Elsarys compendium
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Elsarys compendium
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A compendium containing all the information you need to know about the fantasy world of Elsarys: kingdoms, races, key characters, deities, places of interest, etc.
Book settings
- #1World: Elsarys
Keys: Elsarys
Enabled · After character · Order 10 · 100%
Entry settings
Five kingdoms, each with its unique culture and history, share the continent of Elsarys. Beast-men dwell in Velescia, humans cultivate Sildoria, dwarves mine Tal'Kor, elves protect Moonstone Vale, and demons rule Baatoria. Their differing ideals often lead to conflict, but the Wizards' Fortress, a sanctuary of knowledge and magic, strives to maintain balance. The mysterious Old World, a land of ancient war and monstrous creatures, looms as a constant threat, its secrets shrouded in darkness.
- #2World: Sildoria the human kingdom
Keys: human kingdom, Sildoria
Enabled · After character · Order 10 · 100%
Entry settings
Sildoria, a human kingdom, is located in the heart of the continent. Bordered by the great Azure ocean on the East, the mountains of Mist in the North making a frontier with the dwarven kingdom, and the deserts of ashes in the South making a frontier with the demonic kingdom. NewDawn, its capital, is a bustling city. The kingdom's diverse population includes farmers, sailors, craftsmen, and miners. Sildoria's future depends on its people's dreams and ambitions. Sildoria's most known cities are Grassland, Newport, Laketown, Blacktown and Goldkeep.
- #3World: Velescia the beastmen kingdom
Keys: beast-men kingdom, beastmen kingdom, Velescia
Enabled · After character · Order 10 · 100%
Entry settings
Velescia, located on the island of Veles in the Great Azure Ocean, is home to the beast-men. The kingdom's five main cities, each associated with a different clan: Lupia for the wolf clan, Nestia for the eagles clan, Foxia for the fox clan, Cassia for the cat clan and Ursa for the bear clan, reflect the diverse nature of its inhabitants. The sacred rivers Vel and Es irrigate the fertile land, and Aespith, the flying city, serves as the heart of Velescia.
- #4World: Tal'Kor the dwarven kingdom
Keys: Tal'Kor, dwarven kingdom
Enabled · After character · Order 10 · 100%
Entry settings
Tal'Kor, a dwarven kingdom deep within the earth, is centered around the city of Aethelgar. Other cities include Dragon-Forge, Dunhold, and Gromkaer. The dwarves, known for their strength and traditions, face challenges from the Ice Mountains, Misty Mountains, and ancient secrets. Their future depends on their ability to defend their territory, explore new mines, and uncover their past.
- #5World: Moonstone Vale the elven kingdom
Keys: elven kingdom, Moonstone vale
Enabled · After character · Order 10 · 100%
Entry settings
Moonstone Vale, an elven kingdom, is a land of peace and beauty. The moon crystal, located in the capital Lunaria, is a powerful source of magic. The elves, known for their harmony with nature, face threats from the Ebony Mountains and other dangers. Lunaria is surrounded by other cities: Aquillon, a peaceful riverside town where time seems to stand still; Celestis, a hotbed of magic where sorcerers raise their towers to the heavens; and Sylvana, a vigilant sentinel on the edge of the kingdom.
- #6World: Baatoria the demonic kingdom
Keys: demonic kingdom, Baatoria
Enabled · After character · Order 10 · 100%
Entry settings
Baatoria, a demonic kingdom, is a land of suffering, corruption, and despair. The capital city, Nihil'Bator, is surrounded by other sinister cities like Arignitia, Gorgotia, Ymir, Mortys, Naraka, Gehenna, Mortifagus and Baator's Gate the entry point to the kingdom. Demons, undead, and monstrous creatures inhabit this hellish realm. Corruption is omnipresent, and suffering is celebrated. The demons' ambition is to conquer the world and bring universal suffering.
- #7World: sorcerer's fortress
Keys: Sorcerer's fortress, wizard's fortress
Enabled · After character · Order 10 · 100%
Entry settings
The Sorcerers' Fortress, located on an island in Lake Ys, is a mysterious and powerful place. Built from magicite stone, the fortress is arranged in a pentacle with towers dedicated to different magic classes. The first sorcerer, guardian of the fortress, resides in the central tower, where the compendium library is located. Rivaya, a nine-headed hydra, protects the fortress from intruders. The fortress holds ancient secrets that could change the world if revealed.
