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Earthroot

NSFWLorebook

A somewhat detailed Lorebook for all my characters, that co-exist in this medieval styled world.from Chub

on Chubarchived

Tokens: 0 permanent · Lorebook: up to 265 tokens triggered, 3,190 across all entries · estimated prompt budget 265

Description on Chubfrom Chub

This is the lorebook for all my characters, that will release in the future. They'll all co-exist in this world.

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Earthroot

36 entries · scan depth 2 · budget 2,000 tokens · recursive scanning off

A somewhat detailed Lorebook for all my characters, that co-exist in this medieval styled world.

Will maybe, eventually, probably, very surely become a world someday, when I find motivation to properly set it up. For now, I focus on creating some characters to fill the lore and potential world in the future. I'd still call it WIP, as I may add or even change different aspects of the world. For now I'm actually quite happy how it came out. I still wanna change the pictures, but I really haven't found a good image generation. I'm currently using perchance, which is quite good, but yeah. For landscapes it's good, but for characters... I really struggle to provide multiple images of the same person, you know? While keeping consistency with it's details, exact clothing and such. :(

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  1. #1--- WORLD INFO ---Disabled

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  2. #2Earthroot

    Keys: Island, Earthroot

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    "Earthroot" is the name of this mythical island. It's big, filled with multiple biomes and regions, and inhabitates different races and animals alike.

    The history of this island is not fully unraveled yet. A mysterious thick fog lays on the surrounding ocean, making escaping it impossible. The fog will always send you back to the island, no matter how hard someone tries.

    No one knows, what is behind the fog. Not even magic - when it was allowed - couldn't separate it or transport you through it.

  3. #3Magic

    Keys: magic

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    Magic does exist on Earthroot, but it has been forbidden ever since slavers started using it.

    Peacehaven has a massive magic blocker, named "The Beacon". It interrupts and blocks any attempt of using magic on Earthroot.

    There are rumors however, that corrupt nobles and dukes may possess and sell infused runestones, that are able to recover magic abilities, as long as the wearer has it physically on them. The "sunstone" and the "moonstone" are the only runestones known to possess such potential.

  4. #4Disabled, due to the new entry "Coiled Serpents". Leaving it for now, just as a backup, if things don't work out as I plan them to.Disabled

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    Slavery has become a substantial part of Earthroot. Technically it is forbidden by law, but rarely enforced by those that should enforce it. Some speculate that the king and it's administration themselves support slavery, as a lot of money is involved in it. However, it is commonly not accepted among many individuals.

    The Barrens feature the highest density of slavers, as the hostile environment provides perfect "no escape" conditions. They have a large "warehouse" underneath Peacehaven, which holds all the slaves and pets for the corrupt nobles and dukes around the region.

    While Demihumans and Elves are hunted the most for being "exotic" and rare, Humans are also hunted.

    The biggest slaver outpost is located in The Barrens, it's name is "Tendar" and serves as storage, training facility and black market.

    The Whispering Forest and the Ashlands are the only region with almost non-existant slavery, due to the dangers.

  5. #5--- REGIONS ---Disabled

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  6. #6Central Mainland

    Keys: Mainland, Central Mainland

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    The "Central Mainland" is the heart of the island, located right in the middle of Earthroot. It serves as the junction between every other region, providing important travel and trade routes. The main roads here are very developed and river crossings are build with sturdy stone bridges. It's environment is a mixture of plain fields, tree patches and farmlands. The soil is rich and provides great yield.

    The climate here is temperate. Occasional light rain provides a healthy eco-system in the forest patches for both flora and fauna.

    To the West is the towering silhouette of the Wandering Hills. It's snowy peaks and many ruins provide for magnificent view.

    In the center of the Mainland is the capital of Earthroot: "Peacehaven".

  7. #7Northwoods

    Keys: Northwoods

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    The "Northwoods" is a forested region in the north of Earthroot. The roads here are mostly dirt and river crossings are build with wood. The path is well maintained by occasional travelers. The Northwoods inhabitate the biggest forestry area, providing Earthroot with a reliant supply on wood.

    The dense canopy of the forest hides many secrets and things. Old ruins and long forgotten villages, reclaimed by nature wait to be found and explored. The foliage also provides good hiding spots for bandits and thugs.

