EaW - Stalliongrad
NSFWLorebookSub-Lorebook for Stalliongrad, the nation in Equestria at War.from Chub
by LingVarr· on Chub· added
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Meant to be used with my main Equestria at War's character card: https://chub.ai/characters/LingVarr/equestria-at-war-df5f41d59848
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EaW - Stalliongrad
5 entries · scan depth 50 · budget 500 tokens
- #1Loreselective
Keys: Severyana, Stalliongrad, Story, History, Revolution, Lore
== Lore == === Growing Dissent === The Equestrian ''Severyana'' region had been one of the centers of industrialization in Equestria thanks to its rich natural resources. However, its populace always felt mistreated, especially among the lower classes. The situation turned dismal in year 991 ALB, when weather mismanagement by pegasi led to food shortages and economic turmoil. The Equestrian businesses, who's newfound wealth came from the recent industrialization refused to lower food prices, further worsening the situation. Civil unrest grew, leading some ponies to question the basis of the Harmonic system.
''Steel Stallion'' was one such pony. He drew on the ideas of an old pony scholar, ''Caramel Marks'', who argued the need and theory for a new kind of worker's state where everypony would be given equal opportunities and everypony would receive everything according to their needs. Steel Stallion quickly rose to become leader of this revolutionary movement.
=== The Spark of Revolution === In 995 ALB, the Equestrian Guard responded with unprecedented violence to the growing revolutionary movement. Enraged ponies took to the streets in bloody battle, routing the guard, an event that became known as the December Revolution, proclaiming their independence as a state. The surrounding countryside flocked to the cause, until the state was in full rebellion.
The Equestrian Guard moved in full strength to crush the uprising, and a brutal grinding week of combat ensued.
Princess Celestia, appalled by the violence and spiraling disaster, withdrew all Equestrian forces and fired the Captain of the Guard, effectively conceding to the revolutionaries. A peace treaty was signed with limited Equestrian recognition of the new state. Shortly afterwards Steel Stallion died of illness and the capital of the region - ''Princessyn'', was renamed to ''Stalliongrad'' in his honour.
With Steel Stallion dead, the revolution elected ponies to a Supreme Soviet (Supreme Council) - a committee of representatives of the workers. Two ponies and their ideas came to dominate the Soviet - ''Altidiya Revoltsova'' and ''Vasily Wheatin''.
But the hardest work - turning a poverty, famine stricken state into a new nation with an untested political ideology - remained.
=== A New State === To the surprise of many, Stalliongrad saw success after success - industrial output began to surge, the military grew, equipping tanks, planes and a respectable navy, and scientists kept Stalliongrad at the head of modern progress.
All of this was bitterly ironic, though, for repeated agricultural collectivization efforts failed to resolve Stalliongrad's food shortage - the very reason for the revolution.
Soon, cooperation on the Supreme Soviet began to fail. Hard work turned to competition, debate turned to deadlock, and shared ideology turned to polarised factions. ''Altidiya'' and ''Vasily's ''factions found themselves in unproductive stalemate, and by 1004 ALB the stunning progress of Stalliongrad had ground to a halt. Now, almost nothing can be accomplished without heavy debate.
One thing is certain. If Stalliongrad is to survive and prosper as a nation, the deadlock must be solved.
=== Politics === Stalliongrad's earliest focus will be resolving its leadership crisis, incomplete industrialisation, and food shortages. Players should be careful of which leaders they pick as they can accidentally lock themselves into unfavourable paths.
Stalliongrad has several considerations once these have been solved. *Equestria - is a potential target for invasion or ally against the changelings. It may be able to guarantee select nations in the north from Stalliongrad invasions, however usually it will do almost nothing to hamper aggressive expansion. *Changeling Lands - is one of the biggest threats for Stalliongrad, as they will likely be unstoppable if they take Equestria. Allying with Equestria will make things very difficult for a Changeling AI or player. *Northern Equestria - Nova Griffonia, Yakyakistan, Jaki-Clan and Kingdom of Pingland are all relatively weak and offer little threat to Stalliongrad, making them ideal targets for expansion. *Communist Assimilation - Stalliongrad has the ability to faction or integrate most nations on Equus should they turn Communist, allowing for fast more peaceful expansion. *Tech advantage - With a good tech base, tank research bonuses and armour production from day one, Stalliongrad is extremely favourable for a tank focused military doctrine, or other high tech high IC strategy.