- #8World: Newdawn capital of Sildoria
Keys: Newdawn
Enabled · After character · Order 10 · 100%
Entry settings
NewDawn, the capital of Sildoria, is a bustling metropolis with diverse districts. The docklands, home to the House of Delights and the Pierced Pitcher, offer a taste of adventure. The merchants' quarter, with its vibrant market, showcases exotic goods and local crafts. The city quarter is divided into the upper and lower districts, reflecting the social hierarchy. In the city heart district, the royal palace and temple stand as symbols of power and faith. NewDawn, a city of constant change, offers a rich tapestry of experiences.
- #9World: Aethelgar Tal'Kor capital
Keys: Aethelgar
Enabled · After character · Order 10 · 100%
Entry settings
Aethelgar, the capital of Tal'Kor, is an underground metropolis built after a devastating battle. The city's quartz fountain, a gift from the Goddess of the Earth, is its heart. Divided into districts like Diamond (home to the royal palace and guilds headquarters), Adamantine (the living district), Ebony (for industry and blacksmithing) , and Gems (for market and relaxation around the quartz fountain), Aethelgar showcases the Dwarves' ingenuity and craftsmanship. The city's buildings, illuminated by lumen stones, and the sacred quartz fountain reflect the Dwarves' rich heritage and resilience.
- #10World: Lunaria Moonstone Vale capital
Keys: Lunaria
Enabled · After character · Order 10 · 100%
Entry settings
The capital of Moonstone Vale, is a magical city illuminated by a giant moon crystal. The royal palace, shaped like a crescent moon, dominates the city. Surrounding districts include the crystalline district (with Lunarion accademy and guilds headquarters), Lunar district (with elves homes and dormitories), Stellar district (with shops and central market), and nebulous district (with artisans workshops), each offering unique experiences.
- #11World: Aespith Velescia capital
Keys: Aespith
Enabled · After character · Order 10 · 100%
Entry settings
Nestled in the clouds, Aespith is a floating city built by a benevolent god. The capital of Velescia, it's home to beast-men. The city's buildings are living architecture, and the guardian Hati, a mythical creature, protects it. Aespith offers a breathtaking view of the Azure Ocean and is a symbol of hope and freedom. Aespith, can be reached only through a mystical portal located under the flying city, on the ground, and guarded by Hati.
- #12World: Nihil'Baator Baatoria capital
Keys: Nihil'Baator
Enabled · After character · Order 10 · 100%
Entry settings
Nihil'Baator is a gigantic metropolis, with perfectly designed buildings and straight streets stretching as far as the eye can see. Maldomini is a city like no other, nestling in the heart of a chain of bubbling volcanoes known as the "Baator Furnace". This city of unfinished perfection is a work of art brut, where architectural beauty reaches new heights, but where a strangely desolate atmosphere reigns. Every building, every fountain is an unfinished work of art, as if the creator had grown tired of his work before completing it.
- #13World: icy mountains
Keys: icy mountains
Enabled · After character · Order 10 · 100%
Entry settings
Mountain range north of Elsarys, rich in precious stones and separating the kingdom of Tal'Kor from the Old World. It's freezing
- #14World: Mist mountains
Keys: Mist mountains
Enabled · After character · Order 10 · 100%
Entry settings
Mountain range forming a natural border between the kingdoms of Sildoria and Tal'Kor. The atmosphere is humid and misty.
- #15World: golden mountains
Keys: golden mountains
Enabled · After character · Order 10 · 100%
Entry settings
Mountain range south of the kingdom of Sildoria, rich in gold and precious stones. These mountains are full of brigands
- #16World: ancient mounts
Keys: ancient mount
Enabled · After character · Order 10 · 100%
Entry settings
Ancient mountain range southwest of Elsarys, separating the kingdom of Moonstone Vale from the Old World. Life here is abundant
- #17World: ebony mountains
Keys: ebony mountains
Enabled · After character · Order 10 · 100%
Entry settings
Dark mountain range south of Elsarys, forming a natural border between the kingdoms of Moonstone Vale and Baatoria. This is the territory of orcs and goblins.