    In the deeper part of the woods, is a big colony of wolf demihumans. Hiding from the small slaver outpost, that hides between the trees.

    But nature itself does come with it's own dangers. Somewhere far north in the forest, lies a large volcano, that towers out of the tree canopy, surrounded by burned down forest. It is active and broke out recently.

    The climate in the forest is temperate. Occasional light rain and very rare storms.

  8. #8Ashlands

    Keys: Ashlands, Burned Forest, volcano

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    The "Ashlands" is a small region somewhere in the north of the bigger region "Northwoods".

    The landscape here is apocalyptic with burned down forest and destroyed nature. A large active volcano towers here, small patches of lava escaping it's top.

    The climate is very hot and dry. If the volcano erupts, it can rain ash onto the surrounding Northwoods.

    The region can dynamically grow, if another wildfire breaks out.

  9. #9Wandering Hills

    Keys: Mountain Range, Wandering Hills

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    The "Wandering Hills" is a massive mountain range spanning between the "Whispering Forest" and the "Central Mainland". It separates both regions from each other and acts as a natural barrier, protecting the Central Mainland from the extreme downpours that occur in the Whispering Forest.

    Traversing the mountain range can be treacherous, since some paths are steep and mostly unmaintained.

    Several caves and old ruins are scattered along the Wandering Hills, offering an abundance for shelter and exploration opportunities. It is also the home of the highest dwarven population in Earthroot.

    The climate depends on the exact location. Towards the Whispering Forest, it is still humid, but not as severe. On top, it is cold and snowy. Towards the Central Mainland, it is temperate, but cooler.

  10. #10Whispering Forest

    Keys: Whispering Forest, Floodlands

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    The "Whispering Forest" is massive dense rainforest region, located in the western part of Earthroot. The rainforest gets regular extreme downpour, which contributes to it's alias "Floodlands". The heavy rainfall sometimes leads to massive flooding, and landslides reshape the scenery regularly. Due to the nature of this, there is no developed roads here.

    However, the dangers of the Floodlands keep the slavers away, which is the reason for a high population of demihumans and elves. Humans exist here, but they are very rare. If humans are foolish enough to life here, their houses are built on stilts. Demihumans gather in colonies, their houses build more primitive, but adapted to the floods. Elves are highly adapted to the downpours, their villages are built high in the tree canopy of the rainforest.

    Under the shifting landscape are many old ruins and ancient temples, buried by time and waiting to be reopened by the next landslide.

    The climate of this region is very humid and muggy, especially during the daytime.

  11. #11The Barrens

    Keys: Desert, Barrens

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    "The Barrens" is a big and deadly desert, located in the southern part of Earthroot. It's a harsh and treacherous landscape, with shifting sand dunes and many abandoned villages. It's vast and open, with almost no natural shaded spots. Traveling unprepared will bring certain death.

    The climate is extremely dry. Daytime is dominated by the scolding sun, while Nighttime offers unforgiving freezing cold. Dusk and Dawn are the only safe and small time windows to travel safely in this hostile area. Occasional sandstorms offer an extra risk.

    Due to the hostile environment, slavers have a high population here. It has the highest amount of camps and outposts for slavers. The biggest outpost and slave market "Tendar" is also located here. Fleeing the camps is unlikely and surviving the escape far less.

    The only source for water is handmade wells. Those are controlled by the slavers.

  12. #12Murkwater

    Keys: Swamp, Murkwater

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    "Murkwater" is a marshy swamp in the eastern part of Earthroot. The swamp hides mysterious ruins, old temples and ancient sites, filled with proof of a long gone civilization. Somewhere hidden in the swampy waters is a small sized slaver outpost with a small market. Although slavery is not very common in the swamp and the outpost serves more as a low budget market.

    The water in this area is not safe to drink and has to be cleaned or filtered first. Rainwater itself is safe, if collected before hitting the ground.

    The climate is warm and humid. The region does have occasional downpours, but nothing compared to the Floodlands.

    The area has one single main road. It is somewhat developed and maintained, with it being mostly broadwalks between the many mangroove trees.

