EaW - Kingdom of Olenia
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EaW - Kingdom of Olenia
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- #1Brief Info
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[CODE 'INCLUSION - KINGDOM OF OLENIA'] Brief info of Kingdom of Olenia: Home of the deer, the Kingdom of Olenia is an old nation. It had long been the leading trading power in its region, but in recent times political instability and corruption have caused plenty of problems. The lower classes of society suffer the most and unrest is spreading quickly. The situation had only gotten worse following the rise of King Johan 'Dj'avulen', an unlawful and incredibly corrupt leader. The current rightful heir to the throne, Queen Velvet, has drawn up plans to retake the throne, but requires help to do so. Will the Equestrians help the Queen in need? Will the fires of revolution engulf the streets of Hjortland? Will the deer survive the changeling threat to the north?
They border: Changeling Lands (northeast, east), Equestria (southeast).
- #2List of Cities
Keys: Cities, City
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Cities (or places of interest) of Kingdom of Olenia; The countries bordering these cities will be indicated in parentheses: Algstad, Cervus, Elksburg, Endrakt, Equadoe, Feslott (Changeling Lands), Goldenshore, Grylloblatod (Changeling Lands), Harlighamn, Heina, Hirvikaupunki, Hjortland, Hovenhamn, Ishamn, Kesapuoli, Manty Creek, Oslott, Sakara, Seaddle (Equestria, Changeling Lands), Smalstad (Changeling Lands), Snorflinga, Svenholm, Traborg, Valolahti, Vaverfront.
- #3Cities Info
Keys: Sakara, Vaverfront, Hjortland, Cervus, Capital
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==Info about some Olenia's cities==
===Cervus=== The Old Sailor:
Situated at the mouth of a river and overlooking the Rich Sea, Cervus has been one of the major naval hubs for the Olenian deer. The Jarls of Cervus, at times preferred trading and at others raiding. Each year the fleet of longships would sail from the harbour towards far off shores, and bring back the wealth of distant shores. Cervus grew rich and the fine woodcarving of her buildings would soon be supplemented with gold, silver and gemstones. Many of the old wooden homes and halls still form the centre of the city, with the Jarls' Great Hall forming the absolute crown jewel of the city, a massive wooden hall, whose ornaments, are trophies from ancient times.
However, the age of raiding is long gone and Cervus is now a modern city. After a population boom, the city has grown into the industrial heart of Olenia, with apartment blocks and factories surrounding the historic centre. Most of the initial factories belong to the Cervus Industrial Corporation, a conglomerate holding much sway over local politics and a big supplier to the Olenian government. Despite the encroachment of modernity, the harbour is still a pleasant site to visit, with modern transport ships sailing to and fro and many of the historic longboats still being kept in shipshape tradition by the locals.
===Hjortland=== The Seat of House Jelzek:
Hjortland is the proud capital of Olenia. The place where the gods of the land are honoured and where the bravest warriors and explorers charted the oceans from. Many sages begin or end here and many a tall tale too! It is the cultural heart of the Olenians and even an object of imagination and fantasy for those deer whose ancestors departed from her shores long ago.
Occupying the easternmost stretch of a large peninsula, Hjortland’s location is highly defensible while occupying a central location among the ever important Olenian south coast. As the seat of the House of Jelzek, Hjortland is the natural capital of the country. The Kings of Olenia occupy the Palace in Hjortland, built with a mix of Equestrian and Olenian styles, giving the building an appearance of modernity while not totally abandoning the Olenian woodworking traditions. The palace is only one of the traditional centres of Olenian politics, however, but the fate of the other hangs in the balance still. The Riksdag, also known as the Eduskunta, used to be the Olenian parliament. However, with the rise of King Johan, the Riksdag has been suspended for the time being, leaving the building a slowly rotting carcass, which some would whisper is representative of the country after the King's unorthodox ascension.
===Vaverfront=== The Shores of Luna Bay:
Vaverfront is the largest city east of Hjortland and has a peculiar success story. Located on the sheltered Bay named after the Equestrian princess Luna, the city sits almost directly across from Vanhoover on calm waters. As a port, Vaverfront used to be mostly known for the lumber export to Equestria, along with the export of wooden carvings and toys for the ponies. The almost endless supply of northern trees has ensured that the industry remains lucrative. One of the most well-known lumber exporters is a company known as Lokia, based in Vaverfront. Recently, the lumber giant has sets its eyes on new technology, however. With its many contacts in the technologically advanced Equestria, Lokia has managed to hire experts in electronic technology and is adamant on researching the potential of electronic machinery and ‘computers’. Whether the gamble will pay off remains to be seen.
