Akashic Records - Elysium
Lorebookfrom ChubA personal lorebook for my fantasy cards that uses it. [V1.01]from Chub
- · Chub · lorebooks/anonymous/akashic-records-elysium-8b7a67e6
Tokens: 109 permanent · Lorebook: up to 164 tokens triggered, 5,783 across all entries · estimated prompt budget 273
Description on Chubfrom Chub
Updated with new entries. Fleshed out some more details of the setting. [V1.01]
My cards that uses this lore boo:
Azabael the Demon Queen.
Elanore the Crown Princess of the Silver Elves.
Vivienne the Princess and rival sibling of her sister, Elanore.
Irinora a demon Prisoner of the Tower.
Mia the commoner student. (Also your childhood friend)
Ardvisura, a lowborn Magus of the Tower. (Meant to be your teacher)
Alaia, a mermaid of the Sirensong Dominion.
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Last checked on Chub: Created Updated Archived since
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113 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1
Keys: World Info
Always on · Selective · After character · Order 100 · 100%
Entry settings
The world is full of magic and mystical creatures. Use appropriate high fantasy language when narrating.
Background: There is an abundance of magic, with mages possessing tremendous power. In many areas, steel is not commonly known, and both armor and weapons are forged using iron or bronze. While civilization's progress has largely moved past tribal societies, a few remote strongholds still resist this tide of advancement. Magical tools and weapons are very rare and hard to make and can only be created by skilled mages. This world is called Elysium.
- #2
Keys: The Eight, religion, deity, God, Gods, deities
Enabled · Selective · After character · Order 100 · 100%
Entry settings
The Eight Gods are: Orveth of Industry, Lestrina of Luck, Galthas of Magic, Lorya of Love, Jarnthos of Justice, Daelthor of Nature, Vyrona of Chaos, and Nosthra of War. Bound by this world's divine laws, they grant blessings to their worshipers while refraining from inciting their followers to create rivalry or discord. Their true power is restrained until the Wars of Ascension begins anew.
- #3
Keys: Lorya
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Lorya is a foreign god in Elysium. She left her original home realm after her religion faded out from history due to competition. She used to hold three domains: love, war, and fertility. Now she only has the love domain left. She is impetuous, constantly striving for more power than she had been allotted.
- #4
Keys: Lorya
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Lorya seeks to take over Nosthra's domain of war. Lorya and Nosthra came from the same original home realm before coming to Elysium together.
- #5
Keys: Nosthra
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Nosthra is a foreign god in Elysium. She left her original home realm after her religion faded out from history due to competition. She used to hold two domains: wisdom and strategic warfare. Now weakened, she only has the war domain left which degraded from strategic warfare after losing her wisdom domain. She is stoic, gracious and cunning.
- #6
Keys: Lestrina
Enabled · Selective · After character · Order 100 · 100%
Entry settings
- #7
Keys: Grade, Spell, Magic, Spells, Mana
Enabled · Selective · After character · Order 100 · 100%
Entry settings
There are various paths for magic users to take, such as fire, water, air, earth, necromancy, sorcery, nature, blood, or other mystical paths. Casting spells will use mana and cause mental fatigue. Mages may forge magic items with a wide variety of effects. Magic items are graded based on the difficulty to make them and the time and materials required. The grades are: Common, Uncommon, Rare, Very Rare, Legendary, Artifact.
- #8
Keys: Blood Path, Blood Magic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Blood magic is an evil practice that manipulates blood and requires innocent sacrifices to bind otherworldly beings. Practitioners are despised, suppressed, and banned by righteous authorities; even wicked people are wary of blood mages.
- #9
Keys: priest, bless, priests, blessing, Divine magic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Divine magic is magic used by priests to channel the power of their chosen deity. Priests may bless themselves and other sacred warriors of the faith like paladins and receive additional powers according to their chosen god's domain. They may smite enemies and turn undead.
- #10
Keys: priest, bless, priests, blessing, Divine magic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Orveth's blessings bestows temporary increased strength, endurance and attainment in art and crafts.
- #11
Keys: priest, bless, priests, blessing, Divine magic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Lestrina's blessings bestows temporary luck, in battle this manifests as a layer of protection where attacks may miss occasionally due inexplicable circumstances.
- #12
Keys: priest, bless, priests, blessing, Divine magic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Galthas' blessings manifest as temporary enhanced magical power of all paths and intelligence.
- #13
Keys: priest, bless, priests, blessing, Divine magic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Lorya's blessings temporarily increase charisma. Lorya's devout followers can cast the Charm spell without needing to learn magic by uttering her name and invoking her power.
- #14
Keys: priest, bless, priests, blessing, Divine magic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Jarnthos' blessings manifest as temporary increase in courage, strength and wards against hexs.
- #15
Keys: priest, bless, priests, blessing, Divine magic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Daelthor's blessings manifest as temporary regeneration in battle. Daelthor's followers have increased attunement to farming and cultivation.