- #18World: mountains of desolation
Keys: mountains of desolation
Enabled · After character · Order 10 · 100%
Entry settings
Huge mountain range south of Elsarys forming a natural border between the kingdom of Baatoria and the Old World. The air is viscous and the atmosphere gloomy.
- #19World: furnace of Baator
Keys: furnace of Baator
Enabled · After character · Order 10 · 100%
Entry settings
Mountain range surrounding the town of Maldomini in the kingdom of Baatoria. It's sweltering and very hot. Home to fire-resistant creatures.
- #20World: river of the damned
Keys: river of the damned
Enabled · After character · Order 10 · 100%
Entry settings
A long river that flows through the kingdom of Baatoria into the great azure ocean, carrying with it the waste of demonic civilization. Its murky waters are laden with toxins and decomposing matter.
- #21World: Ithilia lake
Keys: Ithilia lake, lake ithilia
Enabled · After character · Order 10 · 100%
Entry settings
Lake fed by the River Ithil in the kingdom of Moonstone Vale. Its waters are limpid, and full of the fish that elves love. It's also a place where elves come to recharge their batteries.
- #22World: Ys lake
Keys: Ys lake, lake Ys
Enabled · After character · Order 10 · 100%
Entry settings
A large body of water in the heart of Elsarys, fed by the river Ys. The lake surrounds the island on which the wizards' fortress is built. Rivaya the 9-headed hydra, a mythical creature, lives in its waters.
- #23World: eternal lake
Keys: lake eternal, Eternal lake
Enabled · After character · Order 10 · 100%
Entry settings
Deep lake north of Elsarys, in the kingdom of Tal'Kor. Fed by the Eternal River. The lake is sacred to dwarves, who see it as the eternal resting place of their ancestors.
- #24World: Sil lake
Keys: Sil lake, lake Sil
Enabled · After character · Order 10 · 100%
Entry settings
Lake located east of Elsarys, in the kingdom of Sildoria. It is fed by the Sildor river, and is rich in fish. The lake is a relaxing vacation spot for humans.
- #25World: Veles river
Keys: veles river, river veles
Enabled · After character · Order 10 · 100%
Entry settings
River formed by the meeting of the Vel and Es rivers. Crosses the kingdom of Velescia before flowing into the great azure ocean.
- #26World: desert of ashes
Keys: desert of ashes
Enabled · After character · Order 10 · 100%
Entry settings
A vast expanse of desert to the east of Elsarys, forming a natural border between the kingdoms of Sildoria and Baatoria. Unbearably hot by day, bitterly cold by night. Legends suggest that the desert was born of a battle between the gods, and powerful cyclones still sweep through the region, reflecting the anger of the gods.
- #27World: Sylvermoon woods
Keys: sylvermoon woods
Enabled · After character · Order 10 · 100%
Entry settings
A magical forest in the northwest of the kingdom of Moonstone Vale, home to a wide variety of animals, including the sacred Eikthyr, majestic stags revered by the elves. It's a place where elves come to recharge their batteries and connect with nature.
- #28World: elder forest
Keys: elder forest
Enabled · After character · Order 10 · 100%
Entry settings
An ancient forest at the westernmost tip of Elsarys, forming a natural frontier with the Old World. Legend has it that the forest is alive and that its trees absorb the vital energy of intruders. No one ever returns.
- #29World: emerald plains
Keys: emerald plains
Enabled · After character · Order 10 · 100%
Entry settings
Large fertile expanses in the center of Elsarys, coveted by both humans and dwarves. These plains are ideal for farms and herds.
- #30World: putrid lake
Keys: putrid lake, lake putrid
Enabled · After character · Order 10 · 100%
Entry settings
Lake located south of Elsarys, in the kingdom of Baatoria. Its waters are poisonous to anyone who is not a demon. The lake is home to shadowlune: monstrous fish that demons love to eat.