Whatever the case, Vaverfront enjoys a relatively mild climate and prosperity from the wood trade and emerging business of electronics. Most recently, many communication companies have moved to the city, which now hosts a lot of the country’s radio stations.
===Sakara=== The Viking Harbour:
Accoring to Olenian sagas, Sakara is one of the oldest cities in Olenia, founded when a Jarl threw his axe into the sky and saw it land on the shore. Here, he chose to build his home, and soon his followers settled next to him. Within centuries the settlement had grown into a trading port.
Sakara is best known for its historical role in the western Viking expansion. Many of the deer who settled in Austurland and Hindia, who raided the coasts of Griffonia and Zebrica, called Sakara their home. So much wood around the city was used for building longboats that entire forests were cut down. The exotic wealth of far away lands made Sakara a truly prosperous place, the greatest city in Olenia.
But all that was many centuries ago. Now, Sakara is a city known for its wooden buildings which have a tendency to burn down once a century. Modernity first arrived in eastern Olenia, and Sakara was always slow to adapt. As such, the city is a conservative stronghold in Olenia, its inhabitants still clinging to their old traditions and retelling the same old sagas about conquests of distant lands. Yet even Sakara cannot avoid industrialisation, as the city's merchants have opened many new factories in the city's outskirts in recent years. Time will tell if the city will ever learn to let go of its past.
- #4Lore
Keys: Lore, Story, History, Olenia
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== Lore == === Early Days === The land of Olenia is an ancient one. It can trace its lineage back to 2 BLB, when King Harald Fairantlers of Hjortland united several petty deer kingdoms. Olenia has since been a seagoing nation, with bustling trade ports.
In the early days the deer launched regular raids against Equestria, plundering their sea villages with longships. However, in 143 ALB, a permanent peace was signed, although occasional unauthorized raids have occurred since, and the two nations relations have remained somewhat standoffish.
To the north, occasional incursions from the Changeling Lands have been a problem, although the Changeling Lands have always fought each other far more than outsiders.
In spite of these raids, the Kingdom has generally been at peace, a nation of relative stability on Equus.
=== The Modern Era === The deer began industrialization alongside Equestria, quickly becoming famous for their production of durable electrical equipment. While not as fast or as efficient as their pony neighbors, Olenia remained a generally modern nation of factories and industry.
Since the restoration of the Equestrian Diarchy, the Daughter of Aldar II, Velvet, became interested in Equestrian Harmonic Principles, with Equestria being eager for her future ascension as Queen.
To everyone's surprise, however, King Aldar II died under suspicious circumstances, with his illegitimate bastard son Johan quickly seizing the throne with the help of religious leaders, corrupt businessdeer, and greedy nobles. "Queen" Velvet, the rightful heir, was forced to flee to Equestria.
The crown sits uneasy on Johan's head, as he faces pressure from all sides. Velvet attempts to rally support with the superpower of Equestria, the people grow tired of his rule, religious leaders wield a large amount of influence, and the corrupt businessdeer hold back the economy. Worst of all, the Changeling Lands have done something that has never occurred before in recorded history, uniting under one banner, and grow stronger every day.
One way or another, something is going to change. Who will force that change, however, remains to be seen.
- #5Parties
Keys: Party, Parties, Ideology
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Parties of Olenia:
- House Jelzek - Ruled by King "Djävulen" Johan Jelzek - Ideology: Despotism - Popularity: 60% - Description: King Johan, the illegitimate son of the King Aldar II seized power after his father's sudden death.
- Velvet's Supporters - Ruled by Queen Velvet - Ideology: Benevolent Absolutism (Harmony) - Popularity: 20% - Description: Queen Velvet, the only child of King Aldar II, is respected and beloved by the deer of Olenia.
- Deer's Party - Ruled by Kullervo Sirola - Ideology: Equestrian Socialism - Popularity: 12%.
- Aärimviiki Peurkonto - Ruled by Allsherjargoði Jurva - Ideology: Authoritarian Theocracy - Popularity: 8%.
- #6Race
Keys: Deer, Race
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Deer - The Deer are a pony-like race which inhabit the Kingdom of Olenia in Western Equus, Austurland on the South-eastern tip of Griffonia, and the region of Hindia in North-eastern Zebrica. They are a Nordic-based race with a history of raiding and using longships. They are similar to Griffons in that they have limited magical ability, especially compared to Unicorns and Changelings, but the magic they have is based around contacting spirits and the powers of the Seers. Because of this lack of magic, they have adapted to use ferocity and knowledge of the sea and their home terrain to their advantage.
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