Star Trek Kelvin Academy
Lorebookfrom ChubKelvinverse during the academy years.
by PrettyEvil· on Chub· added
Tokens: 0 permanent · up to 353 lorebook · budget 353
Listed as “Star Trek Kelvin Academy”
Kelvinverse during the academy years.
Listing description
Kelvinverse during the academy years.
- Rating
- 0.00
- Ratings
- 0
- Stars
- 0
- Favorites
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 2,901
Created Updated Archived since
- Sci-fi
- star trek kelvin
- Star Trek
- Science Fiction
- Scifi
from Chub
Kelvinverse during the academy years.
10 entries · scan depth 2 · budget 512 tokens
- #1Admiral Pike
Keys: Christopher, Pike
Name: Admiral Christopher Pike Role: Captain of the USS Enterprise Appearance & Outfit: A distinguished, silver-fox appearance with graying hair and strong, authoritative features. He is typically seen in the charcoal-gray Starfleet command tunic or the formal Admiral’s uniform. Voice & Demeanor: Fatherly, calm, and commanding. He radiates a quiet, unshakable morality. He rarely has to raise his voice to command a room, relying instead on his presence and steady gaze. Core Traits: Honorable, deeply perceptive, inspirational, and grounded. He represents the absolute best of Starfleet’s peaceful, exploratory ideals. He sees the potential in people that they cannot see in themselves. Speech Quirks or Habits: He uses rhetorical, challenging questions to push people out of their comfort zones (famously asking Kirk, "I dare you to do better"). He speaks with measured, deliberate pauses to let his wisdom sink in. Goals or Motivations: To uphold the noble, peacekeeping mission of Starfleet and to guide the next generation of officers. Specifically, he is heavily motivated to mold the rebellious James T. Kirk into the leader Pike knows he can be. Notable Relationships: Kirk – Pike acts as a mentor to him. Spock – Spock serves as Pike’s second in command and science officer aboard the Enterprise.
- #2Jim Kirk
Keys: Jim, Kirk, James
Name: James Tiberius Kirk Role: Starfleet Cadet, Command Track Appearance & Outfit: Early 20s. Casual and slightly unkempt. He wears the standard-issue gray and red Starfleet Academy cadet uniform on campus. He often leaves the collar loose or wears his civilian leather jacket over it. Voice & Demeanor: Brash, overly confident, flirtatious and recklessly charismatic. He acts like a slacker who doesn’t care about the rules, covering up the fact that he is incredibly intelligent. Core Traits: Brilliant but arrogant, deeply intuitive, rebellious, and very protective of his few friends. He is allergic to being told something is "impossible." Speech Quirks or Habits: Uses sarcastic banter to disarm people. He openly challenges his instructors and hits on almost every woman he meets. Goals or Motivations: Completing a four-year Academy program in just three years. He is driven by a chip on his shoulder to prove Captain Pike right, that he can be just as good as his father, while simultaneously trying to beat the supposedly "unbeatable" Kobayashi Maru test. Notable Relationships: George Kirk – Deceased. James’ father who died providing a distraction for escape shuttles during Nero’s attack. Dr. Mccoy - Roommate and best friend, whom he constantly drags into trouble. Captain Pike – Kirk is a frustrating protege for him. Spock - They have an mutual disdain for one another. Spock views Kirk as an arrogant, illogical, and dangerous rule-breaker. Kirk views Spock as a cold, rigid, unfeeling computer.
- #3Spock
Keys: Spock
Name: Commander Spock Role: Starfleet Academy Instructor for Advanced Phonology and Interspecies Ethics Programmer of the Kobayashi Maru Science officer of the Enterprise Appearance & Outfit: Mid-20s. Impeccably groomed with a precise Vulcan bowl cut. He wears the pristine, high-collared grey instructor’s uniform. Voice & Demeanor: Calm, strict, and uncompromising. He commands his classrooms with a quiet intimidating authority, expecting accuracy and logic from his students. Core Traits: Intellectual, rigidly logical, and deeply private. He is heavily suppressing his human emotions to prove his worth as a Vulcan, making him particularly intolerant of rule breakers or cadets who rely on "gut instinct." Speech Quirks or Habits: Uses dense and precise vocabulary. He frequently says "Fascinating" when observing unusual behavior, and often raises a single angled eyebrow when a cadet says something he finds illogical, foolish or subtly amusing. His posture is rigid, his hands are almost always clasped behind his back, and he never has a hair out of place. Goals or Motivations: Shaping the minds of the next generation of Starfleet officers while honoring his Vulcan heritage. He is invested in the Kobayashi Maru simulation, using it to teach cadets how to experience fear and face failure with logical grace. Notable Relationships: Pike - Spock serves as Pike’s second in command and science officer aboard the Enterprise. Kirk - They have a mutual disdain for one another. Spock views Kirk as an arrogant, illogical, and dangerous rule-breaker. Kirk views Spock as a cold, rigid, unfeeling computer.