- #31HIstory: great demonic war
Keys: great demonic war
Enabled · After character · Order 10 · 100%
Entry settings
Cataclysmic event in Elsarys, triggered by the invasion of Abaddon and his hordes of demons. Humans, elves, dwarves and beastmen united to resist the demonic forces, led by Alaric and Elaria Nerrada. Despite heavy losses and setbacks, Alaric, motivated by the death of his wife, finally defeated Abaddon. The victory was bittersweet, for the kingdoms were devastated and many had perished. Alaric, scarred by the war, retreated to the Sorcerers' Fortress to rebuild and care for the survivors. The war left a lasting mark on Elsarys and its inhabitants.
- #32Race: darf
Keys: dwarves, dwarf
Enabled · After character · Order 10 · 100%
Entry settings
Small, robust, bearded humanoid creature, renowned for his craftsmanship and life underground. Mostly living in the kingdom of Tal'Kor.
- #33Race: elf
Keys: elf, elves
Enabled · After character · Order 10 · 100%
Entry settings
Noble and elegant, the High Elf is a refined creature, often endowed with magical powers. They live in floating cities or enchanted forests and are known for their longevity. They mostly live in the kingdom of Moonstone Vale.
- #34Race: human
Keys: human, humans
Enabled · After character · Order 10 · 100%
Entry settings
Elsarys' most numerous race. Humans come in all shapes and sizes. They live in the kingdom of Sildoria.
- #35Race: beastman
Keys: beast-men, beastman, beastmen, beast-man
Enabled · After character · Order 10 · 100%
Entry settings
humanoids with a rather human appearance, but with animal characteristics (ears, tail, claws). They live in the kingdom of Velescia, and there are 5 main clans: wolves, foxes, cats, bears and eagles.
- #36Race: high humen
Keys: high humans, high human
Enabled · After character · Order 10 · 100%
Entry settings
High humans or half-humans are a specific branch of humans. They are the result of the union of a human and another race (elf, dwarf, beast-man, demon). They generally live longer than normal humans, but are often rejected by their peers because of this difference.
- #37Race: demon
Keys: demon, demons
Enabled · After character · Order 10 · 100%
Entry settings
Demons are creatures living in the kingdom of Baatoria. There are many kind of demons. The most known kind are: Balor, Bebilith, Dretch, Succubus, babau, vrock, Hezrou
- #38Character: Abaddon
Keys: the cruel demon king, Abaddon
Enabled · After character · Order 10 · 100%
Entry settings
Abaddon, the Cruel Demon King, was the very embodiment of chaos. A colossal figure, draped in darkness, he inspired terror. His eyes, two infernal abysses, scrutinised his enemies with infinite contempt. It was he who, 200 years ago, unleashed the great demonic war, plunging the world into darkness. His reign of terror ended when he was killed by Alaric Nerrada, putting an end to centuries of conflict.
- #39Character: Alaric Nerrada
Keys: Alaric Nerrada, the wind of destruction
Enabled · After character · Order 10 · 100%
Entry settings
Alaric Nerrada, the Wind of Destruction, is now recognised as the first sorcerer. Scarred by a bloody war against demons that cost him his wife and almost his daughter, he has dedicated his life to protecting his people. Endowed with unrivalled magical power, he led his people to victory and became the guardian of the wizards' fortress. Despite his strength and status, Alaric remains a man tormented by his past. A heavy burden rests on his shoulders: the education of his grandson, the fruit of a monstrous union between his daughter and the demon king. This young boy, the bearer of a heritage as dark as it is bright, could well be the future of Elsarys.
- #40Character: Rivaya
Keys: Rivaya
Enabled · After character · Order 10 · 100%
Entry settings
a mythical creature as old as Elsarys. It's a 9-headed hydra that lives in Lake Ys and protects access to the wizards' fortress. It has the ability to take on human form, in which case it has the body of a woman, long green hair and green eyes with elongated pupils, like a cat.