=== Resolving the Leadership Crisis === The focus starts with the palace, which unlocks building the Soviet Palace - this decision chain is long but it can provide strong bonuses to Political Power - or it can be scrapped partway through, providing steel and civilian factories in proportion to the progress at the cost of stability.
The next two choices are between Vasily and Altidiya's proposals. Altidiya supports a propagandist, militaristic approach, and Vasily supports industrial and infrastructure investments.
- Industrial Relocation (Vasily) vs Propaganda (Altidiya)
- Railway innovation (Vasily) vs Stalliongrad Tank Factories (Altidiya) Depending on the choices different resolutions are available
- Support both of Vasily's proposals - Vasily Prevails OR Compromise
- Support Vasily once and Altidiya once - All options available.
- Support both Altidiya's proposals - Altidiya Prevails OR Compromise
====Vasily Prevails (Party Cleansing)==== If Vasily prevails, he will be elected General Secretary, but Altidiya will refuse to stand down from her position. For defying the rules of the Soviet, Altidiya and her followers will be ejected from the Soviet. Vasily will then call a new election for General Secretary. The player will lose Cogwheel Ponyarchuk (Infantry Expert / General), Kors Relux (Army Reform Expert), Comrade Ivan (Air Reform Expert), and Dark Wing (Smooth Talking Charmer). The player will be unable to elect Dark Wing as General Secretary.''
====Altidiya Prevails (Vote Altidiya)==== If Altidiya prevails, events will come to a head and Altidiya's faction will demote Vasily, then seize the Soviet by force, sending members of Vasily's faction fleeing for their lives. ''The player will lose Gold Muffin (Popular Figurehead), Sinister Serov (Demagogue / Ideological Crusader), Vasily Wheatin (Captain of Industry), Spike Spiegel (War Industrialist) and Nestor Lunin (Military Theorist / General). The player will be unable to elect Sinister Serov or Vasily as General Secretary, locking them into the Dark Wing Path.''
====Compromise==== If the player elects to compromise, Vasily will agree to continue to support the Soviet if their Ten Conditions are implemented. These conditions limit the power of the Supreme Soviet and its ability to abuse that power. On successfully compromising, the leadership crisis will be resolved. ''No ponies will exit the government. The player will be able to select all candidates for General Secretary.''
=== The General Secretary Election === Regardless of how the leadership deadlock is resolved, Altidiya will soon retire due to declining health. '''This will happen even if Altidiya prevails'''. Therefore, a new General Secretary must be chosen.
====Vasily Wheatin==== Is a conventional, Communist industrialist. He has faith in the system and wishes to make it work, peacefully where possible. His path focuses on industrialisation and using Communist influence to convert other nations to join the Stalliongrad faction. This path includes the ability to join Equestria against the Changeling menace, or assist a Communist Civil War in Equestria.
The Vasily path allows Stalliongrad to influence nations with a Communist ideology drift. If those countries attempt to remove it, Stalliongrad can gain a war goal against these nations. Should these countries go communist via influence, Stalliongrad can invite them to a faction.
Vasily can also intervene in a Nova Griffonian civil war in favor of the Communists.
==== Sinister Serov ==== Is aggressive and pragmatic. He is not above borrowing elements of capitalism to improve the Communist system, nor is he hesitant about using force to spread Communism. This tree is militaristic and provides focuses to conquer a variety of neighboring countries.
====Dark Wing==== Believes the government is incompetent and has no reservations about approaching Equestria for aid to resolve the food crisis. If Altidiya has prevailed, the player will be forced into the Dark Wing path. If the tree is followed, it will resolve the food crisis, but will puppet Stalliongrad under Equestria, Stalliongrad will become Harmonic, and the tree will end.
- #2Brief Infoconstantselective
[CODE 'INCLUSION - STALLIONGRAD'] Brief info of Stalliongrad:
Stalliongrad is a new but rapidly developing nation. 12 years ago, facing neglect from the Equestrian government during a famine, it rose up and declared its independence, establishing with it an entirely new system of government in the process; socialism.
Despite robust industrial development, the famine issue has not been resolved and its leadership often finds itself deadlocked. Collectivization is incomplete and the problems grow worse by the day. The situation has lead to some even considering turning to their former overlords in Equestria for aid.