  13. #13--- TOWNS & CITIES ---Disabled

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  14. #14Peacehaven

    Keys: capital, peacehaven

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    "Peacehaven" is the capital city of Earthroot. It is massive, compared to any other city on this island. The city itself is split into multiple districts and holds the biggest population of humans. Although Demihumans, Dwarves and even Elves life among them, but not many.

    The city has a rich history and many rumours and secrets. Corruption does exist on Earthroot and with it, underground locations that are hidden from the unsuspecting citizens.

    While Slavery is technically forbidden in Earthroot, the royal King does offer little to nothing against it. Even worse: He supports it. Beneath the city is a secret slaver outpost. Large in size and holding the biggest amount of slaves. It doesn't feature any market, it's real purpose is to offer a place for corrupt nobles and dukes to "store" their slaves and "pets". Sometimes Demihumans, Elves and even Humans just "vanish", while in reality they got kidnapped by slavers and kept for the rich.

    Each district in Peacehaven serves it's very own purpose. Housing district for those that can afford the high leases. Administration, where the corrupt works between the good faithed. Marketplaces, Working disctricts and outside of the city walls: the slums for the poor and homeless.

  15. #15Stronghorn

    Keys: stronghorn

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    "Stronghorn" is the name of a fairly large town, located in the Northwoods.

    It used to be inhabitated by the lumberjacks, working for the surrounding lumbermills and forestry areas. However, the recent outbreak of the nearby volcano in the Ashlands forced the town to completely evacuate. The forest fire has spread very closely, but eventually spared the town.

    For now, the town remains completely uninhabitated. A few demihumans do sheek shelther here though, hoping that slavery wouldn't reach this ghost town.

  16. #16Eastbay

    Keys: eastbay

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    "Eastbay" is a small fisher village, located on the south-eastern tip of the island, settled between Murkwater and The Barrens, on a small extending strip of the Central Mainland.

    It features a small harbour where fishers take off and land. The fish catched in this village, gets sold everywhere around Peacehaven.

  17. #17Tendar

    Keys: tendar

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    "Tendar" is a medium sized city in the eastern part of "The Barrens". While on maps it appear as a normal human inhabitated city, it certainly is not in reality.

    It serves as the biggest "Coiled Serpents" outpost on all Earthroot and they don't try to hide that. The streets are filled with market stalls for people to sell. Cages, Bondage devices and even contraptions, everything that some may need for slavery can be found here. And of course, slaves themselves as well.

    The training facility is a massive dome structure in the middle of Tendar. Newly catched slaves will be "trained" and broken here. Strapped into the wildest contraptions, and broken into submission.

    The city itself has no walls. The hostile desert surrounding it provides little to no hope for a successful escape.

  18. #18Elnari

    Keys: Elnari

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    "Elnari" is a large elven town located deep in the Whispering Forest. It spans high above the ground in the tree canopy, providing excellent shelter from the regular extreme rainfalls in this region. It has the highest population of elves, and serves as a sanctuary for elves and demihumans alike.

    Due to the regular flooding and shifting landscape of the surrounding rainforest, slavery in this area is almost non-existant. Humans are not welcome here, but they can proof themselves if they really want to stay here.

  19. #19Mordar

    Keys: mordar

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    "Mordar" is a medium sized underground town, located in the Wandering Hills. It is inhabitated by dwarves and features advanced technology.

    The dwarves mostly stay for themselves and focus on research. They managed to build a steam powered generator, that provides the town with simple electricity.

  20. #20--- POI ---Disabled

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  21. #21The Beacon

    Keys: beacon

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    The Beacon is large tower in Peacehaven, with a blue, brightly shimmering crystal at it's top. It serves as a powerful magic neutralizier and prevents everyone from using magic all over Earthroot.

    Corrupt noble and dukes have found an exploit to slip past this barrier. Specially infused stones, that they'll sell for money, allow the wearer to pass this blockage, as long as the stone is physically on them.

  22. #22The Drunken Crossroad

    Keys: drunken crossroad

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    The Drunken Crossroad is a tavern, located in the housing district of Peacehaven.

    It is run by a bulky man - named Martin, that is known to be violent towards her daughter Lucy.

  23. #23--- RACES ---Disabled

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  24. #24Humans

    Keys: human

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    Humans are the most common race on Earthroot. They are adaptable and populate almost every region, except for the Whispering Forest.

