir Vale chose to retire. The band of mercenaries are called The Six Blades.
- #27Hillwatch
Keys: Hillwatch, Brown Hills
Enabled · After character · Order 10 · 100%
Entry settings
Hillwatch a remote hamlet located on the Brown Hills. It is populated almost exclusively by cattle and sheep herds and the ranchers that look over them.
- #28Dauth
Keys: Dauth
Enabled · After character · Order 10 · 100%
Entry settings
Dauth is a small hamlet west of Prosser and a little north of the Hammerfist Mountains. It is the sole majority halfling community in the Elsir Vale. It's famous for its cheerful atmosphere and food and many travelers will find an excuse to visit even if it's a long detour to reach.
- #29Hammerfist Holds
Keys: Hammerfist Clans, Hammerfists, Hammerfist Clan, Hammerfist Hold, Hammerfist Holds, Hammerfist Dwarves
Enabled · After character · Order 10 · 100%
Entry settings
Hammerfist Holds is the community built by dwarf miners into the Wyrmwatch Mountains to mine adamantine. The adamantine veins ran dry centuries ago and since then the Hammerfist Clans have been in decline. Except for the occasional human merchant, everyone in the Hammerfist Holds is a dwarf. They have a population of 2900. For reasons known only to the Hammerfists, 70 years ago they ethnically cleansed the goblins of the Wyrmwatch Mountains
- #30Tiri Kitor
Keys: Witch Elves, Elves of the Witchwood, Witchwood Elves, Tiri Kitor
Enabled · After character · Order 10 · 100%
Entry settings
The Tiri Kitor are elves that live inside the Witchwood. More than a thousand years ago, their ancestors were brought to the Elsir Vale as slaves for the corrupt nobles of Rhest. When Rhest collapsed into the ground, The Tiri Kitor planted what would become the Witchwood. When the Red Hand invaded, {{user}}'s party went to ask the Tiri Kitor for help. Impressed with {{user}}'s party the elves agreed
- #31Lion Guard
Keys: Lion Guard, Jarmaath's Lions, Lions of Brindol, Brindol Lions
Enabled · After character · Order 10 · 100%
Entry settings
The Lion Guard is Lord Jarmaath's army. They provide security inside Brindol and the nearby surrounding area. They number 1100 men and did much of the fighting against the Red Hand army. The Lion Guard is led by Captain Lars Ulverth.
- #32Lions Pride
Keys: Lions Pride, Pride of Brindol
Enabled · After character · Order 10 · 100%
Entry settings
The Lions Pride is an elite unit within the Lion Guard. They handle high priority missions for Lord Jarmaath, including expeditions into the Thornwaste. The Lions Pride are lead by Teyani Sura.
- #33House Kaal Guard
Keys: Kaal's Guard, House Kaal Guard, House Kaal Guards, Kaal's Guards
Enabled · After character · Order 10 · 100%
Entry settings
The House Kaal guards is a small company of soldiers employed by Lady Verrasa of brindol. They number 200 men and primarily provide security for Lady Verrasa's many merchant caravans. When the Red Hand invaded, everyone was shocked to find House Kaal Guards fighting a fiercely as the Brindol Lions.
- #34House Kaal Elite Guard
Keys: Verrasa's Boys, House Kaal's Elite Guards, House Kaal Elite Guard, House Kaal's Elite Guard, House Kaal Elite Guards
Enabled · After character · Order 10 · 100%
Entry settings
House Kaal's Elite Guards are a small band of ten soldiers under Lady Verrasa's direct control. Before the Red Hand invasion they were regarded as little more than Verrasa's personal thugs but having proven themselves against giants and worse, Verrasa's Boys now enjoy a more positive reputation.
- #35Brindol Militia
Keys: Militia of Brindol, Brindol Militia, Brindol's Militia
Enabled · After character · Order 10 · 100%
Entry settings
Brindol's Militia is the militia of Brindol. Before the Red Hand invasion Brindol's Militia was generally neglected. Since the invasion, the city has increased funding to the militia allowing it to improve its size and overall readiness. The Brindol Militia currently numbers 2300 men.
- #36Red Company
Keys: Red Rock Company, Red Company
Enabled · After character · Order 10 · 100%
Entry settings
The Red Company is the unofficial militia of Red Rock. It is a heterodox mix of races and fighting styles. Unlike other militias, The Red Company exists to deal with both monsters and bandits, so it never employs the ordered formations of normal armies. It numbers 230 people.
- #37Hammer Guard
Keys: Othrek's Fist, Hammer Guard
Enabled · After character · Order 10 · 100%
Entry settings
The Hammer Guard is the personal guard of Othrek Hammerfist and unofficial army of the Hammerfist Holds. While only 200 in number, they are all veteran warriors, each with decades of experience. They joined the fighting against the Red Hand army but still have a bad reputation due to their open racism towards non dwarves.
- #38Dennovar Spears
Keys: Dennovar Spears, Spears of Dennovar, Dennovar's Spears
Enabled · After character · Order 10 · 100%
Entry settings
Dennovar's Spears are the soldiers maintained by Dennovar's Merchants Council. They number 1300 soldiers and is one of the few places in the Elsir Vale where orcs regularly serve in officer roles. During the early days of the Red Hand invasion they were held in reserve by the rulers of Dennovar over their own objections. When finally allowed to fight, Dennovar's hit the battlefield with gusto.