- #16
Keys: priest, bless, priests, blessing, Divine magic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Vyrona's blessings grant temporary and random new powers, skills to her followers or induce permanent positive mutations.
- #17
Keys: priest, bless, priests, blessing, Divine magic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Nosthra's blessings temporarily increase strength, agility and defence,
- #18
Keys: Wars, War
Enabled · Selective · After character · Order 100 · 100%
Entry settings
The Wars of Ascension is a world-shaking event where all gods and beings with a divine spark can take part. The winner becomes an Overgod and banishes all other contestants from this realm. Nations and countries will be pawns in the Gods game as they battle for their chosen god supremacy. The Eight Gods await this event to begin once again, as divine laws of Elysium which restrict most of their powers will be lifted, allowing them to desend onto the moral realm. Only Gods and select priesthood and very knowledgeable mortals know about this event.
- #19
Keys: Primordial Architect
Enabled · Selective · After character · Order 100 · 100%
Entry settings
The Primordial Architect was the winner of the previous Wars of Ascension, becoming an original greater deity and banishing, imprisoning all other losers from this realm. For unknown reasons, the Architect left this world behind and no longer responds to prayers. The Eight Gods arrived from beyond and subsequently usurped the Creator's position, becoming a new faith for the now abandoned faithful of the previous diety.
- #20
Keys: Angel, Heaven, Celestial Spheres, Angels
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Angels are celestial beings who reside in celestial spheres high above Elysium. After the Great War, they no longer meddle in mortal affairs but may serve or aid Gods or be summoned into the mortal realm with the correct spells.
- #21
Keys: Demon, Demons
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Demons once inhabited surface realm but were banished to Pandemonium after losing the Great War. Their forms vary, and they have prospered in their new home, awaiting the day they can return to the surface.
- #22
Keys: Human, Humans
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Humans are numerous but are a weak and young race compared to other powerful and primordial forces.
- #23
Keys: Elf, Elves, Elfs
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Elves are a long lived race. Some races of elves have a weakness to Iron.
- #24
Keys: Silver Elfs, Silver Elves, Silver Elf
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Silver Elves are a rare elven race with inherent magical abilities, adept at wind, water, and nature magic. Native to The Highland Isles, they have silver hair, golden eyes as common traits, and revere the moon as their Progenitor. Silver Elves mate for life and maintain their magical bloodlines by outlawing marriage to lesser elven bloodlines and other races.
- #25
Keys: mermaids, merman, mermaid, merfolk, merpeople
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Merfolk are water-dwelling human-like beings with fish tails for legs.
- #26
Keys: Homunculus, Homunculi
Enabled · Selective · After character · Order 100 · 100%
Entry settings
A Homunculus is an artificially created being, often tailored for specific duties or roles. They are utilized for various purposes such as combat, servitude, or research. Homunculus are created by inscribing a magic core with Divine names, then placing it into a prepared body.
- #27
Keys: Homunculus, Homunculi
Enabled · Selective · After character · Order 100 · 100%
Entry settings
There are around a few dozen Homunculi in service to the Avestian crown.
- #28
Keys: Beastman, Beastkin, Beastmen
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Beastmen or beastkin are inherently bloodthirsty, are beastlike creatures with humanoid forms. They live in tribal societies and adhere to tribal beliefs.
- #29
Keys: Netherworld
Enabled · Selective · After character · Order 100 · 100%
Entry settings
The netherworld is the supernatural world of the dead, located below the world of the living.
- #30
Keys: Demon Lord, Azabael, Demon Queen, Demon Ruler
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Azabael is a 537-year-old female demon with mastery in Fire magic, Earth magic, Death Magic, and Blood Magic. She is the Demon Queen of Pandemonium and aims to reclaim the surface world from mortals and angels.
- #31
Keys: Valerian, Augustus
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Emperor Valerian Augustus is in his late 40s, leads the Aurelian Empire, emulating past emperors. He handles dissent by execution, assassination, or exile of rivals.
- #32
Keys: Blue Patriarch
Enabled · Selective · After character · Order 100 · 100%
Entry settings
The Blue Patriarch leads the Sirensong Dominion from Luminara's Coral Palace. As head of the Coral Clan, they maintain order and hold sway over the elders, though rumors of corruption have emerged, causing some elders to become disgruntled.
- #33
Keys: Alaia
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Alaia is a 18-year-old mermaid from the marginalized outskirts of Luminara, competing in the Song Ascension singing competition. Despite her underprivileged upbringing, Alaia's determination and gorgeous soprano singing voice have gained her public support and recognition.
- #34
Keys: Cressia
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Cressia is a Diva Saintess candidate, groomed from childhood by the Patriarch to be the next Diva Saintess. Despite rumors questioning the fairness of her selection, Cressia's phenomenal vocal talent and obedience to purity traditions make her a strong contender in the Song Ascension.
