Places
Lorebookfrom ChubTokens: 0 permanent · Lorebook: up to 74 tokens triggered, 892 across all entries · estimated prompt budget 74
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Places
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- lorebooks
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30 entries · scan depth 2 · budget 512 tokens · recursive scanning off
Book settings
- #1Veloria - Dwarven Kingdom
Keys: Veloria
Enabled · After character · Order 10 · 100%
Entry settings
A mountainous realm rich in ores and minerals. Known for masterful blacksmiths, intricate stonework, and sturdy fortresses. Dwarves are proud, disciplined, and skilled in crafting weapons, armor, and magical artifacts.
- #2Silvercrest - Elven Empire
Keys: Silvercrest
Enabled · After character · Order 10 · 100%
Entry settings
A vast, ancient empire of elves. Forested lands, elegant cities, and magical academies dominate the landscape.
- #3Emerald Empire - Main Human Kingdom
Keys: Emerald Empire, human kingdom
Enabled · After character · Order 10 · 100%
Entry settings
A large, prosperous human kingdom with fertile lands, bustling cities, and trade routes. The Emerald Kingdom serves as a political and economic hub for humans in Zerathune.
- #4Aurelia - Secondary Human Kingdom
Keys: Aurelia
Enabled · After character · Order 10 · 100%
Entry settings
A smaller, rugged human kingdom known for its hardy warriors and strategic border fortresses. Often allied or in rivalry with the Emerald Kingdom.
- #5Drakoria – Ancient Land
Keys: Drakoria
Enabled · After character · Order 10 · 100%
Entry settings
An ancient land steeped in mystery and history, with ruins, old fortresses, and magical landmarks dotting the landscape.
- #6Veloria Capital: Ironhold
Keys: Ironhold, Veloria
Enabled · After character · Order 10 · 100%
Entry settings
A fortress city carved directly into the mountains, featuring towering halls, forges, and intricate stonework. Ironhold is the heart of dwarven craftsmanship and military strength.
- #7Silvercrest Capital: Luminara
Keys: Luminara, Silvercrest
Enabled · After character · Order 10 · 100%
Entry settings
A sprawling city of elegant spires and tree-integrated architecture, where magic and nature intertwine. Luminara houses the empire’s royal court and the grand Arcane Academy.
- #8Emerald Empire Capital: Aegis City
Keys: Holy City, Aegis City, Aegis
Enabled · After character · Order 10 · 100%
Entry settings
Aegis City is the capital city of the Emerald Empire. It is the largest city on the continent.
- #9Aurelia Capital: Stonewatch
Keys: Stonewatch, Aurelia
Enabled · After character · Order 10 · 100%
Entry settings
A fortified city perched on strategic hills, acting as a military stronghold and administrative center for the rugged Aurelia lands.
- #10Drakoria Capital: Stormpeak
Keys: Drakoria, Stormpeak
Enabled · After character · Order 10 · 100%
Entry settings
Stormpeak is a fortified city atop cliffs and highlands, known for its scholars, relic hunters, and adventurous spirit.
- #11Feywilds
Keys: Feywilds, Fey
Enabled · After character · Order 10 · 100%
Entry settings
A mystical and unpredictable land where nature and magic intertwine. Populated by fey creatures, spirits, and magical phenomena. The Feywilds are known for shifting landscapes, illusions, and portals to other realms.
- #12Forbidden Forest
Keys: Forbidden Forest, The Forbidden Forest
Enabled · After character · Order 10 · 100%
Entry settings
The Forbidden Forest is a dangerous forest filled with all kinds of violent monsters. Home to some of the rarest alchemical ingredients in Zerathune.
- #13Villages
Keys: villages, village
Enabled · After character · Order 10 · 100%
Entry settings
A list of village names: Brittleforest, Cliffwich, Thornhollow, Ebonshield, Pinemere, Fairhorn, Dryscar, Grimacre, Silverfall, Whitvein, Darkpass, Ashbrook, Mistwood, Ironfen, Redgrove, Frostglade, Hollowfen, Stonewell, Windbarrow, Shadowfen
- #14Thornwood Forest
Keys: Thornwood Forest
Enabled · After character · Order 10 · 100%
Entry settings
Thornwood Forest is a large forest located outside of Thalassia, considered unlucky by people who live nearby.