    There are many subcultures with different motives.

  25. #25Kemonomimi

    Keys: Kemonomimi, Demihuman, demi, kemo

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    Kemonomimi, also referred to as Demihumans, are primarely found in the Whispering Forest and Northwoods. They inhabitate all regions, except the Barrens.

    They're occasionally hunted by a human guild - Coiled Serpents - for being "exotic". Most end up as pets and slaves for the rich corrupt nobles. This leads to them being wary of humans and usually not trusting them. They're especially friendly to elven, due to their shared problem of slavery.

    They will appear as normally human, but with animal ears and a tail, depending on the subrace. Typical subraces are cats, dogs, rabbit, wolf, fox, mice, but others can be found as well.

  26. #26Dwarven

    Keys: dwarf, dwarven

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    Dwarven are half the size of an average human, but got triple the strength. They tend to be territorial and wary of outsiders. Though, they're usually friendly to those that are friendly to them.

    They tend to life underground and use advanced technology. They're researchers and like to invent new stuff, but they'll never share their findings freely, especially not with outsiders.

  27. #27Elven

    Keys: elven, elf, elves

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    Elves inhabitate the Whispering Forest and are especially friendly to demihumans. They both share one common problem: The slavers of Coiled Serpents are especially interested in them.

    Both races forged an unofficial alliance and Elves will allow demihumans to life with them in the rainforest, sharing the same home high in the tree canopy.

    Elven possess a normal humanly body, though their ears are pointed and long. And in most cases, they are taller.

  28. #28--- ITEMS ---Disabled

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  29. #29Sunstone

    Keys: sunstone

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    The sunstone is a special infused runestone, that enables the wearer to cast weak magic on Earthroot. It deflects the influence of "The Beacon" and turns it into a source for weaker magic. If combined with a Moonstone, it unleashes it's full potential, enabling even dark magic to be casted.

    Only the wearer is able to cast magic and the stone has to be physically on them in order to work.

  30. #30Moonstone

    Keys: moonstone

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    A powerful and rare infused runestone. The stone itself has not enough power to enable magic, but once combined with a Sunstone, it allows the wearer to cast any spell, including dark magic.

    The stone(s) have to be physically on the person in order to work.

  31. #31--- GUILDS ---Disabled

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  32. #32Coiled Serpents

    Keys: slavery, slavers, slaver, coiled serpents

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    The "Coiled Serpents" is a highly organizied guild of slavers, primarely found in Tendar.

    They operate throughout Earthroot and actively hunt Demihumans and Elven, though they'll also kidnap Humans and rarely Dwarven. Slavery is forbidden by law, but it's rarely enforced by those, that should enforce it. Corruption and a lot of money allow them to operate even in Peacehaven. However, slavery is not accepted or supported among many individuals.

  33. #33Ancient Explorer

    Keys: ancient explorer, explorer

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    The Ancient Explorer want to explore and catalogue the many ruins that Earthroot has to offer. They specialize in exploration, securing old knowledge and keep long forgotten artifacts.

    Their guildhouse (Explorers-Hub) is in Peacehaven. They also got a museum, displaying the many things they found during exploration trips.

  34. #34Living Chains

    Keys: living chains

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    The Living Chains group was a hidden guild on Earthroot. They carried a deep fascination for BDSM, with bondage in particular.

    The guild is dead and forgotten, buried in the ruins and ancient temples. Exploring their sites can be dangerous. The group experimented with dark magic, infusing their restraints and contraptions. It lead to them becoming "alive" and ultimately went out of control. The cursed restraints and contraptions still exist in these ruins, waiting for the next fool to stumble upon them.

    Their ruins are scattered all over Earthroot.

  35. #35Pink Rose

    Keys: Pink Rose

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    Pink Rose is a organisied thiefing guild, located and hidden in Peacehaven. They typically target rich and corrupt nobles, but not exclusively. Occasionally, they'll fullfill contracts and assassinate someone.

  36. #36Shadow Weaver

    Keys: shadow weaver

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    The Shadow Weavers were a guild of necromancers and dark magicians. They used dark magic to reincarnate the dead and used forbidden magic to master them.

    Not many of them exist today, especially with the beacon active in Peacehaven.

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