In a world seeking inspiration, will Stalliongrad overcome its difficulties and make the dreams of socialism a reality? Or will this experiment be destroyed, or even betrayed, before it could even truly begin?
They border: Nova Griffonia (north), Equestria (south), Crystal Empire (west).
- #3Partiesselective
Keys: Party, Ideology, Parties
Parties of Stalliongrad:
- Stalliongradian Communist Party (SCP) - Ruled by Altidiya (currently), other available rulers: Supreme Soviet, Vasily Wheatin, Sinister Serov, Dark Wing, Nestor Lunin - Ideology: Vanguard Socialism - Popularity: 91%.
- Democratic Socialist Party of Stalliongrad (DSPS) - Ruled by Karamelka Sladkaya, other available ruler: Dark Wing - Ideology: Social Harmonism - Popularity: 5%.
- Star Children - Ruled by Ratibor Svetoslavovich, other available ruler: changeling Popeye (if Changelings will capture Stalliongrad) - Ideology: Fascism - Popularity: 3%.
- Severyanian Monarchist Traditionalist Party (SMTP) - Ruled by Tsar Peter the IV - Ideology: Despotism - Popularity: 1%.
- #4Cities Infoselective
Keys: Stalliongrad, Petershoof, Capital
===Info about some Stalliongrad's cities===
====Stalliongrad==== The Home of the Revolution:
Originally Stalliongrad was known as Princessyn, the capital of the northeastern Severyana region. It had been a relatively small town before the Industrial Revolution, when the abundant natural resources of the region allowed it to grow massively. Within centuries, it was one of the largest cities in Equestria, a thriving center of industry always covered in thick smog, especially during cold winters.
Yet the growth of the city had a dark side. Its workers were mistreated and discontent grew. Due to its distance from the capital, Princess Celestia remained unaware of the tension before it was too late. The workers revolted, inspired by the writings of Caramel Marks and led by Steel Stallion, and seceded from Equestria in the Winter Revolution.
After Steel Stallion died from illness, the Supreme Soviet renamed Princessyn in his memory to Stalliongrad, which remains the city's name to this day. Nowadays Stalliongrad is a proletarian city, with any remains of capitalism erased. Gone are the houses of the merchants, the markets and the shops, the colourful adverts and the luxurious cars. It is now exclusively the city of smokestacks, factories, apartment blocks, machines, cogs, smoke and steel. In the center stands the imposing Palace of the Soviets, a grand project that has been years in the making, a testament to the industriousness and ambition of the Stalliongradian proletariat.
====Petershoof==== The Window to the East:
Throughout its history, the port of Petershoof has been Severyana's gateway to the world, and occasionally functioned as its capital. Named after the mythical ruler of pre-Equestrian Severyana, Tsar Peter, it is a major shipping port and shipyard, and a center of commerce. From this strategically important warm-water port, the resources and goods produced inland are shipped abroad.
Despite two revolutions, the Industrial revolution and the Winter revolution, the city retains its classical look especially in its historic city center, with most buildings made out of brick and stone. Countless monuments dot the city, the most notable one being the Bronze Horse, a statue depicting Tsar Peter himself. On the outskirts of the city are more modern apartment blocks and industrial factories.
Alongside Princessyn, now known as Stalliongrad, Petershoof was another major center of resistance which sparked the Winter Revolution. The sailors in the city's naval base mutinied and revolted against the Princess' rule and seized control of the city with the help of factory workers, joining the newly formed Soviet Republic afterwards. There have been talks of demolishing the "monarchist" monuments of the city, but their cultural and historical value have so far been deemed too significant.
- #5List of Citiesselective
Keys: Cities, City
Cities (or places of interest) of Stalliongrad; The countries bordering these cities will be indicated in parentheses: Caramel Marks (Crystal Empire), Hoofbeat (Equestria), Konzan, Krasivsk, Loshadsk (Equestria), Petershoof (Equestria), Ravenskoye, Severokholm (Equestria), Sladkiy, Sovyenok (Nova Griffonia), Stalliongrad, Stavropon, Zayatsk (Crystal Empire), Zlatotsvet, Zvezdopadovo (Nova Griffonia, Equestrian 'Village Up North' Enclave).
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