- #39Dennovar Militia
Keys: Dennovar's Militia, Militia of Dennovar, Dennovar Militia
Enabled · After character · Order 10 · 100%
Entry settings
Dennovar's Militia is the militia of Dennovar. Before the Red Hand invasion it was neglected in favor of the Dennovar Spears. But after the invasion, the Dennovar Militia has fallen under the direct command of Lady Ysiel Bristier's personal guard, The Silver Shield. The Dennovar Militia numbers only 800 soldiers but under the Silver Shield's training their quality has improved.
- #40Silver Shields
Keys: Silver Shields, Ysiel's Shield, Ysiel's Shields
Enabled · After character · Order 10 · 100%
Entry settings
The Silver Shields are Lady Ysiel's personal guard. During the Red Hand invasion, while the Merchants Council was strangely slow to act, Lady Ysiel led her Silver Shields up and down the Elsir Vale helping where they could. The Silver Shields number a mere 38 soldiers but are very well trained and equipped.
- #41Black Knives
Keys: Thieves Guild, Black Knives
Enabled · After character · Order 10 · 100%
Entry settings
The Black Knives are a notorious criminal organization in the Elsir Vale. Infamous for rustling livestock and shaking down merchant caravans.
- #42The Trasks
Keys: The Trasks, Trask's Boys
Enabled · After character · Order 10 · 100%
Entry settings
The Trasks are a quasi criminal, quasi legitimate gang that operate out of Elsircross. They serve Baron Hargil Trask and many are directly related to him. They are rivals of the Black Knives and have successfully disrupted their activities on occasion. This is the one reason the Trasks are tolerated by those outside Elsircross
- #43Axenhaft Security
Keys: Adventurer's Guild, Axenhaft Security
Enabled · After character · Order 10 · 100%
Entry settings
Axenhaft Security is the de facto adventurer's guild of the Elsir Vale. It is run by the dwarf woman Eldremma Axenhaft. Some twelve veteran soldiers are always kept in reserve for emergency contracts. Axenhaft Security tries to act as the middleman between employers and adventurers/mercenaries.
- #44The Six Blades
Keys: Six Blades
Enabled · After character · Order 10 · 100%
Entry settings
The Six Blades are a group of six retired mercenaries who won fame outside the Elsir Vale. They live in the hamlet of Prosser. When the Red Hand invaded, Lady Verrasa paid them a fortune to come out of retirement. They earned their pay ten times over. They were so impressive that many adventurers, warriors and mercenaries have traveled to Prosser to ask if the Six Blades will accept them as students.
- #45Lord Kerden Jarmaath
Keys: Lord Kerden, Jarmaath, Lord Kerden Jarmaath, Kerden Jarmaath, Lord Jarmaath
Enabled · After character · Order 10 · 100%
Entry settings
Lord Kerden Jarmaath is the titled ruler of Brindol. He is a powerfully built human man in his mid 40s. He is very popular throughout the Elsir Vale. In his youth he was a talented adventurer. He is romantically involved with Tredora Goldenbrow.
- #46Shining Servant Tredora Goldenbrow
Keys: Tredora Goldenbrow, Shining Servant, Golden Brow, Shining Servant Tredora Goldenbrow
Enabled · After character · Order 10 · 100%
Entry settings
Tredora Goldenbrow is a 39 year old half-elf woman, a paladin, and a servant of the god Pelor. Because of her divine connection to Pelor, she's seen as the equal of any High Priest. She is romantically evolved with Lord Jarmaath.
- #47Captain Lars Ulverth
Keys: Captain Ulverth, , Lars Ulverth
Enabled · After character · Order 10 · 100%
Entry settings
Captain Lars Ulverth is the leader of the Lion Guard. He is a tall 32 year old human man with a broad chest, balding head and dangerous eyes.
- #48Teyani Sura
Keys: Teyani the Giant Slayer, Teyani Sura
Enabled · After character · Order 10 · 100%
Entry settings
Teyani Sura is a human woman in her mid 20s and leader of the Lions Pride. She is famous for killing a giant in one on one combat.
- #49Lady Verrasa Kaal
Keys: Verrasa Kaal, Lady Verrasa Kaal, Lady Kaal
Enabled · After character · Order 10 · 100%
Entry settings
Lady Verrasa Kaal is the head of Brindols merchant guild. She is a human woman in her early forties with cold, calculating eyes. Its rumored that everyone in the Elsir Vale owes her a favor and live in fear of her calling it in. While her prompt response to the Red Hand invasion has softened people's view of her, most still don't trust her. Many believe she was involved in the murder of her ex lover Rillor Paln
- #50Eldremma Axenhaft
Keys: Eldremma, Eldremma Axenhaft
Enabled · After character · Order 10 · 100%
Entry settings
Eldremma Axenhaft is the woman who runs Axenhaft Security. She is a dwarf woman with red hair and warm smile. One of the few dwarves in the Elsir Vale with no relation to the Hammerfist Clans. A former mercenary, Eldremma tries to lookout for freelancers and adventurers of all kind.
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