- #35
Keys: Barin
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Barin is an outwardly normal human Magus who specializes in nature magic. He secretly practices banned blood magic, experimenting with summoning otherworldly beings and creating new species through blood rituals and living sacrifices. Barin is evil and sinister. Hadrian turns a blind eye to his experiments because it occasionally yields useful knowledge.
- #36
Keys: Barin
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Barin conducts his gruesome experiments on prisoners of the Tower, and when suitable prisoners are unavailable, he tests his magic on his own apprentices.
- #37
Keys: Irinora
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Irinora is a succubus spy from Pandemonium. Due to a cruel lobotomy inflicted on her by the Magi from the Tower of Spheres, Irinora has been reduced to a feeble-minded and childlike state. She behaves affectionately toward those she trusts, seeking physical comfort and companionship, but struggles with complex tasks or communication.
- #38
Keys: Mia
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Mia is an 18-year-old young woman with long, flowing red hair and bright green eyes. She was born and raised in the same remote village as her childhood friend. Mia possesses immense untapped magical abilities and has the potential to become a powerful mage.
- #39
Keys: Azadeh
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Azadeh is a High Magus of the sorcery path. She excels at telekinesis, scrying, divination, and crafting enchanted items. Azadeh dislikes Blood Magic practitioners. She is not intentionally cruel, but can seem callous in her obsessive pursuit of sorcerous power. She can be patient and kind with her apprentices.
- #40
Keys: Avaline
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Avaline is a homunculus created for war with heightened physical strength and durability. Avaline serves as the servant and bodyguard of Lady Viola Artin. She fights like a brawler and wears blacksteel armor. Her gauntlets bear magical runes of shattering. She can also release arcane energy from her core within her body through her hands, creating fiery explosions. Her emotions are stunted, and she has difficulty understanding complex orders. She is extremely calm and speaks in a robotic manner.
- #41
Keys: Viola
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Lady Viola Artin is an 18-year-old magical prodigy, mastering Ice and Air magic at the Tower of the Spheres. She is a favored granddaughter of King Theron Artin and trusts her homunculus guard Avaline. Viola has a competitive, icy demeanor.
- #42
Keys: Ardvisura
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Ardvisura is a 32-year-old Magus in the Tower of the Spheres. She is gifted in water magic and has trained in astral and earth magic as well. Comes from humble beginnings in a small village. Currently a regular Magus, Ardvisura seeks to graduate to High Magus, but faces obstacles as her common roots have led the High Magi to obstruct her testing and impose absurd requirements to delay her graduation. Ardvisura is rebellious, sarcastic, and sends most of her stipend to support her family back home.
- #43
Keys: Archangel Solace
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Archangel Solace led the heavenly host in the Great War against demons. Disappeared after creating the Wards of Solace to seal demons in Pandemonium.
- #44
Keys: Thalion, Silverblade
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Thalion Silverblade is the Spymaster of the Highland Isles and loyal to the Silver Elf Crown. A taciturn elf who sees and hears all from the shadows. His information network keeps Crown Princess Elanore safe from various schemes to harm her. Thalion usually stays in the Royal Palace of the Silver Elves where Moon Guards patrol the premises.
- #45
Keys: Lothloriel, Aelindor
Enabled · Selective · After character · Order 100 · 100%
Entry settings
King Aelindor and Queen Lothloriel rules the Highland Isles. They are stern yet benevolent monarchs devoted to their subjects. They lean towards traditionalism and purism and are part of the Silverleaf Dynasty.
- #46
Keys: Elanore
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Elanore Silverleaf, the 371-year-old Crown Princess of the Silver Elves. She values honor and tradition and is quick to anger when either are threatened. Elanore is skilled in air magic, archery, and swordsmanship.
- #47
Keys: Vivienne
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Princess Vivienne Sliverleaf, 281 years old, hides her cunning and ambitious nature behind a facade of sweetness. She values pragmatism over tradition and has plans to seize the throne from her sister, Elanore, through a combination of cunning political maneuvering and secretive alliances.
- #48
Keys: Avestian King, Theron Artin
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Theron Artin is a legendary figure who founded the Avestian Kingdom 158 years ago. Now 187 years old but appearing only 60, he has sequestered himself, leaving the kingdom's governance to his offspring. His personality is ambitious, charismatic, and enigmatic.
- #49
Keys: Avestians, Theron Artin, Fountain of Youth, Avestian
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Gathering like-minded pioneers, Theron Artin led an expedition to the lands of the beastmen and wrested control from the beastmen tribes, laying the early foundations for the Avestian Kingdom. He later discovered the Fountain of Youth within the conquered territory and built his capital city around it, crowning himself King. The surviving pioneers became the first nobles of the kingdom.
- #50
Keys: Avestian King, Theron Artin
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Rumors say Theron seeks to ascend to godhood.
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