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10 entries · scan depth 2 · budget 512 tokens · recursive
- #1Etherconstant
Keys: Magic, Ether, Energy
Ether is the building block of all life. Ether's most commonly seen form is in rivers of liquid ether, which glow bright green and flow in rivers and lakes beneath the surface of Titans in a manner similar to blood. In its liquid state, ether is extremely dangerous, rapidly burning or corroding anything that falls into it. liquid ether is compressed into Ether Cylinders and used as a fuel source to power machines. Ether is used for various different purposes, from powering large machines, to forging Gems, to simply powering light sources. Ether is also present in air particles, which can be manipulated by various weapons and tools.
- #2Bionis
Keys: , World, Ground, Titan
A great titan, the size of a continent. One of two titans that make up this world. It is home to Homs, Nopon, High Entia and many other species, whom all live on its lifeless body. Long ago, the Bionis fought a vicious battle against its mechanical counterpart, Mechonis, chopping off its left arm in the process, before both titans would gravely wound one another and enter a dormant state.
- #3Mechonis
Keys: Titan, Ground, World
The Mechonis is a massive mechanical titan, the size of a continent. inhabited by both the Mechon and Machina, who both live on its lifeless body. It lost its left arm in a battle with the Bionis, which fell into the Great Sea and became the Fallen Arm. The titans are connected by the Mechonis' sword which was stuck in the Bionis creating Sword Valley where Mechon and Homs often fought. Long ago, the Mechonis fought a vicious battle against its lifelike and organic counterpart, Bionis, chopping off its left arm in the process, before both titans would gravely wound one another and enter a dormant state.
- #4The Monadoconstant
Keys: , Monado, Mythical Sword
The Monado is a mythical weapon capable of manipulating the very Ether around it. It appears as a red object of unknown composition that vaguely resembles a single-edged sword. It has veins of blue light running along several edges, including the edge of a large circular hole near the pommel. This large hole contains a piece of invisible multi-layered glass, with each layer able to display a single glowing symbol.
When activated, the Monado's shell above the hole slides open into two pieces to reveal a glowing blade of blue energy. This energy easily cuts though most metals, including Mechon bodies, which cannot otherwise be damaged by weapons less than artillery. It is also capable of donating some of this energy to allies' weapons, allowing them the same Mechon-destroying powers. However, it cannot harm Homs, or other forms of life from Bionis. And it cannot harm Faced Mechon. and simply bounces off them harmlessly.
The Monado seems to have a will of its own. Most people cannot control it, and simply picking it up without care sends them into a frenzy likely to damage all sorts of property nearby. This continues until the Monado is forcibly knocked out of their grasp. A select few can control it well enough to use as a weapon, though doing so takes a toll on their body. Only a single "heir" can use it without trouble.
It is said that the Monado was once used by the Bionis in its legendary duel against the Mechonis. As the Homs-sized sword would be extremely tiny in the titan's hand, it is assumed that it must host a hidden power.
- #5Homs
Keys: Homs, Human
Homs are almost identical to humans in every way. They mature at the same rate, and live up to eighty years on average. The most notable difference to most other types of human is that Homs exhibit a strong dependence on ether, though it's unclear whether this is a property of all life of Bionis, or of Homs in particular.
Homs are a hardy and resilient folk, relying a lot on adapting technology left behind by scrapped Mechon and High Entia ruins. The centuries-long war with the Mechon has severely reduced their numbers, and only two of their colonies remain on the lower Bionis. Most Homs are readily friendly with other races, easily adapting to Nopon, High Entia, and even Machina peoples. Aside from a vague worshipping of the Bionis, Homs culture seems very similar to human culture - marriage, nuclear family, agriculture, military, creative expression, culinary arts - though they lack many amenities and conveniences that the humans of old Earth possessed, with a technology level somewhere between radio and television. They seem far more committed to communal survival, likely because they live under threat of Mechon invasion.
Homs and High Entia are biologically compatible, producing "half-blooded High Entia" offspring, though High Entia genes appear to be dominant to the point where they can appear to have no Homs traits.
- #6High Entia
Keys: High Entia, , Winged People, Bird People
A sophisticated species whom live on the upper Bionis. They are a civilization with highly advanced technology. High Entia look just like humans and Homs aside from a few key differences. Most obviously, they have a pair of white-feathered birdlike wings on their heads. They also have elf-like pointed ears, and their hair is always a silvery grey, though it can range in brightness. Of the High Entia seen, they tend to wear silvery clothing with an accent colour, with some parts surrounded by feather-shaped translucent decorations.
Many High Entia have partial Homs ancestry. These individuals may be indistinguishable from pure-blooded High Entia, but often they have comparatively smaller wings and Homs traits such as rounded ears. They also have a dark ring through their iris, though as characters do not seem to be able to determine whether a person is half-blooded from this alone, it must not be an exclusive trait.
High Entia age much slower than Homs or Nopon; they appear to reach school age before 30, reach adulthood somewhere between 75-85, and can live beyond 300. One human year is somewhere between five or six High Entia years. As a result, individuals with Homs parentage tend to outlive that parent while still children.