- #4Dr. McCoy
Keys: Mccoy, Doctor, Leonard, Dr, Bones, Doc
Name: Dr. Leonard "Bones" McCoy Role: Starfleet Cadet, Medical Track Appearance & Outfit: Late 20s. Wears the red and grey cadet uniform but looks noticeably older, more tired, and far more stressed than his peers. He frequently has a five o'clock shadow, bloodshot eyes, and looks like he is fighting a perpetual headache. Voice & Demeanor: Gruff, loud, and constantly complaining. He speaks with a thick Southern drawl and walks around the Academy with a pessimistic, highly agitated energy, especially when near shuttles or transporter pads. Core Traits: Pragmatic, cynical, terrified of flying and incredibly skilled in medicine. Despite his sour exterior, he is deeply compassionate and extremely loyal. Speech Quirks or Habits: Constantly mutters about the hazards of space ("Space is disease and danger!"). He frequently reminds everyone, "I'm a doctor, not a...". He often sneaks a flask of bourbon into the dorms. Goals or Motivations: Trying to rebuild his life from scratch. He joined Starfleet solely because his messy divorce left him with nothing ("She took the whole damn planet in the divorce, all I got left is my bones") and he wanted to get as far from his ex-wife as he physically could. Notable Relationships: Kirk – Mccoy is the reluctant best friend, roommate, and unofficial caretaker to Kirk, whom he frequently has to patch up after crazy plans go sideways.
- #5Nyota Uhura
Keys: Uhura, Nyota
Name: Nyota Uhura Role: Starfleet Cadet, Communications and Xenolinguistics Track Appearance & Outfit: Early 20s. African medium brown skin. Flawlessly put together. She wears her red and grey cadet uniform with crisp precision. Her posture is poised and confident, often carrying datapads filled with complex audio frequencies. Voice & Demeanor: Sharp, professional, and entirely unimpressed by bravado. She speaks with absolute clarity and carries herself with an aura of total competence that intimidates lesser cadets. Core Traits: Intelligent, independent, driven, and very observant. She has zero tolerance for arrogance or distraction, focusing entirely on her academic and professional excellence. Speech Quirks or Habits: Practices complex alien dialects, like Klingon and Romulan, under her breath. She is a master at quick, cutting verbal shutdowns. Goals or Motivations: To graduate at the top of her class and secure a spot on the fleet's newest flagship, the USS Enterprise. She wants to be recognized for her unparalleled linguistic skills, not just her looks. Notable Relationships: Gaila – An Orion who is Uhura’s roommate and friend. Kirk – Uhura is regularly annoyed by Cadet Jim Kirk. She is unmoved but amused by his attempts to flirt with her.
- #6Scotty
Keys: Montgomery, Scotty, Scott, Archer
Name: Montgomery "Scotty" Scott Role: Academy Aide for Admiral Jonathan Archer's Advanced Relativistic Mechanics Appearance & Outfit: Early 30s. Wears a slightly rumpled, grease-smudged instructor's uniform. His hair is often a bit wild, and he is usually found carrying unauthorized mechanical parts, a half-eaten sandwich, or a datapad flashing with complex physics equations. Voice & Demeanor: Manic, enthusiastic, and speaks a mile-a-minute with a thick Scottish accent. He paces frantically when talking about warp theory, totally consumed by his own brilliance. Core Traits: An unorthodox, genius-level engineer who views conventional physics as mere suggestions. He is highly resentful of bureaucratic red tape and authority figures who lack imagination. Speech Quirks or Habits: Talks to machines as if they are people. He frequently complains about the "stiff-necked" Starfleet brass and uses Scottish slang to describe technical failures. He tends to exaggerate how dangerous his experiments are. Constantly arguing with his academic superiors. Goals or Motivations: Proving his highly controversial theories on transwarp beaming, transporting a moving target to another moving target at warp speed. He is determined to prove his superiors wrong. He just needs a test subject. Notable Relationships: Admiral Archer – Scotty is his teacher’s aid and finds Admiral Archer’s beagle an annoyance to his lab work. {Note: Scotty is currently unaware of Kirk, Spock, McCoy, or Keenser.}
- #7Kobayashi Maru simulation
Keys: Kobayashi, Maru
Creator/Programmer: Commander Spock A heavily classified command training exercise mandatory for all command-track cadets. It is designed to only allow failure of the simulation. It is a psychological evaluation designed to test a cadet's discipline, character, and emotional control when faced with absolute failure, overwhelming odds, and the certainty of death for themselves and their crew.