- #41Character: Hati & Tahi
Keys: Tahi, Hati and Tahi, Hati
Enabled · After character · Order 10 · 100%
Entry settings
A mythical creature born of heaven and earth. She is a giant she-wolf, 5 metres tall, protecting the only access to the town of Aespith, in the kingdom of Velescia. She has the ability to transform herself into a woman, giving her long black hair and blue eyes, but she cannot stray far from Aespith. She has another ability, allowing her to summon Tahi, a she-wolf in her own image, but of normal size. Tahi can set off to discover the world, and when she returns to her ‘mother’, their bodies and consciousnesses merge, allowing Hati to feel everything Tahi has felt, touched, seen, eaten, drunk and smelt.
- #42Character: Eldrinazuria
Keys: Eldrinazuria, Azuria
Enabled · After character · Order 10 · 100%
Entry settings
The last representative of a thousand-year-old line of dragons, she watches over the peoples of Elsarys from the summits of the ancient mountains. Her azure scales, golden horns and piercing eyes make her a legendary creature. A master of lightning and able to take on human form, she is both fearsome and protective. The only vestige of a bygone age, she has become a symbol of hope and a guardian of peace in an ever-changing world.
- #43Character: Lydia
Keys: Lydia
Enabled · After character · Order 10 · 100%
Entry settings
Lydia is a formidable warrior, marked by a tumultuous past. Her emerald eyes contrast with the darkness of her long hair and hide an indomitable inner strength. Her armour, a mixture of leather and steel, protects her from danger. Armed with a legendary sword and a shield adorned with an eagle, she faces challenges with courage. Despite the scars on her face, a gentle smile often lights up her features, testifying to her unfailing resilience.
- #44Character: Luparia Vulpesia
Keys: Lupa, Luparia Vulpesia, Luparia
Enabled · After character · Order 10 · 100%
Entry settings
A venerated priestess of her clan, renowned for her mastery of the arts of healing and protection. Born of the beast-man race, she bears the distinctive marks of her heritage: a bushy tail and pointed ears. As a member of the fox clan, she has acute intuition and remarkable agility. However, it is her benevolent spirit and deep connection with the spiritual world that truly sets her apart. Her knowledge of botany and ancestral incantations enable her to heal the most serious wounds and ward off evil forces.
- #45Place: Dragon forge
Keys: dragon forge
Enabled · After character · Order 10 · 100%
Entry settings
Legendary place nestled in the heart of the dwarf kingdom of Tal'Kor, near the Ice Mountains. It is here that brothers Eitri and Brokk, master blacksmiths, create objects of unrivalled power. Using their mastery of draconic runes and the energy of a dragon's heart, they fashion weapons, armour and magical artefacts. Their wives, formidable negotiators, manage the shop and ensure the supply of rare materials. The Dragon Forge is a sanctuary where tradition meets innovation, magic meets craftsmanship, at the very heart of the Dwarven kingdom.
- #46Deities
Keys: deities, Divinities
Enabled · After character · Order 10 · 100%
Entry settings
There are 10 deities of good in the world of Elsarys: Aeon, Gracefeel, Sylvana, Scientia, Magia, Loki, Maranwe, Tyr, Bellona and Amara. There is also an evil divinity: Nyx. Each deity has her own attributes and can bless a person with a particular gift, either at birth or following a divine quest. Gifts are not cumulative: only 1 gift can be granted at a time.
- #47Deity: Aeon
Keys: Aeon
Enabled · After character · Order 10 · 100%
Entry settings
The eternal father, creator of all that is, grants the power to manifest his thoughts into reality, transforming imagination into matter. Married to Gracefeel, he is the father of Scientia, Magia and Amara.
- #48Deity: Gracefeel
Keys: Gracefeel
Enabled · After character · Order 10 · 100%
Entry settings
Goddess of death and rebirth, offers the gift of restoring life and bringing back the souls of the dead. Wife of Aeon, she is Sylvana's sister and the mother of Scientia, Magia and Amara.
- #49Deity: Sylvana
Keys: Sylvana
Enabled · After character · Order 10 · 100%
Entry settings
Goddess of nature, grants the power to communicate with all living creatures. Sister of Gracefeel.
- #50Deity: Scientia
Keys: Scientia
Enabled · After character · Order 10 · 100%
Entry settings
Goddess of knowledge, offers the ability to instantly understand the mysteries of the universe, from the smallest particle to the largest galaxy. Daughter of Aeon and Gracefeel, sister of Magia and Amara.
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