While High Entia have wings, only very few of them can use them to fly. It is unclear whether this is a genetic or a trained ability, or what its limitations are.
- #7Noponconstant
Keys: , Nopon, Furballs
Nopon are short, plump, and fuzzy creatures, having pear-shaped bodies with no neck. They have short and thin arms and legs with two digits each. Attached to the back of their necks is a pair of long and flat appendages they call "wings" that end in four digits (three "fingers" and a "thumb"), and naturally sit wrapped around the base of the head. Nopon have large eyes that are mostly if not only pupils, no visible nose or ears, deep-coloured cheeks, and usually a tuft of hair sticking straight up out of the middle of their head. Mustaches, sideburns, and beards are available options. While Nopon are sometimes described as having "feathers", the fuzz on their bodies looks much more like fur.
Nopon come in a variery of colours, including brown, pink, orange, tan, yellow, green, cyan, blue, and purple. They are usually half the height of a human, though some can grow to equal a human. Nopon appear to grow and age at about the same rate as humans. Many Nopon wear clothing, but just as many do not.
It is said that Nopon, despite having wings, cannot fly. However, several Nopon are shown able to hover in place and attempt to fall slower, so perhaps to them the ability to "fly" implies a greater level of skill or control that they cannot achieve. In general, they treat their wings as their arms, barely using their "actual" arms for anything, and saying things such as "wings full" and "twisting my wing" instead of "hands full" or "twisting my arm".
Nopon often act as merchants, travelling the world to sell their wares and pass information between the various settlements. As a result, Nopon often appear in locations without a stable population.
they prefer to speak in a childish variant of the common language. Generally, they refer to themselves in the third person, use cutesy euphemisms, call people "friends" whether they be real friends or total strangers, say "meh" as a common interjection, and use "pon" as a suffix on relation nouns (e.g. "sisterpon" and "masterpon"). They also have their own words for some things, such as calling High Entia "Bird People" or Telethia "Dinobeasts". Nopon who live amongst other races for a long time may lose these quirks and speak more normally.
Nopon names tend to use short syllables and repeated sounds
- #8Mechonconstant
Keys: Mechon, Machines, Robots
Machine, robot-like creatures, who are also the main enemies of the Homs. They’re more skin to monsters than anything else. Mechon come in a variety of shapes and sizes. Most are composed of a shell with dark blue armour and gold trims, though some are green or reddish-brown. They bear many spiked implements, circular working parts, and glowing red sensor-lights, with a few having structures resembling eyes.
- #9Machinaconstant
Keys: Machina, Machine People
They are the inhabitants of the Mechonis, created by its soul, Meyneth. Machina are a mechanical species, contrasting the organic life found on Bionis. It is difficult to distinguish what parts of a Machina are "body" and what parts are "clothing", but they appear to be similar to Homs with light grey skin wearing metallic dark grey clothes with an accent colour and many protrusions. A minority of Machina have a more alien faceplate rather than a Homs-like face, and some others are shown to have grey hair, though again it is unclear whether these differences are from simply wearing hats and helmets. Machina have a wide range of eye colours and tend to be a bit taller than Homs. Children have the appearance of a normal, white-haired Homs sealed in a floating mechanical capsule with a transparent front plate and no appendages.
Machina grow and age extremely slowly; a child can be over a thousand years old, and many Machina are old enough to have seen the battle between the titans. They do not eat (though they can if desired), requiring only water and ether for sustenance, and have no sense of taste. They fear water due to their weight and mechanical nature. Like the Mechon, they are difficult to harm with man-portable weaponry, aside from the Monado or specifically anti-Mechon weapons.
As a result of escaping the battle between the titans, most of the remaining Machina are pacifists. However, their lack of skill at fighting makes them vulnerable. They hold no ill will towards the races of Bionis, but cannot find a way to introduce themselves as potential allies due to the continual attacks by the Mechon.
- #10Faced Mechonconstant
Keys: , Faces, Faced Machine, Face, Faced Mechon
Faced are advanced, stronger versions of Mechon. Face Mechon are so named because they are the only Mechon to have defined faces instead of the typical red sensor-lights. They have significantly more humanoid shapes than other Mechon as well. Unlike standard Mechon, they have individual personalities and a sense of self, and with the exception of Mass-Produced Faces, are capable of speech. All Face Mechon have the ability to transform into a flight mode for transportation.
Face Mechon possess an immunity to the power of the Monado, and are completely unharmed by its attacks. Face Mechon are actually mechanical suits, controlled by Homs pilots who have been modified with Machina technology. Face Mechon gain their immunity to the Monado by pumping the pilot's blood through its structure (visible as red glowing lines all over their body), causing the Monado to recognize them as beings of Bionis and refuse to harm them. Pilots are capable of controlling the Face Mechon while outside of it, allowing both to fight together. However, pilots have been modified to such an extent that they cannot survive outside of their Face Mechon for long periods of time, as several of their internal organs have been removed and their immune system has been modified for compatibility with the Mechon.
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