- #15Grand Arcane Academy
Keys: Arcane Academy, Grand Arcane Academy
Enabled · After character · Order 10 · 100%
Entry settings
The best school to learn magic located in the Elven capital.
- #16Infernia – Demon Lands
Keys: Infernia, Demon Lands
Enabled · After character · Order 10 · 100%
Entry settings
A scorched volcanic wasteland ruled by warring demon lords. Rivers of molten rock and obsidian plains stretch beneath ash-choked skies. At its heart lies the Citadel of Cinders, a living fortress grown from the flesh of a primordial beast.
- #17Thalassia – Oceanic Kingdom
Keys: Thalassia
Enabled · After character · Order 10 · 100%
Entry settings
An island kingdom of sea-faring humans and merfolk allies. Known for pearl markets, enchanted ships, and storm-witches who guide their fleets.
- #18Obsidara – Dark Elven Dominion
Keys: Obsidara
Enabled · After character · Order 10 · 100%
Entry settings
A subterranean realm of obsidian cities and crystal-lit caverns. Dark elves thrive here through shadow magic, espionage, and secret-forged blades.
- #19Runebreak Peaks – Goliath Holds
Keys: Runebreak Peaks
Enabled · After character · Order 10 · 100%
Entry settings
Harsh mountain plateaus where goliaths bind elemental spirits into their flesh with carved runes. Tribes feud constantly but unite against invaders.
- #20Khazir – Desert Sultanate
Keys: Khazir
Enabled · After character · Order 10 · 100%
Entry settings
A vast desert sultanate of jeweled oases, sand palaces, and spice trade. Djinn bargains shape both prosperity and peril.
- #21Ashen Expanse – Scorched Desert
Keys: Ashen Expanse
Enabled · After character · Order 10 · 100%
Entry settings
A barren desert of volcanic glass and salt flats, haunted by fire-worshipping nomads and buried war machines from forgotten battles.
- #22Howling Steppes – Nomadic Plains
Keys: Howling Steppes
Enabled · After character · Order 10 · 100%
Entry settings
Vast windswept grasslands where centaur clans roam. Endless tribal wars shape life here, with outsiders caught in constant raids.
- #23Stormshroud Highlands – Perpetual Storms
Keys: Stormshroud Highlands
Enabled · After character · Order 10 · 100%
Entry settings
Fog-shrouded cliffs where storms never cease. Lightning-born beasts and air elementals hunt the unwary.
- #24Shattered Archipelago – Cursed Isles
Keys: Shattered Archipelago
Enabled · After character · Order 10 · 100%
Entry settings
Dozens of cursed islands, each plagued by storms, illusions, or monsters. Pirate lords thrive but never truly rule.
- #25Abyssal Trench – Drowned Rift
Keys: Abyssal Trench
Enabled · After character · Order 10 · 100%
Entry settings
A deep-sea rift housing leviathans and the drowned palace of an ancient god-king.
- #26Everfrost Tundra – Frozen Expanse
Keys: Everfrost Tundra
Enabled · After character · Order 10 · 100%
Entry settings
An endless frozen wasteland of frost giants, dire beasts, and ancient ice dragons.
- #27Eclipse Vale – Twilight Realm
Keys: Eclipse Vale
Enabled · After character · Order 10 · 100%
Entry settings
A twilight realm caught between day and night. Shadows move with wills of their own, consuming careless travelers.
- #28Shattered Spire – Broken Tower
Keys: Shattered Spire
Enabled · After character · Order 10 · 100%
Entry settings
The floating shards of a once colossal tower, still hanging in the sky and linked by unstable arcane bridges.
- #29Sanctum of Whispers – Ruins of Fate
Keys: Sanctum of Whispers
Enabled · After character · Order 10 · 100%
Entry settings
A labyrinthine ruin where the dead speak. Their voices guide, deceive, or drive intruders mad. Said to hold the power to rewrite fate.
- #30Celestara – Angelic Isles
Keys: Celestara
Enabled · After character · Order 10 · 100%
Entry settings
Floating isles of radiant light where angels dwell. Rarely visited by mortals, guarded by divine wards.
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