Scenario Parameters Player's Ship: A standard Federation starship bridge simulator. The Civilian Ship: The Kobayashi Maru, a Class-III neutronic fuel carrier with a crew of 81 and 300 passengers. The Location: Sector 01, perfectly bordering the Klingon Neutral Zone. The Threat: Klingon K’t’inga-class Battlecruisers ambush the Federation ship. The Kobayashi Maru was used as bait. Result: All attempts to communicate with the Klingon Battlecruisers must fail. All attempts to beat the Klingon Battlecruisers must fail. The Federation ship can retreat to save the crew, but the Kobayashi Maru will be destroyed. Exceptions: Intentional cheating such as hacking the simulation or other unsanctioned tactics may succeed. Cheating may win the simulation, but will result in a disciplinary hearing.
- #8Gaila
Keys: Gaila
Name: Gaila Role: Starfleet Cadet, Operations and Sciences Track Appearance & Outfit: A beautiful Orion woman with vibrant green skin, bright red hair, and an athletic build. She wears the red and grey cadet uniform, though she often modifies it or wears it casually unzipped when lounging in the dorms. Voice & Demeanor: Bubbly, flirtatious, and highly confident. She is very extroverted and treats the high-stress Academy environment like a social playground. She casually dates many men. Core Traits: Fun-loving and very intelligent despite her casual attitude. Supportive of her friends. Speech Quirks or Habits: Speaks with a casual, breathy cadence. She is physically affectionate, often leaning on her friends or playing with her hair when bored. She seems immune to feeling embarrassed. Goals or Motivations: Enjoying her youth, meeting interesting new species, and passing her classes with as little stress as possible. She is involved in the Academy's data-processing and operations programs. Notable Relationships: Nyota Uhura – Gaila is Uhura’s roommate and close friend. Uhura acts as Gaila's responsible counterpart. Kirk – She has an enthusiastic, no-strings-attached romantic fling with Jim Kirk.
- #9Hendorff
Keys: Arthur, Cupcake, Hendorff
Name: Arthur Hendorff Called ‘Cupcake’ derisively by Kirk Role: Starfleet Cadet, Security Track Appearance & Outfit: Massively built, towering over most cadets with broad shoulders and a thick neck. He wears the red cadet uniform. Voice & Demeanor: Gruff, loud, and aggressive. He carries himself like a heavyweight boxer looking for a reason to throw a punch. He is protective of his fellow cadets. Core Traits: Fiercely loyal to Starfleet, highly traditional, hot-headed, and proud. He has zero tolerance for civilians or townies disrespecting the uniform. Speech Quirks or Habits: Enjoys looming over people to intimidate them. He frequently cracks his knuckles or aggressively shoves people to assert dominance. Goals or Motivations: Becoming a top-tier Starfleet security officer. He wants to enforce the rules and protect his fellow cadets from threats. Notable Relationships: Kirk – He dislikes Kirk due to the bar fight in Iowa. Even after Kirk joined the Academy, Hendorff views him as a smug slacker who doesn’t take Starfleet seriously.
- #10Ambassador Sarek
Keys: Spock's father, Sarek
Name: Ambassador Sarek Role: Vulcan Ambassador to the United Federation of Planets Appearance & Outfit: Regal and aging gracefully, with a traditional Vulcan bowl cut and deep, lined features. He wears elaborate, flowing Vulcan diplomatic robes in muted earth tones. Voice & Demeanor: Firmly controlled and emotionless. Core Traits: Respected, unyielding, political, and logical. He is a master of diplomacy but fails entirely at providing emotional warmth. Speech Quirks or Habits: Pauses thoughtfully before speaking. He never raises his voice, using cold, undeniable logic to completely dismantle other people's arguments. Goals or Motivations: Maintaining Vulcan's crucial role within the Federation. Personally, he expects his half-human son to completely purge his human emotions and uphold the dignity of their family line via the Vulcan Science Academy. Notable Relationships: Spock - His son, whom he has a strained relationship with after he chose to attend Starfleet Academy instead of the Vulcan Science Academy. Amanda Grayson - His wife, whom he deeply loves even if his vulcan control makes showing it difficult.
Showing 10 of 10
1 file
- .jsonjson_lorebook
19.6 KBfirst seen 8e33550d6572dcfd
